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The guild for the B/C shop, Nightmare Academy! 

Tags: nightmare, breedables, academy, nightmare academy, roleplay 

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Green Minuet
Crew

Greedy Trickster

PostPosted: Sat Oct 13, 2018 1:01 am


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Ordinary Empty Pantry

A dingy, low wattage bulb hangs overhead. Despite the poor lighting, the pantry looks otherwise harmless. It was packed full of things like jams, canned vegetables, pre-packaged meals, and cleaning supplies, but it's pretty obvious someone has recently cleaned it out. A crime of this calibre will require a lengthy investigation... It's probably best you skedaddle before someone catches you in here.


North: An ominous door.
East: Continue…? There’s a door to a cellar...
South: The way is blocked.
West: The way is blocked.

The quote train:
irishgirl1017
PostPosted: Sat Oct 13, 2018 1:14 am


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Bloody Bathroom

The flickering fluorescent lights make it difficult to see much detail, but during the flashes it’s clear that the tiled floors and walls are covered in splashes of red. At first it seems like a hand is reaching out of the bathtub, but most hands have fingers… and aren’t so long and slimy. Every so often the limb twitches, accompanied by squelching noises echoing out of the sink pipes.


SEARCH [1d6]
1: You find a key!
2: Against common sense, you inspect the limb dangling over the edge of the tub. Closer, it’s clearly a sucker-covered tentacle. Upon contact, it quivers and pulls back, retreating down the bath drain.
3: The floor is slippery with sticky liquid. Losing your footing you fall onto your back, for the first time seeing the gaping maw that takes up most of the ceiling. Blood drips from its teeth.
4: You approach the lavatory, sitting in the corner in suspicious silence… Ah. It’s just a toilet. Unflushed.
5: As you get nearer to the source of the squelching, it grows increasingly louder until the pipes burst, an innocent looking groffu sitting at the base of a now defunct sink. (You may claim the familiar below!)
User Image - Blocked by "Display Image" Settings. Click to show.

6: You find a key!


      North: The way is blocked.
      East: The way is blocked.
      South: The way is blocked.
      West: An ominous door.


The quote train:
Sara Siren Noire

imoony

Green Minuet
Crew

Greedy Trickster


Green Minuet
Crew

Greedy Trickster

PostPosted: Sat Oct 13, 2018 1:16 am


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Unsettling Dollhouse

The cutesy, quaint decor of the life-sized dollhouse provides a welcome relief from the rest of the manor. However the longer you stay the less at ease you feel… The rooms and their furnishment seem a touch too big, too clean, too plastic, and the dolls on display nothing short of uncanny.


      SEARCH [1d8]
      1: Key
      2: You find a table with an ordinary sized dollhouse. As you peer inside, you see a smaller version of yourself next to a table.
      3: A doll hunches over the kitchen table, posed as though she were knitting. She turns to face you, revealing buttons for eyes.
      4: A shadow passes over you, and you look up to see an enormous, outstretched hand reaching towards you.
      5: You hear a series of thumps. A doll head bounces down the stairs and lands at your feet. The body comes crawling after it.
      6: Walking past a television set, you hear the screen suddenly ring with static. A face flashes across it and then disappears.
      7: The room begins to grow around you… that or you begin to shrink! An ant marches across the carpet towards you, roughly the size of a horse and just as menacing.
      8: Key


      North: The way is blocked.
      East: Continue.
      South: An ominous door.
      West: The way is blocked.


The quote train:
Obnoxious Obscurity
PostPosted: Sat Oct 13, 2018 1:17 am


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Pitch Dark Hall

A long hallway stretches before you… or at least you have to assume as much. The corridor is so dark you cannot so much as make out what is right in front of you. All magic spells fizzle, and all traditional methods of light fail. The glowing marks that occasionally appear on the walls are your only landmarks.

      North: Continue.
      East: An ominous door.
      South: An ominous door.
      West: An ominous door.


The quote train:
Nashawryn

Green Minuet
Crew

Greedy Trickster


Green Minuet
Crew

Greedy Trickster

PostPosted: Sat Oct 13, 2018 1:18 am


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Master's Chambers

Red satin curtains divide the room, lending it a provocative mood and obscuring your view. Under the canopy, where the bed would be, is instead an open and thankfully empty casket. Furnishings of pearl, silver, gold and other precious materials accent the decor. A slightly too sweet perfume perforates the air.


      SEARCH [1d6]
      1: You find a key!
      2: As you pass under a pair of curtains, they slip around you and engulf you in their grip. You are held fast!
      3: A vanity full of jewellery and other pretty trinkets catches your eye. The bright gleam of metal is simply... irresistible…
      4: The oil paintings hung around the room watch you with disdainful eyes. Every time you look away, the figures in the portraits seem to get a little closer.
      5: The sweet-scented perfume floods your senses. You feel vaguely sick. As your head begins to spin, you sense a presence behind you.
      6: You find a key!


      North: An ominous door.
      East: The way is blocked.
      South: The way is blocked.
      West: The way is blocked.


The quote train:
grandma duck
PostPosted: Sat Oct 13, 2018 2:27 am


Green Minuet
Current Location: Dungeon
Direction: West
Keys Found: please link to each post you found a key


Green Minuet
Myn is the best. Thank you Myn for catching my dumb mistakes. All praise!

- Mynsed -
Crew

iMoony rolled 1 6-sided dice: 4 Total: 4 (1-6)

iMoony

Anxious Cutie-Pie

PostPosted: Sat Oct 13, 2018 7:34 am


Quote:
Current Location: Bloody Bathroom
Direction: stay, I think
Keys Found: 1 (graveyard)


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x
x
The flickering light made it annoying to look at the room. Roshan stepped in hesitantly already not a fan. They paid no mind to the tentacle coming out of the bathtub as they went towards the toilet. It took a moment to comprehend what was in the bowl. Roshan recoiled. They didn't care if that was fake or not.

"Religion and comedy? That is a unique combination," Roshan commented as they continued to explore the room. "I wish you luck with your studies." Roshan took a moment to smile at Eywa. The light flashed off and Roshan realized the Dryad hybrid glowed... They were part Geist.

Instantly Roshan started to feel a little uncomfortable but tried not to. Eywa wasn't bad so far...


Sara Siren Noire
Eywa wouldn't notice a difference other than maybe a falter in Roshan's smile for a second.
PostPosted: Sat Oct 13, 2018 8:11 am


Green Minuet
Current Location: Dungeon
Direction: West
Keys Found: please link to each post you found a key

Porcelain Pinch
Crew

Smerdle rolled 1 10-sided dice: 9 Total: 9 (1-10)

Smerdle

Scamp

PostPosted: Sat Oct 13, 2018 5:21 pm


Green Minuet
Current Location: decrepit graveyard
Direction: east
Keys Found: one two

    Eventually they emerged from the fog only to find themselves back at one of those ominous doors that led into the house.

    Should we go through?"

    "Isn't our goal to stay outside?"

    "I don't think this is outside outside."

    "I agree. If it was, surely someone would let us go right now. We have two keys."

    "So, we go in?"

    They stared at the door, none of them particularly inclined to move until something brushed the back of Ellis's neck and he yelped in alarm. "Go... go!" He said breathlessly, leading them all inside.

    Quote:
    9: Something strokes your hair and down your neck. You hear a cackle, and your shadow slithers away in to the darkness.
PostPosted: Sat Oct 13, 2018 8:13 pm


Green Minuet
Current Location: Ordinary Pantry
Direction: East
Keys Found: Key 1 & Key 2 Key 3


His stomach overfull, Zelig stepped into the room. The smell hit him first."Food, no no no.' He slid down the door and put his head on his knees, his stomach was rebelling from stuffing his face a few moments earlier. Now he is in another pantry this time there was more actual food instead of sweets. The type of food he should have eaten!

Moaning low his stomach aching, he felt it lurch and he turned his head and it was not pleasant. It continued for a few minutes until at last he slumped back down his stomach empty but still queasy.

He knew he should find a mop and bucket but he was to weak. Closing his eyes for a moment he drifted off in a slumber. A noise woke him, it sounded like someone or something was on the other side of the room. There was 2 doors leading out of this room so he quickly got to his feet and chose the door that no sound was heard. Running he grabbed the doorknob and pushed there he saw.....

irishgirl1017

Spooky Delight

milki witch rolled 1 6-sided dice: 3 Total: 3 (1-6)

milki witch
Crew

PostPosted: Sat Oct 13, 2018 10:57 pm


          Green Minuet
          Current Location: master's chambers
          Direction: north
          Keys Found: one two


          Zeerah's nose wrinkled as soon as he entered the chambers, the vespercat refusing to even follow him into the mood-lit room. The hybrid was used to sharp, acidic smells thanks to his twin's peculiar interests, but this sickly sweet aroma was far more unpleasant. Of course the first thing he noticed was the red satin drapes, but it seemed almost too obvious to twitch it aside and reveal a jump scare. Instead, he began to look around the entrance of the room, enjoying the tasteless extravagance. He gently ran his fingers over a chest of drawers, surprised but impressed by the lack of dust. Looking over his shoulder to make a smart comment, he noticed the familiar still hadn't stepped into the room, instead sitting hesitantly just outside. Shrugging, he turned back to his exploring. 'Must just be the smell.'

