DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 290/5 || NPC Battle: 280/15 || Item Bump: 18/20 Magmarizer, 3/10 Blue Shard || Need to Claim: 1 Flying Gem, 1 Water Stone, Rock Plate, 10/10 Heart Scale x7, 10/10 Black Flute x4, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup), 3 Sweet Hearts, Old Rod, Moonstone, Moon Balls x5, Heavy Ball, x3 Sitrus Berries, Mother's Egg, Father's Tie, Sweet Incense, Mysterious Incense (Grass) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales ||
Team OOB:
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Darren approached Sable with a wide grin, finally finding her at some sort of lottery booth. Admittedly, he had barely recognized her since her dress and braided hair were quite different in comparison to the heavy gear she usually adorned, but it was impossible not to recognize Jin beside her, even if he was wearing a puffy sleeved shirt. "M'lady~" Darren greeted, giving a light bow. "You look absolutely ravishing. You look great too Jin~" He complimented them both, looking over the lotto with a thoughtful hum before trading in two TMs he wasn't really in dire need of in exchange for a few tickets to put into a lotto with some Mysterious Incense as one of the potential prizes. It seemed he was a bit to late to enter one of the lotto's for other TMs, but he was okay with that, happy for the winners. It was mostly the incense he was interested in anyways.
Soon Merlin and Gavyn found them, the former having adorned his head with a wizard's hat, fitting for his nickname. "Heh~ Thanks Mer, your hat is very fitting." He grinned. It was too bad Gavyn didn't really want to dress up, but Darren wouldn't push him if he really didn't want to. He wasn't the only one who wasn't dressed up anyways, it wasn't for everyone. Asriel seemed quite eager to go off and do things, but he needed to stay close to Gavyn, the poor thing. "Haha~ Well let's not keep the little guy waiting. We should go find something to do!" Darren suggested, though he soon paused and turned to the man running the lotto. "Sir? What are some of the attractions here?" Darren asked. "Well if you're hungry, we've got a big kitchen set up down the road to your left, to the right, we have some small sparring arenas if you feel like dueling medieval style, in the center we have some plays and acts going on different stages, then further back you'll find the rapidash races and jousting tracks set up." He explained. "Hm.... What do you guys think? Stay here or go to one of those places?" Darren asked his friends curiously. To him it all sounded good, though he was kind of leaning more towards a play himself.
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 30 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn, Hits multiple targets.
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Fury Swipes - 18: hits 2-5 times, Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
200/200 HP | Status: None | 10/25 EXP | Next Attack: Level 22 - Swift | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 23 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a little rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
230/230HP | Status: None | 9/28 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 19 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Fury Attack - 15: hits 2-5 times, Makes Contact Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
190/190 HP | Status: None | 25/29 EXP | Next Attack: Level 23 - Swift
⇨xxN A M E: Hercules - Marshtomp T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
- 220/220HP | Status: None | 15/26 EXP | Evolves at level 36, Muddy Water 38
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 120/120HP | Status: None | 7/22 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 291/5 || NPC Battle: 281/15 || Item Bump: 19/20 Magmarizer, 4/10 Blue Shard || Need to Claim: 1 Flying Gem, 1 Water Stone, Rock Plate, 10/10 Heart Scale x7, 10/10 Black Flute x4, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup), 3 Sweet Hearts, Old Rod, Moonstone, Moon Balls x5, Heavy Ball, x3 Sitrus Berries, Mother's Egg, Father's Tie, Sweet Incense, Mysterious Incense (Grass) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales ||
Team OOB:
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Lapis nodded lightly in agreement as Mari suggested that the area was a bit loud but fun. It was louder for the blue florges' tastes, but she was enjoying Mari's company and playing games, like a little catapult game with cute stuffed froakie. Lapis cut the string on her miniature catapult but then covered her eyes when it moved quicker than she expected, slightly parting her fingers a little while afterwards. "D-did I do okay.....?" She asked sheepishly, not having witnessed the froakie fly far, but she got seven tokens out of it, so she assumed that meant she did pretty good. Flynn approached the two florges with a large sack, holding it out to Lapis and grunting. ('Here. I can take those tokens off your hands.') He offered. "Oh... A bag, that was very thoughtful of you Flynn~ Thank you." Lapis smiled kindly and emptied her handfuls of tokens into the leather bag before petting his head. Flynn got an embarrassed and slightly irritated look, gently waving her hand off. ('I'm just experienced with these sorts of things.') He insisted huffily, though it was clear he was grateful for her appreciation, he just had a hard time showing it. Lapis knew this though and just giggled as the charmeleon stormed off, his red scales camouflaging the blush on his cheeks.
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 30 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn, Hits multiple targets.
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Fury Swipes - 18: hits 2-5 times, Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
200/200 HP | Status: None | 11/25 EXP | Next Attack: Level 22 - Swift | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 23 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a little rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
230/230HP | Status: None | 10/28 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 19 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Fury Attack - 15: hits 2-5 times, Makes Contact Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
190/190 HP | Status: None | 26/29 EXP | Next Attack: Level 23 - Swift
⇨xxN A M E: Hercules - Marshtomp T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
- 220/220HP | Status: None | 16/26 EXP | Evolves at level 36, Muddy Water 38
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 120/120HP | Status: None | 8/22 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 292/5 || NPC Battle: 282/15 || Item Bump: 20/20 Magmarizer, 5/10 Blue Shard || Need to Claim: 1 Flying Gem, 1 Water Stone, Rock Plate, 10/10 Heart Scale x7, 10/10 Black Flute x4, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup), 3 Sweet Hearts, Old Rod, Moonstone, Moon Balls x5, Heavy Ball, x3 Sitrus Berries, Mother's Egg, Father's Tie, Sweet Incense, Mysterious Incense (Grass) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales ||
Team OOB:
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Flynn was making a display of anger, but really he was just embarrassed, grumbling about how she didn't have to pet his head like he was some kind of baby. It did feel nice though and that was mostly why he was so irritated. Why did head rubs feel so good dammit?! Breathing a bit of flame from his mouth in a huff, Flynn moved to another booth and bet on a rapidash race. His choice actually ended up placing second, lucky guess he supposed, but it got him five tokens, a decent payout.
Lapis was a bit confused by Flynn's behavior but she didn't question it; having psychic senses helped clear a lot of his feeling up, particularly when petting him. That was also partially why she liked holding Mari's hand, her feelings flowed through Lapis, and they were warm and fuzzy and soothing. The two florges soon came upon a berry bobbing station however, so Lapis wanted to try, and managed to pull out 8 lum berries! She would have to find Flynn again soon to put them away in his sack, or maybe she could find Darren instead and give him everything. Or she could also get a sack of her own to carry around, that would work too.
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 31 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn, Hits multiple targets.
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Fury Swipes - 18: hits 2-5 times, Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
200/200 HP | Status: None | 12/25 EXP | Next Attack: Level 22 - Swift | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 23 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a little rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
230/230HP | Status: None | 11/28 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 19 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Fury Attack - 15: hits 2-5 times, Makes Contact Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
190/190 HP | Status: None | 27/29 EXP | Next Attack: Level 23 - Swift
⇨xxN A M E: Hercules - Marshtomp T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
- 220/220HP | Status: None | 17/26 EXP | Evolves at level 36, Muddy Water 38
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 120/120HP | Status: None | 9/22 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
Stuffing the newly earned berry's into her bag Emory waves a goodbye to the man whom had helped her before heading back towards the main entrance. It was just past lunch time now and much of the crowds girth had begun to disperse spreading out either towards the train station, the near by town or the kitchens. Not feeling up to the task of figing with mid lunch traffic in the kitchen Emory instead tracked down a snack stand. An old man, selling caned drinks, candies and premade sandwich's stood along one of the side roads cutting through the main entrance area with his stand. The stand was a wagon outfitted with a hidden refrigerator and retractable shelves that hung off the back under the window where he stood inside passing out his goods. Emory took a moment eyeing the menu and picking something not worthy. "Can i help you miss." Emory looking around finding she was suddenly the only one left and hadn't picket out her selection. Waving both hands back and forth before quickly flashed the Im mute tattoo. Without skipping a beat the man began signing. Emory looked on amazed because so few people people who could talk knew sign language. This was a rare treat in deed. "Its alright hun. Take your time." He signed to which Emory placed her flate palm, finger tips only to her lips and lowered her arms like a draw bridge. The signed for thank you. Emory smiled finally able to converse with have someone without her tattoos or a note pad.
Lopunny [ F ] [ Calm ] Evolution: N/A Next Move: 23-Jump Kick Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) ╠═══════════════════════════════════════════════╣ Gogoat [ M ] [ Calm ] Evolution: N/A Next Move: 20-Synthesis Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. ╠═══════════════════════════════════════════════╣ Flaaffy [ F ] [ Rash ] Evolution: 30 Next Move: 20-Take Down Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use. ╠═══════════════════════════════════════════════╣ Delibird [ F ] [ Devoted ] Evolution: N/A Next Move: N/A Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]► ╠═══════════════════════════════════════════════╣ Shuckle [ F ] [ Shy ] Evolution: N/A Next Move: 20-Rest Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. [ G-10 / 3-5 ] x1Bluk: +1 Cute
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
╠═══════════════════════════════════════════════╣ Miltank [ F ] [ Bossy ] Evolution: N/A Next Move: 11-Milk Drink Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-10 / 3-5 ] x1Bluk: +1 Cute
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. NRL [ PH ][ ç• ]►Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. ╠═══════════════════════════════════════════════╣ Ladybe [ M ] [ Wild ] Evolution: 18 Next Move: 6-Supersonic Swarm: When HP is below 1/3rd bug type attacks do x1.5
NRL [ PH ]►Tackle: 50: N/A [ n/a ]►n/a N/A [ n/a ]►n/a N/A [ n/a ]►n/a ╠═══════════════════════════════════════════════╣ Ninetails [ F ] [ Shy ] Evolution: N/A Next Move: N/A Flashfire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness.
