Ability: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage Held item: Mystic Water: Water type attacks do x1.2 damage
Dewott - Water - Female - Timid - Shell Armor - Held item Lv: 24 - HP: 240 - Exp: 14/24 •Tackle - 50 Water Gun - 40 •Razor Shell - 75, 1/2 chance of lowering opponent's defense by one stage •Fury Cutter - 40, damage doubles after each sucessful hit, If not used consecutively, or misses, damage resets
Ability: Shell Armor: Prevents attacks from critically hitting Held item:
Eevee - Normal - Female - Adamant - Adaptability - Rocky Helmet Lv: 27 - HP: 270 - Exp: 12/32 •Quick Attack - 40 (Priority +1) •Bite - 60, 4/10 chance of flinching •Take Down - 90, user takes recoil damage equal to 1/4 of the damage dealt Trump Card - Does damage based on how much HP this pokemon has left. 100-75% HP: 40 damage 74-50% HP: 60 damage 49-25% HP: 80 damage 24-5% HP: 100 damage 4%-1HP: 200 damage
Ability: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Held item: Rocky Helmet: Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item
Slowking - Water/Psychic - Male - Mild - Regenerator - Quick Claw LV: 24 HP: 240 Exp: 17/29 Water Gun - 40 Power Gem - 80 Confusion - 50, 4/10 Chance of confusion •Headbutt - 70, 4/10 chance of making target flinch
Ability: Regenerator: Heals 1/3 max HP upon switching out or leaving battle Held item: Quick Claw: Forces holder to go first
Skarmory - Steel/Flying - Female - Modest - Keen Eye - Shell Bell Lv: 11 - HP: 110 - Exp: 9/25 • Peck : 35 ~Swift - 60, never misses Dark Pulse - 80, 3/10 Chance of Flinching • Sky Drop - 60; target is taken into the air the 1st turn, then dropped on the 2nd; target cannot attack whilst in the air; does not work on Pokémon weighing more than 440.9 lbs
Ability: Keen Eye: Prevents pokemon with this ability from losing accuracy Held item: Shell Bell: Heals 1/10th of the holder's max HP per turn
Totodile - Water - Male - Rash - Torrent - Held Item Lv: 15 - HP: 150 - Exp: 5/15 Water Gun - 40 •Bite - 60, 4/10 chance of flinching ~Leer- Lowers target's defense by one stage •Rage - 20 base damage, if used in succession, each time the user is hit, this move does 10 more damage
Ability: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage Held item:
Out of Party:
Druddigon - Dragon - Male - Docile - Mold Breaker - Dragon Fang Lv: 30 - HP: 300 - Exp: 22/30 •Dragon Claw - 80 Hone Claws - Raises user's attack and accuracy by one stage •Crunch - 80, 7/10 chance to Lower's Opponent's Defense One Stage •Outrage - 120; inflicts damage for 2-3 turns, user is confused afterwards
Ability: Mold Breaker: The Opponent's Ability has no effect Held item: Dragon Fang: Dragon type attacks do x1.2 damage
Espeon - Psychic - Female - Impish - Magic Bounce - Held item Lv: 27 - HP: 270 - Exp: 7/27 ~Dazzling Gleam- 80 ~Swift - 60, never misses Psybeam - 65 damage, 4/10 Chance of Confusion Future Sight - 120, damage occurs 2 turns after use
Ability: Magic Bounce: Reflects the effect of all stat lowering status moves (excluding Memento), non-damaging status condition-inducing moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user Held item:
Crawdaunt - Water/Dark - Male - Gentle - Adaptability - Muscle Band Lv: 23 - HP: 230 - Exp: 23/26 Harden - Defense is raised by one stage •Double Hit - 35 per hit (70 damage total) ~Leer - Lowers target's defense by one stage Bubble Beam - 65, 1/2 chance of Lowering Opponent's Speed One Stage
Ability: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Held item: Muscle Band: Effect: Physical attacks do x1.1 damage
Steelix - Steel/Ground - Female - Bold - Rock Head - Held item Lv: 10 - HP: 100 - Exp: 0/15 •Bind - 15 damage for 2-5 rounds •Rock Tomb - 60 - Lowers Opponent's Speed Stage • Thunder Fang: 65; 3/10 chance to flinch, 4/10 chance of paralysis Curse - Ghosts Lose 50% of Max HP and Curses Opponent; Non-Ghosts Raise Attack and Defense One Stage, then Lower Speed One Stage. Cursed Pokemon Lose 1/16 Max HP per Turn
