Your Arena Rank:[ H ] DAMAGE DONE: DAMAGE TAKEN: 10 YOUR REMAINING HP: 80 BOSS REMAINING HP 71 TURNS TAKEN: 11 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
Your Arena Rank:[ H ] DAMAGE DONE: 4 DAMAGE TAKEN: 10 YOUR REMAINING HP: 70 BOSS REMAINING HP 67 TURNS TAKEN: 12 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
Your Arena Rank:[ H ] DAMAGE DONE: 6 DAMAGE TAKEN: 10 YOUR REMAINING HP: 60 BOSS REMAINING HP 61 TURNS TAKEN: 13 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
Your Arena Rank:[ H ] DAMAGE DONE: 7 DAMAGE TAKEN: 10 YOUR REMAINING HP: 50 BOSS REMAINING HP 54 TURNS TAKEN: 14 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
Your Arena Rank:[ H ] DAMAGE DONE: 4 DAMAGE TAKEN: 10 YOUR REMAINING HP: 40 BOSS REMAINING HP 50 TURNS TAKEN: 15 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
Your Arena Rank:[ H ] DAMAGE DONE: 5 DAMAGE TAKEN: 10 YOUR REMAINING HP: 30 BOSS REMAINING HP 45 TURNS TAKEN: 16 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
Your Arena Rank:[ H ] DAMAGE DONE: 8 DAMAGE TAKEN: 10 YOUR REMAINING HP: 20 BOSS REMAINING HP 37 TURNS TAKEN: 17 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
((Shall we recruit party members along with healer(s) among them? ouo))
And eep you revived me and KO'd wah I am grateful! ;A; <3
edit: Yay back up! 8 D
BATTLE DAMAGE
Your Arena Rank:[ H ] DAMAGE DONE: 9 DAMAGE TAKEN: 10 YOUR REMAINING HP: 10 BOSS REMAINING HP 28 TURNS TAKEN: 18 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
((-gets Danirate KO'd again and pats teh knight's hair- <3 x D))
BATTLE DAMAGE
Your Arena Rank:[ H ] DAMAGE DONE: 8 DAMAGE TAKEN: 10 YOUR REMAINING HP: KO'd BOSS REMAINING HP 20 TURNS TAKEN: 19 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
Posted: Sun May 17, 2015 8:47 am
Shu used full revive to wake ppl up, you are welcome.
BATTLE DAMAGE
Your Arena Rank:Rank H DAMAGE DONE: - DAMAGE TAKEN: 10 YOUR REMAINING HP: 40/ 50 BOSS REMAINING HP 20 TURNS TAKEN: N/A Items used: N/A
YOUR SKILLS
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle. Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Full Revive: Revive all fallen party members. Can only be used once per battle.
OOC
My character's name: Dong Shu Lei, Shu for short (Black) Character's journal link: Pat the raven BRIEF DESCRIPTION OF MY CHARACTER: Petite and light, she's just like a baby raven. The female knight apprentice wore a set of light dark armor had a body better than the hunter in another world, small but not flat bless. Abundance of raven hair was tied up and adorned with a small raven skull pin, she was nicknamed the "Child of Raven". Cheerful, friendly but serious in her battle, Shu's choice of weapon is a pair of chakram that matches with her swiftness and agility.
((8 D I Danirate is back in action again yay thank you! >u< <3))
BATTLE DAMAGE
Your Arena Rank:[ H ] DAMAGE DONE: 3 DAMAGE TAKEN: 10 YOUR REMAINING HP: 90 BOSS REMAINING HP 11 TURNS TAKEN: 20 Items used: 1 Nulberry was used previously during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
Your Arena Rank:[ H ] DAMAGE DONE: DAMAGE TAKEN: 10 YOUR REMAINING HP: 80 BOSS REMAINING HP TURNS TAKEN: 21 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
Your Arena Rank:[ H ] DAMAGE DONE: DAMAGE TAKEN: 10 YOUR REMAINING HP: 70 BOSS REMAINING HP TURNS TAKEN: 22 Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.