NRL [ PH ]►Quick Attack: 40: (Priority +1) NRL[ ER ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn GST [ EF ]►Confuse Ray: Confuses target pokemon ╠═══════════════════════════════════════════════╣ Sunflora [ F ] [ Jolly ] Evolution: N/A Next Move: 22-Giga Drain Solar power When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
GRS [ EF ]►Synthesis: Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle NRL [ EF ]►Growth: Raise user's physical & special attack one stage GRS [ EF ]►Grass Whistle: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance GRS [ SP ]►Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. ╠═══════════════════════════════════════════════╣ Clefairy [ M ] [ Shy ] Evolution: Moonstone Next Move: 19-Bestow Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented.
PSY [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. NRL [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. NRL [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) NRL [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel ╠═══════════════════════════════════════════════╣ Vivillon / Shiny [ F ] [ Sassy ] Evolution: N/A Next Move: 25-Draining Kiss Shield Dust: Damaging moves used by the opponent will not have an additional effect
BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage FLY [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage GRS [ SP ]►Petal Dance: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) GRS [ ET ]►Sleep powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
╠═══════════════════════════════════════════════╣ Bag
Personal effects ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items 1xSweet Incense: A random wild pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. Note: Consumed After Use ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Safety Goggles: These goggles protect the holder from weather-related damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's [ G-40 / 1-3 ] x5Ganlon: Raises Defense by one stage when HP falls below 25% / +3 Beauty +1 Cute +3 Smart [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x4Hondew: Adds 1Fp point / +1 Cool +1 Beauty +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Lum: Heals all status conditions / +1 Cool +1 Beauty +1 Cute +1 Smart ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Rindo: Reduces damage from a super effective Grass attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x8Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x4Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) / N/A ▂▂▂▂▂▂ [ G-25 / 2-5 ] x4Maranga: Raise Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x5Kee: Raise Physical Defense by 1/10 upon being hit by a Physical Attack ▂▂▂▂▂▂ [ G-25 / 2-5 ] x4Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon/ +1 Smart [ G-25 / 2-5 ] x5Wiki: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Persim: Cure Confusion / +1 Cool +1 Beauty +1 Cute +1 Tough [ G-25 / 2-5 ] x1Aspear: Cure Froze / +1 Tough [ G-25 / 2-5 ] x1Cheri: Cures Paralysis / +1 Cool +2 [ G-25 / 2-5 ] x1Chesto: Cures Sleep / + 1 Smart +2 [ G-25 / 2-5 ] x1Pecha: Cures Poison / + 1 Cute +5 [ G-25 / 2-5 ] x1Rawst: Cures Burn / + 1 Smart +5 ▂▂▂▂▂▂ [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Durin: +3 Smart +1 Tough ▂▂▂▂▂▂ [ G-10 / 3-5 ] x2Bluk: +1 Cute [ G-10 / 3-5 ] x1Razz: +1 Beauty [ G-10 / 3-5 ] x1Nanab: +1 Smart [ G-10 / 3-5 ] x1Wepear: +1 Tough [ G-10 / 3-5 ] x1Pinap: +1 Tough ▂▂▂▂▂▂ [ G-10 / 2-5 ] x1Cornn: +1 Beauty +1 Cute [ G-10 / 2-5 ] x1Magost: +1 Cute +1 Smart [ G-10 / 2-5 ] x1Rabuta: +1 Tough +1 Smart [ G-10 / 2-5 ] x1Nomel: +1 Tough +1 Cool ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's X1Heal Ball: Fully Heals pokemon upon capture. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
Emory took a step back to take in the full menu. The selected was relatively large but nothing really jumped out at her as something she was in the mood for. None of it sounded bad just her mood wasn't there to eat it and if she got it and didn't want it but ate it anyway it just upset her stomach later. Scowling a little and nipping her lower lips she eventually settled on a soft drink, some chips and a bag of starburst. More of a snake then a mean, oh and some poke'chew. Signing her request away the man was proficient is his understanding of sign language and in mere seconds had her order ready and handing it to down her even before she'd payed. Emory signed back asking the price before taking the meal but the man shuck his head. "On the house." Emory shyly obliged gripping both sides of the tray prompting the man to let go. A lot of people took pitty on her but it was always easy to see who was doing it because they felt bad for her and who was doing it simply to be kind. this man fell into the later. "Your probably wondering how i got so good at signing. My son, he's deaf. Comes with the territory." The man shrugged. "I know the struggle kido but your a smart one what with those tattoos you got there. Nothing gonna hold you back huh." Emory smiled her hands full and thus unable to thank thank you. "Go eat just bring y tray back or else ill sent Mulg out to find you." Emory sightly giggled not sure if he was being sarcastic or not. either way she didn't want to be meeting this Mulg character over a silly missing dinner tray so it was best to bring it back when she was done.
Lopunny [ F ] [ Calm ] Evolution: N/A Next Move: 23-Jump Kick Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) ╠═══════════════════════════════════════════════╣ Gogoat [ M ] [ Calm ] Evolution: N/A Next Move: 20-Synthesis Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 10% of their HP every round and restores that amount of HP to the user. ╠═══════════════════════════════════════════════╣ Flaaffy [ F ] [ Rash ] Evolution: 30 Next Move: 20-Take Down Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ 1/4 chance to attack ] GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Opposing gender opponents become infatuated. [ 1/2 chance to attack ] ╠═══════════════════════════════════════════════╣ Delibird [ F ] [ Devoted ] Evolution: N/A Next Move: N/A Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]► ╠═══════════════════════════════════════════════╣ Shuckle [ F ] [ Shy ] Evolution: N/A Next Move: 20-Rest Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. [ G-10 / 3-5 ] x1Bluk: +1 Cute
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
╠═══════════════════════════════════════════════╣ Miltank [ F ] [ Bossy ] Evolution: N/A Next Move: 11-Milk Drink Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-10 / 3-5 ] x1Bluk: +1 Cute
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. NRL [ PH ][ ç• ]►Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. ╠═══════════════════════════════════════════════╣ Ladybe [ M ] [ Wild ] Evolution: 18 Next Move: 6-Supersonic Swarm: When HP is below 1/3rd bug type attacks do x1.5
NRL [ PH ]►Tackle: 50: N/A [ n/a ]►n/a N/A [ n/a ]►n/a N/A [ n/a ]►n/a ╠═══════════════════════════════════════════════╣ Ninetails [ F ] [ Shy ] Evolution: N/A Next Move: N/A Flashfire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness.
NRL [ PH ]►Quick Attack: 40: (Priority +1) NRL[ ER ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] GST [ EF ]►Confuse Ray: Confuses target pokemon [ 1/2 chance / 40 Dmg confusion ] ╠═══════════════════════════════════════════════╣ Sunflora [ F ] [ Jolly ] Evolution: N/A Next Move: 22-Giga Drain Solar power When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
GRS [ EF ]►Synthesis: Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle NRL [ EF ]►Growth: Raise user's physical & special attack one stage GRS [ EF ]►Grass Whistle: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance GRS [ SP ]►Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. ╠═══════════════════════════════════════════════╣ Clefairy [ M ] [ Shy ] Evolution: Moonstone Next Move: 19-Bestow Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented.
PSY [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. NRL [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. NRL [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) NRL [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel ╠═══════════════════════════════════════════════╣ Vivillon / Shiny [ F ] [ Sassy ] Evolution: N/A Next Move: 25-Draining Kiss Shield Dust: Damaging moves used by the opponent will not have an additional effect
BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage FLY [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage GRS [ SP ]►Petal Dance: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) GRS [ ET ]►Sleep powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
╠═══════════════════════════════════════════════╣ Bag
Personal effects ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items 1xSweet Incense: A random wild pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. Note: Consumed After Use ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Safety Goggles: These goggles protect the holder from weather-related damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's [ G-40 / 1-3 ] x5Ganlon: Raises Defense by one stage when HP falls below 25% / +3 Beauty +1 Cute +3 Smart [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x4Hondew: Adds 1Fp point / +1 Cool +1 Beauty +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Lum: Heals all status conditions / +1 Cool +1 Beauty +1 Cute +1 Smart ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Rindo: Reduces damage from a super effective Grass attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x8Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x4Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) / N/A ▂▂▂▂▂▂ [ G-25 / 2-5 ] x4Maranga: Raise Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x5Kee: Raise Physical Defense by 1/10 upon being hit by a Physical Attack ▂▂▂▂▂▂ [ G-25 / 2-5 ] x4Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon/ +1 Smart [ G-25 / 2-5 ] x5Wiki: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Aspear: Cure Froze / +1 Tough ▂▂▂▂▂▂ [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Durin: +3 Smart +1 Tough ▂▂▂▂▂▂ [ G-10 / 3-5 ] x2Bluk: +1 Cute [ G-10 / 3-5 ] x1Razz: +1 Beauty [ G-10 / 3-5 ] x1Nanab: +1 Smart [ G-10 / 3-5 ] x1Wepear: +1 Tough [ G-10 / 3-5 ] x1Pinap: +1 Tough ▂▂▂▂▂▂ [ G-10 / 2-5 ] x1Cornn: +1 Beauty +1 Cute [ G-10 / 2-5 ] x1Magost: +1 Cute +1 Smart [ G-10 / 2-5 ] x1Rabuta: +1 Tough +1 Smart [ G-10 / 2-5 ] x1Nomel: +1 Tough +1 Cool ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's X1Heal Ball: Fully Heals pokemon upon capture. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
