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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

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Cor Contritum

Raider

PostPosted: Tue Feb 12, 2019 7:33 pm
Character's Name: Ritzkuni Artamania
Character's Rank: B class
Link to Character's Profile: x
Link to Last Character Update: x
Link to Posts:

Battle Start Battle End

Battle Start
Battle End
Parts Added: x
Parts Removed: x
AP Added:
AP Spent: 6 ( Have 2 Fusion Road tricks, don't think they cost extra AP? )
Stats Added: +20 Strength +10 Stamina +10 Acceleration
Trick(s) Added: Customs: Vibration Nullifcation, Solid Step, Sound Pressure, Sound Bullet, Eerie Silence
Trick(s) Removed:

Put in my f- King custom but locked it and crossed it, don't want to forget about it xD


[imgright]https://i.imgur.com/3e81Tt6.jpg?1[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name: [/b] Ritzkuni Artamania
[b]Nicknames: [/b] Ritz
[b]Age: [/b] Nineteen
[b]Birthdate: [/b] August 21st
[b]Sex: [/b] Female
[b]Sexual Orientation: [/b] Non-existent ( Demisexual)

[b]Height: [/b] 5' 5''
[b]Weight: [/b] 142 lbs
[b]Physical Description: [/b] A young straw blond with strong thick legs and some obvious signs of muscle, she has almond shaped eyes that are the color of rubies ( Minor Albinism, sensitivity to extreme light ). Not extensively tall and well endowed where it counts, looks foreign in Asian countries but very at home in America. Has a long scar on her arm and a [url=https://i.imgur.com/rAVxOEp.jpg]new tattoo[/url] in the middle of her back.

[b]Personality: [/b] A perfect example of a strong willed and stubborn woman. She fails to be enticed by the ideals of what is 'justice' as seen by the world around her and does things of her own accord, usually based on a whim. Trust isn't easy to come by with her neither is her friendship or loyalty, her stubborn attitude makes it hard to get past the rough and violent exterior she tends to exude. Self assured and confident in her abilities it is rare for the young woman to back down in most any situation, unfavorable or not she is more likely to spit in the eye of the person she is talking too if they haven't treated her with proper respect. Hot headed to a fault and blunt Ritz was never one to sugar coat or be entirely kind, straight to the point makes her easy to converse with. Analytical with guts she would run straight to a fight if she thinks it will give her some form of knowledge somewhere along the line, though generally she head longs into a fight because she finds it amusing. Losing isn't a big deal to her so taking a beating isn't something that would phase her, she also seems to give no ******** about her reputation. Violent to friend and foe alike she doesn't particularly differentiate the two any longer due to various situations with others. A mild persecution complex plagues her as she feels everyone is basically her enemy until they are proven to be trustworthy, which is difficult.

[b]Backstory: [/b] Born and raised completely and utterly in Japan. Father was an American chef who ran restaurants around the world in an 'open and close' style. His last shop opened in Japan in the Kansai district where he met Ritz's mother a business mogul who worked her a** off to get where she is today. They fell in love and well she was conceived before marriage was even involved and her dad was absolutely adoring of her. She looks mainly like a miniature version of her mother, but possesses her father's sharp eye'd gaze and his general will and natural ability. Her father raised her mainly since her mother was able to provide with ease for the both of them. He closed his restaurant until Ritz was old enough to go to school so that he could take care of her. Cooking, cleaning, chores anything and everything was taught to her by her father while her mother taught her the more feminine things like fashion, being gentle, and little things like that. Her strong will came from both her parents, her stubborn attitude from her mother and her hidden caring side from her father. When Ritz was nine her father died of cancer, he didn't tell his family about it what so ever and knew about it for years. Leaving a simple letter with an apology and an explanation. She was young and had a difficult time coping, her mother had turned to weed to cope with her consistent stress and pain and left Ritz to basically fend for herself. Ritz became an adult and in her own way coped by acting as if it never happened, ignoring the entirety of the pain and never facing it once. At seventeen she has yet to face the pain of the loss of her father which has made her incapable of accepting others as part of her life. Joining the AT world at thirteen sheerly because it looked fun. R̶͞í̵t̢͜z̀͘ ̵̵͘͢͜w̨͘ǫ̴ừ̴̸l̵̨͡ḑ҉͘͘ ̷҉̨ę̶͜͞v̢̀͟͟͠e͟͏̨̀n̶̶̨͢t̨̀͠u̸͢͢a̵͞ĺ͟͝l҉̶͢y̕͘ ͘͡ę̀͘n̡d͏́̀͞ ̨́̕͡u̷̸͢͝p̴̷̷̛͠ ̡̢j̨̕͞ó̷̸i̷̸̕ń̴̨͞͝í̀͢n̴̛͢͠͏g̸̢̢͜ ҉́̕͠á̴͡n̷̷͏ ͟͜A̶̛T҉̵͘͟ ̵̸̛̀ţ̀e͏͝a҉̨͟͡͝m̷̡͡ ̶̡̨͡ḉ҉̴a̴҉̶ļĺ̡͏͟e̢͢͡d̨͟͞͠ ̷͘͠͏M̷̸͜͢e͟͟ŕ̶̕͜͠r̕̕ỳ̵̀ ̷͜͝a̴͘ǹ̸҉̕d͢͜ ͘͢͏҉H̸͠e̴̸̡͜͡l҉̛ĺ̡̨ ̶̨͡a̡͝ ̴s͘͜͝h̴̀͏ơ̵̶͡r͠͝t͢͏̕͞ ̶͟͝ţ̸́͘i̧̛͘͜͡m̴̧͜e̵͢͞͠ ̧l̶̕͟͠ą͟t̶̡͏e̴̶̡͡r͘҉̢͢ ̨͟͝a̶̶̧̨̛n͏̵d̷̀͜͠ ̵̀ḿ́̕a̛̛k̷ì̧͟n̢͜g̸̶̢̢͠ ͏̸́f̨̀͟r̸̷̢̕i̢͡é̡̨̀͢n̡͜͞d̴̸̷͢͜s̀͟͏́ ̷w̸̵̢͢i̧͘̕͜͡t̨́̀h̕͟͜͞ ́͢R̵͢͟͞ì̶l̀͜͟͠é̷y̷̶̡͢.̕͠͝҉̛ ̷̢̡̢͞ ̀́͘S̴҉̛͝h̴̶̕ȩ̴ ̀͟w̴o̡͡͡u̡͟͡l̡͜͝d́̀͟҉ ̷͠h̛͘a̴͡v͠ȩ̧́͝ ̴̸̨̨́ą̴͢ ͜͡͠s̴̨͟͝͡ȩ͢ǹ̴̕͏͜s͏̧͟e̴ ́͘͡o҉̴f̧̨͡͏ ̸̸̨b̧̛e̡̨l̴̷̛͡ǫ͜͡n̡͠ģ́͡i̡̧͘n̨͟͞͝g̸̨̛͢͝ ̵̡̀͢ą̸̴͘͡n͢d̢͢ ̶s̷̡͢͞l̡ǫ̷̀͝ẃ̨l̸̴͢҉y̶͜҉͏̨ ̴̸̨͞s̢̢͟͜t̨̛̀͝a̧̕ŗ̧̡͠t̨ę͟d̢́͏ ̷̢͟t̷͏̸͢ò̶͜͟͝ ̴̕s̵̶̡҉h͏͞ȩ̴̴́d͏̡ ̨͠͝t͜͜͜͞h̸̷̸à̛̀̕͟t̴̨́͘͟ ̴̵̡́͘ḑ̸͞è̢́͜f̸͞҉̕e̵̕͡͞͞ǹ̕s̢̕͠į̸̴͢͜v̶̸͠͝͡e̢͝ ̵̵͘͠s̛͝h̡͢è̵̢̕l͏͢͠͡ĺ̢͢ ̷̢͡͠ś̸h̴́͢͞ȩ̵͝͠ ͘͏͘h͏̧͟ą̶̕͢͠d̷͝ ̧̛i̵̴̡͞n̸͘͞͠͠ ҉̶͟p͘͏͝ĺ̷́͠a̸̛҉͡c̶̶̸̀̀ę̸̨ ̸̢̛͞f̡̀͞ó̶̷͞r̢̛҉͏ ̶̡̛́́s҉̸́u͢͢c̀͝h̷͠ ̶̵̡̨a̴̶ ̡̕l̵̴̛͞o̕̕͞͏n̸̡͠͞͝g͟͞ ̵͞ţį̡͘҉͢m҉e͡͏͘͞.̢̕͞ ̵̷̡̛́T̴̕͠h̵̵̴̛è̢̧͢ ̛́͞s̴͘͜ú҉̴͠͏ḑ̴̵̸̢d͜͢͞e̡̕͝͡ǹ͢͠ ҉̶͟͠b́͏̴҉̛r̴̨ȩ̶́̀́a̵̛͜͢͟k̴̛̕͟͝ ̢́͏̀͘ų͝͡p̸̵̢̕͟ ̸̴͝͡a̸n҉́͏d͏̴̸̢̕ ̧͘͟͡d̴̸̢͝i̸̛͟͝s̶̨̛͘͟a̷͝p͜͠p͏e̸a̷̛̛͞ŗ̵͟a̴̡̛̕n̶̶̡c̴͟҉̛ę͜͝͡͝ ̡̕̕͠l̕͟e͏̕f̵̢̀͟͞t͝͠ ̡͜͢h̶̢̕͟͞e̸̛r̴̴͢ ̶̢ḑ̶͜i͏̶̀ş͠͏͜t̢̢̛͜r̵̨͠͡͠a̵͘u̢͢͞͞g͏h̸҉ţ̵̸͡ ̨͜f̴̡͘͜ò̶̕r̢͟ ̵̕̕͢à̡ ̧̀̕ỳ̴e̶̡a̴̡r̢̀,́͜ ̷̛à͡҉̡n̶̵d̶̴́͞͏ ̸̨̀̕͢n҉̸o̡̕͠ẃ̕͜ ̶̴́͠f̸̵̧͘i̕͞n̸͏ą̵̀̀̕l̴̨̀̕͠l̕͠y̢̡ ̡̕ço͘n͟͝f̴͝r͏҉̀͜o͜͞n̴͢t͟͟͏į̵̸̢͠ń̕͟͢͞g̡҉̶͡ ̧̛͞t҉̡h̶̸̶͟ę̨́͘ ́́͏͟͝e̴͝͝m̴̶̡͠o̵͡͝t̵̵i̡̛o̷̕n̵̨̛͟͡s̨ ̷̸̧́s͜͝͝h̛e͏̨͜͠ ̴͢͢͡f́҉̵̨e̶̢̧̛͞l̷̶̷͝͡t̢́ ̶̵s̸̀͠h̛͢͜͞e̵͜͟͝ ́͝e̕͝ǹ̴̶̕͞d̶̷̴e̸͘͟͞d̵̀͞ ̷̛͜u҉͏̀͢p҉̶́͘ ̕͡g̕͟e̴͠͞t̵͜͟͡t̷̛͝i̧̡͟ǹ̀҉g̵̵̡ ̷̴͘a͘͟͜͝ ̸̷͘d҉̨ó̵̶̡҉ó̸r̵̸͢ ̷̡͞͡͝ş̷͘ĺa҉̢͢m̷͟m̴͟҉͟͢e̢͠͝d̶̀͝ ̨̨̕í̴̡̢̛n̷̴ ̶̴͘͘͡h͏e̵̡̕ŕ̷̨͞҉ ̸̵͠f̢̡̀̀͝à̵̷̡̨c̨̢͞e̡͟͞.͢҉҉̨ Confronting the pain of her past and the present all at once she has changed into a more stone hearted woman. Ritz has started to build walls so high she can't even see the light.

[b]Country of Birth: [/b] Kansai, Japan
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Over x Ring = Siphon Road
[b]Rank: [/b] B
[b]Alias: [/b] Karma
[b]Shadow:[/b] [url=https://i.imgur.com/MNv5ORE.jpg]Violent Paragon[/url]
[b]Race: [/b] Human
[b]TOTAL AP:[/b] 6/15
[/size]

[size=11][u][b]R.E.A.D[/b][/u] → [/size][260]
[i][size=11]→ Acceleration:[/size][/i] [size=9][ 60 ][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][ 120 ] [ +50 ][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][ 80 ][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][0][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9] 60 [/size]
[i][size=11]→ Reaction:[/size][/i] [size=9] 70 [/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9] 40 [/size]

[size=11][b]→ Air Tracks: Tri Force [/b][/size]
[list]► [size=9]Standard pair of AT's with inline wheel system, they are designed to look like Tommy Hilfiger Lexxia 2's made of leather with rubber soles. The possess a comfortable fabric inlay with a lightly cushioned footbed, mainly black and white with a dash of red for the logo. [/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Metronome l Rank F }
[color=white]-------[/color]► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.

[color=white]-----[/color][b]→[/b] { Rising Action Kick l Rank F }
[color=white]-------[/color]► A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time. This is a D Class trick.

[color=white]-----[/color][b]→[/b] { Quick Fix l Rank C }
[color=white]-------[/color]► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)

[color=white]-----[/color][b]→[/b] { Deconstruction l Rank C }
[color=white]-------[/color]► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]

[color=white]-----[/color][b]→[/b]{ Climax Cannon l Rank C }
[color=white]-------[/color]► The Over Road rider has advanced to the point that their understanding of the Windmill Theory and it's execution is to a more malleable degree. In this offensive technique, the user applies the theory to a wide arcing kick of some kind. At the peak of their kick's height, the wind is gathered and compressed in one swoop of the limb, causing a nitrous-like stream of wind to follow the kick's path. This forces the kick to be completed in a linear path from that point on, propelling the limb to follow it's course. At the end of the process, the accumulated wind explodes outwards the direction intended, expanding to form a what would appear to be a massive 'barrel' before the Over rider. This chamber is just a visual effect of displaced air, the actual attack being a fired beam of compressed wind energy. The pressurized cannon explodes with a concussive force upon impact, being enough to shatter wood and dent weak surfaces.

[color=white]-----[/color][b]→[/b]{ Reverse Windmill l Rank C }
[color=white]-------[/color]► Much like the trick True Resistance this trick uses the mechanics of the Over Road in order to suck in air from in front of the user and blow it back out behind them. However this specific trick is more focused on speeding up the user than to slow down the opponent the trick no longer making use of riding backward. In this addition the user looks straight ahead allowing the wind being blown behind the rider to speed him up significantly during the duration of the boost.
- During the boost period the users speed is increased by ten
- The boost lasts for three posts before diminishing. [/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Super Stride IV Sonic Boom l Rank C }
[color=white]-------[/color]► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

[color=white]-----[/color][b]→[/b]{ Air Method to Spin that Grab Moonride l Rank F }
[color=white]-------[/color]► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

[color=white]-----[/color][b]→[/b]{ Moon Walk l Rank F }
[color=white]-------[/color]► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming. [/size]

[color=white]-----[/color][b]→[/b]{ Trick Name l Rank }
[color=white]-------[/color]► { Description } [/size] [/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Solid Step l Rank F }
[color=white]-------[/color]► The user is capable of using the basics of their road and very briefly can create a step with their AT's by solidifying the air directly beneath their AT's allowing for a quick leg up or some quick maneuvers. Can only produce a single step per AT.

