Welcome to Gaia! ::

✭ Nightmare Academy ✭

Back to Guilds

The guild for the B/C shop, Nightmare Academy! 

Tags: nightmare, breedables, academy, nightmare academy, roleplay 

Reply Days Past
[HH] Haunted House CYOA! [Over!] Goto Page: [] [<<] [<] 1 2 3 ... 15 16 17 18 19 20 22 23 24 25 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Sara Siren Noire

PostPosted: Tue Oct 16, 2018 11:29 pm


Green Minuet
Current Location: Claustrophobic Webbed Hall
Direction: East
Keys Found: 1



RP to come
milki witch rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Tue Oct 16, 2018 11:41 pm


          Green Minuet
          Current Location: confusing hall of mirrors
          Direction: struggling east fml
          Keys Found: one two


          Zeerah looked around slowly now, deciding to take things more smart. It was a bit late for that, though, seeing as he already got turned around. He frequently had to keep looking down to see the real him - the mirrors were starting to get to him. With a sigh he chose a different direction, but jumped at the sudden voice filled the room. Clenching his fists slightly as the mysterious goading, the hybrid's body began to flicker oh-so-slightly. "Wait, what?" He said loudly, quickly solidifying once more. Why the hell was he letting some random voice get to him? "Damn this house," He mumbled, groping forward blindly.

milki witch
Crew


Mauserati
Crew

Dapper Lunatic

PostPosted: Tue Oct 16, 2018 11:42 pm


Green Minuet
Current Location: Very Dark Hall
Direction: South
Keys Found: Witchy


User Image - Blocked by "Display Image" Settings. Click to show.

He turned around to face her once Rutta had fluttered further down the hall, gently putting his hands on her arms as he looked up to where he assumed her face was, as even this close it was hard to tell in the unnatural darkness. "Ignore Rutta, he's being a jerk."

He took a deep breath as he tried to stay calm, tamp down the urge to go pick a fight with the other chimera. "You've done nothing wrong, Niamh. I know you're not like him, and I'm perfectly fine with that. I'm not leaving you behind, we'll get out of this place together."

Looking down the hall again, he tried to make out where the other chimera had gone, though it was sort of a vain attempt. "We gotta keep going though, c'mon..." Carefully letting go of one arm, he lightly took her hand and started guiding them down the hallway towards where Rutta had run off.


Aria Starstone
- Mynsed - rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Wed Oct 17, 2018 9:56 pm


Green Minuet
Current Location: Ghoulish Dining Room
Direction: South (doubling back to see if I can nab that cutie)
Keys Found: One

- Mynsed -
Crew

Porcelain Pinch rolled 1 6-sided dice: 5 Total: 5 (1-6)

Porcelain Pinch
Crew

PostPosted: Wed Oct 17, 2018 10:09 pm


Green Minuet
Current Location: Ghoulish Dining Room
Direction: South (doubling back to see if I can nab that cutie)
Keys Found: None
PostPosted: Wed Oct 17, 2018 11:31 pm


      Ruttaga


Ruttaga had not gone too far ahead. That became apparent when Niamh and Sathe walked into him a few seconds later. “Hey, watch it!” he said, disentangling himself from the pair. Moving off to the side so they could pass, he fanned his wings once more. This time however he stayed grounded, feeling for subtle adjustments the air. The was no breeze, not even a cool draft. It was completely still.

Bounding after Niamh and Sathe, Ruttaga crashed into them from behind in a manoeuvre that was almost a tackle. He squeezed between the pair and draped his arms around either's shoulders. The difference in height made the position awkward, but in the dark no one could tell except for him.

“Man, this sucks,” he complained. “You think they just ran out of ideas and were like 'Hey, I dunno. Let's make this hallway stupidly dark; that'll scare them!'”

Mauserati
Green is just here for the RP and will not be making selections or collecting prizes.

Aria Starstone
Green is just here for the RP and will not be making selections or collecting prizes.

Green Minuet
Crew

Greedy Trickster


Green Minuet
Crew

Greedy Trickster

PostPosted: Wed Oct 17, 2018 11:32 pm


User Image

Butcher's Kitchen

Mutilated carcasses hang from the rack above, most of them with their ribs and insides exposed. The floor and walls are slathered with blood, and gorey lumps cover the countertops. Droves of flies buzz through the air, while rats squeak and scurry underfoot.


