Name: Basil Moss (permission from lilwolfpard/lilkyuvee from stygian) Nickname: Ferne Gender/Pronoun: He/Him
Age: 1200 but looks early twenties
Birthday: April 22nd (Earth day sounds like a plesant day)
Sign: (Optional)
Gemstone: (Optional; follows your zodiac sign)
Blood Type: O+
Fav. Food: Fresh and crisp salads or fruits, anything that looks really fresh and refreshing.
Hated Food: Spicy things and artificial tastes, they make him queasy
School/Occupation: Gardener
Hobbies: What does your character do outside of school/work during their civilian life? This should be an activity that they do on a regular basis, and should be something they could reasonably do in the setting and within their financial means. At least two hobbies are required, but up to five are welcome. Each hobby should be described with at least two sentences. Hobbies should be something that can encourage roleplay or be used to inspire roleplay, however players are allowed to have solitary hobbies as well.
Flower Arranging: -- Plants on Earth are so interesting, and the fact that they bloom in abundance here means he can pick what he likes in public areas and put them together to give to others. This leads him to wander between flower shops and other places and meet all sorts of people who also enjoy flowers and their meanings.
Pottery -- Something he was used to doing in his world, he finds the materials and techniques used on earth to be amazingly diverse, and often wanders into classes to learn what he can. Sometimes he wanders through these things called craft fairs and farmers' markets to see all the little things people make. One day he wants to maybe attend one as well but he's not sure if that's okay just yet.
Virtues: These are positive aspects about your character's personality that affect them on a daily basis, and are things your character could be praised and admired for. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘likes animals’), shouldn’t be overpowered (such as ‘Perfect’), and shouldn’t be based on their physical appearance (such as ‘pretty’). Virtues are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.
Obedient: -- Always following the rules and what is said, he takes time to listen and make sure he clearly understands what to do and where to go. He stays pleasant as he answers questions, and he rarely hides anything, which makes it easy for him to collaborate with people.
Social -- Being around others is comforting after not having that for a long while, he often looks for large groups of people to meet with and is open and ready to socialize with anyone who gives him the opportunity. Learning new things about people gives him the ability to better understand this new place and the people who live here all while he tries to figure things out as he goes.
Flaws: These are negative aspects about your character's personality that affect them on a daily basis, and are things your character could be disliked or criticized. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘hates kids’), shouldn’t be based on fears (such as ‘afraid of the dark’), and shouldn’t be based on anything that manifests physically (such as ‘clumsy’). Phobias and illnesses (physical or mental) are not viable flaws. Flaws are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.
Nervous: -- Jittery and soft spoken, he tries not to rock the boat or go against anything that someone says that might upset them. It leads to him treading lightly when trying to go off on his own or meeting new people. It can cause issues when people are looking to him for answers and guidance, as he often will divert to someone else or be unable to really get things sorted out.
Reliant -- After being alone for a while and with how his world treated him, Basil needs people to tell him what to do or for someone to give him tasks or things to do. It can lead him to follow some orders that may not be in everyone's best interest, as he might not know the results of the actions he's told to do. He often finds himself restless without guidance as well.
PHYSICAL DESCRIPTION
Hair and eye colors cannot change from civilian to powered form, nor can tattoos or piercings. If your character has a tattoo as a civilian it will appear on the powered art, though will have a glamour to prevent people who have seen both from identifying civilian identities. Hairstyles can change between civilian and powered form; only Corrupted Senshi have vastly different hair between civilian and powered forms (their hair grows extensively in length!) Unnatural hair and eye color are perfectly fine, and there is no need to say they use hair dye or wear contacts - your character is free to have been born with blue hair if you want. Genetic heterochromia is allowed, but please consider that this is still considered an oddity in our game environment; you are free to play with it but we encourage players to be considerate of this fact! If your character is intended to have different colored eyes due to injury, please make sure you have done adequate research and include relevant information when you post a quest, or PM the shop mule, The Space Cauldron, for help! Because civilian art isn’t required for play, this part of the form will be helpful in making sure others know how your character appears if you don’t yet have art for them. Please make sure you are describing your character's civilian appearance! If they are an alien (such as a Vanguardian or Deep Space Senshi) or a youma/half youma, the below information should only describe them as they appear while in their 'human glamour'. You can describe their true, unglamoured appearance in the appropriate powered section of their quest!
Eyes: Reddish orange almody shaped
Hair: Light/medium green ombre
Face: Heart shaped with lots of freckles and rosy cheeks
Skin Tone: lightly tanned with freckles all over
Body Type: 5'3" on the thinner side right now but has a bit of muscle in the legs from all the walking and running he likes to do
Clothes: If you are getting student art, your character will be drawn in the school uniform. If you are getting a civilian outfit, this will discuss the general style of your character! This doesn’t have to be the only type of outfit your character wears, but filling out this part of the form can be helpful for others to imagine what your character looks like.
Uniform Color: Main and secondary. Give us a hex code if you'd like. The bodices of Order Senshi (including chibis) will always be white, and the bodices for Dark Mirror and Corrupted Senshi will always be black. Characters should have at least one main color and one secondary color, but other colors can be used as needed.
Main Color: Secondary Color:
Uniform:
Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!
Tiara -- Every Order senshi is required to have some form of tiara. Beaded? Traditional? Woven fabric across your forehead? Corrupted Senshi do not need a tiara; instead they have a cracked black hole in their forehead. Choker -- Choker is a classic, or a necklace? Or a scarf? Collar -- Plain sailor collar? All senshi must have a collar with one stripe at first stage. Bodice -- A swimsuit-type bodice? Order Senshi need a white bodice; Chaos Senshi need a black bodice. Some factions, like the Dark Mirror Court, have specific uniform requirements for their bodice and the amount of skin showing, but no other Senshi have restrictions. The bodice simply needs to be visible and be the lowest layer of fabric on their uniform. Chest Bow -- You need some form of frontal decoration and all senshi must have some kind of bow. All Senshi but Corrupted Senshi require a chest bow. Brooch -- Round? Shaped like anything? Keep this plain for the first incarnation. All Senshi but Corrupted Senshi require a brooch; instead, corrupted senshi have a cracked black hole in their chest. Sleeves -- Got sleeves? Gloves -- Any gloves? Buttbow -- All Senshi need a buttbow or sash around their waist Bottoms -- Shorts? Capris? Miniskirt? Tea-length cocktail skirt? Your typical school girl skirt? All Senshi bottoms need to have one stripe or at least one layer of fabric for first stage. Shoes -- Go crazy! Accessories -- Any accessories? Earrings? Jewelry? Some factions, like the Dark Mirror Senshi, have extra uniform features (like a transparent overlay, or metallic bracers) ; please make sure that you have checked the character uniform requirements! A link to this can be found in the ‘Tips for Creating a Senshi Character!’ found below the form.
Attacks: These are your senshi's abilities and should correspond to your senshi's sphere. Senshi unlock a new magical ability to use in battle as they rank up ICly! Chibi Senshi should have weaker versions of the standard magic, or should have magic that backfires. Corrupted Senshi are allowed to have ‘darker’ magic. ‘Late Blooming Senshi’ ages 21-27 should have magic written the same as other standard Senshi but should have IC effects or erratic magic. More information can be found in the tips below! Senshi magic should be written to have a duration, a range, and number of uses. Senshi magic should be written to have a base ability, however players can include optional effects, such as more powerful or lasting damage, that their RP partner can choose to be affected by! Senshi magic can be a buff or debuff, can be offensive, defensive, or create illusions. Senshi magic should typically only be one type of magic; it should not be a buff, and be offensive and defensive, for example.
Sailor Scout Attack: Feonia Cherry Rain Feronia throws his arms up as he calls for his magic and a rain of some magical unripe groundcherries follows the arc of his tossing motion. They pop with a magical little spark and if they hit someone, it can cause the sensation of light blunt force damage, and will release a sweet-smelling plume of toxic smoke that mimic the poisoning that comes with eating unripe groundcherries. This might include breathing difficulties, trembling, weakness, and slight paralysis. The effects will fade when the magic ends unless players decide to take lasting damage.
Range: 10feet Duration: 30secs Uses: 3
Super Sailor Scout Attack: Feronia Cherry Storm
Feronia throws his arms up as he calls for his magic and a rain of some magical unripe groundcherries follows the arc of his tossing motion. They pop with a magical little spark and if they hit someone, it can cause the sensation of moderate blunt force damage, and will release a sweet-smelling plume of toxic smoke that mimic the poisoning that comes with eating unripe groundcherries. This might include breathing difficulties, trembling, weakness, and slight paralysis. The effects will fade when the magic ends unless players decide to take lasting damage.
Range: 15 feet Duration: 35 Uses: 2
Eternal Sailor Attack: Feronia Jumbo Cherry
Reaching down to the ground as he calls out his attack, he pulls a large magical ground cherry up and tosses it into the air. When it lands, it pops with a sweet-smelling aura that heals those around them. It will help recover up to moderate lacerations or bruising, but no broken bones or fractures. When the magic fades, the smell may linger in the air but no additional effects occur.
Range: 20 Duration: 45 Uses: 1
Posted: Wed May 28, 2025 12:28 pm
Feronia
Deep Space Senshi:
Physical Features: Deer ish ears with a flower growing through his hair and a small deer tail with some foliage. Small rounded little deery horns/ nubbin antlers
Backstory/History:
The asteroid Feronia was one full of tradition and rituals, all following strict guidelines and rules that were observed and followed generation after generation. Ever since Basil was old enough to remember, he had been raised for the position of the next Feronia. Taught to be quiet and follow orders, he dutifully went through all the rituals and training to be the next Feronia.
Once a mauvian awakened his senshi powers, the real work began, and he lost the connections to all outside friends or people who were not directly involved in the running of traditional rituals to bring forth harvests and prosperity.
Things started to shift, though, as something seemed to disturb the peace. The asteroid shook as something had impacted one night, but he was not allowed to investigate, and everything had been said to be alright with no cause for concern. But the weather shifted, and where the temperature and humidity had always been stable, the air grew colder and drier.
One day, he was ushered to a room he'd never seen, deep below one of the buildings where ceremonies were held. Wreathed in flowers and what almost felt like funeral garb, he grew nervous as they laid him down with a look he didn't understand on their faces.
Then he faded to sleep, unaware of what happened after that, or of the corruption that had dug itself into the asteroid's surface.