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THIS IS HALLOWEEN

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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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Chobi_Chocobo

Distinct Lunatic

PostPosted: Wed Feb 29, 2012 6:33 pm


I WOULD LIKE TO TRY TO BE A TIH ARTIST

Shops you have worked at: Names here: TIH , Jungle Fever, Kells, the endless corridor, Midlands
Examples of your work: LINKS HERE
How long does it take you to make a character? 2 - 3 days because I tend to work during the evenings
What is your availability currently like? Pretty Available but I wouldn't want to be more then part time with my other duties around shop.
Please make AT LEAST one premade character sample of a "This is Halloween" student. If you choose to make more than one you can also make one Hunter as well, but if you are only submitting one it must be a student!
Ice Giant Student

exclaim BY SUBMITTING THIS FORM I HAVE AGREED THAT I HAVE READ ALL THE ARTIST RULES ABOVE AND THAT THE STAFF CAN USE ANY PREMADES I MAKE HERE AS OFFICIAL CHARACTERS, though the art credit will of course be mine. exclaim
PostPosted: Wed Feb 29, 2012 11:37 pm


I WOULD LIKE TO TRY TO BE A TIH ARTIST

Shops you have worked at: Extrasensory, Platform 9 3/4, Unlocked (Previously)
Examples of your work: Kirin (Current Style)
Old styles: [x] [x] [x]
Chibis for good measure: [x] [x][x] [x]

How long does it take you to make a character? 1-3 hours.
What is your availability currently like? Online at least once a day. Usually on 3-11pm PST.
Please make AT LEAST one premade character sample of a "This is Halloween" student. If you choose to make more than one you can also make one Hunter as well, but if you are only submitting one it must be a student!

Banshee-- Took 1.5 hours to complete.

exclaim BY SUBMITTING THIS FORM I HAVE AGREED THAT I HAVE READ ALL THE ARTIST RULES ABOVE AND THAT THE STAFF CAN USE ANY PREMADES I MAKE HERE AS OFFICIAL CHARACTERS, though the art credit will of course be mine. exclaim

Pandaphilic

Intellectual Powerhouse


Trundlebug

IRL Noob

PostPosted: Wed Feb 29, 2012 11:44 pm


I WOULD LIKE TO TRY TO BE A TIH MINIS ARTIST

Shops you have worked at: Too many old ones to list, most recent: SoP, Dragonflight
Examples of your work: Painting
Painting
Sketches and Stuff
How long does it take you to make a 3 stage "minipet"? Usually 8 hours-ish, depends on how complex the pets are!
What is your availability currently like? School will consume most of my life until May, however I do art between classes/during downtime.
Please make AT LEAST one sample three stage minipet, from egg, baby, to adult stage. Feel free to make a few alt colours as well.
Winged Ferret based on fonts
Wyntegrals (baby is arithmetic, alts: algebra, trigonometry, calculus)
Tea Fox

exclaim BY SUBMITTING THIS FORM I HAVE AGREED THAT I HAVE READ ALL THE ARTIST RULES ABOVE AND THAT THE STAFF CAN USE ANY PREMADES I MAKE HERE AS OFFICIAL MINIPETS, though the art credit will of course be mine. exclaim
PostPosted: Thu Mar 01, 2012 1:08 am


I WOULD LIKE TO TRY TO BE A TIH ARTIST

Shops you have worked at: No prior experience in unique-line shops
Examples of your work: Here and also Tumblr
How long does it take you to make a character? 1-3 days!
What is your availability currently like? Most weekday nights [GMT+8], most weekends
Please make AT LEAST one premade character sample of a "This is Halloween" student. If you choose to make more than one you can also make one Hunter as well, but if you are only submitting one it must be a student!
Kikimora????? and a hunter I guess?? ?? ?_?

exclaim BY SUBMITTING THIS FORM I HAVE AGREED THAT I HAVE READ ALL THE ARTIST RULES ABOVE AND THAT THE STAFF CAN USE ANY PREMADES I MAKE HERE AS OFFICIAL CHARACTERS, though the art credit will of course be mine. exclaim

fureni


kuropeco

Dramatic Marshmallow

PostPosted: Sat Mar 03, 2012 3:33 pm


I am interested in becoming a GM!

Do I have any characters in this shop already?
Yes - Ren (Y2), Sparrow (Y2), and Gale (Y2)

Do I gm/ art/ run any other shops currently?
I'm an RP mod and template artist at Lilium Hallow and a minipet artist here.

Do I have experience running past shops (ones that are not running right now)
I'm the former owner of Legend of Lunaria, and a former GM at Star*Chasers (both of these are actually still running right now, but I chose to step down - all on good terms with everything).

Are there any references I can use (other people) who can vouch for me?
Omiekins, Kiareii, Kyrieko, Nyxtsuki Moon

Please post EXAMPLES of work you have done either as a gm or active RPer with links. This can be from ANY shop.
Lilium Hallow ORP (NPC RP run by me) > Star*Chasers Event x (Old ref, but I ran games / events throughout the event) > Gale solo > Moonshop solo > Lunaria RP > TiH hunter battle guide example


CREATIVE CONTENT: MAKING A PROFESSOR.

  • Professor Twill Twickham aka Twick. Or maybe Twit.
  • Behavioral Studies


CREATIVE CONTENT: FIRST CLASSROOM

  • The room, when you walk into it, is pretty much empty. The floors are hardwood, but nowhere near as nice and glossy as they might once have been. Instead, they are broken and stripped down, and there are various, suspicious looking stains splashed everywhere (do you even want to know what those are?), as well a generous layer of dust that stretches from one end to the other. There aren't even any desks or chairs (Are you supposed to sit on the floor? Is the floor even safe to sit on?) It's very dark and shadowy, and there are heavy black drapes hung over the windows, only tiny slivers creeping through dimly. A large black chalkboard on one wall has nothing on it except for a single word in large, blocky letters:

    OBSERVATION.

    What exactly this means is uncertain, but stacked on the floor there is a heap of papers, each with a list of questions - it seems to be a survey of sorts...


QUESTIONS
    *** DO NOT PUT YOUR NAME ON THIS PAPER!!! ***

    >> FAVORITE THING TO DO:
    >> FAVORITE THING TO WEAR:
    >> CLOTHING STYLE:
    >> FAVORITE ITEM:
    >> FAVORITE FOOD:
    >> TYPES OF MUSIC I LIKE:
    >> EYE COLOR:
    >> DO I HAVE A NATURAL FORM (Y/N):


[ OOC: Each student is requested to fill out this form - DO NOT POST THIS FORM, just RP your student writing in their answers and turning it in. Please PM the form to me, with your student's name as the PM title.

Each student is then handed a questionnaire from a different student and requested to try and deduce who's questionnaire they have based on the answers given. They may not ask for help from anyone else, and they can post their guess in bold red at the bottom of their post. ]


CREATIVE CONTENT: OPEN CLASSROOM

  • NAME OF CLASS: Behavioral Studies
  • PROFESSOR NAME: Twill Twickham

  • General Information: Professor Twickham expects his students to be able to observe their fellow students and future subjects and be able to deduce things about them, without having to be told what those things are. It is crucial to learn to notice things better by watching the behavioral patterns of people so that you can have a better understanding of how they work. Know your friends and know your enemies.

    But it's not just that you need to observe people but also your surroundings - how else are you supposed to survive, anyway? CONSTANT VIGILANCE

  • The Obstacle Course: Professor Twickham has set a series of detectors, booby traps, and pranks along the hallway from his classroom back to the main hallway. His idea is that if you're paying close enough attention, you'll be able to notice the signs of them and avoid them.

    Theoretically speaking.


  • Mechanics:


Quote:
** EVERYBODY STARTS OFF WITH 100 POINTS TOTAL. **

PHASE ONE: The First Five Feet

> Roll 1d6:
> 1-2 : Clearly you're not paying attention to where you're stepping, since you just stepped in a pile of...what is that? Something clear and sticky - but whatever it is, your leg suddenly feels numb. You can't put pressure on it, and you have to hop one-legged down the rest of the course. [ OOC: -15pts ]
> 3-4 : You manage to notice the goo by the odd sheen on the floor, but unfortunately when you went sideways to sidestep it, you set off the sprinkler system in this hallway, and are now soaked and shivering. Great. [ OOC: -10 pts ]
> 5-6: You manage to both notice the goo and the flat, pressure triggered switch on the floor - man, you are good. [ OOC: -0 pts ]


PHASE TWO: The Middle Five Feet

*** There are ten lifelike dummies of a demon that suddenly pop up in front of you. They are all almost exactly identical, except for one little detail that has been changed. Professor Twickham would like you to correctly identify what exactly is different about each dummy. They are as follows:

Dummy #1 : The eyebrows are slanted down instead of up.
Dummy #2 : The mouth is just a bit open instead of closed.
Dummy #3 : The color of the skin is a shade darker than the rest.
Dummy #4 : The horns are smooth instead of ribbed.
Dummy #5 : The hair has a slight curl to the bottom of it.
Dummy #7 : The red eyes are oval shaped instead of almond shaped.
Dummy #8 : There is a stain at the bottom of the shirt.
Dummy #9 : The tail forks slightly at the end.
Dummy #10 : The fingernails are black.

> Roll 10d10:
Match up your dice rolls to the Dummy #. If your dice roll is below 3, then you have failed to notice the changed detail.

i.e. I roll 3, 6, 5, 1 - my student did not notice the eyebrows or the horns, but did notice the mouth and skin.

*** For every missed detail it's minus 3pts. **


PHASE THREE: The Last Five Feet

*** You're almost done getting through the hallway, but it seems there's one last thing to get through...

There are a series of 10 tiles that lead from where you're standing to the end of the hallway. Two of these tiles are rigged with pressure-sensitive switches that turn on the sprinklers again, two have the clear, sticky substance from earlier on them, two are spring loaded to throw you off your feet, one has glue on it, and three are completely free from any booby traps.

Professor Twickham would like to see if you can see which ones are safe and which are not based on your observational skills.


> Roll 1d10:

1 : REALLY BIG SPRING! -5pts
2 : Safe!
3 : Sprinklers! -2pts
4 : Spring! - -2pts
5 : Glue! -2pts
6 : Sticky! -4pts
7 : Safe!
8 : Sticky! -4pts
9 : Safe!
10 : Sprinklers! -2pts

** You need three safe steps to reach the end of the hallway and finish the course. Roll until you achieve three safe steps. **

*** You need at least 50pts to pass the course! If your score is 50 or above, congratulations! You have survived Twit's obstacle course! If you have below 50pts, sorry, but you were not observational enough and will have to retake it. 8C ***




exclaim I AGREE THAT BY SUBMITTING THIS I AM LETTING THE STAFF REVIEW MY FORM, and that they may also use my open classroom idea if they really like it okay exclaim



--------------------------------------------------

I WOULD LIKE TO TRY TO BE A TIH ARTIST

Shops you have worked at: TiH and Lilium Hallow.
Examples of your work:x
How long does it take you to make a character? 1-2 days.
What is your availability currently like? Pretty much free whenever~
Please make AT LEAST one premade character sample of a "This is Halloween" student. If you choose to make more than one you can also make one Hunter as well, but if you are only submitting one it must be a student!
Chalk Haunt x

exclaim BY SUBMITTING THIS FORM I HAVE AGREED THAT I HAVE READ ALL THE ARTIST RULES ABOVE AND THAT THE STAFF CAN USE ANY PREMADES I MAKE HERE AS OFFICIAL CHARACTERS, though the art credit will of course be mine. exclaim
PostPosted: Fri Mar 09, 2012 11:11 am


I WOULD LIKE TO TRY TO BE A TIH ARTIST

Shops you have worked at: Rune Factory (on hiatus)
Examples of your work: dA
How long does it take you to make a character? Within a day if uninterrupted
What is your availability currently like? Usually online from 6am - 2pm and 7pm - 2am PST. Though that's due to my terrible sleeping schedule. Timezone is GMT +8
Please make AT LEAST one premade character sample of a "This is Halloween" student. If you choose to make more than one you can also make one Hunter as well, but if you are only submitting one it must be a student!
forest spirit Seer of sorts ???? and cell shade ...

exclaim BY SUBMITTING THIS FORM I HAVE AGREED THAT I HAVE READ ALL THE ARTIST RULES ABOVE AND THAT THE STAFF CAN USE ANY PREMADES I MAKE HERE AS OFFICIAL CHARACTERS, though the art credit will of course be mine. exclaim

Zyphiris
Crew

Dainty Snowflake


Naked Satan

PostPosted: Sun Mar 11, 2012 7:29 pm


I WOULD LIKE TO TRY TO BE A TIH MINIS ARTIST

Shops you have worked at: Carousel, Limn, Mischief Managed, The Endless Corridor
Examples of your work:
[1][2]
minipet concept 2
just arts 2 3WIP
dae halloween grams 2 3 4 5
dae xmas gram
many things
How long does it take you to make a 3 stage "minipet"? 3-4 hours
What is your availability currently like? iIve got a fair amount of free time I could use to fill
Please make AT LEAST one sample three stage minipet, from egg, baby, to adult stage. Feel free to make a few alt colours as well.
bameleon there will be color alts soon~

exclaim BY SUBMITTING THIS FORM I HAVE AGREED THAT I HAVE READ ALL THE ARTIST RULES ABOVE AND THAT THE STAFF CAN USE ANY PREMADES I MAKE HERE AS OFFICIAL MINIPETS, though the art credit will of course be mine. exclaim
PostPosted: Mon Mar 12, 2012 12:38 pm


I WOULD LIKE TO TRY TO BE A TIH ARTIST

Shops you have worked at: Heralds and Gachapon. Worked at a few others as a guest like a million years ago.
Examples of your work: oldest x x x newest
How long does it take you to make a character? Four hours but generally a week at the most.
What is your availability currently like? Pretty much all the time atm though for aim and such it would be on Sun, Mon, and Thurs.
Please make AT LEAST one premade character sample of a "This is Halloween" student. If you choose to make more than one you can also make one Hunter as well, but if you are only submitting one it must be a student! Tribal Fire Demon Girl

exclaim BY SUBMITTING THIS FORM I HAVE AGREED THAT I HAVE READ ALL THE ARTIST RULES ABOVE AND THAT THE STAFF CAN USE ANY PREMADES I MAKE HERE AS OFFICIAL CHARACTERS, though the art credit will of course be mine. exclaim

Honeybii


Miliardo Kason

PostPosted: Wed Mar 14, 2012 10:49 pm


I am interested in becoming a GM!

Do I have any characters in this shop already?
Sammy Y2 undead and False Y1 Reaper
Do I gm/ art/ run any other shops currently? No
Do I have experience running past shops (ones that are not running right now) Nope :c
Are there any references I can use (other people) who can vouch for me? Nooooope
Please post EXAMPLES of work you have done either as a gm or active RPer with links. This can be from ANY shop.
Last Sighting of Shehk Strigoi
Grave and Gloom
Dangerous Minds
Broken Pawns
The Cracker Of Nuts

CREATIVE CONTENT: MAKING A PROFESSOR.
Quote:
Professor: Illuminari Ventus; Phantasmal Image Spirit
Class: Tracking and Hunting. The simple art of tracking another living creature out of sight and out of mind till you’re ready to extract the full amount of FEAR. Also seconds as a lesson in how not to be a noisy heavy footed oalf who would be spotted in a heartbeat.


CREATIVE CONTENT: FIRST CLASSROOM
Quote:

Tracking took place in a room just off from the gym, right down the hall pass the Horsemen Bathroom. It wasn’t as big as the gym, but it opened to the campus grounds As well as a very interesting hedge maze. Considering the nature of the course the room is slightly larger than other rooms, offering a semi-circle seating for students to view demonstrations in the middle of the room. Along the walls maps, bones, and random trophy’s littered the walls, on one side a series of training dummies where set up as well. By the front of the room a series of cabinets held all manner of moving spinning clicking devices. One was a cube that seemed to rotated and shuffled its sides all on its own. A divining top that never seems to stop spinning, all of this flanked a single wood desk massive in size and carved elegantly to look like it was made of bones.

Off to the side of the room was a rolling chalkboard, on it was two rows for students to fill out.


User Image - Blocked by "Display Image" Settings. Click to show.



Students knew the usual routine, show up to a class and fill out the board. No teacher is in sight, students where free to sign up then sit about the room exploring the random trinkets and items spread about till the teacher hopefully arrives….


OOC Instructions
Students should sign up to be in one of the two groups, if one is full then you don’t have a choice but to be in the other group so sign up quick! Post an image with your students name added in for others to edit, and put it with your RP post.

For the event two groups of students will be set up for a practice event to test just how good each of them is at trying to track a victim! Students will be put into pairs based on these lists before Not It students are sent into the hedge maze to hide. Each student will then roll a 1d20, the higher roller will win for this round.
-IT: Your roll determins how well you were at chasing and tracking your target inside the hedge maze, if you win then you’ve caught up and tagged your partner
-NOT IT: Your dice decides how well you hid, the higher you are the better you where at losing you’re partner in the maze or simply hiding.
-IF YOU TIE: Roll again and continue playing out how you’re students are handling the maze!

--- Few posts later…

A lone student sitting in the back suddenly got up walking towards the chalkboard, already it was full of names so she simply walked past it spinning about to face the class standing in front of the desk. One hand raised she would cough, getting everyone’s attention.

“It has come to my attention,” she started, her voice easily carrying through the room, “That the lot of you are poorly trained, unprepared, and completely ignorant to the world around you and how to take note of clear signs that something is amiss.” Her hands clasped behind her back she took another step changing into something else. “Really now, how many times must I fidget, cough, twitch, and generally act out before one of you suspects something is wrong that I might not have been some shy girl in the third row?” He sighed waving his hand dismissively.

“I suppose we should just move onto the lesson then.” He walked over to the board drawing lines matching each pair by their numbers. “You have ten minutes to sit down and meet your partner. Get to know them a bit, if you have a sense of smell, better hearing, you’ll need it for the class project.” He tapped the board again, “One of you will be hiding in the maze outside the class room, the other, will have to track and hunt them before tagging them with a touch of FEAR.”

He paused in his pacing past the board, “Well? What are you waiting for! Get paired up the clocks running!” He clapped twice before moving behind his desk pulling out a pile of papers to go over while the students prepared for the project.



CREATIVE CONTENT: OPEN CLASSROOM. Now that you have the teacher/staff member and subject, it's time to create an Open Classroom. Please see this thread for the template! Make sure it relates to your subject.

WELCOME TO THE HEDGE

You stand just at the edge of the hedge garden, just beside you stood a large glowing orb on a stone pedestal. All it took was one touch to initiate the test, the moment you touch the orb an illusion of Illuminari appeared with a slight bow. “I will enter the maze, after a minute you may follow. Come as close as you can and strike me with a bit of FEAR. If you don’t get caught, you pass.” With a casual wave the clone wandered into the maze taking a quick turn down one of the branching paths vanishing out of sight


The Rules

You enter into the maze a minute later, your student’s goal being to catch up and tag Illuminari’s clone. The only question now is where did he go? The maze is far from safe and not only must your student find him, but you have to avoid traps in the maze its self. After making a turn to follow Illuminari down the first bend the real work begins….


Round 1: Roll 1d6 to determine how you fare as you begin tracking after following Illuminari’s clone in the opening of the maze.

1: You thought you had the path, you followed the signs so far but the trail seems cold. You can’t find any fresh marks now then it hits you; you realize you’ve wasted you’re whole day following an old set of tracks! A voice laughs from farther in the maze as you shamefully pick your way back to start and head home.
(FAILURE: walk home in shame!)

2-3: Not even a minute into the maze you’ve gotten confused, even in your confusion though you make your way to the start before picking up the trail again with little wasted time. Roll again to try and pick up the trail!)

4: Everything is going well so far, you haven’t caught site of Illuminari’s clone, but the trail is fresh. You continue deeper into the maze weary of the traps that might be waiting for you. You think you hear a faint laugh farther ahead as you edge forward quietly avoiding an explosive rune hidden in the grass. (Move to Round 2.)

5: You sprint into the maze eager and excited to test your skills. You pick up the trail in a heartbeat all the signs making sense as you sprint forward. You turn the next hedge positive you’ll find Illuminari’s clone. Sure enough you spot him! Right at the same time you notice the explosive rune you’re standing on as Illuminari waved good-bye. It was a false trail and a trap! (FAILURE: You dissipate in a blast of magic as Illuminari shakes his head in shame at how foolish you were!)

6: You keep your wits about you as you slip into the maze, the trail for now is easily found and you spot the explosive rune trap down a fake path. No laughter seems to ring out ahead of you. Actually, you think you hear someone running quicker now! You move ahead to follow the noise, you’re getting closer! (SUCCESS! Skip to round 3!)

Round 2 Roll another 1d6 as you move carefully into round 2. The maze is thicker here and you see signs of stone and ruins among the bushes…

1-2: You’ve managed to avoid the first set of false trails and traps, you’ve followed the real path and the faint chuckles and strange sounds always lingering just ahead of you. The clone must be teasing you with the way it keeps chuckling, but you hear it louder now. Rounding the corner carefully you think you might have caught up to the laughter only finding a dead end, you turn around again to realize in your haste the path sealed up behind you! (FAILURE: Spend a few hours stuck in a hedge cage till Illuminari lets you out to go home!)

3-4:The laughter has faded, the trail almost just as quickly. Whatever progress you thought you just made seemed to be quickly fading as Illuminari seems to fade away deeper into the maze. It’s been a while too, you start to get sloppy not even trying to keep an eye out for traps, without warning a branch snaps in the bush a snare going off and dragging you into a bush tangling you up! (FAILURE: Illuminari takes pity and comes back to free you from his trap sending you home)

5-6: Keeping your wits about you, you move onward. The surroundings seeming to change as you near the heart of the maze. Less paths to choose from you realize you’re being funneled closer to the center as you ignored the side paths. (SUCCESS! Move to round 3.)

Round 3: You enter the heart of the maze at last: Ruins over grown seem to fill the center which is far larger than the outside ever implied. Roll 1d8

1-2: You wander into the ruins, the first thing you spot is Illuminari moving into the shadows of the ruins. You don’t hesitate at all as you rush after him. The moment you round the corner you realize you’ve found a dead end between two crumbling buildings. When you turn around you come face to face with… yourself?! Before you can escape the mirror image attacks and the world goes black… (FAILURE: Illuminari ambushed you as you! Wake up in the infirmary and try again next time!)

3-4: The ruins are vast, you creep inside not quite sure where the trail leads next. You pass through ruin after ruin to no avail. Every time you think you have the trail it dies as quickly as it started. Eventually you look up spotting Illuminari’s clone shaking his head in disproval from atop a ruin. With a wave of his hand the world turns blue and you wake up lying in bed having failed the hunt. (FAILURE: Illuminari was watching you flail about the whole time and finally sent you home)

5: You make it into the ruins, the trail is still hot and you move quickly, you know if you don’t you might not get another chance among these strange decaying buildings. Just ahead you spot Illuminari’s clone. Trying to be as quiet as you can you stalk him into the ruins of a larger building, everything seems to be going well when suddenly. He’s gone. The room echos with laughter as you realize you where played, he knew you were behind him the whole time! (FAILURE: Illuminari’s clone laughs mockingly as it vanishes leaving you a long walk of shame back to the dorms)

6: Those ruins would be the perfect place to hide you muse as you wander into the heart of the maze. You know Illuminari has to be here so you make your way carefully through the ruins checking for any sign of him. Eventually you catch sight of the Illusion! Slowly you stalk towards him, for once it seems as if he’s unaware! You got to make you’re move but at the last second you make a hint of sound causing the illusion to turn. Just as you dive out to tag him with FEAR the world seems to stop. Everything seems to rewind in slow motion leaving you back at the first turn in the maze…. (RETURN TO ROUND 1: Illuminari is impressed and while you have failed decided to let you have a second chance!)

7: The ruins are silent, the laughter from earlier in the chase is gone, replaced earlier on by the sound of frantic movement through the maze. Even now in the ruins you get the sense that Illuminari knows you’re there, but just like you have little idea of where he might be, he has no idea where you are. Creeping through the ruins you check for signs, not left with intent to trick you, but honest mistakes as the clone tries to move quicker to make distance. Eventually you spot your pray. Moving carefully you get just in range with your FEAR before he notices, he doesn’t have time to stop you from tagging him, but he tries his best to avoid you’re FEAR before you finally get him. After the brief encounter he simply nods half-heartedly at you in approval. (SUCCESS: You completed the exam! You weren’t outstanding as he caught on at the last moment, but for now you’ve passed the exam at least once)

8: You pay little attention to the ruins as you move, your mind is elsewhere, focusing hard on the important details. The way some foot prints seem to deliberate, how that stone was covering a trap. You pick your way past every trap left behind seeking the Illusion clone. When you finally catch up you realize he has no clue you’re nearby! As a matter of a fact it seems like he’s starting up another false trail. Creeping closer you wait letting him fall into the distraction of his task before you attack!

The clone turns and you finally catch a look of his face; he’s actually surprised! Your FEAR connects and the clone vanishes in a blink of blue light before appearing a few steps away dusting himself off where you struck him. “Well… that wasn’t what I expected…” (EPIC SUCCESS! You manage to catch the illusion off guard and strike him without him even realizing what happened! Illuminari’s clone passes you a note for bonus points in his next official class as well as approval for completing the course!)


exclaim I AGREE THAT BY SUBMITTING THIS I AM LETTING THE STAFF REVIEW MY FORM, and that they may also use my open classroom idea if they really like it okay exclaim
PostPosted: Thu Mar 15, 2012 10:24 am


I am interested in becoming a GM!

Do I have any characters in this shop already? Yes. Herryk (Y2), Lark (Y1) and Sasha (trainee).
Do I gm/ art/ run any other shops currently? I'm a co-owner/colorist of the B/C I/T Before the Thaw, and a part-time colorist at Dragonriders of Pern.
Do I have experience running past shops (ones that are not running right now) Yes.
Crocostyles
The Boundless (v 1.0)
The Wasteland
Are there any references I can use (other people) who can vouch for me? Christopher Johnson was co-owner & artist in all three of these shops.
Please post EXAMPLES of work you have done either as a gm or active RPer with links. This can be from ANY shop.
All of my SoA RP
Herryk's TiH RPs

CREATIVE CONTENT: MAKING A PROFESSOR.
Quote:
Professor Violet Fireclaw
(talked to Ravv about similarities in her Augury class, have this thing)
Borne from a fear of cats, cat toys, cat scratchers, laser pointers, cat hair and maybe a little bit of cat poop and litter boxes, Violet is not a "desu" catgirl. She is actually a little terrifying. Strict, for certain. At first glance, one might not thing of Violet as a being who believes in divination and all that it entails. There is one thing for certain about Professor Fireclaw - she is very good at what she does. Okay, two things. She does not tolerate stupidity. Fine, three things.

She has a weakness for catnip. It's medicinal, okay?!

