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___youwillknownihilism
Captain

PostPosted: Thu Jun 30, 2016 2:46 pm


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                                              MAIN INFORMATION


                                          Full Name: Maria Kal
                                          Nicknames:
                                          Age: 20
                                          Birthdate: 5/11
                                          Gender: Female

                                          Culture: Volana
                                          Religion: Vangelist
                                          Languages:

                                          De Facto - Meritas - Elven
                                          Fluent - Common
                                          Basic - Demonica

                                          Nation: Aramil
                                          Rank: Sage
                                          Title: Queen-Former Captain


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                                              MAJOR INFORMATION


                                          Bloodline: Mer
                                          Class: Wild Tamer
                                          Strength: 9/10/8/9
                                          Speed: 9/12/11/13
                                          Sin:


                                          Energy Color: Golden/Ice Blue
                                          Energy Meter: 4000
                                          Element:Water
                                          Battle Strength: Overwhelming
                                          Battle Weakness: Fire

                                          Fights Won: 4
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Talent: RPC Name: Link TBA - Maria Kal
                                          RPC Rank: Sage
                                          RPC Bloodline: Mer
                                          RPC Class: Beast Master
                                            RPC Specailization Wild Tamer



                                          Talent Name: The Ocean Master
                                          Talent Description: This Talent is both Custom Weapon, Talent, and Subclass. Using the power of her piece of Kaminae, and Brionac, the Spear of Zachariah, as well as having lost her connection to the forest due to Solonor's gift, Maria has become one with the Ocean. What this talent grants her is the ability summon monsters from the deep blue seas that have never been seen before by surface dwellers. Most of these monsters are massive, hulking monstrosities that could be considered lower order demons, and they would easily mentally dominate another being that tried to control them. These monsters were beholden only to Kaminae, and freed from her grasp when she was slain. Now, Maria has gained the ability to tame these beasts through Belfast's prong, and to summon and control them through Brionac. It also circumvents the need to defeat creatures in order to tame them, requiring instead for her and the creature to share a dialogue of some sort (of reasonable length) before she can summon it in combat. Below is a list of the creatures themselves and what they can do:

                                          Mokrakk SS
                                          15/20
                                          Mokrakk is a massive beast favoring a massive sea snake at the size of the Turtle titan in length. It is said to be able to coil it's entire body around the monster, but only about as wide as a standard house. The head of the creature is a giant crab with six pincer like appendages attached, and mandibles that can tear into and consume a cruise liner given enough time. It's body is armored, weakening damage it takes by a rank everywhere but directly under the top of its body and it's head. Other than it's one skill

                                          • Over Flow - Passive
                                          This skill opens the mouth of Mokrakk and, from a muscle and sack that runs the length of it's massive body, it can spray out enough water to completely flood a massive area with three feet of water. The water pressure while being expelled is enough that it can defend against up to S rank attacks, but the creature can only expel it all at once, and needs to drink water in order to use this effect again.

                                          Skragg SS
                                          20/8
                                          Skragg is a monstrous version of an octopus that resides within a massive cave deep underwater in the massive darkzone where not many dare to tread. It is half the size of the Turtle Titan, with tentacles the length of it's main body. Still it towers over medium sized buildings and has no trouble smacking it's way though larger ones. It is highly intelligent, using it's size and strength as a boon in combat verses entire enemy groups or more powerful creatures like itself. It was also gifted the ability to minutely manipulate water using a few specific skills.

                                          • Hydro Sphere
                                          Skragg can summon all of the water in an area to a massive bubble around itself, dragging along anyone who happens to be within it and then force them to fight within it. Once Caught within the sphere upon it's completion, anyone within it is trapped unless they break out of it with at least A rank energy. No one but Maria and Skragg can manipulate the water during this time as well. Lasts four posts on a four post cd.

                                          • Malestrom!
                                          Especially potent the more water there is, with his body as the epicenter, water will churn passively around him violently. Anything caught within requires at least 10 strength to retain control within the water once it begins to spin, unless using some form of skill to do so, or being something that is water based. Otherwise the risk of being thrashed is high as you are flung about through the water. Lasts four posts on a four post cd.

                                          • Explusion
                                          With but a flap of his massive tentacles, Skragg can fling all of the water in the area in any direction, causing it to form a highly destructive wave that can travel up to 100 feet. Four post cd.

                                          • Over Flow - Passive
                                          This skill opens the mouth of Mokrakk and, from a muscle and sack that runs the length of it's massive body, it can spray out enough water to completely flood a massive area with three feet of water. The water pressure while being expelled is enough that it can defend against up to S rank attacks, but the creature can only expel it all at once, and needs to drink water in order to use this effect again.


                                          Verrakk SS
                                          25/10
                                          A horror awoken from a slumber within the ice by Maria Kal, the monster named Verrakk was a horror more terrifying than Kaminae knew what to do with, so she cursed him to eternal slumber frozen in ice. While not as big as the Turtle Titan, it still dwarfs most ships and buildings with it's size. It has a body similar to Mokrakk in anatomy, with a serpentine body with lobster like armor and a crab like head. However it has pincers linking its body, and hundreds of large, armored legs like a shrimp. Near the end of it's body it has much larger pincers, large enough to give pause to creatures of it's size. Finally, along it's back it has 8 large tentacles that have incredible strength and reach, which begin just behind it's head and stretch in intervals to it's opposite end.

                                          • Awakened Horror
                                          When he arrives on the battlefield, he releases a loud screech. Any who hear it's cry are set upon by an almost primordial fear that weakens their skill usage four 4 posts by a rank. Can only be used when he first arrives.

                                          • Over Flow - Passive
                                          This skill opens the mouth of Mokrakk and, from a muscle and sack that runs the length of it's massive body, it can spray out enough water to completely flood a massive area with three feet of water. The water pressure while being expelled is enough that it can defend against up to S rank attacks, but the creature can only expel it all at once, and needs to drink water in order to use this effect again.



                                          The Trident is it's own Custom Weapon: (As Approved by Hiro)
                                          Weapon Name: Kalypso
                                          Weapon Rank: Master
                                          Weapon Type: Bident (two pronged spear)
                                          Weapon Description: This trident is formed of never-melting true ice, and empowered by a piece of the dead-god's trident, Belfast. Maelstrom was commissioned to be created for Maria in secret by a very renowned Mer artificer, known to forge powerful, magical artifacts for the upper echelon of Anothsii soldiers. Maria knew that only he could truly craft a weapon fit for a Mer queen, especially one who had slayed a true hellspawn. It is actually a spear, belfast the middle prong but with three extra ones in a triangle around it that can close or open at any time by Maria's will, forming a spear instead.

                                          As of the death of Zachariah, and the claim of his l00t, Maria claimed his spear, a weapon of specialized fury. Though never again will it be as powerful as it was in his hands, when Maria took the weapon to the sea, in a secret location with an ancient forge, the men were reluctant to do anything to do anything with it, fearing it may release darker power upon the world. Through some diplomatic persuasion the elves agreed on the condition she never return again. Twice now, they had been called upon to breath life into weapons of unholy power and they vowed never to do it again. Maria, somberly, agreed. Seven days and seven nights passed, and Maria returned once more. A deep and powerful aura resounded from that cove and as she got closer, she understood why. They had done it again. A powerful weapon. no longer a trident but a bident that seemed otherwordly. At one end, her prong of belfast and at the other, the blade of Brionac seated as the other prong, perfectly weighted and sized exactly the same as Belfast's tip. The workers were no were to be found, simply leaving the weapon stabbed into the floor. As she lifted it, she felt a rumble, and suddenly the entire cove began to collapse below the dark of the sea. Maria narrowly escaped, eager to test her new toy.

                                          The Weapon costs B rank Energy to be Expended in order to be summoned and fought with.

                                          Weapon Passive Abilities:

                                            • The trident itself cannot ever be truly destroyed, as true ice is indestructible.
                                            • If Maelstrom's hits a target, it will begin to freeze it immediately. A simple glancing strike will leave frost across anything touched by belfast's tip. If it were to stab into a target, it would not only freeze the skin around that spot, but the blood of the victim as well, which is highly dangerous. If, for instance, a leg was stabbed, barring some form of heat melting and then regeneration, it would be nigh useless. It is ill-advised to be stabbed anywhere in the chest, lest your lungs or heart become ice. This effect can occur anywhere the trident is stabbed into; trees, walls, earth, cement, etc.
                                            • Having a piece of the most powerful mer weapon in history has given Maria unique upgrades to her Mer abilities and water spells, at extra costs of course, and a few new ones as well. She must be in possession of Maelstrom for these to be useable however.

                                          -Brionac's Upgrade has given the bident a unique property. Whenever contact between either prong of the bident will, in addition to freezing, be struck with corruption, the likes of which cannot be cleansed easily. Any skill that purges darkness can work, but you only have six posts to do so or the area affected will need to be removed, lest death will set in assuredly, even to those who can regenerate. Immunity to poison does not save a creature from this effect, as it is the remnant of Brionac's instakill property.
                                          Weapon Activated Abilities:

                                            • The Black Sea's Gale
                                            When using Ocean's Breeze, Maria realized that Maelstrom could further increase the amount of water pulled from the air, causing a violent sort of explosion of water to occur wherever the "breeze" was being manipulated. While it is only a B rank skill, it produces an almost unbelievable amount of water out of nowhere, nearly double the amount the Mer can freely manipulate, though this doesn't affect that value. In an area full of water, therefore having more water molecules in the air, this can be dangerous as the Gale can occur nearly anywhere the Mer can feel them.
                                            • Maria's Ball of Ice [ A ]
                                            Similar to Kaminae's glass ball, this skill freezes a large quantity of ice around the user to form a powerful defense. However, this skill freezes a vast amount of water greater than it's predecessor, and makes it thicker. Within the ball, Maria is able to manipulate the ball more efficiently, creating arms, or firing long, durable spikes outward almost like tendrils that hit like a truck. It is similar in everyway but size and defensive strength to the original skill.
                                            • Feeding Frenzy [ S ]
                                            Like Blood Hunters, this skill creates a three sharks, to seek the enemy. These however are not reliant on any existing form of water (meaning they can form from seemingly thin air) and can be psychically manipulated by Maria. They can even rise high above the surface of water or the ground, hunting even flying enemies for their duration. These however, only last for three posts before turning back to ambient water.
                                            -Echo of the Past [SS]
                                            When Brionac came together with Belfast, and Kalypso was created a potent attack was created by the two. With a lightning fast hurl, Maria sends the trident flying. Alternatively she can simply stab it downward into the ground. On impact an explosion is released, affecting an area of 500ft also penetrating deep into the earth. No matte the terrain, this skill causes, after the initial explosion, a burst of water to rise in the next few seconds. This flood is highly destructive as it tears open the earth around the impact point and sends a literal flood throughout the thread. It would be akin to leaving the Trident skill on for four posts, bringing in 8ft of water into the thread and keeping it there so long as Kalypso remains.

                                            Talent Weakness: Each summon only lasts for 10 posts before they must be summoned again.
                                            How did the character get this talent?: Slaying Kaminae, Slaying Zachariah, and Obtaining the Mark of Solonor.


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                                              EQUIPMENT INFORMATION


                                          Weapons:Kalypso Seen Above
                                          Armor: None


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                                              SKILL INFORMATION


                                          Elemental
                                          Mastered Water/Ice

                                          Bloodline All Mastered


                                      Class

                                        Mastered


                                      Mastered Muay Thai, Wing Chun, Capoeira



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                                        CHARACTER INFORMATION


                                    Personality: She is confident and wild as the winds that flow across the plains. Ever since she hit her stride she has been keenly aware that she is smarter, stronger, even sexier than her peers and rocks with that. She's even turned gay men. But within her is a windy passion for what is righteous and true, and will defend that fiercely.
                                    Sexuality: She'll bang it if it's humanoid.
                                    Quote: "All of Axiom's oceans bow to one master."
                                    Height: 6'1
                                    Weight: 220
                                    Eye Color: Green

                                    Favorites:
                                      • red
                                      • Spahgetti
                                      • Dragons
                                      • Fraxen
                                      • d**k


                                    Theme Song: Ride - Lana Del Rey
                                    Battle Theme: Glory and Gore


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                                        BACKGROUND INFORMATION


                                    xxxxx Early on in her life, Maria was destined for greatness. She was an absolute ace in everything she attempted from learning the way of the Dragoon. Her and her dragon, Intet, have always had great synchronization, matched only by her older brother Mirian. She fought tooth and nail with him all the time, all in the name of getting stronger and stronger. However, he was far ahead, an age gap keeping him a step ahead. So Kozi wasn't surprised but deeply saddened when her brother was killed in the field. She swore vengance and justice on those responsible for her brothers death, and to this day she still wants nothing but justice... and really good sex. That is her favorite pass time in the world. It's worth mentioning because once, she fell in love with someone based solely on their ability in bed, but that person came and went and left her completely open and raw. Her next real relationship was with a woman she fell in love with the mind and free spiritedness of, but she lost her to the world. That, was when she realized she had to be careful with her life... but not so much so.


PostPosted: Thu Jun 30, 2016 2:50 pm


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                                              MAIN INFORMATION


                                          Full Name: Aurelia Samaelson
                                          Nicknames:
                                          Age: 22
                                          Birthdate: 5/11
                                          Gender:Female

                                          Culture: She's a mixture of South Fraxonite and Lumirian
                                          Religion:The Church of ME
                                          Languages:

                                          De Facto - Common
                                          Fluent - Demonica
                                          Basic - Angelica

                                          Nation: Yuran
                                          Rank: Master
                                          Title: Citizen


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                                              MAJOR INFORMATION


                                          Bloodline: Vaet Diabolos - Mark 5 Apathy Stolen from the Djinn, My Voice from Banshee, Eternal Darkness from Vampires, Black Fury from Dreadnought, Dream Sanguine from Vampire, Hunger of the Void from the VOidwalker)
                                          Class: Weapon Master - Siegemaster
                                            Sub-Class: HEAVY METAL ORDER

                                          Strength: 10
                                          Speed: 14
                                          Sin:
                                          Gene Mods: The Imposter

                                          Energy Color: Golden
                                          Energy Meter: 6450
                                          Element: ElectroMagnetism
                                          Battle Strength:Close Range - Mid Range - Long Range
                                          Battle Weakness: Holy Beings

                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Talent:


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                                              EQUIPMENT INFORMATION


                                          Weapons: Has numerous weapons at any given moment.
                                          Armor: Shown in format picture.



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                                              SKILL INFORMATION


                                          Elemental




                                          Bloodline

                                            Mastered


                                          Weapon Master/Sigemaster

                                            Mastered



                                          Greatsword, Longsword, Katana

                                            Mastered

                                            -


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                                              CHARACTER INFORMATION


                                          Personality: She's the groups most outspoken and hardy member. She says everything straight, just like she fights. She doesn't much care weather her enemies are good or bad. If they are of the darkness, unless she witnesses true goodness within them, will want them to be destroyed. She sees other races as lesser, but only because they are too blind and stupid to see what is right in front of them. She is a Vangelist, but he cares not for religion, as he has read and seen too many different pantheons be proven true to think his is better than another. All in all he intends to completely destroy everything that is of the darkness. By any means necessary.
                                          Sexuality: Straight
                                          Quote: "Soon you will wish you hadn't forsaken me."
                                          Height: 5'9
                                          Weight: 132lbs
                                          Eye Color: One Golden, the other a deep red and snake-like.

                                          Favorites:


                                          Theme Song: Devil's Never Cry
                                          Battle Theme: Shall Never Surrender


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                                              BACKGROUND INFORMATION


                                          xxxxxAurelia is one of three daughters, the other two being Ariel and Abigail. They are of course, Nephilim. The sisters grew up knowing of their nature and choosing to become apart of the barrier between good and evil. They were schooled in respective battle arts and were taught to act as a team. Aurelia was the knight, Abigail the mage, and Ariel the healer. The three of them trained day in and day out to become the perfect huntresses. Now they are apart of the military and ready to combat the forces of evil... but Aurelia harbors a dark secret that threatens more than just her and her sisters future.



U/C

___youwillknownihilism
Captain


___youwillknownihilism
Captain

PostPosted: Sat Jul 23, 2016 2:18 am


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                                              MAIN INFORMATION


                                          Full Name:Almira Herakk
                                          Nicknames: Mimi
                                          Age: 22
                                          Birthdate: 5/11
                                          Gender: Male

                                          Culture: Lumirian
                                          Religion: Mazdakii (Whenever it becomes a thing)
                                          Languages:

                                          De Facto - Demonica
                                          Fluent - Common
                                          Basic - Elven, Angelica

                                          Nation: None
                                          Rank:Expert
                                          Title: Countess of Crasta Granak


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                                              MAJOR INFORMATION


                                          Bloodline: Vampire
                                          Class: Knight
                                            Specialization: Vanguard

                                            Sub-class:
                                          The N I G H T M A S T E R
                                          Strength: 13
                                          Speed: 8
                                          Sin: Gluttony

                                          Energy Color: Black
                                          Energy Meter: 2500
                                          Element:Fire
                                          Battle Strength: Melee Combat
                                          Battle Weakness:Controlling herself

                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Gold:

                                          Talent: Vaet Nocturnum


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                                              EQUIPMENT INFORMATION


                                          Weapons:Chastiefol, Helliot
                                          Armor:



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                                              SKILL INFORMATION


                                          Elemental
                                            • Up To B Rank


                                          Bloodline
                                            • Up to A rank


                                          Class
                                            • Up To A Rank



                                          Gluttony
                                            • Up To Stage Two



                                          Weapon
                                            • Spear Style up to A

                                            • Spear and Shield up to A



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                                          CHARACTER INFORMATION


                                      Personality: She is confident from years of success, and also failures. She has no reason not to be honestly. She views others through a lens of scrutiny but not judgement. Observant as she is, she tends to pick up on social ques well, and tries to be inviting and warm. She is a socialite. A debater. An ENTP. She lvoes to drive conversation. She loves to be challenged. She loves to learn. She loves to teach. She loves to dominate but loves to allow someone to take the reigns even more. The key to her heart is to stay interesting and challenging. Otherwise you are doomed for her to leave you behind. While she appears outwardly domineering in everything she loves nothing more than to find someone who can be her equal. Her superiority does not give her a complex. She pushes her way forward without stopping and will trample the weak and support the strong on her way.
                                      Sexuality: Bisexual but prefers men. Women are too soft and don't take charge enough.
                                      Quote: "Not all in the shadows cower."
                                      Height: 5'6
                                      Weight: 150lbs(?)
                                      Eye Color: Blood Red

                                      Favorites:
                                        • Purple
                                        • Blood, A-
                                        • Boars and Pigs
                                        • Kusana because it is so gorgeous and also so strong.
                                        • Strong personalities.


                                      Theme Song: Thunderbolt Remix
                                      Battle Theme: Archangel


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                                          BACKGROUND INFORMATION


                                      xxxxx

                                      Read Dis.




PostPosted: Wed Aug 03, 2016 5:18 pm


Air/Wind Element

User Image


Air is the element of freedom and mobility moreso that any other element including water. As the air is merely delayed but never stopped, so to are those who call this element their chosen one. To fight the wind is a losing battle. Better to simply allow it to carry you away like a leaf.



• Air Riding E
With a simple swirl of the arms the user becomes as light as a feather, increasing their total speed by 2 and subtracts 1 strength, as well as making their body lighter than a feather. You can clear large distances with this skill active.

• Propel E
This skill fires a burst of wind from anywhere near the user with any simple motion. Even a simple exhale could do this. The effect produced moves the user and anyone within striking distance in the direction they pushed the wind back up to ten feet.

• Pocket Burst D
Anywhere within a range of twenty feet is within effective range of this skill. As long as the user can see a spot they can make, with a second or two of warning, a pocket of wind will have gathered and somewhat violently exploding, causing an opponent to be pushed up to ten feet in any direction.

• Wind Shield D
Should an opponent fire any non energy based, basic projectile at an opponent, this skill redirects it via a shield of barely visible wind around them. This skill can also redirect melee attacks should the attack not be of a certain strength that can punch through. The shield moves with you until it is broken, and has a range of 2 feet around you.

• Tengu Yawn C
With a pushing motion using one or both hands, or even a foot, a gust of wind kicks up in the thread, pushing everything back with enough force to make the trees nearly give way under the pressure, though not fully. The wind persists until the beginning of the user's next post, and while it doesn't do damage it does make moving against it for anyone under 10 strength difficult as they suffer a negative of 1 to their speed. Moving with the wind, however, gives a bonus of 1 to speed regardless. As for techniques, this spell, regardless of the rank of the skill, actually can slow them down significantly enough that dodging skills can be far easier. This does not affect higher than A ranked spells.

• Twister C
With any kind of circular motion made, this spell creates a small scale tornado from the user's location that can be sent forth, moving at +2 of their speed in a straight line. It slashes and batters into whatever it hits, doling moderately deep lacerations and deep purple bruising. It is, however, only 10 feet tall and three feet wide, and only moves up to thirty feet. This skill, however, can be held back after it is created, and will visibly gain double it's size every post for three posts before being launched in any one direction, chosen at the time of launch rather than creation. The damage is then upped every post, to a maximum of A rank, while still only costing C rank energy.

• The Tengu's Blade C-S
This skill compresses a vacuum of wind via energy and sends it flying towards an opponent. This skill has a high cutting potential, and is particularly hard to see coming, appearing to the naked eye as only a thin depreciation of light in their view like a thin, crescent shaped, perfectly clean shard of clear glass. This skill can cut through all but the thickest, hardiest of armors and weapons, so dodging the 5 foot long attack is far more likely than simply blocking it. Equal ranked energy will halt the attack and cancel both, but lower ranked attacks won't even give it pause.

• Move Like the Wind B
A powerful blast of wind will expel one way, and the user will be thrown safely in the other. Anything hit by the wind of this skill will suffer a powerful concussive force hitting their body if not adequately defended against, and the user very quickly lands in a up to 50m, but at least 20m from where they began. This pushes them in that direction in a Bee line, moving at a comparable speed of 16 and making them hard to catch. However, this skill has a 2 post cool down between uses, and each use lowers the total distance it can fling you by 10m to a lower limit of 20m.

• Vacuum Sphere B-S
After a moment of focusing enough energy to produce this skill, which is just a few seconds, the user will snap the winds around an opponent with a closing motion of some kind. They have but a second to move aside before the winds close in a sort of vacuum sealed ball where the winds slash and tear at opponents body directly. Once inside it becomes incredbily difficult for anyone without a massive pain tolerance to focus on using skills. This skill lasts for three posts, remaining as a sphere of destruction so long as it has a captive. Even one second of contact can cause a deep laceration, so three posts can be deadly.

• Redirection B
With a wave of the hands, the user creates a powerful, energy fueled current of wind ahead of himself capable of any physical projectile or skill that comes into contact with it right towards

• Breath of the White Dragon B-S
With a deep inhale, the user can expel a fast moving stream of swirling wind that can bore into and red whatever it hits, as well as being able to be held for 2 posts, dealing it's damage over that time rather than at once. Alternatively it can be expelled all at once as a massive gust that can tear down whole buildings in it's path with blunt force and slashing damage. At base, it has a range of 50 feet, then 75, then 100. The blast is twenty five feet wide in addition, doubling in range per rank.

A

___youwillknownihilism
Captain


___youwillknownihilism
Captain

PostPosted: Thu Aug 18, 2016 6:29 am


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▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ [The Blood Moon's Knight]

      It is said in some cultures that the dawn is red only when violence occurs in the night before. Other groups claim that a bloodmoon is a sign that vampires and werewolves roam en mass. The truth of these claims, in the case of Almira, is irrelevant. She was born beneath the blood moon, and the rarity was claimed to be a blessing, not a curse. That much is up for interpretation as well, but what is certain is that the bloodmoon was born of her own energy, unholy and dark. She calls the dusk, and it answers back in kind, slowly bringing forth a true monster from the depths of Almira's normally calm soul. Weather some odd biproduct of Gluttony, or something that runs deep within her blood none know but as the bloodmoon becomes visible in the sky, blotting out solar and lunar counterparts evenly, Almira becomes something even more monstrous.

Strengths

      • Blood at Dusk: Passively blots out the sun and moon whenever combat begins. As combat progresses, darkness begins to reign from the black orb, stretching across the sky as if a visibly corrupted night was poisoning the sky. At the same time, the black orb slowly becomes stained more and more red. After five posts, the entire sky becomes an eerie black, and the bloodmoon glows a bright red in the sky. This not only cancels any annoyance caused by the sun in combat, but it allows her to project her shadow magic from the murky darkness in the sky. After the five post timer completes, a separate resource bar called the Berserk meter begins to fill itself as well. Each post in combat, attack used, and/or attack sustained adds 10 points to the bar, which has a maximum of 100, and upon filling Almira gains a temporary +1 to all damage she puts out, but loses any form of friend or foe identification. It also augments her skills used from the subclass, but only lasts for 4 posts. Afterwards, she cannot enter the berserk state for another 4 posts.
      • Dead by Dawn: Four orbs of condensed shadows constantly orbit Almira in combat, born of her own energy and thusly an extension of her. She can manipulate these orbs to move at her own speed, and they also have 8 strength when attempting to browbeat a foe. These orbs, too, can be catalysts for any Shadow magic skills or any from this subclass. The orbs can be destroyed by a B rank attack if they aren't channeling a skill, or by an equally ranked damage to the skill they are channeling. They reform after 2 posts of destruction.

Weaknesses

      • During Berserk state, cannot identify friend from foe, and loses one rank of damage reduction.
      • After entering the berserk state, cannot use any skills of the subclass for one post, and lose the ability to manipulate the orbs, which simply disappear.


Techniques


      The Black Pool Passive-SS
      A single orb can be pushed into the ground like a seed, burying itself without actually breaking the groud and immediately infecting the land with shadow. This passively allows a ten foot area to be covered in the black shadows she can so easily manipulate with her talent, and also use her shadow skills from. For every rank of energy, 20feet of the ground can be covered in shadows. When in berserk state, 60 feet around Almira is automatically covered in shadows, but after it ends, for the post of recovery, the pool becomes inactive.

      The Swarm E-SSS
      Turns you into a swarm of bats, similar to the Feeling Batty skill but builds upon that and turns you into a mass of living shadows, increasing your speed by 2 while it is active. You can reform yourself at will. This functions similarly to the skill above and the amount of bats is dependent on the amount of energy you spend. A human sized swarm, or around E-C rank energy would be 10-50 bats. while anything from 400 up could be an amount similar in size to a large mansion of them, with only enough to reform her body needed in the case of the bats being destroyed. Your entire body need not even turn into shadows for this skill to function, as you can simply manipulate the mass of shadows. It must, however, stay connected to you. Lasts for three posts. During Berseker State, this skill can transform one of the orbs following Almira into the corresponding amount of bats instead.


      Nighthawks [ B ]
      This skill is called, by Almira, the Fourth Shadow. It gives life to a shadow from anywhere that takes wing in the shape of it's namesake and fly with 4/7 stats. It climbs into the air, or flies along the ground in a two dimensional state regardless of the level of light in the area, and aims to divebomb an opponent. Unlike other shadows it does not attempt to slash them, but rather to explode on contact in a hazy, super heated black bomb that can do damage equal to that of a grenade. During Berserk state, it can reform once and come back in again the same way, often without an opponent noticing.

      Black Gown [ A ]
      A skill to aid in her melee prowess, Almira can absorb nearby shadows that crawl up her body, forming an all black dress like like a thick mist that reduces incoming damage by one rank. This armor lasts until it is consumed by an attack of equal rank (or higher, which ignore the damage reduction entirely) and can be manipulated by Almira, or combo'd into other skills at any time. During Berserk state, this skill is activated automatically.

      Shrouded Advance [ A ]
      While her Black Gown is active, or while she is in an area void of sunlight, she can use this skill to advance on an opponent at +2 speed with the shadows covering her body whipping and slashing at anything that comes near her body during the post this skill was used. Is active during Berserk state automatically.

      Duskblade S
      Shadows will form around Almira, or even one of her orbs, and rotate in a deadly ring around herself as if millions of tiny blades are lacerating whatever comes in contact with them. The skill lasts for three posts, and rotates at a radius up to 6 feet around Almira, and as close as touching her. The ring itself is a foot thick and 3 feet wide. During berserk state, the blade can be turned into a dozen smaller rings, about the size of a bracelet, that seek out targets continuously over three posts. One equally ranked barrier can defend against this, however. These shadows are extremely hot as well, immediately cauterizing wounds weather berserk or not.

      Night Terror A-SSS
      Whenever a melee attack, either with hands or a weapon, makes contact Almira can pay energy to infect the body of an opponent with a terrifying kind of energy that corrupts their own. This skill makes skills the opponent use of equal or lower rank be infected by shadows when they are used that hinder the skill from the jump, lowering their strength by a rank. The effect lasts for 3 posts, or until a skill of higher rank is used. During Berserk mode, instead of infecting an opponent with this energy, this skill causes a massive explosion of darkness at the point of impact when this skill is used that scatters searing hot, black shadows in a massive radius like a volcanic eruption.

      Gift of Nocturne S-SSS
      After enxhcanting a weapon with this skill, the next attack with said weapon will be jaded by black energy that adds a second occurrence of damage on top of whatever the damage of the first attack would have been. If the attack hits a barrier, Gift of Nocturne is removed and the attack continues on unabated. During berserk mode, one use of this can be done at a rank lower cost.

      Haze of Red S
      A skill requiring at least Master rank, Almira will seem to radiate blood from her pores, affecting an area of 100feet with a red haze of thickness. This skill scrambles sensory skills and can move at a speed equal to half of the Almira once created. Inside this haze, she has a plus one to strength and can slowly attempt to assault enemies within it by having blood enter their orifices, wounds, and then eat away at any and everything they touch. For every post inside, you extract blood from all those, friend or foe, within to add to the assault. If used within a city, this can quickly turn into a huge mass of blood that she can manipulate while this skill lasts. This lasts a base of three posts, but can be extended by paying 150 energy points a post afterwards. Every post within this haze doles out A rank damage unless it is defended, meaning that the haze on it;s own would take two posts to cut through an equally ranked barrier. While it is only A rank damage, if the haze succeeds in getting inside of your body damage reduction will be ignored. During berserk state, damage reduction is always ignored while the skill goes on. Once the haze ends, it cannot be used again, but while it is active only one other skill may be used per post.

      Chasing Dawn Away S
      This skill flings a mass of shadows, densely packed, from the end of a weapon, the hands, or from anywhere she can create shadows from. This skill is no larger than a basket ball, and flies extremely quickly, exploding on contact. During Berserk state, this skill flings two of these instead of one, though the two only make one S rank attack.

      My Children SS
      At any time, any of her orbs can be charged, primed, and explode in a 50 foot wide blast of darkness that burns like fire, deals impact damage, and lacerates an opponent. When caught by this attack, the pain is massive, but there is a second of warning, with the orb giving off deep, painful heat as it charges. The orb reforms two posts later. During Berserk state, it only takes one post for the orbs to reform.

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