Ability: Rock Head: Prevents recoil damage from attacks Held item:
Mudkip - Water - Male - Hardy - Torrent - Held item Lv: 15 - HP: 150 - Exp: 1/15 •Tackle - 50 Water Gun - 40 Mud-Slap - 20 - Target's accuracy lowers by one stage •Bide - The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
Ability: Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage Held item:
Umbreon - Dark - Female - Gentle - Inner Focus - Held item Lv: 13 - HP: 130 - Exp: 1/15 • Quick Attack - 40 damage (Priority +1) ~Tail Whip- Lowers target's defense by one stage • Sand Attack: Lowers target’s accuracy by one stage • Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7)
Ability: Inner Focus: This Pokémon will not flinch Held item:
Chikorita - Grass - Male - Serious - Overgrow - Held item Lv: 17 - HP:170 - Exp: 1/15 Poison Powder - Poisons Opponent ~•Razor Leaf - 55 damage, 1/10 chance to critically hit ~Reflect - Halves Damage From Physical Attacks for 5 Turns Synthesis - Restores 1/2 of max hp (restores all hp if Sunny Day is in effect)
Ability: Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Held item:
Sentret - Normal - Female - Rash - Keen Eye - Held item Lv: 8 - HP: 80 - Exp: 13/18 •Scratch - 40 •Quick Attack- 40 damage (Priority +1) Foresight - Allows fighting and normal attacks to hit a targeted Ghost Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle
Ability: Keen Eye: Prevents pokemon with this ability from losing accuracy Held item:
Frillish - Water/Ghost - Male - Rash - Water Absorb - Held item Lv: 15 - HP: 150 - Exp: 1/15 Night Shade - Inflicts Damage Equal to User's Level Bubble - 40, 1/2 chance of Lowering Opponent's Speed One Stage Bubble Beam - 65, 1/2 chance of Lowering Opponent's Speed One Stage Absorb - 20 damage, Restores HP to the user equal to 1/2 of damage dealt
Ability: Water Absorb: The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Held item:
Omanyte - Rock/Water - Male - Lonely - Shell Armor - Held item Lv: 10 - HP: 100 - Exp: 1/15 Water Gun - 40 •Bite - 60, 4/10 Chance of Flinch Withdraw - Raises User's Defense by One Stage •Constrict- 10 damage, 1/2 chance to reduce speed
Ability: Shell Armor: Prevents attacks from critically hitting Held item:
Pidgey - Normal/Flying - Male - Impish - Big Pecks - Held item Lv: 10 - HP: 100 - Exp: 3/21 •Tackle - 50 • Sand Attack: Lowers target’s accuracy by one stage Gust: 40 ; hits Pokemon in the air during semi invulnerable stage of an attack for double damage
Ability: Big Pecks: Protects the Pokémon from Defense-lowering attacks Held item:
Lotad - Water/Grass - Male - Relaxed - Own Tempo - Held item Lv: 14 - HP: 140 - Exp: 8/19 •Astonish - 30, 4/10 chance of flinching ~Growl- Lowers target's attack by one stage Absorb - 20 damage, Restores HP to the user equal to 1/2 of damage dealt
Ability: Own Tempo: The Pokémon cannot be Confused while having this ability Held item:
Magikarp - Water - Male - Sassy - Rattled - Held item Lv: 15 - HP: 150 - Exp: 1/15 Splash - No effect •Tackle - 50
Ability: Rattled: Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move Held item:
Froakie - Water - Male - Docile - Protean - Held item Lv: 5 - HP: 50 - Exp: 1/15 •Pound - 35 ~Growl - Lowers target's attack by one stage Bubble - 40, 1/2 chance of Lowering Opponent's Speed One Stage
Ability: Protean: Changes the Pokémon's type to the type of the move it is going to use Held item:
Sylveon - Fairy - Female - Brave - Pixilate - Held item Lv: 15 - HP: 150 - Exp: 1/15 •Tackle - 50 Disarming Voice - 40 damage, Never misses ~Tail Whip- Lowers target's defense by one stage Helping Hand - If used in a double battle, boosts adjacent ally's attack by x1.5 that round. (Priority +5)
Ability: Pixilate: Normal-type moves become Fairy-type when used by a pokemon with this ability Held item:
Tirtouga - Water/Rock - Female - Gentle - Solid Rock - Held Item Lv: 9 - HP: 90 - Exp: 1/15 Water Gun - 40 •Bite - 60, 4/10 chance of flinching Withdraw - Raises User's Defense by One Stage •Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