Class Topic: Divination
Divination, or as they call it on the streets 'fortune telling' (a term the Professor uses loosely) is a systematic method with which to organize what appear to be disjointed, random facets of existence such that they provide insight into a problem at hand (hello, Wikipedia!). Violet is a master of many different types of Divination. For example:

  • interpreting patterns by burning various things. This is broadly known as pyromancy.
  • locating water below ground by use of FEAR radiation. This is known as dowsing.
  • seeking patterns in various transparent/reflective mediums such as mirrors, or crystals. This is known as scrying.
  • reading tea leaves/coffee grounds/catnip (made that up, hah!), known as tasseography, or tasseomancy.


The list could go on and on. Seriously.


CREATIVE CONTENT: FIRST CLASSROOM
Quote:
Divination 101: Scrying
The room is dark though an obscene amount of candles burn bright throughout the room, flames flickering in a myriad of colors. The room is littered with shelves. Jars of various bits bits and pieces mingle with thick, dusty tomes. All manners of mortar and pestle are strewn about the shelves as well. Front and center rests a wide, heavy wooden table. On the corner of the table rests a giant fishbowl, round and stout, filled to the brim with various fuzzy mice, jingling balls, bits of string and feather.

Next to the fishbowl is a small blackboard.

User Image - Blocked by "Display Image" Settings. Click to show.


The basket next to the chalkboard contains a variety of small, crystal-clear glass balls. They appear very fragile, and any attentive student would notice the shards of glass that litter the floor of the classroom. Was someone careless?

Quote:
OOC: Roll a 4-sided dice.
If you roll a 1: You make it back to your desk, crystal ball intact.
If you roll a 2: You make it back to your desk, but the ball rolls onto the floor. It does not break but it does crack. You may reroll for another ball, or keep this now-flawed crystal ball.
If you roll a 3: You drop the crystal on the floor. It both cracks and becomes somewhat opaque and discolored. You may reroll for another ball, or keep this now-flawed crystal ball.
If you roll a 4: You drop the crystal on the floor. It shatters. Try again.


A short time after the last student obtains their crystal ball, Professor Fireclaw makes her appearance. She removes the wire-rimmed glasses that were perched upon her nose and cleans them briefly with the hem of her shirt before replacing them. Once finished, the Professor peers around the room with eerie green eyes.

"Problem solving. It is... not simple. Today, I am going to offer you an alternative way to see things that are not obvious. It is very lightly magic-based, as one might be led to believe. It is also simply," she pauses, as if divulging a great secret, "being observant." Cryptic, and there are probably a few students wondering what in sweet Sally's name the Professor is talking about. They needn't worry.

"Today we will perform an exercise in Scrying. This is, of course, divination through looking. With your eyes. Seeing more than what is actually there." She reaches into her fishbowl and grasps a furry little mouse, squeezing it almost therapeutically before she begins to pace.

"This will be an experiment between partners. I will pair you up, and you will each be given a task. Once the first half of the exercise has been completed, you will switch with your partner and perform the second half of the exercise, which is also the first half." She narrows her eyes at the class, daring anyone to ask a question.

Quote:
PAIRING UP LIST


"Those marked with a star will think of a number. Any number. Those marked with an 'x' will use their crystal ball as a scrying device. I see a few of you have dropped your crystal. Will this help you, or hinder you?" She removes her glasses.

"Time will only tell."

Cue dramatic music.

Quote:
OOC Mechanics for those doing the scrying: Roll one four-sided dice.
The dice determines how accurately your student uses their scrying crystal.
If you roll a 1: You are so, so off.
If you roll a 2: You're not very accurate. More than three numbers off.
If you roll a 3: You're pretty close. One to two numbers off.
If you roll a 4: Spot on! Have you done this before?

OOC Mechanics for those thinking of a number: Roll one 100-sided dice.
This is the number you are thinking of.


Please quote your partner so they don't have to swim through an ocean of dice-rolling!

Roleplay out "scrying" the number. Depending on the 4-sided dice, adjust your student's guess. If you have kept a ball that is cracked, you are free to use it as either hindering the scrying, or helping the scrying.

Once the scrying is finished, switch roles.


After everyone involved has had a chance to apply themselves to either role, the Professor leans up against the rather large table-desk once more.

"Your homework will be done with the partner of your choice - and preferably with someone not here in class today." She starts to pass out the assignment, working her way through the room before she makes her way back to the front.

"The instructions are quite simple. Simply hone your scrying skills by employing what you have learned here today. Assignments are due in one week, yes, a report must be written. Class is dismissed."

Quote:
Homework OOC:
Your student needs a partner for this homework. The object is to use the crystal on your student's partner in an attempt to seek details of their past, stories of their present, or tales of their future.

Dice Mechanics:
When your student makes a statement, roll a 20-sided dice. This will determine your student's 'clarity' when using the crystal to scry. The objective of this exercise is to make five observations of your partner - past, present or future. You may roleplay this out however you like.

Rolling 1-4: A very vague observation.
(i.e. I see something small in your future).
Rolling 5-9: Still vague, with one descriptor.
(i.e. I see a minipet in your future).
Rolling 10-13: Kind of vague, with two descriptors.
(i.e. I see a four-legged minipet in your future).
Rolling 14-17: Almost precise, with three descriptors.
(i.e. I see a four-legged minipet with a long bushy tail in your future).
Rolling a 18-20: A very precise observation. Be as descriptive as you want.
(i.e.I see you hugging a brown, four-legged minipet with a long bushy tail).

When five statements have been made and noted on the report, RP your student dropping the assignment off in the Professor's class.


CREATIVE CONTENT: OPEN CLASSROOM.
Quote:
[img goes here]


NAME OF CLASS: Centering your Center
PROFESSOR NAME: Professor Violet Fireclaw

GENERAL INFORMATION: Professor Fireclaw encourages those who use magic, hexes or spells to attend this class. She also encourages those who are interested in achieving mental clarity to attend this class. She also encourages those skilled at arts and crafts to attend this class... multiple times.

MECHANICS:
Today you will be centering your center in order to achieve maximum mental clarity. How?

By making cat toys.

While blindfolded.

Approach the large table. There seems to be three separate boxes. One filled with frivolous bits, another with dangly pieces, and the third with bonding agents, like glue and staplers.

Oh, and catnip. Lots of catnip.

Round 1: Gathering Supplies
Roll 3 6-sided dice.
Match each dice to the corresponding supply.
First dice / second dice / third dice

1. A piece of leather / a long strip of plastic / a stapler
2. Five multicolored feathers / an electrical cord / a glue gun
3. Four bits of string / a shoelace / some tape
4. A jingling bell / some ribbon / adhesive snaps
5. Some foxfire fur / a long string / a small sewing kit
6. Catnip in a sachel / Catnip-infused string / Catnip buttons

Be certain to grab some scissors and then have a seat. Please apply your blindfold.

Next, you will use the supplies you've gathered to blindly create a cat toy. For uh... the Professor's minipets. Yeah. Not for the Professor, but for her minipets.

Round 2: Creative Crafting To Center Your Center
Roll 1 12-sided dice.

  1. Your bonding agent slips free. Everything falls apart. Fail. You must start the course again.
  2. Your blindfold droops just a little and for a split second in time you can see what you're doing. Pass to the next round.
  3. Your Center seems pretty Centered. Your toy is blatant proof of that. Pass to the next round.
  4. Your dangly piece seems to have broken. Your toy... she break. Fail. You must start the course again.
  5. The frivolous bit connects to the dangly piece. Presto! Pass to the next round.
  6. Your bonding agent holds firm... for now. You're feeling pretty centered. Pretty clear. Pass to the next round.
  7. You are feeling... so... Centered. Is this real life? Pass to the next round.
  8. You run with scissors. Tsk, tsk, tsk. Fail. You must start the course again.
  9. Your toy is a masterpiece. It came together with little effort. So beautifully crafted, one might suspect you have x-ray vision. Pass to the next round.
  10. Your toy is ...wobbly, at best, but it seems to hold together well enough. Pass to the next round.
  11. A flurry of snips, clips and bits. Look at you go. Pass to the next round.
  12. You accidentally secure your project to the table. Fail. You must start the course again.


If you've made it this far, you've made it to the last and final round. Congratulations. Now it's time to remove your blindfold. Step away from the table.

Lets test that toy out, shall we? Just to see how Centered you are.

User Image
Don't hate on my Crayola Pipsqueaks Skinnies, okay?


A curtain magically opens in the rear of the room, giving way to a giant brown cat. Enormous. Easily ten times the size of a normal feline. The cat looks suspiciously familiar, and thankfully for you it appears to be taking a nap.

A catnap.

Round 3: Clarity and You: That's a Huuuuge Cat.
Roll 1 6-sided dice.

1. You throw the giant feline the toy you've painstakingly crafted. It decides you look like more fun, and chases you from the classroom. Fail.
2. After throwing the toy, the giant monster-cat seems to fall back to sleep. I wouldn't call this a success... or a fail. Maybe you should try again. Reroll.
3. The giant mountain of muscle and fur seems to take an instant liking to your toy. Very well done! You may now slowly back away from the feline. Pass.
4. The feline hefts up its considerable bulk, turns an about face and presents you with its backside. It does not seem at all impressed. Fail.
5. The toy is soon covered in cat drool, puncture marks and fur. Your Center is so Centered it hurts. Congratulations! Pass.
6. The cat seems more interested in grooming itself than your toy. Reroll.

