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Aqua Drageen


Dapper Inquisitor

PostPosted: Wed Jul 23, 2014 12:18 am
Hello Q&A peoples! I have a few guardian cat related questions.

1. I'm afraid I don't see the connection between these two answers; they seem to be disparate on the topic of a gcat possessing a personal phone...
http://www.gaiaonline.com/guilds/viewtopic.php?page=11&t=23122930#366551229
http://www.gaiaonline.com/guilds/viewtopic.php?page=9&t=23122930#362651479

While it is possible that a cat could have made a phone for themselves, they do not have the same magic to power a senshi phone as a senshi would! (for example, if a guardian cat had a phone of their own, they would not have a homeworld they could teleport to while using the phone). The phones styled for the senshi are also not as easy for cats to handle due to physical limitations, though if a cat borrowed a phone, made one--or even bought one--they would be able to use it within reason. Guardian cats have no official communication device that is widespread throughout the faction, so if a cat has a communication device or a phone then it is individual to them and not promised to everyone in the faction!

Likewise, are corrupt gcats given a communication device?

In the same way that there is no promise of a specific type of communication device available to the whole of the order guardian cat faction, there is no promise for the corrupted ones! However, that being said--the same offer exists to Guardian cats that have been corrupted as exists for their order coutnerparts: if you would like to submit a plot idea for communication devices for Corrupted Guardian Cats then you may! We have had a player send in a plot for communication devices for Guardian Cats, so in the future when that plot runs, a Corrupted Guardian Cat might be able to get their hands on one and share it with the faction--or maybe come up with their own design!

2. What are the parameters of subspace exactly? The guide indicates that only three things are stored in subspace: henshin pens, cell phones, and one small, non-magical item to give senshi. (Possibly four, if it includes the beam booster.) I think there have been rps where all manner of things have been pulled from subspace, so I'm just after some official clarification. c:

Thank you!

These are the only things (with the exception of items the character may have had in their possession before powering up) that should be pulled from Subspace without clearance from the mule! If you have an idea for something you want to have your character pull from subspace, please PM the mule and we can make sure it is fine! Otherwise it is safe to assume that only the things you listed and anything (non lethal) that was in the player's immediate civ possession can be summoned!  
PostPosted: Sat Jul 26, 2014 7:09 pm
For characters that are already won/approved, is it possible to tweak their families a little? Like say a sibling has been mentioned, but they haven't really been mentioned by name, and aren't in play. Just that the relation exists. (For example, a younger brother has been mentioned by character A. Player A has an idea for him later down the road that doesn't entirely match what was originally written down (such as name), or Player B wins character B and they're perfect for a younger brother to character A.)

Absolutely! You can tweak personal family histories in situations like this, but if the character has been mentioned or is important to the backstory of other player's characters, you should just make sure they know about the changes!  

Das Tor

Romantic Enabler


LP

Kawaii Bear

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PostPosted: Thu Jul 31, 2014 7:46 pm
so in regards to Never Corner a Cat rp, would this RP count as the youma rp for cat's battle requirements if used or would they not be youma since the man was distinctly human?

This does not count as the one youma battle! This was a special battle/shop event so you are still able to use another youma RP to help fulfill your cat's requirements!  
PostPosted: Thu Jul 31, 2014 11:33 pm
Hypothetically, how would the "Sensing potential knights" quest be completed by a descendant knight? They do not have past lives, and therefore cannot unlock past life memories related to the topic. Even a knight who has completed the "Final Farewell" quest is not guaranteed to be the same rank as their ancestor and therefore unlikely to have any relevant memories. Will the quest be updated at some point in the future should a descendant knight reach fourth stage, or are they just s**t outta luck?

Should a Descendant Knight reach fourth stage we will make sure that they are able to sense potential knight candidates! This skill is not promised to only Reincarnated knight and when we have our first Descendant Royal Knight, we will make sure they have the same opportunities!  

Silverah

Handsome Shoujo

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its_ p a o


Witty Punching Bag

PostPosted: Fri Aug 01, 2014 1:37 pm
How exactly does a wonder or homeworld "heal"? Like.. say, there's a ruined building that's been torn down or something. Would it be slowly reconstructed or something?

The magic coursing through the homeworld or wonder's core helps restore it! Restoring a manmade building or something might take far more energy to restore, however it is possible! The increase in the magical flow of energy as the homeworld/wonder is restored is usually directed to natural things (such as plant life/cleaner oxygen/cleaner water/etc) but with enough hard work, the magic could also slowly piece together things like buildings or roads!  
PostPosted: Wed Aug 06, 2014 1:18 am
Do Mauvians...have litters? Or more like humans and generally one at a time unless there's a special case with the zygote for twins/triplets/etc?

Mauvians, if breeding, should typically have only a single offspring! This is something that might need to be approved in the shop before it can be played due to the unique nature of Mauvians, but it is unlikely that they would have more than one 'kitten' at a time!  

Ivynian

Cat


Whimsical Blue
Crew

Mythical Shapeshifter

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PostPosted: Mon Aug 11, 2014 7:02 am
Some half youma questions!

Do half youma get a glamour to use to hide their youma bits when out on missions? I seem to remember this from a PM strick showed me, but I wanted to just make sure. It says they can use it for about 3 hours at a time before needing to recharge.

To go along with that:

When a half youma officer uses their glamour, do they always appear as their old civilian self, or can they tailor the image with clothing, hair changes, colors etc?

As a half youma can't power down, their uniform would be their only clothing. Can they take all of it off? What if it's damaged, can they regenerate it or does it do that on its own? I assume it keeps itself clean and whole despite constant wear since it's magical. At this point, might they be able to summon/dismiss it or bits of it like they could their weapon...?

Half youma can assume a civilian disguise where their youma bits are hidden or don't seem to appear! This consumes a lot of energy so it does need some time to recharge! When a half youma assumes a civilian identity, they always appear as their old civilian self, however there is nothing to stop them from putting on a wig or other disguise!

Half youma may also take their clothing off if they like and resummon their clothing if they need to! It takes very little energy to resummon a fresh uniform, so if theirs becomes too damaged they can just focus and magically freshen it up!
 
PostPosted: Thu Aug 14, 2014 2:53 pm
This is going to get a little rules technical like Magic: The Gathering -

For any combination of spells (whether senshi/senshi, senshi/knight, knight/knight, etc) and in any multiples, how is order of resolution determined?
Especially in the cases of effects overlap!

Case in point-
Sailor Pancake's magic is a fear effect. She points at a target and they're compelled to run around like a fraidy cat for 30 seconds.
Knight Bacon's magic is a box with a pinecone in it. opening the box and channeling makes anyone nearby in 10ft DESPERATELY want the pinecone.

If they both cast, which effect takes place first? Or is it not a matter of firsts but of a confused half running around and half desperately trying to get back to the pinecone? Or something else entirely?

This is up to the player and can be determined on a case by case basis; either the attacks can occur in order or can affect a target at the same time. Attacks can either affect in the order they are cast (such as, the players can decide if one attack hits and then another) or they can decide if both attacks hit at the same time (so if you have a nausea spell and an anger spell and they are both used in a battle, the player can decide if their character gets nauseous and then angry or nauseous and angry). Some attacks would work better together than others (for example if you have a berserker spell used and someone else uses a lethargy spell, where you suddenly have a lethargic berskerer) so rather than saying that magic has to be dealt with in a certain way, this is something that a player can interpret however they like!  

Ivynian

Cat


Ivynian

Cat

PostPosted: Fri Aug 15, 2014 7:00 pm
Negaverse Crystal Communicators -
they take a little chaos energy from their owner officer to use them to send messages, right?

Also, in the case that an officer is taken captive (whether Present time or Meta/Shadows of the Resistance), can order characters take the communicators off them? If they can, can they listen in to the broad communique and officer specific ones to that crystal (the way you might with a stolen handheld transceiver)?

They take a miniscule amount of energy to send single messages, but sending large messages/mass messages can be more draining!

If an officer is taken captive, Order characters can take the communicators off of them, however the Negaverse Agent should be able to summon it back to them like they would their weapon. The order characters who take the crystal cannot make the crystal work, however, as only chaos energy gives it the charge it needs to function. The crystal might light up when it is trying to receive a message, but without a Negaverser holding the crystal, the message would not be delivered. An order character could try and force the agent to hold the crystal so they could eavesdrop, though!
 