╔══════════════════╗ ║xItem count: = Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. 28/30 ╠══════════════════╣ ║xArea Item count: = x3Blue Shard: 4/30 ╠══════════════════╣ ║xWild Encounter's 95 ╠══════════════════╣ ║xNPC Encounter: 46 ╠══════════════════╣ ║xMoving Location: 3 ╠══════════════════╣ ║xBerry growth 1: ║xBerry growth 2: ║xBerry growth 3: ║xBerry growth 4: ║xBerry growth 5: ╠══════════════════╣Active Party ║xFriendship: 6/10 Hp: 120/120 Lv: 12 Exp: 11/22 Lotad ║xFriendship: 6/10 Hp: 120/120 Lv: 12 Exp: 11/22 Seedot ║xFriendship: 3/10 Hp: _80/_80 Lv: _8 Exp: 13/18 Ralts [ M ] +7 2/19 +1Lv ║xFriendship: 3/10 Hp: _80/_80 Lv: _8 Exp: 13/18 Ralts [ F ] +7 2/19 +1Lv ║xFriendship: 1/10 Hp: _50/_50 Lv: _5 Hatch: 27/30 Egg ║xFriendship: 1/10 Hp: _50/_50 Lv: _5 Hatch: 27/30 Egg ╠══════════════════╣Inactive Party ║xFriendship: 5/10 Hp: 200/200 Lv: 20 Exp: 18/20 Plusle ║xFriendship: 5/10 Hp: 200/200 Lv: 20 Exp: 18/20 Minun ║xFriendship: 1/10 Hp: _90/_90 Lv: _9 Exp: _4/18 Magikarp ║xFriendship: 1/10 Hp: _90/_90 Lv: _9 Exp: _4/18 Feebas ║xFriendship: 2/10 Hp: _50/_50 Lv: _5 Exp: 7/15 Mime Jr. ║xFriendship: 2/10 Hp: _50/_50 Lv: _5 Exp: 7/15 Smoochum ╠══════════════════╣ ║xAccompanying pokemon: Minun, Plusle ╠══════════════════╣ Trainer ID / BagPoke'Dex
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Company
Rolls Catapulting: 21 +10 = 31 Crossbow Range: 28 +10 =38 Bean Bag: 0 Bobbing for Berries: 0 Jousting Bets: 0 Shatter Platter: 0 Total: 49 +20 = 69 - 50 = 19 -25: x1Red Shard: Combine three to create a red flute -25: x1Yellow Shard: Combine three to create a yellow flute
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Finding the Crossbow rang wasn't the problem. The constant whistle of darts streaking through the air hitting hay bails down range, of each gun as it released its built of tension with a loud cling and swuuush sound. No finding the range wasn't the problem it was getting it. "look kids the range is filled right now so you'll just have to wait." Said a large portly man blocking the entrance. Clearly visible behind him though where a number of unoccupied lanes. "But there are openings lanes right there." Sin retorted pointing one such open lane. Nis nodding her head in stubborn agreement to his brother. "There closed for maintenance. The crossbows are being inspected so they don't snap on and hurt somebody." The siblings couldn't argue that. Old fashioned crossbows where prone to self destruct hurting the welder. "Just wait a little bit longer ok guys." The man insisted. The siblings exchanged a glance and nothing more. It was the unspoken bond through which connected them that made it so they instantly knew what the other was thinking if only by instinct. "Ok but we want to battle then." Nis remarked stepping up to bat holding up a pokeball. "It'll be boring otherwise." Sin said giving her verbal backup. the man shifted his weaight looking back at his supervisor who over hearing the conversation gave a nod of consent. "Yeah i guess i can at least help you pass the time." He said pulling two ball from his belt and releasing his two pokemon, Bug types, bug poison types. "And we choose our Ralts""And we choose our Ralts" Releasing the twin Ralts the battle started on a negative note. "Poison sting both of you!" The bug types struck the nfirst blow poisoning both Ralts but it wasn't enough to slow them down. "Confusion!""Confusion!" And just like that the battle was over. The twins had really only wanted to work out the pent up aggravation of not being able to play either of the games they wanted. It had nothing to do with the man preventing them. He was just doing his job after all.
Rolls Venipede Lv10 [ F ] Swarm: When HP is below 1/3rd, Bug type attacks do x1.5 damage •Poison Sting: 15: 7/10 Chance to Poison Screech: Lower targets defense two stages Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Spinarak Lv10 [ M ] Swarm: When HP is below 1/3rd, Bug type attacks do x1.5 damage •Poison Sting: 15: 7/10 Chance to Poison ~String Shot: Lower targets speed two stages Scary Face: Lower targets speed one stage ç•Constrict: 10: 1/2 chance to reduce targets speed one stage
Vs Ralts [ F ] & Ralts [ M ]
Round 1 Spinarak = Poison Sting 15x2=30 + Poison Ralts [ M ] Hp 50/80 Venipede = Poison Sting 15x2=30 + Poison Ralts [ F ] Hp 50/80
Ralts [ M ] = Confusion 50x2=100 Spinarak Hp 0/100 Ralts [ F ] = Confusion 50x2=100 Venipede Hp 0/100
Volt ( Plusle ) [ F ] ❤ [ Silly ] Evolution: N/A Next Move: 22-Copycat Plus: Special attack is raised 3 stages when sent out into battle with a pokemon who has Minus
ELC] [ PH ]►Nuzzle: 20: Paralyze opponent [ 1/4 chance to attack ] NRL [ SP ]►~Swift: 60: Ignores accuracy & evasiveness NRL [ EF ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ELC [ SP ]►Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
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Amp ( Minun ) [ M ] ❤ [ Silly ] Evolution: N/A Next Move: 22-Copycat Minus: Special attack is raised 3 stages when sent out into battle with a pokemon who has Plus.
ELC [ PH ]►Nuzzle: 20: Paralyze opponent [ 1/4 chance to attack ] NRL [ SP ]►~Swift: 60: Ignores accuracy & evasiveness NRL[ EF ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ELC [ PSP ]►Electro Ball: 40: Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage
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Egg ( Eevee ) [ N/A ] Evolution: ??? Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
NRL [ ER ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRL [ EF ]►Growl: Lower targets physical defense one stage NRL [ PH ]►Tackle: 50 NRL [ PH ]►Tail Whip: Lower targets physical attack one stage
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Egg ( Eevee ) [ N/A ] Evolution: ??? Next Move: 9-Baby-Doll Eyes Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
NRL [ ER ]►Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) NRL [ EF ]►Growl: Lower targets physical defense one stage NRL [ PH ]►Tackle: 50 NRL [ PH ]►Tail Whip: Lower targets physical attack one stage
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Ralts [ F ] ❤ [ Modest ] Evolution: 20 Next Move: 10-Double Team Telepathy: Protects against damaging moves from allied Pokémon
NRL [ EF ]►Growl: Lower targets physical defense one stage PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ N/A ]►N/A NRL [ N/A ]►N/A
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Ralts [ M ] ❤ [ Adamant ] Evolution: 20 Next Move: 10-Double Team Telepathy: Protects against damaging moves from allied Pokémon
NRL [ EF ]►Growl: Lower targets physical defense one stage PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ N/A ]►N/A NRL [ N/A ]►N/A
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Seedot [ M ] ❤ [ Bold ] Evolution: 14 Next Move: 15-Nature Power Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes
NRL [ EF ] [ ç ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) NRL [ EF ]►Harden: Raise users physical defense one stage GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ]►Growth: Raise user's physical & special attack one stage
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Lotad [ M ] ❤ [ Jolly ] Evolution: 14 Next Move: 12-Natural Gift Rain Dish: When the weather is Rain, this pokemon gains 6.25% of its HP every round.
WTR [ EF ] [ ~ ]►Bubble: 40: 1/2 Chance to lowering targets speed one stage GST [ N/A ] [ ç ] ►Astonish: 30: 4/10 Chance to Flinch target GRS [ SP ]►Absorb: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
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Magikarp [ R ] ❤ [ Calm ] Evolution: 20 Next Move: 15-Tackle Rattle: Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move
NRL [ EF ]►Splash: no effect NRL [ N/A ]► NRL [ N/A ]► NRL [ N/A ]►
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Feebas [ F ] ❤ [ Mild] Evolution: Prism Scale + Trade Next Move: 15-Tackle Swift Swim: Boosts the Pokémon’s Speed by two stages in Rain
NRL [ EF ]►Splash: no effect NRL [ N/A ]► NRL [ N/A ]► NRL [ N/A ]►
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Mime Jr. [ M ] ❤ [ Mild ] Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Evolution: Mimic Next Move: 8-Meditate
NRL [ EF ]►Tickle: Lower targets physical attack & defense each one stage PSY [ EF ]►Barrier: Raise physical defense two stages PSY [ SP ]►Confusion: 50: 4/10 Chance to cause confusion [ 1/2 chance / 40 Dmg ] NRL [ EF ]►Copycat: Copies the last move used
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Smoochum [ F ] ❤ [ Careful ] Forewarn: Super Effective Moves and OHKO moves all have a 1/10 chance to miss when used on a pokemon with this ability. Evolution: 30 Next Move: 8-Lovely Kiss
NRL [ PH ]►ç•Pound: 35: GST [ PH ]►ç•Lick: 30: 7/10 Chance to Paralyze [ 1/4 chance to attack ] NRL [ NA ]► NRL [ NA ]►
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Personal effects Violin & Electric Guitar ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Leafstone: Evolves = Nuzleaf x1Waterstone: Evolves = Lombre ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's TM-26:Earthquake: [ • ~] 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect
x1Dawn Stone: Evolves = Male Kirlia x1Magnet: Electric type attacks do x1.2 damage x1Miracle Seed: Grass type attacks do x1.2 damage x4Lave cookies: Removes any and all status conditions x1Explorer Kit: Creates an Excavation Site for 7 days, allowing anyone in the area to find fossils for 30 posts each. One fossil a day max Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information. HM#1 - Cut: 50 dmg
Wearing: A green turtleneck and a pair of brown corduroys ___________________________________________ Out Of Ball:
"Thank you, sir Darren!" Merlin smirked as the male had complimented him on his choice of hat. "You know, Gavy, he's not going to set you on fire or anything. Hold Asriel closer to your body before you drop him." the clefairy telepathed just to his trainer, noticing the awkward way he was holding the lizard away from his body. Gavyn winced - was it that noticeable? He hoped not. The brunette then held the charmander closer to his body, feeling it's warmth against him. Asriel certainly seemed happier with this- now he was being held securely and could see over most of the crowd with his head peering over Gavyn's shoulder.
"Oh... um... A play sounds very nice... C-can we go there, please?" Gavyn responded after Darren had asked the lotto guy what there was to do around here. The spectacle male found the entrance to be a bit too much for him at the moment, and it sounded like the plays would be more calm. And likely easier to take in.
Marigold ended up playing two more games along the way, luckily not adding too much to her load. Well, and kind of unluckily? She didn't seem to care too much. Her mood was bright and cheery with Lapis in her presence. The blue blossomed florges was lucky enough to have a team mate find her and offer to carry her winnings, but marigold still had quite the arm full. She set off with Lapis to find Gavyn, which wasn't too hard - he still had the odd charmander with him. "I'll take those for you, Lady Marigold." Merlin greeted the orange flowered florges. "Thank you very much, Merlin!" Mari smiled, glad that the clefairy was taking her load off of her. "Now your arms are more free for your fair lady~" he chuckled, then used his psychic powers to deposit the items in his trainer's bag. He was quite a master at doing this unnoticed by now. Marigold had managed to overhear talk amongst the trainers that they might move to a different area, so she looked to her florges friend, wondering if they should stick around until a decision was made.
Pokemon: Clefairy Nickname: Merlin Gender: Male Nature: Pretty knowledgeable and can be sassy. Adores his trainer and will stick with him through thick and thin. Lv. 19 HP: 190/190 Ability: Magic Guard – Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. [see list for more details] Hold Item: Attacks: Psychic - 90 || 1/2 chance of lowering opponent's Special Defense by one stage Disarming Voice - 40 || Ignores accuracy & evasiveness Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use Exp: 2/24
Pokemon: Grotle Nickname: Elizabeth (Beth) Gender: Female Height: 4'3" Nature: Adventure seeking, excitable, curious about the world Lv. 23 HP: 230/230 Ability: Shell Armor – Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Attacks: Bite - 60 || 4/10 Chance of Flinch Seed Bomb - 80 Earth Power - 90 || 1/2 chance to lower target's special defense Razor Leaf - 55 || 1/10 chance to critically hit Exp: 17/33
Pokemon: Bayleef Nickname: Rosemary Gender: Female Height: 6'5" Nature: Elegant and fragrant Lv. 20 HP: 200/200 Ability: Overgrow – When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Attacks: Tackle - 50 Synthesis - Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle Razor Leaf - 55 || 1/10 chance to critically hit Poison Powder - Poisons Opponent Exp: 2/25
Pokemon: Grovyle Nickname: Sage Gender: Male Height: 4'9" Nature: Lv. 21 HP: 210/210 Ability: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Attacks: Seed Bomb – 80 Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Quick Attack - 40 || (Priority +1) Mega Drain - 40 || Restores HP to the user equal to 1/2 of damage dealt Exp: 4/31
Pokemon: Florges Nickname: Marigold Gender: Female Nature: Cheery, caring. Bold. Lv. 6 HP: 60/60 Ability: Symbiosis – This Pokémon will pass its item to an ally when the ally consumes or loses it's item. Hold Item: Attacks: Moonblast - 95 || 8/10 chance to lower targets special attack one stage Petal Blizzard - 90 Aromatherapy - Heals all status problems of the user and the user's team Wish - The user makes a wish, and at the end of the next turn, recovers half max HP. Can only be use 5 times in battle Exp: 1/16
Pokemon: Charmander (shiny) Nickname: Asriel Gender: Male Nature: Friendly. A bit of a crybaby. Is surprisingly fluffy. Lv. 10 HP: 100/100 Ability: Blaze – Hold Item: Attacks: Ember - Scratch - Growl - Smokescreen - Exp: 6/15
Out of Party:
Pokemon: Bulbasaur Nickname: Gender: Male Nature: Rambunctious and full of energy Lv. 5 HP: 50/50 Ability: Overgrow – When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Attacks: Tackle - 50 Growl - Lowers target's attack by one stage - - Exp: 13/15
Pokemon: Stantler (shiny) Nickname: Hazel Gender: Female Nature: Lv. 21 HP: 210/210 Ability: Sap Sipper – When a Pokemon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. Hold Item: Attacks: Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Stomp - 65 || 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. Tackle - 50 Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use Exp: 12/21
Pokemon: Jolteon Nickname: Daisy Gender: Female Nature: Lazy. Likes to doze off. Has bouts of seriousness, though. Lv. 22 HP: 220/220 Ability: Quick Feet – Increases the Pokemon's speed stat by three stages when they are inflicted with a status condition. Hold Item: Attacks: Tackle - 50 Double Kick - 30 || per hit, hits twice (60 damage total) Thunder Shock - 40 || 4/10 chance of paralysis Quick Attack - 40 || (Priority +1) Exp: 3/22
Pokemon: Porygon Nickname: Data Gender: Neutral Nature: Calm. Helpful. Sometimes a little too analytical. Lv. 10 HP: 100/100 Ability: Analytic – Attacks do x1.3 damage when moving last Hold Item: Attacks: Psybeam - 65 || 4/10 Chance to Confuse Sharpen - Raises user's attack one stage Conversion - Changes the user's current type to match the type of the first of the user's moves. Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target. Exp: 0/15
Apollo flickered his gaze over to Leon when he spoke up, suggesting that they begin to actively search for food. Up until now they'd simply been wandering about, allowing the smells of the stalls they passed to torture them and, at least for Apollo, cause their stomachs to growl. He chuckled and nodded, prepared to suggest they head over to a vendor whose food in particular was close to making him drool, when the speakers came to life to introduce the winners of the lottos, surprise lighting the bright-haired male's face when his name, and ticket was called. "Heh, thanks." Apollo smiled, egged on by Leon's congratulations, then nodded in agreement. "Sounds like a plan." With a bit of difficulty Apollo managed to turn around in the crowd and head back into the direction of the lotto booth, shuffling through his tickets on the way back to find the winning ticket-- he'd need proof after all, wouldn't he? Approaching the booth he flashed a smile to the attendant behind the stall before he traded his ticket in for five TM's, to which he slipped into his bag carefully. "Alright, let's go find ourselves some food," he suggested, turning his attention Leon.
About to play another round of bean bag toss, Sylvia stopped when the speakers came on and mentioned Apollo. Her trainer? Hm, what had he done this time? Shaking her head she turned her attention back to her game, frowning gently when she realized that her becoming distracted had caused her to miss one of the holes. Well, that was her fault she supposed. With a shake of her head she turned to the next game, managing to fling her Tympole seven feet.
T Y P E: L E V E L: 36 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
360/360 HP | Status: None | 17/25 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
260/260 HP | Status: None | 02/36 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
170/170 HP | Status: None | 15/30 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
250/250 HP | Status: None | 04/25 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 29 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
290/290 HP | Status: None | 12/29 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 27 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
270/270 HP | 00/05 (07/10) FP | Status: None | 11/27 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 00/15 EXP | Next Move; Level 23 - Draining Kiss
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
Thanks to SpectralEternity for allowing me to use this format~!
Item questing: Heartscale 9/10 posts Area Specific Item: Blue Shard 5/10 posts
Welll Sableye was certainly getting annoyed as he battled a fellow ghost. Unfortunately for him, his other teammates were just finding it incredibly hilarious, and didn't feel particularly interested in coming to help. Unfortunately for them, that seemed to just make him even more annoyed, and when he finally did defeat his opponent, he came back glaring at them, plopping down and grabbing a stone their trainers had given him. He didn't have time to enjoy it, though; the next pokemon was yet another fit for him, and he had to go right back into battle.
NPC Training! 1/6 Level 19 Rotom! Sableye used Shadow Claw! 2 x 90 = -180HP to Rotom! Rotom used Astonish! 30 - 20 = -10HP
Sableye flinched! Rotom used Astonish! -10HP to Sableye Sableye flinched! Rotom used Astonish! -10HP to Sableye Sableye flinched! Rotom used Astonish! -10HP to Sableye Sableye flinched! Rotom used Astonish! -10HP to Sableye Sableye used Shadow Claw! -180HP
2/6 Level 19 Hitmontop Sableye used Zen Headbutt! 2 x 100 = -200HP to HItmontop
Elgyem's Exp Share: 259 + 7 exp from Mismagius + 7 exp from Slugma = 273 + 7 exp from Rotom + 7 exp from Hitmontop = 287
Week Two [Week Four of Halloween Event] One TM of Choice a Lucky egg
Oob; [ Active Party with 'training daycare' ] +
◘ Basil the Grovyle ♂, lvl 39. Exp: 34/49 Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: Redscarf All cool categorized attacks gain +1 appeal point HP: 360/380 FP Count: 1/5 9/10 posts for FP Attacks: ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon ç•Thunder Punch: 95 (75 + 20): 4/10 chance of paralysis Giga Drain: 95 (75 + 20): Restores HP to the user equal to 1/2 of damage dealt. ç•Leaf Blade: 110 (90 + 20): has a 1/10 chance to critically hit (Next Move: X-scissor at 43) ◘ Litwick ♂, lvl 29. Exp: 17/39 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon Item: Eviolite If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 270/270 FP Count: 0/5 9/10 Attacks: Fire Blast: 120 (110 + 10):, 4/10 Chance of Burn Will-O-Wisp: Burns opponent Dark Pulse: 90 (80 + 10): 3/10 Chance to Flinch target Confuse Ray: Confuses target pokemon (Next Move: Hex at 28, Inferno at 38 ) ◘ Amaura ♂, lvl 31. Exp: 28/41 Ability: Refrigerate Normal-type moves become Ice-type moves and do x1.3 damage Item: HP: 310/310 FP: 0/5 6/10 Attacks: ~Icy Wind: 65 (55 + 10): Lower targets speed one stage ç•Zen Headbutt: 90 (80 + 10): 3/10 Chance to Flinch target Earth Power: 100 (90 + 10): 1/2 chance to lower targets special defense Ancient Power: 70 (60 + 10): 3/10 Chance of raising all of user's stats one stage (Next Move: Aurora Beam at 20, Round at level 30) ◘ Breloom , lvl 38. Exp: 25/36 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 370/370 FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: ) ◘ Vaporeon ♀, lvl 32. Exp: 21/40 Ability: Water Absorb The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Item: HP: 320/320 FP Count: 0/5 2/10 posts for FP Attacks: Aurora Beam: 85 (65 + 20): 1/2 chance to lower targets physical attack one stage ç•Quick Attack: 60 (40 + 20): (Priority +1) Water Pulse: 80 (60 + 20): 4/10 Chance to Confuse ç•Aqua Tail: 110 (90 + 20) (Next Move: Muddy Water at 37 ) ◘ Sableye ♂, lvl 32. Exp: 33/38 + 15 exp from Rotom + 15 exp from Hitmontop FP Count: 0/5 3/10 posts for FP Ability: Prankster Increases the priority of status moves by +1 Item: HP: 320/320 Attacks: •Zen Headbutt - 100 (80 + 20), 1/5 Chance of causing the target to flinch. ç•Shadow Claw: 90 (70 + 20): 1/10 Chance to critically hit ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. •Fury Swipes- 18 (2-5 hits) + 20 (Next Move: Power Gem at 36, Shadow Ball at 39)
