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Posted: Sat Nov 06, 2010 9:08 am
Quote: MINOR REVISIONCharacter Name: Xavier Avery/Sailor Themis Reason for Revision: Yes, already. Har har. This is why I don't pre-write characters. It's not that the old flaw is inappropriate, it's just that's its not big enough to warrant being one of his listed one. In the course of my writing, a more appropriate one popped up. Quote: Introverted : Xavier is introverted, and rather quiet. He has very few close friends, and does not want more than a few close friends. It has nothing to do with life experience, or disliking other people, it's simply how he is, and how he's wired. He will still be polite if he is addressed politely by a stranger, will not turn people away or give them the cold shoulder unless given immediate reason to. But he will not be like hey, let's go hang out/go to my place/etc. He also very rarely voices his own discontentment, and will instead either bottle it up or ignore you completely. It makes him easy to walk over because he'd rather let you get your way rather than argue with someone, especially if he doesn't care about them. When someone finally manage to get his interest and his friendship, he'll be loyal to almost no end. (see virtue) He also doesn't give a s**t what a stranger thinks of him, but will be a bit more sensitive to friends' opinions. to Quote: Pride Goes Before... : Xavier has quite a bit of this so-called male pride going on. He likes to think himself apt at doing anything he wishes when, in reality, he isn't. They're not perticularly high expectations, things like honesty and protecting those he loves, but it is a huge part of him. He swallows down his sadness and his problems in an effort to look stronger, but when self-doubt actually hit, there can be an hurricane going on behind his calm facade, and it can be a little hard to notice. There are very few people out there that Xavier will confide into fully, and when his own expectations of himself are broken, he will somewhat shut down, and end up brooding for days. He'll beat himself up three ways to sunday and no one can truly pull him out of it. They can distract him, but not truly make it go away. He'll hide behind anything that he feels make him strong emotionally and independent, but he'll be downright miserable. Eventually he'll reason himself and be back to normal, but it's a process that take time, and it's hard to pull it out of his misery if he's not ready to pull himself out of it. Approved by Cuter
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Posted: Sun Nov 14, 2010 7:55 pm
Quote: MAJOR REVISIONCharacter Name: Bell McMahon - Sailor Bellatrix Reason for Revision: Plot stuff is about to put her through a pretty good bit of character/personality development. That and I was a dumbass and deleted a lot of the profile when the shop first initially closed. Partially cause of foolish rage. Upon not finding my old quest thread, I put up what I could remember, so things need revising anyway cause I had a case of can't remember s**t. Also cause I just recently-ish started to get back in the game anyway. Also since I now plan to get her to eternal, I had to come up with an attack and yar. Welcome to my failboat. Link to Old Profile: http://www.gaiaonline.com/guilds/viewtopic.php?t=16080273Link to Revised Profile: http://www.gaiaonline.com/guilds/viewtopic.php?t=20498709 Note left by Cuter - just repost it once that little bit is elaborated on!
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Posted: Tue Nov 30, 2010 12:24 pm
Quote: MINOR REVISION Character Name: Tallulah Cowden/Sailor Europa Reason for Revision: 1) It's never been called into use. 2) She's been a senshi long enough that she's gotten past this. 3) Mouse told me to! Quote: Couldn't hurt a fly: Tallulah has a soft spot for animals, and she will drop whatever she is doing to protect an animal in need or to help it. As for being attacked by animals... she'll defend herself, but she'll refuse to go on the offensive, and she certainly won't like it one bit. to Quote: World-champion conclusion jumper: Tallulah has a tendency to over-value her evidence. She will construct a theory around one or two scant details or shakily-based conjectures and assert it as true, taking educated guesses and trying to turn them into cold, hard fact. While this can and does sometimes work out in her favor (usually when her hunches are right,) it also frequently distracts her and leads her to miss the point entirely - while everyone else is working out what really happened, she's sometimes checking up on false leads.. Where she doesn't have enough details, she will struggle to fill in her own, either from vague remembrance, hearsay, or whole cloth, and then replace them with the correct ones as they emerge. Approved by Cuter
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Posted: Tue Nov 30, 2010 2:53 pm
Quote: MAJOR REVISION Character Name: Ophelia Reason for Revision: So that she can be played. smile Link to Old Profile: there is none~ Link to Revised Profile: click! Approved by Cuter
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Posted: Sat Dec 04, 2010 5:44 pm
MINOR REVISIONCharacter Name: Amelia Kane/Sailor Eskimo Reason for Revision: Old trait doesn't quite fit the way it's written Quote: Intimacy Issues – Amelia’s parents died when she was five, and then she went to live with her aunt who was a single mother with two full time jobs. Because of this she hasn’t had a strong female influence in her life, ever. She isn’t sure how to flirt with boys, and she can count on one hand how many times she’s been kissed. She doesn’t even know what a healthy relationship looks like, let alone how to have one. So, even though she wants someone to care about she stays away from relationships, content with being ‘one of the boys’. If she ever did get into a relationship she would be the neurotic clingy girlfriend who was terrified her boyfriend was going to cheat on her every time he was out of her sight. This of course would push any boy away, but she would go to almost any lengths to keep him around, including appealing to his parents to put in a good word with him for her. She gets a little crazy when it comes to the thought of being left, being abandoned is one of her biggest fears after all. to Quote: Intimacy Issues – Amelia’s parents died when she was five, and then she went to live with her aunt who was a single mother with two full time jobs. Because of this she hasn’t had a strong female influence in her life, ever. She isn’t sure how to flirt with boys, and she can count on one hand how many times she’s been kissed. She doesn’t even know what a healthy relationship looks like, let alone how to have one. So, even though she wants someone to care about she stays away from relationships, content with being ‘one of the boys’. Approved by Nessy