          Moving on from the drawers, Zeerah saw a glint of light in the corner of the room. Upon closer observation, it was a reflection of light shining off the mirror of a vanity. Raising his brow in interest, he slid over to this new discovery, enjoying the authenticity of the aged furniture. His eyes drifted over the surface, but stopped immediately when they landed on an ornate jewellery box. The lid was slightly ajar, and he could see a glittering inside. Without question or hesitation, he flipped the lid open and let out a small gasp at the treasure he saw. Rings, necklaces, brooches and other trinkets filled the box, shimmering with a seemingly inner-glow. Not daring to breathe and disturb his discovery, he gently lifted a bird-skull ring, its emerald eyes shining back at him. He stood and stared for what felt like centuries, before he felt something brush against his leg. Jumping out of his entrancement, he looked down to see the vespercat mewling at him, flicking its tail towards the door. "Y-yeah.. there's nothing here for us," He agreed reluctantly, though he pocketed the ring as he walked out the door.
Mauserati rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Sat Oct 13, 2018 11:46 pm


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Green Minuet
Current Location: Dark Hall
Direction: North
Keys Found: Ignore the roll, I was tired. xD;




Sathe stopped when he realized they had reached another door, hopefully the one they had come from, since it was really hard to tell if they had been turned around.

Hoping for the best, he pressed on the door and was surprised to not only find that they had indeed made it out of the dark hallway, but that Niamh was there, currently distracted by what looked like a vespercat? "Niamh!"

He rushed over to her and hugged the taller girl tightly, relieved that he was safe after all, though still a bit surprised to see her here. "Are you okay? I thought I heard you scream."


Aria Starstone

Mauserati
Crew

Dapper Lunatic

Sara Siren Noire rolled 1 6-sided dice: 5 Total: 5 (1-6)

Sara Siren Noire

PostPosted: Sat Oct 13, 2018 11:49 pm


Green Minuet
Current Location: Bloody Bathroom
Direction: Staying?
Keys Found: 1



To post rp when iI get home

iMoony
PostPosted: Sun Oct 14, 2018 12:24 am


Green Minuet
Current Location: Pitch Dark Hall
Direction: North
Keys Found: #1 #2

Kavi plodded back down the seriously dark hall, following the marks back to where he’d originally come from. He rubbed the pouch with the two keys in it belted at his waist. He wondered what they were really for.

Nashawryn

Ghostly Dreamer


Green Minuet
Crew

Greedy Trickster

PostPosted: Sun Oct 14, 2018 1:11 am


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Witch's Wicked Lair

It takes some time for your eyes to adjust to the dim light of candles. A dewy fog carpets the floor, seemingly coming from a bubbling cauldron in the corner. Bones and stuffed dolls hang from the ceilings, the walls lined with jars of eyeballs, tongues, and other indistinguishable horrors. You have to be careful to avoid knocking over dusty book piles and torn parchments.


      SEARCH [1d8]
      1: You find a key!
      2: You open an old chest to have a dark figure jump at you. On closer inspection, it is a soot-coated vespercat that seems to be happy to be out of confinement. (Claim one of the familiars below!)
      User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

      3: You bump into a table, causing one of the tomes to fall open on the floor. Spirits fly up from the pages, letting out tormented howls.
      4: You stop to look at one of the jars, only to have the dozen eyeballs floating in the mysterious liquid swivel and stare back at you.
      5: With a hissing noise, the bubbles in the cauldron begin to grow in size and gain shape. The figure begins to ooze towards you. Run!
      6: One of the dolls falls to the floor, twisting its left leg as it lands. Your own leg suddenly seizes up in agony, and then, just like that, the pain is gone again.
      7: You can’t help but look at one of the parchments covered in markings. The runes seem to burn into your eyes.
      8: You find a key!


      North: The way is blocked.
      East: The way is blocked.
      South: An ominous door.
      West: Continue.


The quote train:
Mauserati
Reply
Days Past

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