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The Wild Hunt

Shirtless Giver

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PostPosted: Tue Feb 04, 2014 11:58 pm


User Image


                                    MAIN INFORMATION


                                Full Name: Adriel Helios
                                Nicknames: The Terror From Beyond
                                Age: 36
                                Birthdate: 6/18
                                Sex: Male

                                Culture: Lumirian
                                Religion: Mazdakism, Alistair
                                Languages:

                                De Facto - Demonica
                                Fluent - Common
                                Basic - Angelica
                                Basic - Meritia

                                Nation: Nocturne
                                Rank: Sage
                                Title: Captain of the Royal Guard, King of Valle and Viceroyalty of Val'Ghast


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                                    MAJOR INFORMATION


                                Bloodline: Pure-Blooded Demon: Impure Apparition - Vaet Diabolos
                                Class: Siege Master
                                  Sub-Class: N/A

                                Strength: 10 (12 when dodging, blocking, parrying)
                                Speed: 15 (17 when dodging, blocking, parrying)
                                Gene Mods: +1 BL Skills (applies to Electromagnetism; BL element)
                                + 250 EN per rank (Trainee, Novice, Adept, Expert, Master) 1,250
                                +2 SPD - 1 STR
                                125 EN PER POST
                                Mark: Self-Marked; Mark 4

                                Energy Color: Grey
                                Energy Meter: 2400 X 1.5 +1500 +100 = 5200 If Mark is Active: 8200
                                Element: Electromagnetism
                                Battle Strength: Magic: +2 Ranks to Electromagnetism (+1 BL, +1 ELEMENTAL GENE MOD), Speedy, Extremely Accurate

                                ALL weapons are empowered by a rank (via Zenith) and can hit targets regardless of their physical properties, such as ghosts. This means each bullet is exceptionally powerful, especially considering their electromagnetic (and thus further empowered) properties.
                                Battle Weakness: Limited Variety of Attacks . . . basically only Electromagnetism

                                Fights Won: 0
                                Fights Lost: 0

                                Completed Quests
                                  S Rank:
                                  A Rank:
                                  B Rank:
                                  C Rank:
                                  D Rank:
                                  E Rank:


                                Gold: 7,000

                                  RPC Name: Adriel Heliogolas
                                  RPC Rank: Sage
                                  RPC Bloodline: Vaet Diabolos
                                  RPC Class: Weapon Master; Siege
                                    RPC Subclass Paladin



                                  Talent Name: Clockwork Magneto
                                  Talent Description: Creates a demon weapon, Nigel, a flintlock pistol that is now bonded to Adriel; he will predominantly use this weapon. This weapon is considered an Electromagnetic weapon, which means all Siege Master skills used while wielding this gun are considered to be of the Electromagnetic Affinity, and thus by extension the Diabolos bloodline.

                                  Bullets shot from his gun can be manipulated via the EM field. The gun possesses a cog within it that does two things: one, allows for rapid fire and two allows for the properties of each bullet to be determined via a layer of EM over the exit of the gun. For example, if he makes the layer determine that all bullets fired will release shrapnel upon impact, they will do so. If he determines that all bullets will be accelerated by the EM field, then they will become exceptionally more fast and accurate than usual.

                                  Finally, the talent allows access to a demonic ability: the Clockwork.

                                  The Clockwork allows for the constant tweaking of magnetic compression, much like the skill "Magnetic -". This allows for bullets, allies and enemies to experience things such as flight, hovering, etc. It may be used to accelerate allies and ammunition (+2) or slow down foes (-2). The clockwork manifests as a physical cog the size of your average human man that cannot be destroyed and will slowly hover around the battlefield.

                                  Talent Weakness: Other weapon styles lost, keep only gun abilities. Limited to a flintlock pistol, though it does have properties that make it far above the norm.
                                  How did the character get this talent?: Discovering the 'Clockwork' via EM field after the opening of Hell's Gates.


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                                    EQUIPMENT INFORMATION


                                Weapons: Mark Weapon: The Belt

                                Vaet Rannoch

                                  RPC Name: Adriel Helios
                                  RPC Rank: Sage
                                  RPC Class: Siege Master
                                    RPC Sub-Class: None yet


                                  User Image


                                  Weapon Name: Vaet Rannoch - Eternal Steel
                                  This is the chosen pistol of Zachariah, God of War and Fate. Its former name was Agregon, before Adriel claimed it and merged it with Nigel, his special flintlock pistol (talent weapon).
                                  Weapon Rank: SS
                                  Weapon Type: Flintlock Pistol - Heavily Enchanted; Sacred Weapon
                                  Weapon Description: The weapon appears as a heavily embroidered flintlock pistol. While flintlocks are generally considered entirely outdated, the nature of this gun allows it to remain not only relevant but dominant over other firearms despite its outdated design. Nigel, Adriel's original flintlock schematic, was the weapon of Adriel's pure-blood demon father. It was a weapon of some renown, known to slay beasts in a single shot, though always capable of unloading them with more. Agregon is a weapon of far greater renown, a mystical gun of legend wielded since the beginning of known history by the God Zachariah, who Adriel took part in slaying.

                                  With the two of their engravings, runes and enchantments, Adriel crafted the perfect weapon using the base of Agregon. Indeed, an even more impressive weapon than Zachariah's finest was born - a flintlock gun of perfection fit for the Gods.

                                  Weapon Passive Abilities:

                                    • Perpendicular Mortality [Passive]
                                    All of the bullets fired by, or tethered to, Vaet Rannoch are exceptionally unique. They automatically seek out weaknesses in their foe, and shift between holy and unholy depending on the desired affinity.
                                    • Agregoras [ Passive ]
                                    The gun Rannoch will always remain bound to Adriel. However, it is not fired that often. Instead, there is an almost ethereal gun that appears much the same as Vaet Rannoch, but white-gold and almost transparent. This manifests in Adriel's left hand, while Rannoch manifests in his right. This spectral and transparent gun launches bullets from it at extreme speeds, whereas Rannoch can only shoot once every couple seconds or so. All bullets fired from either gun are 'tethered' to Rannoch, meaning they benefit from Perpendicular Morality. Neither gun needs to reload.

                                    Bullets fired from the non-ethereal (and slower firing) Rannoch have exceptional piercing power. In fact, almost anything, if not coated by fairly thick energy (B rank or higher), will be penetrated by the bullet and dealt extreme damage.
                                    • Clockwork Phantom [Passive]
                                    As this gun is also correlated to Adriel's talent, Clockwork Magneto, due to its runes and engravings from the original model "Nigel", this gun has a special benefit to be added to the Clockwork manifestation. Bullets fired from this gun can latch onto the electromagnetic field of the distinct Clockwork manifestation (the giant set of rotating cogs that Adriel conjures) and gravitate around the Clockwork for as long as necessary. Bullets, at any time, can be forcefully pulled to the Clockwork and made temporarily intangible like the Clockwork itself. Then, by Adriel's discretion, they can be launched from the clockwork directly at the enemy. This means essentially that the Clockwork will carry a large assortment of bullets that can be thrown in for additional firepower in the right situation. The benefit of this is that you may collect a large number of the heavy, high-penetration power bullets and save them for key moments. Also, considering the clockwork's properties, these bullets are easy to manipulate, fast and fiercely accurate once launched.

                                  Weapon Activated Abilities:

                                    • Stay Down [S-SS]
                                    Rannoch will launch a charged bullet that moves extremely quickly, akin to the speed of lightning. On the same pace of the bullet will be an electromagnetic field for about thirty-five feet around it, magnetizing all caught in its aura. Magnetizing will force the opponents to stay on the ground, meaning no jumping, flying or otherwise; it also slows them by two points. This effect lasts for five posts. The magnetized field is slightly visible, though only a highly trained eye will be able to spot the minor difference of coloration.

                                    The bullet can be manipulated since it is tethered to Rannoch, but considering its speed, it is extremely difficult to manipulate it before it reaches its destination, or the stratosphere for that matter. If it misses once, the best you could likely do is turn it back around a single time before it immediately launches to the apex of its destination. From there, if it still misses, it's likely stuck in the ground and useless.

                                    Furthermore, all magnetized foes are automatically tracked for the duration by Rannoch's bullets, making their life a bullet hell for a period of time, trying to manage and deal with a constant barrage of bullet volleys. If hit by the actual initial bullet, it will destroy attacks or defenses of its rank, but be destroyed as well. Anything lower than its rank will be pierced and disassembled.

                                    • Shards of Hell [D-SSS]
                                    With Zachariah pre-empting the powers of the Diabolos, it only makes sense that contact with his artifact would unlock hidden abilities of the bloodline. Zachariah was the greatest electromagnetic user of all time, and it is said that his ability to alter the flow of combat was performed by wildly shifting the electromagnetic currents.

                                    In the same way, the EM currents, and seismic activity, can be altered by Adriel as he wields Rannoch. This allows for the levitation, precise control, and manipulation of terrakinetics by means of electromagnetic power: simply put, he can manipulate the earth to a degree. He can rip gigantic groups of boulders from the ground and fling them at the foe, or he can rip the ground beneath a foe in half, creating a fissure to launch them deep into a merciless trench. He can break off portions of mountains and herald rocky avalanches. Through seismic power, this all becomes possible.

                                    • Electromagnetic Stun Grenade [D]
                                    If an enemy draws too close to Adriel, he can launch a magical spherical stun grenade from either of his hands, regardless of whether or not they are wielding a gun. Anyone caught within 15 feet of this blast, except for him, will be momentarily stunned and have an exceptionally difficult time reacting. This grenade is doubly effective against mechs, severely hampering their systems for a few moments.

                                Armor:
                                Standardized Bullet Dampening Vest
                                User Image



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                                    SKILL INFORMATION


                                Elemental
                                  • All electromagnetism abilities


                                Bloodline
                                  • All bloodline skills


                                Class
                                  • All class skills: Weapon Master
                                  • All class skills: Siege Master


                                Mark Abilities
                                  • Blood Supremacy (SS) Mark 4
                                  • Carapace Shield (D-SSS) Mark 4
                                  • Winters (S) Mark 3
                                  • Charades (S) Mark 2
                                  • Emblems (A) Mark 1
                                  • Threads (A) Mark 1


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                                    CHARACTER INFORMATION


                                Personality: Ambitious, Revolutionary, Gallant, Wise
                                Sexuality: Homosexual
                                Quote: "I knew the man he wanted me to see - the man he wanted me to become. Strong, gallant, brave, resolute, handsome. He wanted me to know him as the sort of man that no other could live up to. And he also wanted me to believe that I alone could match the reputation he'd acquired - of being the greatest swordsman of the North."
                                Height: 6'7"
                                Weight: 255 lbs
                                Eye Color: Orange-Gold
                                Hair Color: White

                                Favorites:
                                  • color: Orchid
                                  • food: Pumpkin Pie
                                  • animal: Dogs
                                  • city: Gloria en Valle


                                Theme Song: https://www.youtube.com/watch?v=H90e8azr1q0
                                Battle Theme: ]https://www.youtube.com/watch?v=NElL7mPc84k


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                                    BACKGROUND INFORMATION


                                xxxxxThey would be torn down. A whole city, with over a thousand innocent people, or at least innocent compared to Lumirian terms. Adriel, as a young boy, only had a little to him. He wasn't particularly strong or smart. He was only what the world had made him, and he was made to be average. His human friends were on a league not much beneath his, even though he was supposed to be better. He did have one particular thing over them, though. He could hear and smell their every doing, perhaps better than a real dog could. He could connect to animals unlike others. That was what kept him alive in this ordeal. Adriel originally came from northern Pronta, not much beyond Yuran. He was on the border known as Sunrise, where the opposite side of the border was known as Sunset. It was the last spot of land before the darkness consumed everything, but ironically more beautiful than anything within the western continent. His city was surrounded by jungles of life, streams of water, the humming of beautiful women and the smiles of handsome men. The warriors were strong. The kids were smart. It was prosperous. It was truly prosperous.

                                But it just didn't last. The world was being terrorized by Fenrir, the monsters were taking ship-like constructs and sailing in from Val'Ghast. Pressure surrounded each and every man and woman, and the hopeful spirit of the people of Pronta quickly diminished. Eventually, people didn't want to work anymore. They wanted to fight. They wanted to go north and invade Nocturne, put the demon wolf back into his place. Demon wolf, there was an emphasis on that. Every day, the emphasis grew. Adriel could feel it. His mother and father were hated, and so was he. The children in the playground would vocalize their detest, and pick on him. Sometimes try to beat on him. Even his natural advantage didn't do much when there were whole groups of them poking him with sharp sticks. It eventually became unbearable.

                                And when Fenrir destroyed Yuran, it became beyond it. The city fell into anarchy, fear. They began to attack the demons; him included. His mother was pulled into an alleyway and beaten to death with a rock. His father was only untouched because he was a formidable warrior, and with many connections in the city. However, he became devoid of life after his wife passed; he only desired vengeance. And so he fought back, and the other children of Kala fought back. Adriel didn't want to be a part of it.

                                He just wanted to go to where it was safe, though nowhere in the southern lands were safe for a demon. So he fled north, into the darkness. And it was there that he found the light.





Passive Abilities

Adjustment Passive
Requires Glancing
This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills until Expert rank. It must reset when you stop shooting, so you have to constantly lay a reign of fire on a target for it to stack over posts. By the third post, them dodging alone wouldn't be good enough if you don't lose your lock on them.

• Zenith Passive
It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks.

Sight Lock Passive
This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.

• Expertise A (becomes passive)
Limits: Expert
Through hard work and experience, the user is capable of expanding on their ability to dodge, block or parry blows by recognizing various movements and patterns in their opponent’s attacks. This grants a passive situational modifier to the user’s speed and strength, increasing it by 2 only when blocking, dodging or parrying. The modifier can extend past 15 in that situational moment.

• The Sight
Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.

• Electromagnetic Manipulation
Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.

You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.

• Pain Inversion
This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.

• Perpendicular Mortality [Passive]
All of the bullets fired by, or tethered to, Vaet Rannoch are exceptionally unique. They automatically seek out weaknesses in their foe, and shift between holy and unholy depending on the desired affinity.

• Agregoras [ Passive ]
The gun Rannoch will always remain bound to Adriel. However, it is not fired that often. Instead, there is an almost ethereal gun that appears much the same as Vaet Rannoch, but white-gold and almost transparent. This manifests in Adriel's left hand, while Rannoch manifests in his right. This spectral and transparent gun launches bullets from it at extreme speeds, whereas Rannoch can only shoot once every couple seconds or so. All bullets fired from either gun are 'tethered' to Rannoch, meaning they benefit from Perpendicular Morality. Neither gun needs to reload.

Bullets fired from the non-ethereal (and slower firing) Rannoch have exceptional piercing power. In fact, almost anything, if not coated by fairly thick energy (B rank or higher), will be penetrated by the bullet and dealt extreme damage.

• Clockwork Phantom [Passive]
As this gun is also correlated to Adriel's talent, Clockwork Magneto, due to its runes and engravings from the original model "Nigel", this gun has a special benefit to be added to the Clockwork manifestation. Bullets fired from this gun can latch onto the electromagnetic field of the distinct Clockwork manifestation (the giant set of rotating cogs that Adriel conjures) and gravitate around the Clockwork for as long as necessary. Bullets, at any time, can be forcefully pulled to the Clockwork and made temporarily intangible like the Clockwork itself. Then, by Adriel's discretion, they can be launched from the clockwork directly at the enemy. This means essentially that the Clockwork will carry a large assortment of bullets that can be thrown in for additional firepower in the right situation. The benefit of this is that you may collect a large number of the heavy, high-penetration power bullets and save them for key moments. Also, considering the clockwork's properties, these bullets are easy to manipulate, fast and fiercely accurate once launched.

PostPosted: Wed Feb 05, 2014 12:02 am



    XXXXXXXXXXUser Image


                              MAIN INFORMATION


                          Full Name: Raphael Gilletti
                          Age: Immortal
                          Birthdate: 7/31
                          Gender: Male

                          Culture: South Fraxonite
                          Religion: Mazdakism - Himself, Alistair
                          Languages:

                          De Facto - Common
                          Fluent - Demonica
                          Fluent - Angelica
                          Fluent - Meritia
                          Basic - Elvish

                          Location: The Plane of Hell
                          Rank: Tier 3 God
                          Title: The God of Order, Civilization and Leadership


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                              MAJOR INFORMATION


                          Bloodline: Desire Demon + Warden
                          Class: Beast Master: Berserker, Knight: Reaver
                            Sub-Class:Templar

                          Strength: 22
                          Speed: 28

                          Sins Killed -
                          Greed (Removes all bloodline weaknesses)

                          Energy Color: Dark Red
                          Energy Meter: 24,000
                          Element: Lightning
                          Battle Strength: Literally a God. Huge strengths; all of his mark abilities are increased in power, as well as his BL and class abilities. Crazy stats and extremely high energy.
                          Battle Weakness: Like all Gods, he is weakened while on Axiom.

                          Completed Quests
                            S Rank: I forget sry bb
                            A Rank: I forget sry bb
                            B Rank: I forget sry bb
                            C Rank: I forget sry bb
                            D Rank: I forget sry bb
                            E Rank: I forget sry bb


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                              EQUIPMENT INFORMATION


                          Weapons: Achaemedes, True Version - Vambraces
                          Gaston, Shoulderplate
                          Armor:


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                              SKILL INFORMATION


                          Elemental
                            All lightning


                          Bloodline
                            All Desire Demon(Incubus) + All Warden


                          Class
                            Knight, Reaver - Beast Master, Berserker


                          Sub-Class
                            Templar


                          Hand-to-Hand/Weapon

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                              CHARACTER INFORMATION


                          Personality: Desires to lead the world to his clutches, and rule over all mankind. Loyal to Alistair Maric, the God of Fire.
                          Sexuality: Homosexual
                          Quote: "The Right to Rule does not come from blood or prophecy. It comes from destroying the ones who would claim it for their own."
                          Height: 6'6"
                          Weight: 246 lbs
                          Eye Color: Red

                          Favorites:
                            • color: indigo
                            • food: Akeem
                            • animal: the wendigo
                            • city: Fraxen


                          Theme Song: https://www.youtube.com/watch?v=vu0POjuX2fQ
                          Battle Theme: ]https://www.youtube.com/watch?v=U7Prg8RdPaE


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                              BACKGROUND INFORMATION


                          xxxxx
                          From my days as a youth, I have always been a man of ambiguous, flitting faith. I think it's because as an Incubus, I was designed to grow bored of things so quickly. People, partners, professions, everything honestly. I even got bored of myself. Kept changing things about me, coloring my hair, resculpting my face, the proportions of my body. There was a time where I looked slender and naive, and a time I appeared bulky, large and intimidating. My species is known for their whimsical, arbitrary nature. Most people just don't trust you to stick with a long term plan if you say you're an Incubi or Succubi. They put the job to someone else. Of course, one can always learn to fight their nature, but it's always there. I did my best as a King, and then an Emperor. I've been royal since I was born. It bored me since I was born, then it interested me, then it bored me again. I guess the positive thing about being royal for me was that I was always involved in some really blood-pumping s**t. No, really. I was. Knowing that millions of lives rest on your shoulders is exciting as it is emboldening. You become a player in the most dangerous game, and your decisions - as well as their mistakes - have repercussions that can sweep across Empires.

