An upgrade for Mason McCaffrey.
Knight Title: Blarney, Page of Earth
Uniform: I’m extremely bad at clothing, so a lot of this will be CC, but we’re aiming for Celtic vibes, in keeping with classic/cliche medieval ‘knight’ energy (especially in the beginning when he’s just happy to be here). I would especially love it if his Knight & Madeline's sailor uniforms could be somewhat coordinated/matchy-matchy, because #twins.
You can find Mason/Blarney's overall aesthetic here.
Top -- CC! Something Celtic, so maybe a tunic to start? Idk man, I trust you.
Bottoms -- Pants, probably? CC
Gloves -- Maybe bracers? CC
Belt -- Crisscrossy belts make me happy. CC
Shoes -- Sturdy boots!
Shoulders -- We love leather Celtic pauldron(s), if possible? Pretty much CC here too.
Accessories -- I love accessories and so does Mason. Go absolutely ham. I would love if somewhere on him could be this (or a version of this to start that will grow into this). It doesn’t have to be red but I wouldn’t mind if it was!
Weapon & Magic: A shillelagh! I’m imagining that the evolution goes something like this, but if it has to go smaller to bigger, rather than bigger to smaller/more detailed, then I imagine it just goes from like. Literally a small stick that grows in size and carving/decoration detail. I would not mind if it ends up looking more wizard-staff-y than shillelagh-y; I’d love the top to be intricately carved to look like tree branches, and if nestled in those branches was the stone, I wouldn’t be mad about that either. Based on personality, Mason is definitely oak-coded, but based on zodiac, he’s ivy, so both/either of those being incorporated would be fine by me. I don’t think it would be made of a very light wood, but I don’t think it would be extremely dark, either - something warm and rich. It should be very shiny and pretty!
Page Weapon: It’s just. A tree limb. Like a gnarly stick. Unadulterated, bare. Like he could’ve picked it up off the ground after a big storm. Imagine like how kids run around playing cops and robbers with sticks from the yard. Zero damage capacity.
Squire: The tree limb has started the whittling/carving process, and is something like a plain, unvarnished walking stick, with a small stone (representative of the Blarney Stone) embedded in the handle. Faint Celtic patterns should be visible at this stage; it's gotten heavier and bulkier now, and is capable of minor blunt force damage.
When Blarney channels his magic, he raises his shillelagh and the piece of stone glows with faint golden light. Tree roots erupt from the ground to create a wall of branches ten feet high that dome over the area below. As the roots grow, they will repel anyone Blarney perceives as acting without virtue. The wall encircles a ten foot radius around Blarney and will protect himself and his allies. As long as Blarney and the allies within his shield are acting with honor, the shield will be able to repel all magic and physical attacks from enemies his rank or below. It will somewhat protect against third stage attacks but they will quickly wear away at the shield; magic attacks will pass through at partial strength and third stage weapons can destroy the shield with little effort. It cannot protect against fourth stage magic. If Blarney at any point behaves without virtue or honor while channeling, the shield will fail. He can channel the magic for up to 45 seconds.
Knight Weapon: The unvarnished walking stick has become a beautiful, ornate, carved shillelagh somewhere in the staff (representative of the Blarney Stone). The shillelagh is engraved with Celtic symbolism (extra points if there’s wolf or stag imagery involved). The length is CC - I don't mind if it's more wizard staff than shillelagh at this point!
When Blarney channels his magic, he raises his shillelagh and the piece of stone glows with faint golden light. Tree roots erupt from the ground to create a wall of branches fifteen feet high that dome over the area below. As the roots grow, they will repel anyone Blarney perceives as acting without virtue. The wall encircles a ten foot radius around Blarney and will protect himself and his allies. As long as Blarney and the allies within his shield are acting with honor, the shield will be able to repel all magic and physical attacks from enemies his rank or below. It cannot protect against fourth stage magic. If Blarney at any point behaves without virtue or honor while channeling, the shield will fail. He can channel the magic for up to 60 seconds.