      SEARCH [1d6]
      1: You find a key!
      2: Something heavy bumps up against you. You turn to find yourself face to face with an upside down corpse, milky dead eyes staring straight through you.
      3: The sound of heavy breathing follows you throughout the kitchen, getting closer and closer until you can feel moist air on the back of your neck.
      4: An intact carcass begins to shudder and shake, and a second later a swarm of rats erupt from its chest and spill out over the floor. (You may claim the familiar below!)
      User Image - Blocked by "Display Image" Settings. Click to show.

      5: A knife suddenly whistles past your head and embeds itself an inch deep in the wall. Run.
      6: You find a key!


      North: An ominous door.
      East: The way is blocked.
      South: An ominous door.
      West: The way is blocked.


The quote train:
Porcelain Pinch

- Mynsed -
PostPosted: Wed Oct 17, 2018 11:33 pm


User Image

Witch's Wicked Lair

It takes some time for your eyes to adjust to the dim light of candles. A dewy fog carpets the floor, seemingly coming from a bubbling cauldron in the corner. Bones and stuffed dolls hang from the ceilings, the walls lined with jars of eyeballs, tongues, and other indistinguishable horrors. You have to be careful to avoid knocking over dusty book piles and torn parchments.


      SEARCH [1d8]
      1: You find a key!
      2: You open an old chest to have a dark figure jump at you. On closer inspection, it is a soot-coated vespercat that seems to be happy to be out of confinement. (Claim one of the familiars below!)
      User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

      3: You bump into a table, causing one of the tomes to fall open on the floor. Spirits fly up from the pages, letting out tormented howls.
      4: You stop to look at one of the jars, only to have the dozen eyeballs floating in the mysterious liquid swivel and stare back at you.
      5: With a hissing noise, the bubbles in the cauldron begin to grow in size and gain shape. The figure begins to ooze towards you. Run!
      6: One of the dolls falls to the floor, twisting its left leg as it lands. Your own leg suddenly seizes up in agony, and then, just like that, the pain is gone again.
      7: You can’t help but look at one of the parchments covered in markings. The runes seem to burn into your eyes.
      8: You find a key!


      North: The way is blocked.
      East: The way is blocked.
      South: An ominous door.
      West: Continue.


The quote train:
Nashawryn

Green Minuet
Crew

Greedy Trickster


Green Minuet
Crew

Greedy Trickster

PostPosted: Wed Oct 17, 2018 11:35 pm


User Image

Decrepit Graveyard

The night air is still and uncomfortably quiet. Even under the full moon, the shadows cast by the graveyard’s headstones are too long and too dark. The dead branches from the surrounding trees and hedges grasp at you like clawed, bony fingers.

      SEARCH [1d10]
      1: You find a key!
      2: In the distance you hear a lonely howl that curdles your blood. A few seconds later something growls behind you, much, much closer.
      3: You find yourself unable to move as vines grow up around your ankles and pull you down towards the earth.
      4: A plastic pumpkin container lays overturned on the cobblestones… Looks like someone left it behind by mistake. It still has some candy inside!
      5: There’s a rustling from a nearby tree, and a black shape bursts out. It dives towards you, then rushes past, and settles on a headstone with a croak. From there, it regards you smugly.
      6: In the middle of the path, a ghostly spectre materialises in ragged fluttering robes. It passes through you and leaves you chilled to the bone.
      7: The earthy mound in front of a worn gravestone shifts, and a gnarled hand erupts from beneath. Something begins to claw its way to the surface.
      8: Hushed whispers follow you throughout the graveyard, whispering secrets no one could know. There is a sudden shriek, then silence.
      9: Something strokes your hair and down your neck. You hear a cackle, and your shadow slithers away in to the darkness.
      10: You find a key!


      North: The way is blocked.
      East: An ominous door.
      South: The way is blocked.
      West: Continue.