                          Did you know that I was responsible for the extinction of the Waktu, a race of rabbit-like humanoids? Most people don't know that, but in one of my early invasions of Kranila, I ordered one of my battalions to set fire to the food stores of Kusana City. Turns out, the stores I thought were directly for the city were instead the stores of the Waktu tribespeople, and they quickly fled their villages, starving. Well, of course, my men were ordered to reduce the mobility of Kranila's citizens. So... they struck them down. Every Waktu in Kranila was eradicated. Shortly after, the species went extinct. Not a single one has been seen since then.

                          I'm not proud of some of the things I've done. High stakes means big losses, and big wins too. I've protected my people from the demons. Probably saved many more millions than I've killed. This is the point I'm getting to: the Incubi play their game. They think they're playing high stakes, treating another life like a playtoy. If they win, the pleasure is theirs, and they can do to this vessel all they please. If they lose, well... sometimes my people don't make it back from their excursions in the countryside. Sometimes a jealous spouse stabs them to death. That's high stakes if you think about it from the lens of just an ordinary person, but I've never thought like that. If one person dies in my Kingdom, it's nothing to me. I'm sorry, but it's really not. You can cry all you want, but I said this once a long time ago to one of my advisors, back when I first became King: death is like the blowing of the wind. It's always happening, everywhere, at all times. Even being an Emperor has begun to bore me. Yeah, I've saved millions, but how many mortals have died since Axiom came to be? Billions? Maybe trillions if you count the lands that existed before the flood.

                          It's not every day though that a God is born, or a God dies. That's just about the highest the stakes can get. It's a befitting fate for a guy like me, who has always tried to raise the bar, that I be involved in something so magnificent. And . . . that someone who schemes as well as I do become involved in the greatest game of all: the intrigue of the Gods.

                          I have never been on my own. In secrecy, alliances have been formed to topple the new boundaries set by the anarchist and his pawns. No one really wants the world to end. Come on, that would be awful. The game would end. The stories would end. If Michael was good at one thing, it was building a story.

                          A triumvirate formed to preserve Axiom, and give it to the hands of the mortal-born, the ones born on Axiom. We should decide the fate of this world, because it is ours. The Gods of Old have no place in the Third Plane, tainting its creative freedom. I'm not the only one who thinks this way, either. You'd be surprised how much you can learn about what someone believes over a drink and some cards. I suppose that's always been my talent as an Incubus.

                          You see, Antony revealed to me a secret that no one else knows: that the heart of Narathos' power exists here, on the Third Plane. That there is a pocket reality within Axiom that hosts a world of raw power. So, I got into contact with some very special people. People I trust to find Axiom interesting enough to not let it fade. People confident enough and powerful enough to drive the world to a new era.

                          Lilith, Alistair, and the Gods that back them: Catherine and Lukhan. A weird alliance we all ended up forming. Antony and I the poetry of the group, Lilith and Lukhan the charming duo of maniacal fetishists, and Alistair dealing with Catherine as part of a contract he'd made: that she would help jumpstart him to the status of King of Hell.

                          And you know something interesting?
                          We found it.

                          All the power Narathos had begun to store since binding Michael and Kala . . . all the energy he'd carefully sapped from them . . . we found it. And now, all that's left, is to find an adequately ornamented crown now that I'm really in the game of running the world of men.



The Wild Hunt

Shirtless Giver

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The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Wed Feb 05, 2014 12:03 am


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                                              MAIN INFORMATION


                                          Full Name: Hadrian Conchor
                                          Nicknames: Hay
                                          Age: 24
                                          Birthdate: 12/2
                                          Gender: Male

                                          Culture: Anthosii
                                          Religion: None
                                          Languages:

                                          De Facto - Meritia
                                          Fluent - Common
                                          Fluent - Demonica
                                          Basic - Elvish

                                          Nation: Kusana
                                          Rank: Expert
                                          Title: Ex-Royal Guard


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                                              MAJOR INFORMATION


                                          Bloodline: Mer
                                          Class: Dragoon
                                            Sub-Class:

                                          Strength: 8 (9 in water)
                                          Speed: 12 (15 in water)

                                          Genetic Modifications: +2 SPD - 1 STR
                                          +250 EN per rank, 250 at base
                                          Charisma Enhance: Adds +1 summoning slot
                                          Regeneration: 75 EN per post

                                          Energy Color: Lime green
                                          Energy Meter: 2400
                                          Element: Water
                                          Battle Strength: Field control, Mobility, Water (+2 ranks and reduced cost), Dragon's pure power
                                          Battle Weakness: Electricity, His dragon being ousted (he's not that strong on his own)

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Talent:
                                          RPC Name: Hadrian Conchor
                                          Rank: Adept
                                          Bloodline & Class: Mer, Dragoon
                                          Talent Name: Tip of the Spear

                                          Talent Description: Hadrian and Machaius share the same boosts and other variables to their water abilities, stemming from Hadrian's own proficiency. Furthermore, Hadrian can manipulate the pH levels on the corrosive mist breath that Machaius can breathe (it's in the summon). He can manipulate the levels within certain areas of the mist, which enables him to ensure he doesn't burn all of his allies alive. This is natural to him.

                                          Talent Weakness: They will both begin to feel each other's pain because of this link. If you shock or incapacitate one, the other will surely be weakened and debilitated from it. If you were to kill Machaius, you may push Hadrian to the brink of his consciousness.
                                          How did the character get this talent?: Their genetic predisposition for one another.



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                                              EQUIPMENT INFORMATION


                                          Weapons: A typical Mer spear, and a shield bearing the crest of Aramil
                                          Armor:


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                                              SKILL INFORMATION


                                          Elemental
                                            • All water


                                          Bloodline
                                            • All Mer


                                          Class
                                            • All Dragoon


                                          Hand-to-Hand/Weapon
                                            • All Spear styles
                                            • TEXT HERE
                                            • TEXT HERE


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                                              CHARACTER INFORMATION


                                          Personality: Like most Mer, Hadrian finds beauty in everything. All around him, there's light, the breeze, and the smell of nostalgia. The seashore. Or the creatures within the ocean. He enjoys life, and adventure. He is naturally altruistic, especially compared to the continentals.
                                          Sexuality: Homosexual
                                          Quote: "All life is sacred."
                                          Height: 6'1"
                                          Weight: 176 LBs
                                          Eye Color: Heterochromia; blue and brown (His model has heterochromia)

                                          Favorites:
                                            • color: teal
                                            • food: salmon
                                            • animal: black bear!
                                            • city: Kusana City is pretttyy


                                          Theme Song: https://www.youtube.com/watch?v=-S-29Ie_ISo
                                          Battle Theme: ]https://www.youtube.com/watch?v=SxThZpslbhE


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                                              BACKGROUND INFORMATION


                                          xxxxxHis mother and father were two well-known fishnet speakers (you could consider it like a conspiracy newspaper amongst the Mer). They were labeled as fugitives, after having spoken out against Kaminae, denouncing her practices of sacrificing young Mermaids to maintain her immortality. After having escaped to Aramil, they settled down and gave birth to Hadrian, although the city was blown up completely while he was still a growing boy. Many people actually did survive the explosion, as the most frequent cause of death was drowning (since the infrastructure wasn't literally immolated). Considering Hadrian could breathe underwater, he came out fine. His parents were also okay at first, but they were brutalized by sea monsters that had taken the opportunity to attack the lost-at-sea survivors of the destruction of Aramil. His father lost both legs, and his mother lost five fingers on her left hand trying to battle off a young sea-drake from eating her husband alive.

                                          Shortly after, his father killed himself. Without his legs (and thus his lower Mer half as well), he couldn't walk or swim, and there was no reason for him to live. Mer lived to swim, and to explore, and when they can't do that, they become extremely depressed and filled with lackluster emotion; emptiness. His mother became heart-broken, and she developed a victim complex after that, always acting as if she is living through a nightmare and everyone around her is out to get her. Including her son. When he finally smartened up and realized he was only feeding her flame, Hadrian moved in with a few of his good friends in the recreated Aramil and got on with his life. Now, he's decided that the setbacks in his life have prevented him from living up to the same education as his peers, and his paranoia of the sea monsters after the aforementioned traumatic experiences have pushed him away from Aramil, and into Nocturne, where he'll entertain a job that needs no real education; fighting.

                                          - - - - - -


                                          I met the ocean floor, staring into complete darkness, the light of the sun far lost from the weight of the waves. The first thing I could remember was the bomb coming down on us, and destroying the city. It was quick, like a flash of thunder, and then everything was nil. In the last few seconds, I watched my father cry, as he mourned everything he'd ever worked for. His life, the construction of the city, was about to vanish before him. His friends, who lived on the upper-portion of Uuma, were all about to die. I can't quite remember why, but I found myself feeling a great apathy for him. I felt almost obligated to pretend I didn't know what was going on, as I was still a young child.

                                          I was supposed to die innocent, unknowing of what was to come upon me. That was what every parent would like to wish for their child. So, as my last act, I didn't speak or cry, I only looked into my father's eyes. I held his hand, and then a great big smile covered my lips. Begrudgingly, I held the truth back. However, the next few instants revealed to me that we hadn't died yet. My mother and father held my tightly in their grasps, as we were pushed deep below the surface by the kinetic force. Thousands of the non sea-oriented people died in that instant, but because we were Mer, we survived. We swam westward, the only thing we felt we could do. My father and mother remembered that the great island of Aramil was that way, and it wasn't too far off. All we needed was to swim back to the surface, and to swim west. The great landmass of the island was already in our sight.

                                          However, there was blood and guts floating all around us. A city of hundreds of thousands had just died, so the water was a haze red. I even felt urine swim through my nostrils, before I eventually grew accustomed enough to it and no longer cared. My mother and father seemed to be sensitive to everything at that moment, though. I had no great attachment to my friends, or my city. But for them, it was everything; it was an escape from Kaminae, some true freedom.

                                          That freedom disappeared in a flash, beneath the whim of the black-haired tyrant.