[color=white]-----[/color][b]→[/b]{ Vibration Nullification l Rank C }
[color=white]-------[/color]► With the ability to hear AT's the user has gained an innate knowledge of how to recognize when certain tricks are being used. The user is able to create vibrations and produce them in a similar fashion to cancel out techniques capable of using them. Only cancels out vibrations that make contact with the user and are C Rank and below. Doesn't match up to Gaia vibrations ( won't cancel them out ).

[color=white]-----[/color][b]→[/b][LOCKED] [strike]{ Sound Pressure l Rank F - King }
[color=white]-------[/color]► The user creates a solidified area around themselves ( dense air ) that becomes harder to breath and uses the air as a medium to create vibrations within the dense air amplifying it's affects. The dense air causes damage to AT's by increasing the wear on them when they manipulate the area around the user ( unless Over Road ). The dense air increases in size and effectiveness based on rank of the trick used. It applies 1 time per a trick used in a post. ( I.e. If the user uses 2 tricks it only applies once )

F: 3 Feet - 1%
E: 5 Feet - 3%
D: 8 Feet - 5%
C: 10 Feet - 7%
B: 15 Feet - 9%
A: 20 Feet - 12%
King: 30 Feet - 15%[/size][/strike]

[color=white]-----[/color][b]→[/b]{ Sound Bullet l Rank C }
[color=white]-------[/color]► The user condenses vibrations they have gathered inside their AT's and releases them in a condensed air pocket. It creates a projectile in the shape of a bullet that sounds similar to that of a sonic boom due to the rapid vibration contained within dense air. This projectile sounds similar to that of a plane beginning it's engines. The force behind the technique and the density of the bullet makes it able to pierce others, though the projectile is only the size of a tennis ball. Capable of shattering other tricks of the same rank or lower within reason ( Can't shatter Fang IA as an example ). [/size]

[color=white]-----[/color][b]→[/b]{ Eerie Silence l Rank B }
[color=white]-------[/color]► The user absorbs the air that vibrations are moving through, thus absorbing the medium that the vibrations are moving through the user absorbs the sound vibrations as well. Upon absorbing the air and vibrations the area around the user seems to gain an eerie silence. When the user then releases the air and sound back out it becomes amplified and garbles together as a terrifying scream that can be associated with the sound of "the air dying". It destroys tricks it's rank and lower.[/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→[/b][/size] HP Compaq 6005 SFF PC
[list]► [size=9] A black laptop that has a 24in screen and runs on a 64-Bit Operating System, it has 1TB of Memory. [/size][/list]

[size=11][b]→[/b][/size] Stylo 4G
[list]► [size=9]A sleek black phone with touch screen. Is R.E.A.D. enabled.[/size][/list]

[size=11][b]→[/b][/size] Hand Wraps
[list]► [size=9]Standard issue for fighters.[/size][/list]

[size=11][b]→[/b][/size] Panasonic HC-X1000 18.91 MP Ultra HD Camcorder - 4K - Black
[list]► [size=9]A high definition camcorder with a rechargeable battery and a 1TB data chip installed inside. [/size][/list]

[size=11][b]→[/b][/size] Deep Crimson Fox Wallet
[list]► [size=9]A leather wallet with a crimson and white pattern like a foxes. Strapped to a belt loop with a thick metal chain.
○ Contains: 0 Ryo [/size][/list]

 
PostPosted: Tue Feb 12, 2019 8:11 pm
Character's Name: Serin Elsyin
Character's Rank: B-Rank
Link to Character's Profile: Profile
Link to Last Character Update:woo?
Link to Posts:
Parts War Loss
Parts Made and Added, etc, etc
Arm Weapon Approval
Wheel Approval
Trick Approval [Disregard the 1 cost on F-Rank trick.]
Parts Added: Right Battle Arm, Wheels of the Blade Singers, C-Rank Trek Upgrade
Parts Removed: N/A
AP Added: 0
AP Spent: 3 [Battle Arm Free, Wheels 1 AP, Trek Upgrade 1 AP, Commission for Minerva 1 AP]
2 [Gladius Method]
2 [Double Gladius Method]
2 [Prisoner's Shackles]

9 Total Spent
Stats Added: +10 [Stamina]
Trick(s) Added:
Gladius Method
Double Gladius Method
Prisoner's Shackles
One Wheel Method [Realized after made everything F-Rank tricks don't cost AP.]
Trick(s) Removed: N/A
Other Notes: Added Rope Attachment things to inventory

Daisuke Kaicho
Said to quote, so quoted.


[url=https://i.imgur.com/mlFMsqu.jpg][imgright]https://i.imgur.com/IQsoRqx.jpg[/imgright][/url]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name: [/b]Serin Elsyin
[b]Nicknames: [/b]N/A
[b]Age: [/b]19
[b]Birthdate: [/b]4/22
[b]Sex: [/b]Male
[b]Sexual Orientation: [/b]Heterosexual

[b]Height: [/b]5'10"
[b]Weight: [/b]170 lbs
[b]Physical Description: [/b]See Image, outside of the image his body seems to be riddled with scars, and he appears to be well muscled. Clearly hidden by the larger types of clothing he chooses to wear. He does not look like a body builder just like he has muscles.

[b]Personality: [/b]Serin has a pretty cynical world view, however he rarely lets it stop him from doing things or having a life. He simply is aware of the world and that typically it is not on anyone's side. He is more or less nice if he feels like being nice....or mean if he feels like being mean, shut off if he feels like it. In general he is just a slew of whatever.
[b]Backstory: [/b] Serin grew up in Japan although he is not Japanese. He is pretty okay with it here. He was raised mostly normally, argued with family as normal, is pretty middle class in regards to money. He in fact only recently saved up the money to buy Air Treks, although he is still pretty good at them due to being pretty good at many things but not exactly amazing at everything.

[b]Country of Birth: [/b]United States
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b]None
[b]Rank: [/b]C
[b]Alias: [/b]None
[b]Shadow: [/b][url=https://i.imgur.com/sBWwGaF.jpg]The Knight[/url]
[b]Race: [/b]Human
[b]TOTAL AP:[/b] 4/13
[/size]

[size=11][u][b]R.E.A.D[/b][/u] → [/size][230]
[i][size=11]→ Acceleration:[/size][/i] [size=9][0][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][50][+50 Human Boost][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][180][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][0][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9][50 Seconds][/size]
[i][size=11]→ Reaction:[/size][/i] [size=9][90][/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9][90][/size]

[size=11][b]→ Air Treks: C-Rank Air Treks[/b][/size]
[list]► [size=9]One plain store bought Air Treks, now after having their limiter removed and some parts replaced they are a bit better suited for fighting. Thanks to Minerva. They are black and grey.[/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=11][b]→ Equipped Part: C-Rank, Wheels of the Blade Singers [Left Back Wheel, Right Front Wheel][/b][/size]
[list]► [size=9]These are a part, specifically wheel type. Designed as a pair, and intended on being placed in one wheel spot per AT. On average the parts function as normal wheels, however they have a mechanism that is triggered by the lifting of that particular wheel into the air, most often in a diagonal AT position. When the mechanism is activated the wheels unfold into a one and a half foot long blade. When the foot is swung the mechanism is triggered once again and causes the blade to unlock into smaller sections connected by a durable and flexible metal like wire. This turns the blade into a blade-whip sort of weapon that can extend to a max of 3 feet.[/size][/list]

[size=11][b]→ Air Trek Weapon: C-Rank, Right Battle Arm[/b][/size]
[list]► [size=9]A fairly simple in concept arm made up of AT Technology and what not. The tech slides onto the arm and has no smaller form making it fairly large and hard to carry around aside from wearing it.

There are 4 disc like wheels on the side of the arm; all 4 on the forearm positioned close together meaning from wrist to elbow. There is also an exhaust like vent on the palm of the arm weapon. When pressure is properly applied from certain movement of the arm, specifically when the arm is flexed bringing the forearm closer to the upper arm, the wheels begin to rapidly spin and creates small air vacuums between the wheels. Which is simply the zero-max-zero mechanic commonly used by bloody and death road riders.

On it's own this allows the wearer to take, almost head on, many air based tricks by simply flexing the arm and moving to smash the wheel side of them into an oncoming trick. Of course this only really works with tricks one would be able to hit in the first place, often times doing this to an AOE is pointless. Doing so uses wear and stamina as if it were a technique of the rank the arm is. [Simply so that it can be upgraded.]

Outside of this the arm functions well as normal air treks would, although seems to be more catered to use by bloody and death riders.[/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] Super Stride IV Sonic Boom l F-Rank
[color=white]-------[/color]► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

[color=white]-----[/color][b]→[/b]Moon Walk l F Rank
[color=white]-------[/color]► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


[color=white]-----[/color][b]→[/b]Air Method to Spin That Grab Moonride l F Rank
[color=white]-------[/color]► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.
[/size]

[color=white]-----[/color][b]→[/b]Gladius Method l B Rank
[color=white]-------[/color]► More so a skill or run style, the Gladius Method involves the application of rope/wire/et cetera based weapons within the user's run. The Gladius Method is simply the ability of the user to have a trained sense of control when it comes to handling these types of weapons while riding A-T. Riders using this method will usually tie their wire or rope around their legs at one or more places, leaving the opposite end free to dangle. This run method, like most, is a hands free type. It involves the user taking advantage of their A-T's afforded mobility to attack with whatever type of weapon they keep at the free end of their attached strand. Without this skill the user is likely to harm them self, as they don't have the practiced understanding of their chosen weapons weight and it's reaction to certain gestures at the traveling rate of the rider while on skates. Once trained the user is able to perceive their specific weapons path of motion when riding, taking advantage of such to send out mid to long range melee attacks. The Gladius Method remains active as long as the user has the weapon loose. When active it permanently takes up the first of of the user's four allotted trick performance slots per post. To accommodate for weight the user also pays one stamina per post the Gladius Method is active.
[/size] [/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] One Wheel Method l F Rank
[color=white]-------[/color]► A fairly simple trick of sorts where the user has learned to ride on a single wheel of the two wheel type air treks. This allows the rider to ride on the single front wheel or back wheel of the air treks perfectly normal without hindrances that it might normally cause. They may also ride backwards on these wheels as well. Uses Stamina per post the rider uses it, and does not use wear?

[color=white]-----[/color][b]→[/b]Double Gladius Method l B Rank
[color=white]-------[/color]► Much like the Gladius Method, in fact is more like an evolution of the gladius method. Where the Gladius Method's intent is on typically using a single type of extension for their run the Double Gladius Method is a bit more than just that, it allows the use of more than one type of chosen weapon at once. This essentially means where the Gladius method allows you to perceive the path of their chosen weapon the Double Gladius allows them to perceive the path of two weapons at once. Costs however stack on top of each other and works the same as gladius method does. Meaning this takes up 1 of the allotted trick spots per post while active and uses 1 stamina per post. This essentially means while active since you are also using gladius method you are using 2 stamina per post.

[color=white]-----[/color][b]→[/b]Prisoner's Shackles l B Rank
[color=white]-------[/color]► A rider using the gladius method with something long enough, or while close enough, may use a specific set of twists and turns that cause their chosen weapon to maneuver in a way low to the ground and quickly around the opponent's legs. They then yank their own legs in the direction opposite that of their opponent and cause their weapon to constrict, tighten, and then to fall to the ground from the momentum and being caught off guard.The trick gets it's name from the similarity to shackles due to it being often used on the ankles of the opponent. The weapon will not release unless something makes it release, and due to this it's double edged sword as opponents who are strong enough can take advantage of such.

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→[/b]Latest Phone w/ READ Installed[/size]
[list]► [size=9]The most recent edition of phone. He saved quite a while for this. It has the READ system installed on it as well.[/size][/list]

[size=11][b]→[/b]Wallet[/size]
[list]► [size=9]Wallet with ID, Debit Card, and various other things you might find in a wallet.[/size][/list]

[size=11][b]→[/b]Handcuffs[/size]
[list]► [size=9]Don't ask why, or do...up to you.[/size][/list]

[size=11][b]→[/b]Rope[/size]
[list]► [size=9]See Above[/size][/list]

[size=11][b]→[/b]Rope Leg Attachments[/size]
[list]► [size=9]Very Simply, Rope attached to leg bands in a way that won't harm the wearer when used for combat.[/size][/list]
 

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100

Kurai_wolf

Beloved Mystic

10,525 Points
  • Foolhardy Benefactor 500
  • Bookworm 100
  • Summer Celebrant 150
PostPosted: Tue Feb 12, 2019 8:34 pm
Character's Name: Minerva Valerius
Character's Rank: A rank tuner
Link to Character's Profile: here
Link to Last Character Update: X
Link to Posts: X
Parts Added:
Parts Removed:
AP Added: 1
AP Spent:
Tune Ups Added: Acc: BS: Sta: Jmp:
Stats Added: +50 tuning (25 str, 25 sta)
Trick(s) Added:
Trick(s) Removed:




[imgright]https://i.imgur.com/reqZSNW.png[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name: [/b]Minerva Vivi Valerius
[b]Nicknames: [/b]Min, Vi
[b]Age: [/b] 22
[b]Birthdate: [/b]June 3rd
[b]Sex: [/b]Female
[b]Sexual Orientation: [/b]Bi-sexual

[b]Height: [/b] 5' 7"
[b]Weight: [/b] 164 lbs (before pregnancy), 251 lbs (currently)
[b]Physical Description: [/b]Minerva physical looks are that of a thicker set woman, in her thighs, hips, and breasts. She is pregnant with quadruplets making her stomach being the obvious focus points. Eyes have heterochromia meaning one eye is blue and the other is green,that are behind her rather thick glasses. Hair is black with a single red highlight, and her skin is covered in freckles. Always wears her headphones and hair clips, as well as stockings and leg warmers. Surprisingly has a fair ammount of "customized" geek maternity wear. Also has a penchant for cosplay but that has kinda stopped since getting pregnant.

[b]Personality: [/b] To the outside looking in Minerva can appear to be a lazy, unmotivated, rarely talking blunt pregnant girl with the ability to fall asleep anywhere so long as she is tired enough. Much like a cat in how she works. This decription would be true, however there is more to it then that. When confronted with her interested such as video games, anime, robotics, and of course air gear her levels of excitement kick in depending on the project she seems to "awaken" gradually becoming talkative and reaching mad scientist levels if it interests her enough, and starts to wear her emotions on her sleeve. If you want to know what she's really thinking, 50 bucks in tokens and an arcade trip are the best way to rile her up to show it, that or give her a bunch of mechanical parts and tell her to make something interestint. Though at the same time if it interests her and then something happens to bore her she'll still play, build, or tune with the same ferocity but her personality will revert back to normal lazy mode. Being hard to read and rarely showing emotions she'll say what she wants to say without consideration usually to whoever it needs to be said too especially when it's important. If she considers something important that doesn't trigger her to wake up more her behavior won't show it in her personality but will show it physically such as dressing up nice, or actually cooking something that ISN't instant food. Due to growing up in an orphanage for awhile Minerva has a phobia of lightning, and power outages nearly turning into a scared little girl if it surprises her and shaking scared if she knew it was going to happen, she has a slight nervousness around rising road riders due to this. Getting pregnant minerva hasn't showed many mood swings and emotions about it personality wise however in secret she does read baby books and sometimes VERY rarily, cooks something healthy to make sure her babies are healthy however it's still setting in her lazy mind. All and all Minerva is a lazy cat-like person.

[b]Backstory: [/b] Minerva is the child of a roman woman and a japanese man, or at least thats what her birth certificate says. unfortunately she doesn't know a lot about herself and her parents due to when she was a baby an accident occured oh their way back from rome to tokyo. Minerva's plane crashed and by some miracle baby Minerva lived while her parents not so much. All she inherited or at least what she was told she inherited was a pair of hair clips in the shape of demon horns, and noise cancelling head phones. With no family to tell her what happened she only grew up on little stories from the police investigations, and the orphanage she was sent too. So it's hard to say what was true and what was false about the accident and her birth for her.

Life in the orphanage was standerd, schooling and other things though her caretakers had a bit of problems with Minerva's personality she was always alone semi-unresponsive to most conversations. Things that didn't interest minerva tended to get one word answers as she grew up. It was only until someone donated a video game console, tv, and other things that caught minerva true self. Orginally they weren't planning on using such toys on the children due to fear that it wouldn't help them. However one Caretaker saw a game that was donated from their childhood and in secret set up the systems for some nostalgia. Playing in the dark the caretaker tried to be careful but Minerva's lazy and quiet nature snuck up on her. The caretaker was shocked at the little girl at night but minerva just reached for the second controller, and the caretaker nodded. The two would spend the night playing the old game however as they played the quiet minerva slowly came out of her shell. It started with her starting small conversation, then her responses began full statements instead of one word, then full conversations, and following that minerva was giggling and talking up a storm. They were at it so much that the other caretakers woke up and noticed the little girl talking deciding a different approach to Minerva.

From then on the caretakers slowly used the trick to get her to open up a little at the time, they discovered she was very inquistive about machines and the such. On her birthday they gave her a tool box to satiate her curiousity. Though this was mostly was because minerva was also spending way to much in front of the TV watching anime, and playing games. They gave her mechanical toys she could dissesemble and ressemble to learn more how things works. Not long after Minerva despite being a kid had relative knowledge on how to fix simple machines and mechanics. The caretakers used this to have her fix some broken equipment at the orphanage. Though it was obvious that the high from her intrests were dying down causing her to while working on things go back to her more lazy tendencys due to the tedium of only fixing things that broke again and again. The girl needed new challenges and the orphanage didn't have the budget to help her. Not to mention her personality made it a little hard to be adopted. That was the case until a certain someone came to the orphanage.

August Valerius, he wasn't a very important man nothing really truly special about him came to the orphange due to his wife being barren and they wanted to raise a daughter. However August was a bit of a shrewd man not wanting to find a daughter that shared his insterests so they could relate better, he made a test not out of malice but out of curiousity to find a twinkle in a child's eye as he was a bit.... social inept which made him nervous the test was in hopes to calm his nervous of being a parent. It was a simple clock but the inner workings were something "more" each child he interviewed he'd give them the clock guaging the response. A lot of girls said it was pretty, a lot of boys just kind of looked confused. When it got to minerva she looked at it a bit, and before anything started to get her toolbox the caretakers nearly lept out of her seat to stop her from taking appart the clock when august stopped them. He let Minerva take the clock appart and when she saw the inner workings of the device her eyes lit up as she never saw such parts before. August began to talk, and minerva would reply, the two would keep talking eventually going into almost like two mad scientists talking about it and would talk so long that the caretakers had to stop it. August would smile pat Minerva's head and leave, he'd be back the next day with his wife Mariah and show her Minerva, and on the third day it was decided Minerva's last name would be Valerius.

Growing up as a Valerius Minerva was met with a lot of geek chic from her now father, and cosplay from her mother and she'd enjoyed it so much. She was introduced to online games and air treks, and her new family could deal with her lazy nature cause they had their own idioscracys but came together for games and mechanics and stuff. She was given correct schooling which bored her until she got home and her dad had something fun like a mechanical project for her to help with. When she was sixteen and a semi-functioning engineer did her dad reveal something to her. He took her to a factory where he revealed his lab to her, he was an air trek technician and while he didn't do custom stuff he did help to improve the treks you get in stores. Seeing all this made Minerva drool over the tools and possiblities as August smiled he'd teach her a few things about Air treks before explaining that this lab was his sanctuary, and that someday minerva would need to discover her own. August knew that minerva wouldn't be satisfied by making the same thing over and over every day she needed crazy challenges but also knew she loved air treks. He challenged her to be a storm riders tuner, then come back when she was ready to enter the ring with him as her opponent to which she smiled and Accepted.

Minerva wouldn't leave home until she was twenty for two reason one being she was pretty comfy there and saving money to go to kanto. The second was she wanted to sponge all the knowledge of ATs from her dad before leaving and when it was time she left the nest. She went to Kanto. though it took awhile to fully move into Kanto getting all her equipment and games took a long while. When she was fully moved in she explored a bit eventually finding a parts war and Storm riding convention which got Minerva rather excited for making and tuning her own style of parts though recently one event was a little too excited for her, and after a few bad decisions left her with a few biological parts growing within her. Minerva got pregnant after watching a parts war and seeing new parts, getting a few drinks, and following a storm rider into a hotel. Not her crowning moment but it happened and gave her multiples. Though pregnancy won't stop her though it is making her think more and more resposibly every day, rather then her normal laziness though that does tend to win. Even now she doesn't know what the future holds for her and her children, or even what the past of her biological parents can reveal.

[b]Country of Birth: [/b] Rome, Italy
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Ring Road
[b]Rank: [/b]B
[b]Tuner Rank: [/b]A
[b]Allias: [/b] Lazy power-up
[b]Shadow:[/b] [url=https://imgur.com/frc3CC9]Ninth Fortress, Cocytus[/url]
[b]Race: [/b] Descendent of Brain Charger, Ascendent
[b]TOTAL AP[/B]: 6/16
[/size]

[size=11][u][b]BATTLE R.E.A.D[/b][/u] → [/size] 220
[i][size=11]→ Acceleration:[/size][/i] [size=9][50] [T.S. - 25][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][50] [T.S. - 25][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][100] [T.S. - 50][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][20] [T.S. - 10][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9] [75] [/size]
[i][size=11]→ Reaction:[/size][/i] [size=9][60] [/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9][45] [/size]

[size=11][u][b]TUNER R.E.A.D[/b][/u] → [/size] 385
[i][size=11]→ Acceleration:[/size][/i] [size=9][80] [T.S. - 40][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][130] [T.S. - 65][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][135] [T.S. - 68][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][40] [T.S. - 20][/size]


[size=11][b]→ Air Tracks: Konami Codex[/b][/size]
[list]► [size=9]"A pair of B rank Treks using three in line wheels, The style are boots going up to the shin however on the sides are two large discus wheels reminiscent of the Wheels of Nezha for extra balance and stability. Inside this discus' are buttons like one would see on a video game controller, the buttons can be disconnected to use in the hands connected by a wire. These treks aren't made for battle as the buttons are actually made to use the tuning parts that are connected to the ATs."[/size][/list]
[size=11][b]→ Parts Equipped[/b][/size]
[list]► [size=9]"Controller One Wheels: RANK B:
"The controller one wheels actually connect to the two large discuss wheels connected to the ATs. The wheel looks normal however with a button push the wheels open revealing one large wire like part that can connect to another AT from there the buttons that Minerva's AT's have help further her tune up almost like adding coding to the ATs. When used in a basic or custom tuning the Tune Up is furthered by an extra +5 points however it can't be used to go over Minerva's max tune up abilities. it also can't be used for herself."[/size][/list]
[list]► [size=9]"N/A"[/size][/list]
[size=11][b]→ AT weapon/tech[/b][/size]
[list]► [size=9]"Mysterious Merchant: RANK C:
"An advanced up-gradable tuning toolkit of Minervas design that is located as several bags on her thighs and arms for tools, and a backpack for parts. Using custom tech that Minerva has made the tool kit allows her to be able to create, and tune parts anywhere she goes as long as she has the parts and depending on the creations rank at a catch. The toolkit only has so many parts in it before Minerva has to return home and restock. Upgrading the toolkit adds 3 more uses to it's usage count however it must be upgraded at full AP price for it's new rank. The C rank toolkit only has 5 uses to use before it needs to restock. The usage of it's abilities to craft anywhere are as follows.

C part/trek/tuning - 1 usage
B part/trek/tuning - 2 usage
A part/trek/tuning - 3 usage
S part/trek/tuning - 4 usage
SS part/trek/tuning - 5 usage
legend part/trek/tuning - 8 usage"[/size][/list]



[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Metronome l Rank F}
[color=white]-------[/color]► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

[color=white]-----[/color][b]→[/b]{Quick Fix l Rank C}
[color=white]-------[/color]► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

[color=white]-----[/color][b]→[/b]{Deconstruction:l Rank X}
[color=white]-------[/color]► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}
[/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→ Tunning toolbox[/b][/size]
[list]► [size=9]A small toolkit that houses Minerva's tools for quick repairs and tunes on the go. capable of repairs and basic tune ups on the fly however can't be used to custom jobs by itself. The bag her tools are in are riddled with patches from various games and animes. Including dragon quest, dragon ball, persona, disgaea, pokemon, and digimon.[/size][/list]

[size=11][b]→Smart phone & wallet[/b][/size]
[list]► [size=9]Minerva's smart phone and wallet, her smart phone is a custom made job with enchanced memory and bigger graphics and stuffed to the brim with various games and other stuff. It also has the hospital on speed dial should an accident occur. Her wallet is in he shape of an old super nintendo controller with her id, money, and other stuff inside.[/size][/list]

[size=11][b]→[/b]Maou's pillow, and blanket[/size]
[list]► [size=9]a very fluffy portable pillow and blanket with a demon queens motiff on the pillow case. Minerva has a habit if she's bored of playing games on her phone or falling asleep. Doing so she has learned to fall asleep anywhere and as such.... brings a pillow and blanket with her wherever she goes.[/size][/list]

[size=11][b]→demon horn hair clips & headphones[/b][/size]
[list]► [size=9]the only set of items she has that "supposidly" belong to her parents, the hair clips that look like demon horns were said to be her mother's while pregnant with minerva wore them to a halloween party claiming that her daughter was the heir of the underworld as a joke. The headphones were said her fathers big at first but she grew into them. These items are her treasures even if they are fake as if brings up happy memories of imagining what her parents might have been like. She'll always wear them even if they aren't plugged into anything though it makes it hard when she really is listening to music and someone is talking to her.[/size][/list]
 
PostPosted: Tue Feb 12, 2019 8:39 pm
Character's Name:Usien "Prince" Nakumara
Character's Rank: C -> B Rank
Link to Character's Profile: Please Be Gentle
Link to Last Character Update: N/A
Link to Posts:
Event Rewards Post
Creating Daisuke treks and tuning
Annabel Treks

AP Added: 3 (Annabel) + 7 (opening event) + 5 (daisuke)
AP Spent: 7 (parts for 5 TUs and 1 C rank trek. Other pair paid by voucher)
Stats Added: +50 SP (event Bonus) + 25 (Tuning Bonus) + 15 SP (C Rank Treks created) + 15 SP (C rank Treks created)
Battle Read: +50 BS
Tuning Read:
+ 30 ACC
+25 BS
+25 Sta
+25 Jump

Ehhh I would do it myself. But integrity

[imgright]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS8WsmCi5HFQ1A8AkMKmr-wShlbLmBzF1T8nDsX0JtUI0NoJOs4[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name: [/b]Usien "Prince" Nakumara
[b]Nicknames: [/b]Asian Slash; "Prince"
[b]Age: [/b] 20
[b]Birthdate: [/b]July 23
[b]Sex: [/b]Male
[b]Sexual Orientation: [/b]Bi-Curious

[b]Height: [/b]6'0
[b]Weight: [/b]180 Lbs
[b]Physical Description: [/b] Moderate build. He is toned, and not heavily muscular where it shows. His eyes are golden and his hair tends to always find a way to be way too long in a sense. He is a few shades lighter, possessing a slight tan but not one that would be considered caramel like his father or pale like his mother. His wing span tends to be longer than usual which caused him be forced to play basketball. He has the body of an athlete but the mind of a nerd.

[b]Personality: [/b] He is gentle and nice, but tends to always try to find the easiest and fastest way to get things done. He is heavily intrigued by things of unique natures or enigma in principle such as devices, treks, and roads. He is willing to help anyone who asks for help. When it comes to common interactions, he isn't the best when speaking with people, tending more on the shy side which he gets from his step Dad who was similar in nature except around his mother. He tends to easily get bossed around by women, willing do the work but complaining about it constantly. He is very secretive about his talents when it comes to his musical arts, but is very prideful of his creations. He has a backbone and will bark, but don't expect something as mighty as a roar.

[b]Backstory: [/b] Prince was born into a house of storm riders. Both his parents rode, with his mother's side husband being a tuner. Watching him, he would end up having a love for creating things and would end up spending time more with him than his own paternal dad. Trapped in the lab for many days on end, he would become a boy genius, working on things at a young age and even building his first pair of treks at the age of 6. To nurture his love, his godmother would end up having him work as an assistant in her shop, allowing for him more and more practice making creations at home and as a part time job (illegally). He would end up continue this passion even during his teenage years. While growing up, he met a girl who was rich economically that rarely was around her parents. She would bully him (not really) and was more overbearing than the average kid. This would cause him to want to dye his hair to match her pink .He didn't dye it fully, but he ended up dying the tips of his hair pink which would end up being a tradition he would do while growing up. One day, they would end up leaving. She would end up moving away and they lost contact due to her not having a cellphone. Now, as a young man, he is a part time waiter by day and a tuner by night, trying to push the boundaries of what he could make. Your probably may have seen him as well.

