Movement 3/3 || Wild Pokemon: 179/5 || NPC Battle: 199/15 || Item Bump: 27/35 Ragecandybar, 7/40 Old Amber (Reduced by Pickup) || 16/35 Lum Berry Tree || Need to Claim: 20/20 Big Mushroom (Reduced by Pickup), 2 TMs of Choice, 24 Halloween Event Items || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
Darren chuckled a bit at Alex's understatement. A little bit of an advantage? Well Darren supposed he'd asked for it with his nonchalont questioning of the battle. Darren couldn't help but feel a bit bad it was so obvious that he was in awe of the legendary with Alex, so much that he felt the need to cut to the chafe and introduce her. He didn't want to come off as the type of person only interested in Alex because of his Pokemon. Quite frankly, even without the cresselia, Darren would have still probably been making small talk with Alex. He was a friendly guy after all, but the cresselia's presence really couldn't be ignored. He was glad at least that Alex was willing to comply with his intrigue. He waved shyly at the legendary as Alex introduced her, a funny smile on his face. Arceus this was kind of embarrassing, but he was really excited!
The lunar Pokemon was even willing to speak with him telepathically! Ed, wait, did that mean she could read his thoughts? Had she been listening to his internal babbling dialogue this entire time???? A deep cherry color began to tint Darren's cheeks, slowly spreading to the tips of his ears at this realization. "Aha.... W-well thank you! Both of you. I um.... Oh! Where are my manners.... I-I'm Darren. Darren Ashbrook. It's a pleasure to meet you. These are two of my Pokemon, Flynn, my starter, and Zephyr." Introductions were always a good place to start right? Zephyr appeared rather uninterested in any of them and was content to groom himself instead. Flynn however, gave a friendly wave, tail wagging. "I'm terribly sorry, I have so many questions, I don't even know where to begin! I guess.... First thing's first. I promised professor Oak that I would fill up his pokedex, so if you don't mind, I'd like to scan you with it and have your entry updated. I'm sure it would be very helpful to his research." Darren nodded, digging his pokedex out of his bag and giving the cresselia a quick scan before putting it away again. "My dream is to become a Pokemon professor one day as well, so I hope that in helping the professor out, I might learn a thing or two as well~ Ah, but I'm sorry, I haven't asked any questions yet. Perhaps distinguishing fact and fiction would be best to start with, but I must apologize in advance if I ask anything silly..." He mulled over the legends that he'd studied from his grandfather's books, and as one particular legend came to mind, Darren knew he had to ask about it first. "Is.... Is it true that a feather from you can ward off nightmares and cure any illness?" Darren asked rather hopefully, recalling how Sable had that bad dream last night. She'd been so scared... Darren's expression grew solemn. "If it's true that your feathers can ward off bad dreams at least... Would it be too much to ask for one...? I.... Have a friend who struggles with nightmares. It would mean a great deal to me if you could help her." He pleaded.
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
⇨xxNAME: Flynn - Charmeleon
TYPE: LEVEL: 20 GENDER: ♂ NATURE: Brave, very friendly and lighthearted, loves adventure ABILITY: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost HOLDING: N/A ATTACKS: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
- 200/200HP | Status: None | 24/30 EXP |
⇨xxNAME: Mei - Eevee
TYPE: LEVEL: 6 GENDER: ♀ NATURE: Bold, daring and independant, won't back down from a challenge. ABILITY: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: Beginners Belt: One of the items required to evolve Eevee into Meleeon. ATTACKS: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets 80: User digs underground on first turn, strikes the next turn. Makes Contact.
60/60 HP | Status: None | 15/15 EXP | Next Move: Level 10 - Swift
⇨xxNAME: Flapjack - Aipom
TYPE: LEVEL: 11 GENDER: ♂ NATURE: Naive - Somewhat curious, likes to play games ABILITY: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. HOLDING: N/A ATTACKS: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
110/110 HP | Status: None | 15/15 EXP | Next Attack: Level 18 - Fury Swipes
⇨xxNAME: Lapis - Flabébé
TYPE: LEVEL: 16 GENDER: ♀ NATURE: Bashful, Shy around strangers, but very Sweet and Caring ABILITY: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Fairy Wind - 40 Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
160/160 HP | Status: None | 14/21 EXP | Next Attack: Level 20 - Wish
⇨xxNAME: Zephyr - Skarmory
TYPE: / LEVEL: 10 GENDER: ♂ NATURE: Rash; openly aggressive, challenges anyone in his sights ABILITY: Keen Eye - Prevents pokemon with this ability from losing accuracy HOLDING: N/A ATTACKS: Peck - 35: Makes Contact Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
100/100 HP | Status: None | 19/20 EXP | Next Attack: Level 12 - Air Cutter
⇨xxNAME: Unnamed - Burmy
TYPE: LEVEL: 17 GENDER: ♂ NATURE: Quiet, Can't sit still ABILITY: Shed Skin - Every turn, this Pokémon has a 3/10 chance of healing from a status condition HOLDING: N/A ATTACKS: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact --
170/170HP | Status: None | 4/17 EXP
[Inactive]
⇨xxNAME: Morpho - Butterfree
TYPE: / LEVEL: 19 GENDER: ♀ NATURE: Timid, very skittish around new people she doesn't know ABILITY: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxNAME: Claire - Togetic
TYPE: / LEVEL: 13 GENDER: ♀ NATURE: Jolly, Very Friendly and Cheerful, a bit naive ABILITY: Serene Grace - The chances of a move having an extra effect are increased by 1/10. HOLDING: N/A ATTACKS: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
TYPE: LEVEL: 16 GENDER: ♂ NATURE: Mischievous, has a habit of stealing anything shiny or colorful ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. ATTACKS: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
TYPE: LEVEL: 18 GENDER: ♂ NATURE: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. ABILITY: Bulletproof - Protects the Pokémon from ball and bomb moves HOLDING: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. ATTACKS: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxNAME: Ophelia - Nidorina
TYPE: LEVEL: 22 GENDER: ♀ NATURE: Adamant, holds her ground, somewhat stubborn ABILITY: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxNAME: Jay - Pidgeotto
TYPE: / LEVEL: 20 GENDER: ♂ NATURE: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. ABILITY: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxNAME: Iris - Dragalage
TYPE: / LEVEL: 21 GENDER: ♀ NATURE: Lonely, Keeps to herself, does not like offers of help, somewhat conceited ABILITY: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
heehee well I'm happy to help >w< And haha yeah I really need to update all my other characters' pokedexes. Darren's is the only one well taken care of lol.
Pokeball - ∞ Premier Ball - ∞ Heart Scale - 3 Eviolite - 1 Silk Scarf - 0 (1 held by unnamed Eevee) Everstone - 1 Dusk Stone - 1 Mysterious Incense (Psychic) - 1 Sweet Incense - 1 Paper Lantern - 1 Beedrillite - 1
Medicine ⇩
Potion - ∞ Sweet Heart - 5 Sacred Ash - 1
TMs & HMs ⇩
TM 22: Solar Beam - 1 TM 39: Rock Tomb - 1 TM 52: Focus Blast - 1 (held by Jin) TM 35: Flamethrower - 1 (held by Jin)
Berries ⇩
Kelpsy Berry - 4 Hondew Berry - 5
Key Items ⇩
P*DA Unova Pokedex Sturdy Backpack Alternate Outfits Camping Gear Mega Pin (worn as cloak pin)
Company ⇩
Darren.
Battle Details ⇩
None at the moment.
Bumps ⇩
Moving on to Mt Moon - 3/3 - On hold Wild Pokemon - 244/3 NPC Trainer - 262/15 Found a Sweet Incense - 25/35 Found a Soothe Bell - 30/30 - Reserved for later Found a Wise Glasses - 30/30 - Reserved for later Found a Revive - 30/30 - Reserved for later Found a Revive - 30/30 - Reserved for later Found a Shiny Stone - 10/10 - Reserved for later Found a Revive - 30/30 - Reserved for later This area holds a Lumiose Galette - 10/20 This area holds a Crystal Shard - 50/50 - Reserved for later This area holds a Dome Fossil - 35/35 - Reserved for later
Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
Oaken | Male HP: 240/240 | Status: Healthy Sassy | Usually tries to claim his way is the right way. Does not take criticism very well. Overgrow | When HP is below 1/3rd Grass type attacks do x1.5 damage Holding: N/A | N/A ç•Tackle: 50 | Growth: Raise user's physical & special attack one stage Leaf Tornado: 65: 1/2 chance to lower target's accuracy one stage | ç•Wrap: 15: Traps opponent for 2-5 turns and deals damage equal to 1/8 of the targets max HP for each turn after the first.
Amethyst | Female HP: 180/180 | Status: Healthy Bold | Has pride in her abilities and appearance. Rarely backs down from opponents. Intimidate | Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Holding: Nothing | N/A ç•Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the target's max HP for each turn after the first. | Screech: Lower target's defense two stages ç•Poison Sting: 15: 7/10 Chance to Poison | ç•Bite: 60: 4/10 Chance to Flinch target
"Madame" Aroma | Female HP: 130/130 | Status: Healthy Quirky | Insists on being referred to as "Madame." Can be rather unpredictable with her actions. Aroma Veil | Prevents the Pokémon with this Ability and its allies from being afflicted by Taunt, Torment, Encore, Disable, Heal Block and Attract. Holding: Nothing | N/A Sweet Kiss - Confuses target pokemon | Fairy Wind - 40 Echoed Voice - 40, power doubles upon each consecutive use up to 200 damage. | Wish - The user makes a wish, and at the end of the next turn, recovers half max HP. Can only be use 5 times in battle
Scoundrel | Male HP: 250/250 | Status: Healthy Rash | Acts before he thinks. Quick to pick fights, regardless of the opponent. Prankster | Increases the priority of status moves by +1 Holding: Nothing | N/A ç•Scratch - 40 | Hone Claws - Raise physical attack & accuracy one stage Assist - Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use. | ç•Foul Play - 95, Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's.
Rose | Female HP: 270/270 | Status: Healthy Calm | Prefers to stay out of arguments. Likes to think things through before acting. Leaf Guard | Any Status Effects on this Pokémon are healed when Sunny Day is in effect Holding: Nothing | N/A ç•Heart Stamp: 60: 4/10 Chance of Flinching | Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. Stun Spore: Paralyzes opponent | Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
??? | Male HP: 300/300 | Status: Healthy Naughty | Enjoys pulling pranks on people and enemies. Gets a kick out of stealing something when no one is looking. Adaptability | If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Holding: Silk Scarf | Normal type attacks do x1.2 damage ç•Bite: 60: 4/10 Chance to Flinch target | ç•Return: 10: +20 per FP. ç•Iron Tail: 100: 7/10 Chance of lowering target's physical defense one stage | Charm: Lower target's physical attack two stages
Jin | Male HP: 250/250 | Status: Healthy Impish | Enjoys joking around with others. Prefers to take on a human appearance when not fighting. Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Holding: Nothing | N/A ç•Fury Swipes - 18, hits 2-5 times | Extrasensory - 80, 3/10 Chance of Flinching ç•Feint Attack - 60, Ignores accuracy & evasiveness | Fake Tears: Lower target's special defense two stages
Walking Pokemon ⇨
While Jin relaxed and rested in one room, Sable was starting to wake up in the other. The first thing she noticed was, as she figured she would be, she was alone. That initial realization stung a bit, but she was the one that said she'd be fine if Jin and Darren weren't around when she woke up. She did find it odd that she had woken up in a similar room as last time, since she was sure that that girl would make her start suffering again after the brief respite. There was something else that seemed off to the teen, but she couldn't quite place her finger on it yet.