Bonus Mechanics
If catnip is a component of your toy and you fail on your first roll, you may roll one extra time. (If your second roll is a fail, you fail).
If catnip is two components of your toy and you fail on your first roll, you may roll two extra times. (If these two rolls are fails, you fail).
If catnip is a three components of your toy and you fail on your first roll, you may roll three extra times. (If these three rolls are fails... well, maybe you need to work on centering yourself. You fail).

You Successfully Pass This Class When
You have completed the third round.


exclaim I AGREE THAT BY SUBMITTING THIS I AM LETTING THE STAFF REVIEW MY FORM, and that they may also use my open classroom idea if they really like it okay exclaim

bipolar bee

Alien Kitten

12,975 Points
  • Team Jacob 100
  • Cool Cat 500
  • Cat Fancier 100

revenant aria

PostPosted: Thu Mar 15, 2012 4:42 pm


I WOULD LIKE TO TRY TO BE A TIH MINIS ARTIST

Shops you have worked at: None ;;
Examples of your work: LINKS HERE
How long does it take you to make a 3 stage "minipet"? one-two days! Or less XD Give or take!
What is your availability currently like? MOST OF THE TIME I AM ON AIM <3
Please make AT LEAST one sample three stage minipet, from egg, baby, to adult stage. Feel free to make a few alt colours as well.

Tales of the abyss liger and wip

exclaim BY SUBMITTING THIS FORM I HAVE AGREED THAT I HAVE READ ALL THE ARTIST RULES ABOVE AND THAT THE STAFF CAN USE ANY PREMADES I MAKE HERE AS OFFICIAL MINIPETS, though the art credit will of course be mine. exclaim
PostPosted: Sat Mar 17, 2012 9:28 am


I am interested in becoming a GM!

Do I have any characters in this shop already? Yes - Genevieve
Do I gm/ art/ run any other shops currently? Nope!
Do I have experience running past shops (ones that are not running right now) Nada. I’ve worked IRL management jobs before though, if that counts for anything.
Are there any references I can use (other people) who can vouch for me? None.
Please post EXAMPLES of work you have done either as a gm or active RPer with links. This can be from ANY shop. Trial of War Team Thread Save the School Solo Coffee Date Journal (TiH is the only shop I've ever actively RP'ed in)

CREATIVE CONTENT: MAKING A PROFESSOR.

Quote:
Prof. Devaan Caan (Devon Cane) – Hippogriff
Area of Study: Alchemy

Devaan is a quiet, noble man who carries himself with the grace of a prince and the sharpness of an eagle. An attitude of respect is needed when approaching the professor, or he wills simply walk away. There are rumors that if approached as someone of lower standing, he will shift and attack; but those are just rumors, right?

Also, don’t touch the shrooms.



CREATIVE CONTENT: FIRST CLASSROOM.

Class Title: Beginner’s Alchemy

PHASE ONE
Over the week the Ickycom had been announcing that a new professor was to have their first class on the front lawn of the Reaper dorms, at 8 AM, with a lenience period of five minutes. On arrival, students would find the professor standing off to the side of a large, intricate circle. It was similar to a summoning circle, and could be easily mistaken as one if the viewer’s eyes were untrained. Those familiar with Alchemy, however, would recognize it as a transmutation circle.

”Good morning, students. My name is Devaan Caan, but you will call me Professor Caan. Perhaps, when you and I reach a mutual level of respect, we can move on to a first name basis. Today, as most of you know, is my first day of official teaching at Amity. My class will not be a blow off class, nor will it be a class that requires you to stay up all night to finish the homework. If you put effort into this class, I promise that you will come away with new skills that can prove quite effective in a pinch.” The Hippogriff coughed lightly into his gloved hand, before motioning to the circle like a presenter. “This is a transmutation circle. We will be using it to create your course curriculum. You will need paper, ink, and leather. However, you cannot use these actual materials; you must find and bring ten of the source of the required items. You have one hour. Good luck.”

Mechanics:
Players are given one OOC day to collect materials by rolling as many 2D4 as needed. The first die is the material found, the second die is the quantity of the material found.

Second Die Results
1 – Large sticks to make Paper
2- An octopus/squid mini for Ink
3 – Any mammalian mini for Leather
4 – You found nothing!



PHASE TWO
Once the students had returned and set their source materials in the circle, Professor Caan cleared his throat and began to speak. “Very good, my students; I’m sure you’ll all make fine alchemists someday. The lessons to be learned here are hard work, and the necessity of using base source materials. Hard work, as we know, produces the most worthwhile results. Source materials, as any alchemist will tell you, produce the finest results. If you add those two together, then your product will be worthwhile and fine – a desirable product.” Again, the professor coughed into his hand. “However, there are also a few small details to know when using source materials. You do get the desired product, but you may also receive an undesired by product…” He left the sentence hang for a while, before kneeling and placing his hands on the circle.

“Now, since I know how to properly pump my FEAR into a transmutation circle this big, I’ll be doing most of the channeling and transforming. You will be placing your hands on the ingredients themselves, and channeling your FEAR into them. Again, depending on your skill and your ingredients, you may receive some… byproducts.”

Mechanics:
Players will have one day to roll a 2d4. The first die tells if you created a byproduct, the second die will determine the type of byproduct.

First Die Results
1,2,4 – Byproduct
3 – No byproduct

Second Die Results
1 – A pile of colorful ashes
2 – A vicious looking flower
3 - A sea blue seed
4 - OH DEAR JACK WHAT IN THE NAME OF SALLY-?


PHASE THREE
The circle blazed a hot white blue, seemingly blazing with FEAR and raw power. It lasted all of one second, but would burn itself into the retinas of the students for at least a few minutes. Once they were able to see again, the students would notice that the circle was gone, and there was a book in front of each of them, along with a byproduct for some.

Professor Caan was standing, hands clasped behind his back. “Your homework is to read the chapter called “Byproducts and You.” Bring me back a short handwritten report on what you did with your byproduct. Thank you for your time; class is dismissed.” The professor turned on his heel, spread his great wings, and flew off into the distance.

Each student would find “If you have any questions, my office is at the top of the tallest tower of the school” scrawled in elegant on the inside of their book covers.

Homework


Byproducts and You

A byproduct is one of the few unfortunate consequences of using source materials as ingredients for an alchemic recipe. These byproducts are not entirely useless, and can be very useful in some cases!

There are four types of Byproducts: Waste, Life, Material, and Abomination.

Examples of waste are: ashes, bits of ingredients, ooze, or anything unidentifiable.

Examples of life are: flowers, seeds, minis, or anything that requires something to sustain it.

Examples of a material are: coal, copper, iron, mythril, etc. Anything that isn’t waste and does not require sustenance is material.

Examples of an abomination: When you see it, you will know.

Waste can sometimes be used in other recipes, or can be disposed of. Only dispose of waste if you are sure that it cannot be used to make something new. To dispose of waste, channel a bit of your FEAR into it.

Life is rarely used in recipes. Just use it for your enjoyment! Do not dispose of life.

Material byproducts are highly valued by all alchemists, as they are used in all recipes. You’d be a fool to dispose of a material.

Abominations byproducts are to be thrown into the school furnace. Do not keep them, and DO NOT FEED THEM.


Players will have one week to write a 500-800 word solo about reading the chapter, their reaction to it, and what they did with their new knowledge. Solos are to be dropped off in Professor Caan’s office.


CREATIVE CONTENT: OPEN CLASSROOM

Quote:
NAME OF CLASS Experimental Alchemy

PROFESSOR NAME: Devaan Caan

General Information: In Experimental Alchemy, students will be provided with ingredients to experiment with. The ultimate goal is to create a successful recipe, and product in turn. Though, something is to be said about learning how something is not made.


The Course: The Alchemy lab is what appears to be a smaller crypt in the school’s tomb yard, whitewashed and marked with a single transmutation circle. Once one steps inside, they will find that a marble stairwell immediately leads down into a dark corridor. Upon exit of the corridor, one will find the spacious lab itself; many marble tables with unique transmutation circles carved into their surfaces line the walls, while four marble chests stood in the center of the room. Each chest contains an assortment of minipets, ores/minerals, and plant life. Bags of spices (myrrh, frankincense, frost salts, etc) can be found behind the chests. Professor Caan can be seen experimenting in his own personal lab through a window that he’s taped instructions to.

LETTER FROM PROF. CAAN
Dear Students,

All basic recipes require at least three ingredients. Choose three of the provided items, set them on the work table, and put your FEAR into the circles; don’t worry about not putting the proper amount of FEAR into the circles, they are designed to take only what is necessary. Document your results on the parchment that’s been taped to the bottom of your table. Make sure to put the parchment back!

Sincerely,
Professor D. Caan

P.S. If your byproducts are either life or material, please place them in the chest. Waste can be disposed of if so desired. Kill all abominations.



Mechanics -
PHASE ONE – Roll a 3d4 to determine the ingredients your character chooses, and write a corresponding RP post.

Die Results
1 – Minipet
2 – Plant life
3 - Mineral/Ore
4 – Spices

PHASE TWO – Roll a 3d4 to determine success, if there were byproducts, and what kind of byproducts they were. Write a corresponding RP post.