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Posted: Sat Dec 18, 2010 7:15 pm
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Posted: Fri Jan 14, 2011 6:25 pm
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Posted: Tue Jan 25, 2011 11:19 pm
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Posted: Sun Mar 06, 2011 1:14 pm
MINOR REVISION Character Name: Sailor Europa Reason for Revision: I'm not sure if this was ever approved, and it needed to be rewritten anyway. Quote: Attack #2: (for Eternal and beyond for senshi) NAME: Europa Deep Ocean Terror The enemy is encroached on by shadowy figures (Read: Eldritch Abominations, tentacle monsters and the such) and seized by a paralyzing sensation of extreme dread, though no one else can see anything. It can be said that this attack is mostly 'psychological', and it depends on proximity - a tightly grouped set of enemies will all be effected, but if they are more spaced out it may only work on one. Where enemies are tightly grouped, they may wind up attacking each other. This attack lasts until someone wises up and realizes it's all in their head, which may be very quickly or take quite a long time. to Quote: Attack #2: (for Eternal and beyond for senshi) NAME: Europa Deep Ocean Terror Eternal Sailor Europa targets either a single enemy, or a group of enemies each standing within about two feet of each other. The target is seized by a sensation of extreme dread and begins to believe they can see eldritch abominations lurking at the edges of their vision, although observers will not see anything unusual. The effects of the attack last for a minute naturally, but can be dispelled sooner by a strong-willed opponent or one who realizes it's just their imagination. Weak-willed opponents may be left shaken after the attack's effects have worn off. Approved by Mouse
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Posted: Wed Mar 16, 2011 1:48 pm
Quote: MINOR REVISIONCharacter Name: Eternal Sailor Nemesis Reason for Revision: Never got her eternal attack officially approved (nor did I actually ever save it to my journal and so have lost the official write-down), and have decided on something that better fits her character. Touch of Death Duration: 30 seconds for every five minutes of battle Description: After five minutes of the battle have passed, and when Nemesis shouts her power name, her hands are instantly surrounded by a soft blue glow to show that her power is active. While her hands emit the glow, anything she touches will begin to decay and continue to do so until the power becomes inactive and the glow stops. The decay is very real and extremely painful for people (and other living creatures), not to mention terrifying. Once it stops, all effects are reversed in living organisms, though people will have a nasty bruise-like feeling in the area to remind them for a few days. The rate of decay is dependent on two things: what she touches and for how long. Complex, living organisms decay at a slower rate than non-living, inanimate objects do. She might be able to crumble a park bench in half in the time it takes her to erode a small patch of skin on a negaverser. The longer anything is in direct contact with her hands, the faster the rate of decay. A simple tap of her hand against someone's skin will only cause minor irritation, a weakening of the skin and perhaps some breaking. In order for her to do more damage, her hand must rest on the area for a longer period of time. Nemesis has no control over who or what it affects past actively trying not to touch certain people or things. The only person safe from the decay is herself – any teammates or civilians that accidentally come into contact with her hands while the power is active will be affected. Approved by Mouse
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iStoleYurVamps
iStoleYurVamps
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Posted: Tue Mar 22, 2011 10:17 pm
MAJOR REVISION Character Name: Marlo Xanis Reason for Revision: Link to Old Profile: Not enough pout Link to Revised Profile: Epic pout
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Posted: Thu Mar 24, 2011 2:22 pm
MAJOR REVISION Character Name: Tatiana Konstantin Reason for Revision: "Genre Savvy" is not a personality trait--refined the profile to show how she is Genre Savvy. Informed Traits, begone! Link to Old Profile: durrr Link to Revised Profile: hurrr
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Posted: Sun Apr 03, 2011 7:14 pm
MAJOR REVISION Character Name: Daphne Xanis Reason for Revision: She's a knight, cap'n! Link to Old Profile: SUP AUDREY Link to Revised Profile: HI THERE
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Posted: Mon Apr 11, 2011 12:32 am
MAJOR REVISION Character Name: Melinda Reese Reason for Revision: She wasn't really thought out well, in fact I don't know what I was thinking when I came up with her profile. She needed a new start, and she needed to be more rounded with some trouble in her life. Link to Old Profile: Here Link to Revised Profile: Here
AT -- left crit on 4.14.11
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Posted: Fri Apr 15, 2011 8:11 pm
Nessy gave me permission to post this even though her attack was submitted last month. MAJOR REVISION Character Name: Tallulah Cowden / Sailor Europa Reason for Revision: Her profile hasn't been properly revised in almost a year and a half, and the character has evolved. The old profile is written with high school life as the center of her personality, and Tallulah is graduating next month. In general, she just needed a complete overhaul to bring her up to date and make her properly reflect the way she's been played lately. Link to Old Profile: My name is Tallulah, my first rule of thumb Link to Revised Profile: I don't say where I'm going or where I'm coming from.
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