◘ Elgyem ♂, lvl 11. Exp 0/15 Ability: Telepathy Protects against damaging moves from allied Pokémon HP: 110/110 Attacks: Confusion: 50: 4/10 Chance to cause confusion ~Growl: Lower targets physical attack one stage ~Heal Block: Prevents the opponent from restoring HP for 5 Turns Miracle Eye: Resets targets evasiveness, removes dark's psychic Immunity (Next Move: Psybeam at 15 )
◘ Felix the Kirlia ♂, lvl 24. Exp: 11/34 Ability: Telepathy Protects against damaging moves from allied Pokémon Item: HP: 240/240 Attacks: ~Growl: Lower targets physical attack one stage Confusion: 60 (50 + 10): 4/10 Chance to cause confusion Magical Leaf: 70 (60 + 10): unaffected by changes to accuracy stat and evasion stat. Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. (Next Move: Heal Pulse lvl 25)
◘ Flygon ♀, lvl 38. Exp: 27/36 Ability: Levitate Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Item: HP: 380/380 FP Count: 0/5 9/10 posts for FP Attacks: ç•Superpower: 140 (120 + 20): Lower physical attack & defense one stage ç•Feint Attack: 80 (60 + 20): Ignores accuracy & evasiveness ç•Bite: 80 (60 + 20): 4/10 Chance to Flinch target • Fissure: Instant K-O ; 3/10 chance (Next Move: Dragonbreath 35)
◘ Dustox ♂, lvl 13. Exp: 15/22 Ability: Shield Dust Damaging moves used by the opponent will not have an additional effect Item: HP: 130/130 FP Count: 0/5 0/10 Attacks: ç•Tackle: 50 ~String Shot: Lower targets speed two stages •Poison Sting: 15: 7/10 Chance to Poison Confusion: 50: 4/10 Chance to cause confusion (Next Move: Gust at 15)
◘ Chansey ♀, lvl 14. Exp: 1/19 Ability: Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 130/130 Attacks: Metronome- 0-250** •Double-Edge- 120, user takes 1/3 damage recoil Refresh- Cures the user of poison, paralysis, or burn •Pound- 35 damage (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 11/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 243/260 FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Supersonic: Confuses target pokemon ç•Wing Attack: 70 (60 + 10) ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target (Next Move: Wing Attack at level 15)
[quote="Jewel of Antares] [quote="Heiress of the Skies]
Posted: Mon Jul 04, 2016 12:21 pm
Marx ◘Alamastir
Location:Renaissance Fair, Main Entrance
NPC Battle 468/15 posts
Wild Pokemon 518/5
Posts To Leave Area 3/3
Item questing: Heartscale 10/10 posts Area Specific Item: Blue Shard 6/10 posts
Tyde followed Dustox's directions with a grumbling Chansey beside him. He smiled a little as he glanced at her, clearly not taking her brooding carefully, but slowed when Dustox finally pointed Marx out. ".... Chansey, would you mind giving your trainer the tokens?" he asked, looking down to the pokemon. Chansey blinked and looked up. "Ah, well, sure... but don' ya wanna meet him?" she asked. She paused, then added, "'N how many should I take from your bag?" Tyde bowed his head a little. "Next time, perhaps. Maybe when there's a psychic pokemon around to assist in introductions," he suggested. She pouted. "And there should be approximately one hundred in my bag after you've give him the ones I earned for you. I trust you to keep track." The smile he gave her seemed to wipe any ideas of misdeed from her mind, and after staring a moment, she batted her eyelids and smiled taking the bag. "You got it, sugar!" she chimed, turning to happily skip her way to Marx, tugging on his pants to get his attention, while Tyde and Dustox slipped off to some more games nearby.
NPC Training! 3/6 Level 19 Tranquil! Basil used Thunder Punch! 2 x 95 = -190HP to Tranquil Tranquil fainted!
4/6 Level 19 Manaphy Basil used Giga Drain! 2 x 95 = -190HP to manaphy Manaphy fainted!
Elgyem's Exp Share: 287 + 7 exp from Tranquil + 7 exp from Manaphy = 301
Week Two [Week Four of Halloween Event] One TM of Choice a Lucky egg
Oob; [ Active Party with 'training daycare' ] +
◘ Basil the Grovyle ♂, lvl 39. Exp: 35/49 + 30 exp from Manaphy and Tranquil Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: Redscarf All cool categorized attacks gain +1 appeal point HP: 360/380 FP Count: 1/5 9/10 posts for FP Attacks: ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon ç•Thunder Punch: 95 (75 + 20): 4/10 chance of paralysis Giga Drain: 95 (75 + 20): Restores HP to the user equal to 1/2 of damage dealt. ç•Leaf Blade: 110 (90 + 20): has a 1/10 chance to critically hit (Next Move: X-scissor at 43) ◘ Litwick ♂, lvl 29. Exp: 18/39 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon Item: Eviolite If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 270/270 FP Count: 0/5 9/10 Attacks: Fire Blast: 120 (110 + 10):, 4/10 Chance of Burn Will-O-Wisp: Burns opponent Dark Pulse: 90 (80 + 10): 3/10 Chance to Flinch target Confuse Ray: Confuses target pokemon (Next Move: Hex at 28, Inferno at 38 ) ◘ Amaura ♂, lvl 31. Exp: 29/41 Ability: Refrigerate Normal-type moves become Ice-type moves and do x1.3 damage Item: HP: 310/310 FP: 0/5 6/10 Attacks: ~Icy Wind: 65 (55 + 10): Lower targets speed one stage ç•Zen Headbutt: 90 (80 + 10): 3/10 Chance to Flinch target Earth Power: 100 (90 + 10): 1/2 chance to lower targets special defense Ancient Power: 70 (60 + 10): 3/10 Chance of raising all of user's stats one stage (Next Move: Aurora Beam at 20, Round at level 30) ◘ Breloom , lvl 38. Exp: 26/36 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 370/370 FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: ) ◘ Vaporeon ♀, lvl 32. Exp: 22/40 Ability: Water Absorb The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Item: HP: 320/320 FP Count: 0/5 2/10 posts for FP Attacks: Aurora Beam: 85 (65 + 20): 1/2 chance to lower targets physical attack one stage ç•Quick Attack: 60 (40 + 20): (Priority +1) Water Pulse: 80 (60 + 20): 4/10 Chance to Confuse ç•Aqua Tail: 110 (90 + 20) (Next Move: Muddy Water at 37 ) ◘ Sableye ♂, lvl 33. Exp: 26/39 FP Count: 0/5 3/10 posts for FP Ability: Prankster Increases the priority of status moves by +1 Item: HP: 320/320 Attacks: •Zen Headbutt - 100 (80 + 20), 1/5 Chance of causing the target to flinch. ç•Shadow Claw: 90 (70 + 20): 1/10 Chance to critically hit ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. •Fury Swipes- 18 (2-5 hits) + 20 (Next Move: Power Gem at 36, Shadow Ball at 39)
◘ Elgyem ♂, lvl 11. Exp 0/15 Ability: Telepathy Protects against damaging moves from allied Pokémon HP: 110/110 Attacks: Confusion: 50: 4/10 Chance to cause confusion ~Growl: Lower targets physical attack one stage ~Heal Block: Prevents the opponent from restoring HP for 5 Turns Miracle Eye: Resets targets evasiveness, removes dark's psychic Immunity (Next Move: Psybeam at 15 )
◘ Felix the Kirlia ♂, lvl 24. Exp: 11/34 Ability: Telepathy Protects against damaging moves from allied Pokémon Item: HP: 240/240 Attacks: ~Growl: Lower targets physical attack one stage Confusion: 60 (50 + 10): 4/10 Chance to cause confusion Magical Leaf: 70 (60 + 10): unaffected by changes to accuracy stat and evasion stat. Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. (Next Move: Heal Pulse lvl 25)
◘ Flygon ♀, lvl 38. Exp: 27/36 Ability: Levitate Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Item: HP: 380/380 FP Count: 0/5 9/10 posts for FP Attacks: ç•Superpower: 140 (120 + 20): Lower physical attack & defense one stage ç•Feint Attack: 80 (60 + 20): Ignores accuracy & evasiveness ç•Bite: 80 (60 + 20): 4/10 Chance to Flinch target • Fissure: Instant K-O ; 3/10 chance (Next Move: Dragonbreath 35)
◘ Dustox ♂, lvl 13. Exp: 15/22 Ability: Shield Dust Damaging moves used by the opponent will not have an additional effect Item: HP: 130/130 FP Count: 0/5 0/10 Attacks: ç•Tackle: 50 ~String Shot: Lower targets speed two stages •Poison Sting: 15: 7/10 Chance to Poison Confusion: 50: 4/10 Chance to cause confusion (Next Move: Gust at 15)
◘ Chansey ♀, lvl 14. Exp: 1/19 Ability: Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 130/130 Attacks: Metronome- 0-250** •Double-Edge- 120, user takes 1/3 damage recoil Refresh- Cures the user of poison, paralysis, or burn •Pound- 35 damage (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 11/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 243/260 FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Supersonic: Confuses target pokemon ç•Wing Attack: 70 (60 + 10) ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target (Next Move: Wing Attack at level 15)
Item questing: Heartscale 1/10 posts Area Specific Item: Blue Shard 7/10 posts
Marx blinked and looked down, distracted once again from his company. "Huh? Oh! Hey Chansey!" he greeted with a grin. He blinked, though, as she held up several coins. "Oh, thanks!" he said, taking the coins. But then she pulled out more. And... more. And more. "Uhhh..." He was panicking a bit, looking around as if expecting a bag to show up, before quickly springing to an idea-- his backpack! Unfortunately he might have benefited in the future by thinking this through, but that wasn't the Marx way. No, instead he swung his bag around, opened a pocket he was sure didn't have the egg in it, and started dumping the coins in with Chansey, who was more than content to let him doom himself in the future, when he actually tried to exchange these things.