{{OOC: Need to claim 24 Halloween Treats, 1 Event Item (except megastones or balm mushrooms; passed to Darren), 3 TMs, 2 Lucky Eggs, 2 Big Mushrooms, 1 Hold Item, 1 Event Item (no limitations), 1 Paper Lantern, 5 Rare Candies, 1 Incense (except Mysterious and Lucky), and 5 Rare Candies.}}
SpectralEternity
Yup. So many things, so little time. And aww, so sweet of Darren. >u<
Heh, yeah, it would, but I'm not likely to initiate that anytime soon. I'm still trying to figure out how a confrontation would actually start up, which is the hard part for me. I mean, I get that they'd be more interested in some of Sable's pokemon than Sable herself for the moment, at least until she bloodies their noses a few times, but they don't seem like the type of team to act like toll road bandits. At least, so far. The kind that jumps someone from behind a tree, beat them to a pulp, steal their stuff and leave them for dead, maybe, but not the ones that step out into the middle of the path and go "Pay our fee and we'll let you by." But any encounter I would initiate with them's not likely to occur until after we've gotten our badges from Misty, so I've still got time to puzzle things out there. But if you feel like throwing them at us earlier than that, go for it. XD
Lia Syuki Crew
Ice-Cold Rogue
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amarzyciel
Merry Traveler
Offline
Posted: Sat Nov 14, 2015 12:52 am
William slept fitfully despite being tired that night. He constantly woke up and was worried the lantern he got had drawn in ghost into his room. He had carefully 'sealed' the item though, wrapping it securely in plastic and stored it in deepest part of his bag. Morning came and William couldn't wake up, his pokemon made sure he did though. They were hungry. It's mostly Amber that made the ruckus of prowling the room while making "Pika pika," noise. Mur was a sleeper like William, while Agate didn't care, Beldum didn't eat, and Jasper was content photosynthesizing using sunlight streaming from the window. " quiet down will you . . . " William shushed the pikachu. He pulled the blanket further to cover his ears. "piika chuuuu," Amber wasn't done without one last attempt. She jumped unto the bed and shocked him lightly "Pika Pika Chu!!" the effect was immediate. William threw open his blanket in surprise and then jumped down, but his balance faltered that caused him to fell instead of jumping down from bed.
"ouch . . . " William massaged his sides on the floor, while his eyes searched for the culprit, Amber. He found her squirming inside the blanket that he threw up. "Amber," William said the pikachu's name. The pikachu stayed still when she heard his tone of voice, he was upset. "don't do that again," he warned her. It was a weak attempt of scolding, partly because William was aware he was sleeping too long already. He couldn't get used to have somebody requiring him to care for them.
| - | - | - | - | - Out of Chase - | - | - | - | - | (( 2 oran trees finished growing and used two berries for planting ))
Place: pewter, pokecenter People: none Pokemon out : All
Jasper (bulbasaur) │male│ Lv. 14 │Hp: 140/140 │Status: healthy hold item: Miracle seed (Grass type attacks do x1.2 damage) ability: Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage [St] Sleep Powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance [P] Tackle: 50: [ST] Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. [P] Vine Whip: 45:
Murphy "Mur" (espurr) │male│ Lv. 11 │Hp: 110/110 │Status: healthy hold item: N/A ability:Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard [P] Scratch: 40: [St] [~] Leer: Lower targets physical defense one stage [P] Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [SP] Confusion: 50: 4/10 Chance to cause confusion
Agate (feebas) │female│ Lv. 12 │Hp: 120/120 │Status: healthy hold item: Exp. Share - Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ability:oblivious: Oblivious prevents the Pokémon from being afflicted by infatuation. The Pokémon is also unaffected by Captivate and taunt. [st] Splash: no effect [SP] Icy Wind: 55: Lower targets speed one stage. [SP] Brine: 65: Double Damage if targets HP is Less than half max.
Pikachu │female│ Lv. 13│Hp: 130/130 │ Status: healthy hold item: Eviolite - Defense and Special Defense are raised three stages each at the beginning of battle. ability: Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon [P] Quick Attack: 40 (priority +1) [SP] Thundershock: 40: 4/10 chance of paralysis [ST] Play Nice: Lower targets physical attack one stage [SP] Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
Unnamed (Beldum) │genderless│ Lv. 10 │Hp: 100/100 │Status: healthy hold item: N/A ability: Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves [P] Take Down: 90: user takes recoil damage equal to 1/4 of the damage dealt.
Sorry for this late reply, wasn't feeling too well. It's like as soon as I RP with anyone else in the guild, it happens. lol Pretty sure Cresselia can't read minds, I think she was just assuming based on what Alex had said that he might want to ask questions. lol Or I messed up, either way, saying it's a misunderstanding would fix that. I only have Alex's pokedex for pokemon he caught.
Alex Cross Water Pokemon Trainer
"It's nice to meet you, Darren and your pokemon too." Alex said with a smile as he always liked meeting new people and their pokemon. It was also interesting seeing another Skarmory, though this one wasn't the same colouring as his. For now, he did feel the need to bring it up. "I'm Alex Cross, and this is my starter, Blastoise. The one on my shoulder is Eevee." Right away, it would be obvious that he really wasn't the type for nicknames. Blastoise was interested in meeting Flynn and Zephyr, but she was always lax about these things. Either way, she did wave back slightly to the fire type, the same kind she had been around before. Eevee on the other hand, appeared uninterested as well, but his eyes watched as things continued. "It's not a problem with me, I might learn something too." With introductions out of the way, Alex let Cresselia handle things for the time being.
The first question was easy, she knew about pokedex's and that trainers used them to gather information. Cresselia was happy to allow him to scan her, it wasn't the first time. She nodded her head, before replying."I don't mind, if you're going to be a professor, then you'll need as much research as possible."That one was easy and Cresselia was friendly enough to let it happen. Next however, was where the real questions started. Cresselia listened to what Darren had to say, before answering the question honestly in her own words."One of my feathers can help stop nightmares, but they don't cure all illnesses, maybe insomnia, but usually people sleep better with a feather."She spoke with the knowledge of first hand experience, Alex hadn't seen it, but he was rather interested by this conversation. Though, it took a turn when the other trainers expression seemed troubling. Cresselia listened to Darren further as he explained about the situation with his friend."I don't see why not, the last one I left was for Alex to summon me. Now that he's my trainer, I doubt it can be used to summon me, but I don't see why not, though, it's up to Alex."At this point it was pretty clear to her what Alex would say, but if they were going to be trainer and pokemon, they needed act the same way. Alex couldn't help, but grin as he nodded his head. "I don't mind at all, if it's to help your friend, then I think we can give it a try."
Ability: Keen Eye: Prevents pokemon with this ability from losing accuracy Held item: Choice Specs: Special attacks will do x1.5 damage, but only allows the use of one move.
Totodile - Water - Male - Rash - Torrent - Metronome Lv: 19 - HP: 190 - Exp: 12/19 Water Gun - 40 ç•Bite - 60, 4/10 chance of flinching ~Leer- Lowers target's defense by one stage ç•Rage - 20 base damage, if used in succession, each time the user is hit, this move does 10 more damage
Ability: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage Held item: Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 )
Mudkip - Water - Male - Hardy - Torrent - Shell Bell Lv: 16 - HP: 160 - Exp: 13/16 ç•Tackle - 50 Water Gun - 40 Mud-Slap - 20: Targets accuracy lowers by one stage ç•Bide - The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
Ability: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage Held item: Shell Bell: Heals 1/10th of the holder's max HP per turn
Umbreon - Dark - Female - Gentle - Inner Focus - Choice Band Lv: 14 - HP: 140 - Exp: 13/16 ç•Quick Attack - 40 damage (Priority +1) ~Tail Whip- Lowers targets physical defense by one stage Sand Attack: Lowers targets accuracy by one stage ç•Pursuit - 40, Double damage if the opponent is switching out (Priority +7)
Ability: Inner Focus: This Pokémon will not flinch Held item: Choice Band: Physical attacks will do x1.5 damage, but only allows the use of one move.
Cresselia - Psychic - Female - Calm/Inquisitive - Levitate - Held Item Lv: 20 - HP: 200 - Exp: 9/15 •Psycho Cut: 70: 1/10 chance to critically hit Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle Lunar Dance: User faints and the next pokemon released is fully Healed Confusion: 50: 4/10 Chance to cause confusion
Ability: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Held item:
Out of Party:
Druddigon - Dragon - Male - Docile - Mold Breaker - Dragon Fang Lv: 30 - HP: 300 - Exp: 22/30 ç•Dragon Claw - 80 Hone Claws - Raises user's physical attack and accuracy by one stage ç•Crunch - 80: 7/10 chance to lower opponent's physical defense one stage ç•Outrage - 120; inflicts damage for 2-3 turns, user is confused afterwards. (Generate a number between 2-3 for turn count)
Ability: Mold Breaker: The Opponent's Ability has no effect Held item: Dragon Fang: Dragon type attacks do x1.2 damage
Ability: Magic Bounce: Reflects the effect of all stat lowering status moves (excluding Memento), non-damaging status condition-inducing moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user Held item:
Crawdaunt - Water/Dark - Male - Gentle - Adaptability - Muscle Band Lv: 23 - HP: 230 - Exp: 23/26 Harden - Physical defense is raised by one stage ç•Double Hit - 35 per hit (70 damage total) ~Leer - Lowers targets physical defense by one stage Bubble Beam - 65, 1/2 chance of Lowering Opponent's Speed One Stage
Ability: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Held item: Muscle Band: Effect: Physical attacks do x1.1 damage
Steelix - Steel/Ground - Female - Bold - Rock Head - Held item Lv: 10 - HP: 100 - Exp: 0/15 ç•Bind - 15 damage for 2-5 rounds •Rock Tomb - 60; Lowers Opponent's Speed Stage ç•Thunder Fang - 65; 3/10 chance to flinch, 4/10 chance of paralysis Curse - Ghosts Lose 50% of Max HP and Curses Opponent. Cursed Pokemon Lose 1/16 Max HP per Turn. Non-Ghosts Raise Attack and Defense One Stage, then Lower Speed One Stage.
Ability: Rock Head: Prevents recoil damage from attacks Held item:
Dewott - Water - Female - Timid - Shell Armor - Held item Lv: 27 - HP: 270 - Exp: 4/17 ç•Tackle - 50 Water Pulse - 60, 4/10 Chance to Confuse Opponent ç•Razor Shell - 75, 1/2 chance of lowering opponent's defense by one stage ç•Fury Cutter - 40, damage doubles after each sucessful hit, If not used consecutively, or misses, damage resets
Ability: Shell Armor: Prevents attacks from critically hitting Held item:
Eevee - Normal - Female - Adamant - Adaptability - Rocky Helmet Lv: 28 - HP: 280 - Exp: 25/33 ç•Quick Attack - 40 (Priority +1) ç•Bite - 60, 4/10 chance of flinching ç•Take Down - 90, user takes recoil damage equal to 1/4 of the damage dealt çTrump Card - Does damage based on how much HP this pokemon has left. 100-75% HP: 40 damage 74-50% HP: 60 damage 49-25% HP: 80 damage 24-5% HP: 100 damage 4%-1HP: 200 damage
Ability: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Held item: Rocky Helmet: Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item
Slowking - Water/Psychic - Male - Mild - Regenerator - Quick Claw LV: 26 HP: 260 Exp: 22/31 Water Gun - 40 Power Gem - 80 Confusion - 50: 4/10 Chance of confusion ç•Headbutt - 70: 4/10 chance of making target flinch
Ability: Regenerator: Heals 1/3 max HP upon switching out or leaving battle Held item: Quick Claw: When held by a pokemon, each round the holder has a 1/3 chance of automatically moving first.
Pokedex Blue Pokegear (Waterproof) Food Water Bottle Extra Clothing Small first aid kit Swim Trunks Racing Swim Trunks (Just incase he has the urge to swim fast) Pokemon Food Tanabata Festival Tickets (4) Ticket Stub - Train - Pallet Town to New Bark Town x1 Ticket Stub - Train - Goldenrod City to Tanabata Festival x1 Ticket Stub- Train - Tanabata Festival to Saffron City x1 Out of Party Pokeballs (7 Currently)
William left the pokemon center to wander around Pewter. He didn't forget of his promise to buy treat for his pokemon that was easily taken care of. He also thought to challenge the gym, however, he didn't feel to do so. Their challenge session from Haunted House made him want to take it easy today. His pokemon too deserve a break from battle. Today, he will let them play around, while he will just sit back doing nothing.
A park was an obvious choice due to open space and bench for him to sit on. The place had quite a lot of trees and wild pokemon, making it a popular place for trainer to train. They mostly had stage one pokemon, so William assumed they were beginner like him. It was easy to distinguish beginner with veteran by how they handle battle and the way they or their pokemon carried themselves. William avoided them as he wasn't interested in battling anybody. He released his all his pokemon then, aside from Agate. "go and have fun," William said to them, "you all deserve a break." His pokemon might not understood him fully, those who did, like Mur and jasper, made the rest follow suit. Mur wasn't interested in playing, he hopped to the bench to take a nap. Jasper and Amber went to check on the area. Beldum wasn't sure what he should do, so he ended up hanging around William. He didn't like to go away from safety a group provided now he had a trainer.
William started to fiddle with his pokegear. He noticed he had a message from Snow that he immediately checked. "Hay William, its me Sonoko. So my hairs changing colors for some reason. Be honest does it look ok ? " he read. Hair shouldn't have changed color like that, unless it was dyed, William thought, Snow didn't sound she was joking either. He knew that Snow wouldn't have dyed her hair from how she treasured her hair, then again, it was also unlike her to cut her hair short. It was useless of him to wonder why Snow's hair got so many makeover whether intentional or unintentional. He would have just took it at what Snow told him and answered her. "I won't recognize you at first glance," he typed which was true as he was too used to see Snow with white hair and not in the style it was now. He thought she looked more freer, happier and he was glad for her. William seriously considered her question. He found he didn't really mind the idea of Snow with different hair color, unless it turned rainbow, now that will be up for question of why. "It somehow makes you look more athletic and it suits you," He couldn't possibly said she looked healthier could he? that would imply she wasn't previously, so he opted for a different wording. Had she asked him in person, he would have said her hair looked healthier. "how did it happens? " William asked her back, before he sent the message.
Jasper (bulbasaur) │male│ Lv. 14 │Hp: 140/140 │Status: healthy hold item: Miracle seed (Grass type attacks do x1.2 damage) ability: Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage [St] Sleep Powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance [P] Tackle: 50: [ST] Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. [P] Vine Whip: 45:
Murphy "Mur" (espurr) │male│ Lv. 11 │Hp: 110/110 │Status: healthy hold item: N/A ability:Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard [P] Scratch: 40: [St] [~] Leer: Lower targets physical defense one stage [P] Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [SP] Confusion: 50: 4/10 Chance to cause confusion
Agate (feebas) │female│ Lv. 12 │Hp: 120/120 │Status: healthy hold item: Exp. Share - Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ability:oblivious: Oblivious prevents the Pokémon from being afflicted by infatuation. The Pokémon is also unaffected by Captivate and taunt. [st] Splash: no effect [SP] Icy Wind: 55: Lower targets speed one stage. [SP] Brine: 65: Double Damage if targets HP is Less than half max.
Pikachu │female│ Lv. 13│Hp: 130/130 │ Status: healthy hold item: Eviolite - Defense and Special Defense are raised three stages each at the beginning of battle. ability: Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon [P] Quick Attack: 40 (priority +1) [SP] Thundershock: 40: 4/10 chance of paralysis [ST] Play Nice: Lower targets physical attack one stage [SP] Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
Unnamed (Beldum) │genderless│ Lv. 10 │Hp: 100/100 │Status: healthy hold item: N/A ability: Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves [P] Take Down: 90: user takes recoil damage equal to 1/4 of the damage dealt.
Movement 3/3 || Wild Pokemon: 180/5 || NPC Battle: 200/15 || Item Bump: 1/10 Heart Scale, 8/40 Old Amber (Reduced by Pickup) || 17/35 Lum Berry Tree || Need to Claim: 20/20 Big Mushroom (Reduced by Pickup), 2 TMs of Choice, 24 Halloween Event Items || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes ||
Team OOB:
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Darren nodded and smiled at Alex and each of his pokemon as they were introduced, pleased to hear that he had no objections to scanning and questioning the legendary, since he could probably learn something as well. The cresselia didn't seem to mind either, which was a huge relief. He scanned her for his pokedex quickly so that he could move on to the questions he had, though once he was able to ask, he found himself struggling to figure out where to start until he thought of Sable. Then his first question became clear. He asked about her feathers, both interested in their rumored properties and also hoping that he could potentially help Sable with one. He was relieved to hear that at least the nightmare curing aspect was true. It was fine with him if they didn't cure illnesses, at the moment nightmares were his greater concern, and hearing that a feather from her would help with that, he couldn't help but plead for one. For Sables sake at least. He normally wouldn't be so bold to ask of such a thing, even if it were for himself, but for a friend, he was willing to step out of his normal modest boundaries.
He almost seemed ashamed to ask, at least until Alex and his cresselia agreed. "R-really....?" His face was alit with a mixture of joy and disbelief, before quickly wrapping his arms around the cresselia's neck in a hug. He couldn't help himself, he was just so thankful for her kindness, and Alex's too. "Th-thank you!" Darren beamed, then eventually got ahold of himself, releasing the legendary from his arms sheepishly. "A-ah... I-I mean, that's... A relief to hear. Thank you." He stammered, accepting the feather graciously. The question now was where to put it... A gift like this shouldn't just be stuffed away in his bag like some potion or pokeball, but he didn't really have.... Wait!
Darren took out his grandfather's pocketwatch and opened it up. There was more than enough room for the feather between the cover and the watch face. He carefully placed it inside and even more carefully closed the watch up over the gift before tucking it away back inside of his inner jacket pocket. "There." Darren smiled, happy with his makeshift safekeeping storage. "Um... Let's see... Forgive me, this is probably going to sound stupid, but..." He paused, giving a light chuckle as he moved to her side and lightly touched the pink ring at her side. "These rings of yours, I've always wondered what they're made of. They sparkle like stardust, it's quite fascinating really. I--" Darren continued, but his questions were cut off as Brock re-entered the gym. "Hey! I'm back, are you ready?" He called out to Darren. "Oh! Y-yes, just a moment!" Darren insisted, turning back to Alex and the cresselia. "Ah, looks like I'm up. Don't worry about my questions, I've taken enough of your time already. Thank you though, I've enjoyed this immensely." He insisted with a smile, turning to Alex as he fiddled with his Xtransceiver. "Would you mind exchanging numbers? It would be awesome to meet up again. Maybe we could battle some time? W-when I get stronger that is. I don't think I'm on your level yet." He chuckled nervously.
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▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
⇨xxNAME: Flynn - Charmeleon
TYPE: LEVEL: 20 GENDER: ♂ NATURE: Brave, very friendly and lighthearted, loves adventure ABILITY: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost HOLDING: N/A ATTACKS: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
- 200/200HP | Status: None | 25/30 EXP |
⇨xxNAME: Mei - Eevee
TYPE: LEVEL: 6 GENDER: ♀ NATURE: Bold, daring and independant, won't back down from a challenge. ABILITY: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: Beginners Belt: One of the items required to evolve Eevee into Meleeon. ATTACKS: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets 80: User digs underground on first turn, strikes the next turn. Makes Contact.
60/60 HP | Status: None | 1/16 EXP | Next Move: Level 10 - Swift
⇨xxNAME: Flapjack - Aipom
TYPE: LEVEL: 11 GENDER: ♂ NATURE: Naive - Somewhat curious, likes to play games ABILITY: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. HOLDING: N/A ATTACKS: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
110/110 HP | Status: None | 1/16 EXP | Next Attack: Level 18 - Fury Swipes
⇨xxNAME: Lapis - Flabébé
TYPE: LEVEL: 16 GENDER: ♀ NATURE: Bashful, Shy around strangers, but very Sweet and Caring ABILITY: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Fairy Wind - 40 Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
160/160 HP | Status: None | 15/21 EXP | Next Attack: Level 20 - Wish
⇨xxNAME: Zephyr - Skarmory
TYPE: / LEVEL: 11 GENDER: ♂ NATURE: Rash; openly aggressive, challenges anyone in his sights ABILITY: Keen Eye - Prevents pokemon with this ability from losing accuracy HOLDING: N/A ATTACKS: Peck - 35: Makes Contact Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
110/110 HP | Status: None | 20/20 EXP | Next Attack: Level 12 - Air Cutter
⇨xxNAME: Unnamed - Burmy
TYPE: LEVEL: 17 GENDER: ♂ NATURE: Quiet, Can't sit still ABILITY: Shed Skin - Every turn, this Pokémon has a 3/10 chance of healing from a status condition HOLDING: N/A ATTACKS: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact --
170/170HP | Status: None | 5/17 EXP
[Inactive]
⇨xxNAME: Morpho - Butterfree
TYPE: / LEVEL: 19 GENDER: ♀ NATURE: Timid, very skittish around new people she doesn't know ABILITY: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxNAME: Claire - Togetic
TYPE: / LEVEL: 13 GENDER: ♀ NATURE: Jolly, Very Friendly and Cheerful, a bit naive ABILITY: Serene Grace - The chances of a move having an extra effect are increased by 1/10. HOLDING: N/A ATTACKS: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
TYPE: LEVEL: 16 GENDER: ♂ NATURE: Mischievous, has a habit of stealing anything shiny or colorful ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. ATTACKS: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
TYPE: LEVEL: 18 GENDER: ♂ NATURE: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. ABILITY: Bulletproof - Protects the Pokémon from ball and bomb moves HOLDING: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. ATTACKS: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxNAME: Ophelia - Nidorina
TYPE: LEVEL: 22 GENDER: ♀ NATURE: Adamant, holds her ground, somewhat stubborn ABILITY: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxNAME: Jay - Pidgeotto
TYPE: / LEVEL: 20 GENDER: ♂ NATURE: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. ABILITY: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxNAME: Iris - Dragalage
TYPE: / LEVEL: 21 GENDER: ♀ NATURE: Lonely, Keeps to herself, does not like offers of help, somewhat conceited ABILITY: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
No worries! lol yeah it happens, I totally understand, and I'm sorry you weren't feeling well D: Hope you're feeling better now.