PostPosted: Wed Aug 20, 2014 7:55 pm
Not sure if this one has been answered before, or if there are already instances of precedent out there in RP -

1- Can starseed-space be accessed through the back of an opponent?
2- If accessed through the back, can a starseed be pulled from behind, instead of from the fore/Chest?

It can be accessed through the back! Just aim for where the center of the chest would be! A starseed can also be pulled from behind instead of from the chest!  

Ivynian

Cat


Noir Songbird
Crew

Dramatic Senshi

18,325 Points
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PostPosted: Mon Aug 25, 2014 8:26 pm
Can Corrupted Eternals summon lower-level officers like Generals can? This feels like a skillset they ought to have given that they presumably have the same authority as a General and not being able to call their subordinates over would kind of undermine that, but the info thread doesn't say, so I thought I'd ask!

Yes! Since there have been some shifts for equality in the Negaverse, it would be fair for Corrupted Eternals to summon lower-level officers!  
PostPosted: Tue Aug 26, 2014 7:46 am
What does a half-youma's starseed look like? Additionally, does it have any properties that allow it to differ from an officer's starseed of the same rank?

A half-youma's starseed does not have any properties that would make it particularly different from an officer's starseed of the same rank, however the half-youma starseed might present strange crystal mutations or appear particularly dark or clouded upon examinations. The starseed will always resemble a starseed, however depending on the severity of youmafication or how receptive the starseed was to the process will determine how severe the mutations might appear. These might occur in various ways, such as in strange bubbles, protrusions, growths--if you have something specific and would like to double check, please feel free to PM the mule!  


Strickenized


Garbage Cat


SpaceSalt

Backwoods Prophet

PostPosted: Sun Sep 07, 2014 1:19 pm
It says in the info thread that Negaverse corrupted senshi have magic that mirrors the original. What about in cases when mirroring the effect is really difficult? What about senshi magic that originally had a dark or harmful bent even in the White Moon? Is altering their magic attacks necessary or just an option?

It is not necessary! The Negaverse's corrupted senshi magic is supposed to be darker/more evil and a majority of Order Senshi magic is not geared to be such. If you corrupt an Order Senshi, you do not need to revise this if you are happy with the attack they have!  
PostPosted: Tue Sep 09, 2014 7:15 pm
The Space Cauldron

It seems like Destiny City is always suffering from terrible night terrors!

But while some have been relieved of their constant affliction*, some continue on and are even magnified in concentrated clusters around the city area. Something restless but important seems to be shifting in the dream world.

*This is a transition of the nightmares leading up to the meta for use in a new plot. There has been a shift that has caused some of the nightmares to linger and possibly even increase in severity.

DF Q&A

Are the nightmares that led up to the meta still happening in the 'present' timeline outside of the meta?

Are they still happening IN the meta (having persisted for 5 years)?

If you would like! It is very possible that characters could still be having nightmares in the present timeline or in the meta; if your character is not as affected by the war or sleeps like a log you could easily brush them off as no longer being affected by them, but if you would like for your character to still be afflicted, this is perfectly reasonable!


Can we get some more information on suggestions of how to run this in the case that (since the option is in players hands) the Meta Nightmares have continued? Especially since those featured everyone being turned to stone and the world ending, how would these be made worse?

And what imagery we are supposed to be using for this 'shifted' focus?

Players are not restricted to specific imagery and the dreams their characters experience can be tailored to each individual! The main focus of these dreams are simply nightmares, terror, and oblivion, though however the player and character chooses to interpret it in the way of imagery and its effects are 100% in the player's hands!

The nightmares may worsen both in terms of subject content or how it affects your character; they might be losing more sleep, or awaken with stronger and more adverse stresses and feelings, or it may be worse in the sense it recurs with more frequency—these are all up for player interpretation!
 

Ivynian

Cat


Sami-Fire

Devoted Senshi

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PostPosted: Sat Sep 13, 2014 7:28 pm
How ICly controllable is where a senshi ends up after a planet teleport? So far the precedent seems to be "random"/where they "need" to go, but could a senshi perhaps try to control where they end up after getting more familiar with their planet?

This is a neat idea and it seems perfectly reasonable that the more comfortable a senshi is with their teleporting power and the more familiar they are with their homeworld that they would be able to direct where they are teleporting!  
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♥ In the Name of the Moon! ♥

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