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Posted: Fri Jul 15, 2016 6:53 am
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Posted: Sun Jul 17, 2016 9:43 pm
 XXXXXRPC Name: I C A R U S RPC Rank: Expert RPC Bloodline: Homosylozasene Cordonumentus RPC Class: Specialist RPC Specialization Alchemist this is a second talent, as allowed by my classTalent Name: Machiavellian Druglord Talent Description: Icarus is a master at condensing alchemical formulae into pills, powders, flasks and syringes. He has thusly developed a great number of the new drugs and injectants known to modern society. He has used this talent to earn him a large amount of wealth, creating addicting drugs as well as mainstream ones such as relaxants and health related pills. Alongside these consumer brand drugs are combat-ready ones that only he has access to. These abilities are all a part of and created by alchemy. The benefit of his prodigious exploration into drugs has given his custom made alchemic substances (injections/flasks/pills/powders) a 33% increase in their effectiveness, whether positively (on allies) or negatively (on enemies). And finally, all techniques categorized as alchemical are given a one rank reduction in energy cost. Talent Weakness: Cordonus have access to all physical styles, and Alchemists have access to all defensive styles. This reduces the styles Icarus can learn to 5 styles only. Furthermore, he sacrifices his sub-class. How did the character get this talent?: By being the OG Druglord.
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Posted: Sun Jul 17, 2016 9:44 pm
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Posted: Tue Jul 19, 2016 9:56 pm
RPC Name:Gremmy [Oending Redone Format.] RPC Rank: Adept RPC Bloodline: Wardens RPC Class: Enchanter
RPC SpecializationMage :^)
Talent Name: Warden Spear Chastiefol. Talent Description: Chastiefol is a spear made entirely of a special, rare metal procured from a fallen angel. The Spear itself had no true owner, and thus bore no real power until Gremmy happened upon it and laid hands upon the sacred weapon. Immediately it latched onto him, giving him a sort of vision of it's true goal and purpose: to give order to a world fallen too deep into chaos. The weapon itself is fully indestructible and cannot be rendered inert via any skills. It is a holy weapon, and radiates with holy power at all times. In addition, it has a total of four forms that cost nothing to switch between, which will be explained below.
Form Name: Warden Spear Chastiefol Form Description: In this form it takes the shake of the spear seen in it's image. The weapon is indestructible and immune to any form of manipulation save for that of it's passive link to Gremmy. It is a 6 ft long, broad spear with two out-turned lugs at the base of the head, that forms a guard similar to that of a boar spear. Form Passive Abilities: • Indestructible • Moves at +2 of Gremmy's Speed when it is being controlled, but is capable of being made to spin like a saw. Also has his strength when attacking. • Can use any of the spells that Gremmy can from itself. Form Activated Abilities: • Fossilization [A Rank] - If the spear manages to pierce an enemy, and the energy is paid for to use this skill, the spear will petrify the afflicted area, leading to it becoming entirely unusable unless the opponent is healed. This skill can be healed by any normal healing spell, however, preventing it from being permanently damaging. A simple hospital visit could remove it's effects, but with a petrified heart or lung, is it that simple? This also halts regeneration to the area as well, making this skill particularly nasty. The spear can also be used to remove the petrification effect. • Bumblebee [B Rank] - This skill makes the weapon move at a far higher speed than what one would expect, attempting to stap, slash, and bash at a target for a single post. A foe within one point of speed would be able to accurately defend against the spear at any normal time.
Form Name: Form 2: Guardian Form Description: In this form the spear becomes a rather large bear that is nigh impervious to damage, or so it appears to those not strong enough to hurt it. It is a large green bear, radiated with electricity like any warden weapon is, and appears quite angry by it's face. Form Passive Abilities: • Indestructible, but if hit by an attack of B rank, or even punched by something of higher than 13 strength it will be turned back into the spear and unable to return for 3 posts. It's still susceptible to being knocked around by attacks, however. • Moves at Gremmy's Speed when it is being controlled, but is capable of being made to spin like a saw. Also has +2 of his strength when attacking. • Can use any of the spells that Gremmy can from itself. Form Activated Abilities:
Form Name: Form 3: Increase Form Description: The spear becomes a mass of a small army of kunai like daggers that move as a single, relentlessly angry unit. While not as powerful as the Spear itself, when they attack together their destructive potential is far higher. Form Passive Abilities: • Indestructible. • Moves at +3 of Gremmy's Speed when it is being controlled, but also has -2 of his strength when attacking. • Can use any of the spells that Gremmy can from any one dagger, or in some cases different daggers. Form Activated Abilities: • Rain of Fire [E-SS Rank] This Attack sends an absolute hellish assault of daggers at an opponent. Like an innervate, it sends all the daggers flying towards an opponent at once, fueled by the rank of energy put in. The full brunt of the attack may be a rank, but that is just to ensure they hit. If not defended against, the daggers could rend and destroy an opponents entire body under the tremendous pressure. The attack is also incredibly precise and focused, able to not do harm to anything besides the target, even if something were to intercept their line so long as they can be sensed by Gremmy.