Lol that's fine, I'm just having Darren make funny assumptions xD Besides she's a psychic type and was using telepathy, so it's an understandable conclusion to come to, even if he's wrong. I was leaving it up to you really, I'm fine either way. >w<
Lia Syuki
Heehee >w> He's a precious cinnamon roll, no doubt about it.
Right right. They'd def be more interested in her pokemon, and it would certainly be pre planned and a sprung surprise. These guys aren't like Rocket who openly sits around to bully random people that cross their path. Void actually tries to keep their group a secret, because its the smart thing to do tbh. I'd be fine with waiting till they beat Misty, but if I see a reasonable opportunity before then, I'll let you know. :0
William felt eyes boring into him when he typed. Beldum was hovering behind him, while he stared intently. William turned to regard the pokemon, "Beldum, why are you still here? don't you want to go out?" he asked the pokemon. He found the beldum's staring to be unsettling. "alone. unsafe," the beldum conveyed, "trainer, safe." It was word by word, but William understood the gist of it. Beldum didn't like being alone. He would tell him to tag along with other pokemon, sadly, neither Amber nor Jasper was in sight. William told him to perch on the bench or something instead of hovering. The beldum understood him enough and sunk his claw to get a perch. William was slightly worried about destroying public properties, though he decided not to think about it. He resumed to fiddle with the pokegear, opening a browser to look up information. Particularly of pokemon in the area and further within mount moon. It was home to elusive clefairy, a normal/fairy type. Come to think of it, jigglypuff have the same typing. He thought having a fairy type would be beneficial due to their natural immunity over dragon type. Dragon was an opponent he was most wary of after all. Perhaps, he should capture a jigglypuff when he was in the area.
"What do you say if we go find a jigglypuff?" William said, it was suppose to be free day for his pokemon, but the two that was with him didn't appear interested. Might as well take them along with him for a brief hunt. It was okay if they didn't found any either as it was meant to be an easy going search. Mur didn't respond to him, so William lifted the espurr into his arm while Beldum followed him.
Jasper (bulbasaur) │male│ Lv. 14 │Hp: 140/140 │Status: healthy hold item: Miracle seed (Grass type attacks do x1.2 damage) ability: Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage [St] Sleep Powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance [P] Tackle: 50: [ST] Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. [P] Vine Whip: 45:
Murphy "Mur" (espurr) │male│ Lv. 11 │Hp: 110/110 │Status: healthy hold item: N/A ability:Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard [P] Scratch: 40: [St] [~] Leer: Lower targets physical defense one stage [P] Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [SP] Confusion: 50: 4/10 Chance to cause confusion
Agate (feebas) │female│ Lv. 12 │Hp: 120/120 │Status: healthy hold item: Exp. Share - Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ability:oblivious: Oblivious prevents the Pokémon from being afflicted by infatuation. The Pokémon is also unaffected by Captivate and taunt. [st] Splash: no effect [SP] Icy Wind: 55: Lower targets speed one stage. [SP] Brine: 65: Double Damage if targets HP is Less than half max.
Pikachu │female│ Lv. 13│Hp: 130/130 │ Status: healthy hold item: Eviolite - Defense and Special Defense are raised three stages each at the beginning of battle. ability: Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon [P] Quick Attack: 40 (priority +1) [SP] Thundershock: 40: 4/10 chance of paralysis [ST] Play Nice: Lower targets physical attack one stage [SP] Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
Unnamed (Beldum) │genderless│ Lv. 10 │Hp: 100/100 │Status: healthy hold item: N/A ability: Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves [P] Take Down: 90: user takes recoil damage equal to 1/4 of the damage dealt.
not sure if you got the previous quote, since I forgot to add quote when I first posted it
Posted: Mon Nov 16, 2015 12:49 pm
SpectralEternity
Yeah, I'm feeling a lot better now. lol
Ah, alright, I understand now, yeah I think what we went with is the right way to go.
Alex Cross Water Pokemon Trainer
""
Alex was glad that they could be of use, he was always happy to help after all. He couldn't help, but chuckle, the way that Darren hugged Cresselia. The legendary pokemon seemed a little surprised by this, but she didn't attempt to stop him. Perhaps she was interested by how this trainer reacted to hearing the good news. Either way, it didn't take long for him to release her, now she could help create the feather. Cresselia's wings weren't like normal ones and there was no actual feathers."It's not a problem, I have to power to help with nightmares. This is something that I can do, so I don't mind"She spoke while releasing shining particles from her wings. The particles started to become solid as a feather was created and appeared to float in place until Darren took the feather. Alex had seen this done before, but it was when he used the feather to summon Cresselia. It was a beautiful sight every time. Even so, it was good that this feather was being used for somebody else's sake.
They watched on as Darren took out a pocket watch and put the feather way inside. It was a creative way to store the feather but it appeared to do the job well. "I really hope your friend doesn't need to worry about nightmares, I've had my fair share of them with bug types." Alex admitted with a weak laugh as it was clearly something that still affected him. Alex wasn't sure if touching Cresselia's wings was the best idea, but it didn't seem to bother the legendary as Darren did just that. She appeared to be curious about what he was doing, but again, didn't move or pull away. Just as before, she replied to his question before Brock had asked if Darren was ready."As you saw, they aren't like normal wings. They're made out of particles and they allow me to levitate."Cresselia was fine with answering his questions as best as she could, but it was time for Darren to take on the gym leader.
Alex looked toward Darren as he spoke about enjoying the meeting with Cresselia. "It's alright, I did learn some interesting things, so I don't mind at all. I'm glad we could help, and good luck with your battle. His pokemon are tough, they stood up to Blastoise's attacks." He said, knowing that if he didn't have a big type advantage, the battle would have been so much tougher. Alex didn't mind helping Darren at least be prepared for a tough fight, if he didn't have an advantage. His attention turned toward the Xtransceiver as Darren suggested they exchange numbers. Finally he had the chance to use his own Pokegear. "I was a little slow at keeping up with this stuff. I just got this Pokegear recently." He said while looking down at the blue pokegear on his wrist as he eventually got it to the correct area to exchange numbers. "You'll be the first one and since I started in Kanto, I'm training a bunch of new pokemon, I'm sure we could have a great battle, when the time comes." Alex said with a smile as he was always interested in battling others. Either way, he didn't want Darren to keep Brock waiting, so he did his best to exchange numbers as fast as possible.
Ability: Keen Eye: Prevents pokemon with this ability from losing accuracy Held item: Choice Specs: Special attacks will do x1.5 damage, but only allows the use of one move.
Totodile - Water - Male - Rash - Torrent - Metronome Lv: 19 - HP: 190 - Exp: 13/19 Water Gun - 40 ç•Bite - 60, 4/10 chance of flinching ~Leer- Lowers target's defense by one stage ç•Rage - 20 base damage, if used in succession, each time the user is hit, this move does 10 more damage
Ability: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage Held item: Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 )
Mudkip - Water - Male - Hardy - Torrent - Shell Bell Lv: 16 - HP: 160 - Exp: 14/16 ç•Tackle - 50 Water Gun - 40 Mud-Slap - 20: Targets accuracy lowers by one stage ç•Bide - The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
Ability: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage Held item: Shell Bell: Heals 1/10th of the holder's max HP per turn
Umbreon - Dark - Female - Gentle - Inner Focus - Choice Band Lv: 14 - HP: 140 - Exp: 14/16 ç•Quick Attack - 40 damage (Priority +1) ~Tail Whip- Lowers targets physical defense by one stage Sand Attack: Lowers targets accuracy by one stage ç•Pursuit - 40, Double damage if the opponent is switching out (Priority +7)
Ability: Inner Focus: This Pokémon will not flinch Held item: Choice Band: Physical attacks will do x1.5 damage, but only allows the use of one move.
Cresselia - Psychic - Female - Calm/Inquisitive - Levitate - Held Item Lv: 20 - HP: 200 - Exp: 10/15 •Psycho Cut: 70: 1/10 chance to critically hit Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle Lunar Dance: User faints and the next pokemon released is fully Healed Confusion: 50: 4/10 Chance to cause confusion
Ability: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Held item:
Out of Party:
Druddigon - Dragon - Male - Docile - Mold Breaker - Dragon Fang Lv: 30 - HP: 300 - Exp: 22/30 ç•Dragon Claw - 80 Hone Claws - Raises user's physical attack and accuracy by one stage ç•Crunch - 80: 7/10 chance to lower opponent's physical defense one stage ç•Outrage - 120; inflicts damage for 2-3 turns, user is confused afterwards. (Generate a number between 2-3 for turn count)
Ability: Mold Breaker: The Opponent's Ability has no effect Held item: Dragon Fang: Dragon type attacks do x1.2 damage
Ability: Magic Bounce: Reflects the effect of all stat lowering status moves (excluding Memento), non-damaging status condition-inducing moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user Held item:
Crawdaunt - Water/Dark - Male - Gentle - Adaptability - Muscle Band Lv: 23 - HP: 230 - Exp: 23/26 Harden - Physical defense is raised by one stage ç•Double Hit - 35 per hit (70 damage total) ~Leer - Lowers targets physical defense by one stage Bubble Beam - 65, 1/2 chance of Lowering Opponent's Speed One Stage
Ability: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Held item: Muscle Band: Effect: Physical attacks do x1.1 damage
Steelix - Steel/Ground - Female - Bold - Rock Head - Held item Lv: 10 - HP: 100 - Exp: 0/15 ç•Bind - 15 damage for 2-5 rounds •Rock Tomb - 60; Lowers Opponent's Speed Stage ç•Thunder Fang - 65; 3/10 chance to flinch, 4/10 chance of paralysis Curse - Ghosts Lose 50% of Max HP and Curses Opponent. Cursed Pokemon Lose 1/16 Max HP per Turn. Non-Ghosts Raise Attack and Defense One Stage, then Lower Speed One Stage.
Ability: Rock Head: Prevents recoil damage from attacks Held item:
Dewott - Water - Female - Timid - Shell Armor - Held item Lv: 27 - HP: 270 - Exp: 4/17 ç•Tackle - 50 Water Pulse - 60, 4/10 Chance to Confuse Opponent ç•Razor Shell - 75, 1/2 chance of lowering opponent's defense by one stage ç•Fury Cutter - 40, damage doubles after each sucessful hit, If not used consecutively, or misses, damage resets
Ability: Shell Armor: Prevents attacks from critically hitting Held item:
Eevee - Normal - Female - Adamant - Adaptability - Rocky Helmet Lv: 28 - HP: 280 - Exp: 25/33 ç•Quick Attack - 40 (Priority +1) ç•Bite - 60, 4/10 chance of flinching ç•Take Down - 90, user takes recoil damage equal to 1/4 of the damage dealt çTrump Card - Does damage based on how much HP this pokemon has left. 100-75% HP: 40 damage 74-50% HP: 60 damage 49-25% HP: 80 damage 24-5% HP: 100 damage 4%-1HP: 200 damage
Ability: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Held item: Rocky Helmet: Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item
Slowking - Water/Psychic - Male - Mild - Regenerator - Quick Claw LV: 26 HP: 260 Exp: 22/31 Water Gun - 40 Power Gem - 80 Confusion - 50: 4/10 Chance of confusion ç•Headbutt - 70: 4/10 chance of making target flinch
Ability: Regenerator: Heals 1/3 max HP upon switching out or leaving battle Held item: Quick Claw: When held by a pokemon, each round the holder has a 1/3 chance of automatically moving first.
Pokedex Blue Pokegear (Waterproof) -Darren Ashbrook (SpectralEternity) Food Water Bottle Extra Clothing Small first aid kit Swim Trunks Racing Swim Trunks (Just incase he has the urge to swim fast) Pokemon Food Tanabata Festival Tickets (4) Ticket Stub - Train - Pallet Town to New Bark Town x1 Ticket Stub - Train - Goldenrod City to Tanabata Festival x1 Ticket Stub- Train - Tanabata Festival to Saffron City x1 Out of Party Pokeballs (7 Currently)
Pokeball - ∞ Premier Ball - ∞ Heart Scale - 3 Eviolite - 1 Silk Scarf - 0 (1 held by unnamed Eevee) Everstone - 1 Dusk Stone - 1 Mysterious Incense (Psychic) - 1 Sweet Incense - 1 Paper Lantern - 1 Beedrillite - 1
Medicine ⇩
Potion - ∞ Sweet Heart - 5 Sacred Ash - 1
TMs & HMs ⇩
TM 22: Solar Beam - 1 TM 39: Rock Tomb - 1 TM 52: Focus Blast - 1 (held by Jin) TM 35: Flamethrower - 1 (held by Jin)
Berries ⇩
Kelpsy Berry - 4 Hondew Berry - 5
Key Items ⇩
P*DA Unova Pokedex Sturdy Backpack Alternate Outfits Camping Gear Mega Pin (worn as cloak pin)
Company ⇩
None at the moment.
Battle Details ⇩
None at the moment.
Bumps ⇩
Moving on to Mt Moon - 3/3 - On hold Wild Pokemon - 245/3 NPC Trainer - 263/15 Found a Oran Berry - 1/5 Found a Soothe Bell - 30/30 - Reserved for later Found a Wise Glasses - 30/30 - Reserved for later Found a Revive - 30/30 - Reserved for later Found a Revive - 30/30 - Reserved for later Found a Shiny Stone - 10/10 - Reserved for later Found a Revive - 30/30 - Reserved for later This area holds a Lumiose Galette - 11/20 This area holds a Crystal Shard - 50/50 - Reserved for later This area holds a Dome Fossil - 35/35 - Reserved for later
Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
Oaken | Male HP: 240/240 | Status: Healthy Sassy | Usually tries to claim his way is the right way. Does not take criticism very well. Overgrow | When HP is below 1/3rd Grass type attacks do x1.5 damage Holding: N/A | N/A ç•Tackle: 50 | Growth: Raise user's physical & special attack one stage Leaf Tornado: 65: 1/2 chance to lower target's accuracy one stage | ç•Wrap: 15: Traps opponent for 2-5 turns and deals damage equal to 1/8 of the targets max HP for each turn after the first.
Amethyst | Female HP: 180/180 | Status: Healthy Bold | Has pride in her abilities and appearance. Rarely backs down from opponents. Intimidate | Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Holding: Nothing | N/A ç•Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the target's max HP for each turn after the first. | Screech: Lower target's defense two stages ç•Poison Sting: 15: 7/10 Chance to Poison | ç•Bite: 60: 4/10 Chance to Flinch target
"Madame" Aroma | Female HP: 130/130 | Status: Healthy Quirky | Insists on being referred to as "Madame." Can be rather unpredictable with her actions. Aroma Veil | Prevents the Pokémon with this Ability and its allies from being afflicted by Taunt, Torment, Encore, Disable, Heal Block and Attract. Holding: Nothing | N/A Sweet Kiss - Confuses target pokemon | Fairy Wind - 40 Echoed Voice - 40, power doubles upon each consecutive use up to 200 damage. | Wish - The user makes a wish, and at the end of the next turn, recovers half max HP. Can only be use 5 times in battle
Scoundrel | Male HP: 250/250 | Status: Healthy Rash | Acts before he thinks. Quick to pick fights, regardless of the opponent. Prankster | Increases the priority of status moves by +1 Holding: Nothing | N/A ç•Scratch - 40 | Hone Claws - Raise physical attack & accuracy one stage Assist - Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use. | ç•Foul Play - 95, Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's.
Rose | Female HP: 270/270 | Status: Healthy Calm | Prefers to stay out of arguments. Likes to think things through before acting. Leaf Guard | Any Status Effects on this Pokémon are healed when Sunny Day is in effect Holding: Nothing | N/A ç•Heart Stamp: 60: 4/10 Chance of Flinching | Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. Stun Spore: Paralyzes opponent | Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
??? | Male HP: 300/300 | Status: Healthy Naughty | Enjoys pulling pranks on people and enemies. Gets a kick out of stealing something when no one is looking. Adaptability | If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Holding: Silk Scarf | Normal type attacks do x1.2 damage ç•Bite: 60: 4/10 Chance to Flinch target | ç•Return: 10: +20 per FP. ç•Iron Tail: 100: 7/10 Chance of lowering target's physical defense one stage | Charm: Lower target's physical attack two stages
Jin | Male HP: 250/250 | Status: Healthy Impish | Enjoys joking around with others. Prefers to take on a human appearance when not fighting. Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Holding: Nothing | N/A ç•Fury Swipes - 18, hits 2-5 times | Extrasensory - 80, 3/10 Chance of Flinching ç•Feint Attack - 60, Ignores accuracy & evasiveness | Fake Tears: Lower target's special defense two stages
Walking Pokemon ⇨
As a dull pain settled into Sable's body the teen started to realize what it was that seemed odd to her. Last she had been aware, she had been dying or already dead. At least, that was what she had thought. But the stinging from the various cuts along the front of her body was telling her that she was alive and conscious. Sable's breathing became a touch deeper as she turned her head to look around the room. It seemed to be a fairly ordinary recovery room, like the one she was in the last time she was awake, but there were some subtle differences. The vase was a different color, the blinds were a different style, the sheets were of a different material. Wherever she was now, it wasn't where she had been last time.
{{OOC: Need to claim 24 Halloween Treats, 1 Event Item (except megastones or balm mushrooms; passed to Darren), 3 TMs, 2 Lucky Eggs, 2 Big Mushrooms, 1 Hold Item, 1 Event Item (no limitations), 1 Paper Lantern, 5 Rare Candies, 1 Incense (except Mysterious and Lucky), and 5 Rare Candies. So much for grabbing that last Sweet Incense. Ah well. *shrug* Might as well start on some other stuff.}}
SpectralEternity
And precious little cinnamon rolls get nommed on. >u>
Yeah, true. Although, thinking of that, it'd be funny as hell for Darren and company to encounter a few Rockets on their way through Mt. Moon. Handful of grunts thinking they've got some easy targets, that sort of thing.
Oh boy, Scoundrel's almost at 26... And I'm outta stuff to swap in. XD Looks like I'm gonna have to have the gekkit capture occur in the near future. And the absol encounter. I know I'm gonna have the absol come with its megastone, and I figure it'll be one that's on the run from one of the organizations floating around, the question is just who did it escape from.
Pokeball - ∞ Premier Ball - ∞ Heart Scale - 3 Eviolite - 1 Silk Scarf - 0 (1 held by unnamed Eevee) Everstone - 1 Dusk Stone - 1 Mysterious Incense (Psychic) - 1 Sweet Incense - 1 Paper Lantern - 1 Beedrillite - 1
Medicine ⇩
Potion - ∞ Sweet Heart - 5 Sacred Ash - 1
TMs & HMs ⇩
TM 22: Solar Beam - 1 TM 39: Rock Tomb - 1 TM 52: Focus Blast - 1 (held by Jin) TM 35: Flamethrower - 1 (held by Jin)
Berries ⇩
Kelpsy Berry - 4 Hondew Berry - 5
Key Items ⇩
P*DA Unova Pokedex Sturdy Backpack Alternate Outfits Camping Gear Mega Pin (worn as cloak pin)
Company ⇩
None at the moment.
Battle Details ⇩
None at the moment.
Bumps ⇩
Moving on to Mt Moon - 3/3 - On hold Wild Pokemon - 246/3 NPC Trainer - 264/15 Found a Oran Berry - 2/5 Found a Soothe Bell - 30/30 - Reserved for later Found a Wise Glasses - 30/30 - Reserved for later Found a Revive - 30/30 - Reserved for later Found a Revive - 30/30 - Reserved for later Found a Shiny Stone - 10/10 - Reserved for later Found a Revive - 30/30 - Reserved for later This area holds a Lumiose Galette - 12/20 This area holds a Crystal Shard - 50/50 - Reserved for later This area holds a Dome Fossil - 35/35 - Reserved for later
Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
Oaken | Male HP: 240/240 | Status: Healthy Sassy | Usually tries to claim his way is the right way. Does not take criticism very well. Overgrow | When HP is below 1/3rd Grass type attacks do x1.5 damage Holding: N/A | N/A ç•Tackle: 50 | Growth: Raise user's physical & special attack one stage Leaf Tornado: 65: 1/2 chance to lower target's accuracy one stage | ç•Wrap: 15: Traps opponent for 2-5 turns and deals damage equal to 1/8 of the targets max HP for each turn after the first.
Amethyst | Female HP: 180/180 | Status: Healthy Bold | Has pride in her abilities and appearance. Rarely backs down from opponents. Intimidate | Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Holding: Nothing | N/A ç•Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the target's max HP for each turn after the first. | Screech: Lower target's defense two stages ç•Poison Sting: 15: 7/10 Chance to Poison | ç•Bite: 60: 4/10 Chance to Flinch target
"Madame" Aroma | Female HP: 130/130 | Status: Healthy Quirky | Insists on being referred to as "Madame." Can be rather unpredictable with her actions. Aroma Veil | Prevents the Pokémon with this Ability and its allies from being afflicted by Taunt, Torment, Encore, Disable, Heal Block and Attract. Holding: Nothing | N/A Sweet Kiss - Confuses target pokemon | Fairy Wind - 40 Echoed Voice - 40, power doubles upon each consecutive use up to 200 damage. | Wish - The user makes a wish, and at the end of the next turn, recovers half max HP. Can only be use 5 times in battle
Scoundrel | Male HP: 250/250 | Status: Healthy Rash | Acts before he thinks. Quick to pick fights, regardless of the opponent. Prankster | Increases the priority of status moves by +1 Holding: Nothing | N/A ç•Scratch - 40 | Hone Claws - Raise physical attack & accuracy one stage Assist - Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use. | ç•Foul Play - 95, Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's.
Rose | Female HP: 270/270 | Status: Healthy Calm | Prefers to stay out of arguments. Likes to think things through before acting. Leaf Guard | Any Status Effects on this Pokémon are healed when Sunny Day is in effect Holding: Nothing | N/A ç•Heart Stamp: 60: 4/10 Chance of Flinching | Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. Stun Spore: Paralyzes opponent | Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
??? | Male HP: 300/300 | Status: Healthy Naughty | Enjoys pulling pranks on people and enemies. Gets a kick out of stealing something when no one is looking. Adaptability | If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Holding: Silk Scarf | Normal type attacks do x1.2 damage ç•Bite: 60: 4/10 Chance to Flinch target | ç•Return: 10: +20 per FP. ç•Iron Tail: 100: 7/10 Chance of lowering target's physical defense one stage | Charm: Lower target's physical attack two stages
Jin | Male HP: 250/250 | Status: Healthy Impish | Enjoys joking around with others. Prefers to take on a human appearance when not fighting. Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Holding: Nothing | N/A ç•Fury Swipes - 18, hits 2-5 times | Extrasensory - 80, 3/10 Chance of Flinching ç•Feint Attack - 60, Ignores accuracy & evasiveness | Fake Tears: Lower target's special defense two stages
Walking Pokemon ⇨
The teen relaxed back in the bed she was resting on and let her mind wander a bit. She needed rest, but there was no way she was going to go back to sleep yet. Sable was well aware of her nightmare problems, and at the moment she was still trying to get her body used to breathing normally. She didn't exactly have that sleep apnea thing, but if her dreams started turning out a certain way with how she was doing now...Yeah, no, I'm not that dumb.From her point of view, it was better to just lay, rest, and try to make sure her breathing didn't get too shallow.
{{OOC: Need to claim 24 Halloween Treats, 1 Event Item (except megastones or balm mushrooms; passed to Darren), 3 TMs, 2 Lucky Eggs, 2 Big Mushrooms, 1 Hold Item, 1 Event Item (no limitations), 1 Paper Lantern, 5 Rare Candies, 1 Incense (except Mysterious and Lucky), and 5 Rare Candies. So much for grabbing that last Sweet Incense. Ah well. *shrug* Might as well start on some other stuff.}}
SpectralEternity
Even better thought! The little encounter in Mt. Moon can give Sable and Darren a chance to pick up a Black Flute for each of them~ ^ _ ^
Movement 3/3 || Wild Pokemon: 181/5 || NPC Battle: 201/15 || Item Bump: 2/10 Heart Scale, 9/40 Old Amber (Reduced by Pickup) || 18/35 Lum Berry Tree || Need to Claim: 20/20 Big Mushroom (Reduced by Pickup), 2 TMs of Choice, 24 Halloween Event Items || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
Darren stared with awe as the cresselia's rings shimmered and combined shimmering particles to create him a feather, quite an event to witness. He wished he could have recorded it, but he wasn't going to ask for a redo. He had the memory, he could jot it down in his research notes. For now though, he carefully stored the feather in his grandfather's pocketwatch and chuckled somewhat sympathetically as Alex admitted he'd had issues with bug pokemon infested nightmares. "Goodness! Well at least now you have a cresselia to help you with that." He didn't blame Alex for having nightmarres with bug pokemon, though Darren himself thought they were facinating. Then again he felt that way about all pokemon really. He was also fairly certain Sable's nightmares weren't about bugs....
Darren insisted that cresselia didn't need to answer his questions since Brock was now waiting on him, and he'd kept them waiting for some time now too, but he was certainly glad that she still answered anyways. "Levitating particles.... I see! Thank you very much." Darren said brightly with a nod, turning his attention to Alex again as he insisted that he didn't mind the questions, since after all he did learn a few things, and was happy to help out someone in need. "Ah, well I'm glad I wasn't too much of a bother." He chuckled sheepishly. Alex then gave a bit of advice for his upcoming battle, suggesting that Brock's pokemon could still survive his blastoise's attacks. "Ah! Yes, that must be from their sturdy ability! I've read all about that. It's one of the key traits that rock type trainers love about rock types. They're quite durable. Even when hit by incredibly powerful attacks, they have the endurance and willpower to withstand it." Darren babbled almost dreamily. "Oh wow, I can't wait to see it in action.... Er, but I also hope Lapis can withstand it." He frowned thoughtfully, but shook his worry off. He was certain they'd be fine. Even if Lapis couldn't hold her own, that was what being on a team was for!
Speaking of battles and being on a team though, Darren asked Alex for his number, chuckling when Alex mentioned that he'd just gotten his pokegear recently. "Heh, at least you have an excuse. I've had mine for years now but I only ever used it to call family until now, since I've been traveling." Darren chuckled. Still, he felt a bit honored that he was the first contact to be added. "Well I look forward to battling you! Or... I dunno, just maybe saying hi." Darren laughed a bit, making sure the contact information was exchanged before he began to move towards Brock. "Thanks for everything you guys! It was nice meeting you!" He smiled, waving goodbye. Now it was time to focus on the battle at hand.
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
⇨xxNAME: Flynn - Charmeleon
TYPE: LEVEL: 20 GENDER: ♂ NATURE: Brave, very friendly and lighthearted, loves adventure ABILITY: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost HOLDING: N/A ATTACKS: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
- 200/200HP | Status: None | 26/30 EXP |
⇨xxNAME: Mei - Eevee
TYPE: LEVEL: 6 GENDER: ♀ NATURE: Bold, daring and independant, won't back down from a challenge. ABILITY: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: Beginners Belt: One of the items required to evolve Eevee into Meleeon. ATTACKS: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets 80: User digs underground on first turn, strikes the next turn. Makes Contact.
60/60 HP | Status: None | 2/16 EXP | Next Move: Level 10 - Swift
⇨xxNAME: Flapjack - Aipom
TYPE: LEVEL: 11 GENDER: ♂ NATURE: Naive - Somewhat curious, likes to play games ABILITY: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. HOLDING: N/A ATTACKS: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
110/110 HP | Status: None | 2/16 EXP | Next Attack: Level 18 - Fury Swipes
⇨xxNAME: Lapis - Flabébé
TYPE: LEVEL: 16 GENDER: ♀ NATURE: Bashful, Shy around strangers, but very Sweet and Caring ABILITY: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Fairy Wind - 40 Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
160/160 HP | Status: None | 16/21 EXP | Next Attack: Level 20 - Wish
⇨xxNAME: Zephyr - Skarmory
TYPE: / LEVEL: 11 GENDER: ♂ NATURE: Rash; openly aggressive, challenges anyone in his sights ABILITY: Keen Eye - Prevents pokemon with this ability from losing accuracy HOLDING: N/A ATTACKS: Peck - 35: Makes Contact Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
110/110 HP | Status: None | 1/21 EXP | Next Attack: Level 12 - Air Cutter
⇨xxNAME: Unnamed - Burmy
TYPE: LEVEL: 17 GENDER: ♂ NATURE: Quiet, Can't sit still ABILITY: Shed Skin - Every turn, this Pokémon has a 3/10 chance of healing from a status condition HOLDING: N/A ATTACKS: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact --
170/170HP | Status: None | 6/17 EXP
[Inactive]
⇨xxNAME: Morpho - Butterfree
TYPE: / LEVEL: 19 GENDER: ♀ NATURE: Timid, very skittish around new people she doesn't know ABILITY: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxNAME: Claire - Togetic
TYPE: / LEVEL: 13 GENDER: ♀ NATURE: Jolly, Very Friendly and Cheerful, a bit naive ABILITY: Serene Grace - The chances of a move having an extra effect are increased by 1/10. HOLDING: N/A ATTACKS: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
TYPE: LEVEL: 16 GENDER: ♂ NATURE: Mischievous, has a habit of stealing anything shiny or colorful ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. ATTACKS: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
TYPE: LEVEL: 18 GENDER: ♂ NATURE: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. ABILITY: Bulletproof - Protects the Pokémon from ball and bomb moves HOLDING: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. ATTACKS: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxNAME: Ophelia - Nidorina
TYPE: LEVEL: 22 GENDER: ♀ NATURE: Adamant, holds her ground, somewhat stubborn ABILITY: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxNAME: Jay - Pidgeotto
TYPE: / LEVEL: 20 GENDER: ♂ NATURE: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. ABILITY: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxNAME: Iris - Dragalage
TYPE: / LEVEL: 21 GENDER: ♀ NATURE: Lonely, Keeps to herself, does not like offers of help, somewhat conceited ABILITY: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
Darren: U-uh.... P-please refrain from eating me >~>;;;
Heeheehee that would def be fun. Though inside Mt. Moon would be even better yessss all the black flutes * U* Make's Darren's area pokemon quests so much easier = w=
Oh goodness D: Well I'd better hurry up with Darren huh? xDx
Posted: Wed Nov 18, 2015 3:03 am
Alex Cross Water Pokemon Trainer
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"Yeah, you're right, I won't need to worry about those kinds of dreams again. Now, if only seeing real bug types wasn't so scary." Alex said with a weak laugh, one part was at least taken care of. His fear had always been there, but at least with Eevee forcing him to face his fears, maybe one day he wouldn't have these issues. "I think avoiding forests is pretty much all I can do. I really do hope your friend will feel better with the feather. The way you worry makes it seem worse than my silly fears." Alex wasn't too concerned with his nightmares, but he really did feel worse for others in such a situation. With Cresselia answering Darren's question, both trainers learned something more about the legendary. She really did have a unique way of staying in the air. It really did make sense that she was a psychic type at least."It's quite alright, it's no bother to me, I wish you good luck with your battle."She said in reply, having no issue with answering either way. This was also an easy way of letting Alex know, in the future, it might help to have heard this before. Alex was happy to help ease the other trainers curiosity, but he didn't want to hold up the gym battle.
"It's nice to meet another trainer, so you're no bother to me." He listened on as Darren explained that he had heard about the Sturdy ability. It made sense, the guy did want to be a professor, he'd know a lot more than a water pokemon fanatic about rock types. "I had know idea about it, so I was a little surprised. Maybe I'll train a rock type, I know there are some water rock types out there, might be perfect for me." Alex said with a chuckle as he actually had a few of those, but nobody needed to know that. "If you knew that much before showing up here, I like your chances of winning." To Alex, he was kind of glad to meet a guy like Darren, it made him want to learn more about pokemon himself. He had a feeling this might be a fun friendship. Either way, the guy brought up talking to his family as his usual calls. That made him remember that he hadn't talked to his mother in Vermillion for a really long time. "I should call my family too, I'll be heading home after Cerulean anyways. As for calling you, if I have any questions about pokemon, perhaps I should help you with your professor training that way." Alex suggested with a grin as it would help him in the future with trainers asking him questions about pokemon. This could help both of them. With that said, it was time for Darren to take on Brock. He waved back in response to his wave and nodded. "It was nice meeting you too, I'm sure we'll meet again, somewhere."
With the goodbye's out of the way, Alex returned Cresselia. Keeping her around would cause a huge scene, so it was best to travel that way. As for Blastoise, she needed the exercise, so despite being the very relaxed type, the water pokemon followed Alex out of the gym. The trio headed back to the pokemon center, he had a few things he wanted to do as well as heal up his pokemon. It was a good idea, before heading for Cerulean.
Ability: Keen Eye: Prevents pokemon with this ability from losing accuracy Held item: Choice Specs: Special attacks will do x1.5 damage, but only allows the use of one move.
Totodile - Water - Male - Rash - Torrent - Metronome Lv: 19 - HP: 190 - Exp: 14/19 Water Gun - 40 ç•Bite - 60, 4/10 chance of flinching ~Leer- Lowers target's defense by one stage ç•Rage - 20 base damage, if used in succession, each time the user is hit, this move does 10 more damage
Ability: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage Held item: Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 )
Mudkip - Water - Male - Hardy - Torrent - Shell Bell Lv: 16 - HP: 160 - Exp: 15/16 ç•Tackle - 50 Water Gun - 40 Mud-Slap - 20: Targets accuracy lowers by one stage ç•Bide - The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
Ability: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage Held item: Shell Bell: Heals 1/10th of the holder's max HP per turn
Umbreon - Dark - Female - Gentle - Inner Focus - Choice Band Lv: 14 - HP: 140 - Exp: 15/16 ç•Quick Attack - 40 damage (Priority +1) ~Tail Whip- Lowers targets physical defense by one stage Sand Attack: Lowers targets accuracy by one stage ç•Pursuit - 40, Double damage if the opponent is switching out (Priority +7)
Ability: Inner Focus: This Pokémon will not flinch Held item: Choice Band: Physical attacks will do x1.5 damage, but only allows the use of one move.
Cresselia - Psychic - Female - Calm/Inquisitive - Levitate - Held Item Lv: 20 - HP: 200 - Exp: 11/15 •Psycho Cut: 70: 1/10 chance to critically hit Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle Lunar Dance: User faints and the next pokemon released is fully Healed Confusion: 50: 4/10 Chance to cause confusion
Ability: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Held item:
Out of Party:
Druddigon - Dragon - Male - Docile - Mold Breaker - Dragon Fang Lv: 30 - HP: 300 - Exp: 22/30 ç•Dragon Claw - 80 Hone Claws - Raises user's physical attack and accuracy by one stage ç•Crunch - 80: 7/10 chance to lower opponent's physical defense one stage ç•Outrage - 120; inflicts damage for 2-3 turns, user is confused afterwards. (Generate a number between 2-3 for turn count)
Ability: Mold Breaker: The Opponent's Ability has no effect Held item: Dragon Fang: Dragon type attacks do x1.2 damage
Ability: Magic Bounce: Reflects the effect of all stat lowering status moves (excluding Memento), non-damaging status condition-inducing moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user Held item:
Crawdaunt - Water/Dark - Male - Gentle - Adaptability - Muscle Band Lv: 23 - HP: 230 - Exp: 23/26 Harden - Physical defense is raised by one stage ç•Double Hit - 35 per hit (70 damage total) ~Leer - Lowers targets physical defense by one stage Bubble Beam - 65, 1/2 chance of Lowering Opponent's Speed One Stage
Ability: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Held item: Muscle Band: Effect: Physical attacks do x1.1 damage
Steelix - Steel/Ground - Female - Bold - Rock Head - Held item Lv: 10 - HP: 100 - Exp: 0/15 ç•Bind - 15 damage for 2-5 rounds •Rock Tomb - 60; Lowers Opponent's Speed Stage ç•Thunder Fang - 65; 3/10 chance to flinch, 4/10 chance of paralysis Curse - Ghosts Lose 50% of Max HP and Curses Opponent. Cursed Pokemon Lose 1/16 Max HP per Turn. Non-Ghosts Raise Attack and Defense One Stage, then Lower Speed One Stage.
Ability: Rock Head: Prevents recoil damage from attacks Held item:
Dewott - Water - Female - Timid - Shell Armor - Held item Lv: 27 - HP: 270 - Exp: 4/17 ç•Tackle - 50 Water Pulse - 60, 4/10 Chance to Confuse Opponent ç•Razor Shell - 75, 1/2 chance of lowering opponent's defense by one stage ç•Fury Cutter - 40, damage doubles after each sucessful hit, If not used consecutively, or misses, damage resets
Ability: Shell Armor: Prevents attacks from critically hitting Held item:
Eevee - Normal - Female - Adamant - Adaptability - Rocky Helmet Lv: 28 - HP: 280 - Exp: 25/33 ç•Quick Attack - 40 (Priority +1) ç•Bite - 60, 4/10 chance of flinching ç•Take Down - 90, user takes recoil damage equal to 1/4 of the damage dealt çTrump Card - Does damage based on how much HP this pokemon has left. 100-75% HP: 40 damage 74-50% HP: 60 damage 49-25% HP: 80 damage 24-5% HP: 100 damage 4%-1HP: 200 damage
Ability: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Held item: Rocky Helmet: Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item
Slowking - Water/Psychic - Male - Mild - Regenerator - Quick Claw LV: 26 HP: 260 Exp: 22/31 Water Gun - 40 Power Gem - 80 Confusion - 50: 4/10 Chance of confusion ç•Headbutt - 70: 4/10 chance of making target flinch
Ability: Regenerator: Heals 1/3 max HP upon switching out or leaving battle Held item: Quick Claw: When held by a pokemon, each round the holder has a 1/3 chance of automatically moving first.
Pokedex Blue Pokegear (Waterproof) -Darren Ashbrook (SpectralEternity) Food Water Bottle Extra Clothing Small first aid kit Swim Trunks Racing Swim Trunks (Just incase he has the urge to swim fast) Pokemon Food Tanabata Festival Tickets (4) Ticket Stub - Train - Pallet Town to New Bark Town x1 Ticket Stub - Train - Goldenrod City to Tanabata Festival x1 Ticket Stub- Train - Tanabata Festival to Saffron City x1 Out of Party Pokeballs (7 Currently)
Sick has been replaced by snow. lol Fun times. Anyways, I look forward for Alex to meet Darren again, would be fun. So, keeping them in contact is fine with me. Even changed how my quotes looked to make things easier on myself.
Movement 3/3 || Wild Pokemon: 182/5 || NPC Battle: 202/15 || Item Bump: 3/10 Heart Scale, 10/40 Old Amber (Reduced by Pickup) || 19/35 Lum Berry Tree || Need to Claim: 20/20 Big Mushroom (Reduced by Pickup), TM Psychic, 1 TM of Choice, 24 Halloween Event Items || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales ||
Team OOB:
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Darren was happy to see that his knowledge of rock pokemon had influenced Alex to try and find a water rock pokemon for himself, since he knew there were a few pokemon with that combination. "Yes! There's some really fascinating rock and water pokemon. There's kabuto, omanyte, binacle, corsola, relicanth, tirtouga, and their evolutions. Mostly ancient sea dwelling fossil pokemon. They're beasts in battle though, I highly recommend them." He offered, blushing a bit as Alex insisted that if he knew this much going in, then his chances of beating Brock were pretty good. "O-oh... You think so...? H-heh.... Thanks." Darren grinned, ruffling his hair. "Really though, knowledge only does so much. I'll be counting on these guys to do all the work." He grinned, wrapping an arm around Flynns neck and pulling him close in a friendly shoulder hug.
Flynn grumbled, blowing a bit of smoke from his nose with a huff of embarrassment due to his trainer's antics, but he clearly wasn't completely opposed to it. Darren let the charmeleon go and turned his attention to Alex again as he suggested he'd call Darren for any questions about pokemon. "Aw jeez, that'd be great yeah! I'd love to test my knowledge that way. It'll be fun, like a pokemon pop quiz." Darren grinned. For now though, the two said their goodbyes and parted ways, Alex off to do whatever it was he had planned next, and Darren to face off against Brock.
Speaking of which, Brock was waiting patiently for Darren to finish up his conversation with Alex and exchange numbers. "I'm so sorry about the wait! I'm ready now." He said apologetically. "Haha, you're fine. Alex is a nice boy, I'm glad you two got to talk and exchange numbers. Sorry if it feels like I was eavesdropping, I couldn't help but overhear some of the conversation." He chuckled. "Ah, no not at all. It's not like we had anything to hide haha." Darren chuckled. "True, but I did also overhear that you're well versed in rock pokemon. You were right by the way, my pokemon have the ability sturdy, so they won't be going down in one hit. I admire the rock hard will of my pokemon, and it's nice to see that you do too." Brock nodded appreciatively. "Oh! Well of course, but it's not just rock types I admire, no offense. I really like all pokemon. They interest me in their own unique ways. I can't see myself favoring one type over another, though I respect those who dedicate themselves to their favorite type. Being focused on one type has it's advantages and disadvantages, just like being a balanced trainer does." Darren babbled thoughtfully.
Brock smiled and nodded in agreement with Darren's words. "Agreed! Heh. You're a bright young man. What's your name?" Darren shuffled sheepishly, smiling a bit at the compliments. "D-darren... Darren Ashbrook sir." He said quietly. "Haha, no need to be so formal. You say "sir" and I look for my father. You can just call me Brock." Darren grinned and rubbed the back of his neck anxiously. "Aha... Right, sorry Brock." He nodded.
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▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
⇨xxNAME: Flynn - Charmeleon
TYPE: LEVEL: 20 GENDER: ♂ NATURE: Brave, very friendly and lighthearted, loves adventure ABILITY: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost HOLDING: N/A ATTACKS: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
- 200/200HP | Status: None | 27/30 EXP |
⇨xxNAME: Mei - Eevee
TYPE: LEVEL: 6 GENDER: ♀ NATURE: Bold, daring and independant, won't back down from a challenge. ABILITY: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: Beginners Belt: One of the items required to evolve Eevee into Meleeon. ATTACKS: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets 80: User digs underground on first turn, strikes the next turn. Makes Contact.