Die One
1,4 – Success
2,3 – Failure

Die Two
1,2,4 – Byproducts produced
3 – No byproducts

Die Three
1 – Waste
2 – Life
3 – Material
4 – Abomination

PHASE THREE – Do your write up! Record your ingredients, if the combination was successful, and what byproducts your produced - if any. After this, you’re free to leave. You MAY keep your byproducts, but there will be consequences to taking certain things (Abominations).


YOU HAVE PASSED THIS COURSE WHEN
You have rolled the right combination of dice to get a successful recipe, with no byproducts.


exclaim I AGREE THAT BY SUBMITTING THIS I AM LETTING THE STAFF REVIEW MY FORM, and that they may also use my open classroom idea if they really like it okay exclaim

Carhop Cavalier

Familiar Teenager


Saliru

Cluttered Hunter

PostPosted: Sat Mar 17, 2012 7:50 pm


I WOULD LIKE TO TRY TO BE A TIH MINIS ARTIST

Shops you have worked at: N/A
Examples of your work: http://riyoku.deviantart.com/
How long does it take you to make a 3 stage "minipet"? 2hrs
What is your availability currently like? Mostly evenings(EST), Fri - Sun is clear
Minipet Samples:
Regalia Stage1 - Regalia Crown
Regalia Stage2 - Regalia Cub - Red Alt
Regalia Stage3 - Regalia - Red Alt

Jelly Beetle Stage1 - Pickle - Dream - Contract
Jelly Beetle Stage2 - Pickle - Dream - Contract
Jelly Beetle Stage3 - Pickle - Dream - Contract

exclaim BY SUBMITTING THIS FORM I HAVE AGREED THAT I HAVE READ ALL THE ARTIST RULES ABOVE AND THAT THE STAFF CAN USE ANY PREMADES I MAKE HERE AS OFFICIAL MINIPETS, though the art credit will of course be mine. exclaim
PostPosted: Sat Mar 17, 2012 8:12 pm


I am interested in becoming a GM!

Do I have any characters in this shop already? Bix (Intermediate Hunter Trainee) & Ulmuka (Y1 student)
Do I gm/ art/ run any other shops currently? No
Do I have experience running past shops (ones that are not running right now) Any shops that I ran myself were at least .... 5 years ago. Scene Boys & The Chosen. Oh so long ago *tear* I have been an active B&C player since 2003.
Are there any references I can use (other people) who can vouch for me? Chobi_chocobo will vouch for me. <3
Please post EXAMPLES of work you have done either as a gm or active RPer with links. This can be from ANY shop.
Full journal for Bloodstone from Shadow Fiends - Contains SOLOS, links to RP, and previous journal
Solo journey for Alejandro from Legend of the Tale - Several contiguous posts
Bix's Weapon Solo - A personal favorite of mine

CREATIVE CONTENT: MAKING A PROFESSOR.

PROFESSOR: Dr. Darius Taharqa -- He's oddly rotund for a mummy. He's loud and passionate about History and making sure students know about the world they've come from. He prefers to be called Professor Taharqa rather than Darius, even by the other faculty. Unfortunately this guy is just lousy with curses. Was he a mummy upon whom curses were placed? Was he cursed into being a mummy? IT IS A MYSTERY WE WILL NEVER KNOW. Don't cross him though.. for fear of the MUMMY'S CUUUUUURSE! He's very personable, a bit older than some of the other teachers, and looks like a smattered mix of Mummy meets English-Academic-Adventurer.
SUBJECT: Halloween History & Social Studies -- Teaching students about the history of Halloween and it's many unique cultures. Hoping to open them up to the many species around them by learning about one another.

** Author's note: I hope to be able to work with other mods who have made rough halloween history timeline and fill it in with awesome little historical facts, notable figures & wars or conflicts (because I love developing cultural histories XD). Nothing too rigid and nothing forced. Just a slow progression of fun facts. Also hoping to have this class help current players refine their species cultural details and get them out there in canon. A lot of players have made up very cool clans, communities, tribes, etc and not many people know about them! This would also help questers who hope to use a species that's already used in-canon. **


CREATIVE CONTENT: FIRST CLASSROOM.

The History classroom is on lowest possible floor of the building. Though the hallways down that low are usually dank, musty and covered in slime, your student enters a rather dry and brightly lit room. The walls are beige stone and sand seems to blow across the floor in a light coating by a mysterious breeze. There is a chalkboard in the front of the room behind a large wooden desk covered in books, scrolls, quills and other miscellany. The back wall is covered in a carved egyptian style relief depicted various famous moments in Halloween history. The floor in front of that wall is scratched up. Hmmm....
As a whole the room looks like an college library met up with a museum and then stuffed themselves inside of an eqyptian tomb. There are glass cases containing strange artifacts from all over Halloween as well as several sarcophagi leaned against the walls. Everything that isn't a desk or a book has a white card in front of it on which has written in bold black ink, 'DO NOT TOUCH'. Do you dare disobey the teacher's wishes?

Quote:
** OH NO! You've touched an artifact which was clearly labelled 'DO NOT TOUCH!'. A loud voice booms across the room. "CUUUUUUUUUUUURSE!!"
It's hard to tell where the voice came from, one of the sarcophagi perhaps?

** Please roll 1d6 and check your results ! You've gotten a mummy curse! You also find that as a side effect you are unable to near any of the other arifacts or cases, as if you are naturally repelled. Your curse lasts 24 IC hours (but your student doesn't know this). You may as well just sit down and wait for the teacher to show up.**

1. Thieves Curse! Your hands have disappeared... sort of. Because of your wandering fingers your hands are now flickering in and out of existence. Have fun doing school work when your fingers only stay corporeal for a minute at the most!
2. Curse of Boils! You've contracted a curse of boils. If you are a male student you will find yourself covered in large puss filled boils. If you are a ghoul you will find that you are now a boil... with boils. WHAT A TWEEST.
3. Curse of Frogs! For some strange reason frogs are now just dropping out of your pantlegs or skirt. Where are they coming from? How did so many frogs get in your pants? Oh yeah, these frogs are very noisy.
4. Curse of the Firstborn! Nothing seems to happen... to you. Your favorite minipet has been turned to stone!!
5. Ahhh! Real Butterflies! You begin to smell like a beautiful spring meadow from the human world and a swarm of beautiful butterflies flutters around you all day. Happy, cheery, brightly colored butterflies.
6. Dust to Dust There's a flash of light! Your fingertips have dried up like a mummy's. Any food item you touch immediately turns to dust. If you really want to eat the dust you can though...


Before he even arrives you can hear him coming. There's moaaaaning, a draaagging noise, the sound of scraping on stone. The moaning becomes louder until it sounds as if it is right in the room with you and then it stops. A booming cough, like air being blown into the top of a dusty vase, and finally one of the sarcophagi swings open and before you see him there's a hearty laugh with an unnatural reverberation. Professor Taharqa seems to barrel out of tomb and if you look behind him you can see that the sarcophagus was merely an elaborate door to a torch lit hall that winds away behind him. A large corrividus with pink markings flutters in behind him and lands on what is clearly it's own designated perch.

"GOOD MORNING! Afternoon? Is it afternoon already? HAHA!" A bandaged hand slams the lid shut, shaking every delicate object in the room but surprisingly, nothing tips or falls. "WELL WELL." He is the strangest mummy you've ever seen. The first thing you notice is that he can't seem to decide what sort of style he likes. And he's fat. Were mummies supposed to be fat? A brown fedora is tilted back over the bandaged head and he wears a battered looking brown bomber jacket open to reveal a body that is nothing but glowing bandages. He wears a wide egyptian style neck collar encrusted with brightly colored stones and the traditional shendyt on his lower body. His face was mostly unremarkable for a mummy. It was wrapped in bandages but instead of seeing emaciated flesh between his bandages there was only a faint pink glow. "Just a few preliminary comments before I get into this thing... DO NOT TOUCH. See all this stuff? DON'T TOUCH IT. Cricket can't help you if you do. I've been cursing snots since before your nurse EVEN CAME OUT OF HER COCOON!" Did cricket come out of a cocoon? Didn't scarelings come from pumpkins? Was he just making stuff up? Class should definitely be interesting.

"Welcome to Halloween History and Social Studies. It's time for all you kiddies to learn about where you came from. I understand there's a real poor level of education about Halloween history. Sure it's easy to throw the word Jack around BUT," the Professor's voice boomed, the loudest teacher around it seemed, and reverberated unnaturally. "DO. YOU. UNDERSTAND. THE MEANING?" His large fist punded the desk in emphasis of every word.

"YOU CANNOT UNDERSTAND FEAR UNTIL YOU UNDERSTAND WHERE YOU COME FROM!" He was pacing, one arm behind his back as he bellowed towards the ceiling. It was like he was on stage for all of them. "So." His voice dropped back to a trembling 'regular volume'. "We are going to start by getting to know one another. Pair up with someone you don't know. SOMEONE YOU DON'T KNOW." He bellowed and stared directly at two snots, clearly friends, who were elbowing each other and snickering. "I'll hand out some work sheets and I want you to each fill one out completely. YOU WILL BE INTERVIEWING YOUR PARTNER!" He belted out. "It's only the first activity of the day so we'll take it slow."

Classroom Activity!
Professor Taharqa has given you a handout! It was blank when he handed it to you but upon touching it, it seemed to spring to life, script scrolling across the page as if being written in front of your eyes. Unbeknownest to you, some of the professor's curses have seeped into the pages.

The Professor has taken a seat at his desk, put his feet up, and after a few moments begins snoring loudly. His corrividus seems to be surprisingly aware. It stares at every student who looks ready to do anything out of line.

** Roll 1d6 to find out what the curse has done to your worksheet! RP out the results with your partner. **

** Feel free to try to wake the Professor if you have a problem with your questionaire or you have any questions! Please quote me if you'd like to interact with him. There's no telling if he's even aware of what's happened to the work sheets. But do you want to chance waking him? **


1 - Seems like the you got the real worksheet. Please interview your classmate.
2 - You definitely have a questionaire but it seems to be a speed dating questionaire from Scarentines Day...
3 - Seems like the you got the real worksheet. Please interview your classmate.
4 - Your worksheet looks like a medical questionaire. WEIRD.
5 - Your worksheet seems to be vague but may be about Professor Taharqa. Uhh...
6 - Your sheet scrolls with weird symbols and static. You swipe at it with your hand, curious as to what could have caused it. When you wipe, all the writing disappears. ** ROLL AGAIN **


ROLL 1 OR 3
1. Name.
2. Species.
3. Describe your household dynamic. Ex: How many family members, who are they, jobs, etc. If not blood related, please explain.
4. Please describe the area of Halloween from which you come.
5. Who is your favorite family member and why?
6. Describe something unique about you, species specific, that many people may not know.
7. Describe your species in 5 words.
8. Please describe any notable history or quirks passed down in your family/tribe/clan/pack/coven/commune/etc. This can be a notable figure, interesting story or legend, funny event, etc. If you cannot remember or have no story, please note.


ROLL 2

1. Name
2. Sexual Preference.
3. Please describe your dream date.
4. Would you like scarelings some day?
5. Where do you see yourself in 5 years?
6. What traits are you looking for in a mate?
7. Do you believe in love at first scare?


ROLL 4

1. Name.
2. Species.
3. Please describe your medical problem.
4. Does it turn red when you touch it?
5. Have you lost any limbs, tentacles, or appendages of any kind? EX: If patchwork, only list unusual detachments.
6. Is there an unusual puss or plasma around/on/in the affected area?
7. Have you eaten or ingested any strange objects or fluids in the last 24 hours?
8. Have you been present for the creation of any life in the last 24 hours? EX: Raisings, reanimations, births, scientific lab accidents, etc.
9. Have you participated in any sexual activity in the last 24 hours?
10. Did you consult a mad scientist before coming to this healer? This is for our own records. Thank you.


ROLL 5

1. Name.
2. Do you like mummies?
3. Do you feel the need to touch things that are labelled 'DO NOT TOUCH'?
4. Does sand or dust bother you?
5. Are you attracted to older men?
6. Would you like to travel Halloween and explore never before seen, highly dangerous, locations with a mummy who would be your life partner?
7. How do you feel about larger men?
8. Could you support your spouse through the often messy discomfort and inconvenience of curses?
9. Do you like pina coladas and getting caught in the rain?


After some significant amount of time the reverberating snores seem to come to a head, escalating in volume and intensity until the Professor snorts himself awake. He jerks in his chair, almost falling on his back, and his bandaged hands scramble to grab onto the edge of his desk to keep himself upright. As if to cover his foible, he pushes himself violently into a standing position.

"AHEM-HEMHEM-HEM." His fedora, which had fallen off in his scrambling, was picked up and tossed without looking. Amazingly it landed on a hat rack with expert accuracy. "Class is almost over. HOMEWORK." The mummy picked up an ornate wooden box and walked around his desk to join the seated students. "Everyone pick a slip from the box. On it will be a species. You are to go out and interview someone you DON'T KNOW," his glowing eyes scanned the students accusingly, "who fits that species qualification. You may choose your own line of questioning. Please hand in the interviews to me in my office."

Homework
Interviews may be handed in as a summarizing essay or in classic interview format. Whichever your student prefers.

Essay Ex:
Silent Bob is a ghost who I met in the ghost dorms. Because I drew 'ghost' from the box I headed there first. He wasn't eager to share, even after I said it was for a class but after I followed him for an hour, he finally gave in...

Interview Ex:
Q: Hi Silent Bob. We've never met, correct? I just want to make sure the Professor knows.
A: Do I have to do this? No we haven't met. In fact you've been following me for an hour and it's been pretty awful..



CREATIVE CONTENT: OPEN CLASSROOM.

THE TOMB OF KING DRUTTENKHAMUN

**OOC Note: I'd like the tomb to grant some sort of 'Lore' bonus. Students knowledge of different species and history grants them a roll bonus of some kind in battle (+1 to the dice?)**

Unbeknownst to most students there are many mysterious, dark and often slimy catacombs underneath Amityville. One of these many passages is the booby trapped tomb of King Druttenkhamun, a rather eccentric old mummy who was obsessed with Halloween history and a bit enamored with druttens. In fact he changed his own name to reflect his love for the multi-legged minipets. You've only heard rumors about the tomb from older students talking in the halls, but you found out that the first place to start looking was Professor Taharqa's classroom.

You find yourself drawn to the large circular carving at the back of the room. The floor in front of it is scratched as it were really a door, but it seems you'll have to find a way to open it before you can access the tomb itself. The carving depicts various stages of Jack Skellington's life except they seem to be out of order (also 'this version' of Zero seems to be a white drutten with a glowing nose). It seems that the tiles are removable. Perhaps you should put them in the proper order?

THE DOOR

Roll 1d6 until you get the door open or run out of HP. Roleplay out your results.

1. Congrats you got it correct! The wall cracks open to reveal a torch lit tunnel. Be careful, that first step down is a doozy!
2. Congrats you got it correct! The wall cracks open to reveal a torch lit tunnel. Unfortunately you didn't look where you were walking and fell down the first step, rolling all the way down the passage to the bottom. It's a doozy! -5 HP and continue to next room.
3. Before you even touch the wall you step on a floor panel that gives under your foot. It clicks. A TRAP! Several darts shoot out of Zero-Drutten's eyes. -3 HP and roll again.
4. Oopsy! You put them in the wrong order. Zero-Drutten shoots a lazer beam out of it's frickin head. -4 HP and roll again.
5. Oopsy! You got it wrong and you drop one of the tablets on your foot. -2 HP and roll again.
6. Well you thought you got it right.. the door began to open but when you tried to step through, it snapped shut on your leg. OUCH! A sinister laughter is heard behind the wall. Seems the tomb has a cruel sense of humor. -5 HP and roll again.


Congratulations! You now have access to King Druttenkhamun's tomb!
**OOC Note: Once you have accessed the tomb, you may skip the door stage for all re-tries**


Whether by tumbling or walking, you've reached the end of the passage. If you managed to get a good look at the walls you see carvings and paintings depicting various conflicts in Halloween history. Wars and battles were not very common in their world's history but occasional disputes were depicted between demons and 'lower races' as well as several gnome rebellions, though the gnomes depicted seemed to be fighting each other more than anyone else. Every now and then you see herds of druttens used in the fights. Could this be true? Were druttens this important to Halloween history? Or was King Druttenkhamun just very bias?

As you pass through a doorway it slams behind you. You enter a round chamber with nothing on the walls but the stylized faces of druttens. Each has a gaping mouth hole and gems for eyes. Theres a door opposite you with words carved into it.

"What really turned the tide for Red-Hat Gnome Rebellion of 1996?" You read it aloud. As if hearing your words a soft clicking begins to sound like a countdown.

THE WAR ROOM
Roll 1d6 and roleplay out your results.

1- You think that the clicking is probably some sort of trap you've triggered. You reach inside of one of the drutten's mouths in an attempt to disable it. Turns out the clicking was just ignition sparks! Fire shoots out of the mouth at you!-10 HP and roll again.
2 or 3- You aren't fool. You scream "DRUTTENS!" and the door slides open. Continue to next room.
4- You tried to use any other answer. Flames shoot out of the drutten heads. You're singed but still alive! -5 HP and roll again.
5- You decide that questions are stupid. The door has a small gap, big enough for your fingers, under it. Why not just lift the thing? It's not as heavy as you thought! You push it upwards and dive underneath. Your leg gets caught and the door slams down! -5 HP but continue to the next room!
6- You like the look of those gems! You grab one and rip it out of the wall. It turns into a pumpkin pill in your hand. It's a small one but it's better than nothing. +2 HP and roll again.


The room you find youself in is much smaller. It's filled with small sarcophagi, all druttens. These must have been the King's pets all joining him in the afterlife! What devotion! There are bones of all species littering the floor. A spooky voice booms from the very walls.

"THE DRUTTENS HOLD THE KEY TO MY HEART AND MY GREATEST TREASURE."

Did someone say treasure? The far wall was completely smooth except for a very obvious keyhole. There is no door outlined and no obvious way out except for this keyhole. Seems you have to find the key! But where do you start? There are so many!!

You notice each drutten has a notch one side and a spike on the other. They each also have letters carved into them and they won't open no matter how much you pull and poke and prod them. Seems like they would all fit together horizontally. You could spell things out! Maybe they would open if you spelled the right word?

