NAME: Finnwick Pendleton ALIAS: N/A LEVEL: 3 AGE: 13 BIRTHDATE: 7/13 GENDER: Male HANDEDNESS: Right PERSONALITY: Meek and timid, it would be easy to mistake Finnwick for a doormat if one didn't know better. This can be certainly be somewhat attributed to his upbringing, as most of his time was spent studying texts or in prayerful meditation. While this did make him a hardworking and disciplined individual, it also turned him into something of wallflower, quietly watching the comings and goings of the world around him. While he may possess a kind heart and a gentle spirit, his anxious nature has created something a barrier between himself and his peers, but if one were to clear the hurdle that is his social awkwardness, they'd find themselves with a loyal and supportive friend. Despite any social phobias he may possess, he truly does care about the well being of those around him and thankfully, he's got just enough of a spine to take a stand against the forces of madness that threaten the world, though he would prefer if this stand took place in front of as few watchful eyes as possible.
FACTIONS: Death Weapon Meister Academy PARTNER: TBD STAR RANK: โโ Two Star
BIOGRAPHY: Abandoned on the front steps of a parsonage in a small village on the eastern British shoreline, Finnwick was taken in and raised by the local clergy. While they may not have been his actual family, they treated him as their own and he would describe his childhood as a pleasant one. A shy child, Finnwick kept to himself for the most part, occupying himself with whatever books and other reading materials that were available. As one can imagine, this mostly consisted of religious texts, specifically the teachings of Lord Death. At first, learning about such things was quite enjoyable, Finnwick finding a sense of purpose and belonging within the various rites and traditions. However, as he continued his studies, he also learned of a world of witches and madness, forces of chaos that threatened all of humanity. At first, Finnwick was terrified by this revelation, as one can imagine. However, as he continued to pray and meditate on the matter, he eventually overcame his fear and instead decided to dedicate himself to opposing these forces. Thus, he packed his things and left to attend the DWMA in order to train as a meister to better serve Lord Death.
CLASS: Meister โจโจโจโจOracle โจ Those of the Oracle Path are Meisters who can easily resonate with multiple weapon partners and are particularly talented with Soul Perception. Oracles start with two additional perks in Soul Perception. Can perform Soul Perception techniques at one level higher while wielding a Demon Weapon. Additionally, Oracles can partner with one additional Demon Weapon without drawbacks. ARCHETYPE: Caregiver โจโจโจโจ The soul of the caregiver has a wavelength that is extremely soothing and comforting. Witch caregivers gain two perks in regeneration magic. Meister caregivers get two perks in the cleric skill. Weapon caregivers gain two points in a guts or a wisdom skill. When using a technique or spell to defend an ally, all caregivers gain a one level advantage for that technique or spell once per 5 posts. Caregivers are highly compatible with sages and innocents. They are neutral with all other archetypes. RESOURCE POOL: Spirit (325) SOUL COLOR:โ Lime
Tier One โฏ Holy Water โฏ A tier of Madness is cured in an ally when a Cleric technique is used on them. This can stack with a technique's innate Madness curing if applicable. This perk cannot apply to the user. โฉ โฏ Restore โฏ This perk restores an ally of 50 resource while receiving the effects of one Cleric technique. This is only ever applicable to one ally and only usable twice per battle. โฉ โฏ Good โฏ The most common perk of Clerics is this one. Madness techniques influence Clerics at one level lower at a minimum of level one; however, this does not stack in any way with any other kind of passive resistance to Madness, even that given by soul archetype. โฉ โฏ In Arms โฏ An ally targeted by a Cleric's technique gains a temporary invincibility to Madness. In the same post they're effected by one of the Cleric's techniques, their Madness cannot be raised by any technique in any circumstance. This only lasts until their next post. This perk cannot be altered by Kyrie Eleison and is only applicable once every three posts.
Tier Two โฏ Passive Cure โฏ This perk passively heals an ally's wounds while being targeted by one of the Cleric's techniques. โฉ โฏ Beloved Boon โฏ This perk gives the ally - only ever a single ally, regardless of Kyrie Eleison - the ability to use one technique in their next post for half cost. The technique used for half-cost cannot be a Cleric technique.
Tier Three โฏ Kyrie Eleison โฏ One Cleric technique is usable across an entire topic, effecting every one the Cleric desires except the user themselves within the topic. This perk can only be applied once per battle.
Tier One โฏ Passivity โฏ (Prerequisite) The Meister's perception detects souls passively around them. At this point in their development, the Meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within ten feet. โฉ โฏ Blood Hound โฏ (Prerequisite) Vague blood-related information is granted. This allows the Meister to determine who is biologically related, but also reveals if someone is under the effects of something unusual (no specifics). Blood type and if someone is losing a lot of blood is also gained from the Meister's perception. โฉ โฏ Two of a Kind โฏ Perception used on a Meister or Weapon will reveal the soul they're closest to. This is decided by who they Soul Resonance with the most, but M/W pairs who haven't achieved Resonance but still have worked together will be revealed. The partner's location isn't revealed, but the user becomes familiar with their soul imprint, allowing them to identify the target's partner by the sense of the partner's soul in the future. โฉ โฏ Relatability โฏ This perk reveals information about soul archetypes without needing to attempt Soul Resonance with the soul in question. This information is so easily detected by those with this ability that the soul archetype of a soul under Soul Guard is still revealed. In addition, this perk enables the Meister to determine what weapon(s) the Weapon turns into or, if perceiving a Meister, this perk determines if they have learned any skills in Soul Perception as well. It can reveal what branch the Witch belongs to, but not if Soul Guard is in place. โฉ โฏ Are We All Mad Here? โฏ This perk enables the Meister to detect Madness while using all of their perception techniques. This does not affect Madness-ridden souls that are masked or otherwise guarded. This perk allows the Meister to passively ignore a single tier of Madness coming their way once every five posts. โฉ โฏ Echolocation I โฏ (Prerequisite) This enables the Meister to receive environmental information. At this level, it does not reveal things like trap doors, false walls, or any other details like that. Yet, it can still reveal the twists and turns of a labyrinth or how large something is. This can determine environmental information within a topic.
Tier Two โฏ Passivity II โฏ (Prerequisite) The Meister's perception detects souls passively around them. At this point in their development, the meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within fifty feet. โฉ โฏ Blood Hound II โฏ Detailed blood-related information is granted. This allows the Meister to determine who is biologically related, but also reveals if someone is under the effects of Black Blood. If someone is losing a lot of blood, this information is also granted by the Meister's perception. The Meister can also determine if someone is affected by magic or other influences if this was achieved via their blood stream. Requires "Blood Hound" โฉ โฏ Echolocation II โฏ This enables the Meister to receive environmental information. It reveals things like trap doors, false walls, and any other details like that. No environmental details evade the Meister unless specifically stated. This can determine environmental information within a topic.
Tier Three โฏ Passivity III โฏ The Meister's perception detects souls passively around them. At this point in their development, the meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within the topic.
Tier One โฏ Soul Reaper โฏ The user is able to sustain one technique for an additional post without paying an additional resource cost once every five posts. โฉ โฏ We're not Lovers, We're Soulmates โฏ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action. โฉ โฏ Overreaction โฏ The user is able to use one technique twice in a post for the same action. Both costs are paid. This perk is usable once per Soul Resonance partner in the Soul Resonance team. โฉ โฏ Ghostbusters โฏ The user is able to pay an additional level in resource during any kind of attack to stun the opposing Meister from using any soul abilities; the opponent is unable to use any soul abilities for two posts. This is usable once per opponent with an overall four post cooldown.
Tier Two โฏ Relax, Dude โฏ Range of Soul Resonance techniques is doubled. โฉ โฏ I'm Not Religious, I'm Spiritual โฏ By focusing on the body's breathing to protect the mind, the Soul Resonance team's able to recover from madness by two tiers to a minimum of tier one.
โฏ Wavelength Waves โฏ The Meister is able to inflict their wavelength ten feet outward from their palms in a half-circle shape five feet wide.
โฏ Perk Name โฏ Description
โฏ Soul Wavelength Spear โฏ The Meister launches their soul wavelength outwards from a palm or foot. The wavelength is condensed and thin, about five inches wide, but shoots out ten feet long and doesn't dissipate for a hundred feet unless hitting an obstacle.
Tier Two โฏ High Tide โฏ The Meister is able to inflict their wavelength attacks at an increased ten feet per level of the technique being augmented.
โจ Praise Be | Level 1 | Tier 1 | Resource The Cleric enhances an ally's abilities. Using language or movement, the Cleric enables one target to use one technique in their next post at one level higher for no additional resource, up to five.
โจ Prayer | Level 2 | Tier 1 | Resource The Cleric speaks truth to power. General speech can be enhanced with this technique, but the Cleric can also recite mantras that reinforce their strength if they so choose. This ability cleanses one target of all Madness. If used on the self, it can only heal one tier of Madness per application.
โจ Safe and Sound | Level 3 | Tier 2 | Resource This prayer enables the Cleric to protect one ally. The ally can ignore one attack coming their way in their next post without having to pay for a defensive technique or a dodge. This technique has a three post cooldown.
โจ Faith in Health | Level 4 | Tier 2 | Resource The Cleric cures a chosen ally of any injuries. Additionally, the ally is relieved of one tier of Madness. Finally, any curses or remnant spell effects on the ally are removed, but the Cleric or the ally must pay the cost of the spell or spells being removed on top of this technique.
Soul Perception
โจ Clairvoyance I | Level 1 | Tier 1 | Spirit The Meister expends their energy outward, using their mind's eye to detect souls within twenty feet. This technique can be augmented with perks that specify different types of information. There is no cooldown for this technique, but it only lasts for two posts.
โจ Body Check | Level 2 | Tier 1 | Spirit The Meister expends their energy outward, augmented their physical vision with the power of their mind's eye. This permits them to analyze someone's body language and determine what kind of attack is about to come their way. This grants an unstackable resource reduction of one level to dodge or defend against. If in Soul Resonance or otherwise in telepathic communication with a teammate, the teammate receives a singular resource reduction to a dodge or defense if the Meister senses it. There is a three post cooldown for this technique and it only lasts for one post.
โจ Soul Reveal | Scaled Level | Tier 2 | Spirit The Meister expends their energy outward, using their mind's eye to specifically target one entity. This ability allows them to see through a Soul Guard. This technique is only usable on one target at a time, and can be augmented with perks that specify different types of information. There is a three post cooldown for this technique. The Soul Guard is seen through, not outright broken, so anyone not using this technique to perceive through the Soul Guard is unable to see it. The cost paid is equal to the rank of the Soul Guard used.
โจ Clairvoyance II | Level 3 | Tier 2 | Spirit The Meister expends their energy outward, using their mind's eye to detect souls within the entire topic. This technique can be augmented with perks that specify different types of information. There is no cooldown for this technique, but it only lasts for two posts.
โจ Madness Meter | Level 4 | Tier 3 | Spirit The Meister expends their energy outward, using their mind's eye to detect Madness within the entire topic. This technique can be augmented with perks that specify different types of information. Souls under the influence of Madness cannot be guarded nor masked from this technique. The location of any Madness-ridden souls is revealed to the Meister immediately. This information prevents the Meister's Madness level from changing during the post this technique is used and the following post. There is a five post cooldown for this technique and its detection ability only lasts for one post.
Soul Resonance
โจ Resonance Barrier | Scaled Level | Tier 1 | Spirit The Meister channels the Soul Resonance energy outward, producing a visible barrier around their person and that of each other team member. The tier of this technique determines its strength, although the barrier will act one level higher in strength if the Soul Resonance includes three or more people.
โจ Resonance Wavelength | Level 1 | Tier 1 | Spirit Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
โจ Soul Piercer | Level 2 | Tier 1 | Spirit The Meister weaponizes their resonating soul wavelength in a spear-like shape ahead of them. The spear of wavelength shoots out from their person up to fifty feet ahead.
โจ Witch Hunter | Level 2 | Tier 1 | Spirit Named after the famed scythe Meister technique, this skill uses the same concept of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Lasts for two posts.
โจ Soul Warden | Level 4 | Tier 2 | Spirit The Meister channels their resonating soul wavelength outward radially, but this time the wavelength is moving low, just above the ground. This wavelength goes out fifty feet. All persons within this field that are not a part of the Soul Resonance team are unable to use any non-stamina technique for two posts.
Soul Wavelength
โจ Aggressive Shock | Scaled Level | Tier 1 | Spirit This shock is designed to hurt. On top of doing damage appropriate to its level, this kind of shock tends to disorient the opponent and frequently leaves them seeing double. The opponent's next attack misses if they've gathered less souls than their opponent.
โจ Disabling Shock | Scaled Level | Tier 2 | Spirit This shock is focused far less on damage and much more on inhibiting the opponent. This technique prevents the opponent from using the last attack they used for the rest of the battle. This is only usable on one opponent in a battle and the level paid is equivalent to the technique being locked.
โจ Oppressive Shock | Scaled Level | Tier 2 | Spirit This shock is focused far less on damage and much more on inhibiting the opponent. This technique reduces the opponent's action by one in their next post, only affecting one opponent, regardless of how many are struck by this technique. Only usable twice a battle and not on the same opponent.
โจ Disturbing Shock | Level 3 | Tier 2 | Spirit This technique disrupts the soul(s) of whoever is attacked. Soul Resonance and Soul Guard (unless the opponent is a user of the Transformation tree) are unusable for two posts. The soul archetype benefit(s) of the affected opponents are negated for these two posts.
โจ Unattractive Shock | Level 4 | Tier 2 | Spirit This wavelength attack charges the opponent(s) with the same charge as the user - positive or negative - which prohibits them from getting within twenty feet of the user for three posts. Not usable with Tsunami.
โจ Attractive Shock | Level 4 | Tier 2 | Spirit This wavelength attack charges the opponent(s) with the opposite charge as the user - positive or negative - which prohibits them from getting five feet away from the user for three posts. Not usable with Tsunami.