[b]Country of Birth: [/b]Kyoto, Japan
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Ring
[b]Rank: [/b] B
[b]Allias: [/b] The Artist with the musical wind
[b]Shadow:[/b] [url=https://payload.cargocollective.com/1/1/44611/534015/Godwin2.jpg]Devlish Player[/url]
[b]Race: [/b] Descendant of Gravity Child
[b]TOTAL AP:[/b] 5/5
[/size]

[size=11][u][b]BATTLE R.E.A.D[/b][/u] → [/size][220]
[i][size=11]→ Acceleration:[/size][/i] [size=9][40][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][80][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][40][+50][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][60][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9]70 [/size]
[i][size=11]→ Reaction:[/size][/i] [size=9]40 [20][/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9]50 [25][/size]

[size=11][u][b]TUNER R.E.A.D[/b][/u] → [/size][275]
[i][size=11]→ Acceleration:[/size][/i] [size=9][70] [T.S 35][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][55][T.S.28][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][65][T.S.33][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][85][T.S 42.5][/size]



[size=11][b]→ Air Tracks: Appetite for Destruction[/b][/size]
[list]► [size=9]Regular pair of air treks that has splitting image to that of the black panther suit. [/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] Metranome | F
[color=white]-------[/color]► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

[color=white]-----[/color][b]→[/b] Quick Fix| C Rank
[color=white]-------[/color]► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

[color=white]-----[/color][b]→[/b]Deconstruction | C Rank
[color=white]-------[/color]► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.] [/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size] (You get 3 Free at creation)
[spoiler][size=9][color=white]-----[/color][b]→[/b] Spinning Wallride Overbank 1800| F
[color=white]-------[/color]► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

[color=white]-----[/color][b]→[/b]Air Method to Spin That Grab Moonride| F
[color=white]-------[/color]► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

[color=white]-----[/color][b]→[/b]Super Stride IV Sonic Boom| F
[color=white]-------[/color]► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt. [/size] [/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→[/b][/size] Les Paul Guitar
[list]► [size=9] Les Paul Epiphone Electrical guitar that he uses for gigs[size][/list]

[size=11][b]→[/b][/size] Handcuffs
[list]► [size=9]Ironically, they are for a fashion Statement [/size][/list]

[size=11][b]→[/b][/size] Beats by Dre 30th Generation
[list]► [size=9]Exactly as it states. Thank You Dre [/size][/list]

[size=11][b]→[/b][/size] Styleo Next Generation
[list]► [size=9]READ ENABLED AND BETTER THAN IPHONES [/size][/list]

[size=11][b]→[/b][/size] Guitar Strings and Wires
[list]► [size=9]The good kind[/size][/list]

[size=11][b]→[/b][/size] Tuning Kit
[list]► [size=9]The good kind[/size][/list]

[size=11][b]→[/b][/size] Various Super Hero Suites.
[list]► [size=9]Some Even Better than Marvel[/size][/list]

[size=10][b]Code listed below:[/b][/size]
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Black Fire Lord

Demonic Bachelorette

13,000 Points
  • Wall Street 200
  • Money Never Sleeps 200
  • Tycoon 200
PostPosted: Thu Feb 14, 2019 7:05 pm
Character's Name: Miyu Yotsuba
Character's Rank: B
Link to Character's Profile: Link Start
Link to Last Character Update: Tie Go Again
Link to Posts: Here
And Here
Parts Added: N/A
Parts Removed: N/A
AP Added: N/A
AP Spent: 0
Stats Added: 40 Battle Strengh,
Trick(s) Added: N/A
Trick(s) Removed: N/A

[url=https://i.imgur.com/69UK7mg.jpg] Picture [/url]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name: [/b] Miyu Yotsuba
[b]Nicknames:[/b] Starlight, Angie, Midnight
[b]Age: [/b] 22
[b]Birthdate: [/b] October 31st
[b]Sex: [/b] Female
[b]Sexual Orientation: [/b] Shh

[b]Theme Song:[/b] [url=https://www.youtube.com/watch?v=Ax9V_JtZO6A&list=RDAx9V_JtZO6A&start_radio=1] Last Suprise [/url]
[b]Height: [/b] 5.4ft/165cm
[b]Weight: [/b] 127lbs/58kg
[b]Physical Description: [/b]
[spoiler]
[url=https://i.imgur.com/Ql59KTa.jpg?1]Close Up[/url]
[url=https://i.imgur.com/XypPpvm.jpg] Full Body Shot [/url]
[url=https://i.imgur.com/6a4E0Dn.jpg] Black and White Outfit [/url]
[url=https://i.imgur.com/WbcuNUb.png] Action [/url]
[url=https://i.imgur.com/Q4MKmkL.jpg] Black and White Outfit [/url]
[url=https://i.imgur.com/D92m1zB.jpg] Kimono kinda [/url]
[url=https://i.imgur.com/GtwikqA.jpg] School outfit [/url]
[url=https://i.imgur.com/lcPVLvq.jpg] Casual [/url]
[url=https://i.imgur.com/MaZjuYQ.jpg] Another full body shot [/url]
[url=https://i.imgur.com/bb50gkb.jpg] Shh [/url]
[url=https://i.imgur.com/AcLThuH.jpg] Also Shh [/url]
[url=https://i.imgur.com/wld1hnM.jpg] Upside Down [/url]
[url=https://i.imgur.com/uBfR6Jz.jpg] School 2 [/url]
[url=https://i.imgur.com/FABTHuC.jpg] Black and White Dress [/url]
[url=https://i.imgur.com/nn9vzMF.jpg] Black and White Dress 2 [/url]
[url=https://i.imgur.com/vEUoksY.jpg] Disguise Street Thug [/url]
[url=https://i.imgur.com/AmBah2O.png] Action 2 [/url]
[url=https://i.imgur.com/2Gf1pVH.jpg] School 3 [/url]
[url=https://i.imgur.com/pO7VkHY.jpg] Disguise Gas Mask [/url]
[url=https://i.imgur.com/VEdRvsC.jpg] Sundress [/url]
[url=https://i.imgur.com/cTQzgcS.jpg] School 4 [/url]
[url=https://i.imgur.com/wef3Nfk.jpg] Alternate main outfit [/url]
[url=https://i.imgur.com/AjHDXC8.jpg] Sleeping [/url]
[url=https://i.imgur.com/xZmL2c0.jpg] Sundress 2 [/url]
[url=https://i.imgur.com/odKvBlt.jpg] Blood [/url]
[url=https://i.imgur.com/l0xUDbJ.jpg] Upside Down 2 [/url]
[url=https://i.imgur.com/f4zYCGi.jpg] Scrapes and Cuts [/url]
[url=https://i.imgur.com/4RASWQ4.jpg] Water [/url]
[url=https://i.imgur.com/7Kn0lX1.jpg] School 5 [/url]
[url=https://i.imgur.com/dA5EGkp.jpg] Alternate outfit [/url]
[url=https://i.imgur.com/kbSDq25.jpg] Sundress with Hat [/url]
[url=https://i.imgur.com/0iMz3CL.jpg] French Disguise [/url]
[url=https://i.imgur.com/u50Go1E.jpg] Alternate Outfit 2 [/url]
[url=https://i.imgur.com/8LYW1fm.jpg] Disguise Shrine Maiden [/url]
[url=https://i.imgur.com/Qv9YTVE.jpg] Alternate outfit 3 [/url]
[url=https://i.imgur.com/Kfuhe5y.jpg] Alternate outfit 4 [/url]
[url=https://i.imgur.com/iZGEqmK.jpg] Shrine Maiden Disguise 2 [/url]
[url=https://i.imgur.com/ULug4qB.jpg] Alternate Main outfit 2 [/url]
[url=https://i.imgur.com/1S0PFLW.jpg] Kimono and Tattoos [/url]
[url=https://i.imgur.com/nPv2hbe.jpg] Crown and Cross [/url]
[url=https://i.imgur.com/XIqtQZB.jpg] Knife and White [/url]
[url=https://i.imgur.com/m05sSiI.jpg] Casual [/url]
[url=https://i.imgur.com/tLvUctT.jpg] Kimono again [/url]
[url=https://i.imgur.com/szUf8z2.jpg] Casual 2 [/url]
[url=https://i.imgur.com/t1aJ8sd.jpg] Gun [/url]
[/spoiler]
[b]Personality:[/b] Miyu's actual personality is not often seen as it's always another personality she takes on to suit the situation. She is a notoriously good liar and is able to fit into different personalities as if they were her own without it seeming to be fake. Her actual personality is that of a quiet girl who does not particularly care about much. She enjoys being alone and would prefer the company of inanimate objects to fill her time than other people. She is simply distant from people and clearly can be seen to be uncomfortable around them when not pretending to be something else. She got into A.T. and enjoys it but enjoys doing it alone. Unlike most people, she prefers simply to be another person in personality and enjoys that much more than her normal self. It's also the way she deals with people and in a way can be seen as a personality trait of hers. Her deceptions are often so good they become better then the real thing which is why one can't really tell if she is using a fake personality.
[b]Backstory: [/b] Miyu was born into the Yotsuba Family, a prominent Yakuza family in the Kansai region. Normally this would be a cause of celebration however she was the only child to be born under the head of the family. It was determined the mother would be unwise to attempt going through another birth so the family did not have a direct male heir. To top it off Miyu was born with an oddity, two little horns ontop her head. Doctors believed it to be some new type of Cutaneous horn. Considering it benign doctors agreed with the proximity to her head not to remove them. While her father was not happy she was growing into a very pretty girl and even she could easily find a man who'd be suitable. Miyu had another problem though, she didn't like people. She preferred to be alone and her social skills suffered. She'd sit through marriage meetings and not say a word. Her father realizing he'd never be able to even have her married at this point decided to have her trained. Worse case she'd have to lead but she needed to be ready and able to socially interact even if she was faking it. For once Miyu took to something, she liked the training and years past and she was ready. She had been expertly trained in martial arts and some weapons. She learned how to fake being someone else to such perfection she was more real than the real thing itself. Her father needed her to be able to lead but at the moment she had no respect, how could she with her childhood. He decided she must be a yakuza member and do the dirty work herself until she was ready to take his place and lead. The Yotsuba had been gaining power in Japan and had made enemies because of that. Their family had been considered dangerous and other families were worried they were getting too big and wouldn't be able to be stopped.

To curb this some other families agreed on a plan that wouldn't start a war between them all in Japan. They would hire another faction in another country to kidnap the main heir of the Yotsuba. Miyu was kidnapped by another crime family in America. The family there was massive and had considerable influence in American politics. They stood in the good graces of the politicians by keeping most of the nastiest business outside of America and doing favors and helping America as a country. Miyu's father and the whole family and branch families had a meeting to decide upon a course of action. They had to get the heir back. They organized a rescue and eventually got Miyu back. Miyu, however, was in bad shape. The American crime family were supposed to kill her but figured they'd take their time with it. She was pretty and her horns made her an oddity. Unspeakable horrors were done to her in the time she was with that family. She would never be able to have children and it was clear that the experience scarred her. She had finally been interested in people and been showing signs of improvement. Her chances of improving now though were over. She had retreated to her old self and would only speak with other people in fake personalities. Angered the Yotsuba Family wanted revenge. Part of their power was in how so many were able to utilize AT to fight. The American Crime family didn't care about AT. The entire Yotsuba family mobilized and within a year they wiped out every important member and crippled the crime family killing somewhere around three to four thousand members. The Yotsuba family lost thirty members, all strong riders. Miyu's father was one of those who died overusing his treks and his body. The Crime family collapsed and scattered to dust with no chance of ever being brought back. The name Yotsuba instilled fear in all those who knew the truth. The other families in Japan quickly made an alliance with the Yotsuba family and thus began an alliance between the Yakuza Families.

Miyu's mother took over as the families head and thanks to the reputation of the family managed to in a way become part of the government. In a way, it was more like an alliance but the family would take care of nasty business the government couldn't risk doing itself and in turn, they would run all of the families. Crimes would be overlooked assuming most were of white-collar nature. Passes would be given specifically to the Yotsuba family should they ever require it no questions asked. The family has made use of this deal to eliminate threats to Japans interests and sometimes if needed eliminate internal threats. Miyu never truly recovered and truly became a different person. She simply used different personalities for each situation. She had one for the family, one for school, anything really she had a different personality for it. Her mother knew it was best for her if she worked it out eventually. The best way she figured was for her to make use of her talents. Miyu became one of the assassins used to eliminate targets deemed a threat. She was quite good but everything never goes perfectly all the time. She's gotten away clean most of the time but she's been arrested a few times on suspicion of murder. But the same thing always happens, the family is able to make use of their relationship with the government and simply make the problem go away. Not like there is ever enough proof anyways, which of course frustrates the ATP to no end. She is the target of observation by the ATP trying to get something to stick to her. Though as long as she only ever killed family/government sanctioned targets the ATP would continue to watch unable to touch her. The Yotsuba family has some top tier riders and it's part of their reason for being powerful. Every member is a rider with a road and unique abilities. They don't participate in parts wars though and instead use AT for military purposes. Miyu is currently enrolled in high school as a good cover, as she looks plenty young enough for it.
[b]Country of Birth: [/b]Kyoto Japan
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Apollon
[b]Rank: [/b] C
[b]Allias: [/b] Queen of Night or Midnight Queen
[b]Shadow:[/b] [url=https://i.imgur.com/Ap9EEGa.jpg]Starry Night Sky[/url]
[b]Race: [/b] Human
[/size]

[size=11][u][b]R.E.A.D[/b][/u] → [/size][260]
[i][size=11]→ Acceleration:[/size][/i] [size=9][120][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][90][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][50]+[50 stat boost][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][0][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9]25[/size]
[i][size=11]→ Reaction:[/size][/i] [size=9]110[/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9]50[/size]

[size=11][b]→ Air Tracks: Starry Night[/b][/size]
[list]► [size=9]Miyu's Air Tracks are a pair of heeled boots that go up a little past her ankle. They are black as night and have Silver dots that look like stars all over it. Her treks take the appearance of a starry night sky.[/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] Oh Time! l E
[color=white]-------[/color]► The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects.

[color=white]-----[/color][b]→[/b]Giant Swing of Time l D
[color=white]-------[/color]► A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's midsection with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together.

[color=white]-----[/color][b]→[/b]Time Shield l C
[color=white]-------[/color]► By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than an illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well.[/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] Air Method to Spin That Grab Moonride l F
[color=white]-------[/color]► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty-degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver, the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backward riding skid to a stop.


[color=white]-----[/color][b]→[/b]Super Stride IV Sonic Boom l F
[color=white]-------[/color]► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by crisscrossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven-foot distance between each strides beginning and endpoint. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


[color=white]-----[/color][b]→[/b]Spiral Spin Wallride 999 Sidewinder l F
[color=white]-------[/color]► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-range combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground-based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or the entire body.
[/size] [/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→Smart Phone[/b][/size]
[list]► [size=9]A custom top of the line smartphone that is based on security. It has R.E.A.D. capability and requires a ridiculous amount of authentication to get into. If you aren't Miyu you aren't getting into it. It will even short circuit if someone tries to manually hack it or get information off of it as that's the only way to actually get into it. This phone always has important details of her targets and as such must never be able to ever be hacked. The phone also has a voice command for it to explode if needed. [/size][/list]

[size=11][b]→ Katana and Sheathe[/b][/size]
[list]► [size=9]As cliche as it sounds, Miyu has her family weapon. Since guns often are to easy to trace, she uses a sword instead. The sword is in perfect condition being well taken care of over the years even with constant use. [/size][/list]

[size=11][b]→ Black Clutch[/b][/size]
[list]► [size=9]A Black Clutch that holds a multitude of I.D.s of different alias for Miyu. Has cash and cards as well, multiple different cards for different alias. There is also a few calling cards that she will leave if she needs to send a message.[/size][/list]

[size=11][b]→ Multitude of knives or small bladed weapons.[/b][/size]
[list]► [size=9]Miyu has learned to keep on her person as many knives shuriken, kunai, senbon she can keep. All hidden and carefully placed for access, she does not have an unlimited amount but its more than enough to surprise anyone. [/size][/list]
[/spoiler]
 
PostPosted: Fri Feb 15, 2019 1:38 pm
Character's Name: Ayano Junko
Character's Rank: C
Link to Character's Profile: Here
Link to Last Character Update: n/a
Link to Posts: Birthright Custom
Purchase and Creation

Claimed from Hiroki
Parts Added: Birthright
Parts Removed:
AP Added: 10
AP Spent: 11 ( 6 Given to Olga When she claims )
Tune Ups Added: Acc: +20 BS: Sta: Jmp: +20
Stats Added: 0
Trick(s) Added: Nitro Cushion, Thorn Whip, Friction Alteration
Trick(s) Removed:

[imgright]https://i.imgur.com/WgXYCzB.jpg?1[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name: [/b] Ayano Junko
[b]Nicknames: [/b] Aya
[b]Age: [/b] 25
[b]Birthdate: [/b] February 29th
[b]Sex: [/b] Female
[b]Sexual Orientation: [/b] Heterosexual

[b]Height: [/b] 5' 8''
[b]Weight: [/b] 142 lbs
[b]Physical Description: [/b] Ayano is a rather tall girl with long legs, she has extremely pale skin and dark hair and eyes. She looks very typical as a Japanese woman and tends to wear very trendy and fashionable clothes. Heart shaped baby face and rather skinny she looks pretty unassuming as a young lass.

[b]Personality: [/b] Aya is a fairly shy girl, not prone to going out into public all too much and more of an introvert when it comes to her personal life. When with others she tends to twiddle her thumbs and attempt to keep quiet unless directly spoken too making it hard for people to interact with her. Keeping to herself she is very action oriented in comparison to a lot of social riders, people who come to her shop are aware of her lack of socialization with the world. Internet life is a bit easier on her when it comes to communicating through texts or other social media, but in person makes her anxious and a bit on the paranoid side. Despite her issues with her mild fear of being outside in the open she does try hard to get past it and live life normally.

[b]Backstory: [/b] Born as a pure Japanese girl, she was a single child to her only mother whose late husband died when Ayano was three years old. She has little memories of the man but pictures of him linger on the walls around the house she currently lives in and rents from her mother. Mother put her through school and raised her to be an obedient and appreciative child, never asking or wanting for anything. Disobedience was a no no, it was always yes ma'am and no ma'am for her, anything else would be considered bad. Ayano would go through schooling for various things, instruments, extra summer classes, clubs that would look good for colleges, all the straight oriental stereotype of having to be utterly perfect. Her mother's saying was if she wasn't #1 she was no better then the other kids around her. This caused her to become stressed at a young age, and honestly she ran away from home at sixteen. She didn't really mean to stumble into the world of Air Trek, but she did. Meeting a nice guy who got her away from a small gang of people by scaring them off with talks of 'turf' and the like. She doesn't remember his name and hardly remembers his face through all the tears. Ayano ended up returning home and taking a form of stand against her mother, informing her of what she wished to do. Her mother gave her strict terms of staying in school and having a part time job that paid until she was able to live on her own. Mother moved out and left Ayano the house and told her to act like an adult or she would be treated like a child. Ayano's mother pays for all the bills in the house, but Ayano had to fend for herself on luxuries and basic necessities with her job. She's currently in college for business having finished her fashion designing classes.

[b]Country of Birth: [/b] Tokyo, Japan
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Sonia x Gaia = Olympic Road ( fusion )
[b]Rank: [/b] C
[b]Allias: [/b] June
[b]Shadow:[/b] [url=https://imgur.com/0DOZZYr]Shandriel[/url]
[b]Race: [/b] Human
[b]TOTAL AP:[/b] 4/15
[/size]

[size=11][u][b]R.E.A.D[/b][/u] → [/size][170]
[i][size=11]→ Acceleration:[/size][/i] [size=9][ 50 ][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][ 50 ] [ +50 ][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][ 70 ][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][ 20 ][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9] 35 [/size]
[i][size=11]→ Reaction:[/size][/i] [size=9] 60 [/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9] 60 [/size]

[size=11][b]→ Air Trecks: Chinatown[/b][/size]
[list]► [size=9]Fashionable pair of boot styled ATs.[/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=11][b]→ Air Trecks: Birthright [/b][/size]
[list]► [size=9]A pair of black colored air treks constructed in a manner to resemble fashionable heels. The heels are located by the front nose and back part of the feel. If broken, there are smaller wheels on the sole that can fill the place of the heel. The bottoms of the trek have the letters "O.A." inscribed on them.[/size][/list]
[list]► [size=9]TUs: 20 ACC | 0 STR | 0 STA | 20 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b]{ Nitro Cushion l Rank F }
[color=white]-------[/color]► This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability.

[color=white]-----[/color][b]→[/b] { Thorn l Rank C }
[color=white]-------[/color]► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally.

[color=white]-----[/color][b]→[/b]{ Thorn Whip l Rank C }
[color=white]-------[/color]► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally.

[color=white]-----[/color][b]→[/b]{ Seismic Sonar l Rank E }
[color=white]-------[/color]► A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.

[color=white]-----[/color][b]→[/b]{ GBF l Rank C }
[color=white]-------[/color]► The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage.

[color=white]-----[/color][b]→[/b]{ Friction Alteration l Rank C }
[color=white]-------[/color]► By making use of the vibrations produced by their ride the Gaia Rider causes the ground in the area to become super still or moving rapidly. Super Still ground causes the ground to in essence become like ice, while super fast moving ground causes an area more in line with a gravel road. Anyone within a set distance of the user is affected by this trick. Still ground means greater acceleration, but less control, making sharp turns or sudden stops much harder. Moving Ground causing a drop in acceleration capabilities, but an overall greater control, allowing one to go from sudden speed to slowed down. While the trick remains active the user can swap between the two freely.
- Still Ground; Increases Acceleration by 10 Points for all those in range.
- Moving Ground; Decreases Acceleration by 10 Points for all those in range.

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { In Step: Reverse Turn Stance l Rank F }
[color=white]-------[/color]► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

[color=white]-----[/color][b]→[/b]{ Air Method to Spin That Grab Moonride l Rank F }
[color=white]-------[/color]► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

[color=white]-----[/color][b]→[/b]{ Moon Walk l Rank F }
[color=white]-------[/color]► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming. [/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→[/b][/size] Sketchbook
[list]► [size=9] A sketchbook full of fashion designs. [/size][/list]

[size=11][b]→[/b][/size] iPhone 10
[list]► [size=9]Newest phone model on the market, R.E.A.D. enabled. [/size][/list]

[size=11][b]→[/b][/size] TBA
[list]► [size=9]{Description.}[/size][/list]

[size=11][b]→[/b][/size] TBA
[list]► [size=9]{Description.}[/size][/list]
 

Cor Contritum

Raider


Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sat Feb 16, 2019 7:28 pm
Cor Contritum

Ichengo Angelus

Kurai_wolf

Noble Negative J3T

Black Fire Lord

Cor Contritum


All Updated



iiCrimsonR0se
Update Pending. Have insuffecient AP. Your total should be 23. 5 starting plus 10 for event and plus 8 from battle. You have pay AP for the treks. which is 6AP. That leaves you with 17 AP left. for this you can get 4 tricks. So pick a trick to take off for now.
 
PostPosted: Mon Feb 18, 2019 9:43 pm
Character's Name: Ritzkuni Artamania
Character's Rank: B class
Link to Character's Profile: x
Link to Last Character Update: x
Link to Posts: Battle Begin Battle End

Parts Added: x
Parts Removed: x
AP Added:
AP Spent:
Stats Added: +20 Strength
Trick(s) Added:
Trick(s) Removed:


[imgright]https://i.imgur.com/3e81Tt6.jpg?1[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name: [/b] Ritzkuni Artamania
[b]Nicknames: [/b] Ritz
[b]Age: [/b] Nineteen
[b]Birthdate: [/b] August 21st
[b]Sex: [/b] Female
[b]Sexual Orientation: [/b] Non-existent ( Demisexual)

[b]Height: [/b] 5' 5''
[b]Weight: [/b] 142 lbs
[b]Physical Description: [/b] A young straw blond with strong thick legs and some obvious signs of muscle, she has almond shaped eyes that are the color of rubies ( Minor Albinism, sensitivity to extreme light ). Not extensively tall and well endowed where it counts, looks foreign in Asian countries but very at home in America. Has a long scar on her arm and a [url=https://i.imgur.com/rAVxOEp.jpg]new tattoo[/url] in the middle of her back.

[b]Personality: [/b] A perfect example of a strong willed and stubborn woman. She fails to be enticed by the ideals of what is 'justice' as seen by the world around her and does things of her own accord, usually based on a whim. Trust isn't easy to come by with her neither is her friendship or loyalty, her stubborn attitude makes it hard to get past the rough and violent exterior she tends to exude. Self assured and confident in her abilities it is rare for the young woman to back down in most any situation, unfavorable or not she is more likely to spit in the eye of the person she is talking too if they haven't treated her with proper respect. Hot headed to a fault and blunt Ritz was never one to sugar coat or be entirely kind, straight to the point makes her easy to converse with. Analytical with guts she would run straight to a fight if she thinks it will give her some form of knowledge somewhere along the line, though generally she head longs into a fight because she finds it amusing. Losing isn't a big deal to her so taking a beating isn't something that would phase her, she also seems to give no ******** about her reputation. Violent to friend and foe alike she doesn't particularly differentiate the two any longer due to various situations with others. A mild persecution complex plagues her as she feels everyone is basically her enemy until they are proven to be trustworthy, which is difficult.

[b]Backstory: [/b] Born and raised completely and utterly in Japan. Father was an American chef who ran restaurants around the world in an 'open and close' style. His last shop opened in Japan in the Kansai district where he met Ritz's mother a business mogul who worked her a** off to get where she is today. They fell in love and well she was conceived before marriage was even involved and her dad was absolutely adoring of her. She looks mainly like a miniature version of her mother, but possesses her father's sharp eye'd gaze and his general will and natural ability. Her father raised her mainly since her mother was able to provide with ease for the both of them. He closed his restaurant until Ritz was old enough to go to school so that he could take care of her. Cooking, cleaning, chores anything and everything was taught to her by her father while her mother taught her the more feminine things like fashion, being gentle, and little things like that. Her strong will came from both her parents, her stubborn attitude from her mother and her hidden caring side from her father. When Ritz was nine her father died of cancer, he didn't tell his family about it what so ever and knew about it for years. Leaving a simple letter with an apology and an explanation. She was young and had a difficult time coping, her mother had turned to weed to cope with her consistent stress and pain and left Ritz to basically fend for herself. Ritz became an adult and in her own way coped by acting as if it never happened, ignoring the entirety of the pain and never facing it once. At seventeen she has yet to face the pain of the loss of her father which has made her incapable of accepting others as part of her life. Joining the AT world at thirteen sheerly because it looked fun. R̶͞í̵t̢͜z̀͘ ̵̵͘͢͜w̨͘ǫ̴ừ̴̸l̵̨͡ḑ҉͘͘ ̷҉̨ę̶͜͞v̢̀͟͟͠e͟͏̨̀n̶̶̨͢t̨̀͠u̸͢͢a̵͞ĺ͟͝l҉̶͢y̕͘ ͘͡ę̀͘n̡d͏́̀͞ ̨́̕͡u̷̸͢͝p̴̷̷̛͠ ̡̢j̨̕͞ó̷̸i̷̸̕ń̴̨͞͝í̀͢n̴̛͢͠͏g̸̢̢͜ ҉́̕͠á̴͡n̷̷͏ ͟͜A̶̛T҉̵͘͟ ̵̸̛̀ţ̀e͏͝a҉̨͟͡͝m̷̡͡ ̶̡̨͡ḉ҉̴a̴҉̶ļĺ̡͏͟e̢͢͡d̨͟͞͠ ̷͘͠͏M̷̸͜͢e͟͟ŕ̶̕͜͠r̕̕ỳ̵̀ ̷͜͝a̴͘ǹ̸҉̕d͢͜ ͘͢͏҉H̸͠e̴̸̡͜͡l҉̛ĺ̡̨ ̶̨͡a̡͝ ̴s͘͜͝h̴̀͏ơ̵̶͡r͠͝t͢͏̕͞ ̶͟͝ţ̸́͘i̧̛͘͜͡m̴̧͜e̵͢͞͠ ̧l̶̕͟͠ą͟t̶̡͏e̴̶̡͡r͘҉̢͢ ̨͟͝a̶̶̧̨̛n͏̵d̷̀͜͠ ̵̀ḿ́̕a̛̛k̷ì̧͟n̢͜g̸̶̢̢͠ ͏̸́f̨̀͟r̸̷̢̕i̢͡é̡̨̀͢n̡͜͞d̴̸̷͢͜s̀͟͏́ ̷w̸̵̢͢i̧͘̕͜͡t̨́̀h̕͟͜͞ ́͢R̵͢͟͞ì̶l̀͜͟͠é̷y̷̶̡͢.̕͠͝҉̛ ̷̢̡̢͞ ̀́͘S̴҉̛͝h̴̶̕ȩ̴ ̀͟w̴o̡͡͡u̡͟͡l̡͜͝d́̀͟҉ ̷͠h̛͘a̴͡v͠ȩ̧́͝ ̴̸̨̨́ą̴͢ ͜͡͠s̴̨͟͝͡ȩ͢ǹ̴̕͏͜s͏̧͟e̴ ́͘͡o҉̴f̧̨͡͏ ̸̸̨b̧̛e̡̨l̴̷̛͡ǫ͜͡n̡͠ģ́͡i̡̧͘n̨͟͞͝g̸̨̛͢͝ ̵̡̀͢ą̸̴͘͡n͢d̢͢ ̶s̷̡͢͞l̡ǫ̷̀͝ẃ̨l̸̴͢҉y̶͜҉͏̨ ̴̸̨͞s̢̢͟͜t̨̛̀͝a̧̕ŗ̧̡͠t̨ę͟d̢́͏ ̷̢͟t̷͏̸͢ò̶͜͟͝ ̴̕s̵̶̡҉h͏͞ȩ̴̴́d͏̡ ̨͠͝t͜͜͜͞h̸̷̸à̛̀̕͟t̴̨́͘͟ ̴̵̡́͘ḑ̸͞è̢́͜f̸͞҉̕e̵̕͡͞͞ǹ̕s̢̕͠į̸̴͢͜v̶̸͠͝͡e̢͝ ̵̵͘͠s̛͝h̡͢è̵̢̕l͏͢͠͡ĺ̢͢ ̷̢͡͠ś̸h̴́͢͞ȩ̵͝͠ ͘͏͘h͏̧͟ą̶̕͢͠d̷͝ ̧̛i̵̴̡͞n̸͘͞͠͠ ҉̶͟p͘͏͝ĺ̷́͠a̸̛҉͡c̶̶̸̀̀ę̸̨ ̸̢̛͞f̡̀͞ó̶̷͞r̢̛҉͏ ̶̡̛́́s҉̸́u͢͢c̀͝h̷͠ ̶̵̡̨a̴̶ ̡̕l̵̴̛͞o̕̕͞͏n̸̡͠͞͝g͟͞ ̵͞ţį̡͘҉͢m҉e͡͏͘͞.̢̕͞ ̵̷̡̛́T̴̕͠h̵̵̴̛è̢̧͢ ̛́͞s̴͘͜ú҉̴͠͏ḑ̴̵̸̢d͜͢͞e̡̕͝͡ǹ͢͠ ҉̶͟͠b́͏̴҉̛r̴̨ȩ̶́̀́a̵̛͜͢͟k̴̛̕͟͝ ̢́͏̀͘ų͝͡p̸̵̢̕͟ ̸̴͝͡a̸n҉́͏d͏̴̸̢̕ ̧͘͟͡d̴̸̢͝i̸̛͟͝s̶̨̛͘͟a̷͝p͜͠p͏e̸a̷̛̛͞ŗ̵͟a̴̡̛̕n̶̶̡c̴͟҉̛ę͜͝͡͝ ̡̕̕͠l̕͟e͏̕f̵̢̀͟͞t͝͠ ̡͜͢h̶̢̕͟͞e̸̛r̴̴͢ ̶̢ḑ̶͜i͏̶̀ş͠͏͜t̢̢̛͜r̵̨͠͡͠a̵͘u̢͢͞͞g͏h̸҉ţ̵̸͡ ̨͜f̴̡͘͜ò̶̕r̢͟ ̵̕̕͢à̡ ̧̀̕ỳ̴e̶̡a̴̡r̢̀,́͜ ̷̛à͡҉̡n̶̵d̶̴́͞͏ ̸̨̀̕͢n҉̸o̡̕͠ẃ̕͜ ̶̴́͠f̸̵̧͘i̕͞n̸͏ą̵̀̀̕l̴̨̀̕͠l̕͠y̢̡ ̡̕ço͘n͟͝f̴͝r͏҉̀͜o͜͞n̴͢t͟͟͏į̵̸̢͠ń̕͟͢͞g̡҉̶͡ ̧̛͞t҉̡h̶̸̶͟ę̨́͘ ́́͏͟͝e̴͝͝m̴̶̡͠o̵͡͝t̵̵i̡̛o̷̕n̵̨̛͟͡s̨ ̷̸̧́s͜͝͝h̛e͏̨͜͠ ̴͢͢͡f́҉̵̨e̶̢̧̛͞l̷̶̷͝͡t̢́ ̶̵s̸̀͠h̛͢͜͞e̵͜͟͝ ́͝e̕͝ǹ̴̶̕͞d̶̷̴e̸͘͟͞d̵̀͞ ̷̛͜u҉͏̀͢p҉̶́͘ ̕͡g̕͟e̴͠͞t̵͜͟͡t̷̛͝i̧̡͟ǹ̀҉g̵̵̡ ̷̴͘a͘͟͜͝ ̸̷͘d҉̨ó̵̶̡҉ó̸r̵̸͢ ̷̡͞͡͝ş̷͘ĺa҉̢͢m̷͟m̴͟҉͟͢e̢͠͝d̶̀͝ ̨̨̕í̴̡̢̛n̷̴ ̶̴͘͘͡h͏e̵̡̕ŕ̷̨͞҉ ̸̵͠f̢̡̀̀͝à̵̷̡̨c̨̢͞e̡͟͞.͢҉҉̨ Confronting the pain of her past and the present all at once she has changed into a more stone hearted woman. Ritz has started to build walls so high she can't even see the light.

[b]Country of Birth: [/b] Kansai, Japan
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Over x Ring = Siphon Road
[b]Rank: [/b] B
[b]Alias: [/b] Karma
[b]Shadow:[/b] [url=https://i.imgur.com/MNv5ORE.jpg]Violent Paragon[/url]
[b]Race: [/b] Human
[b]TOTAL AP:[/b] 6/15
[/size]

[size=11][u][b]R.E.A.D[/b][/u] → [/size][280]
[i][size=11]→ Acceleration:[/size][/i] [size=9][ 60 ][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][ 140 ] [ +50 ][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][ 80 ][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][0][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9] 70 [/size]
[i][size=11]→ Reaction:[/size][/i] [size=9] 70 [/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9] 40 [/size]

[size=11][b]→ Air Tracks: Tri Force [/b][/size]
[list]► [size=9]Standard pair of AT's with inline wheel system, they are designed to look like Tommy Hilfiger Lexxia 2's made of leather with rubber soles. The possess a comfortable fabric inlay with a lightly cushioned footbed, mainly black and white with a dash of red for the logo. [/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Metronome l Rank F }
[color=white]-------[/color]► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.

[color=white]-----[/color][b]→[/b] { Rising Action Kick l Rank F }
[color=white]-------[/color]► A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time. This is a D Class trick.

[color=white]-----[/color][b]→[/b] { Quick Fix l Rank C }
[color=white]-------[/color]► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)

[color=white]-----[/color][b]→[/b] { Deconstruction l Rank C }
[color=white]-------[/color]► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]

[color=white]-----[/color][b]→[/b]{ Climax Cannon l Rank C }
[color=white]-------[/color]► The Over Road rider has advanced to the point that their understanding of the Windmill Theory and it's execution is to a more malleable degree. In this offensive technique, the user applies the theory to a wide arcing kick of some kind. At the peak of their kick's height, the wind is gathered and compressed in one swoop of the limb, causing a nitrous-like stream of wind to follow the kick's path. This forces the kick to be completed in a linear path from that point on, propelling the limb to follow it's course. At the end of the process, the accumulated wind explodes outwards the direction intended, expanding to form a what would appear to be a massive 'barrel' before the Over rider. This chamber is just a visual effect of displaced air, the actual attack being a fired beam of compressed wind energy. The pressurized cannon explodes with a concussive force upon impact, being enough to shatter wood and dent weak surfaces.

[color=white]-----[/color][b]→[/b]{ Reverse Windmill l Rank C }
[color=white]-------[/color]► Much like the trick True Resistance this trick uses the mechanics of the Over Road in order to suck in air from in front of the user and blow it back out behind them. However this specific trick is more focused on speeding up the user than to slow down the opponent the trick no longer making use of riding backward. In this addition the user looks straight ahead allowing the wind being blown behind the rider to speed him up significantly during the duration of the boost.
- During the boost period the users speed is increased by ten
- The boost lasts for three posts before diminishing. [/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Super Stride IV Sonic Boom l Rank C }
[color=white]-------[/color]► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

[color=white]-----[/color][b]→[/b]{ Air Method to Spin that Grab Moonride l Rank F }
[color=white]-------[/color]► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

[color=white]-----[/color][b]→[/b]{ Moon Walk l Rank F }
[color=white]-------[/color]► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

[color=white]-----[/color][b]→[/b]{ Trick Name l Rank }
[color=white]-------[/color]► { Description } [/size] [/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Solid Step l Rank F }
[color=white]-------[/color]► The user is capable of using the basics of their road and very briefly can create a step with their AT's by solidifying the air directly beneath their AT's allowing for a quick leg up or some quick maneuvers. Can only produce a single step per AT.

[color=white]-----[/color][b]→[/b]{ Vibration Nullification l Rank C }
[color=white]-------[/color]► With the ability to hear AT's the user has gained an innate knowledge of how to recognize when certain tricks are being used. The user is able to create vibrations and produce them in a similar fashion to cancel out techniques capable of using them. Only cancels out vibrations that make contact with the user and are C Rank and below. Doesn't match up to Gaia vibrations ( won't cancel them out ).

[color=white]-----[/color][b]→[/b][LOCKED] [strike]{ Sound Pressure l Rank F - King }
[color=white]-------[/color]► The user creates a solidified area around themselves ( dense air ) that becomes harder to breath and uses the air as a medium to create vibrations within the dense air amplifying it's affects. The dense air causes damage to AT's by increasing the wear on them when they manipulate the area around the user ( unless Over Road ). The dense air increases in size and effectiveness based on rank of the trick used. It applies 1 time per a trick used in a post. ( I.e. If the user uses 2 tricks it only applies once )

F: 3 Feet - 1%
E: 5 Feet - 3%
D: 8 Feet - 5%
C: 10 Feet - 7%
B: 15 Feet - 9%
A: 20 Feet - 12%
King: 30 Feet - 15%[/strike]

[color=white]-----[/color][b]→[/b]{ Sound Bullet l Rank C }
[color=white]-------[/color]► The user condenses vibrations they have gathered inside their AT's and releases them in a condensed air pocket. It creates a projectile in the shape of a bullet that sounds similar to that of a sonic boom due to the rapid vibration contained within dense air. This projectile sounds similar to that of a plane beginning it's engines. The force behind the technique and the density of the bullet makes it able to pierce others, though the projectile is only the size of a tennis ball. Capable of shattering other tricks of the same rank or lower within reason ( Can't shatter Fang IA as an example ).

[color=white]-----[/color][b]→[/b]{ Eerie Silence l Rank B }
[color=white]-------[/color]► The user absorbs the air that vibrations are moving through, thus absorbing the medium that the vibrations are moving through the user absorbs the sound vibrations as well. Upon absorbing the air and vibrations the area around the user seems to gain an eerie silence. When the user then releases the air and sound back out it becomes amplified and garbles together as a terrifying scream that can be associated with the sound of "the air dying". It destroys tricks it's rank and lower.

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→[/b][/size] HP Compaq 6005 SFF PC
[list]► [size=9] A black laptop that has a 24in screen and runs on a 64-Bit Operating System, it has 1TB of Memory. [/size][/list]

[size=11][b]→[/b][/size] Stylo 4G
[list]► [size=9]A sleek black phone with touch screen. Is R.E.A.D. enabled.[/size][/list]

[size=11][b]→[/b][/size] Hand Wraps
[list]► [size=9]Standard issue for fighters.[/size][/list]

[size=11][b]→[/b][/size] Panasonic HC-X1000 18.91 MP Ultra HD Camcorder - 4K - Black
[list]► [size=9]A high definition camcorder with a rechargeable battery and a 1TB data chip installed inside. [/size][/list]

[size=11][b]→[/b][/size] Deep Crimson Fox Wallet
[list]► [size=9]A leather wallet with a crimson and white pattern like a foxes. Strapped to a belt loop with a thick metal chain.
○ Contains: 0 Ryo [/size][/list]

 

Cor Contritum

Raider



Angel-Kami-Sama


Cunning Lunatic

5,275 Points
  • Money Never Sleeps 200
  • Marathon 300
  • Tycoon 200
PostPosted: Tue Feb 19, 2019 2:41 am
Character's Name: Abraham Briarwood
Character's Rank: C->B
Link to Character's Profile: X
Link to Last Character Update:
Link to Posts:
Parts Added:
Parts Removed:
AP Added: 15
AP Spent:
Tune Ups Added: Acc: BS: Sta: Jmp:
Stats Added: +30 Battle Strength +10 Acceleration +10 Stamina (Updated Air Time, Reaction, and Air Reaction)
Trick(s) Added:
Trick(s) Removed:


Noble Negative J3T

[imgright]https://i.imgur.com/GWN3z82.png[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name:[/b] Abraham Briarwood
[b]Nicknames: [/b] Abe
[b]Age: [/b]32
[b]Birthdate: [/b]April 12th
[b]Sex: [/b]Male
[b]Sexual Orientation: [/b]Heterosexual

[b]Height: [/b] 6'4" (193.04 cm)
[b]Weight: [/b] 184 lbs. (83.461 kg)
[b]Physical Description: [/b] Abraham is a distinguished man that likes to wear suits that are a bit loose on his body for easier movements when he is riding. His hair is black and goes down to the back of his neck, though it is a bit unkept. Nobody knows if it's because of his age or simply there from dye (and he'll keep it like that). He is usually seen either wearing dress shoes or his ATs. When he feels really fancy, however, he throw on a small cloak that hooks on to his right shoulder and gives off some puffy fur.

[b]Personality: [/b]Abraham is a gentleman above all else. He is the opposite of what you would expect a rider of the Bloody Road to be. He is kind, gentle to others, and loves to talk with someone once topics that interest him are brought up. He enjoys have a cup of wine and loves to read. He is quite hard to anger, but once it is done the beast within is unleashed. It is even harder to annoy him, as he goes straight to anger, but it is possible. He will simply wish for death on the one annoying him, though will not act on it unless it goes past annoyance and straight to pissing him off.

[b]Backstory: [/b] Abraham was born to a family of moderate wealth in Northern Europe. While not exactly rich his family didn't have to worry about money and lived quite comfortably. As such, Abraham was raised as any other person would be. School, friends, family, and whatever else could fill up his time. The same routine for years and years until he graduated High School. Once he did, the young man set his eyes on America. He would go to the new country for College. He wanted to study to become an Engineer. Once there, however, he heard about the boom of ATs in Japan and areas around it. He just had to see it. He dropped his studies and would immediately go to Japan as fast as he could. Once there, his world was shattered and his mind astounded. ATs were amazing to him. Using the money he had saved up over the years, Abraham decided to live there, learn the language, and above all else learn to become a proper Storm Rider. Once he could Ride at a normal level he felt like everything in the world was right. He now rides for his own benefits and to simply relax, though he aims to go higher.

[b]Country of Birth: [/b] Denmark
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Bloody Road
[b]Rank: [/b] C
[b]Allias: [/b] The Gentleman of Death
[b]Shadow:[/b] [url=https://i.ytimg.com/vi/nAAnJCI76ak/maxresdefault.jpg]Cerberus[/url]
[b]Race: [/b] Human
[b]TOTAL AP:[/b] 17/20
[/size]

[size=11][u][b]R.E.A.D[/b][/u] → [/size][170]+50
[i][size=11]→ Acceleration:[/size][/i] [size=9][60][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][105][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][45][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][60][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9][82.5][/size]
[i][size=11]→ Reaction:[/size][/i] [size=9][52.5][/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9][52.5][/size]

[size=11][b]→ Air Tracks: N/A[/b][/size]
[list]► [size=9]{Description.}[/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9]

[color=white]-----[/color][b]→[/b]{ Bloody Roll Soul 1800°l RD}
[color=white]-------[/color]► {Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body.}

[color=white]-----[/color][b]→[/b]{Bloody Fang l C}
[color=white]-------[/color]► {The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production.}

[color=white]-----[/color][b]→[/b] {l}
[color=white]-------[/color]► {}

[color=white]-----[/color][b]→[/b]{l}
[color=white]-------[/color]► {}

[color=white]-----[/color][b]→[/b]{l}
[color=white]-------[/color]► {}

[color=white]-----[/color][b]→[/b]{l}
[color=white]-------[/color]► {}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size] (You get 3 Free at creation)
[spoiler][size=9][color=white]-----[/color][b]→[/b] {In Step: Reverse Turn Stance l F}
[color=white]-------[/color]► {The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.}

[color=white]-----[/color][b]→[/b]{Moon Walk l F}
[color=white]-------[/color]► {The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.}

[color=white]-----[/color][b]→[/b]{Super Stride IV Sonic Boom l F}
[color=white]-------[/color]► {This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size][/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {The Piper and The Unicorn l F}
[color=white]-------[/color]► {Riding the Bloody Road requires intense leg jerking movements and execution power. Adding to the equation by utilizing the rider's joint flexibility in range alongside the road's trick to guide their leg kicks. The combination allows the Bloody Rider to structure the degree angle of their fangs.
Example: Acute to Obtuse}

[color=white]-----[/color][b]→[/b]{Saucer Crush l C}
[color=white]-------[/color]► {A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.}

[color=white]-----[/color][b]→[/b]{Corkscrew Fang Drill l C}
[color=white]-------[/color]► {The user will, from a halted position, speed forward to max speed and then suddenly stop. Once the stop hits, then the user will throw their body forward and twist around so that they throw their legs forward towards the intended target. With this motion, they will also begin to spin and constantly transfer the kinetic energy that they have just gathered into a fang that is maintained at a constant rate for up to ten seconds. This fang acts like a drill and does an incredible amount of damage if it hits at a vital point. The fang is not released from the Air Treks while the attack is being used. Instead, this fang takes the shape of the drill and moves the same way. However, someone can only learn this trick if they have at least 15 Jump stat. Also, this can only be used for a certain amount of time, up to ten seconds, based on the amount of Jump that the user has.
15 Jump = 3 seconds
20 Jump = 5 seconds
25 Jump = 7 seconds
30 Jump = 9 seconds
40 Jump = 10 seconds}

[color=white]-----[/color][b]→[/b]{Behemoth's Tail l C}
[color=white]-------[/color]► {The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}


[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→[/b][/size]Cell Phone
[list]► [size=9]{The most up to date cellular device.}[/size][/list]

[size=11][b]→[/b][/size]Wallet
[list]► [size=9]{Abraham's wallet which is filled with his ID, a few dollars, and a picture of his parents.}[/size][/list]

[size=11][b]→[/b][/size]Watch
[list]► [size=9]{A normal watch with a blue shade for the metal.}[/size][/list]

[size=11][b]→[/b][/size]
[list]► [size=9]{Description.}[/size][/list]
 
PostPosted: Tue Feb 19, 2019 9:08 pm
Character's Name: Alpha
Character's Rank: B-class
Link to Character's Profile: X
Link to Last Character Update: X
Link to Posts:
Parts Added:
Parts Removed:
AP Added: 15 V-day event.
AP Spent: 9
Stats Added:
Trick(s) Added: Seismic Sonar, GBF, Regulus, Seismic Cartographer, Rumble Shot, Petrifaction Wave
Trick(s) Removed: Infinite Tremor, Shard Bullets, Jade redirect, Jade touch

Free Road change over to Gaia due to guild update on the Jade

Updated Profile Coding: So you don't have too~


[imgright]https://i.imgur.com/HiPCwcj.jpg?1[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=10][b]Full Name: [/b] Alpha
[b]Nicknames: [/b]A-kun, Al
[b]Race: [/b]Human
[b]Age: [/b]20
[b]Birthdate: [/b]03-30
[b]Sex: [/b]Male
[b]Sexual Orientation: [/b]Straight

[b]Height: [/b]6'1
[b]Weight: [/b]175lbs
[b]Physical Description: [/b] Alpha has a nature glare and frown that did him no favors all through his life. His current hair color is black but he is known to switch it up from red and blonde sometimes. Usually always keeping some sort of up due hair style keeping it flashy. His hues crimson, Alpha's eyes were sharp over all. His body muscular in the ways a pro athletic sprinters would be. His taste in clothing is more refined and stylish, with good taste in coats.

[b]Personality: [/b] Blunt, audacious and prideful where only a few ways to describe Alpha. He grew up rude with only respect for a few. He's quick to anger and very impatient. He's seemingly cold and generally not a good guy if you asked people. Though he do have a few good traits. He's courageous, bold, authentic, reliable and caring for the people he are closed too.

[b]Backstory: [/b] Poor growing up Alpha was always a delinquent growing up. Always fighting in primary school and then all ways fighting through middle school. There wasn't much for him around any corner beside some dudes ready to throw punches. Once in high school he'd continue to fight. To the point where he had no schools he could attend anymore. Kicked from every school in the district he'd be suddenly picked up in a van. [size=9][b][[Error 0x2328-0x2edf Redacted information]] [/b][/size]
[b]Country of Birth: [/b]Japan.
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=10]
[b]Road: [/b]Gaia x Death = Emperor's Road (Fusion Road)
[b]Rank: [/b]B
[b]Allias: [/b]
[b]Shadow:[/b] [url=https://i.imgur.com/U4BLkvN.jpg]X[/url]
[b]AP: [/b] 21/40
[/size]

[size=10][u][b]R.E.A.D[/b][/u] → [/size][260]
[i][size=11]→ Acceleration:[/size][/i] [size=9][30][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][180][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][30]+50[/size]
[i][size=11]→ Jump:[/size][/i] [size=9][20][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9]100[/size]
[i][size=11]→ Reaction:[/size][/i] [size=9]55[/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9]50[/size]

[size=10][b]→ Air Tracks:[/b] Kazzatron's 00 (Mech Red edition) [/size]
[list]► [size=9] Fully red high tops with white trims and white bottoms. The wheels were also pure white. [/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=10]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b]Seismic Sonar l Rank E
[color=white]-------[/color]► T A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.

[color=white]-----[/color][b]→[/b]Air Stream! l Rank D
[color=white]-------[/color]► The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick.

[color=white]-----[/color][b]→[/b]Air Cannon l Rank C
[color=white]-------[/color]► More experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.

[color=white]-----[/color][b]→[/b]GBFs l Rank C
[color=white]-------[/color]► The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick.

[color=white]-----[/color][b]→[/b]Regulus l Rank B
[color=white]-------[/color]► This trick uses the principles of piezoelectricity and vibrations placed directly around the rider (maximum of 7ft radius) to cause an instance of "weakened" or "amplified" gravity. This effect is caused by highly potent vibrations pushed directly onto the ground and effectively producing electricity via physical planetary pressure. The electrical potential created directly on the terra firma, creates an opposing electrical potential naturally produced by the earth, essentially it cancels the electrostatic pressure of the earth produced by gravity thus creating a space where the level of gravity is not entirely abolished by rather weakened or amplified because its electrostatic pressure has been nullified by the same force or amplified by electrostatic pressure of higher potency. In summary, this trick allows for any object(s) to attain artificial lift (levitation) because of weakened gravity or causes the said object(s) to be pressed further onto the ground because of gravitational amplification via piezoelectricity; this effect has the ability to levitate objects of 120 - 150 pounds and also add the same amount of weight upon the said object. This is a B rank trick

[/size] [/spoiler]

[size=10][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] In Step: Reverse Turn Stance l F
[color=white]-------[/color]► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

[color=white]-----[/color][b]→[/b] Super Stride IV Sonic Boom l F
[color=white]-------[/color]► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

[color=white]-----[/color][b]→[/b]Moon Walk l F
[color=white]-------[/color]► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

[/spoiler]

[size=10][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9]
[color=white]-----[/color][b]→[/b]»Skip l E
[color=white]-------[/color]► Using the same method as skipping rocks. The rider propelling themselves across water with their treks. Moving at high speeds the user's wheels pushes against the water surface, causing a small amount of surface tension for the user to step off of. An angle of about 20° is a must between the rider's wheels and the water's surface for optimal skip. Changing directions is possible but the user must not stop their movements for they will sink. This technique can only pulled off by riders of C rank and higher. This is an E rank trick. [/size]

[size=9][color=white]-----[/color][b]→[/b] »Quick Shell l D
[color=white]-------[/color]► Taking a shorter and quicker route to fire off a shell. The user kicks and snaps his ankle forward suspending a small shell only six inches off the ground. Because of how quick this is, the user can reset and kick the shell with the same foot. Firing a shell in a fraction of the time a shell could be formed using the full air cannon method. This shell is smaller and carries a lower destructive force than air cannon. This is a D rank trick.

[size=9][color=white]-----[/color][b]→[/b] »Backwards Shell l D
[color=white]-------[/color]► Much like quick shell the user kicks and snaps his ankle backwards suspending a small shell only six inches to a foot off the ground, behind the user. Because of how quick this is, the user can reset and kick the shell with the same foot. Preforming compact donkey kick. Firing a shell in a fraction of the time a shell could be formed using the full air cannon method. This shell is smaller and carries a lower destructive force than air cannon. This is an D rank trick.

[size=9][color=white]-----[/color][b]→[/b] »Break method l C
[color=white]-------[/color]► Evolving the death road's natural style the user incorporates breaking shells much like breaking balls used in baseball. Precisely kicking at different parts of the shell the user is able to put a spin on said shell. This method of kicking shells can produce a number of breaking shells like curving, sliding and cutting shells. Shells that follow a unique path line that isn't linear throughout the path taken. This can be applied to all shells. (consumes one stamina and two wear per post to keep active active).

[color=white]-----[/color][b]→[/b]» Ankle Biter l C
[color=white]-------[/color]►Using the heat of the user's natural run. The user preforms a pivot three sixty turn at high speeds, causing a loaded shell of liquefied air to splash outwards in a ring like fashion. Though the distance is only five feet. Anyone within range is in danger of having their shins and ankles burned (2nd and 3rd degree burns at the worse). This trick can also be used to damage an opponents air treks. As far as warping and melting treks outer material and some what melting wheels if directly hit (Within reason). (Causes 5% wear on treks that are hit with this attack) This is a C rank trick.

[color=white]-----[/color][b]→[/b]» Air Pistol l B
[color=white]-------[/color]► Rank: B | Stamina: 4 | Wear: 8% | Road: Death
By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. Releasing the 'Shell' with just one kick instead of the usual two kicks, creates a wave of braking heat. The released wave is less of a cannon, and more of a short ranged single round with a wide set shape. The attack is not as destructive as it's predecessor, but makes up for it with it's accessibility and quick creation time.

[color=white]-----[/color][b]→[/b]» Air Torrent l B
[color=white]-------[/color]► Following the same process for the base trick Air Stream, a more skilled rider is able to continuously use its abilities at the risk of their own body up to a total of four times. Due to the constant acceleration and braking the body is put through a lot of effort to keep up with the vast speed produced. By continuously accelerating and braking at an increasing rate, the effectiveness of each individual thrust is increased due to the rise in heat from continuous use but at the cost of further wear on the body and ATs.

[color=white]-----[/color][b]→[/b]»Seismic Cartographer l C
[color=white]-------[/color]► An expansion of the of Seismic Sonar Trick which uses the exact same principles but extends the vibrations off of objects and into the area around those objects, making the trick extend into the air. This trick can be used instead of Seismic Sonar. Due to the way in which the Gaia road functions, needing an object to be the source of the vibrations it only extends so far in an area around the affected surfaces.
- Effect extends 20 Feet into the air surrounding an Area Effected.

[color=white]-----[/color][b]→[/b]»Rumble Shot l C
[color=white]-------[/color]► The Gaia Rider will first start by gathering vibrations from their engines and start to transmit them as they throws a kick. The kick would be timed so that the vibrations burst forward through the air treks just as the kick connect with the opponent wherever they hit them at. This doesn't have much of a blunt effect, nor does it do heavy battery damage. The vibrations that are transmitted through the body are aimed to hit a certain way so that they disrupt the enemy in some ways. The effects vary depending on where the attack lands.
Head: Severe Headache, minor concussion, depth perception knocked off, equilibrium out of balance, medical attention required
Chest: Lung spasms for one post, can't breathe correctly
Belly: Rumbled intestines, gut pains for three posts, not severe, but difficult to maneuver at full efficiency
Arms: Muscle spasms, unable to throw punches or block for two posts
Thighs: Muscle spasms, cannot kick or use tricks above C-rank for two posts
Calves: Muscle spasms, cannot jump and cannot use tricks above C-rank for two posts.

[color=white]-----[/color][b]→[/b]»Petrifaction Wave l B-S
[color=white]-------[/color]► A trick similar in function to Quake, but less based on destruction and more based on control. The rider will send out a large scale wave of vibrations, from some form of contact with the ground, such as a stomp. This wave of vibrations is not used to break of the ground however, but to still vibrations within the area. The vibrations will travel through other's air treks and into their legs causing a stun or petrifaction effect, holding them in place for a very short moment. The greater effort expended on the trick the farther it reaches.
- Range Starts at 10 Feet around the user and increases by increments of 5 feet per higher rank [ B 10 | A 15 | S 20 ]

[color=white]-----[/color][b]→[/b]»Étoile Filante: Alioth l B
[color=white]-------[/color]► This is the ne plus ultra of emblematic tricks in the Gaia road arsenal, a true tour de force. This consists of forming a direct relating characteristic between the very earth and the rider's body; the opportunity to achieve the same imperish ability as the terra firma itself is what this maneuver gives. The rider uses the vibrations of his air treks and directs them to their body, the vibrations begin to harden the entire Epidermis layer of their skin through vibrational and piezoelectric mechanics. The electrical energy stimulates every cell of the epidermis layer while the vibrations harden the outer protective layer consisting of tough, flat cells; the hair of the skin and skull also undergo this hardening process. In the end form, the rider gains a coating of hardened skin with the ability to reduce up to 1/2 or 1/3 of most physical attacks.
Note: This biological enhancement lasts 2 GP and requires a 1 GP cooldown

[/size] [/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=10][b]→ Latest smart phone with R.E.A.D capability [/b][/size]
[list]► [size=9] It makes calls, it sends texts, it sends d**k pics. What more can you ask for? [/size][/list]

[size=10][b]→ Wallet[/b][/size]
[list]► [size=9] Holds his money and ID along with government issued ID [/size][/list]

[size=10][b]→ Standard issued 040x38 Dominator[/b][/size]
[list]► [size=9] Carries two mags of rubber bullets [/size][/list]


 

Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200

Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200
PostPosted: Tue Feb 19, 2019 9:30 pm
Angel-Kami-Sama

Cor Contritum


All Updated Also all reactions have been removed.
 
PostPosted: Fri Feb 22, 2019 4:39 pm
Character's Name: Abraham Briarwood
Character's Rank: B
Link to Character's Profile: X
Link to Last Character Update: X
Link to Posts:
Parts Added:
Parts Removed:
AP Added:
AP Spent: 5
Tune Ups Added: Acc: BS: Sta: Jmp:
Stats Added:
Trick(s) Added: Gigaer Cross Fang, Crunch, Leviathan Fang, Digger Wasp Lock
Trick(s) Removed:


Noble Negative J3T

[imgright]https://i.imgur.com/GWN3z82.png[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name:[/b] Abraham Briarwood
[b]Nicknames: [/b] Abe
[b]Age: [/b]32
[b]Birthdate: [/b]April 12th
[b]Sex: [/b]Male
[b]Sexual Orientation: [/b]Heterosexual

[b]Height: [/b] 6'4" (193.04 cm)
[b]Weight: [/b] 184 lbs. (83.461 kg)
[b]Physical Description: [/b] Abraham is a distinguished man that likes to wear suits that are a bit loose on his body for easier movements when he is riding. His hair is black and goes down to the back of his neck, though it is a bit unkept. Nobody knows if it's because of his age or simply there from dye (and he'll keep it like that). He is usually seen either wearing dress shoes or his ATs. When he feels really fancy, however, he throw on a small cloak that hooks on to his right shoulder and gives off some puffy fur.

[b]Personality: [/b]Abraham is a gentleman above all else. He is the opposite of what you would expect a rider of the Bloody Road to be. He is kind, gentle to others, and loves to talk with someone once topics that interest him are brought up. He enjoys have a cup of wine and loves to read. He is quite hard to anger, but once it is done the beast within is unleashed. It is even harder to annoy him, as he goes straight to anger, but it is possible. He will simply wish for death on the one annoying him, though will not act on it unless it goes past annoyance and straight to pissing him off.

[b]Backstory: [/b] Abraham was born to a family of moderate wealth in Northern Europe. While not exactly rich his family didn't have to worry about money and lived quite comfortably. As such, Abraham was raised as any other person would be. School, friends, family, and whatever else could fill up his time. The same routine for years and years until he graduated High School. Once he did, the young man set his eyes on America. He would go to the new country for College. He wanted to study to become an Engineer. Once there, however, he heard about the boom of ATs in Japan and areas around it. He just had to see it. He dropped his studies and would immediately go to Japan as fast as he could. Once there, his world was shattered and his mind astounded. ATs were amazing to him. Using the money he had saved up over the years, Abraham decided to live there, learn the language, and above all else learn to become a proper Storm Rider. Once he could Ride at a normal level he felt like everything in the world was right. He now rides for his own benefits and to simply relax, though he aims to go higher.

[b]Country of Birth: [/b] Denmark
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Bloody Road
[b]Rank: [/b] C
[b]Allias: [/b] The Gentleman of Death
[b]Shadow:[/b] [url=https://i.ytimg.com/vi/nAAnJCI76ak/maxresdefault.jpg]Cerberus[/url]
[b]Race: [/b] Human
[b]TOTAL AP:[/b] 12/20
[/size]

[size=11][u][b]R.E.A.D[/b][/u] → [/size][170]+50
[i][size=11]→ Acceleration:[/size][/i] [size=9][60][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][105][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][45][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][60][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9][82.5][/size]
[i][size=11]→ Reaction:[/size][/i] [size=9][52.5][/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9][52.5][/size]

[size=11][b]→ Air Tracks: N/A[/b][/size]
[list]► [size=9]{Description.}[/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9]

[color=white]-----[/color][b]→[/b]{ Bloody Roll Soul 1800°l RD}
[color=white]-------[/color]► {Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body.}

[color=white]-----[/color][b]→[/b]{Bloody Fang l C}
[color=white]-------[/color]► {The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production.}

[color=white]-----[/color][b]→[/b] {Levianthan Fang l B}
[color=white]-------[/color]► {The Leviathan Fang is a slightly larger, more refined, adaptation of the Fang. The user performs this Fang in the same manner as the original shockwave technique, the only difference being the quality of the release and resulting build of the shockwave. The Leviathan Fang appears less like a crescent and more like a rod. Despite still curving at it's edges, the Leviathan Fang does not appear as thick as the lower ranked versions and instead appears lengthier. This longer, thinner, variation of the Fang has a slightly wider range and accelerates better. Albeit being performed in the same fashion as the original the Leviathan Fang stands out as a mark of skill in execution only reached when pushed to that point. The greatest asset of the Leviathan Fang is its increased quality, taking great advantage of it's slightly altered shape and lessened depth to define it's improvement upon the normal Fang.}

[color=white]-----[/color][b]→[/b]{l}
[color=white]-------[/color]► {}

[color=white]-----[/color][b]→[/b]{l}
[color=white]-------[/color]► {}

[color=white]-----[/color][b]→[/b]{l}
[color=white]-------[/color]► {}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size] (You get 3 Free at creation)
[spoiler][size=9][color=white]-----[/color][b]→[/b] {In Step: Reverse Turn Stance l F}
[color=white]-------[/color]► {The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.}

[color=white]-----[/color][b]→[/b]{Moon Walk l F}
[color=white]-------[/color]► {The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.}

[color=white]-----[/color][b]→[/b]{Super Stride IV Sonic Boom l F}
[color=white]-------[/color]► {This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.}

[color=white]-----[/color][b]→[/b]{Digger Wasp Lock l F}
[color=white]-------[/color]► {This technique is for use in tight spaces like a pipe or hallway. By running their ATs on the wall, the user rapidly spins down the length of the space at the opponent. Ramming into the opponent while continuing the spin, the user grabs the opponent, spinning them rapidly. While the two are spinning, the user bombards the opponent with punches while pushing and pulling them into a complex body lock.}[/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size][/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] {The Piper and The Unicorn l F}
[color=white]-------[/color]► {Riding the Bloody Road requires intense leg jerking movements and execution power. Adding to the equation by utilizing the rider's joint flexibility in range alongside the road's trick to guide their leg kicks. The combination allows the Bloody Rider to structure the degree angle of their fangs.
Example: Acute to Obtuse}

[color=white]-----[/color][b]→[/b]{Saucer Crush l C}
[color=white]-------[/color]► {A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.}

[color=white]-----[/color][b]→[/b]{Corkscrew Fang Drill l C}
[color=white]-------[/color]► {The user will, from a halted position, speed forward to max speed and then suddenly stop. Once the stop hits, then the user will throw their body forward and twist around so that they throw their legs forward towards the intended target. With this motion, they will also begin to spin and constantly transfer the kinetic energy that they have just gathered into a fang that is maintained at a constant rate for up to ten seconds. This fang acts like a drill and does an incredible amount of damage if it hits at a vital point. The fang is not released from the Air Treks while the attack is being used. Instead, this fang takes the shape of the drill and moves the same way. However, someone can only learn this trick if they have at least 15 Jump stat. Also, this can only be used for a certain amount of time, up to ten seconds, based on the amount of Jump that the user has.
15 Jump = 3 seconds
20 Jump = 5 seconds
25 Jump = 7 seconds
30 Jump = 9 seconds
40 Jump = 10 seconds}

[color=white]-----[/color][b]→[/b]{Behemoth's Tail l C}
[color=white]-------[/color]► {The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack.}

[color=white]-----[/color][b]→[/b]{Crunch l C}
[color=white]-------[/color]► {Functioning as a more basic, but just as effective, interpretation of the Bloody Road's shock wave producing capabilities, the Crunch technique produces no obvious fang. While kicking in any manner the user will accelerate their attacking leg's treck and brake once they reach the full extent of their strike. When completing the motion the sound barrier will break, appearing as a distortion in the atmosphere around the user's limb. The force of the created shock wave will expand from the point of impact, affording the user a certain level of pseudo-strength; enough to dent a small area of concrete or cause spider webbed cracks in boulders. Though it feels as though the user attacked with an immense amount of physical force, the effect comes from the small space between the Bloody rider's trecks and the surface/air. Instead of cutting, the user bashes the enemy with a borderline paralytic shock wave. Crunch can also be used to free the Bloody rider from on-level (rank) physical binds, such as those created by magnetism or stilling vibrations. Using the same method the user will create a split second front between their skates and the ground, freeing themselves or, possibly, canceling an allocated force.}[/size]

[color=white]-----[/color][b]→[/b]{Gigaer Cross Fang l B}
[color=white]-------[/color]► {The cross fang begins with the user firing a normal Fang, giving no hint whatsoever to their full intentions. Moments after releasing the first Fang the user will fire a second one using the leg opposite the one they used to fire the first one. The difference between these Fangs is the manner they're fired, one being horizontal and the other vertical. Whichever Fang is fired first will make contact with the second, combining with it to create a singular, crossed, Fang from the two. This increases the acceleration value and overall power of the normally singular technique, greatly increasing its damage potential. The greatest asset of the Cross Fang is it's ability to be formed on a shorter notice distance wise. By firing a Fang preemptively and accelerating it with the second the user is able to make up for the weakness within dashing to a lesser extent than originally required. The decreased dash distance and increased potency truly makes this the most "Evolved" Fang.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}


[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size]

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size][/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

[size=11][b]→[/b][/size]Cell Phone
[list]► [size=9]{The most up to date cellular device.}[/size][/list]

[size=11][b]→[/b][/size]Wallet
[list]► [size=9]{Abraham's wallet which is filled with his ID, a few dollars, and a picture of his parents.}[/size][/list]

[size=11][b]→[/b][/size]Watch
[list]► [size=9]{A normal watch with a blue shade for the metal.}[/size][/list]

[size=11][b]→[/b][/size]
[list]► [size=9]{Description.}[/size][/list]
 


Angel-Kami-Sama


Cunning Lunatic

5,275 Points
  • Money Never Sleeps 200
  • Marathon 300
  • Tycoon 200

Ephemeral Ozymandias

Obsessive Prophet

PostPosted: Sat Feb 23, 2019 12:09 pm
Character's Name: Antioch
Character's Rank: C
Link to Character's Profile: [x]
Link to Last Character Update: N/A
Link to Posts: [x]
Parts Added: Crimson Curtain | New treks
Parts Removed: N/A
AP Added: 15 [ Valentine's Day Event ]
AP Spent: 0 for Crimson Curtain + 2 for treks + 1 for Masquerade Illusion + 1 for Impact Wind + 0 for Engulf! + 1 for Afterburner = 5 total AP spent
Tune Ups Added: Acc: 0 BS: 0 Sta: 0 Jmp: 0
Stats Added: 0
Trick(s) Added: Masquerade Illusion | Impact Wind | Engulf! | Afterburner
Trick(s) Removed: 0  
PostPosted: Sat Feb 23, 2019 3:22 pm
Character's Name: Sayuri Hironaka
Character's Rank: C
Link to Character's Profile: [x]
Link to Last Character Update: Here
Link to Posts: [x]
Parts Added: Fearless Wheels
Parts Removed: Killer Queens
AP Added: 0
AP Spent: 0
Tune Ups Added: Acc: +30 l BS: l Sta: +30 l Jmp:
Stats Added:
Trick(s) Added: N/A
Trick(s) Removed: N/A  

Novasse


Misujage

Saint

PostPosted: Sun Feb 24, 2019 3:28 pm
Character's Name: Jameson
Character's Rank: ---
Link to Character's Profile: https://www.gaiaonline.com/guilds/viewtopic.php?page=2&t=25323102#384707214
Link to Last Character Update: ---
Link to Posts: https://www.gaiaonline.com/guilds/viewtopic.php?page=2&t=25230473#384746772
AP Spent: 2
AP Added: 15 ,-- Thread creation https://www.gaiaonline.com/guilds/viewforum.php?f=1510483
Trick(s) Added:


[size=9][color=white]-----[/color][b]→[/b] {Crash Landed:: Clark Kent Appears l D}
[color=white]-------[/color]► [i]The user summons a spiral of wind into both hands that when pushed in a direction can push them to max speed for a period of time, as long as their direct motion forward is not interrupted by friction of any sort they can maintain the speed. Sharp turns and the like would deter the speed. Alternatively the user can utilize the spirals of wind to launch someone else instead, accelerating them to max speed for a period of time under the same restrictions.[/i]

[size=9][color=white]-----[/color][b]→[/b] {28 Years Later :: Kara Zor-El l C}
[color=white]-------[/color]► [i]The User compacts the wind around her into a sphere of spiraling torrents before launching it at her opponent, causing it to explode outward in the direction it is tossed, sending them spiraling. If used in conjunction with Impact Wind the air comprised of Impact Wind is instead used, causing a foe caught up in its blast to be pulled back towards the user upon this trick's activation. During this time the target is considered airborne.[/i]


Daisuke Kaicho
 
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[Profile Forum] Storm Riders

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