The quote train:
irishgirl1017
GO!
PostPosted: Wed Oct 17, 2018 11:37 pm


User Image

Eerie Dollhouse

The cutesy, quaint decor of the life-sized dollhouse provides a welcome relief from the rest of the manor. However the longer you stay the less at ease you feel… The rooms and their furnishment seem a touch too big, too clean, too plastic, and the dolls on display nothing short of uncanny.


      SEARCH [1d8]
      1: Key
      2: You find a table with an ordinary sized dollhouse. As you peer inside, you see a smaller version of yourself next to a table.
      3: A doll hunches over the kitchen table, posed as though she were knitting. She turns to face you, revealing buttons for eyes.
      4: A shadow passes over you, and you look up to see an enormous, outstretched hand reaching towards you.
      5: You hear a series of thumps. A doll head bounces down the stairs and lands at your feet. The body comes crawling after it.
      6: Walking past a television set, you hear the screen suddenly ring with static. A face flashes across it and then disappears.
      7: The room begins to grow around you… that or you begin to shrink! An ant marches across the carpet towards you, roughly the size of a horse and just as menacing.
      8: Key


      North: The way is blocked.
      East: Continue.
      South: An ominous door.
      West: The way is blocked.


The quote train:
Smerdle

Green Minuet
Crew

Greedy Trickster


Green Minuet
Crew

Greedy Trickster

PostPosted: Wed Oct 17, 2018 11:39 pm


User Image

Extremely Dark Hall

A long hallway stretches before you… or at least you have to assume as much. The corridor is so dark you cannot so much as make out what is right in front of you. All magic spells fizzle, and all traditional methods of light fail. The glowing marks that occasionally appear on the walls are your only landmarks.

      North: Continue.
      East: The way is blocked.
      South: Continue.
      West: An ominous door.


The quote train:
Mauserati
fight me!

Aria Starstone
fight me.

Ruttaga
fight...
PostPosted: Wed Oct 17, 2018 11:41 pm


User Image

Perplexing Hall of Mirrors

Dazzling lights and mirrors confound you from every side. You can see your reflection a hundred, no, a thousand times over as well as that of a door. Even as you move through the hall, not all of your reflections seem to move at the same time as you… or even quite in the same way.

      STRUGGLE [1d4]
      1: You continue East.
      2: You continue East.
      3: You bump into a wall.
      4: You continue West.


The quote train:
iMoony

Sara Siren Noire

Green Minuet
Crew

Greedy Trickster


Green Minuet
Crew

Greedy Trickster

PostPosted: Wed Oct 17, 2018 11:42 pm


User Image

Pitch Dark Hall

A long hallway stretches before you… or at least you have to assume as much. The corridor is so dark you cannot so much as make out what is right in front of you. All magic spells fizzle, and all traditional methods of light fail. The glowing marks that occasionally appear on the walls are your only landmarks.

For now, the voice is quiet.

      North: Continue.
      East: An ominous door.
      South: An ominous door.
      West: An ominous door.


The quote train:
grandma duck
Smerdle rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Thu Oct 18, 2018 9:48 am


Green Minuet
Current Location: eerie dollhouse
Direction: south
Keys Found: one two three

    They had almost reached the southern door when its handle began to rise, moving out of Ayuu's reach before ze could grab it. The grimm turned toward zer companions just in time to see an ant in the far corner—currently the size of a flitterat—rear up on its back legs and begin to move toward them.

    "What the f—"

    It pushed Bo to the ground as it trundled past, now as large as a horse, and as he landed on the ground, the world blipped back to normal.

    Ellis sighed. "Like I said. Strange." He reached out a hand to help the geist up. "Let's go."

Quote:
7: The room begins to grow around you… that or you begin to shrink! An ant marches across the carpet towards you, roughly the size of a horse and just as menacing.

Smerdle

Scamp


Nashawryn

Ghostly Dreamer

PostPosted: Thu Oct 18, 2018 9:43 pm


Green Minuet
Current Location: Witch's Wicked Lair
Direction: West
Keys Found: #1 #2

Kavi is grateful to be out of the dark hallway and back in the crowded lair. He strode forth confidently, wanting to make his way to an area he hadn’t explored yet. This has been interesting but he’d rather find new stuff.
Reply
Days Past

Goto Page: [] [<<] [<] 1 2 3 ... 15 16 17 18 19 20 22 23 24 25 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum