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Yui Ga Dokuson
Crew

Thirteenth Gatekeeper

PostPosted: Sat Jul 11, 2015 4:31 pm


DJ GhostHouse
Let The Fire Consume Me


It's cool if I just edit it and let you know?

Also, for strike raid I kinda did that already, (I can't find a gif where it boomerangs and not teleport) sonic blade is fixed, and Ars arcanum, maybe it's to your liking. Check back to it to see if it's good or not.


Yeah, that was the plan aha. Uhm, the attacks still need more of a description to them. Sonic Blade, if you are going to keep the ratio equal to lost, then in order to gain +20 to both Strength and Speed, you would need to lose 40 Defense point, but if you are only willing to lose 20 Defense points, then the most that Strength and Speed could be increased by is 10 points each, or 20 in one. As for Ars Arcanum, what exactly is it's "startup command"?
PostPosted: Sat Jul 11, 2015 5:06 pm


RPC: Morwen Telemnar 

Technique Name: Explosive Arrow
Origin: Ranger
Duration: Single Post
Cost: 15 Mana
Description: The Explosive Arrow technique allows for the caster to turn the arrow they are about to shoot into an explosive arrow, which triples the damage done.
Incantation:"Bring fire to them."


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PostPosted: Sat Jul 11, 2015 5:12 pm


Let The Fire Consume Me


I only have 30 defense points... Well, I balanced it. Also, I meant for Ars to have a post of focus and another post to attack which I didn't include because my phone is a dïck... But it's all good now.
PostPosted: Sat Jul 11, 2015 6:34 pm


DJ GhostHouse
Let The Fire Consume Me


I only have 30 defense points... Well, I balanced it. Also, I meant for Ars to have a post of focus and another post to attack which I didn't include because my phone is a dïck... But it's all good now.


Yes, 30 Defense points as of now, but at later levels you could potentially have more. So maybe change it so that you trade 'x' amount of Defense points for an equal distribution into Strength and Speed?

Yui Ga Dokuson
Crew

Thirteenth Gatekeeper


Yui Ga Dokuson
Crew

Thirteenth Gatekeeper

PostPosted: Sat Jul 11, 2015 6:35 pm


Sirens Cry
RPC: Sylvia LaCroix

Technique Name: Plasma Phoenix
Origin: Class (Mage)
Duration: 5 posts or until discharged (whichever happens sooner)
Cost: 60 mana
Description: The caster shrouds herself in a veil of fire, immediately coalescing into a pair of orange plasma wings sprouting from her back (or at least close enough to appear as such without burning off her clothes). While these wings carry no flight function beyond gliding to slow a direct fall, they can be manipulated to grant one of two effects, interchangeably:
Open Flare: The caster heals from any fire damage dealt to her. In addition, the wings shed blistering heat to inflict fire damage on all possible targets (friendly, enemy, herself or otherwise) equal to 1/5 the cost for the spell (which remains unchanged if discharged early) each turn.
Protective Shell: The caster ceases taking damage. All damage that would be dealt to the caster is instead dealt to an HP pool devoted to the wings themselves. The wings hold an HP pool equal to the mana cost for the spell, and loses 1/5 of its max HP each turn until expired, destroyed or discharged. Any damage taken between turns is not lost again during each iteration (for instance a 60-HP shell takes 15 damage in one turn; next turn it has a max of 48 and has sustained 3 of its damage, still holding at 45).
Incantation: "Let's dance.."


RPC: Sylvia LaCroix

Technique Name: Spellstorm
Origin: Class (Mage)
Duration: Delayed Rapid-Chain Reaction
Cost: 75 per component
Description: The caster releases a faint orb of quick-moving shimmering light that she guides to a target, whereupon a series of four elemental strikes combines against it in rapid succession. While guiding the orb, she cannot move or take any other actions beyond concentration on the orb's movements.
Each spell deals the component's mana cost in damage, before calculating vulnerabilities. The spells must be cast in exactly the same order as follows, but can be cut off by the caster between components if she so desires.
Shatterstar: The orb bursts into a field of mist. If unavoided, the mist nearest the target is frozen in a small shell of ice, briefly immobilizing the target and dealing damage via frostburn much like dry ice before breaking away into smaller particles which melt upon reaching the victim, coating it in water (as though once again shrouded in mist). The target becomes vulnerable to electric damage.
Lightning Drive: If unavoided, a streak of lightening from above strikes down at the target (though falling far short of the speed of an actual bolt of lightening), driving it towards the ground and removing its vulnerability to electricity, but adding a vulnerability to earthen damage.
Ruinous Thorn: If unavoided (and if Lightning Drive does not fail to bring the target down to the ground), a cruelly-spiked, massive vine bursts up from the ground, lifting the target skyward, damaging it (for earthen damage), removing its vulnerability to earth and releasing a collection of highly-flammable spores along the victim's body adding a vulnerability towards fire.
Blazing Infernus: If unavoided, a radial explosion of fire detonates just above the target, hurling it back to the ground, removing its vulnerability to fire and then setting the victim on fire for 3 posts or until dispelled, doused or otherwise put out.
If any Spellstorm component fails or is otherwise avoided, the chain is immediately halted, but the victim will maintain its most recent iteration of vulnerability for 5 posts or until otherwise removed.
Incantation: "Say your prayers."


Approved.
PostPosted: Sat Jul 11, 2015 6:43 pm


Let The Fire Consume Me
DJ GhostHouse
Let The Fire Consume Me


I only have 30 defense points... Well, I balanced it. Also, I meant for Ars to have a post of focus and another post to attack which I didn't include because my phone is a dïck... But it's all good now.


Yes, 30 Defense points as of now, but at later levels you could potentially have more. So maybe change it so that you trade 'x' amount of Defense points for an equal distribution into Strength and Speed?


Oh... Well, isn't it okay to keep it as it is now? It's not too powerful anyway, plus the stat goes back to normal when it's done.

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Yui Ga Dokuson
Crew

Thirteenth Gatekeeper

PostPosted: Sat Jul 11, 2015 6:58 pm


chihuahuagirl7hic


Hello! I am terribly sorry for the delay on this ;~;

RPC: Morwen Telemnar 

Technique Name: Explosive Arrow
Origin: Ranger
Duration: Single Post
Cost:
Description: The Explosive Arrow technique allows for the caster to turn the arrow they are about to shoot into an explosive arrow, which triples the damage done.
Incantation:"Bring fire to them."


If I recall correctly, a basic arrow does 5 damage, so with this that would become 15.. I think that is plausible. Make the Mana cost 15 as well and this is approved.

Technique Name: Deadly Winds
Origin: Air Elementals
Duration: Single Post
Cost:
Description: When successful, the Deadly Winds technique allows the caster deal damage to a specified target without the use of weapons. The technique causes wind to gather around the target and bombards it with several hits. The amount of mana put into the attack determines the amount of damage dealt. The limitation of this technique is that it can only be used against a single enemy at a time.
Incantation:"Feel the power of the Wind."

Technique Name: Healing Winds
Origin: Air Elementals
Duration: Until Discharged
Cost:
Description: When the Healing Winds technique is cast, a barrier of wind surrounds the target, giving them 20 health points for every post it is active. Though, this technique can only be used on a single target at a time and the caster use any other techniques while the Healing Winds technique is effective.
Incantation:"By the blessings of the Wind."



These two Wind Magic techniques are denied. You are a Elf and a Ranger, neither of those have access to such types of Magic. As a Elf, you are limited to Alchemy only.
PostPosted: Sat Jul 11, 2015 7:01 pm


DJ GhostHouse
Let The Fire Consume Me
DJ GhostHouse
Let The Fire Consume Me


I only have 30 defense points... Well, I balanced it. Also, I meant for Ars to have a post of focus and another post to attack which I didn't include because my phone is a dïck... But it's all good now.


Yes, 30 Defense points as of now, but at later levels you could potentially have more. So maybe change it so that you trade 'x' amount of Defense points for an equal distribution into Strength and Speed?


Oh... Well, isn't it okay to keep it as it is now? It's not too powerful anyway, plus the stat goes back to normal when it's done.


Well yeah, but I didn't want you to think you would always be limited to just +20 Speed and +10 Strength haha. xD Also, like I said earlier, could you please list that if at any point in these attacks that you get parried it stops the technique. Could you please also add in Ars' description that it takes a round/post to charge the attack before he can use it.

Yui Ga Dokuson
Crew

Thirteenth Gatekeeper


Prestige Sky

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PostPosted: Sat Jul 11, 2015 7:15 pm


Let The Fire Consume Me


Thanks for your reply! I updated my technique and deleted the other two. I will work on more later on cat_whee
PostPosted: Sat Jul 11, 2015 7:21 pm


chihuahuagirl7hic
Let The Fire Consume Me


Thanks for your reply! I updated my technique and deleted the other two. I will work on more later on cat_whee


I-I don't see the technique anymore. ;~;

Yui Ga Dokuson
Crew

Thirteenth Gatekeeper


Prestige Sky

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PostPosted: Sat Jul 11, 2015 7:34 pm


Let The Fire Consume Me
chihuahuagirl7hic
Let The Fire Consume Me


Thanks for your reply! I updated my technique and deleted the other two. I will work on more later on cat_whee


I-I don't see the technique anymore. ;~;


Sorry about that sweatdrop I have it up now
PostPosted: Sat Jul 11, 2015 7:38 pm


chihuahuagirl7hic
RPC: Morwen Telemnar 

Technique Name: Explosive Arrow
Origin: Ranger
Duration: Single Post
Cost: 15 Mana
Description: The Explosive Arrow technique allows for the caster to turn the arrow they are about to shoot into an explosive arrow, which triples the damage done.
Incantation:"Bring fire to them."



Approved.

Yui Ga Dokuson
Crew

Thirteenth Gatekeeper


Kiothaeus

Blessed Fatcat

PostPosted: Sat Jul 11, 2015 8:01 pm


RPC: Azazel

Technique Name: Burst Palm
Origin: Monk + Shaman
Duration: Immediate
Cost: 30 mana
Description: Burst Palm is the very first technique that Azazel created. The user pulls his arm back to his/her hip to manipulate and compress the air that is the driving force of the technique with their finger tips facing downward. Once compressed, the user thrusts his/her arm forward, turning their open palm until they have full extension, and their fingertips are pointed toward the sky. The released wind pressure shoots in a straight line from the user's palm, and literally bursts upon contact with the target, causing severe damage. Its limitation would be that its effective range is only 5 meters.
Incantation: "Burst Palm!", "Strike!"

Technique Name: Elemental Deflection
Origin: Shaman
Duration: Immediate
Cost: Deflection: Equal mana to Spell being deflected
Counter: 1.5x Spell Cost
Description: A simple technique created for those that can control multiple elements. The user manipulates their opponent's elemental attack, whether it be fire, wind, water, or earth based, and sends it back towards them, or deflects it away. By holding their hands out, the user creates a magic circle in front of them, defending them from the attack. In order for the user to utilize the element gathered to attack their opponent, they must have mana equal to the spell that was caught. If not, then the spell is only deflected. In addition to this, the user can only deflect ONE spell at a time.
Incantation: N/A

Technique Name: Iron Fist
Origin: Monk
Duration: Five posts until it must be recast, One post cooldown
Cost: 150 mana
Description: Iron Fist is a monk technique that allows their bodies to have the strength of any weapon. The user covers their whole body in mana, which protects them from physical and magical attacks, and allows them to break weapons, strike through steel and stone, and move faster than before. Iron Fist temporarily doubles the user's stats in the Strength, and Defense categories. The drawback is that the user may only use this skill twice per battle, and the user may only break a weapon if his/her strength is higher than the weapon's durability.
Incantation: "May my body become my sword and shield... Iron Fist!"

Technique Name: Earth Wall
Origin: Shaman
Duration: Immediate, each wall lasts for five posts unless broken
Cost: 75 mana(minimum)
Description: The user manipulates the dirt, rocks and even plant life around them in order to create a nearly impenetrable wall by strengthening the minerals with their mana. The user can create a maximum of three separate walls at a time, within a 50 meter range. They may manipulate the wall's shape(rounded, rectangular, etc.), height(maximum of 20 feet), or position(as long as it is still in contact with the ground, the user can push the wall wherever he chooses while within the 50 meters.). However, any of these walls can be broken if the amount of mana put into it is less than the opponent's strength.
Incantation: "Earth Wall!"
PostPosted: Sat Jul 11, 2015 8:04 pm


RPC: Abryon

Technique Name: Dragon Flame Vortex:
Origin: (Dragon, Berserker)
Duration: (2)
Cost: (300 mana cost)
Description: Using his hands or mouth, he unleashes a massive twister of fire to scoop his target up into the air and then smash into a solid structure be it a building or the ground. If the target is caught in the vortex the target is subjected to fire & slashing damage.


Technique Name: Flame Ray Storm:
Origin: (Dragon, Berserker)
Duration: (2)
Cost: (75 mana cost)
Description: The user enters a crouched stance, gathering fire magic in their hands. Shortly thereafter, the user opens their hands, releasing 24 flaming homing beams, inflicting a substantial amount of fire damage to the target. This spell can also be used to hit more than one opponent at a time.


Technique Name: Dragonic Flamthrower:
Origin: (Dragon, Berserker)
Duration: (1)
Cost: (60 Mana cost)
Description: Incorporating the element of fire; the user quickly gathers and releases a large burst stream of fire from their mouth. {range= 40ft, 2 post cooldown}


Technique Name: Scorching Fist:
Origin: (Dragon, Berserker)
Duration: (1)
Cost: (45 Mana Cost)
Description: Strikes the opponent with his fist covered in intense flames. He may also fire a beam of fire from his fist.
 

Revak-Dovah-Jun

Angelic Genius


DJ GhostHouse

Hygienic Smoker

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PostPosted: Sat Jul 11, 2015 8:07 pm


Let The Fire Consume Me


Alright... How about now?
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