Ability: Solid Rock: Any Attacks that do x2 damage will only do x1 damage, and attacks that do x4 damage will only do x2 damage Held item:
Charmander - Fire - Male - Gentle - Blaze - Held item Lv: 9 - HP: 90 - Exp: 1/15 •Scratch - 40 Ember - 40, 4/10 chance of burn ~Growl- Lowers target's attack by one stage
Ability: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage Held item:
Breloom - Grass/Fighting - Male - Docile - Effect Spore - Held item Lv: 29 - HP: 290 - Exp: 5/29 Stun Spore- Paralyzes opponent • Thunder Punch: 75; 4/10 chance of paralysis Giga Drain - 75 damage, Restores HP to the user equal to 1/2 of damage dealt •Focus Punch - 150 damage: 1st turn, charges, 2nd turn hit; If the User is Hit while charging, it Flinches Instead
Ability: Effect Spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep Held item:
Milotic - Water - Female - Naive - Cute Charm - Held item Lv: 29 - HP: 290 - Exp: 2/15 •Tackle - 50 Dragon Pulse - 85 Scald - 80, 7/10 chance of burn •Iron Tail - 100, 7/10 chance of lowering opponent's defense by one stage
Ability: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon Held item:
Glaceon - Ice - Male - Naive - Ice Body - Held item Lv: 10 - HP: 100 - Exp: 1/15 •Tackle - 50 ~Tail Whip - Lowers target's defense by one stage ~Icy Wind- 55 damage, Lowers target's speed by one stage Helping Hand- If used in a double battle, boosts adjacent ally's attack by x1.5 that round. (Priority +5)
Ability: Ice Body: This Pokémon regains 1/16 of it's max HP per turn during hail Held item:
Larvitar - Rock/Ground - Male - Bashful - Guts - Held item Lv: 25 - HP: 250 - Exp: 0/15 •Bite - 60, 4/10 chance of flinching •~Rock Slide - 75, 4/10 chance of flinching Scary Face- Lowers target's speed by one stage •Chip away - 70 damage, ignores any changes to the target's Defense and evasion
Ability: Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Held item:
Noibat - Flying/Dragon - Male - Jolly - Infiltrator - Held item Lv: 14 - HP: 140 - Exp: 1/15 •Bite - 60, 4/10 chance of flinching Screech - Lowers target's defense by two stages •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Gust: 40 ; hits Pokemon in the air during semi invulnerable stage of an attack for double damage
Ability: Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Held item:
Zorua - Dark - Male - Brave - Illusion - Held item Lv: 1 - HP: 10 - Exp: 1/15 •Scratch - 40 ~Leer - Lowers target's defense by one stage
Ability: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked Held item:
Posted: Wed Feb 11, 2015 9:01 pm
~Box 2~ [4/20]
Krabby - Water - Male - Gentle - Hyper Cutter - Held Item Lv: 5 - HP: 50 - Exp: 1/15 •Vice Grip - 55 Bubble - 40, 1/2 chance of Lowering Opponent's Speed One Stage ~Mud Sport - Reduces base power of Electric-type moves by ½ for five turns
Ability: Hyper Cutter: Opponent cannot lower this Pokémon's Attack value. This Pokémon may still lower its own Attack value using a move of by itself Held item:
Sandshrew - Ground - Female - Quirky - Sand Veil - Held item Lv: 12 - HP: 120 - Exp: 1/15 •Scratch - 40 ~Swift - 60 damage, Never Misses •Rapid Spin - 20 damage, eliminates Trap Moves***** •Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
Ability: Sand Veil: Raises the Pokémon's evasion during a sandstorm by one stage Held item:
Nidoking - Poison/Ground - Male - Mild - Poison Point - Held item Lv: 10 - HP: 100 - Exp: 0/15 • Peck : 35 •Megahorn - 120 •Double Kick - 30, Hits Twice in One Turn •Poison Sting - 15, 7/10 Chance of Poison
Ability: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon Held item:
Abra - Psychic - Male - Careful - Magic Guard - Held item Lv: 12 - HP: 120 - Exp: 0/15 Teleport - Allows User to Flee Wild Battles; Also Warps Player to the Last Pokemon Center they visited ... ... ...
Ability: Magic Guard: Prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented. Held item: