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Posted: Wed Jun 12, 2024 2:42 am
BOSS HP: ????/????When they crossed the bridge, the creature was waiting for them. The oily remains of the four bridge guardians slid towards it, and were absorbed in the mass of black, sludgy oil.
There was a sound from it. Something like a laugh. Deep, dark, echoing.
From the black mass of the creature’s body, a thick tendril sprouted, and swung in an arc before it, sending a wave of filthy, polluted water bursting out in all directions.
All characters take 14 damage. For this round, any attack on the boss will result in it summoning small, insect like creatures to attack back, doing 15 damage!
When making your post, please include the following code at the top:
[b]Character Name and journal link[/b] [b]HP:[/b] [b]Action:[/b] [b]Damage/Healing/Buff Done:[/b] [b]Boss HP:[/b] x/350 Quote: The threads for the smaller bosses have had an end post appended, but you're welcome to write exits there before your entrances to this thread if you need wordcount etc!
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Posted: Wed Jun 12, 2024 2:45 am
Combat Mechanics Combat mechanics are straightforward, dice-based, and tied to stage. Each round will be treated as lasting one minute, so most magic attacks should only last for a single round!
HP
First Stage: 50 HP Second Stage: 75 HP Third Stage: 100 HP Fourth Stage: 125 HP
When your HP reaches 50%, characters will experience stronger effects of the Chaos Pollution on Daedalus’s world. They may begin to hallucinate friends or loved ones encouraging them to lay down, rest, give up their burdens, and go quietly into the night. After that point, the lower a character’s HP gets, the worse the hallucinations will be, the more persuasive they might feel, etc.
If your HP reaches 0, you are not knocked out, but your character will be experiencing VERY intense effects from the Chaos! You can choose how this manifests, and I look forward to your collective creativity in whumping your characters. <3
Damage will be carried between battles!
Physical Attacks:
Physical damage includes hitting with fists or weapons, throwing objects, or otherwise attacking the creature without the use of magic.
Cats in Cat Form should roll 1d6 for physical damage First Stage characters and Cats in Human Form should roll 1d8 for physical damage. Second Stage characters and Sailor Cats should roll 1d10 for physical damage Third Stage characters should roll 1d12 for physical damage Fourth Stage characters should roll 2d8 for physical damage
Magical Attacks
Magical attacks are divided into two categories: direct damage and indirect damage. All attack magic will damage the creature, even things that only affect its many, many feelings! Direct damage magic is any magic that specifies either pain sensations or actual damage in its description. Indirect damage magic is magic that targets opponents with emotional or other nonphysical effects--most debuff magic falls under this category! If you’re not sure which category your magic falls under, feel free to contact me privately and I’ll make a judgement call!
Spell attacks are based on the level of the spell, not the level of the character! However, Chibi senshi should subtract one die from their damage.
Mauvian lasers roll first stage direct damage dice. Sailor Cats using attack magic should roll at Super stage.
Direct Damage
First Stage: 10 + 1d6 damage Second Stage: 10 + 2d6 damage Third Stage: 10 + 3d6 damage Fourth Stage: 10 + 4d6 damage
Indirect Damage:
First Stage: 10 + 1d4 damage Second Stage: 10 + 2d4 damage Third Stage: 10 + 3d4 damage Fourth Stage: 10 + 4d4 damage
Magical Healing:
Magical healing is any ability that restores characters in any way, including Transcendent energy sharing. You can use these spells with a dice roll based on their level.
Spell healing is based on the level of the spell, not the level of the character (except in the case of Transcendent energy giving)! However, Chibi senshi should subtract one die from their healing.
First Stage: 10 + 1d4 healing Second Stage: 10 + 2d4 healing Third Stage: 10 + 3d4 healing Fourth Stage: 10 + 4d4 healing
Buff Magic:
Buff magic is any kind of magic that has an effect that boosts allies' abilities. When casting buff magic, roll as follows and quote any targets affected. They will add your total roll to their damage for the round. Chibi Senshi roll one less die!
First Stage: 2d4 Second Stage: 3d4 Third Stage: 4d4 Fourth Stage: 5d4
Shielding Magic:
Depending on the type of shielding magic, it may simply absorb a round's worth of attacks or provide some damage mitigation. Touch base with me individually for shield spells; I'll give you an answer depending on how they're written!
If you feel your magic doesn't fall into any of these categories, hit me up and we'll work something out!
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Noir Songbird rolled 2 10-sided dice:
4, 10
Total: 14 (2-20)
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Posted: Wed Jun 12, 2024 2:52 am
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Noir Songbird rolled 2 4-sided dice:
3, 1
Total: 4 (2-8)
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Posted: Wed Jun 12, 2024 2:54 am
Deep Space Eternal Sailor Daedalus HP: 42/100 Action: Second stage indirect damage! Damage Done: 10 + 4 = 14 dmgThis was it.
For a thousand years, Daedalus's world had waited. Had held him in stasis for exactly the right moment, to make sure that he was able to stand up and fight. He had to believe that.
Had to believe that he had been sent to Earth for a reason.
The voices whispered, louder, the closer he got to the creature--and its tide of filthy water nearly bowled him over, but he stood strong, certain.
He had to project that. had to stand as tall as possible. Had to refuse to bow.
"Progress Forward!"
His amgic flew from his fingertips, launching for the monster, ready to dizzy and distract--to draw its attention to him, he hoped.
The voices clamored, grew louder--and one cut above the rest.
"Soren, my friend."
They had been partners, once, in revolution.
Daedalus had not cried, really, grieving everything he'd lost. The weight of it had seemed....so in surmountable. So beyond tears, beyond plain, ordinary grief. But just hearing his old friend's voice again--
It brought hot, salty pinpricks to his eyes, and he wanted to reach up and wipe them away--but his sleeves were wet with filthy water.
"Haven't I told you, so many times? You need to rest. You need to lie down. You push yourself too hard, too far."
"I have to," Daedalus said, softly, as if he could banish the shade with words alone. "It's the only choice."
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MiddyGlow rolled 2 6-sided dice:
2, 2
Total: 4 (2-12)
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Posted: Wed Jun 12, 2024 6:00 am
Vela super senshi of bonfiresHP: 29 Action: Direct damage attacking the main boss Damage/Healing/Buff Done: 14 Since Vela had no idea that attacking the boss would summon little bug creatures she went for her natural reaction and she used her dance of flames on the creature hoping the embers would light the oily looking creature on fire and cause it more damage. She could hope anyways. She then found herself fighting off the little bugs kicking and punching them rather than using her magic. This whole thing had made it so using direct magic wasn't safe she should have thought of that before she had done her dance of flames. "Ack you guys are so annoying." She growled at the smaller bugs she was fighting getting bitten as she was fighting. She frowned "How the heck are we supposed to fight this thing, if it's going to summon minions if we attack it directly?" She asked mostly herself or perhaps anyone who might be listening. She puted her hands on her hips after she had beaten the little bugs and looked at the boss baffled at how they were going to win this battle. She hoped this world wouldn't be plunged into chaos because they had failed. She wasn't ready to give up but they kinda needed a plan here..
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Amor Remanet rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Wed Jun 12, 2024 6:57 am
Name: Super Murikabushi of HungerHP: 59 - 14 = 45 - 15 = 30 / 75 HP. Action: Attacking with first stage magic, indirect damage. And then, The Horrors™️ (which decide to manifest as his mom). Damage Done: 10 + 1d4 = 11 damage. Daedalus hadn’t needed to tell Murikabushi twice. As soon as they’d cleared up the smog monster, Muri had been ready to make a break for the island in the center. The sooner they got everyone there—the sooner they stormed into the Chaos monster’s home and wrecked things up so it would learn that it was not welcome here—the sooner they could purge it and help restore Daedalus’s world into something livable. Running down a stone bridge in heels was never going to be Muri’s favorite thing in the universe, but it didn’t matter. Only getting to the island and fighting the Big Bad Nasty mattered.
The black mass that waited for them there didn’t look like much, not in Muri’s eyes. Nasty, yes. Unpleasant, definitely. But even the thick tendril it swung toward the group—even the racket coming out of the thing that sounded so very much like malicious laughter—didn’t faze him. Big bastards like this always wanted to think that they were unstoppable, that they were entitled to win just because they felt insatiably sort of hungry and thought they could only get close to satisfying themselves by consuming the entire universe. Maybe Mirrorspace was more openly pathetic about it, but at the end of the day, it and the Chaos-sludge that had infected Daedalus were the same brand of evil, belly-to-the-ground cockroach.
The only difference between this thing and Mirrorspace, aside from Mirrorspace having A Certain Brand and whining as if it deserved anyone’s attention much less their loyalty or love? Was that understanding why any Daedalans had ever tried to protect this thing would take some investigation from a historian’s perspective, when the battle was won and this thing was gone. As long as Daedalus were open to allowing Muri that kind of privilege.
Getting slapped with sludgy water definitely didn’t rank as one of Murikabushi’s favorite things. Even closing his mouth and eyes—even turning his head away from the monster—Muri felt waves of disgust washing over him as clearly as he felt the disgusting filth. But he stood his ground regardless, yanking once more on the invisible string before him and calling up his magic. He only had so much of it to spare, as a super senshi, but hopefully, he could contribute something. Daedalus was his friend, and Chaos wasn’t allowed to claim Daedalus’s world as its own any longer. Whatever Muri could do to help with the project of banishing this trash, he would do it without hesitation.
The bugs, he didn’t expect.
Slapping at them as they bit him didn’t seem to do much good, but what else was Muri supposed to do? Allow this Chaos beast the privilege of thinking it could get one over on him? Just because it was assaulting him with insects worse than you’d find at the Destiny City reservoir in the middle of August? As he tried in vain to bat them off, though, a voice he recognized without looking cut through all the commotion—
“Reiki.”
Nope. Nein. Nyet. That wasn’t happening. She wasn’t here.
“Reiki, please,” the voice insisted, in the tone of voice the real person used when she felt exceptionally tired and wanted him to behave in his own best interests.
Murikabushi swallowed thickly and shook his head. “Not my name anymore. Try harder.”
Before him stood a shade that literally could not be real……but the sheer impossibility of it all didn’t stop the thing from looking exactly like his Mom. The same gray eyes that he and Junsei had. A noble bearing and cast to her face, so much like Mom’s own mother, except that Mom radiated grace and kindness—and just enough to edge to indicate that she wouldn’t allow anyone to ******** around with her, her husband, or her children—whereas Onibaba-sama only ever radiated arctic cold sadism.
Coming closer to him, the Mom-shaped shade tutted and shook her own head. “Kokoro no hoshi, why are you doing all this? What is it for?”
“I have to do it,” he insisted. “My friend is counting on me—on all of us. We’re helping him save his world.”
“But it isn’t your fight—”
“My Mom would never say that—”
“Why should you need to sacrifice your own happiness—the happiness you abandoned us to find—in order to fight someone else’s war?”
“b***h,” Murikabushi deadpanned, “if I didn’t want to fight Chaos, I would’ve stayed where I was and stopped powering up entirely. Which you would know if you were actually my Mom. Because I told her what was happening, and she understood. All you’re doing by using her face and voice to lure me in? Is making yourself look like the weakest of all possible weaksauces.”
Not that the idea of letting himself just. stop. didn’t sound appealing, because it did.
But Murikabushi knew better than to trust the promises of Chaos—and this Chaos hadn’t even seen fit to beguile him with a hallucination of A Troubled But Cute Boy. Historically speaking, that would’ve been the best way possible to make Murikabushi totally forget himself and act a ******** fool about his life choices.Quote: Sailor Scout Attack: Gnawing Hunger. Enemies within 10 feet of him begin to feel a powerful hunger or sense of craving, one they feel cannot be sated, and yet, they are compelled to try. This craving can be for anything—food, drink, affection/intimacy, alcohol or narcotics, the answers to the math homework, etc.—but it is quite distracting. This spell lasts for 25 seconds, and Murikabushi can use it three times per battle.Basic Magic Remaining Casts: 1. Super Magic Remaining Casts: 1. Quote: Muri is open to interactions!
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Amor Remanet rolled 2 6-sided dice:
2, 2
Total: 4 (2-12)
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Posted: Wed Jun 12, 2024 8:08 am
Name: Kaifeng, Squire of SaturnHP: 72 - 14 = 58 - 15 = 43 / 75 HP. Action: Attacking with a forgotten spell. Blessedly, he is spared The Horrors (but he IS still subjected to The Bugs). Damage Done: 10 + 2d6 [4] = 14 damage. Swooping down the bridge, toward the big boss battle, Kaifeng ran as though all the fires of Hell burned behind him. They might as well have done, in his mind.
He tried to keep his eyes on Monoceros as they moved. As much as Kaifeng needed to get to the middle like he’d promised Stribor—he needed to get there, needed to meet up with his brother, needed to keep his promise to look out for Stribor when he’d seemed so nervous about everything—he didn’t want to abandon Monoceros, either. That wasn’t a good way to treat a friend, especially not one you hadn’t seen in a while.
Once they got close enough, though, Kaifeng didn’t let the onslaught of filthy water stop him. He easily and fluidly moved into swinging his club toward the slime-monster that waited for them. Instead of moving to thwack the thing, Kaifeng called on the magic of the spell he and Helene had found up at his Wonder, that one time. He could only channel and summon up the spirits with his weapon’s innate magic for so long. Best to leave that for the big finale, Kaifeng thought.
If nothing else, better to leave his spirits for a time when the slime monster wasn’t going to send all kinds of nasty bugs at people by way of a counterattack. Swatting them away didn’t do much. Trying to squish them only helped so much. No matter what Kaifeng did, the bugs managed to find soft places on Kaifeng’s hands and neck where they could bite. Unpleasant, for sure, but he would simply need to endure them. Kaifeng had lived through worse things than nasty Chaos bugs before, and Daedalus had assured everyone that his own coughing illness was something he’d acquired in factories, through his own people’s callous negligence, not something he’d gotten from the Chaos on his world.
(Part of Kaifeng wondered if that also applied to infectious insect-borne diseases. He really hoped that the bugs trying to eat him wouldn’t give him anything. Dying on Helene—never mind doing it in space, away from him—was something Kaifeng didn’t want to do, and dying by some kind of infectious plague would have been even worse.)Quote: Kaifeng is open to other interactions as well! Quote: Kaifeng swings his weapon at a single target within a 20-foot radius. The target is knocked back by a burst of air, cold as death. When hit by the chill, the target is seized by a brief but powerful feeling that they have died and no one cared. This attack has three uses.Uses Remaining: 1.
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Amor Remanet rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Wed Jun 12, 2024 8:14 am
Name: DSS Corvina of WindflowersHP: 37 - 14 = 23 - 15 = 8 / 50. Action: Attacking, first stage magic, indirect damage. Also, The Horrors™️ return. Damage Done: 10 + 1d4 [1] = 11 damage. Given the opportunity to fight, Corvina basically never hesitated.
Some of the people around him seemed to be doing that, as he ran onto the center island, toward the enormous slime monster. In the back of his mind, Corvina had to admit that some part of him felt tempted by the idea of holding off, waiting to attack, or yielding to the Chaos here and allowing everything to just. STOP.—but the part of him that wanted such things, he’d inherited from his mother.
It was only her Murikabushian blood—that inherent weakness she’d passed on because all the other unkindnesses she and her absence from his life had ever visited upon him hadn’t been enough—that ever made Corvina want to walk away from a fight instead of meeting it head-on and making sure his opponent lost. As he planted his feet and readied himself to attack, Corvina knew full well that he couldn’t just stop like that. Completely out of the question, not happening, no, not ever.
Maybe all the fools around him who wanted to hold back had the right idea for themselves, but that would never work for Corvina. Fighting was his life. Corvina had been fighting almost for as long as he could remember. Everyone he’d met before had expected him to fight eventually, expected him to defend himself and justify his very existence on demand, whenever they felt as though he hadn’t done enough lately. For the best that they had made him fight, too: with the universe being so cruel and so cold, Corvina had to defend himself and his own best interests. He couldn’t do either of those things if he couldn’t fight.
Despite the nagging sensation that begged Corvina to let himself rest and just. STOP., he grinned as he got closer to the Chaos-beast, close enough to throw around his magic. Something like exhaustion thrummed in the back of his mind and pulsed through his muscles, but he didn’t let it stop him from snapping his fingers, or exhaling over his open palm, or calling up the power of his magic.
Even though he couldn’t use his magic’s full power anymore—as he would’ve done if his magic had worked correctly—the spectral, red windflower petals that his basic magic conjured up blew out toward the slime like normal. Corvina didn’t know that Chaos-slime could feel fragility, or how that would look for such a creature, but as long as it ******** hurt, he didn’t care.
As the petals blew, another vision coalesced before him—and this one slapped Corvina in the face even harder than the vision of Alys had done. Not literally, though, and he silently cursed the hallucination before him for failing to grant him that respect. About the same height as Corvina, possessed of a similarly muscular build and similarly wild hair (though the shade of his hair looked more akin to fresh blood than Corvina’s own), King Daemon Gemaere didn’t even deign to stand on his own two feet while facing his son for the first time in centuries.
Sighing heavily, the King’s hallucinated image slumped into some invisible seat. He rolled his eyes and sadly shook his head as he slouched back. Corvina’s eyebrow twitched. His own eyes stung, went hot and damp again. He recognized that posture. Whenever his father had sat like that, it had always, always, always accompanied his periods of melancholy when he’d decided that his own son wasn’t worth the effort to acknowledge, not even for the sake of degrading him, insulting him, aggressively correcting his behavior, or throwing something at his head.
Well, fine, then, Corvina thought, scrubbing at his eyes with his sleeves as the tears spilled over once again. Whatever. All that mattered was destroying this Chaos, not reckoning with the long-lost King whom Corvina had once deposed.Noir Songbird Lanting, sweetie, I’m sorry about your man. Quote: Sailor Scout Attack: Petals On The Wind. Corvina snaps a finger, then blows over an open palm, sending a rush of spectral windflower petals toward a single target within 10 feet of him. The spectral petals whirl around the target, after which they are seized by a sense of fragility, both physical and emotional. Although this feeling is illusory (enemies are not actually made weaker), it is difficult to shake off. Targets feel as though small emotional slights cut more deeply (e.g., passing disregard may seem like deliberate rejection), and they feel that the pain from other attacks is magnified. This magic lasts for 30 seconds; any lingering emotional effects are at individual players’ discretion. Corvina may use this attack three times per battle.Casts Remaining: 2.
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Daekie rolled 2 4-sided dice:
1, 1
Total: 2 (2-8)
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Posted: Wed Jun 12, 2024 8:22 am
Super DSS Róka of the UndertowHP: 63/75 > 36/75Action: Getting nasty polluted water in their gills > casting super magic & attacking > experiencing the horrors again smile Damage/Healing/Buff Done: 10 + 2 = 12Boss HP: ???? No reason to keep their magic in reserve further, not when these things looked to be more susceptible to enchanted strikes than any tooth or claw; it'd be senseless, and they were sensible about battles, if nothing else, but --
Their collar had gotten dislodged, not quite as tight around their neck as it should've been, and one of the little things about being semiaquatic -- as it was -- was the gills. Normally their collar covered those, in this uniform, but it'd -- gotten out of place. Whatever was in that water, Róka hadn't gotten it in their mouth, but they couldn't say the same about their nose or their gills; they made a strangled noise, gills flaring, and ducked their head abruptly as a bird might. That wasn't going to do anything. It'd already gotten in there.
It ******** stung. It made them want to take a hand to their neck and scratch, just to have another pain there, just to have it distract -- no, no, focus, pivot, harm. Harm it. Don't just
Come on, now; just lie down. Let it go. Rest. Wouldn't that be lovely? Nothing needs to reach you anymore. Leave them be -- you've done enough.
No no no no no. Foreign impulse. Ignore it ignore it just ignore it --
You're dead already, aren't you? Just lay down here, for a moment, for a while; it'd be easy, no matter how loathe you are to admit it. Leave your burdens here. You're always pushing yourself so hard, but it won't kill you to rest just for one night, or for a few. Hasn't it been so long since you got a bit of true rest?
Róka knew that voice.
They could see the shape out of the corner of their eye. The face was indistinct, smeared; they couldn't remember him anymore, now, not with any precision, but they still remembered his voice. They'd listened to him. Even now, in this day and age, they were paying him heed by naming their false-self Harper after him. Wasn't it enough? Wasn't it enough?
He'd genuinely cared for them, he'd kept them well and whole when they were younger, so that had to mean --
They cast their magic and moved all on impulse, on reflex, assaulting the creature at the highest speed they possibly could. So what if whatever it summoned in return, a parry come too late, was biting them? So what if they were bleeding, now? Were they? It didn't seem relevant to look down and check. Maybe that was just another trick. Maybe this was all just another trick. Maybe maybe maybe. It didn't matter. Kill it. Kill it kill it kill it. Why wasn't everyone else -- were they? Were they? Róka wasn't paying attention, exactly, to anything but the pure idea of violence.
(They were breathing hard, gills flared, fins flared, shoulders shaking, and this was why they'd been covering their damned gills -- it was hard to breathe. It was hard. They'd manage. They always managed.
Gods, but it stung like hell.)Quote: Super Sailor Scout Attack: Róka's UndertowRóka's lower arms and legs are covered in thin veils of water that manifest out of thin air. Anyone who touches the water generated by this attack will temporarily experience the feeling of being trapped in a rip current and dragged under. Although this only lasts for a few seconds, for the rest of the magic's duration they will feel as if they're underwater & experience difficulty moving accordingly. The primary debilitating effect only lasts as long as an enemy makes contact with Róka, although at player discretion they may be affected for longer. While this magic is active, Róka's agility and speed are increased drastically, including acceleration. This attack lasts for 25 seconds, and Róka can use it two times a battle. They have one cast remaining.
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Posted: Wed Jun 12, 2024 10:04 am
Super Sailor YmirHP: 17/75 Action: Using his Super magic against the creature. Hallucinating. Damage Done: (10+2d6) 15 (Rolled in the post below) Ymir wasted no time casting his Super magic at the sludge creature. This was what they were here for. The sooner they destroyed it, the sooner they could be done with it all. If this creature was the source of the Chaos on Daedalus, then its destruction meant this world would be free.
He held himself together well, but Ymir was fairing poorly. Maybe it was that the creature on the bridge had done more to him than he’d realized when it had grasped him in its tendrils. Maybe it was something about this world he simply couldn’t tolerate. Maybe he was tired and weak. Maybe he simply wasn’t built for battle. Maybe he’d used too much of his magic.
He felt sluggish, sort of detached, distant from all those around him. His magic worked, but he was rewarded for his efforts with insect-like creatures retaliating. Ymir batted them away impatiently. It did him no good. He swayed unsteadily and tried to blink the fatigue from his eyes. His vision swam. His surroundings went out of focus. Darkness seemed to creep in along the edges.
Listlessly, Ymir turned to look for Surtur.
A different figure stood just beside Ymir, watching him with soft, tender eyes. She was as pale and fair as he was, so much so that she seemed to glow among the gloom. The last time he’d seen her, she’d been thin and sickly, wasting away before his very eyes, but here she was well again. Her smile was small and gentle, the way he remembered it from childhood.
“Mother…” he said, breathless with relief.
She shouldn’t be here. She couldn’t be here. Mother was dead. Poison had ripped her away from him years before Chaos had taken hold. Ymir knew what this must be; the Chaos on Alastor had shown him Uncle. Whatever this specter was, it wasn’t real.
“My darling,” Mother said. She held her arms out, beckoning him closer. “You should rest. You’ve fought for so long. Can’t you see what it’s done to you?”
Ymir stood frozen in place.
“There’s no need for this,” Mother continued. Her voice was quiet and sweet—soothing. “Fate has been so unkind to you. Let me relieve you of this burden.”Quote: Super Sailor Scout Attack: StormA storm appears over a single enemy, pelting the target with small pellets of sleet for 20 seconds. The pellets cause a stinging sensation, and at this stage are somewhat sharper and can cause more significant injuries at player discretion (mild lacerations and the like). As the pellets bounce off of the target and fall, the ground beneath their feet becomes slick until the spell ends. This attack can be used 2 times. Quote: NOTE TO ALL: Please don’t feel the need to heal him! I’ll be out of town starting tomorrow and probably won’t be able to tag for several days, so I’m fine with him potentially getting KOed!
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Sunshine Alouette rolled 2 6-sided dice:
3, 2
Total: 5 (2-12)
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Posted: Wed Jun 12, 2024 10:05 am
Exhausted and forgot to roll for Ymir
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Posted: Wed Jun 12, 2024 10:30 am
Yvoire, Squire of GanymedeHP: 33/75 Action: Hallucinating. Damage Done: N/A Yvoire shook his head.
Something was wrong. They’d defeated the creature on the bridge and crossed over to the island. He’d thought he was fine. Sure, his palms were a bit scraped up and he felt filthy, but it wasn’t anything that couldn’t be fixed by a hot shower and a long soak in the bath. He could still fight. They could destroy Chaos.
The wave of disgusting water almost knocked him off his feet. Yvoire stumbled into Reims. Before, he would have gagged. His clothes were already stained. Now they clung to him uncomfortably, stinking of rot and garbage. For some reason, it hardly occurred to him to be disgusted.
He didn’t have it in him to attack either.
“Énna…”
Yvoire turned toward the familiar voice.
But that wasn’t—... It couldn’t possibly—...
“Daddy…” he breathed.
Daddy was right there, so close Yvoire could have reached out and touched him. He was an odd sight on an alien world, dressed in the running clothes he’d worn the day he’d gone missing. If Daddy noticed the battle raging around them, he didn’t show it.
“You’re not real,” Yvoire said, voice barely more than a whisper.
Daddy laughed lightly, green eyes twinkling with amusement. “Of course I am.”
“But you’re—...” Yvoire couldn’t finish the thought, didn’t want it to be true. Tears filled his eyes, clinging to his lashes.
“You see me, don’t you?” Daddy said. He reached out, trying to bridge the distance between them. “Take my hand.”
Yvoire looked from Daddy’s face to Daddy’s hand. Everything was as he remembered—Daddy’s smile; the light in his eyes; the softness of his palm; the gentleness and care that seemed to radiate from him. Yvoire wanted to fall into his arms. He wanted Daddy to be real more than he’d ever wanted anything in his life, but he’d already wished for it on Urania and it hadn’t come true.
“Why…?” Yvoire said, torn between denial and dreams.
“Does it matter?” Daddy asked. “I’m here now.”
“But—”
“You look so grown up.” Sadness touched the edges of Daddy's smile. “I’ve missed too much. You’ve gotten yourself into trouble and I wasn’t here to help you.”
“You’re just a ghost…” Yvoire said.
“But why should that make me any less real?”Quote: NOTE TO ALL: Same for Yvoire. Please don't feel the need to heal him! I'll be out of town! crying
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tefla rolled 3 4-sided dice:
4, 4, 4
Total: 12 (3-12)
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Posted: Wed Jun 12, 2024 11:39 am
Character Name and journal link Squire Irkalla of CosmosHP: 59-14 = 45/75hp Action: Activating her magic for the first time and "buffing" Dunwich Buff Done: +12 attack to Dunwich of Neptune Boss HP: ???/??? Irkalla was overwhelmed. The first thing that she experienced after crossing the bridge to the island and joining the group was being thrown back by a wave of caustic, polluted water that had been sprayed out by the creature that was waiting for everyone. Shaking off the excess moisture did the Squire take her first good look at the one that needed to be defeated. Her fingers clenched for a moment on her cord before she realized that not only had everyone been affected by the wave of water but those that chose to attack the creature was also beset by a retaliatory strike of little insects that seemed to swarm around the attackers. Anger welled up inside. Her idea to go in with guns-a-blazing no longer looked like the feasible solution. Grey eyes flashed in defiance as Irkalla brought up her cord of ornaments before singling out what appeared to be a Page from a different faction before the golden star in the center of her string began to flash before a beam of light shot out from it to strike the singled out target. The magic welled up inside and Irkalla breathed a sigh of relief. The actions felt natural, like an extension of her own self. Closing her eyes the squire somehow came to the realization that her magic pool was not infinite and would eventually run out. Slowly she opened her eyes once more before cutting off the supply of magic to her weapon. Eventually she would have to resort to attacking herself but for now, could she stay back and help others to strike out? amorremanet buffing Dunwich for +12 to her next attack
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Amor Remanet rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Wed Jun 12, 2024 12:50 pm
Name: Dunwich, Page of NeptuneHP: 34 - 14 = 20 - 15 = 5 / 50 HP. Action: Attacking: physical attack with Knight weapon. Also, The Horrors™️ begin. Damage Done: 1d8 [4] + 12 from Irkalla’s buff = 16 damage. Making it to the center island and the final monster felt, to Dunwich, like it should have been impossible. She had clearly managed it. She must have avoided the magical life for longer than she’d entirely reckoned with, though. Even as she stared at things that felt even more impossible than her own continued ability to fight—for example, the oily remains of the four bridge guardians slithering around the ground, sliding back toward the larger Chaos-slime that waited for the party—the fact that she was here and that she could indeed still fight? That felt like the single most impossible thing happening right now.
The pull of that mysterious feeling—the sensation that Dunwich could even afford to give up and let herself just. STOP.—it came in so much stronger when she reached the center island. When the creature before them sent a tentacle spewing polluted water all over everyone and everything, that feeling practically screamed. Worse, the world before Dunwich seemed to swim and out of the blank space where there had previously just been polluted air, an image coalesced of Jacob: tall, handsome Jacob—not as d’If, Squire of Saturn, but as himself—with his purple hair and glasses, looking back at Dunwich with an expression only two steps short of outright pleading.
“Evie, please,” the Jacob before her said, voice all soft and begging. “You don’t have to do this. Whatever’s going on here—it isn’t your fight. It doesn’t need to be. Who cares about dead spots up in space that have never even done anything for us? Life has gone great for us since we stepped back from all the magic and monsters and the garbage that all this forces on people.”
It wasn’t him. Dunwich knew that it wasn’t him. Even so, she struggled to will herself forward, despite knowing that she needed to get closer for her weapon to do anything. The only other option was throwing it, and then she wouldn’t have it anymore, she didn’t think.
It was then that a beam of golden light flew towards her. When it hit, it felt like power. The power of stars radiating within her. That was it. That was enough. Dunwich rushed toward the monster and thrashed at it with all the might within her, as well as the extra power granted to her from the Cosmos Knight.
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Fiction1119 rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Wed Jun 12, 2024 1:37 pm
Botein of AmuletsHP: 64-14-15= 35/75HPUsed second sailor attack: 1/2 Action: Physical Attack - Throwing rocks Damage/Healing/Buff Done: 1d10 damage = 1Botein had made her way over to the final boss, the massive creature of crude oil that sat there judging them as they gathered for this fight. She wasn't sure just how much she could to do help. She didn't even get a chance to do anything before the oily mass whipped out a tentacle and doused everyone in nasty polluted water. She wasn't spared this fate. Gagging and coughing, the senshi ended up shoving her now soaked and useless mask off of her face to spit and spit and spit some more. It was gross. So very gross. Not really thinking, just wishing to show her displeasure at the unhygienic shower she had just been provided the young woman whipped a stone at the creature only to be immediately attacked by these little insects. With a screech she started to swat at them.
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