Form Name: Form 4: Sunflower Form Description: The Spear will take the shape of a cannon, surrounded by sunflower petals that can float anywhere desired by Gremmy. It doesn't move faster, and is not strong, but it has a specific use. Form Passive Abilities: • Indestructible, unless it were to be hit by a spell of at least one rank higher than the energy it has stored within. • Absorbtion: As long as the cannon is on the field it draws in the energy of all within the thread. It takes a rank of energy from every spell, subtracting the difference in energy between the spell used and it's next lowest rank (Ie the difference between a D rank skill and an E rank) and holds onto it. Even the Skills used by Gremmy are siphoned from as the flower's petals grow and the energy inside of the cannon seems to glow. (Only continues until it absorbs up to one rank higher than Gremmy in energy.)
Form Activated Abilities: • Solar Cannon [Based on energy stored]- This Attack send all the stored energy soaring out from the cannon towards an opponent. After it fires, it loses the stored energy and returns to spear form, unable to return until one post for every rank of energy used passes.
Talent Weakness: Cannot use another weapon at all, only the spear. Other weapons will seem too heavy to lift. In addition, bars him from enchanting anything besides the spear. That Means no armor enchantments. How did the character get this talent?: Explained in description :^)
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___youwillknownihilism Captain
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Posted: Tue Jul 19, 2016 10:10 pm
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Posted: Thu Jul 21, 2016 4:06 am
RPC Name: Lenoré Lockwood RPC Rank: Adept RPC Bloodline: Human RPC Class: Enchanter Talent Name: Nightmare Magic Talent Description: Lenoré specializes in magic that can assault her enemies' central nervous system, altering reality and playing on their fears, emotions, and even cause hallucinations. Skills: Spectral Protection Passive Lenoré becomes resistant to an element of her choosing, taking significantly less damage from it. [2] Post cooldown.
Web of Lies Passive The Enchanter spell, Mother Spriggan is no longer limited to the forest and nature, but is now empowered by Lenoré's Nightmare Magic. Wooden spikes and branches are replaced by illusory shards of glass, vines and roots are replaced by illusory chains, etc.
Convulse C-SS Spasms run through the target's body, causing them to violently convulse as muscles expand and retract rapidly. The convulsions interrupt the target's skill, destroying their casting while still leaking the energy they used to cast. This can only be used once per post.
Aneurysm C A aneurysm forms in the target's brain reducing all healing received. The Aneurysm must be constantly healed or it will rupture, causing brain damage.
Astigmatism B Blocks off the optic nerve, heavily blurring visual information transmitted to the brain. Lasts 5 posts.
Amnesia B Target "forgets" the next A base rank or higher skill cast, disabling it for the next 5 posts.
Curse of Exhaustion B - Forces the target to overexert themselves in order to cast their next A base rank or higher skill, causing its energy cost to be doubled.
Diplopia B Lenoré makes three clones, which are mirror images of herself. The clones mimic her movements and shuffle positions, which makes it impossible to distinguish the real Lenoré. That they cannot be sensed or sniffed or otherwise determined which is real whether through olfactory senses or magical. However, the clones do very little damage of their own, and lack defensive capabilities. They will shatter into an explosion of illusory glass when struck. Shards of glass buffet enemies caught in the blast.
Crippling Regret A Manipulates the emotions of the target, sewing seeds of remorse in their mind. Hostile skills they use will cause visions of regret to sear through their minds, causing violent pain. These visions can completely debilitate those with weaker minds. (6 posts)
Crippling Anguish S Magical assault on the target's central nervous system, severely impairing their physical capabilities. Lower rank foes are completely disabled, while same or higher rank foes move at 25% total speed. (5 posts) Talent Weakness: Lenoré does not have access to a subclass. How did the character get this talent?: Developed during her time in captivity. Lenoré prefers subtle efficiency over a flamboyant fighting style.
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Posted: Thu Jul 21, 2016 5:54 am
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Posted: Sun Jul 24, 2016 6:53 pm
RPC Name: Gerrik Kulling | Link to Come RPC Rank: Novice RPC Bloodline: Human RPC Class: Magus
RPC Specialization Necromancer
Talent Name: Invasion of the Mind Talent Description: Gerrik's cybernetic augmentations are few compared to other humans. As such, he has relied more on his natural talents, especially his ability to read people. Their wants, their woes, their motives, their aspirations. Normally humans are able to do these things within a somewhat short amount of time. Gerrik is able to do these things very, very quickly. Within the first exchange he is able to realize and recognize baser details, the more apparent details. What turns them on, what turns them off, what appeals to them or does not. What brings a sparkle to their eyes. Etc. With every exchange, it becomes harder and harder to not only not lie to him, but also to not deluge information about them to him. Their past, their thoughts. It is a mental dance of Gerrik picking out what to say and how to say it to break the locks of the target's mind and see what's inside. Do note that combat can be going on while he picks apart his target. Also note that this is not a seduction. This is a complete reading and understanding of a person's entire being mentally and emotionally. Talent Weakness: To perfect this aspect of human ability, Gerrik obviously had to redirect his efforts from a different area. He cannot use the spells from the Wind Elemental list beyond B rank. These spells cannot be boosted in damage beyond B rank. How did the character get this talent?: This is how he survives. He gradually learned how to read people over his lifetimes and thus realized the best way to beat someone is to understand them completely. Use weaknesses invisible to an untrained mind against them.
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Posted: Mon Jul 25, 2016 8:37 pm
RPC Name: Talia Kane RPC Rank: Novice RPC Bloodline: Dark Elf RPC Class: Magus
RPC Specialization Necromancer
Talent Name: My one, true friend. Talent Description: Every witch upon making their pact with the source of their power receives a familiar. This creature chooses its master and comes to them when they please. Once a bond is form the familiar never truly leaves their master's side. They are apart of their energy source, and thus cannot truly be killed. The familiar comes with its own initial energy pool that is technically added to its master's. This energy is only for the familiar, and nothing else.
• I am yours Passive Talia Kane's familiar often chooses the form of a snake. It is able to communicate with her in ways no one else can, by emotion, by thought, by touch, etc. Even if there is distance between them they are of a shared mind, for the familiar is an extension of her. It comes with 500 energy of its own kind. The energy signature is the same as Talia's, therefore indecipherable from her own by anyone who can sense energy. The familiar can be destroyed by attacks of equal rank to it, though it will always reform and return to Talia. At C-rank it takes merely a post for it to return. For each rank above that the count is increased, capping at 3 posts. Every time the familiar dies its energy pool is depleted by 100. It recharges when the pool is drained, though it must be outside of battle to do so. The familiar can act as a conduit for Talia's spells, though the energy withdrawal comes from her own pool when casting spells not related to the talent. When casting spells from the familiar Talia's spells gain potency.
• However you need me D The familiar can change its shape. All Talia need to is whisper what form she wishes for it to take and it shall do so. Other creatures are easiest to imitate, though because of its lack of a true corporeal form it does not take on a creature's resiliency. An attack of equal rank will still destroy it and cause it to reform. It can take on a creatures physical stats in terms of speed and strength. Most importantly, the familiar can turn in to Talia herself, as well as any person they have subjected to Subjugate. While in those forms it can speak, though it is merely a projection of Talia's own consciousness.
• Subjugate Varies By forcefully feeding their familiar in to another being they can take over their being. It is like having two souls in one body at the same time, with the other having been tied up and gagged and stuffed in a closet. An energy cost equal to the rank of whoever it is they are trying to subjugate must be paid in order to keep control of them. A diminishing value of one rank must be spent afterward to gain control, decreasing per post until it is E-rank to sustain. This must happen to keep the original soul at bay.
• Wherever you need me B Being a manifestation of Talia's energy, the familiar can be sent to any location that its master has knowledge of. It takes a moment for her familiar to form in another location, the greater the distance the longer it takes.
Talent Weakness: Talia loses access to a summon. How did the character get this talent?: Upon exploring her power as a necromancer the familiar came to her one day, and has never left since.
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Posted: Thu Jul 28, 2016 5:33 am
RPC Name: Max Michaels RPC Rank: Master RPC Bloodline: Shapeshifter RPC Class: Knight
RPC Specialization Reaver
Talent Name: I Was Here First Talent Description: While the bloodline allows for the mixing of 3 animal species into one form and 2 different RPC forms to make the Shifter's Chimera form, Max has honed his ability for centuries. Because of this, he can make a form out of five different codex monsters or three different RPC forms. By extension of the RPC chimera form, Max is capable of using just six skills from all the RPC's bloodline, class, and element, instead of having to pick which bloodline, class, and element he would like. Talent Weakness: Loses his own element, so if he can't transform, he has no element. How did the character get this talent?: He was here first.