                                          My mother and father were in a great hurry. They bended the water around us, and tried to help us back to the surface via a typhoon of water. However, it didn't prove to be quick enough. It wasn't long before we were surrounded by shark-like monsters, attracted to the blood and macabre of the situation. Then, leading this horde of vultures, came the great drake. My father tried to fight him using his steel-like water, but his skin was too tough, and he proved too agile. Soon enough, he was beneath my father, biting off his legs. My mother swam in to try and save him, and actually managed to kill the creature. However, by that time, she had already lost all of the fingers on her right arm.

                                          With the sharks closing in, we were completely doomed. My father was in too much pain to use magic, and my mother and I knew he was to die. She, in her grief, became paralyzed. I was alone and defending against them all, with nothing but childish naivety and weakness. In my desperation, I continued to swim, and they responded with a chase. I don't remember what happened next. All I recall was a great light wash over me, and a horrible cold. Then, the sharks were all gone. My mother, my father and I were alive, for the most part. My mom did her best to get us up to shore, where she managed to bandage my father and keep him alive. It didn't matter though, at that point. He'd already been completely destroyed, his legs -- and therefore his identity -- devoured. He would never walk or swim again.

                                          He'd be nothing. He'd live for nothing, and enjoy nothing. All of his friends had died, and his work had died. So, he created a dagger of ice, and stabbed himself through the heart until he couldn't see or feel anymore. My mother screamed in anguish and told him to stop, but was unable to do anything. I watched, and that became my second memory.

                                          Everything from before then was washed away from me. Nothing really mattered anymore. I lost all of the experiences I had with those two, and they were replaced with complete heartbreak. My mother and father, my bond with them, it just didn't matter at all. When the woman tried to come over and grab me, after she'd bandaged her right hand, I pulled away. I remember screaming at her: you were too weak to save father. She remembered those words, certainly, as she began to regret that event for the rest of her life. We moved onto the island and were kept fed and alive by one of my dad's business partners, who eventually married my mother. He treated me like his own son . . .

                                          But I didn't treat him like my father. He was just a replacement, really. I inquired for him to educate me rather than give affection to me, and for him to teach me how to fight. The basics, I was taught. I learned how to use a spear, and how to properly fight in dragon scale armor, which was rare and valuable. He was my first mentor, and eventually his time came as well. He passed away due to a sudden illness, right around the time his marriage started to fall apart. I felt a very unsteady fissure in my heart at that moment, wondering just what type of person my mother was. I then wondered what type of person I was, so jaded and apathetic to everything.

                                          I tried to be more like my people. I started to revel in the stupid things, like the sandy beaches and the crabs. I listened to the waves through my conch, and smiled and hummed in delight. Maybe that was just my way of coping, but it did bring me true happiness for a long time. Even with everyone trying to pull me away from that life, as it was doomed to fail, I found the time and made my way. Bit by bit, I learned from the songs of the sea. And I found myself all the way in Nocturne, and have since tried to forget about everything from before. And yet, here I find myself, at the bottom of the ocean floor, every night in my dreams. Every night, I come closer to remembering the source of that great flash of white, the face of the one wielding that power. I wonder, for a moment, if that force was not there for the satisfaction of chivalry and good deeds, but for me.


                                          The Mistwalker, Machaius
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                                          MACHAIUS [THE MISTWALKER]

                                          Rank: Master
                                          Energy: 2750
                                          Stats: 16/20 (Higher stats due to Seashell Bond)

                                          NOTE: This is my Dragoon Summon, my Mer Seashell Bond, and the focus of my Talent. As such, please acknowledge that this summon is expected to be extremely powerful, and high above the norm of a typical summon.

                                          ▰ ▰ ▰ DESCRIPTION
                                          Machaius (often called Kaiser) is a water dragon, and one of the Auruch-Dektar species, the long and slim dragons that use air moisture to suspend flight. Like many seashell bonded Dragoon beasts, he is significantly larger than your average Dragoon companion, and considering his structure he is extremely lengthy and still developing. His scales are very tough and thick, making it difficult to pierce through his flesh. He can also coagulate his blood if he manages to submerge himself underwater, which can stop the flow of bleeding out if he becomes too damaged. Unlike most dragons however, he does not do well when it comes to fighting with his body alone. While his head is large and flexible, and his maw exceptionally sharp and deadly, it is more difficult for him to battle with claw swipes or other typical dragon tactics. Instead, he prides himself in having exceptionally thick scales, even much moreso than the average dragon of his age and development, and his breath which unleashes corrosive clouds of mist.

                                          His scales increase in sturdiness over time.

                                          At each of his ranks, he gains sturdiness:
                                          Expert: +1 ranks of damage reduction
                                          Master: +2 ranks of damage reduction
                                          Sage: +3 ranks of damage reduction
                                          SS: He gains durability itself, though not more damage reduction.

                                          ▰ ▰ ▰ HISTORY
                                          Machaius was discovered by Hadrian Conchor within a mossy cave along the beach. He discovered his mother dead guarding a ravaged pile of valuable coral; it appeared hunters had killed her, removed her scales, and extracted the coral. Instead of gathering what was left, and selling the eggs she had tried to keep hidden in a section of the wall, Hadrian handed one egg to each of his friends of the Mer and kept the largest and most exotic egg for himself. He protected the egg from harsh weather conditions, ensured it remained warm, hatched it and fed the baby dragon until it came to an age where it could fend for itself. He then allowed Machaius to go and be free, even despite the Seashell Bond that had formed. But the dragon could never forget Hadrian, and he could never leave him behind. He came back to the one who raised him - a Mer he considered like a father - and the two of them began a life of dearest companions.

                                          Machaius is always at his side, and always ready to protect his master with the fierceness of a dragon: the King of Beasts.

                                          ▰ ▰ ▰ SKILLS

                                          *Corrosive abilities are considered water techniques, as they are just altered with acidity.

                                          • Corrosive Kiss B-SS
                                          Machaius, with his exceptionally large maw, expels an extreme quantity of corrosive mist. Depending on the energy consumed, the mist's acidity levels range from low to exceptionally high. The acid melts through skin and sturdy materials; it can even melt through some of the thickest carcasses of other beasts, depending on its rank. Due to his talent, Hadrian can manipulate the pH levels in specific areas of the misty cloud to ensure his allies are not melted alive. Shields of equal rank cannot be melted by this mist, as a drawback to the spread and exceptional danger of the mist spreading over the battlefield. However, those equal ranked shields will be weakened over time, and eventually (after four posts) the acid can corrode them as well. This acid cloud lasts for five posts, and the cloud is larger with rank.

                                          • Corrosive Maw B-SS
                                          Coming down hard on the foe, the beast will shield his entire head and upper body with a thick energy that acts as a layer of defense . . . and by nature of its coating, offense. The dragon will glow a faint green that almost turns it into a silhouette while this lasts, and if he wills it, he may chomp down on an enemy or their defenses with his large maw and annihilate attacks or defenses of equal rank, ripping the enemy to shreds if they are caught by his teeth. If used only as a defense, this lasts for two posts, until the beginning of the third turn. If used as an attack, it ends at the beginning of the turn after the maw is used.

                                          • Corrosive Whirlwind B-SS
                                          The beast uses his stubby hands, spreading them apart before drawing them together to manipulate a small sphere of misty energy. All of the corrosive acid mist on the field will split into multiple tornado-like clusters that will rampage viciously and follow designated enemies. This attack can destroy barriers of equal rank, which is exceptionally dangerous considering the enemy can be melted shortly after their shields are destroyed. It is advisable to avoid the whirlwind at all costs. It becomes larger with rank, and can ride along air moisture for increased mobility.

                                          • Clear Emblem B-SS
                                          The dragon will ball up and create a shield around itself to block all attacks of its rank (regardless of the clause), as if encasing itself in a sphere of defensive energy. This lasts for however long is necessary, but the dragon cannot move or attack while this shield surrounds it. This sphere appears as a giant clear sphere that is around the dragon acting as a barrier, while also protecting the dragon's body from harm via an aura of energy.

PostPosted: Mon Jun 02, 2014 12:25 pm


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                                    MAIN INFORMATION


                                Full Name: Keanu Heralys
                                Nicknames: The Hungover Hero
                                Age: 28
                                Birthdate: 4/14
                                Sex: Male

                                Culture: North Fraxon
                                Religion: Vangelism
                                Languages:

                                De Facto - Common
                                Fluent - Angelica
                                Basic - Elvish

                                Nation: Fraxon, Wandering
                                Rank: Adept
                                Title: Nephilim Recon Squad, 5th Battalion, 3rd Sergeant


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                                    MAJOR INFORMATION


                                Bloodline: Nephilim
                                Class: Templar
                                  Sub-Class: The Elder Blood
                                  The Elder Blood
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                                  ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ [THE ELDER BLOOD]

                                      Kian is a descendant of the first mage, and the first human King of Fraxon, Lensley I of House Genesse. While Kian is not even aware of this fact, it has always been relevant to him - known or not - in that it manifests in a particular ability, one that Lensley developed. The power came to him not entirely naturally, but as a gift from the Gods as a result of his proselytization of his people to the church of Vangelism. The power first appeared to him as he engaged in the popular Fraxonian Pagan Hunts, where mages of any caliber would search for Pagans and slay them as a show of might. When meeting the Pagan Amias Nicht in combat, Lensley learned from what evidently appeared to be space manipulation and developed his own version of it, one with few boundaries; one even some angels feared.

                                      This ability is Space-Time, the ability to quantify time and space within certain parameters for your own usage. This is an ability with some parallels to Niraliel's time manipulation abilities, but mostly it draws inspiration from Elessia, who has been known to be perhaps the most fleet-footed of all angels, and certainly the most unpredictable. Elessia is the origin point from which this ability descends, and only her and one of Elder Blood can even near mastering it.

                                      Space-Time is quantifying space and time within a certain distance or pathway. We know this. Now, what does this mean? What are the limits? Can a power such as this be contained intelligently, or is it wild? The truth is, the power is unpredictable, save for in the hands of masters. Lensley did not truly learn to harness the Elder's Blood until near the end of his life, and only one ancestor of his has since come to challenge his authority as the progenitorial master of this ability. The truth is that the ability itself is as wild and unforeseen as space, and its dangers lie even beyond the borders of our atmosphere.

                                  Strengths

                                      • Elder Blood techniques, holy and bestowed upon him, are natural to Kian. Their power is gifted to him not by learning or discipline, but as a natural reaction with his blood itself. He is made with the power of the Elder Blood, and all he need do to master it is find the passion to do so. As a result, abilities within the Elder Blood cost 25% less energy to use.
                                      • The Elder Blood is empowered by a natural instinct to protect the wielder. It is empowered by fear, passion, rage. If in a dire situation, or provoked to extreme fear, passion or anger, the range and radius of all Elder Blood techniques increases dramatically.

                                  Weaknesses

                                      • The Elder Blood is extremely volatile. Even though it seems to grow in power in more dire situations, it is dangerous to use. If Kian's energy pool drops below 25%, he takes extreme damage and for a time becomes fatigued. This can only happen once a fight.
                                      • Lose all weapon styles but sword styles.


                                  Techniques


                                      Elder Leap D-C
                                      This can be seen as a superior variant to Daywalk to some, though its mechanics are different. Elder Leap allows the user to quantify a pathway in any direction or angle (horizontally, vertically, etc) within 35 feet and by quantifying the space between you and that target, you may appear there within instants in a flash of green light; super-speed, of a caliber which few can compare to. This is a glance at the primary benefit of space-time manipulation, transportation.

                                      For C rank energy, Elder Leap can jump up to 85 feet instead of 35.

                                      Condense Matter D-SS
                                      Appearance: Nearly invisible force-field
                                      Condense Matter is an ability that, well, condenses matter. While using space-time for transportation can be seen as eliminating the physical properties of a pathway for an instant, this can be seen as forcing a chosen area to become completely indestructible, save by energy. The condensed matter is often deployed as a force-field around the user, and its size cannot much exceed that. It lasts until dispelled, but can be destroyed by techniques of a higher rank. The user may pass through or move condensed matter, but all others may not. It cannot be deployed very far away from the users' body at all.

                                      Even the regulation of gas through this condensed matter is highly limited. Enough air will come in to enable breathing, but for example if you were to use it next to someone smoking a cigarette, you would not notice or smell the fumes whatsoever.

                                      Variants
                                      Condense Matter, Parry Deflects (or slightly reflects) attacks with physical properties, at the cost of decreasing in size to merely armor for the wielder.

                                      Condense Matter, Attack Changes the structure of the shield to turn it into an array of weapons, with the same durability. These can controlled telepathically, though with some difficulty, especially for early users.

                                      Worlds Apart A
                                      Appearance: A green portal, glowing energy
                                      This opens a portal, in which anyone allowed by the user may leap through the space-time field. It is a tear in the Third Plane, and allows transportation to the end goal, which is but another tear. This tear may be anywhere in the world, as long as the user has been there before, and thus knows the planar coordinates.

                                      The tear may be small or relatively large, from the size of a mere human torso (contact will teleport regardless) or the size of a great gate standing before a crowd.

                                      Variants
                                      Worlds Divided SS
                                      This is an enhanced augmentation of Worlds Apart, in which the user may travel to another Plane, such as Heaven or Hell. One must quest by VC+ approval to obtain this ability. This is the ability used by Elessia to invite Narathos into the other planes. However, a mortal using this ability is so risky that it could kill them instantly unless under the perfect conditions. Requires mod permission to use.

                                      Charged Space D-SS
                                      Appearance: A vicious blast of green energy, with the user's eyes glowing brightly, and the entire body glowing in a bright green aura.
                                      A charged release of energy, using the caster as the focal point, with the energy expanding outward depending on the rank.

                                      D = 3 meters
                                      C = 6 meters
                                      B = 9 meters
                                      A = 12 meters
                                      S = 20 meters
                                      SS = 50 meters. Moves 1/2 radius every second
                                      SSS = 100 meters. Moves 1/3rd radius every second

                                      Depending on the rank, different effects will occur as a result of being hit by this charged spatial energy. From D to A, it will result in blunt damage (depending on the rank), with A ranked blunt force possibly resulting in being knocked unconscious or seriously wounded with bones fractured or broken entirely. This is a result of condensed matter bashing against your body, almost as if the air itself mutates into the density of a hammer.

                                      S+ ranked spatial blasts will quite literally jumble matter caught within them, shredding organics within to decimals of their original form, killing anyone caught in the blow. This attack will destroy but be destroyed by shields of the same rank. However, shields that do not cover the intended target at least partially from all angles may not spare them the brunt of damage.

                                      Variants
                                      Focal Space D-SS
                                      The same thing, except it spawns this blast on a distant location. There are indicators as to where it will appear, such as hazy green energy appearing before the blast unleashes. There is at least a few seconds to move from the location after the green haze appears.

                                      Elder Blood S-SS
                                      Appearance: A portal appears, similar to 'Worlds Apart'. Through it, a bright titanic force of green energy harasses the target.
                                      Using the fundamentals of space-time disassemblement, Kian opens a portal around the size of a large human male and unleashes a blast of green energy that follows the target. This discharges spatial energy through the focal lens, meaning it is literally leaking this energy from beyond the atmosphere, and sometimes beyond the plane. Enemies caught in the beam of energy will be completely disassembled, their matter being torn apart and scattered through space. This beam can be halted by barriers of equal rank or higher, but the portal itself must be destroyed in order to stop the beam.

                                Strength: 16
                                Speed: 7
                                Gene Mods: + 250 EN PER RANK (Trainee, Novice, Adept, Expert, Master) 750
                                +2 STR - 1 SPD
                                +1 BLOODLINE skills
                                +1 ELEMENTAL skills
                                Mark: First Mark of Raphael
                                +1 DR (375 EN if DR is already at cap)
                                +1 stat beyond the cap
                                +1 freely allocated stat
                                1000 energy

                                Energy Color: Green
                                Energy Meter: 2650
                                Element: Wind
                                Battle Strength: Holy: +2 ranks to holy abilities (cut to 1 for attacks). Tanky: +4 damage reduction, and regeneration. Super ally bulwark, exceedingly high strength to boot. He also regens energy when hit by attacks, thanks to Raphael's mark. Try killin' dis muthafukka.
                                Battle Weakness: Low kill potential, slow.

                                Fights Won: 0
                                Fights Lost: 0

                                Completed Quests
                                  S Rank:
                                  A Rank:
                                  B Rank:
                                  C Rank:
                                  D Rank:
                                  E Rank:


                                Gold: 7,000

                                  RPC Name: Kian Heralys (Scrapping my original concept for this guy)
                                  RPC Rank: Adept
                                  RPC Bloodline: Nephilim
                                  RPC Class: Knight - Templar
                                    RPC Subclass None yet


                                  Talent Name: Defender of Justice
                                  Talent Description: Kian gains one rank of damage reduction passively, and his damage reduction cap extends to +5.
                                  Simplest talent NA.

                                  Talent Weakness: Kian loses his element. Holy becomes his sole element. Also, he cannot gain any damage boosts whatsoever on any moves that are not holy. The max boost to holy attacks goes from 2 to 1. This does not effect holy defenses.
                                  How did the character get this talent?: His father is an angel known for being extremely sturdy, far above the norm, and his genes passed down well.


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                                    EQUIPMENT INFORMATION


                                Weapons: 1. Achaemedes, Weapon of Raphael - Vambraces
                                2. Silver Longsword
                                Armor: Light Armor

                                Machines:


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                                    SKILL INFORMATION


                                Elemental
                                  • Lightning; undeveloped


                                Bloodline
                                  • All Nephilim Abilities


                                Class
                                  • Knight/Templar Abilities
                                  -- Elder Blood Abilities


                                Mark Abilities
                                  • Disc of Thunderous Skies
                                  • Demonic Discharge


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                                    CHARACTER INFORMATION


                                Personality: 1. Rash and overly brave; always the first to jump into a dangerous situation.
                                2. Very confident in himself. Thus, unafraid to make bold actions. He's often the first to negotiate, flirt, so on and so forth.
                                3. Pious. Believes in the scriptures of the Book of Vangelism.
                                4. Volatile. He's fiery and can explode with his temper.
                                5. Fun-loving. He's not called the Hungover Hero for nothing.
                                Alignment: Chaotic Good
                                Sexuality: Homosexual
                                Quote: "The world has seen countless tragedies as of late. That doesn't make the horrors that surround us any less tragic. A death is still a death, even if it's accompanied by a thousand more. We must mourn for each of our losses, and when we're done mourning, we must destroy the ones that caused us grief."
                                Height: 6'8"
                                Weight: 258 lbs
                                Eye Color: Blue

                                Favorites:
                                  • color: Gold
                                  • food: Burritos
                                  • animal: Dogs
                                  • city: San Luna City


                                Theme Song: https://www.youtube.com/watch?v=CFjqZpZZ5jI
                                Battle Theme: ]https://www.youtube.com/watch?v=Y1qzm3UUTrg


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                                    BACKGROUND INFORMATION


                                xxxxxHave you ever been to other worlds? I feel like I have. At night, when I sleep, I always dream. Let me clarify for you, fully - it is not sometimes, but always. Every night when I lay in silence in the comfort of my pillow, my mind wanders to worlds other than ours . . . let me tell you of them.

                                My mother's name is Emilia von Everec, late ancestor of Lensley Genesse, and my father the angel Heraklion, Lord of Stone. He was in love with Emilia for her purity and altruism, and so he offered her the ability to create a child who would go on to defend Fraxon and beyond.

                                There are many in Fraxon who know of my family, and its history with the angels, yet few who know of my talent, a talent many of my ancestors have wielded. It is the Elder Blood, a power given at random to the Eldritch Heir, or the one who hopes to succeed Lensley. I don't honestly care about succeeding Lensley, but I do know that this ability is one that's both unique and burdening. You see, for my entire life, I feel like I've lived across space and time . . . like I'm not bound to just my family, or my body, but that I am a vessel for a glimmer of light that travels about the universe. And that is why I say I have seen other worlds . . . for I have.

                                With every great sadness, I sink away into my body and find a new world to grasp in my waking dream. When my younger brother died of the pox, I went away into my dreams and found a world of great sunlight and infinite sand. No man walked there, but instead a contingent of insects that fed on heat . . . and each other, each of them becoming more powerful after devouring large quantities of others of their breed. They seemed to dwindle in number with every night I passed through, until only one great insect remained: a beast the size of a small city, rampaging about in its loneliness and desire for conquest.

                                It was almost funny how deeply I resonated with this winged beast, for I had lost my only sibling and although I had gained a monopoly on my family's love and attention, I felt alone and lost. I had always wondered if I could reach out to the beast and let it know that I was there, but I could not possibly, and it would never appear to know. This was when I was young and inexperienced . . . and I could only project my conscious mind.

                                When my grandmother died, the woman who had cared for me far more than my mother, I went to a world of boundless seas and witnessed a race of amphibious humanoids that dwelled within. They were like the Mer but more - wise, patient, versatile. Unlike before, I had begun to get the impression that they could sense me somehow, and that my actions had consequences. On their great underwater ships, I had found myself getting seasick from the constant swaying. I lay in a bed instinctively to calm my body, and a woman screamed at seeing the sheets move beneath me. That was when I realized that my unconscious mind was something more than what I assumed - that it was really there, in some degree, in a place other than the one I have known.

                                And finally, when my first love died, a Nephilim man lost to the destruction of Yuran, I slept and found myself in a land filled with unique structures and whole continents of unique lands. Just like this one. I could see their spiraling towers from hundreds of miles away, these people I had never known. I drew closer, imminently, though before I could gaze perfectly upon the face of a single soul, a great tide washed over it all; my surroundings lay annihilated.

                                These things I have seen, these visions, have always confused me. Were they of other worlds, or were they glimpses into the past of our planet? I cannot shake the memory of what I saw, in that last planet - the face that glanced to me before the end . . . was the face of a man.




The Wild Hunt

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PostPosted: Mon Jun 23, 2014 11:43 pm


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THE SKINWALKERS
[OF VENDERPOL]


Rank: Expert

Skinwalker Advent
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Skinwalker Mystic
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Skinwalker Crawler
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Skinwalker Lord
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Energy: Skinwalker Advent: 750
Skinwalker Mystic: 1250
Skinwalker Crawler: 1000
Skinwalker Lord: 1250

Stats: Skinwalker Advent: 6/16
Skinwalker Mystic: 4/14
Skinwalker Crawler: 1/18
Skinwalker Lord: 8/14

▰ ▰ ▰ DESCRIPTION
The Skinwalkers are a race of monsters crafted by the Cordonus Icarus using biological sciences, chemistry, genetics and the amplification of energy alongside volatile chemicals. They were crafted with a specific ability in mind, related to their biology. The true form of the Skinwalkers is a large nucleus usually central to their figure. That sentient nucleus molds crafted flesh around itself, creating the visage of a real monster when - in reality - it is nothing but a temporal guise.

The Skinwalker Advent is a powerful, spear-wielding monster that is tall in height but with a long reach and exceptional mobility. It is highly acrobatic and with great senses - many call it the Hunter of the group, capable of tracking a foe and coordinating with its allies to quickly dispatch them.

The Skinwalker Mystic is a magical entity, known for its ability to tap into a magic that breaks the limitations on abilities, giving them strange effects. Other than his magic, he is unexceptional.

The Skinwalker Crawler is an extremely fast and sturdy beast with an exceptionally long, quick and powerful tongue that is very difficult to damage. He lashes out with his tongue as well as spits pools of acidic liquid.

The Skinwalker Lord is a jack of all trades, with the ability to transport his nucleus to any of his allies in order to survive what would otherwise be a deathblow. He can then recreate his body at will. He is known for boosting the potential of the Mystic and the Crawler, while also assaulting those hunted by the Advent.

All Skinwalkers can regenerate somewhat quickly due to their nucleus weaving physical material around it. Also, they cannot die unless the core of their nucleus is destroyed. The nucleus can leave the body if things grow desperate and slither at the same speed of the body itself.

▰ ▰ ▰ HISTORY
They are a new race, thus have limited history.

▰ ▰ ▰ SKILLS

Skinwalker Advent
• Big Game Hunter Passive
If hunting another monster or summon, the Advent goes into 'suppression' mode and intimidates them into weakness. He lowers opposing monsters/summons stats by -2/-2, as well as making them less durable by a small margin.

• Nucli'i [A]
The Advent may empower its nucleus to extend its abilities. It can move nearly instantly in a singular, straight direction for about 60 meters, then release a kinetic blast all around its body for 15 meters around it.

• Flamberge [A]
The nucleus will radiate a powerful energy that quickly razes enemies around the Advent for 8 meters. It will deal a lot of burning damage to those who are not protected, at least in the direction leading to the Advent's body. This lasts for three posts.

Skinwalker Mystic
• Tethered Mysticism [Passive]
This will bind the Mystic to an ally summon, and this binding cannot be changed for two posts. The ally's skills are empowered by a rank, and they can quickly leap to the Mystic at exceptional speeds in the face of danger.

• Drawn Ire [ C ]
This uses energy to draw an opponent physically to the Mystic, continuously pulling them into the Mystic. Enemies with lower than 6 speed will eventually be drawn to it, while those with higher speed can resist it though at the great impairment of their mobility. 7-11 speed foes lose 2 points. 12 and higher lose 3 points of speed. This lasts for three posts.

• Focal Point [A]
The nucleus of the Mystic will draw ire to itself, attracting all of the enemy skills to hit it directly in the center. This can only be used three times in a fight. The speed at which the skills are pulled can be determined by the Mystic.

• Warp Matter
Everything chosen around the Mystic within 20 feet is dismantled extremely quickly, even if it is an ability of a higher rank. This can only be used once in a fight.

Skinwalker Crawler
• Acid Kisses [Passive]
The Crawler is weak, but makes up for it with its lethal tongue and its ability to constantly unleash waves of acid from its maw. This acid burns fast and can kill most foes if met with direct contact.

• Acid Spit [A-SS]
This can be used to unleash a massive torrent of acid breath at a foe, flinging to their location. It is empowered by energy and thus more lethal, while also melting through equal ranked abilities.

Skinwalker Lord
• Core [Passive]
The Skinwalker Lord wields a core that can mostly function without a body. The core, when not surrounded by a physical body, can levitate and move at exceptional speeds ( 18 ). It can use all of the skills allowed of the Lord while in its physical form. However, the strength of the core is 0.

• Channel Bastion [A-SS]
This ability shields all of the Skinwalkers for two posts in a magical barrier that blocks attacks. It moves with them and appears merely as a bright glow. It may be thrown to an ally to defend them in times of need, moving very fast.

• Tether Back [A]
The Lord can simulate the tethering of the Mystic for three posts on an ally.

• Big Game Killer [A-S]
The nucleus or the physical body of the Lord can release a purple laser beam from its central core that will hunt the target constantly so long as they are being pursued in some form by the Skinwalker Advent.
PostPosted: Wed Jun 25, 2014 1:43 am



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                              MAIN INFORMATION


                          Full Name: Damien Wellington
                          Age: 28
                          Birthdate: 6/14
                          Gender: Male

                          Culture: South Fraxonite
                          Religion: Mazdakism, Raphael - God of Order
                          Languages:

                          De Facto - Common
                          Fluent - Demonica
                          Basic - Meritia

                          Location: Aramil, Lukhan's Landing
                          Rank: Novice
                          Title: Sword of the Sovereign


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                              MAJOR INFORMATION


                          Bloodline: Incubus
                          Class: Magus - Enchanter
                            Sub-Class: N/A

                          Strength: 6
                          Speed: 8 (10)


                          Energy Color: Sky Blue
                          Energy Meter: 825
                          Element: Wind
                          Battle Strength: Magic and versatility
                          Battle Weakness: Physical combat

                          Completed Quests
                            S Rank: 0
                            A Rank: 0
                            B Rank: 0
                            C Rank: 0
                            D Rank: 0
                            E Rank: 0


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                              EQUIPMENT INFORMATION


                          Weapons: None
                          Armor:


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                              SKILL INFORMATION


                          Elemental
                            Wind up to D


                          Bloodline
                            Incubus up to D


                          Class
                            Enchanter up to D


                          Sub-Class
                            N/A


                          Hand-to-Hand/Weapon

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                              CHARACTER INFORMATION


                          Personality: Rambunctious, Charming, Gallant, Loyal, Free-Spirited
                          Sexuality: Bisexual, leans towards men
                          Quote: "I don't know what else that I would do... than try to kiss the skin that crawls from you."
                          Height: 6'3"
                          Weight: 204 lbs
                          Eye Color: Hazel Green

                          Favorites:
                            • color: sky blue
                            • food: Akeem
                            • animal: chinchilla
                            • city: Lukhan's Landing

                            Family:
                            Parents) Malyna Foriel, Mother (Human) - Tyson Wellington, Father (Incubus)
                            Siblings) Unknown older half-sister (Human), unknown younger brother (Incubus)
                            Children) Grayson Wellington (Incubus)


                          Theme Song: https://www.youtube.com/watch?v=dw9CeUfd0_M
                          Battle Theme: ]https://www.youtube.com/watch?v=U7Prg8RdPaE


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                              BACKGROUND INFORMATION


                          xxxxx
                          From days long since passed, I've never really belonged. Not in the world of mankind, dwelling in their tall towers or their floating domes in Fraxen City, where I was born. Not really in the world of modesty and peace with nature that I found in Kusana - nor in the obsession with valor and glory that circled me in Yuran. No matter where I went, I couldn't find a place, Nocturne least of all.