INNER SANCTUM
Roll 1d6 and roleplay your result.

1 or 2 - You spell out the word HISTORY. The little druttens pop open and their little skeletal corpses aren't dead! The screech and scratch at you. -5 HP and roll again.
3 or 4 - You spell DRUTTEN. The tomb has fooled you! They pop open and noxious gas pours out. You wake up in the infirmary. FAIL! You're finished!
5 or 6 - Clever clever! You spell out KEY. The druttens pop open and you find the key clutched in their skeletal hands. Continue on!


The key opens the door and on the other side is a large mummy's sarcophagus. This must be King Druttenkhamun judging by the amount of drutten iconography carved into it. There's a large stone ark at his feet that must contain the treasure. It's carved with the words 'PROVE YOUR WORTH'.

THE PRIZE!

1-3 - Screw it. You're just going to open the damn thing. Probably should have thought that through. The floor under your feet drops out! FAIL!
4-6 - You remember that this challenge is about the history of Halloween. You begin to sing 'THIS IS HALLOWEEN'. The ark springs open!


The ark was just filled with a very rare and complete history book. Maybe that's your thing, maybe not.
Oh well. Maybe if you read it you will get some lasting knowledge. Hopefully it's not just about druttens.

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(( omg Lore bonus? wtf. Also, if you have made it this far I apologize for TL;DR ))

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PostPosted: Sat Mar 17, 2012 10:34 pm


I am interested in becoming a GM!

Do I have any characters in this shop already? Yes. Willow (Halloween side), Aleister (Hunter)
Do I gm/ art/ run any other shops currently? No.
Do I have experience running past shops (ones that are not running right now) Yes.
-Beta Aquarium (I helped buy the shop from buffy and was a colorist ran a few games)
-Plains of Siaghen (I took this over temporarily until it seemed like the owner wanted it back.)
-LaLuna (in the starting stages - helped plan out knight faction)
-worked in a few as guest colorists, I don't remember what shops because friends approached and asked me to color.

Are there any references I can use (other people) who can vouch for me? Kailey Koreco
Please post EXAMPLES of work you have done either as a gm or active RPer with links. This can be from ANY shop.
Moonshop RPs:
Azzo/Polaris:x - Azzo upgrades to knight
Camp Larkspur: x x x - helped plot/run, did 'camp' graphics as well
Operation Pip-squeak x - leant my teacher to Polaris' mini-plot.
Chibi Host Club Plot Thread x - Team for chibis


CREATIVE CONTENT: MAKING A PROFESSOR.
Liling Voltaire teaches a class called Fact or Fiction. This is a class based on facts that have in some way become to be mistaken for fiction or myth.

CREATIVE CONTENT: FIRST CLASSROOM. Alright! Now that you have your NPC, it's time to open up your first classroom! Please describe what your class is like. What will you have the students do on your first day of teaching?
Liling's classes are often pencil and paper oriented. Students may find that they have a small survey on a race that resides within Halloween town and they must answer five short statements on this race and if these statements are fact or fiction. Cheating off your neighbor won't help you learn as some of the information Liling has on the races may have come from the human world. After words, Liling will collect answers and begin a group project centered on the race they are learning about.

CREATIVE CONTENT: OPEN CLASSROOM.
NAME OF CLASS: Fact or Fiction?
PROFESSOR NAME: Liling

General Information: Liling has a strong belief that if students know the facts they are more likely to be successful out in the real world. Even if they're traversing to the human world it is important that they know what's seen as fact or fiction.

The Course: Liling's maze.

Liling has set up series of hedges to form a maze in the classroom, the hedges reaches from the floor to the ceiling. So no one can cheat by flying over or crawling under the hedges. All students must make their way through the maze and once successfully at the end there is a riddle to solve, there is a possibility that students find small trinkets that could help them along the way.

Mechanics:
There will be four rounds for a student to make it through, once through the maze they can attempt to solve the riddle.

Round 1 - Guide Me

As you enter the maze you notice there's a spinner at the first fork that you meet. Out of curiosity you take a moment to investigate the spinner before actually spinning it. The arrow appears to be in the shape of a Lepus guide. The colors on the spinner however are a bit odd, and garish.

Roll 1 - 4 sided die

-1: Did you know that Hunters are only a fairy tale? (Lose 10HP) - You've chosen to go left but in the process you didn't see the briar bush in your way.
-2: Did you know that the holiday called Moon Light Masque is held on the second night of every full moon? - You've chosen to go right.
-3: Did you know that demons could start off as being Familiars? - You've chosen to head down the right path.
-4: Did you know that scarelings come from Humans' FEAR? (lose 5 HP) - You've chosen to go down the left path, but you almost missed that briar bush, luckily you caught yourself in time and only got a few scrapes.

For a reason that you can't quite explain you feel the need to walk the path that the spinner sent you on. However, one path seems a little more dangerous than the other; let's hope the spinner isn't trying to trick you.


Round 2 - The Left Path

After the incident with the spinner you're not sure if it's trying to throw you off, or help you. However, as you walk down the path you notice the feeling that you're not alone. You swear you've seen a pair of eyes in the hedge watching you, when suddenly a creature appears in front of you.

The little fur ball of a creature sits there for a moment before suddenly opening its large mouth to ask a very strange question.

" If the puzzle you solved before you solved the puzzle you solved after you solved the puzzle you solved before you solved this one, was harder than the puzzle you solved after you solved the puzzle you solved before you solved this one, was the puzzle you solved before you solved this one harder than this one?"

Roll 1 - 4 sided die to see what happens.

Odd The creature gets mad at you and runs off after , perhaps you didn't quite understand the question? (Lose 5 HP)
Even The creature beams at you, the answer may not have been quite right, you're rather unsure but at least it got an answer. Suddenly, it seems as if the creature has a hairball before hacking up a locket and running off. WELL that was weird. Let's keep moving shall we?


Round 2 - The Right Path

As you travel the right path nothing really exciting seems to be going on here. Perhaps this is the easy way and the Lepus Guide arrow is sending you on the straight and narrow path to make up for the pain received earlier, well asides from the fact that the path is actually CURVED.

Suddenly you notice a sinking sensation.... Is that Quick sand?

Roll 1 - 4 sided die to see what happens.

1- QUICK SAND!? You start to flail in attempts to get out. (FAIL)
2- You move forward in hopes of getting to solid ground before you sink. You barely make it. (Lose 10 HP)
3- You notice a rope and grab on it to pull yourself out of the quick sand. However, now you're stuck. (FAIL) You have to yell for help until the teacher comes.
4- You notice there's a sign posted. Luckily you haven't gone far into the quick sand and take a moment to read the note. Use the rope to swing over the quick sand and make it to the other side.

If you make it successfully over to the other side you notice there's a small bottle with a note left sitting under the sign, you decide to take it incase it's useful later one.


Round 3 - Sleeping Beastie

The paths seem to eventually meet back up. Lucky you!

However, there seems to be a rather large sleeping monster blocking your path out. Well this could be problematic....

Roll 1 - 6 sided die.

- 1: You decide the best way to handle this is going OVER the beast. He's not a very happy monster for having been disturbed in such a manner. (Fail)
- 2: You decide that you can move him on your own and start to push him out of the way. The monster ends up rolling over on you. (Fail)
-3: You decide waking up the monster and asking that he move is the best solution, the sleepy monster shifts just enough for you to squeeze by. But you get pretty scratched up in the process (Lose 15 HP)
-4: You wake the monster up and promise to read him a bed time story if he allows you to cross. However, he doesn't like the bed time story you tell. (Lose 10 HP)
-5: You decide to sing the monster a song. While singing the monster moves and lets you pass however he accidently hits you with his foot as you pass. (Lose 5 HP)
-6: You spot a musical instrument lying on the ground and decide to play it. He actually enjoys it enough to sit up and watch you as you walk around him playing. You manage to make it safely around the monster.


Round 4 - The Sphinx

Just as you think you've managed to make it out of the Maze you're stopped in your tracks by a Sphinx.

When you approach the monster asks:

"When one does not know what it is, then it is something; but when one knows what it is, then it is nothing."

Roll 1 - 20 sided die.

1 - 6: Unfortunately you get the Sphinx's riddle wrong and it eats you, say hi to Nurse Cricket for me. (Fail)
7 - 12: You get the riddle wrong but with some fast thinking you stop the Sphinx from eating you but you still got hit with her claws. (You still Fail.)
13 - 17: You got the riddle wrong!? The Sphinx feels bad for you, Try again. Hey at least she didn't eat you!
18 - 20: Oh hey! You got the Riddle right! (Pass)


Bonus Mechanics:
The Locket: When you meet with the Sphinx add 1 to your dice roll.
The Bottle: When you meet with the Sphinx subtract 1 to your dice roll.

Monsters When you're attempting to wake the sleeping monster, before you roll for your attempt roll 1 - 4 sided die to see what happens.
If you roll an odd number the monster uses you like a stuffed animal to sleep with. (Fail) Hopefully the teacher will realize you're stuck and come by to save you.


exclaim I AGREE THAT BY SUBMITTING THIS I AM LETTING THE STAFF REVIEW MY FORM, and that they may also use my open classroom idea if they really like it okay exclaim
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