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Posted: Thu Jul 28, 2016 5:34 am
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Posted: Sun Aug 14, 2016 10:28 am
RPC Name: Amias Nicht RPC Rank: Master RPC Bloodline: Vaet Diabolos RPC Class: Beast Master RPC Specialization Dragoon
Talent Name: Never forget where you came from Talent Description: Amias--over the years--has had some pretty magnificent changes in his powers and in his identity in general. Through these shifts--be they of divine or self-inflicted change--Amias was able to hang on to some of those powers.
From this talent, Amias will retain the following; - Incubus boost to flight speed - Both his pagan and incubus sides allowed him to create powerful items from slain foes. As a result, Amias is able to greatly empower one more custom creation beyond the normal limits of customs. [Plan on making a suit of armor, not in customs yet.]
Talent Weakness: If part of him remains in the past, it only makes sense that some of what he would be has been lost. Instead of being able to learn all spear styles--and thusly being able to create a large amount of spear customs--Amias is restricted to learning two spear styles, and only one of them may be a custom style he makes. Furthermore, Amias loses the ability to use the Dragoon skill, Dovagheris. How did the character get this talent?: This talent was adapted through the years of changes over the course of his life.
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___youwillknownihilism Captain
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Posted: Sun Aug 14, 2016 4:55 pm
Sovngarde Awaits RPC Name: Amias Nicht RPC Rank: Master RPC Bloodline: Vaet Diabolos RPC Class: Beast Master RPC Specialization Dragoon
Talent Name: Never forget where you came from Talent Description: Amias--over the years--has had some pretty magnificent changes in his powers and in his identity in general. Through these shifts--be they of divine or self-inflicted change--Amias was able to hang on to some of those powers.
From this talent, Amias will retain the following; - Incubus boost to flight speed - Both his pagan and incubus sides allowed him to create powerful items from slain foes. As a result, Amias is able to greatly empower one more custom creation beyond the normal limits of customs. [Plan on making a suit of armor, not in customs yet.]
Talent Weakness: If part of him remains in the past, it only makes sense that some of what he would be has been lost. Instead of being able to learn all spear styles--and thusly being able to create a large amount of spear customs--Amias is restricted to learning two spear styles, and only one of them may be a custom style he makes. Furthermore, Amias loses the ability to use the Dragoon skill, Dovagheris. How did the character get this talent?: This talent was adapted through the years of changes over the course of his life. Das Fine
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Posted: Fri Aug 19, 2016 4:45 am
RPC Name: Almira Herakk RPC Rank: Expurt RPC Bloodline: Vampire RPC Class: Knight
RPC Specialization Vanguard
Talent Name: Vaet Nocturnum Talent Description: As far as shadow magic goes, Countess Almira Herakk is unrivaled in the vampire world. All shadows within a thread she is in can be absorbed to her, her summon, or the fifth form of her claimed weapon. When this occurs, the otherwise noncorporeal shadows become physical, like a thick mass of smog, which she can manipulate to move about with her mind, which is incredibly precise even if slow without the use of a skill. In addition, she has learned to combine the element of fire with her shadows, turning any fire skill she uses into one formed of black smog again, akin to the flaming soot from a volcano. Fire magic is considered shadow magic. This also allowed her to overcome the inability to learn above A rank fire and master it, though this time took away from other studies. Shadow based skills have significantly increased potency. Talent Weakness: Loses access to all styles save for two spear styles and one sword style, and her shadow magic is one rank less effective against holy sources of damage and defense. How did the character get this talent?: Being a pureblood vampire has it's perks.
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___youwillknownihilism Captain
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Posted: Sat Aug 20, 2016 5:20 pm
Chastiefol of Sloth RPC Name: Almira Herakk RPC Rank: Expurt RPC Bloodline: Vampire RPC Class: Knight
RPC Specialization Vanguard
Talent Name: Vaet Nocturnum Talent Description: As far as shadow magic goes, Countess Almira Herakk is unrivaled in the vampire world. All shadows within a thread she is in can be absorbed to her, her summon, or the fifth form of her claimed weapon. When this occurs, the otherwise noncorporeal shadows become physical, like a thick mass of smog, which she can manipulate to move about with her mind, albeit slowly without the use of a skill. In addition, she has learned to combine the element of fire with her shadows, turning any fire skill she uses into one formed of black smog again, akin to the flaming soot from a volcano. This also allowed her to overcome the inability to learn above A rank fire and master it, though this time took away from other studies. Shadow based skills have a one rank cost reduction. Talent Weakness: Loses access to all styles save for two spear styles and one sword style, and her shadow magic is one rank less effective against holy sources of damage and defense. How did the character get this talent?: Being a pureblood vampire has it's perks. I mean. I guess.
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