

- MAIN INFORMATION
Full Name: Amias Nicht
Nicknames:
Age: 817
Birthdate: The Beginning
Gender: Male
Culture: Volana
Religion: Mazdakism
Languages:
De Facto - Demonica
De Facto - Angelica
Fluent - Common
Fluent - Meritian
Basic - Elf whatever
Nation: Nocturne
Rank: Expert
Title: Citizen
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- MAJOR INFORMATION
Bloodline: Vaet Diabolos
Class: Dragoon
Strength: 9
Speed: 10 [12 Flying]
Mark: Raphael - Mark One
Advancement Credits: 600
Energy Color: Grey
Energy Meter: 2700
Element: N/A
Battle Strength: Defense
Battle Weakness: Offense
Fights Won: 0
Fights Lost: 0
Completed Quests
- S Rank:
A Rank: 3
B Rank: 4
C Rank: 6
D Rank: 7
E Rank: 10
Gold: 500
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- EQUIPMENT INFORMATION
Weapons:
Armor: Wings of Zachariah
-- The Wings of Zachariah are an extremely powerful item, literally being the fleshy wings of the former god, grafted onto Amias' body. These wings grant him the ability to fly and hover freely, awarding a +1 to speed while flying. They are indestructible and able to quickly regenerate, which allows the Diabolos to use their special ability quite frequently.
The special trait of these wings is their feathers. To all but Zachariah--and now Amias--the feathers are extremely heavy. One of two of them is more than enough to easily crush a human under their weight. The feathers may be freely loosened from their roots and manipulated by Amias to devastating effect.
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RPC Name: Amias Nicht
RPC Rank: Master
RPC Class: Beastmaster
- RPC Sub-Class: Dragoon
Armor Name: Eris
Armor Rank: Scales with Amias
Armor Type: Full-body armor [See, Black Knight armor Dark Souls 3]
Armor Description: A nigh-unbreakable, full set of black armor, forged in the flames of hell, during a moment of spare time that Amias had within the plane. During a brief interaction with Makath--one that took a great, temporary toll on Amias' mind--he was given the inspiration to make this armor. Made in part with Omnath's metal, it does give him a slight bit of connection to the abilities of his dragon.
Armor Passive Abilities:
• Chaos and Horror [ Passive ]
Opponents who stay in battle with Amias will find that--after a short while--their movements will begin to seem panicked, their minds stressed, and their abilities thusly hindered. This doesn't translate into a physical stat-lowering ability until energy is expended from the user of this armor, but it does begin to tear away at their perception and mental resistances starting at three posts of combat. After five posts, perception and mental resistances are even moreso lowered. And at ten posts of combat, they'll be greatly inhibited.
• Influence of the Forge [ Passive ]
While wearing Eris, An area of ten feet around Amias will be quickly converted to metal. This is the influence of Omnath's metal within his armor. In order for this ability to be truly effective, Amias must always be on the move.
• Hell Forged [ Passive ]
The metals used to create Eris were pulled from some of the hottest--and rarest--metal wells in Hell. An extremely rare material was used to forge this armor, and it thusly carries a level of resistance that is difficult to categorize. Nearly unbreakable by most means, the armor serves as a stalwart means of physical defense. This energy of hell also manifests itself in another way. Any object or person that comes into contact with the armor will have a strange sort of mark branded onto their person, lasting three posts. For holy creatures, this brand will feel strongly, as though a glowing branding iron were being pressed into their flesh at every moment while the brand remains. Other creatures will feel a strong burning sensation, but to nowhere near the extent. During this time, skills the armor's wielder uses will home in on the opponent at a speed faster than they would normally travel.
Armor Activated Abilities:
• Hell's Deal [ Varies ]
An activated skill with a particularly interesting purpose. Up to two times per battle, the armor may automatically react to an attack that Amias himself hasn't responded to, deploying an aura of energy of just enough power to block whatever attack is coming at him. This does--however--come at an additional cost of 20% extra to whatever rank of energy it deployed. [A defense that would normally cost 500 would cost 600, etc.]
• Hell's Nail [ B ]
Any physical contact an opponent makes with the armor--including with their weapon--allows Amias to expend energy to attack their body, lowering their physical abilities by -1/-1 for the next three posts. This ability may only be used once per physical contact, but may bring the opponent all the way down to 0/0 if they're foolish enough to keep striking the armor.
• Red Knight of Hell [ S - SS ]
Upon using this skill, Amias will seem to be enveloped in a strange, red sphere. When he chooses to emerge, a vibrant, scarlet aura will flare around the user. While this skill is active, a strange, visage of red armor will surface at their side, actively blocking skills of lower rank and aiding the user in counter-attacking for five posts, with a five post cooldown. Strikes made by the user during this time will also be lengthened by a total of two feet with the same, red aura taking physical form around their weapon.
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RPC Name: Amias Nicht
RPC Rank: Master
RPC Class: Dragoon
- RPC Sub-Class: Ritual Master
Weapon Name: Dagda
Weapon Rank: Scales with Amias
Weapon Type: Spear
Weapon Description: Dagda is a nearly unbreakable sword-spear with a wicked blade at the end of it, forged by the wing of a demon. It's arguably closer to a Naginata than a sword, but the way the wing was sharpened on both sides makes the final distinction. The entire weapon is a pitch black color, and it emanates a strange, godly power. This is because it was empowered by Malacai in return for Amias' service. This is an extremely powerful, signature weapon.
Weapon Passive Abilities:
• Defy Sense [Passive]
Slashes, stabs, and strikes of all manner from Dagda are soundless, and surrounded with a powerful illusion. This illusion allows the user to alter the trajectory of their strikes by one meter's worth of distance using an illusion. Generally, it will be used to make it seem as though they're swinging from a completely different angle or direction than they really are, making this weapon potent and dangerous for close range combat.
• Defy Control [Passive]
Malacai's nature as a trickster god also gives the weapon one final benefit to the wielder. While using Dagda, Malacai's energy is flowing through the user. As such, the aura of deceit makes the user very resistant to any mind altering effects. This is classified as any ability that would tamper with the brain or the body of the individual using the mind as a catalyst.
• Nightmare [Passive]
The longer Amias wields Dagda in combat, the more clearly Malacai's nature as a duplicitous god shows. While wielding Dagda, a strange, corporeal black mist will constantly leak from it onto the battlefield. Amias is capable of freely manipulating this mist, but it does not deal physical damage. Instead, continually looking at this mist will slowly infect the opponent with visions of nightmarish proportion. After three posts of fighting around the mist, Amias will be able to create human-sized illusions with which to deceive the opponent. After six posts, the illusions can become much larger, to the size of a building if need be. Careful use and application of this ability will have an opponent questioning what is real and what isn't. Creative wielders will even use the ability to further disorient and camouflage their person and their strikes.
Weapon Activated Abilities:
• Out of the World [A - S]
After the energy is spent, the strange, black mist will start to fall from the wielder's body in large quantities, filling the area with the strange mist within a few posts. While this skill is active, the movements of its user will start to become incredibly difficult to perceive, with even energy perception starting to skew, twist, and contort. Enemies that rely on any sort of vision-based perception will find their abilities severely hindered, as their vision will begin to quiver and shake uncontrollably when looking in the direction of the wielder. A quaint way to describe the sensation would be like having your head shaken while wearing beer goggles. Both energy uses last for three posts, and to upkeep, D-rank energy must be spent for each additional post, up to a limit of ten posts. Cooldown is half the amount of posts the skill was active, rounding up. Higher rank energy usage is for opponents with resistance to mind altering effects.
• Mist Step [C]
Using this skill, Amias may perform a single instant movement within the mist, akin to teleportation. Every time the skill is used in succession without a post break, the cost to use the skill increases by a rank. [If you were to use the skill for three posts consecutively, you'd have to pay A-rank energy to use it the third time. This also counts if it's used multiple times within the same post. Overuse can quickly have you paying SSS if you're not careful.]
• Black Knight of Nightmareland [S - SS]
Upon using this skill, the black mist will seem to envelop the user for a brief period, swirling around in a malevolent sphere until he chooses to emerge. Little will have changed for the actual user, save for a strange, black aura of energy around them. The true intention of this aura will become quickly apparent as soon as they unleash their first attack.
All attacks made by the user while this skill is active will unleash black arcs, bolts, or shockwaves of energy depending on the kind of attack [stabs send bolts, slashes send arcs, etc], and these attacks will generate more of the black mist on their trajectory to the opponent. However, that isn't the only trick to this seemingly unusual skill for a god of deception.
Any opponent that would enter striking distance would suffer from the true dangers of this skill. For each swing the user makes, a visage of black armor will surface at their side, swinging at the opponent in a direction of his choosing. This could mean that a downward slash could be doubled, or two swings of the weapon from completely different directions. This makes fighting the wielder in close range an absolute travesty while this skill is active, as the knight's strikes deal just as much damage as the wielder would. Five post duration, five post cooldown.
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- SKILL INFORMATION
Bloodline - Vaet Diabolos
- • All Vaet Diabolos
Class - Dragoon
- • All Dragoon, no Dovagheris
Mark - Raphael
• All Mark One
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- CHARACTER INFORMATION
Personality: The easiest way to describe Amias would be in three words; Wise, Berating, and Mobile. He is almost always traveling--as he has for hundreds of years--influencing the world only when he deems it absolutely necessary. Those who know of Amias consider him a great voice of wisdom and influence; like all Pagan Gods, he's been around through the thick and thin of it.
Sexuality: Heterosexual
Quote: "Witty sayings prove nothing."
Height: 6'0"
Weight: Weightless
Eye Color: Grey
Favorites:
- • Grey
• Doesn't eat
• Turtles
• None
Theme Song:
Battle Theme:
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- BACKGROUND INFORMATION
xxxxxTo be perfectly honest, there isn't much about Amias that modern day citizens of Axiom would even find remotely interesting. He's lived since the beginning of the Pagans, witnessed the changes in kings and power, even seen Angels descend from the heavens, and demons rise from hell. Nowadays, he simply uses the knowledge and wisdom he's gained to criticize those he encounters. Battle isn't really his thing, but when necessary...he's quite formidable.