Once she'd given him the coins, she picked up the little bag she had-- were there still some in there? -- and trooped off. He blinked, looking at her, but then straightened up, absently checking his holocaster as he straightened up. Ah, he had messages again! He took a moment to respond to them, trying to move quickly so he wouldn't seem rude to Cheria and Skye, before stuffing it away. At least now he had some tokens for when they went to the prize booth! It seemed like a lot, so maybe he could buy something? Or at least see what he might be able to get in the future.
Text from Alex: I imagine they're trying to embody the medieval time period. It does sound interesting, if I have the time I'll consider taking a look myself. I've actually finished up my training and am preparing to battle Maylene.
Text to Alexandra: Yeah, that seems right! Medeival times. What kind of gym is Maylene?? Do you feel like you're ready? I bet you'll do AWESOME! You always know your stuff!
Text from Rose: Yeah! We could invite others, too some time~ It could be fun! It looked like there was a roller coaster and a huge ferris wheel! There's probably more, too, but I already flew by.
Cool! I hope to get there soon. I've been to a few places already since the last message i sent you. Fynx said i only have 3 more places to see before I can go to the fair. Hope Cheria is having a good time too. biggrin
I'll be safe. Auriel is big and cushiony - i don't think i could get hurt on his back!
Text to Rose: Yeah! That sounds awesome! I love roller coasters! Maybe we could do it after this fair? Though I should probably try and get some badges again... Ohhh and contests! And I gotta check for Ranger missions! But we should definitely try and all go to that carnival thing!
Whooooaaa! You must be traveling really fast! Where else are you going??
NPC Training! 5/6 Level 19 Phantump! Sableye used Foul Play! 2 x 115 = -330HP to Phantump Phantump fainted!
6/6 Level 19 Tauros Basil used Dynamic Punch! 2 x 120 = -240HP to Tauros Tauros fainted!
Elgyem's Exp Share: 301 + 7 exp from Phantump + 7 exp from Tauros = 315
Week Two [Week Four of Halloween Event] One TM of Choice a Lucky egg
Oob; [ Active Party with 'training daycare' ] +
◘ Basil the Grovyle ♂, lvl 40. Exp: 17/50 + 15 exp from Tauros Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: Redscarf All cool categorized attacks gain +1 appeal point HP: 360/380 FP Count: 1/5 9/10 posts for FP Attacks: ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon ç•Thunder Punch: 95 (75 + 20): 4/10 chance of paralysis Giga Drain: 95 (75 + 20): Restores HP to the user equal to 1/2 of damage dealt. ç•Leaf Blade: 110 (90 + 20): has a 1/10 chance to critically hit (Next Move: X-scissor at 43) ◘ Litwick ♂, lvl 29. Exp: 19/39 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon Item: Eviolite If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 270/270 FP Count: 0/5 9/10 Attacks: Fire Blast: 120 (110 + 10):, 4/10 Chance of Burn Will-O-Wisp: Burns opponent Dark Pulse: 90 (80 + 10): 3/10 Chance to Flinch target Confuse Ray: Confuses target pokemon (Next Move: Hex at 28, Inferno at 38 ) ◘ Amaura ♂, lvl 31. Exp: 30/41 Ability: Refrigerate Normal-type moves become Ice-type moves and do x1.3 damage Item: HP: 310/310 FP: 0/5 6/10 Attacks: ~Icy Wind: 65 (55 + 10): Lower targets speed one stage ç•Zen Headbutt: 90 (80 + 10): 3/10 Chance to Flinch target Earth Power: 100 (90 + 10): 1/2 chance to lower targets special defense Ancient Power: 70 (60 + 10): 3/10 Chance of raising all of user's stats one stage (Next Move: Aurora Beam at 20, Round at level 30) ◘ Breloom , lvl 38. Exp: 27/36 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 370/370 FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: ) ◘ Vaporeon ♀, lvl 32. Exp: 23/40 Ability: Water Absorb The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Item: HP: 320/320 FP Count: 0/5 2/10 posts for FP Attacks: Aurora Beam: 85 (65 + 20): 1/2 chance to lower targets physical attack one stage ç•Quick Attack: 60 (40 + 20): (Priority +1) Water Pulse: 80 (60 + 20): 4/10 Chance to Confuse ç•Aqua Tail: 110 (90 + 20) (Next Move: Muddy Water at 37 ) ◘ Sableye ♂, lvl 33. Exp: 27/39 + 15 exp from Phantump FP Count: 0/5 3/10 posts for FP Ability: Prankster Increases the priority of status moves by +1 Item: HP: 320/320 Attacks: •Zen Headbutt - 100 (80 + 20), 1/5 Chance of causing the target to flinch. ç•Shadow Claw: 90 (70 + 20): 1/10 Chance to critically hit ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. •Fury Swipes- 18 (2-5 hits) + 20 (Next Move: Power Gem at 36, Shadow Ball at 39)
◘ Elgyem ♂, lvl 11. Exp 0/15 Ability: Telepathy Protects against damaging moves from allied Pokémon HP: 110/110 Attacks: Confusion: 50: 4/10 Chance to cause confusion ~Growl: Lower targets physical attack one stage ~Heal Block: Prevents the opponent from restoring HP for 5 Turns Miracle Eye: Resets targets evasiveness, removes dark's psychic Immunity (Next Move: Psybeam at 15 )
◘ Felix the Kirlia ♂, lvl 24. Exp: 11/34 Ability: Telepathy Protects against damaging moves from allied Pokémon Item: HP: 240/240 Attacks: ~Growl: Lower targets physical attack one stage Confusion: 60 (50 + 10): 4/10 Chance to cause confusion Magical Leaf: 70 (60 + 10): unaffected by changes to accuracy stat and evasion stat. Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. (Next Move: Heal Pulse lvl 25)
◘ Flygon ♀, lvl 38. Exp: 27/36 Ability: Levitate Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Item: HP: 380/380 FP Count: 0/5 9/10 posts for FP Attacks: ç•Superpower: 140 (120 + 20): Lower physical attack & defense one stage ç•Feint Attack: 80 (60 + 20): Ignores accuracy & evasiveness ç•Bite: 80 (60 + 20): 4/10 Chance to Flinch target • Fissure: Instant K-O ; 3/10 chance (Next Move: Dragonbreath 35)
◘ Dustox ♂, lvl 13. Exp: 15/22 Ability: Shield Dust Damaging moves used by the opponent will not have an additional effect Item: HP: 130/130 FP Count: 0/5 0/10 Attacks: ç•Tackle: 50 ~String Shot: Lower targets speed two stages •Poison Sting: 15: 7/10 Chance to Poison Confusion: 50: 4/10 Chance to cause confusion (Next Move: Gust at 15)
◘ Chansey ♀, lvl 14. Exp: 1/19 Ability: Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 130/130 Attacks: Metronome- 0-250** •Double-Edge- 120, user takes 1/3 damage recoil Refresh- Cures the user of poison, paralysis, or burn •Pound- 35 damage (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 11/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 243/260 FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Supersonic: Confuses target pokemon ç•Wing Attack: 70 (60 + 10) ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target (Next Move: Wing Attack at level 15)
Yukie tried to ignore Akela's hand holding his own but that was no small order giving he couldn't let his arm hand like normal. Akela's height advantage meant his arms had to bend a little. He kept his other hand pulled into his chest haven't not yet pulled his gloves back on. He lead the way in a silent fum refusing to look at or really even acknowledge Akela for the time being. He kept this up until he got to the main entrance help deck area. The train station had a small room set off to the side where the coordinators for the event gathered and worked to maintain order. A security guard stood at the door stopping yukie. "Can i help you?" the man asked shifting his weight. "Yukie Havick, i was paged?" He said. The man nodded and "Right this way please ma'am." Yukie pulled free of Akela's hand as the man opened the door for him cutting her a mischievous grin as he passed through the door frame leaving Akela behind. The man quickly blocked the way for Akela. "Sorry miss, you'll have to wait out here a moment please." The door closed behind him cutting Akela from view.
"You called ?" Yukie said prepared for the worse. "Ahh yes miss Havick, An interesting name i most say. Your lottery ticket won my deer, you get seven TM's of your choice as well as this." The man pushed a pokeball towards him. "Its a rare pokemon, a Porygon-Z in fact." Yukie froze. No way was this a Porygon-Z. Shocked and over joyed he snatched the ball up almost forgetting the TM's until a women pushed a box with hundreds of assorted colored CD disks in it. Yukie spent some time sorting through them picking the seven he wanted and pocketing an eight unseen. "Thank you very much. Umm if its not to much as ask can i slip out the back so i can surprise my friend ?" Surprise nothing he'd seen something he wanted to snag to humiliate her with later. "I dont see why not."
Yukie with years of training slipped past Akela unseen, ducking into a tent a ways back. One they had passed going to the office.. He'd seen something on a jewelry displace he just had to have. A collar, meant for a pokemon but one he was intent to use on Akela. Bought and payed for Yukie snuck back up behind Akela holding the collar judging its size around her neck. "Yeah, i think it'll fit." He said announcing his return. "and it wasn't heat stroke i was suffering from FYI, it was embarrassment." It all be worth it in the end surely.
( Porygon Z ) [ N/A ] [ Logical ] Evolution: Trade-Dubious Disc Next Move: 12-Agility Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage
ELC [ SP ]►Zap Cannon: 120: Paralyze opponent NRL [ EF ]►Conversion: Changes the user's current type to match the type of the first of the user's moves DRK [ EF ]►Nasty Plot: Raise special attack two stages SPY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4)
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] O Evolution: 41 Next Move: 28-Hex Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Charcoal: Fire type attacks do x1.2 damage
FIR [ SP ]►Fire Spin: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. PSN [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 6.25% its Max HP each turn. Increase by the original total each turn after the first. FIR [ SP ]►Flame Burst: 70: Also damages any pokemon adjacent to the target for 12.5% of it's Max HP NRL [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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N/A ( Wooper ) [ M ] [ Inquisitive ] Evolution: 20 Next Move: 15-Slam Water Absorb: The Pokémon heals up to 1/4 of it's maximum HP when hit with Water-type moves
WTR [ SP ]►Water Gun: 40: NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage PSN [ SP ]►Acid Spray: 40: Lower targets special defense two stages GRD [ SP ][ ~ ]►Mud Shot: 55: Lower targets speed one stage
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Olm ( Murkrow ) [ M ] [ Rude ] Evolution: Dusk Stone Next Move: 15-Wing Attack Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle
FLY [ PH ][ ç• ]►Peck: 35 GST [ PH ][ ç• ]►Astonish: 30: 4/10 Chance to Flinch target DRK [ PH ][ ç• ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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( Grimer ) [ M ] [ Hardy ] Evolution: 38 Next Move: 12-Disable Poison Touch: When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned.
NRL [ EF ]►Harden: Raise users physical defense one stage NRL [ PH ][ ç• ]►Pound: 35: PSN [ EF ][ ~ ]►Poison gas: Poisons Opponent [ 6.25% ] GRD [ SP ]► Mud-Slap: 20: Lower targets accuracy one stage
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Demdriik ( Beautifly ) [ F ] ❤ [ Sneaky ] Evolution: N/A Next Move: 15-Stun Spore Rivalry: If the target is of the same Gender as this Pokémon, then this Pokémon's attacks do x1.25 damage, but if the target is the opposite gender, attacks do 3/4 damage. Silver Powder: Bug type attacks do x1.2 damage
WTR [ PH ][ • ]►Water Shuriken: 15: hits 2-5 times (Priority +1) GRS [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. FLY [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage BUG [ SP ]►Signal Beam: 75: 4/10 Chance of Confusion [ 1/2 chance / 40 Dmg confusion ]
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( Sneasel ) [ F ] [ Sly ] Evolution: Razor claw / Night Next Move: 14-Icy Wind Pickpocket: Steals attacking Pokémon's held item on contact (Item will be returned at the end of the battle)
NRL [ PH ][ ç• ]►Scratch: 40: NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage DRK [ EF ]►Taunt: Opponent can only use moves that deal damage DRK [ PH ][ ç• ]►Feint Attack: 60: Ignores accuracy & evasiveness
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Verbaasiik ( Smeargle ) [ F ] [ Quirky ] Evolution: N/A Next Move: 21-Sketch Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages.
NRL [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed N/A [ n/a ]► ??? N/A [ n/a ]► ??? N/A [ n/a ]► ???
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Gel ( Koffing ) [ M ] [ Jolly ] Evolution: 35 Next Move: 18-Sludge Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze.
PSN [ EF ][ ~ ]►Poison Gas: Poisons Opponent [ 6.25% ] DRK [ PH ][ ç• ]►Assurance: 60: Damage doubles if target already took damage in the same turn PSN [ SP ]►Smog: 30: 8/10 Chance to Poison [ 6.25% ] NRL [ EF ]►Smokescreen: Lower targets accuracy one stage
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Kerf ( Meowth ) [ M ] [ Cunning ] Evolution: 28 Next Move: 17-Screech Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder
PSN [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ 6.25% ] NRL [ PH ][ ç• ]►Fury Swipes: 18: hits 2-5 times NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ PH ][ ç• ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Iisk ( Rattata ) [ F ] [ Jolly ] [ OT: Sakiko-Ito ] Evolution: 20 Next Move: 13-Pursuit Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle
NRL [ PH ][ ç• ]►Tackle: 50: NRL [ EF ]►Tail whip: Lower targets physical defense one stage NRL] [ PH ][ ç• ]►Quick Attack: 40: (Priority +1) NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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N/A ( Girafarig ) [ F ] [ Moody ] Evolution: N/A Next Move: 28-Assurance Inner Focus: This Pokémon will not flinch
NRL [ EF ]►Baton Pass: User swaps with another active party pokemon, passing on all status alterations and effects such as Aqua ring, ingrain, substitute, as well as negative effects such as Leech seed. (with the exception of infatuation or ability changes.) PSY [ EF ]►Agility: Raise speed two stages NRL [ PH ][ ç• ]►Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. PSY [ SP ]►Psybeam: 65: 4/10 Chance to Confuse [ 1/2 chance / 40 Dmg confusion ]
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Uft ( Spearow ) [ M ] [ courage's ] Evolution: 20 Next Move: 13-Pursuit Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Razor Claw: Attacks have a 1/10 chance of hitting critically.
NRL [ EF ] ►Growl: Lowers target's attack by one stage FLY [ PH ][ ç• ]►Peck: 35: FLY [ PH ][ • ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Leer: Lower targets physical defense one stage
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N/A ( Zubat ) [ M ] [ calm ] Evolution: 22 Next Move: 19-Confuse Ray Inner Focus: This Pokémon will not flinch
FLY [ PH ][ ç• ]►Wing Attack: 60: BUG [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. NRL [ EF ]►Supersonic: Confuses Opponent [ 1/2 chance / 40 Dmg confusion ] DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target
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Prakem ( Ekans ) [ F ] [ Timid ] Evolution: 22 Next Move: 17-Screech Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Barb: Effect: Poison type attacks do x1.2 damage
NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. NRL [ EF ]►Glare: Paralyzes target pokemon [ 1/4 chance to attack ] PSN [ PH ][ ç• ]►Poison Fang: 50: 1/2 Chance to Badly Poison. Deals damage equal to 6.25% its Max HP each turn. Increase by the original total each turn after the first. DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target
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Soskostim ( Galvantula ) [ M ] ❤ [ Bashful ] Evolution: N/A Next Move: 23-Gastro Acid Swarm: When HP is below 1/3rd, Bug type attacks do x1.5 damage Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use.
ELC [ SP ]►Electroweb; 55: Lower targets Speed one stage BUG [ PH ][ • ]►Pin Missle: 25: hits 2-5 times NRL [ EF ]►Screech: Lower targets defense two stages BUG [ PH ][ ç• ]►Leech life: 20: Restores HP to the user equal to 1/2 of damage dealt.
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Feykro ( Phantump ) [ M ] ❤ [ Mild ] Evolution: Trade Next Move: 19-Feint Attack Harvest: Restores any held Berry after the turn on which it is used Lum Berry: Heals all status conditions
GST [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target GRA [ EF ]►Ingrain: Restores 1/16 HP every round, but the user can't switch GST [ EF ]►Confuse Ray: Confuses Opponent [ 1/2 chance / 40 Dmg confusion ] NRL [ EF ]►Growth: Raise user's physical & special attack one stage
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Personal effects / Held & Misc x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum. ( Poison )
x1Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use.
x2Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x2Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x2Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use.
x1Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairytype is using the attack, it does x1.3 instead. x1Iron Plate: Steel type attacks do x1.2 damage, but if a steel type is using the attack, it does x1.3 instead. x1Draco Plate: Dragon type attacks do x1.2 damage, but if a dragon type is using the attack, it does x1.3 instead. x1Insect Plate: Bug type attacks do x1.2 damage, but if an bug type is using the attack, it does x1.3 instead.
x1Soothe Bell: Pokemon holding this item will gain Friendship Points every 5 posts instead of 10
T-Royale-Living Allowance $500 bi weekly ╠═══════════════════════════════════════════════╣ Medicine ∞Potion: Heals up to 50 HP x4Lemonade: Heals up to 400 HP ╠═══════════════════════════════════════════════╣ Berry's [ G-15 / 3-6 ] x5Oran Berry: Heals 50HP ╠═══════════════════════════════════════════════╣ Poka'Ball's ∞Poka'BallEffectiveness: Basic ╠═══════════════════════════════════════════════╣ HM's / TM's
[ G-40 / 1-3 ] x5Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Achievement: [ G-35 / 2-5 ] x5Sitrus: Restores 150HP Binding Band: All binding attacks will do x1.3 damage when holding this item. Black Sludge: When this item is held by a Pokémon, if the holder is of the Poison-type, it restores 1/16th of its maximum HP each turn. If the holder is not a Poison type, it loses 1/16th of its maximum HP each turn.
Item questing: Wise Glasses 7/30 posts Area Specific Item: Dream Gem 8/40 posts
Mimey squinted, one eye twitching. How did Jade... aim when she could barely see? She even got a bullseye! She had to be cheating. Why else would the Meleeon choose to try the crossbow? .... Other than the fact that it had sharp things... She sighed, moving over to collect the coins, while Jade slinked off. Gail had gone to find her sunglasses, and Golett was off playing the Catapult game. Mimey counted their coins. Not.... too bad... but she definitely wanted more. She could only imagine all the cool prizes they had here.
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
1/6 Level 26 Victini Tod used Water Pulse! 2 x 80 = 160 - 10 = -150HP to Victini Victini used Headbutt! 80 + 10 - 30 = -60HP to Tod Tod flinched! Victini used Headbutt! -60HP to Tod Tod used Water Pulse! -150HP to Victini Victini fainted!
2/6 Level 26 Goldeen Heracross used Bullet Seed! Skill Link activated! 5 x 25 = 125 + 30 = 155 x 1.4 = 217 x 2 = 434 - 10 = -424HP to Goldeen Goldeen fainted!
3/6 Level 26 Ekans Mary Lee used Earthquake! 2 x 100 = 200 - 10 = -190HP to Ekans! Ekans used Bite! 60 + 10 - 30 = 40 x .7 = -28HP to Mary Lee! Mary Lee flinched! Ekans used Bite! -28HP to Mary Lee! Mary Lee flinched! Ekans used Bite! -28HP to Mary Lee! Mary Lee used Earthquake! 2 x 100 = 200 - 10 = -190HP to Ekans Ekans fainted!