60/60 HP | Status: None | 3/16 EXP | Next Move: Level 10 - Swift
⇨xxNAME: Flapjack - Aipom
TYPE: LEVEL: 11 GENDER: ♂ NATURE: Naive - Somewhat curious, likes to play games ABILITY: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. HOLDING: N/A ATTACKS: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
110/110 HP | Status: None | 3/16 EXP | Next Attack: Level 18 - Fury Swipes
⇨xxNAME: Lapis - Flabébé
TYPE: LEVEL: 16 GENDER: ♀ NATURE: Bashful, Shy around strangers, but very Sweet and Caring ABILITY: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Fairy Wind - 40 Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
160/160 HP | Status: None | 17/21 EXP | Next Attack: Evolve at level 19, use shiny stone to evolve again, use heart scales to learn Moonblast, Synthesis, and Petal Blizzard, use TM Psychic
⇨xxNAME: Zephyr - Skarmory
TYPE: / LEVEL: 11 GENDER: ♂ NATURE: Rash; openly aggressive, challenges anyone in his sights ABILITY: Keen Eye - Prevents pokemon with this ability from losing accuracy HOLDING: N/A ATTACKS: Peck - 35: Makes Contact Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
110/110 HP | Status: None | 2/21 EXP | Next Attack: Level 12 - Air Cutter
⇨xxNAME: Unnamed - Burmy
TYPE: LEVEL: 17 GENDER: ♂ NATURE: Quiet, Can't sit still ABILITY: Shed Skin - Every turn, this Pokémon has a 3/10 chance of healing from a status condition HOLDING: N/A ATTACKS: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact --
170/170HP | Status: None | 7/17 EXP
[Inactive]
⇨xxNAME: Morpho - Butterfree
TYPE: / LEVEL: 19 GENDER: ♀ NATURE: Timid, very skittish around new people she doesn't know ABILITY: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxNAME: Claire - Togetic
TYPE: / LEVEL: 13 GENDER: ♀ NATURE: Jolly, Very Friendly and Cheerful, a bit naive ABILITY: Serene Grace - The chances of a move having an extra effect are increased by 1/10. HOLDING: N/A ATTACKS: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
TYPE: LEVEL: 16 GENDER: ♂ NATURE: Mischievous, has a habit of stealing anything shiny or colorful ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. ATTACKS: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
TYPE: LEVEL: 18 GENDER: ♂ NATURE: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. ABILITY: Bulletproof - Protects the Pokémon from ball and bomb moves HOLDING: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. ATTACKS: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxNAME: Ophelia - Nidorina
TYPE: LEVEL: 22 GENDER: ♀ NATURE: Adamant, holds her ground, somewhat stubborn ABILITY: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxNAME: Jay - Pidgeotto
TYPE: / LEVEL: 20 GENDER: ♂ NATURE: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. ABILITY: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. HOLDING: N/A ATTACKS: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxNAME: Iris - Dragalage
TYPE: / LEVEL: 21 GENDER: ♀ NATURE: Lonely, Keeps to herself, does not like offers of help, somewhat conceited ABILITY: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
Pokeball - ∞ Premier Ball - ∞ Heart Scale - 3 Eviolite - 1 Silk Scarf - 0 (1 held by unnamed Eevee) Everstone - 1 Dusk Stone - 1 Mysterious Incense (Psychic) - 1 Sweet Incense - 1 Paper Lantern - 1 Beedrillite - 1
Medicine ⇩
Potion - ∞ Sweet Heart - 5 Sacred Ash - 1
TMs & HMs ⇩
TM 22: Solar Beam - 1 TM 39: Rock Tomb - 1 TM 52: Focus Blast - 1 (held by Jin) TM 35: Flamethrower - 1 (held by Jin)
Berries ⇩
Kelpsy Berry - 4 Hondew Berry - 5
Key Items ⇩
P*DA Unova Pokedex Sturdy Backpack Alternate Outfits Camping Gear Mega Pin (worn as cloak pin)
Company ⇩
None at the moment.
Battle Details ⇩
None at the moment.
Bumps ⇩
Moving on to Mt Moon - 3/3 - On hold Wild Pokemon - 247/3 NPC Trainer - 265/15 Found a Oran Berry - 3/5 Found a Soothe Bell - 30/30 - Reserved for later Found a Wise Glasses - 30/30 - Reserved for later Found a Revive - 30/30 - Reserved for later Found a Revive - 30/30 - Reserved for later Found a Shiny Stone - 10/10 - Reserved for later Found a Revive - 30/30 - Reserved for later This area holds a Lumiose Galette - 13/20 This area holds a Crystal Shard - 50/50 - Reserved for later This area holds a Dome Fossil - 35/35 - Reserved for later
Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
Oaken | Male HP: 240/240 | Status: Healthy Sassy | Usually tries to claim his way is the right way. Does not take criticism very well. Overgrow | When HP is below 1/3rd Grass type attacks do x1.5 damage Holding: N/A | N/A ç•Tackle: 50 | Growth: Raise user's physical & special attack one stage Leaf Tornado: 65: 1/2 chance to lower target's accuracy one stage | ç•Wrap: 15: Traps opponent for 2-5 turns and deals damage equal to 1/8 of the targets max HP for each turn after the first.
Amethyst | Female HP: 180/180 | Status: Healthy Bold | Has pride in her abilities and appearance. Rarely backs down from opponents. Intimidate | Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Holding: Nothing | N/A ç•Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the target's max HP for each turn after the first. | Screech: Lower target's defense two stages ç•Poison Sting: 15: 7/10 Chance to Poison | ç•Bite: 60: 4/10 Chance to Flinch target
"Madame" Aroma | Female HP: 130/130 | Status: Healthy Quirky | Insists on being referred to as "Madame." Can be rather unpredictable with her actions. Aroma Veil | Prevents the Pokémon with this Ability and its allies from being afflicted by Taunt, Torment, Encore, Disable, Heal Block and Attract. Holding: Nothing | N/A Sweet Kiss - Confuses target pokemon | Fairy Wind - 40 Echoed Voice - 40, power doubles upon each consecutive use up to 200 damage. | Wish - The user makes a wish, and at the end of the next turn, recovers half max HP. Can only be use 5 times in battle
Scoundrel | Male HP: 250/250 | Status: Healthy Rash | Acts before he thinks. Quick to pick fights, regardless of the opponent. Prankster | Increases the priority of status moves by +1 Holding: Nothing | N/A ç•Scratch - 40 | Hone Claws - Raise physical attack & accuracy one stage Assist - Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use. | ç•Foul Play - 95, Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's.
Rose | Female HP: 270/270 | Status: Healthy Calm | Prefers to stay out of arguments. Likes to think things through before acting. Leaf Guard | Any Status Effects on this Pokémon are healed when Sunny Day is in effect Holding: Nothing | N/A ç•Heart Stamp: 60: 4/10 Chance of Flinching | Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. Stun Spore: Paralyzes opponent | Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
??? | Male HP: 300/300 | Status: Healthy Naughty | Enjoys pulling pranks on people and enemies. Gets a kick out of stealing something when no one is looking. Adaptability | If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Holding: Silk Scarf | Normal type attacks do x1.2 damage ç•Bite: 60: 4/10 Chance to Flinch target | ç•Return: 10: +20 per FP. ç•Iron Tail: 100: 7/10 Chance of lowering target's physical defense one stage | Charm: Lower target's physical attack two stages
Jin | Male HP: 250/250 | Status: Healthy Impish | Enjoys joking around with others. Prefers to take on a human appearance when not fighting. Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Holding: Nothing | N/A ç•Fury Swipes - 18, hits 2-5 times | Extrasensory - 80, 3/10 Chance of Flinching ç•Feint Attack - 60, Ignores accuracy & evasiveness | Fake Tears: Lower target's special defense two stages
Walking Pokemon ⇨
The teen let her thoughts bounce around in her head for a while, but one that kept coming back to bother her was how she acted in that other recovery room. At the time, it seemed like a good idea. After all, the dead had no use for pride, and besides that, she thought it was a dream. Now, though, she wasn't so sure, and if Jin and Darren really had been in that recovery room and she wasn't making things up... Sable might have been tired, but she was still able to turn her head away from the visitor's window as the thought made her blush.
{{OOC: Need to claim 24 Halloween Treats, 1 Event Item (except megastones or balm mushrooms; passed to Darren), 3 TMs, 2 Lucky Eggs, 2 Big Mushrooms, 1 Hold Item, 1 Event Item (no limitations), 1 Paper Lantern, 5 Rare Candies, 1 Incense (except Mysterious and Lucky), and 5 Rare Candies.}}
SpectralEternity
Jin: "Aw, but you seem so tasty~" Sable: *smacks Jin on the back of the head* Jin: "Owww... I was just joking..."
Heheh, yeah, useful for getting that ooooooooone last pokemon that you can't seem to find. Although that's also why Sable's got that Sweet Incense. Grabbing it doesn't hurt, though. XD
Eh, no rush. Getting stuff done with Cameron while I wait. And I really aught to get started with Felix again...
Lia Syuki Crew
Ice-Cold Rogue
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amarzyciel
Merry Traveler
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Posted: Thu Nov 19, 2015 6:32 am
William purposely entered grass area in the park. The place had plenty of trees, shrubs and grasses that allowed wild pokemon to hide in. After he walked a few steps, the grass in front of him shook and a ratata jumped out. "Beldum, use take down," William instructed. It was the only move the beldum knew. Beldum shot toward the ratata, the strength of his attack sent his opponent flying. it certainly was a powerful move, hence, the recoil was quite nasty. This's not a move that could be used over and over without chance for recovery. He would have liked it if Beldum had learned more move. it would meant searching for those heartscale again. For now, it was suffice to knock out small fry. William gestured for Beldum to come for him to tend his wound.
Jasper (bulbasaur) │male│ Lv. 14 │Hp: 140/140 │Status: healthy hold item: Miracle seed (Grass type attacks do x1.2 damage) ability: Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage [St] Sleep Powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance [P] Tackle: 50: [ST] Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. [P] Vine Whip: 45:
Murphy "Mur" (espurr) │male│ Lv. 11 │Hp: 110/110 │Status: healthy hold item: N/A ability:Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard [P] Scratch: 40: [St] [~] Leer: Lower targets physical defense one stage [P] Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [SP] Confusion: 50: 4/10 Chance to cause confusion
Agate (feebas) │female│ Lv. 12 │Hp: 120/120 │Status: healthy hold item: Exp. Share - Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ability:oblivious: Oblivious prevents the Pokémon from being afflicted by infatuation. The Pokémon is also unaffected by Captivate and taunt. [st] Splash: no effect [SP] Icy Wind: 55: Lower targets speed one stage. [SP] Brine: 65: Double Damage if targets HP is Less than half max.
Pikachu │female│ Lv. 14│Hp: 140/140 │ Status: healthy hold item: Eviolite - Defense and Special Defense are raised three stages each at the beginning of battle. ability: Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon [P] Quick Attack: 40 (priority +1) [SP] Thundershock: 40: 4/10 chance of paralysis [ST] Play Nice: Lower targets physical attack one stage [SP] Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
Unnamed (Beldum) │genderless│ Lv. 10 │Hp: 100/100 │Status: healthy hold item: N/A ability: Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves [P] Take Down: 90: user takes recoil damage equal to 1/4 of the damage dealt.
Unnamed (Beldum) │genderless│ Lv. 10 │Hp: 100/100 hold item: N/A ability: Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves [P] Take Down: 90: user takes recoil damage equal to 1/4 of the damage dealt.
VS
Ratata │male│Lv. 07│Hp: 70/70 Ability: Run Away ç•Tackle: 50: ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
Turn 01: Beldum used take down! - 90 hp Beldum hurts itself! - 22 hp Ratata fainted!