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prolixity rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Wed Jun 11, 2014 2:37 pm
[ Room 16 -> Room 22 ]The rooms were indistinguishable from one another. Below, the ticking sounded steadily, inexorably. What walks and walks and never gets out of a maze?Quote: EVENT 6: For some reason, you can only speak in riddles. Quite literally, everything comes out in a riddle, ended by a question mark. This also makes dialogue very confusing. You can no longer use any proper nouns such as names, places, or even names of objects or weapons.
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prolixity rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Wed Jun 11, 2014 2:55 pm
[ Room 22 -> Room 25] [Exit]
The room he jumped into next had a second door. The exit. Head down, jaw clenched, he headed for the exit.
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Posted: Wed Jun 11, 2014 3:34 pm
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yylaayl rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Wed Jun 11, 2014 3:35 pm
[ Room 12 ]Quote: EVENT 4: A jealousy overtakes you. This lasts for the rest of the corridor of time. As you look at those around you, all you can think of is everything you don't have. It makes you extremely volatile, and prone to attacking recklessly, especially those of opposite faction. She walked into the room and heard other voices talking to each other. Why did she have to do this alone? And surely they could see while she couldn't. Why did it have to happen to her? Not only did it make her an easy target for who knows who was out there (maybe hunters?), it made it difficult to cross from room to room. In the amount of time it would take someone to pass through 5 rooms, she would only have passed through 1. Clara gave an angry kick forward and felt her foot connect with something, but because she couldn’t see she couldn’t tell what it was.
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yylaayl rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Wed Jun 11, 2014 3:55 pm
[ Room 18 --> 20 ]
In the next room, Clara felt a shift in the ground, similar to the one she’d felt before, but it seemed to be in the opposite direction, which meant that if she’d gone forward the last time, she moved backwards this time … or could it be the opposite? Well, regardless of whether she moved forward or backward, she had to continue going. And if she did move farther away from the exit, well, that would just be a minor setback … unless it was back to the beginning. If she’d been sent to the first room, she would be very mad.
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chirigami rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Wed Jun 11, 2014 4:03 pm
[ Room 1 -> 2 -> 4 ]
The voices had stopped, but that didn't mean they were completely gone. They still lingered, their words had still hurt and what more so did her arm for tumbling on top of it. Maple was sore and emotional, on the verge of tears as she found herself in a new area.
One that seemed to move. Wonderful. Her shoulders slumped as she held herself in a hug, her brows creased and her eyes puffy from nearly crying. She stumbled to the middle of the room until she was near the door frame.
She had some sort of motivation of moving, it seemed. Mostly to get out of this place so then she could just get home and never leave her room again. She stepped into another room when they connected. Then found herself falling through the bottom into yet another one. She hit the ground hard. And then just lay there.
Maybe... maybe staying put didn't seem so bad.
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yylaayl rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Wed Jun 11, 2014 4:19 pm
[ Room 22 ]Quote: EVENT 6: For some reason, you can only speak in riddles. Quite literally, everything comes out in a riddle, ended by a question mark. This also makes dialogue very confusing. You can no longer use any proper nouns such as names, places, or even names of objects or weapons. In the next room, Clara was feeling rather ambiguous. Why answer a question directly when you could answer by referring to it in ways that would make the other frustrated and confused? Maybe if she could stump him or her, they would stay in that room and allow her to pass.
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Pixie Nyxie rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Wed Jun 11, 2014 4:28 pm
[ROOM 22]
"Now where am I?" Aeron looked around the room, again with no occupants and sighed. As he stepped into the room, he made to sure to check every corner and every nook before leaving. IN CASE something popped out at him.
Which begged the question was why he was even looking. He should just go now. Yes.
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chirigami rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Wed Jun 11, 2014 4:42 pm
[ Room 4 -> 10 ]
Somehow she recovered, in the least physically to the point of being able to move while still being in the state of debate of whether to just give up and stay where she as or keep going so she could go home. Both were tempting. Really, they both were. Just staying here didn't seem appealing when she didn't know what that could bring; would the tower collapse? Were they even in Halloween? What? It was so odd.
So, the witch kept going, waiting until the rooms interlocked before she pushed herself into a new one.
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yylaayl rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Wed Jun 11, 2014 4:43 pm
[ Room 25 --> exit ]
Clara stepped into another room and felt her vision being restored bit by bit and some of the strange feelings he’d been having before disappear. When she could see again, she noticed that what the other end of the room led to was not another room, but the exit! She quickly ran through, glad she wouldn’t have to be in another room ever again.
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Pixie Nyxie rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Wed Jun 11, 2014 5:07 pm
[ROOM 25 - EXIT]
FINALLY. Aeron exited out of the rooms HAPPILY. now he could do other things.
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Yin-Bug rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Wed Jun 11, 2014 6:59 pm
[ Room 9 > 11 ]
This not being able to see anything was pretty difficult, annoying even. Harlow continued to tap and slide her weapon on the floor trying her best to get to the end of the room, some kind of end anyway. AS she hit a wall she paused, lifting her hands against the wall. she started to slide against them. She was looking for a crack in the wall, the hinges something to tell her that she had found her way to the door. When she finally did she found a handle. She lowered her hand to it and twisted it opening it when she did. She pushed it open and as she did her sight slowly started to come back. That made her feel so much better. She could now see, it was bright but she was okay with that. She blinked a few times letting her eyes adjust as she did. This room seemed so much more bland though. The bad feeling she had stayed.
[R1] [R1 > R4] [R4 > R9]
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Yin-Bug rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Wed Jun 11, 2014 7:22 pm
[ Room 11 > 12 ]
A brisk walk across the room to get to the next door was all that Harlow needed it appeared. She started to wander forward into the next room. She just wanted to get through these as quickly as possible. As she entered the room an feeling began to overwhelm her. She shuttered as she did and then stood. Was that jealously she was feeling? She had felt it before, briefly here and there in her life. Thoughts of other people started to run through her mind, she wasn't sure why she was feeling so jealous but she was that was for sure.
[R1] [R1 > R4] [R4 > R9] [R9-R11]
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Akina Tokuwa rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Wed Jun 11, 2014 7:26 pm
[ROOM 14]
Hanna was happy, for once, to go into another room and not be immediately met by turmoil.
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Zyphiris rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Wed Jun 11, 2014 7:36 pm
Enter > Room 5
The next thing he knew was that he was staring into a deep, dark abyss. Just one more step, and he would have been sent falling into eternity.
Staying alive was always so difficult.
<Oooo, welcome back handsome> Nessy crooned, her tone mocking.
It took a while for the mist hunter trainee to figure out that he was back to normal - by that he meant he back to being 21.
He would be forever 21 if he didn't make it through this.
Dillon observed the room around him, taking note of the floating rooms that casually defied gravity. He'd played enough computer games to figure that the exit was probably on the other side.
He only have one life in here though.
Carefully, the trainee timed his steps and leaps, making it through a few rooms relatively unscathed. Okay. Good. Just gotta keep going.
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