Archen's Exp Share: 90 + 10 exp from Victini + 10 exp from Goldeen + 10 exp from Ekans = 120
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Muscle Band
• Heracross ♂, lvl 44. Exp: 33/44 + 20 exp for Goldeen Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 7/10 HP: 410/410 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 48. Exp: 40/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/480 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 )
• Jesse, the [Mega] Beedrill ♀, lvl 36. Exp: 25/36 Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 360/360 FP: 2/5 7/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45) • Odysseus 'Tod', the Dewott ♂, lvl 40. Exp: 35/50 + 20 exp for Victini Ability: Torrent Item: FP: 5/5 --/10 HP: 270/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41) Mary Lee, the Numel ♀, lvl 44. Exp: 31/38 + 20 exp from Ekans Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 2/10 HP: 346/430 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Scy, the Scizor ♂, lvl 40. Exp: 12/45 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 2/10 HP: 400/400 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage •Steel Wing - 100 (70 + 30) damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 90 (60 + 30) Damage •Pursuit - 70 (40 + 30), Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
Out of Party Pokemon
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 5/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Jade the Meleeon ♀, lvl 45. Exp: 24/43 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Golett, lvl 37. Exp: 30/36 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x6 Sweet Hearts Rage Candybar - Dumuzi 1 x Mysterious Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x0 Shampoo x0 Spritz Sheen x2 Ability Capsule x1 Mist Seal x1 Blue Scarf -- Held by Crystal x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
Jaws the Totodile, Mizore the Snorunt, Oliver the Lupup, Stark the Axew Egg
-]Though she was helping her friend, Akela let the smalled woman lead the way, as she clearly knew her way around better than the Islander girl. However, when they reached the small coordinator shack, she was made to wait outside by a very grumpy looking guard. Although she was worried about her friend, Akela nodded, not attempting to sneak past him. Surely, if anything happened to Yukie in there, the staff members could handle it. She tucked her water skin away finally after having a sip herself and then decided to browse around the stalls for a few minutes rather than just wait like a lost little puppy.[- -]As she wandered the stalls, Akela saw a bunch of interesting things, some of which called out to her so much that she just had to spend her money on them. Among the items that the girl picked out were a set of odd looking glasses that were not quite sized for a human. The sign read that they helped out pokemon in some way, so she decided they were worth it. There was also a pretty red pokeball that was all buffed and shiny. It was very pretty, and Akela couldn't help herself even though she wasn't a big fan of these machine things. There was a note with it that said that it would make a pokemon extra pretty. Yes, the naive girl was being taken in by this advertising, but she just couldn't help herself. Maybe shopping on her own was a bad idea. By the time the girl returned to the coordinator shack, she had also purchased a book on dragons and a fancy medieval looking spear that was made rather well. She'd had no idea they made such things in the modern world and just had to have one. Suddenly she heard her friend's voice from behind and turned to see a pretty chain that was being held up to her neck as though it was meant to go around. The dark skinned girl blushed visibly and opened her mouth, but nothing came out. She honestly didn't know what to make of it. Did Yukie like her that much that the woman was buying her such a pretty bauble to wear?[-
……… ………⋟ Jaws (Totodile) [M] ……… Type // ……… Lvl 7 ……… HP 70//70 ……… EXP 0//17 ……… Friendship 0//5 ……… Status // Healthy ……… Held Item // None ………………⋟ ……… Ability // Sheer Force ………………⋟ Sheer Force raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored. Sheer Force does not negate primary effects such as recoil, stat penalty or status condition for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc. ……… Moves // (Next is Rage @ Lv. 8 ) ………………⋟Scratch // 40 || ………………⋟Leer // 0 || Lower targets physical defense one stage ………………⋟Water Gun // 40 || ………………⋟ --- ……… Ribbons // None ……… Obtained // Given by Prof. Elm as a Starter Pokemon
……… ………⋟ Mizore (Snorunt) [F] ……… Type // ……… Lvl 7 ……… HP 70//70 ……… EXP 0//17 ……… Friendship 0//5 ……… Status // Healthy ……… Held Item // None ………………⋟ ……… Ability // Moody ………………⋟ Raises one stat by two stages, and lowers another by one stage at random every round. Roll using the sheet below in spoilers, the first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. When rolling for which stage to be boosted/lowered, if the selected stat has already been raised/lowered by six stages, roll again. ……… Moves // (Next is Ice Shard @ Lv. 10 ) ………………⋟Powder Snow // 40 || 3/10 Chance to Freeze ………………⋟Leer // 0 || Lower targets physical defense one stage ………………⋟Double Team // 0 || Raise evasiveness one stage ………………⋟ --- ……… Ribbons // None ……… Obtained // Met at June Horoscope Giveaway
……… ………⋟ Oliver (Lupup) [M] ……… Type // ……… Lvl 7 ……… HP 70//70 ……… EXP 0//17 ……… Friendship 0//5 ……… Status // Healthy ……… Held Item // None ………………⋟ ……… Ability // Adaptability ………………⋟ If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage. ……… Moves // (Next is Tackle @ Lv. 9 ) ………………⋟Bite // 60 || 4/10 Chance to Flinch target ………………⋟Leer // 0 || Lower targets physical defense one stage ………………⋟Odor Sleuth // 0 || Raise evasiveness one stage ………………⋟ --- ……… Ribbons // None ……… Obtained // Met by a peculiar twist of fate
……… ………⋟ Stark (Axew) [M] ……… Type // ……… Lvl 05 ……… HP 50//50 ……… EXP 0//15 Hatch: 14//30 ……… Friendship 0//5 ……… Status // Healthy ……… Held Item // None ………………⋟ ……… Ability // Mold Breaker ………………⋟ The Opponent's Ability has no effect ……… Moves // (Next is Assurance @ Lv. 7 ) ………………⋟Dragon Pulse // 85 || ………………⋟Scratch // 40 || ………………⋟Leer // 0 || Lower targets physical defense one stage ………………⋟ -- ……… Ribbons // None ……… Obtained // Bred by Cerbera Odollam
Supplemental Party:
Items in Bag:
Capture Tools: ∞ Pokeball // 1x Cherish Ball Held Items: 1x Choice Specs Mega Stones: Consumables: 1x Dawn Stone // 1x Dragontales Book Medicine: ∞ Potion Berries: 17x Oran Berries // 6x Persim Berries // 6x Cheri Berries // 9x Chesto Berries // 6x Rawst Berries // 6x Pecha Berries // 6x Kee Berries // 3x Lum Berries // 5x Salac Berries TMs/HMs: Key Items: Johto Style Pokedex // Town Map // Pokegear // Running Shoes // Fancy Spear
[34/3] Pokemon Encounter [34/15] Trainer Encounter [1/3] Area Advance [24/30] Item: Shell Bell [27/35] Area Item: Revival Herb [11/15] Oran Berry Tree (Yield 3-6) [11/15] Oran Berry Tree (Yield 3-6) [11/15] Oran Berry Tree (Yield 3-6) [11/15] Oran Berry Tree (Yield 3-6) [11/15] Oran Berry Tree (Yield 3-6) [245] Total Tokens [150] Spent Tokens
Item questing: Wise Glasses 8/30 posts Area Specific Item: Dream Gem 9/40 posts
Gail came bounding over, and Mimey paused in her counting-- and then gave up, she wouldn't remember the number anyway-- to look over. "Ade! Ade! I 'ound'd oo 'aded!" Mimey tried not to laugh as Gail cheered through the object in her mouth, a pair of sunglasses, which she promptly shoved onto Jade's face. The Meleeon frowned deeply, and Mimey quickly skittered off to avoid the wrath that seemed inevitable. ".... It has your slobber on it, Gail," she muttered. Gail wagged her tail, then leaned over, licking the slobber off. "There!" she chirruped, backing up to look at Jade. The Meleeon grunted, standing up. That didn't actually fix anything but... whatever.
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
4/6 Level 26 Servine Jesse used Bug Bite! 80 x 1.5 = 120 x 2 = 240 - 10 = -230HP to Servine Servine used Tackle! 50 + 10 - 20 = -40HP to Jesse
Jesse used Bug Bite! -230HP to Servine Servine fainted!
5/6 Level 26 Timburr Tod used Fly! He went up into the air! Timbur's attack missed! Tod used Fly! 2 x 110 = 220 - 10 = -210HP Timburr used Chip Away! 70 + 10 - 30 = -50HP to Tod Tod used Fly! He went up into the air! Timburr's attack missed! Tod used Fly! -210HP to Timburr Timburr fainted!
6/6 Level 26 Throh Tod used Fly! He went up into the air! Throh's attack missed! Tod used Fly! 2 x 110 = 220 - 10 = -210HP Throh used Vital Throw! 70 + 10 - 30 = -50HP to Tod Tod used Fly! He went up into the air! Thoh's attack missed! Tod used Fly! -210HP to Thoh Throh fainted!
Archen's Exp Share: 120 + 10 exp from Servine + 10 exp from Timburr + 10 xp from Throh = 150
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Muscle Band
• Heracross ♂, lvl 45. Exp: 10/45 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 7/10 HP: 450/450 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 48. Exp: 41/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 480/480 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 )
• Jesse, the [Mega] Beedrill ♀, lvl 36. Exp: 26/36 + 20 exp from Servine Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 360/360 FP: 2/5 7/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45) • Odysseus 'Tod', the Dewott ♂, lvl 41. Exp: 6/50 + 20 exp for Timburr + 20 exp for Throh = 40 exp Ability: Torrent Item: FP: 5/5 --/10 HP: 2410/410 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41) Mary Lee, the Numel ♀, lvl 44. Exp: 31/38 + 20 exp from Ekans Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 2/10 HP: 346/430 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Scy, the Scizor ♂, lvl 40. Exp: 13/45 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 2/10 HP: 400/400 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage •Steel Wing - 100 (70 + 30) damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 90 (60 + 30) Damage •Pursuit - 70 (40 + 30), Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
Out of Party Pokemon
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 5/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Jade the Meleeon ♀, lvl 45. Exp: 24/43 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Golett, lvl 37. Exp: 30/36 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x6 Sweet Hearts Rage Candybar - Dumuzi 1 x Mysterious Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x0 Shampoo x0 Spritz Sheen x2 Ability Capsule x1 Mist Seal x1 Blue Scarf -- Held by Crystal x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf