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BlisscuitsAndGravy

Divine Sex Symbol

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PostPosted: Wed Jul 07, 2010 10:32 pm


I like it and it's interesting. I'm just not too sure about it though. I'll let another Crew Member give the final decision.
PostPosted: Wed Jul 07, 2010 10:36 pm


*facepalm* its been there for 8 days... im sure if another crew member had a decision on it they would have by now.. >.<

Orchid Moon


Malfrost

PostPosted: Fri Jul 09, 2010 2:30 pm


there was something I needed changed but I cant remember what it was now.....give me a moment.
PostPosted: Fri Jul 09, 2010 2:32 pm


Mistah BomChickaWahWah
Way of the Hebi Sword
User Image - Blocked by "Display Image" Settings. Click to show.

If it's a weapon style what is the intended weapon:
Snake Sword
Description:
A Taijutsu that utilizes the uses of Snake Swords. This style has been used by members of the cloud village for years. To most people a snake sword is a long whip with blades but to theses people, a snake sword is an extension of their body.

Stage 1: Genin
Requirements:
-Must spend at least three posts learning how to make their sword travel faster.
Techniques:
-Quick Bite(Offensive)
This ability allows the snake sword to expand quickly in a straight line and then retract back at the same speed. At this level the speed is 25 mph.
-Elemental Charge (Passive)
The ninja can pour their chakra into their blade and the element of the chakra becomes the element of the blade, allowing the Snake Sword to do bonus elemental damage.
-Whip Control(Passive)
The ninja is able to control the swords direction with his or her chakra.

Stage 2: Chunnin
Requirements:
-Must train with the sword for five posts learning different shape maneuvers.
-Must have gotten someone's blood on their weapon.
Techniques:
-Quick Bite(Offensive)
This ability allows the snake sword to expand quickly in a straight line and then retract back at the same speed. At this level the speed is 50 mph.
-Cyclone Terror(Defensive)
The user spins the sword so that it cycles around their whole body like a cycle blocking most melee and projectile attacks.

Stage 3: Jounin
Requirements:
-Must train with the sword for ten posts learning different shape maneuvers.
-Needs to have a Weapon Specialist Ninja Type
Techniques:
-Quick Bite(Offensive)
This ability allows the snake sword to expand quickly in a straight line and then retract back at the same speed. At this level the speed is 75 mph.
-Venom Bite(Offensive)
The user can not coat the tip of the blade with poison and wield it with enough skill to not cause damage or kill themselves.
-Snake Sword Mastery(Passive)
The snake sword can bend at sharper angles and the user can skillfully grab the metal rods of the sword and swing them like a long chain.

Stage 4: Kage/Sannin
Requirements:
-Must train with the sword for fifteen posts learning ways different ways to use the weapon.
-Needs to have a Weapon Specialist Ninja Type
-Must have killed someone or something with the weapon
Techniques:
-Quick Bite(Offensive)
This ability allows the snake sword to expand quickly in a straight line and then retract back at the same speed. At this level the speed is 100 mph.
-Snake Sword Mastery Advanced(Passive)
The user does not suffer from the weakness of only being able to swing five times, now the user can swing as many times as he or she wants.
-Breaking Chains(Offensive and Defense)
The user can break apart the chains that bind the blades together and control them with their chakra. The broken chain links can also be used and fired like bullets by way of chakra.


yeah....just reposting this....doesn't seem like anyone seen it... :Sweat:

iMistah-kun


Luo1304
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PostPosted: Fri Jul 09, 2010 3:07 pm


@Mistah: Alright, there are a few things lacking in this that I can help you through step by step. I'll just list them out so that you hace somewhat of a checklist you can go through when you edit this style.

1. The ability "Elemental Charge" seems doesn't really provide a description for what each elemental charge in essence does. This could mean that with each element, people would basically be creating their own elemental ability with it. It needs to have a guideline to what each element's ability is.

2. Whip Control- Chakra wouldn't really be necessary for this maneuver. In the same way a martial artist can control the movement of a ball & chain, a sectioned staff, or even a whip, so could someone control this sword itself. My only concern is that you will have to make sure to outline that each of these abilities are not auto-learned. Each technique should cost the amount of training posts they would cost for that rank, for all of them.

3. Venom Bite- There are no specifics on what type of poison it is, or if the person is allowed to make their own poison. If there is a certain poison you want it to be, then describe it in detail along with how many posts it takes for it to take effect, its stages for each post (basically how it progresses), and then how long the effects last. If you want each person to be able to create their own, make SURE you state that they have to submit the poison for approval in the custom weapons thread. Lastly for this, creating poison should probably take more than the necessary posts for the jounin level (there is a discussion about this going on right now). I believe that ten posts should be taken at learning in the local village hospital about poisons and how to make them, ten for finding the ingredients and combining them, and ten to build up an immunity. Because in all honesty, building up an immunity to any poison would take some time.

4. Snake Sword Master (advanced)- You never actually stated anywhere before now that the sword could only be swung five times before retracting. In my opinion, you should probably state this in each stage, and make it progress as well with each rank. I'm assuming this goes under "quick bite" to some degree. So possibly at genin stage it can only be swung once before retracting and a cooldown of one post, at chuunin three times with a cooldown of one post, and at jounin five times with a one post cooldown.

5. Breaking Chains- This needs a chakra cost of an A-Rank jutsu, and that needs to be stated in the technique itself. Also, there needs to be a description of this techniques duration and cooldown before using the technique again (because this in my opinion would be pretty taxing to do and control).

6. This actually goes back all the way up to the description of the blade: A more detailed and specific description of the sword would be nice. How many sections is it? Cause that needs to be known for the aformentioned technique. How long can it extend? What's the equivalent of being struck by it? What is it capable of cutting through? Things like that.

I hope this was somewhat informative. If you have anymore questions, feel free to PM me about them so we don't clog this thread.  
PostPosted: Fri Jul 09, 2010 3:46 pm


(Even though the Description is small, it gets straight to the point..sorry)
Name of Taijutsu Style
Tekken "Iron Fist"
If it's a weapon style what is the intended weapon:
no weapon needed
Description:
The Iron Fist Style Fighting is used by Raito and his family members. This style of Martial Arts deals with Strong Punches, Kicks, etc. This style can break bone's that are as hard as steel and stones. To learn this style, a member will have to go through intense training just get his body ready to learn the style. An inexperienced fighter will tire from over stern and lack of breath since they are putting a lot of force behind each hit, but an Experienced member can last an entire battle, without being winded nor tired.
Techniques:
Non Chakra Based:
Ikkotsu "Single Bone" - A powerful punch used by the Iron Fist Users. Using this technique, If the opponent is hit by this one punch is sent flying far back as their chest or any area is either fractured or destroyed.

Sōkotsu "Double Bone" - : Stronger than Ikkotsu, it is a powerful two-fisted punch used by the Iron Fist Users. If the attack hits in one blow can totally destroy an opponent's chest cavity or the area that is hit.

Seikuken "Control of the air sphere" - A defensive technique that involves controlling the entire radius within one's arm length, creating an impenetrable shield around oneself. The Seikūken can only be erected with a calm mind (i.e. jumping around or moving will make it difficult); if one is not calm, it would be near impossible to erect the Seikūken.

Korui Nuki - A vertical kick aimed at the target's defense even when he or she is attacking and defending at the same time.
The user goes through a 3-step training to be able to use this technique.
1. Balance = the user learns to stabilize his/her center of balance by running around the edge of a building, jumping up and landing on the bricks.
2. Power = the user stands in the distance and then focus all of the power into their feet to leap a long distance up to at least 3-5 meters. Once they master this, they have to try jumping across, landing on top of another building. After the user mastered the first 2 steps even when they fall, they can easily land on the ground without much difficulty by controlling their power and using their newfound mastery over their center of gravity.
3. The ability to see openings = the user has to run through a group of people while staying in their blind spot. The main goal is to see the area in which the defense is the weakest.

The only major weakness of this technique is that the user has to focus all their power into their legs, so they lower their arms and enter a guardless stance. An enemy could easily land a devastating attack towards their upper body. This is, however, useful since they can lure their opponent closer and use the attack at point blank range.

Chakra Based:
Reikō Hadōken "Spirit Light Surge Fist Style" - A Forbidden technique (fighting style) created by The Families Elder. It works by using your body as a center for your chakra, in sense, making your whole body a weapon. Doing so returns your body to the time it was at its peak. (If you are an old person, your body will turn to when you are the strongest you were.) But it only lasts for one battle and there is a limit to how much the user can use it since it shortens your life span.

fox_demon_nightmare2


Malfrost

PostPosted: Sat Jul 10, 2010 8:13 pm


@Orchid Alright, I lied about the problem, it seems fine to me and I'm going to give it one more going over and I might ask you to fix one or two little things, but it gets approval from me
User Image
PostPosted: Sat Jul 10, 2010 8:26 pm


WOOT! lol just let me know when you want me to change stuff >.< ill post it in the personal styles after that

edit: ill just post it now so i dont forget >.<

Orchid Moon


fox_demon_nightmare2

PostPosted: Wed Jul 14, 2010 3:03 pm


fox_demon_nightmare2
(Even though the Description is small, it gets straight to the point..sorry)
Name of Taijutsu Style
Tekken "Iron Fist"
If it's a weapon style what is the intended weapon:
no weapon needed
Description:
The Iron Fist Style Fighting is used by Raito and his family members. This style of Martial Arts deals with Strong Punches, Kicks, etc. This style can break bone's that are as hard as steel and stones. To learn this style, a member will have to go through intense training just get his body ready to learn the style. An inexperienced fighter will tire from over stern and lack of breath since they are putting a lot of force behind each hit, but an Experienced member can last an entire battle, without being winded nor tired.
Techniques:
Non Chakra Based:
Ikkotsu "Single Bone" - A powerful punch used by the Iron Fist Users. Using this technique, If the opponent is hit by this one punch is sent flying far back as their chest or any area is either fractured or destroyed.

Sōkotsu "Double Bone" - : Stronger than Ikkotsu, it is a powerful two-fisted punch used by the Iron Fist Users. If the attack hits in one blow can totally destroy an opponent's chest cavity or the area that is hit.

Seikuken "Control of the air sphere" - A defensive technique that involves controlling the entire radius within one's arm length, creating an impenetrable shield around oneself. The Seikūken can only be erected with a calm mind (i.e. jumping around or moving will make it difficult); if one is not calm, it would be near impossible to erect the Seikūken.

Korui Nuki - A vertical kick aimed at the target's defense even when he or she is attacking and defending at the same time.
The user goes through a 3-step training to be able to use this technique.
1. Balance = the user learns to stabilize his/her center of balance by running around the edge of a building, jumping up and landing on the bricks.
2. Power = the user stands in the distance and then focus all of the power into their feet to leap a long distance up to at least 3-5 meters. Once they master this, they have to try jumping across, landing on top of another building. After the user mastered the first 2 steps even when they fall, they can easily land on the ground without much difficulty by controlling their power and using their newfound mastery over their center of gravity.
3. The ability to see openings = the user has to run through a group of people while staying in their blind spot. The main goal is to see the area in which the defense is the weakest.

The only major weakness of this technique is that the user has to focus all their power into their legs, so they lower their arms and enter a guardless stance. An enemy could easily land a devastating attack towards their upper body. This is, however, useful since they can lure their opponent closer and use the attack at point blank range.

Chakra Based:
Reikō Hadōken "Spirit Light Surge Fist Style" - A Forbidden technique (fighting style) created by The Families Elder. It works by using your body as a center for your chakra, in sense, making your whole body a weapon. Doing so returns your body to the time it was at its peak. (If you are an old person, your body will turn to when you are the strongest you were.) But it only lasts for one battle and there is a limit to how much the user can use it since it shortens your life span.
PostPosted: Thu Jul 15, 2010 1:31 pm


when anyone has a chance look at page nine. ;p Sorry, but it is a page back and I don't want it to be forgotten.

xXZetsubou-KaesuXx


The Nerdbot

PostPosted: Mon Jul 19, 2010 2:06 pm


well actually, this is not my "custom" taijutsu style...i found it on another guild. but yea. i changed it a little, but it still has he basic properties of the style.

Name of Taijutsu Style: Mirror Image Taijutsu
Pic if you want one:
If it's a weapon style what is the intended weapon: N/A
Description: This Style is Not often Mastered as it makes use of alot of chakra during battles. Only a few have been said to be able to master this Style and even they have had much trouble in doing Same. The style creates an After image of the user and when you begin attacking the after image will again attack for you allowing you to deal more damage whilst attack in combos and making Combos allot harder to dodge. Although the after image will only mirror you not what your holding. It is essentially a genjutsu inside a taijutsu.

Training Methods: Training is usually done With concentration towards Chakra Control, Using the tree training method and Walking upon water method to train the body into constant chakra usage.

Stage One (Genin)
Being able to create a feint after image witch will only add a slight amount of power to your attack. This After image cannot be maintained for long creating more than one during a battle at this stage will be the last thing you do as you will run out of chakra.

Stage Two (Chuunin/ Genin if Taijutsu Specialist)
The user has basic control over the after image creation. And Can create 2 or 3 per battle using the abilities to fool the opponent and deal mass damage if the opponent is not careful.

Stage Three (Chuunin)
The user is finally able to use this style comfortably being able to create maybe 4 or 5 after images at a time. The Chakra is now being controlled well making after images easy to create.
Stage Four (Jounin/Chuunin if Taijutsu Specialist)
The user could now beat a Lower level Taijutsu user with ease, And beat a genin with no taijutsu experience in a matter of seconds. The user has great control of the abilities and may be able to create many after images.

Stage Five (Jounin)
The After Images When created can be maintained for a long time now. Same as Stage 4, but less chakra to control.

Stage Six (Anbu/Sannin)
By now the User can create multiple images and shows amazing speed and power in the after images and allowing 3 after images to be held for most of the battle but not all. This stage is usually reached a jounin level and even then is still hard to maintain.

Stage Seven (Kage/Sannin)
The User has now mastered the Style and Can Create After images at will and could easily go a whole battle using after images. These after images are as powerful as the user where as before they were not and user can delay the time or make the time it takes an after image to hit shorter.

*Each after image must stay within 20 ft of the user. If making perfect after images, you cannot create the maximum number of after images for each stage. Only stage 7 can use this taijutsu style for whole battle. Opponent cannot physically harm any after images, though a hit landed on the user dispels the images and user must wait 2 whole turns before creating another after image.

Regular Techniques: (no chakra required)
Side step - Dodging an attack but making your opponent think they hit you but really they hit the after image making a counter easy.
Stage 1 and up

Triple kick - Kick the opponent whilst sliding around the opponent the opponent if hit will be hit three times in different positions.
Stage 3 and up

Rising Punch - A punch that Rises up in succession.
Stage 3 and up

Counter Strike - While an opponent attacks, an after image counters, leaving your opponent open and giving you a chance to attack. Stage 4 and up

Multi Tap - Confusing the opponent by circling them with immense speed and leaving after images with him. Good for dodging. Stage 5 and up

Special Techniques (require chakra)

Delayed Punch- Attempting to punch opponent at close range and missing on purpose and then the delayed image will attack. Rank D

Block and Double Kick- attempting to block an opponents move with a kick which in turn allows the after images to kick the opponent twice.
Rank C

Rising repeated Punch - A rising punch with 3 after images each image going higher than the previous one allowing a punch to go about 30ft high.
Rank C

After Images Barrage - Numerous after images appear and attack the opponent all at once. Only land attacks on spots you actually manage to hit. Rank B

Descending Kicks - Jumping high then Descending down with multiple kicks downward on the opponent. Rank B

Multi tap pressure - Whilst running around the opponent vanishing in to attack and attacking pressure points at the Same Time. (not Chakra points Pressure Points are different) Rank A

Omni Combo - The user Concentrates hard them When the Opponent is in the midst of a jutsu creation the user vanishes and attack the opponent 13 times and with 13 after images creating a total of 169 Attacks which are incredible hard to dodge if the user is hit by one the combo continues this is the ultimate attack in this Style. Rank A
PostPosted: Thu Jul 29, 2010 11:40 am


Name of Taijutsu Style Immovible sword and sheath Unstoppable hand and foot
Pic if you want one:
If it's a weapon style what is the intended weapon: Swords of any size and shape.
Description:
This style of fighting was born from pure tenacity and constant, unstoppable training by Cain Aburame. He was trained in both the flawlessly perfect and Infinite one sword styles, making him deadly in every thinkable way. Once he had gotten up to the chuunin level of each one, he began creating this, his own sword fighting. At each stage, the user will learn that being fast and strong is nothing without proper self-control. This lesson is also why the user must have a decfent amount of chakra control to learn this style.

Stage 1:
AS
The training involves wearing weights around the arms and legs during the duration of the training. These will be 45 pounds each, and the student must move around while wearing them. After this training the user should have gained strength and speed that would be unbearable to other untrained ninja of the same level, but they still aren't very strong.


No Techniques are learned yet.

Stage 2
Genin
The weights are now fifty pounds, but the initial training isn't used anymore. The user is now given a sword and taught the basics of attacking and defending. They will also be taught how to throw a katana with a small veil of chakra that would make penetration much easier, and helps to guide it. Having a seal with multiple swords would be a good idea for the practitioner.

Bullseye: A practitioner learning this technique will not only be able to throw katana, but shuriken, kunai, and senbon with equal ease. The technique is passive, allowing you to constantly be better at aiming your projectiles.

FMJ Projectiles: This technique will require you infuse a blade with chakra and then throw it, allowing the chakra to make the blade much more deadly, and giving it a boost to penetration of objects. This katan would now easily go right through a tree.

Sho: A simple thrust that sends a short burst of chakra forth from the blade. This burst would even knock a chuunin off his feet if they defend the attack. Genin will be tossed back five feet.
Sosho: A double sho attack that thrusts in twice instead of once.


Stage three:
Chuunin
The user will now be given the sheith of his sword in addition to it and taught the core differences between evasion, attack, and defense. Cains words to go with these lessons are: "When you defend something, don't let your enemy touch it. When you evade, don't let them touch you. When you attack, let them be cut!" This in mind, the ses strikes are often quick and deadly in order to scleanly between attack and defense. The wiehgts are bumped up to fity five pounds. The strength is now much higher than iit should be, the user easily able to create a fissure in a tree with a single punch or quick, and slice through it just as easy. They also train for better aim. Note that the training for strength and speed, aim, and techniques most be done seperately. The only required training for this though is the strength and speed part, as this is what will fuel the evasion defense and offense.

Veil: This technique requires you use the sheath with both hands, meaning you would have to sheath the blade in order to properly use it. With chakra, the user creates a sheild inf ront of them by pushing out with the sheath. This attackis effective against C rank techniques and lower, and will fade away after being hit by one. It renders projectiles and most taijutsu in effecitive. (Stage three and above could break through it.)

Wave-to-dash: After performing Veil, the user quickly unsheaths the blade which sends the chakra from the sheild out in a wave that dashes outward towards the enemy, knocking them off their feet and opening them for a second attack. It is a useful counter attack, but it has a range of only ten meters before it is less than a refreshing breeze to the opponent.

High Roller: This is a diffucult technique to master because of the focus and timing. The user will dash back to dodged an attack and then push forward before the user has time to recover from it and slices upwards in an attempt to not only deal a deadly blow, but get the enemy off his feet.

Stage four:
Jounin/Special jounin
No the practitioner should be easily one of the most deadly of his village. Instead of a sheath, the practitioner can fight with both swords as well as throwing them with the accuracy of a kunai. The wieghts are now 60 ounds, and the practioner should have the strength after wards to knock down a tree with ease, and slice it in four peices within three seconds. It is nessacery to own a scroll with a multitude of blades for this level though. For most, this is as far as you will go though...

Saw: Chakra is infused in the blade when it is through much like viel. Instead, the blade will spin like a shuriken once thrown, and the effects are obvious. Possible decapitation, disembowlment, loss of limbs. It his, however, easy to doge.

Double down: This is one of the most deadly techniques Cain came up with. From up above the target, the practitioner will use the two blades to come down over the oponent with bothe blades infused with a dense chakra that can saw through nearly anything organic, and most bladed weapons. The downsides are it's in accuracy, and that the blades are destroyed on impact with the ground.

Dancing Death: The practitioner will summon numerous blades and then begin to spin on his heels, tossing three blades at his enemy. If they are lucky enough to dodge the blades, they will have to block the spinning top of a man, who is holding a blade in each hand. The user can stop and reverse the spin's rotation on a dime, making it hard to predict. If the enemy tries to run the practitioner could easily throw the blade at them. This could go on for quite a while, seeing as how the user could just pick up his blades and then keep on going with this dance. Afterwards, the user will feel extremely dizzy, and slightly nauseated. (Then they can use drunken fist smile ) Efefective for three posts afterwards. ((Technique lasts five posts))

Hidden Stage (Must be taught by someone who knows it and as of now, noe one does. Inevitably, the first will be Kay Aburame.)
Sannin/S level/Kage
Kay will have trained his body through doing push ups with 80 pound weights on, and other things of the sort. Even with the weights, he will be as fast and strong as a man using the third gate, and will have strength and stamina to go on in battle for years. His accuracy is to where he could hit a five in long target from two hundred meters away while dizzy.

Outrageous: This technique is just what the name says. The practitioner will summon all of his blades and throw them one at a time at his opponent while spinning in the air ((Simialar to rising twin dragons.)) The diference is that each of theses blades spin like saws or have the veil on them, making them outrageously hard to dodge or defend.

Not over: After using the previous technique, the victim will notice each blade, no matter if they hit or not, will be surrounding them in a vertical stance. The user will spin in a fashion similar to the Danceing Death technique on each blade, and the combo will gon on like normally, only now the combo will be even more deadly. ((Lasts five posts))

___youwillknownihilism


xXZetsubou-KaesuXx

PostPosted: Fri Jul 30, 2010 5:04 pm


xXZetsubou-KaesuXx
Name of Taijutsu Style
Hoshigaki style: Fierce Shark Strike
Pic if you want one:
User Image
If it's a weapon style what is the intended weapon:
Sword
Description:
This style is used primarily by the Hoshigaki clan, but can be used by others, just not as many abilities will be availiable to non hoshigaki members.

Preliminary
At this stage, the Student is treated as a sniveling baby, and in essence that is what they are, they are no where's near as strong as they will need to be in order to be able to use the technique.

First test
Before any user of this style can even hope to learn the Acadmy student rank, they must first prove themselves. They must be able to carry a 500 lbs weight around their village, without buckling. If they buckle then they must start all over.

Speed Training:
Then after that they must swim, wearing a weighted suit, made so that the arms are immobilized, making it so that the learner has to use only their feet to swim. This helps to build speed on land.

Power Training:
In this part of the training, a student must fight against a shark, kill it, and obtain the teeth, from which their practice blade shall be made. if they fail, then if their master is pitious, then they might be saved, but most times, the failure results in death.

Ablilities

Basic sword skills
The name says it all, the person now knows the basics, but isn't very good at them. if they try to fight at this stage, they will most likely end up hurt.

Academy
At this stage, the Student has gone through the preliminary training, and is capable of holding massive amounts of wieght, while still moving quickly. as well as being able to run without moving their arms, making their run while moving their arms twice as fast.

Second Test
The next test to prove themselves even more worthy is to Fight against their teacher, if they can put a single scratch upon their teacher, then they have earned the right to learn more of the technique.

Speed Training
In this stage of the speed training the student must run until their body gives out, causing a life or death situation to come up. they must carry their exhausted bodies back to the village to recieve care, and if they survive they become faster.

Power Training
In this stage of the power training The student, Depending on their intrests, must learn to control their attacks, starting with simple punches, or sword strikes. they must be capable of throwing a punch, or sword strike, but stopping short. If done properly, after a couple hundred punches, or sword strikes, the wall that they were punching, or striking, at should have a indention of their fist, or a indention of the blade. this is actually the student hitting the wall, but using so much force, then reversing the force completely that the impact seems to have not happened to the student's perception. this is taught to make the student hesitate to kill, and savor the screams of their opponent. Learning this with a blade is harder because of inertia.

Abilities

Soft Blow
This ability allows the user to attack, and retract just as contact is made. this creates a hairline cut, which is the equivalent of 100 papercuts.

Soft Punch
This ability allows the user to attack, landing a possibly fatal blow, to the attacker, it seems as if they just feinted, but to the struck, organs could have ruptured, but mre than likely they didn't. The area of impact becomes red from internal bleeding, blood vessels that popped from the impact bleeding. this is in no way meant to be a fatal atack.

Genin

Third Test
During this test the student must meditate in water filled with sharks, not moving an inch. as long as they don't move, then they won't be harmed. the only problem with this is that they are not allowed to do anything before hand, that means no food, no bathroom breaks, and no saying goodbye to everything and everyone that you held dear. The student must meditate without sleep for ten days, after which he will then be able to obtain the next stage of training. after a little bathroom and dinner.

Speed Training
In this Stage of Speed Training, the user must wear weights equal to 5 times their own weight. this will be extremely hard on the body, but after a week of this, they should be able to run well in the weights, and when the weights are taken off, they will become twice as fast as they were before.

Power Training
In this stage the student must weild a shackle attached to a weight that takes three Genin to lift normally. when the Student can swing a blade effectivly, taking the weights with it, dodging the wieghts as they speed towards the student, as well as the teacher's blades, then the student is allowed to take off the weights, after this their striking speed is almost un parralleled.

Abilities

Vengeful Beast
Using this attack, the user swings the blade, making a loud noise while doing so to try and scare the opponent into blocking, but because of their small amount of power compared to the student's their blade is forced back, hitting them, more than likely breaking bones.

Earth Shuddering Strike
This ability can only be used with a Zanbato.
This attack is used for long range attacks. the user swings their blade down so hard and quickly that they are capable of rending the earth making chunks of it jut up and out, making a line of rubble to the opponent. this skill's range is around 1000 feet.

Chunnin

Fourth Test
During this test the Student must attack and devour a large animal, it has to be twice the size of the student, or the student must try again until he finds the animal.
~ Note: This is why most members are Hoshigaki, because some hoshigaki believe that by eating a Great white shark, you can steal it's power and become stronger.

Speed Training
The student is now given a life or death situation. the Teacher must try to kill the student, and if the student is able to parry 100 attacks, then the student is capable of attacking 100 times rapidly, as well as blocking.

Power Training
The student must break his or her Blade. ( Their practice blade made out of the sharks teeth ) but they must break it by swinging through the air. Although it seems like it would be easy, cartilage has been placed in the blade, making it less likely to brea, and more likely to bend. This takes concentration, and a sure mind that you can make it break without it touching anything.

Abilities

Fearsome Slash
Using this attack a Student can weild their blade, and swing it with such ferocity that anything caught in their path is split, as if they were butter, but it takes a few seconds to register this happening. if they strike an opponent's blade, they cut through the blade, but if their blade was weaker made, or made the same, their blade takes considerable damage.

Water Blade
This is used in conjuncion with water jutsu, this attack makes you use a jutsu, and then makes you swing through that jutsu fast enough that the blade is used as a catalyst, and the jutsu attaches, moving with the blade. this attack is extremely effective against opponents who can use genjutsu, and you can place a wall of water as the hilt of the blade and use it as a shield, distorting the opponent nullifying their genjutsu.

Jounin

Fifth Test
During this test, The student must take out an entire area worth of opponents. (( I.e. Bandits )) After this, the student must devour and rid the world of the bodies, unless their job states that they must bring back the head. If not then they must devour everything. skeleton and all.

Speed Training
In this stage, the student is set up against the master, and he must kill his master.

Power Training
in this stage the Student is set up against his master, and he must kill his master.

Kage

Sixth Test
This is the final Test for the Hoshigaki style. The Student must engage the Clan leader in mortal combat with their blade, and emerge victourious. Users who are not of Hoshigaki blood, wil not be allowed to see the clan head, and cannot master this style.

Speed Training
Speed Mastery:
In this final stage of speed training, the Clan member becomes so quick on their draws, they can use two Hoshigaki Style attacks as if it were one move.

Power Training
In this final stage of Power training, the Clan member can literally cleave a chasm into the ground. The chasm is 10 foot deep and 20 foot long, and 6 foot wide. This chasm can only be closed by using Jutsu, or filling it in with dirt. It cannot revert back to normal by the Hoshigaki member.

Abilities:

Chasm Strike:
Using This attack a Hoshigaki member ( By now the clan head ) can create a large Chasm by swinging his blade. it must be vertical to the ground for this technique to work.

Air Pocket:
Using this attack, a Hoshigaki member ( By now the Clan head ) can swing his blade horizontally, creating a sonic boom of sorts, cleaving trees and even mountains. It works to the Same effect as the Chasm strike ability. The user must swing horizontaly for this technique to work.

Six Worlds Destruction:
This is the pinnacle of all Hoshigaki Abilities. In this ability, a Hoshigaki member breaks a seal within their own selves, during this time, their left eye turns a dark puple. The pupil disappears, and is replaced by a number. This takes 5 chakra to activate, and 5 more chakra every time you pass to another world.

Ichi: Jigokudō
A surge of Chakra surrounds the user, and it manifests into illusions, causing no chakra drain on the member besides the activation chakra for the Ability.

Ni: Gakidō
This ability allows the user to use one technique that he has seen before. (( Limited to taijutsu )) But he has to have been on the Recieving end of the technique without this ability activated. It cannot copy Clan specific Taijutsu.

San: Chikushōdō
This ability allows him to Summon all animals within a mile radius, and give them one command. After they have completed that command they turn on the user, and try to kill him/her for using them as puppets.

Shi: Ashuradō
During this stage, Mist seems to pour from the user's left eye, making them become shrouded in fog, it takes 3 posts to make the mist thick enough that it becomes hard for anyone without the Mist vision Jutsu to see through.

Go: Nindō
When this attack is used, The Mist becomes red, as if it has become blood. And it has become blood, attaching to The opponent and coagulating quickly. also it attaches to any open wounds, and transfuses any disease in the air, or carried by any nearby dead bodies into the Opponent.

Roku: Tendō
This is the Final use of this technique. It makes the user become so powerful, they can imbune their chakra into two dead bodies, and reanimate them for 2 posts, the bodies retain one jutsu, or tai style of up to jonin rank. after using those attacks the Bodies turn to dust. making any further uses of this ability unusable.

Just Reposting because it has been well over 8 days...
PostPosted: Sun Aug 01, 2010 10:08 pm


Name of Taijutsu StyleAnsatsuken (assassination fist)
User Image

If it's a weapon style what is the intended weapon:None
Description: An art that has an intention of killing an opponent from firing chakra from your palm to just beating your opponent. Also the user must follow the code of the warrior. This means that whenever he fights an opponent that's stronger that him, he must fight to the death. The only time the rule doesn't have to be followed is if the opponent is weaker or sick. This style can also be used to test your opponent to see if he/she is worthy. Also this style revolves around combos.

Stage 1:
Dan Style (Academy Student)


Description:
Your moves are a joke and are mostly self taught. They have no affect on opponents unless they're the same rank as you. The only way this style is affective is if its used by a master who just uses it as a handicap.

Techniques:
Gadouken [Self-Taught Fist]: barely has any attack power and also has a short range. So it's mainly better to use this at close range to get a sure hit. It is also launched with one hand. [Can only be done on the ground]

Koryuken [Dragon Punch] :a weak jumping uppercut in which the user spins and rockets upwards with some horizontal movement with very little damage damage. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]

Dan-ku-Kyaku [Hop Kicks] : An airkick combo and also a weaker version of one of the spinning kicks of this style but is also considered the best. The kicks are a lunge, knee jab, a kick, and another kick immediately following it. Which could damage the foe caught in the combo.(Can be used in the air)[If the user misses they are stuck in the kicking position after the third kick. But if it hits they can combo into for the next post.]

Hissho Buraiken: The user does a series of up close attacks which does pretty good damage. [Can only be used after 5 posts in battle]

Shisso Buraiken: The user runs at the opponent and if they connects they'll do a series of up close attacks ending with koryuken and a big smile. [If missed the user will fall on their face.][Can only be used after 5 posts in battle]

Legendary Taunt[Super Taunt]: Makes you do a series of taunts. You can Cancel out of this for a surprise attack. [Can only be used after 5 posts in battle]

Focus Attack: During a Focus Attack, the user gains Super Armor against one attack, as such, it can be used, sparingly, as a pseudo-counter. But if the enemy attacks a second time the user is broken out of it. If the opponent is hit they will crumple down to their knees and fall down completely.[Can be combo into another attack.][Takes two posts to complete. 1 for activation the second for the impact.]

Stage 2:
Sakura Style (Genin)


Description:
You were finally trained by a master. You were taught the basics of the Ansatsuken and starting to get an understanding of it. You haven't fully understood it but you are still a force to be reckoned with.

Techniques:
Hadouken [Surge Fist]: The basic type of Hadoken. A surge fist in which a character's willpower is utilized to focus chakra into and through the palms. As the palms are thrust outwards towards the target, a surging energy (or chakra) wave is expelled that results in a punching force traveling through the air. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack. [Can only be done on the ground.][Has a short range reaching up to 12ft. Reach increases by two for each rank.]

Shou'oken : in which the user runs at his/her opponent and finishes with an uppercut. It doesn't get as much height as a typical Shoryuken. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]

Midare Zakura: is three Shou'oukens back to back. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]

Shunpuu Kyaku [Twirling Gale Kick]:Instead of floating in the air, this variation allows the user to rise and then float back down while doing a spinning kick. The last kick launches the opponent in the air. [Can be combo into if it lands.]

Sakura Otoshi [Jump Smash]:The user will leap forward with their fists held over their head (and slightly behind).If the user lands without attacking, they lose their balance for a second[1 post]. This leaves her extremely vulnerable, and should be avoided by completing the rest of the move: if, during the jump, punch is pressed, the user will bring their fists downward in a hammerstrike that can send a foe flying. If successful, the user can follow up with two more mid-air hammerstrikes to the opponent. Even if the initial hammerstrike misses, the user will not lose her balance on landing so long as she attempts it. [Best to use after Shunpuu Kyaku]


Stage 3:
Ken Style(Chuunin)


Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on speed and are mostly flashy than anything else.

Techniques:
Shinkuu Hadouken [Vacuum Surge Fist]:A Super charge of the Hadoken; when executed, the Shinku Hadoken can hit the opponent multiple times and destroy other projectiles launched by the opponent. It is much more powerful than a normal Hadoken.[Can only be done on the ground][Must be in battle for five post to be able to use. After use you're left vulnerable for 1 post.] [Can only be used after 5 posts in battle]

Shoryuken [Rising Dragon Fist] : a spiraling punch, moving in an upward arc. The Shoryuken is invincible while the fist is rising, but completely vulnerable to counterattack when descending. (Can add fire or lightning chakra to the fist for more damage)[Can be combo into shoryureppa if it lands. If it misses the user is stuck in the upper cut position until landing.]

Shoryu Reppa [Rising Dragon Rending Destruction]: a series of two or three Shoryuken that progressively cause more and more damage to an opponent each time he/she is hit. (Can add fire or lightning chakra to the fist for more damage)[If it misses the user is stuck in the upper cut position until landing][Can only be used after 5 posts in battle]

Shinryuken [Divine Dragon Fist]: A barrage of kicks that ends with a Shoryuken that corkscrews vertically into the air, causing a vacuum effect that sucks in the opponent and strikes him multiple times. (Can add fire or lightning chakra to the fist for more damage)*Best to use after focus attack [If it misses the user is stuck in the upper cut position until landing]][Can only be used after 5 posts in battle]

Tatsumaki Senpukyaku [Tornado Whirlwind Kick]:The user jumps and, while in the air, rotates his or her legs, kicking the opponent 1~3 times depending on how much the force the user uses (Can be used in the air)

Shippu Jinraikyaku [Gale Thunderclap Kick]: It involves him hitting the opponent with a barrage of kicks, moving horizontally ending it with a rising Tatsumaki Senpukyaku [Can only be used after 5 posts in battle]

Guren Senpukyaku [Crimson Whirlwind Kick]: It involves him hitting the opponent with a barrage of flaming hurricane kicks, moving horizontally and then rising up to finish. [Can only be used after 5 posts in battle]

Stage 4:
Ryu Style (Jounin)


Description: Your moves are master level but not perfect. You're now given a choice to fight to kill or just let your opponent live.

Satsui No Hadou [Surge of Murderous Intent]: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. As such, Satsui no Hado makes a human unbelievably powerful but at the cost of losing one's humanity. It can be sealed off to give your opponent a fighting chance. Learning Satsui no Hadou is the first step in learning the most fatal technique known to all of their martial art, Shun Goku Satsu. The user strength is almost equal to a tailed beast. (Uses all chakra to use last for 10 posts. After use the user blacks out.)

Shun Goku Satsu [Instant Hell Kill]:An unblockable move that and inflicts heavy damage. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Everything blacks out as the opponent is relentlessly beaten as showcased by a series of flashes. At the end, the opponent is found on the ground, knocked out as the user stands over the opponent, usually with their back turned. [Can only be used after 5 posts in battle]

Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou . [Can only be done on the ground][Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]

Metsu Hadoken [Destruction Surge Fist]: Using the energy of the Satsui no Hadou, The user charges a hadoken with the intention to kill. After the shot the user becomes weak in the knees and loses balance for a bit. [Can only be done on the ground] [Takes 10 post to fully charge. If connect does massive damage. but if it misses the user if left open to two posts.][Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]

Shakunetsu Hadoken [Scorching Surge Fist]: It is a Hadoken imbued with Fire chakra [Can only be done on the ground]

Metsu Shoryuken [Destroying Rising Dragon Fist]: the user tapped into the power of the Satsui no Hadou for this move, a very powerful version of the Shoryuken with the capacity to scar. [If misses the user is stuck in the uppercut position until landing.[Can only be used after 5 posts in battle]

Shinkuu Tatsumaki Senpukyaku [Vacuum Hurricane Kick]:a Chakra charge of the normal Tatsumaki Senpukyaku; when executed, the Shinkuu Tatsumaki Senpukyaku can hit the opponent multiple times, but, unlike the normal Tatsumaki Senpukyaku, it wont move.[Can only be used after 5 posts in battle]

Stage 5:
Akuma/Gouken Style (Sannin/Kage)


Description: You only fight to defend yourself or when you're challenged. You can also seek fights but only if its a strong opponent. Weaker fighters should be left alone.

Intimidating Stomp: The user stomps the ground and enters a stance. The user also has a choice of making his chakra surround his body for added effect.

Tatsumaki Gou Rasen: Instead of spinning in place or moving the user attack moves upwards, bringing the opponent with it.

Senkugōshōha: a technique in which the user advances toward the opponent and attacks with a powerful palm.

Kongou Kokuretsu Zan : the user puts his hand up and charges it with chakra, then he slams his fist on the ground which results in a explosion of energy/chakra. The move is powerful enough to destroy small islands. [Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]

Zanku Hadoken [Air Slashing Surge Fist]: this is an aerial Hadoken which travels diagonally down and towards the opponent.

Tenma Go Zanku [Demon's Great Air Slash]: A more powerful version of the Zanku Hadoken. The user throw a barrage of mid-air projectiles or one giant projectile at his opponent, crushing them. [Must be in Satsui No Hadou ]

Denjin Hadouken [Lightning Blade Surge Fist]: a hadouken that focuses on strength. When released,the character electricoutes towards the wall then goes in the air and falls (Can be charged for more damage.)[Can only be used after 5 posts in battle]

HadoKennie
Crew

Friendly Conversationalist


iMistah-kun

PostPosted: Tue Aug 10, 2010 9:25 pm


-Wanders into thread-

Hiya people! Now as you all may know the POTS crew is current working on some kind of major update so their usually very busy so this thread my not be looked at for quite some time especially due to it difficulty to accept and decline. I figured that while you all wait I'll help you guys out by giving some pointers to all of you. ^_^ I've looked at a couple of styles to make sure I'm not give you any BS advice so if you ready, lets begin shall we?

@Fox
yeah I think your gonna need to put A LOT more. From what I understand, taijutsu styles are broken up into stages and you need to break dont these stages by rank. That is first and foremost. Secondly, your more then likely going to need to add more to those abilities. I think that a taijutsu should include more skills. Take your time, don't rush, and look at some of the accepted and posted styles for inspiration and guidelines.

@Nerd
This is horrible you freaking loser!!! scream Just kidding this isn't bad at all. Its an interesting concept, using a genjutsu and a taijutsu together. If that is allowed then it sounds good. Though personally if seems like the afterimage can auto hit the RPCs so maybe you should word it a bit differently or specify in some way that that is not the case. Like for the special technique "Block and Double Kick". You know how...well for lack of a better work, stupid some noobs are. If one seen this and seen the description they may think they can just spam that attack. You should add more description to how one progresses and trains to fully achieve each stage.

I'm not sure if genjutsu and taijutsu can be used at the same time though, from what I hear, genjutsu requires a bit of concentration which would be hard to maintain if your out their kicking and punching. I'm sure a mod will tell you sooner or later if it is acceptable but for now I think you may want to add a tad more description to some key areas.

@Kay
Dude that name is sooo long...
Now in the Stage 2 you have an attack named Sho. Now from what I understand this is some kind of chakra shockwave that can knock people off their feet if they defend the attack. Theres a couple things wrong with the description here, well first and foremost there is no range to the attack so I don't know if it only effects people who are four feet ahead of me or fifty feet. The second thing is you don't really say how or where it come out. Is it from the tip, the whole blade or the hilt? Does this thrust cut or just push? Basically what I'm asking you to do is add more description.

Veil: when it comes to blocking and negating attacks things become very tricky. Since it is Chuunin rank theres a chance they may tell you to lower the effectiveness to D Rank. By stage three and above I assume yu mean other taijutsu styles. Personally I think you should just give it a rank to break through since the stage 3 varies in power from style to style.

Another thing is you have quite a few typos and grammatical errors that make what your saying hard to understand at times. You should proofread this once or twice.

Dancing Death: umm...idk what to say about this. Well for one I'm not sure you can even "summon" numerous blades just like that though if you can then it should be good. I think people of this style may just have to bring a lot of swords like Killer Bee.

Another thing is...I don't really get why they have to use weights for this. It's not truly a style focused on speed. If anything they should learn chakra control and being able to do it for long periods of time. I don't really see the point of the weights.

@Inazuma

*Hi fives for street fighter style*

Well yeah I think that for this you just need to add a bit more description to these skills. The only thing is you should add more things to the Stage 1 since this is all stuff that could have been done in simple RP rather then making it a taijutsu ability. For Stage 2's Hadouken you should specify how long the use will be immobile with some kind of number. Not being able to move is serious and very bad in a fight so I think you should give some kind of indication as to how long it last. Also for these skills that have combos, it seems like if the first attack hits the user can auto-hit the attacks that come after. I'm not sure if this is against the rules in this guild but if it is be prepare to type a description to change it.


Well thats all I got guys. Try to be patient. I know that for most of you all its been over 8 days but if you bear with the crew I'm sure they will send someone to help you all out. I hope that I was useful to each of you if you have any questions I'll try to help but I recommend sending me a PM so we don't crowd the thread with OoC and an official crew member can't see what has been submitted.
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