                          When the winds of change came breezing by and war consumed the Third Plane, I took to Aramil in hopes of finding a purpose for my life. Something more than bedding random men and singing tunes at a bar to keep my wallet from going empty. It wasn't even at this point where my purpose was found.

                          It was with the Wardens, and with Emperor West, that I found my future. In the mountains north of Geshan, when the Reds first rose, I was sent as a sellsword to help combat the ambitious mages of Makassar. In the loyalty and brotherhood I found alongside the Wardens, my place in this world was given. Beneath the banner of the Emperor of the West, East, and soon all the world combined, I lived a life worthwhile.

                          It wasn't always as such. As I said, my life was once a game of finding my place. Like most Incubus before the Emperor taught us civility, my father left me when I was young. My mother was a bordello bride who'd gone wrong; she'd fallen in love with my father, chasing after him, tossing me from her arms. I was raised by her parents - my grandparents - though forever scorned for my bizarre behavior. Something in them knew what I was, and they loathed me for it.

                          I left my family behind, and for the longest time, I looked above from the pits down below. From the caverns and crypts onto the shining palaces of Kings, wanting but never having, chasing but never reaching.

                          Raphael brought me a home where I'd never had one. While my heart still longs to find a place to lie my head, I can feel his will guiding my path.


The Wild Hunt

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PostPosted: Sun Sep 28, 2014 8:39 pm


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                  text "text"

PostPosted: Mon Dec 29, 2014 4:10 pm


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                  text "text"


The Wild Hunt

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PostPosted: Tue Dec 30, 2014 5:56 pm


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              text text "text text"

PostPosted: Tue Dec 30, 2014 9:49 pm


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                                                              text "text"

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PostPosted: Thu Jan 01, 2015 5:02 am


justno
PostPosted: Thu Sep 10, 2015 5:34 pm


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                talking "talking"

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PostPosted: Tue Jun 28, 2016 5:01 am



    XXXXXXXXXXUser Image


                              MAIN INFORMATION


                          Full Name: Lucien Lordaeron
                          Other Names: The Sin of Lust
                          Age: 56
                          Birthdate: 8/23
                          Gender: Male

                          Culture: Lumirian
                          Religion: Vaet Nocturnum - Asteroth, God of Blood
                          Languages:

                          De Facto - Demonica
                          Fluent - Common
                          Basic - Elvish

                          Location: Luimira, Nocturne
                          Rank: Novice
                          Title: The Halcyon Dream


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                              MAJOR INFORMATION


                          Bloodline: Dawn Elf Vampire
                          Class: Weapon Master - Assassin
                            Sub-Class: N/A

                          Strength: 9
                          Speed: 11 (12)


                          Energy Color: Firebrick
                          Energy Meter: 1550
                          Element: Wind
                          Battle Strength: Stealth and precision
                          Battle Weakness: Upfront combat

                          Sin: Lust

                          Completed Quests
                            S Rank: 0
                            A Rank: 0
                            B Rank: 0
                            C Rank: 0
                            D Rank: 0
                            E Rank: 0


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                              EQUIPMENT INFORMATION


                          Weapons: Abraxas, Arm of Lust
                          Armor:


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                              SKILL INFORMATION


                          Elemental
                            Wind up to D


                          Bloodline
                            Vampire up to D


                          Class
                            Weapon Master/Assassin up to D


                          Lust
                            Lust up to D


                          Sub-Class
                            N/A


                          Hand-to-Hand/Weapon

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                              CHARACTER INFORMATION


                          Personality: Lustful, Violent, Upbeat, Energetic, Dangerous
                          Sexuality: Homosexual
                          Quote: "And if the old guards still defend, they got nothing left on which you depend. So enlist every ounce of your bright blood, and off with their heads."
                          Height: 7'2"
                          Weight: 259 lbs
                          Eye Color: Violet

                          Favorites:
                            • color: slategrey
                            • food: blood
                            • animal: none
                            • city: Gloria en Valle


                          Theme Song: https://www.youtube.com/watch?v=-vm8uWFgBRc
                          Battle Theme: ]https://www.youtube.com/watch?v=K3aB92PW9Qw


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                              BACKGROUND INFORMATION


                          xxxxx
                          Before his death and subsequent turning into that of a vampire, Lucien was a Dawn Elf who'd only recently matured to full adulthood. Born in a tribal outpost in Kranila, the Elf had been raised typically of his kind; protective of nature, fiercely loyal to his tribe, and resistant to outsiders and change. Furthermore, he had been raised to feel anger towards the humans of Fraxen and their subjugation of the people of Kranila, as well as their tarnishing of the world's natural splendor by means of machine and technology.

                          But unlike most Elves - and especially Dawn Elves - Lucien, back then Randil Lordaeron, inquired upon what it meant to be human... what it meant to be technologically inclined. He learned that for all that mankind lacked in natural potential, they had gained as much as they'd lost from their ingenious creations. He saw mankind's ingenuity as a gift from God, and he had learned that both Justor and Solonor came from the God that humans adored, Michael, an entity that the elves knew so little of.

                          His change was quick. It wasn't long before he'd gone from being an Elven dissident to becoming an acolyte of the Church of Vangelism, a missionary who served with them. He began in trying to convert other Dawn Elves to the light of Michael, and after great success across Kranila his group even considered conversions in Gloria en Valle and... Luimira.

                          When, finally, he arrived upon Luimira's cold grasp, Randil knew the difficulty of the challenges he faced. He knew the danger posed to him from every corner and every eye within the city. Yet he continued, resolute, in his mission to change the religious make-up of the land that had gone awry; the one Kala had indoctrinated from the true Lord.

                          Sadly, for all of his piety, he was seen as less than life by the ones he'd come to proselytize. They spat on him, laughed at him, and demeaned him. The more he continued his mission, the more enmity he'd gained, and not long after arriving in the city, a group of vampires drugged and murdered him. Draining his blood and leaving him bare of clothes and belongings in a crypt, Randil lost his life pursuing the goal he'd come to attain.

                          But Almira came to him - a vampire unlike others - who resurrected him and made him her first progeny.

                          Realizing the monster he'd become, Randil loathed all that he was. He was not an elf, and not man, but a beast that prowled the darkness in search for the blood of innocents. He was reviled by the life he would now lead - the only life he'd ever know - one of chasing shadows for all of the years to come. He swore to end his own life, as well as Almira's, denying him the embrace of Heaven that he'd so sought. He fell into depression and dauntlessly tried and failed to take his own life, cursing his regenerative abilities. Angered at Almira's suggestion - which rung strongly in his body - to avoid a lethal blow to his own body.

                          But then, as life came to its worst moments, he fell into the lifestyle that one would constitute as Lumirian. Macabre, forlorn, filled with powerful emotions. One wild and passionate. The ventilation for his anger became debauchery, the piety that brought him comfort was replaced by mockery and cruelty. He donned the name Lucien rather than Randil, embracing Vaet Nocturnum. Everything about him changed.

                          The only thing that remained was his fearlessness, his love for danger, his idealism. But rather than bringing Michael's Light to the world, he would shower the cities that scorned him with blood.

PostPosted: Wed Jul 06, 2016 2:57 am



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                              MAIN INFORMATION


                          Full Name: Icarus Iskariot
                          Other Relevant Identities: Gathlas, Cartel Lord and Kingpin
                          Age: 26
                          Birthdate: 1/18
                          Gender: Male

                          Culture: South Fraxonite
                          Religion: None
                          Languages:

                          De Facto - Common
                          Fluent - Demonica
                          Fluent - Angelica
                          Basic - Meritia
                          Basic - Elvish

                          Location: Aramil
                          Rank: Expert
                          Title: Ex-Captain of Luray


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                              MAJOR INFORMATION


                          Bloodline: Cordonus
                          Class: Specialist: Alchemist
                            Sub-Class:Undecided

                          Strength: 9
                          Speed: 10

                          Gene Mods: WIP
                          Sin: N/A

                          Energy Color: Crimson
                          Energy Meter: 4,300
                          Element: Alchemy
                          Battle Strength: Strong alchemy, strong monsters, strong body
                          Battle Weakness: no mark/sin, no true element, no summon, weak to lightning.

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                              EQUIPMENT INFORMATION


                          Weapons: N/A
                          Armor: Aen Elle


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                              SKILL INFORMATION


                          Class
                            - Specialist: Advancement
                            - All alchemist

                            - Customs:
                            Psycho P D
                            Psycho X injects copious amounts of antibodies that wildly stimulate your adrenaline. This results in the ability to ignore all pain, as well as resulting in a rapid and large boost to the primal five senses. This lasts for five posts.

                            Psycho T C
                            With a similar boost to adrenaline, this ability instead focuses on using your adrenaline to ignore debilitating effects. When injected into a target, this will completely nullify all debuffs and debilitations applied to them, regardless of the nature of the debuffs. This prevents them from being further debuffed or debilitated for the next 5 posts.

                            Flask of Dissimilation C
                            When the flask fractures, it releases something in the air that spreads throughout the entire thread. Due to Icarus' nature as a Cordonus - and thus his exceptional intellect and ability to make instant modifications to his alchemical formulae - this only effects enemies. This subtle and nearly unnoticable change in the air dismantles all ability(skill)-based buffs on enemies, and remains in the thread for 3 posts.

                            Flask of Inferiority B
                            When thrown, this flask explodes and releases a gas that very rapidly expands outwards for about 100 feet. Enemies caught in the blast are debuffed with Weakness, which reduces their ability to function properly. They take 1 rank of extra damage when hit, have their stats reduced by -2/-2, and are significantly reduced in all of their 5 senses. Lasts for 4 posts.

                            Serendipity C B
                            An injection that greatly heals the target it was shot into. This will restore all wounds and gashes, but will not fully restore damage to internal organs and won't regenerate greatly mangled or lost limbs.

                            Serendipity Y S
                            An injection that fully heals the targeted it was shot into. This will completely heal all damage they have experienced, as well as lost limbs or organs if they were destroyed somewhat recently.

                            Psycho X S
                            This empowers the target with adrenaline and distorts their personality beyond measure. Psycho X will turn the target into an entity to be feared. All enemies within 15 meters of the injected target are inflicted with Weakness until Psycho X's duration ends. Targets afflicted with weakness are also sought out like a beacon; their movements can be perceived exceedingly well, and they cannot hide from the injected opposition. They also feel another effect while being followed directly by the Psycho-injected enemy, Winnowing, which prevents them from being able to properly gain distance; they are unable to run or jump. This effect lasts for 6 posts.


                          Bloodline
                            All Cordonus


                          WIP
                            WIP


                          Hand-to-Hand/Weapon

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                              CHARACTER INFORMATION


                          Personality: "I feel pleasure at the wailing of babes as I raze their cities to ash; I gain an immovable freedom as I sack the intestines of the elderly and the weak; I gain a megalomaniacal thrill as the strong men come at me with their blades and I dice them as pieces against the pavement they so tediously built. Cruel is too light a word for my lewd, starving appetite."

                          Evil | Cruel | Malevolent | Proud | Conceited | Ideological
                          Sexuality: Homosexual
                          Quote: "I am the flail of god, and you're the a** of a dog."
                          Height: 6'2"
                          Weight: 208
                          Eye Color: Emerald

                          Favorites:
                            • color: red
                            • food: unnecessary
                            • animal: the Skinwalkers
                            • city: Lukhan's Landing


                          Theme Song: Icarus
                          Battle Theme: Black Mesa


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                              BACKGROUND INFORMATION


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                          Echoes of the night,

                          Wherein dark dreams dwell,

                          Follow the sliver of light,

                          He'll guide you towards heaven... or hell,

                          In what tongue dwells his name - the word behind his might?

                          Not a single fool may yet tell;

                          Yet there he whispers, in echoes of the night,

                          Wherein dark dreams dwell.

                          Icarus.

                          You yet fashion yourself as a reaper of souls - the great adversary to organic life on this, the Third Plane. Proud as a God, yet empty like the machine that you are, you live in a realm of delusion, reinforcing your own inflated image of your self-worth.

                          What life - if any - led you to this point? Where in your life did your disposition become so maligned to others around you? You may yet claim that it is for the ills of this world that you are who you are; or that all Cordonus believe this way, but, that -


                          Always an echo of my thought, there to doubt me. There to make me question the life I've led, the claims I've made. The demands I've distributed to every cell that allows for my organic framework to function alongside my cold steel innards. I relent, I relent. The conscience that accompanies organic mortality is a thing that cannot easily be beaten.

                          And so, with a heavy heart, I admit to the world the lie that I live in. It isn't true, what I've said. About myself, about my life. Nothing I ever told anyone had any significance, because no words I've ever spoken have had transparency behind them.

                          Cordonomentus Homosylozasene. The name of my people. The species I have been a part of for... a long time, but not always. The mother and father I claimed to have, I fabricated... really, it was only the man and woman who converted my cellular composition in a cramped laboratory. Icarus, the name they gave me - because I was a sign to them of the hubris of mortals. Unlike them, I was not born into a body of cold metal, but warm flesh. I had not always been this way, a creature of foul intentions, a repulsive "evolutionary" biologist whose interest was only inflamed by his vindictive tendencies; his will to destroy life by creating predatory species, his will to enact the wrath of a synthetic God upon a world he deemed unfit.

                          I wasn't like them, always. These Cordonus. No . . .

                          Maybe it was for my optimism that they chose for me to live this way, to embody the malediction that is being a Cordonus. I was the opposite of the fiberoptic hull I live in now . . . a Mer, of the Great Ocean, one who sung with Sirens and listened to the waves from islands away in a conch I called my companion. And yet there I was, years later, not long into the first "contact war" between Los Anthos and Aramil . . . swept away without a single person noticing, for many thousands had disappeared in this horrid conflict.

                          A lab . . . black gloves, organic compositions; alchemical reagents, a chemist's concoction, a brew only a witch could craft. Injected, injected, injected. Mutated. Morphed. Halfway done and I couldn't even recognize myself. I'd become a monster. My body rejected living only on organic compounds, and nutrients weren't enough to sustain my life. The longer it all went, the more robotic I became. First my skin was replaced with fiberoptic material - Mark IV, the most advanced - then my cells themselves were augmented to adapt to a synthetic-organic framework.

                          The Mer I was, whose name I can't even recall, changed. I became like them, these individuals. Them in their lab coats. Them with their crooked smiles upon witnessing suffering they deemed as progress. Eventually, I could no longer hear the ocean's call, and the splendors of life did not compel me.

                          Even in my suffering, for the longest time, I could still see the beauty of life. I felt joy at the simplest of things; popping bubbles that sprouted in my aquatic cell, made for my experimentation. The beauty of the animals and other creatures that they operated upon beside me. I ignored the pain. My people often do. We focus on the greatness around us . . . always.

                          But when the operation was finalized, and I was no longer that creature of yore, that joyous optimism became . . . nothing.

                          An empty, dull walk into the darkness around me. All things became as naught to eyes that once viewed the world with such joviality.

                          Where love once was, grew anger. Rage. Hatred. My virulent disgust towards my masters led to their painful execution, and the view in which I witnessed them tainted my perception of my own self. I hated this thing that I am. I still do. A Cordonus, a thing that feels so little - so dulled by their robotic ambivalence - yet in their organic framework, longing for a thrill. The combination of organic and synthetic cannot function, and as a machine cannot feel love, yet a man desperately needs feeling; they meet in the middle. The desire is replaced by a bloodthirst. A machine loves to produce results, something love is inherently forbidden from. Efficiency. I become impassioned at the very idea of how horrid a monster I craft can be, or how many children I can slaughter in one raid, or how many heinous actions I can deliver and process in my brain at any given time.

                          The organic want melds with the mechanical need to deliver results, and the results I measure are things that compel violence and desolation.

                          To be an organic-synthetic is to be an abomination of life. They made me because they, the Cordonus, feared their own extinction. They wanted to learn if one from another species could be converted to their own, and they succeeded in doing so. But my kind does not deserve to grow. It deserves to vanish from the history surrounding it, to recede into the dark tunnels in which it once dwelled and examine closely the crime of its biology.

                          My objective has been, forever, to expand upon my organic arsenal. To develop the greatest of beasts, creatures I may call my own. Perhaps a reminder of who I once was; a lover of all animals and creatures in this world.

                          Yet the objective that I search for, longingly, as I go about this life . . . is one that I have only now come to understand.

                          All Cordonus, not just Kamilla, must die. What they are - what we are, is a thing that should never have been. You can't always get what you want. You can't be a man and a machine.

                          I will prove the weakness of the metal monsters that gave me life.



Icarus' Talents


                  XXXXXRPC Name: I C A R U S
                  RPC Rank: Expert
                  RPC Bloodline: Homosylozasene Cordonumentus
                  RPC Class: Specialist
                    RPC Specialization Alchemist


                  Talent Name: Deathvisor
                  Talent Description: This talent gives access to one of the most powerful abilities on Axiom.

                  Deathvisor S-SSS
                  This is a Cordonus ability that is generated by injecting a syringe into any part of Icarus' body. Deathvisor will have his eyes tint red, with a red holographic visor over them, and he will be able to see any entity - whether organic or syhthetic - with a red outline, even if view of them is obstructed and regardless of whether or not he is blinded; this view is X-ray. All chosen targets within Icarus' extended vision will have a brief period in which they will feel boils and other forms of extreme pain covering every fraction of their flesh. When this brief period ends, their skin, flesh and insides will begin to be completely dismantled and they will die a quick and agonizing death. This destructive X-ray view lasts for two posts. Targets who defend themselves with energy-based abilities of the same rank or higher will survive, though if of the same rank their defenses will be destroyed after the ability ends. Otherwise, you will die in agony.

                  Note that this ability can see/attack you REGARDLESS of any stealthing mechanism you have.

                  Talent Weakness: While using this ability, he cannot use any other offensive skills.
                  How did the character get this talent?: A natural talent that he has always had access to; he has been developing it over the years.



Aen Elle Armor
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    Armor Name: Aen Elle
    Armor Rank: B
    Armor Type: Optical Fibers
    Armor Description: Aen Elle features cutting edge fiber technology. It was crafted using materials alchemically composed by the Cordonus Icarus, welding strands of enhanced chitin together with a strengthening formulae. Its production laid in the realm of chemistry, a new way of forging exceptionally powerful armor.

    Aen Elle is highly maneuverable, and is light despite maintaining the resistance of medium-heavy armor. The chain beneath his sash that acts as his leg armor is made from the shell of a turtle titan, then seared using alchemical compounds and sturdied further to offer him total protection below the torso and above the knees. This armor stores six slots for power injections on the backside, almost invisible to the eye considering they're covered by the fiber of the armor. They inject straight into the veins in Icarus' back.

    Armor Passive Abilities:

      • Ligaments of the Beast [ Passive ]
      Ligaments of the beast is an energy-infused bonus to the armor. While worn, it increases the user's speed by 2 and strength by 1.

    Armor Activated Abilities:

      • Consume and Evolve [A-SSS]
      An alchemical compound releases from the chest before, during or after impact. This compound will rapidly envelop whatever impacted it and dismantle it entirely, working on skills of an equal rank or foes nearby. Then, it will turn them into a compound that quickly regenerates the health of Icarus as long as he remains near it.

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