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Yuki Miojin

PostPosted: Mon Nov 30, 2009 5:52 pm


Here you can create your own taijutsu style for approval. Note that if you create a taijutsu style it is not YOUR taijutsu style. It is either a village taijutsu style or a clan or bloodline taijutsu style like the Gentle Fist style. It must have at the very least 4 stages and requirements to achieve each stage. If you have doubts, just look at the taijutsu styles already made.

[b]Name of Taijutsu Style[/b]
[b]Pic if you want one:[/b]
[b]If it's a weapon style what is the intended weapon:[/b]
[b]Description:[/b]
 
PostPosted: Wed Dec 23, 2009 4:12 pm


Your Rank: (pending)
Name of Jutsu: Karyuudan Rendan (Dragon Barrage) "Taijutsu"
Rank of Jutsu: Chunnin
Range of Jutsu: N/A
Jutsu's Element: N/A
Description: (Requires dual Weapons: Any dual weapons would due.) Its like the Lion Barrage in that it first uses the Konoha Kage Buyou to manuever the opponent in a vulnerable aerial position. While shadowing the opponent, the user will attempt to strike them from a vulnerable angle. If the user is unable to make a clean strike, he will strike anyway as a feint, to draw his target's attention and defense to one area. With the other area exposed the user then draws his weapons and strikes the opponet through the side like a dragon's bite ripes the blades from the opponent and pulls the opponent around to a kick off their back throwing them to the ground.

Kunesume2

Militant Genius


BluewolfofMibu

PostPosted: Wed Dec 23, 2009 4:22 pm


This would go under the Custom Jutsu section rather than the taijutsu styles. Taijutsu styles are more of like Drunken boxing, or judo, or sword techs
PostPosted: Mon Dec 28, 2009 2:17 am


Your Rank: Saanin
Name of Jutsu: 8 Drunken Gods
Rank of Jutsu: Chuunin-Kage
Range of Jutsu: N/A
Jutsu's Element: N/A
Description:

After attending numerous gatherings with the various spirit courts of Creation, the inventor of this style was inspired by the manner and actions of various little gods while they were intoxicated. This style relies and emphasizes on deception and confusion. It is a versatile Art, which is just as useful by itself, or in conjunction with other styles. As the artist progresses, he learns the style's eight techniques. Each technique is named after the little god whom influenced it. After learning the basic techniques, the practitioner of Eight Drunken Gods Style finds it necessary to consume large quantities of alcohol in order to perform specific movements, which a sober mind and body are not capable of. This consusmption is only required to properly execute the more advanced techniques, which are patterned after some of the spirit world's more notorious drunkards.

The Drunken Boxing Form is the personification of confusion and deception. The key to drunken boxing is making your opponent believe that they are winning; then retaliating with unexpected power. At this stage he understands how to use his own intoxicated state to his advantage. With drunken boxing, he uses aspects of the drunken gods and improvises a new kata for each new fight. He never stands completely still, having an intoxicated tremor, while the gait between his legs constantly changes. His demeanor shifts from every sort of drunken behavior possible, from angry, to sleep deprived, pissed, and so forth. Drunken boxers often carry a flask of liquor and consume from it while engaged in combat.

It consists of three basic movements: drinking movements (hand techniques); waist movements (dodging); and falling movements (dodging and attacking). These relatively simple moves though, mask powerful ways to disable unsuspecting opponents.

When drunken stylists reach for another swig from their wine cups, they are really demonstrating grabbing and striking techniques. These often involve wrist holds and then an attack with the hand holding the imaginary wine cup. These attacks are directed against sensitive pressure points and the opponent's center.

In contrast, waist movements trick opponents into thinking that practitioners are off balance and thus vulnerable to attacks. Drunken style martial artists will sway from side to side, almost falling over at times. Yet these moves double as dodges, preventing the opponent from landing strikes and attacking successfully.

Finally, falls make up the remaining moves of the drunken form. While some falls serve as dodges just like waist movements, they can also trap opponents. Once a drunken stylist pins an opponent to the ground with a fall, he or she can assault critical points and areas.

The drunken style is very freeform and with little effort the movements may be passed onto other styles of taijutsu, increasing the effectiveness of the other forms.

Stage One: The God Lu: The Drunkard with Internal Strength

By mimicking drunken Lu, the artist's body sways and bends unpredictably. He stumbles and twitches, moving swiftly and slowly at random intervals. This deception makes striking the artist much more difficult. The artist is taught to know that by making it seem they are losing, they will win.

Stage Two: The God Li: The Drunken Cripple with a powerful right leg

This stage instructs the artist on using their left leg as nothing more then a way to move through the style. The right leg become extremely powerful as do the fists. In most leg strikes with his style the right leg is used to steady the artist of hold him up as he strikes with the left leg. The right leg is used for all spins and flips so the left may be used for strikes. The balance of the artist must be practiced at this point, for even though they seem to sway, everything is under control.

Stage Three: The God Fat Han: The Drunkard holding a pot in his arms.

The artist mimics a fat god carrying a large keg of ale. The both arms are left extended as he artist moves about with his back haunched over as if the imaginary weight held him down.The fists move in unison for powerful strikes and quick blocks.His movement is without rhythm, or fluid motion, yet he remains incredibly sturdy. He appears happy and blissfully ignorant while carrying the imaginary barrel.

Stage Four: The God Lan: The Drunkard with the sudden deadly waist attack

The artist's hands mimic holding glasses of hard liquor. Wincing and performing like an aristocratic snob, he makes toasts to himself and his opponents loss. As he drinks from the imaginary cups he strikes his opponent with blinding speed while giving no indication of his intended strike. The swiftness of the strikes may not even be seen by speed ninja as too many are delivered in quick succession.

Stage Five: The God Chung: The Drunkard with the swift double kicks

When this stance is used charka begins to dance over the muscles of the artist. The main chakra element is used for this. The blinding speed of the fists moves onto both legs, even though only the right will cause the real damage, now even the left will do some damage. The artist has the ability at this point to instantly recreate his last couple movements (within the last 3 of his posts). This attack confuses those with doujutsu as it appears from nowhere. The attack may be blocked if the opponent is fast enough, but few but Senbi are. This counts as a Chuunin level jutsu for amount of chakra spent and may only be used 1 every three posts. Larger flips are used in this stage and falling does little to hurt the artist as the body readies and compensates for the blow from striking the ground.

Stage Six: The God Tso: The Drunkard with the powerful throat lock

This stage causes the artist to act like a belligerent drunk. His eyes wince and his muscles tense noticeably. The fists become very powerful, breaking tempered steel with some ease as the blocks become lighting fast and steadfast enough to stop the brunt of even some Jounin jutsu.

Stage Seven: The God Han: The Drunkard flute player with the powerful wrists

The hands move as if a large wooden flute was held within their grasp. They move some force about as the artist plays a silent tune, and with some mysterious power; turn enemy strikes back at them, even enemy missiles may be deflected.

Stage Eight: The God Miss Ho: The Drunken Woman flaunting her body

The artist performs a bizarre dance of sorts, stumbling about like a drunken barmaid. The artist teases and flirts with his enemy, leaving what seems to be an opening in his defense before snatching away what appeared to be victory with a powerful attack. This stage can confuse an opponent and cause the enemy to begin to question themselves as to why they are fighting. Roll a d10, (1-10 if equal level, 2-10 if one rank lower, 3-10 if two ranks...etc.) if a 10 is rolled (or 9-10, 8-10 etc with rank) the opponent stops for one post wondering what they were doing.




Coren Lothar is the only master of The 8 Drunken Gods at the moment, and as such is the only one that may teach it. Others may stumble about on their feet and try to fight like he does, but they are fools to think they understand the divine style of the Immortal Drunks

Reynard the Wanderer

2,400 Points
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Defined By Spontaneity

PostPosted: Tue Dec 29, 2009 10:17 am


@Reynard - Stage Six, I find it hard to believe it will block elemental techniques, make it Jounin taijutsu (just for specifics)

With that... Accepted
PostPosted: Tue Dec 29, 2009 11:15 am


Well I believe that it would depend entirely upon the jutsu. If there is something to grab onto. Now it couldn't sop a fire ball of lightning bolt or something. IT might have to be a case by case thing

Reynard the Wanderer

2,400 Points
  • Person of Interest 200
  • Risky Lifestyle 100
  • Gender Swap 100

Defined By Spontaneity

PostPosted: Tue Dec 29, 2009 11:26 am


That works. That's what I meant, it wouldn't block a lightning bolt. XD
PostPosted: Sun Feb 07, 2010 7:05 pm


Your Rank: Chuunin
Name of Jutsu: “The nine paths” Taijutsu style
Rank of Jutsu: academy student through Jounin
Range of Jutsu:(only if your jutsu is like an explosion)
Jutsu's Element:(only if it has one)
Description:
“The nine paths” Taijutsu style:

This is a country to style created by Fordon after observing the three great taijutsu styles of the village hidden in the mist. By taking the traits of each style he felt were most important and together the best Fordon created this style. This style has a great deal of similarity to the Iaidō and. Battōjutsu sword styles. The style is built on nine principles know as paths.

-The first and most basic path is speed.

-The second path is reaction.

-The third path is range.

-The fourth path is timing.

-The fifth path is precision.

-The sixth path is fluid movement.

-The seventh path is focus

-The eighth path is perfection

-The ninth path is focus on the world

Stage I: the first and second paths. (Academy student level)

This is the basic level of “the nine paths” taijutsu style. It is at this stage that one learns both the first and second paths. This can be done through any variety of means so long as one focuses on trying improve both speed and reaction timing. However at this stage no swords are used.
(takes ten posts to learn)

Stage II: the third and fourth paths. (Genin leve)

It is in the stage that one learns to use swords of the nine paths. Student learns to use each sword one time. From one learns to solve everything using one quick attack. This attack is done by drawing out one sword is fast as possible. While using the swords one learns their attack and defensive range. By knowing this range one can cut just deep enough to hit vital areas without hitting bone. After the ranges learned when to expand on to actual combat. It is in combat one begins to learn the timing required to use their quick attack.
(takes ten post to learn)

Stage III: the fifth and sixth paths. (Chunin level)

It is in this stage that one learns to make that one quick attack and extremely precise maneuver. It is at this point the all flaws in the stance and attacks are worked out. The wielder of the style knows exactly where his blow is going. After that point is mastered one learns how to make that quick blow a succession of attacks. One learns to strike from any angle the blades are arrayed in. It is also at this level one learns how to release and switch hands and using weapons. After this training is done the student is able to make a succession of quick precise attacks and is able to react with such speed to block oncoming attacks.
(takes fifteen post to learn)

Stage IV: the seventh and eighth paths. (Chunin level)

This is the stage of focus and perfection. Focus is on not only one opponent but on the style as a whole. It is at this stage that almost all of the other stages come together. The style becomes so quick and fluid that the user is closer to wielding all nine blades then just one. The speed has gotten to a point where most attacks are barely seen by the untrained eye. It is now possible to block projectiles with ease.
(takes twenty post to learn)

Stage V: the Ninth Path (Jounin level)

This is a personal stage that only one with tendril bloodline can achieve and it is only after extensive training and focus that is possible to be done. It is in this stage that one can wield all nine swords at once. By using the tendrils to hold the eight shorter blades one becomes a destructive force able to hold its own in nearly any situation. Through a wider focus of the world around ones self the user can take on and be victorious against multiple opponents or simply rain down deathblows on one poor soul. This does have its drawbacks however. It cannot be maintained for extensive periods of time (only 10 posts and there is a cool down time of 10 posts) and is extremely taxing on the user. if Fordon pushes on past this point his hearts will start to give out (one heart for every 2 post past max)
(takes twenty-five post to learn)

Stage VI- the tenth path- (kage level)
this is the level akin to godly reaction timing. it is the perfection and unity of all paths before it. a normal human body can wield the nine blades so fast that all nine can be held at once. in the hands of a tendril user this is an unstoppable technique. this level is very difficult to maintain and can only be sustained for five post and the user my rest for a night before performing it again. (there is no way to sustain this level past max)

(Disadvantages to this style: it may be fast but due to the length of the swords its rage is limited. This style does not give a way to close the distance between the user and the target. Also the style does not stress power and leaves it up to the user to solve this problem.)

Rp Sample


Fordon had lost a great amount of time trying to cross the damn bridge. Now the target was getting further and further away. Fordon spurred after him till a shape came flying at him out of the corner of his right eye. Out of instinct he drew Vengeance and raised it to block. The kunai aim at him dinged as it was deflected. “crap! More trouble!” Fordon swore under his breath. Then a wave of kunai came out of the bushes to his right. “More?” Fordon said as he was forced to stop and guard himself. “So ill deal with this guy first then!” He shouted as a man came flying out of the bushes. The attacker held a sword in hand and brought it down hard against Fordon. Fordon sidestepped and drew out justice in an attack that split the attackers side open allowing a fountain of blood to come forth. Just as he was about to clean and put Justice away he heard a noise behind him. Spinning he used Justice to block the incoming attack from a women. She used he sword to hold Justice in place and then drew a kunai to attack from above. In the blink of an eye Fordon drew out Pain and blocked her dagger then he released Justice and drew out Retaliation. The draw was the end of the women. He had exploited her opening under her arm from trying to attack with the dagger. Fordon put both of the short swords away and picked up Justice. He would have stolen both of the hearts but there was no time. Fordon took off after the fool who thought he could escape…

Kurgistar


Lance Fulgurant
Crew

PostPosted: Sun Feb 07, 2010 7:13 pm


ok, let's just say that it can be maintained for ten posts rather than fifteen, other than that, APPROVED!!!
PostPosted: Sun Feb 07, 2010 7:39 pm


awesome thanks man

Kurgistar


Lance Fulgurant
Crew

PostPosted: Wed Feb 10, 2010 4:35 pm


Butoukai Sono Raijin [Dance of the Thunder God]
Fast, Effecient, Fluid
User Image
Weapon type: typically a katana, but any weapon could potentially be used with the style

This swordstyle, named for it's quick and fluid movements, is said to to be the fastest swordstyle in the world. Legend tells of masters striking with such speed that they rivaled lightning bolts. This is of course legend, but it is true that masters of the style are some of the fastest beings on the planet.
The style originated in the land of lightning where it is said that the first practitioner sof the Dance of the Thunder God was born. some say he was the progeny of the Thunder God himself, and his name was Raiku Momuji. He was born into a family of samurai, but at an early age he showed such an aptitude for sword-fighting that he began creating his own style. After decades spent alone honing his body and mind, Raiku finally finished the style that would come to be known as the Dance of the Thunder God.

Stage 1
(Academy Student)
The first stage of this style teaches the very basic concepts of the style, namely the fluidity of motion. Training does not even involve a weapon at this stage to the style, instead students of the style practice moving from the various stances, drilling into them how to move fluidly through changes of stance and simple movement.

Stage 2
(Genin)
The second stage focuses on speed, training students to move in the most effecient way possible so that they minimize energy use when traveling at faster speeds. From this point onward all students of the style will wear training weights, as the practitioners of this style become stronger the weights they wear will grow progressivel heavier. Genin start off wearing weights that weigh a total of 50 lbs. These weights can be taken off when in combat to dramatically increase speed.

Stage 3
(Genin)
At this stage of training students learn to utilize their speed and fluidity of motion in combat, learning how reach their target in the quickest most effecient way. They also learn how to dodge more effectively by utilizing that fluidity of motion, learning to move so that even when dodging they are positioning themselves effectively to strike at their opponents. By this stage the practitioner can use what he has learned to effectively fight without a weapon, though he still won't be as effective as taijutsu specialists. The weight of the practitioners training weights will be increased to 75 lbs.

Techniques:
Path of the Thunder God- At this stage students are taught to move quickly and effeciently, teaching them how to find the quickest path to their targets. Students will naturally move faster than other ninja (though not as fast as a speed ninja), even learning how to move through crowds and debris more effeciently than others. (This is a passive ability)

Thoughtful Dodge(I couldn't think of a better name)- The practitioner has learned to dodge much more effeciently. Hitting a practitionrer of the style with any kind of direct assault is very difficult, unless they are fighting someone much faster than themselves. In addition they have learned how to dodge in such a way that they are put in optimum position to counter immediately.

Stage 4
(Chunin)
At this stage students are finally given their first sword. Because of their repetition of the the stances without the sword, it is fairly easy to integrate the sword into what they already know. The most important part of this stage is learning how to maintain the fluidity of motion and effeciency of motion while wielding a blade. Once the student has learned to effectively integrate his blade into the style his potential greatly increases, making him much more deadly. Though they move quickly, their stikes are not overly powerful, but the effeciency with which they strike makes each strike a threat. Training weights will now weigh 100 lbs.

Techniques:
Flurry of the Thunder God: The user has learned to strike so quickly that they can strike twice as fast as shinobi of equal rank, able to strike three or four times in rapid succession while still maintaining a good defense.

Stage 5
(Chunin)
The practitioner has now spent enough time wearing training weights that when he is takes them off his speed is unrivaled, and even when wearing the weights they move as fast as speed ninja of equal rank. Practitioners skill with the blade also increases as they become even more comfortable with the feel of it. Their stiking effeciency increases yet again, their blade seeming to find its way into even the smallest of openings. The training weights now weigh 150 lbs.

Stage 6
(Jounin)
The practitioner has reached legendary speeds, appearing as a blur to most other ninja. Only doujutsu possessors with high level movement tracking skills have any chance of keeping up with the user with any real hope of success. The practitioner still doesn't have a huge amount of strength behind their attacks, but the momentum of their strikes makes each strike very difficult to stop. This level of speed cannot be maintained forever, and in fact most masters must wear weights in order to keep from moving too fast for fear of tearing muscles. The weights usually weigh anything from 200-300 lbs, depending on the user.

Stage 7
(Kage/Saanin)
Once this stage is reached the practitioner has attained true mastery of the style. Practitioners must learn to move effectively without any of their weights, a task that is much harder than it might sound. Because of the great speed at which the user moves their muscles are under constant strain of over-exstending, simply because their mind cannot fully keep up with the movement in order to stop it. The practitioner learns to utilize this momentum by moving their blade in wide sweeping arcs, and quick thrusts.

Other movements are certainly possible, but the concentration required to move most effectively can only be maintained for short periods of time. Anyone that reaches this stage must constantly wear training weights which they must constantly replace with heavier and heavier weights, or else they risk tearing muscles accidently with even the smallest of movements. Some masters must wear at least some weight even when utilizing the 7th stage, because they have simply become so fast that their mind cannot possibly keep up with their bodies. Legends say that the first master, Raiku Momuji, had to wear 1000 pounds of weight even when using the styles 7th stage.

Techniques:
Embodiment of the Thunder God: The user has reached the final stage of the Dance of the Thunder God, and have become true embodiments of the Thunder God, able to strike with the speed and force of a lightning bolt. However this power does not come without risk. This speed can only be maintained for 2 posts without risking tearing all the muscles in their body, however even then their muscles are so strained that the user will move at roughly half their normal speed for 4 posts. If the user wishes they can maintain the speed and power for 4 posts, but afterwords every muscle in their body will tear to shreds and they must spend at least 3 real days under close supervision before they can even move. After the three days their speed will be equivalent to roughly 2/3 their regular speed. After an additional four days after they are partially recovered the user will be completely recovered and they could potentially use the technique again if they had to.
PostPosted: Thu Feb 11, 2010 4:52 pm


ok lance the weights are a little extreme but aside from that my only issue is with you stage and 7. how long can you use your speed till it begins to tear the muscles apart?

Kurgistar


Lance Fulgurant
Crew

PostPosted: Thu Feb 11, 2010 5:23 pm


alright i edited the embodiment of the thunder god so that it is a little more clear. The idea is that the technique can be used for short periods of time without major repurcussions (2 posts), the consequences of using it for those two posts is that the user's speed will be cut in half for 4 posts. If the user wishes to push himself and maintain the speed for longer then he risks tearing his muscles from the strain, the speed can be maintained for up to 4 posts, but then every muscle in there body will be torn so severely that they wouldn't be able to move. They would then have to spend 3 days in real life recovering in a hospital or under the care of a very skilled medical nin, but after the 3 days they would only be able to move at about 2/3 of their normal speed until they fully recover 4 real days later. Even if the user only maintains it for 3 posts they would have to spend the same amount of time in the hospital, and would suffer the speed decrease for the 4 days afterwards.

I intended for the stage seven of this style to move faster than that of the mist swordstyle, in fact I intended for this swordstyle to be faster period. But the greater speed would of course put greater strain on the muscles, so I made the repercussions of using the 7th stage are even more severe (at least in my opinion) than that of the mist swordstyle's 7th stage.
PostPosted: Thu Feb 11, 2010 7:02 pm


alright if thats on there you are approved

Kurgistar


Lance Fulgurant
Crew

PostPosted: Thu Feb 11, 2010 7:41 pm


yay! thank you mrgreen
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