Welcome to Gaia! ::

THIS IS HALLOWEEN: Crossroads

Back to Guilds

This is Halloween Crossroads 

Tags: This is Halloween 

Reply { ARCHIVED } ----------------- Knights, May 2015
[battle] [RH] [Shadow Satyr] Micheal open + evil dead Goto Page: [] [<] 1 2 3 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
shyanimegrl rolled 1 8-sided dice: 1 Total: 1 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 8:20 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE:
DAMAGE TAKEN: 10
YOUR REMAINING HP: 80
BOSS REMAINING HP 71
TURNS TAKEN: 11
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Sun May 17, 2015 8:21 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 4
DAMAGE TAKEN: 10
YOUR REMAINING HP: 70
BOSS REMAINING HP 67
TURNS TAKEN: 12
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 8:23 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 6
DAMAGE TAKEN: 10
YOUR REMAINING HP: 60
BOSS REMAINING HP 61
TURNS TAKEN: 13
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Sun May 17, 2015 8:24 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 7
DAMAGE TAKEN: 10
YOUR REMAINING HP: 50
BOSS REMAINING HP 54
TURNS TAKEN: 14
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 3 Total: 3 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 8:26 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 4
DAMAGE TAKEN: 10
YOUR REMAINING HP: 40
BOSS REMAINING HP 50
TURNS TAKEN: 15
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 4 Total: 4 (1-8)
PostPosted: Sun May 17, 2015 8:27 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 5
DAMAGE TAKEN: 10
YOUR REMAINING HP: 30
BOSS REMAINING HP 45
TURNS TAKEN: 16
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 7 Total: 7 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 8:29 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 8
DAMAGE TAKEN: 10
YOUR REMAINING HP: 20
BOSS REMAINING HP 37
TURNS TAKEN: 17
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Sun May 17, 2015 8:34 am


phantompanther13
((Shall we recruit party members along with healer(s) among them? ouo))

And eep you revived me and KO'd wah I am grateful! ;A; <3

edit: Yay back up! 8 D


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 9
DAMAGE TAKEN: 10
YOUR REMAINING HP: 10
BOSS REMAINING HP 28
TURNS TAKEN: 18
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 7 Total: 7 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 8:42 am


phantompanther13
((-gets Danirate KO'd again and pats teh knight's hair- <3 x D))


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 8
DAMAGE TAKEN: 10
YOUR REMAINING HP: KO'd
BOSS REMAINING HP 20
TURNS TAKEN: 19
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


PostPosted: Sun May 17, 2015 8:47 am


Shu used full revive to wake ppl up, you are welcome.

BATTLE DAMAGE

Your Arena Rank: Rank H
DAMAGE DONE: -
DAMAGE TAKEN: 10
YOUR REMAINING HP: 40/ 50
BOSS REMAINING HP 20
TURNS TAKEN: N/A
Items used: N/A

YOUR SKILLS

Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle.
Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Rank H: Full Revive: Revive all fallen party members. Can only be used once per battle.

OOC

My character's name: Dong Shu Lei, Shu for short (Black)
Character's journal link: Pat the raven User Image - Blocked by "Display Image" Settings. Click to show.
BRIEF DESCRIPTION OF MY CHARACTER: Petite and light, she's just like a baby raven. The female knight apprentice wore a set of light dark armor had a body better than the hunter in another world, small but not flat bless. Abundance of raven hair was tied up and adorned with a small raven skull pin, she was nicknamed the "Child of Raven". Cheerful, friendly but serious in her battle, Shu's choice of weapon is a pair of chakram that matches with her swiftness and agility.

Rank of character: Full Knight - 1d8


Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
phantompanther13 rolled 1 8-sided dice: 6 Total: 6 (1-8)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 17, 2015 8:51 am


Wait he wasn't dead no more? time for attacks!


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 6
DAMAGE TAKEN: 10
YOUR REMAINING HP: 40/50
BOSS REMAINING HP14 / 140
TURNS TAKEN: 4
Items used:

YOUR SKILLS

takes up that turn.
nothing of use



shyanimegrl rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Sun May 17, 2015 8:51 am


((8 D
I Danirate is back in action again yay thank you! >u< <3))

BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 3
DAMAGE TAKEN: 10
YOUR REMAINING HP: 90
BOSS REMAINING HP 11
TURNS TAKEN: 20
Items used: 1 Nulberry was used previously during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
phantompanther13 rolled 1 8-sided dice: 6 Total: 6 (1-8)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 17, 2015 8:54 am


micheal got up in time to just kill it. omg it's dead


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 12
DAMAGE TAKEN: 10
YOUR REMAINING HP: 30/50
BOSS REMAINING HP0 / 140
TURNS TAKEN: 5
Items used:

YOUR SKILLS

takes up that turn.
nothing of use



shyanimegrl rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Sun May 17, 2015 8:55 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE:
DAMAGE TAKEN: 10
YOUR REMAINING HP: 80
BOSS REMAINING HP
TURNS TAKEN: 21
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 1 Total: 1 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 8:57 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE:
DAMAGE TAKEN: 10
YOUR REMAINING HP: 70
BOSS REMAINING HP
TURNS TAKEN: 22
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


Reply
{ ARCHIVED } ----------------- Knights, May 2015

Goto Page: [] [<] 1 2 3 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum