Swirling at the end of the south bridge, the smog monster waited.
As the group approached, it drew itself up, as if it was breathing in. And then, it exhaled and dispersed with a shriek, a cloud of choking smog on top of the already toxic air.
All players take 14 damage.
For this round, physical attacks will do half damage unless made with a Knight weapon!
When making your post, please include the following code at the top:
[b]Character Name and journal link[/b] [b]HP:[/b] [b]Action:[/b] [b]Damage/Healing/Buff Done:[/b]
amorremanet
Dunwich, Murikabushi
Daekie
Anakeion
Amasis
Stromboli
a-disgruntled-dragon
Terebellum
Kaori_luv
Viminal, Rhea
genovianprince
Læraðr
Fiction1119
Tortuga
Sunshine Alouette
Ymir
Guine
Surtur
tefla
Irkalla
Meighei
Urania
SSBrosB
Caliban
Posted: Thu Jun 06, 2024 12:02 am
Combat Mechanics
Combat mechanics are straightforward, dice-based, and tied to stage. Each round will be treated as lasting one minute, so most magic attacks should only last for a single round!
HP
First Stage: 50 HP Second Stage: 75 HP Third Stage: 100 HP Fourth Stage: 125 HP
When your HP reaches 50%, characters will experience stronger effects of the Chaos Pollution on Daedalus’s world. They may begin to hallucinate friends or loved ones encouraging them to lay down, rest, give up their burdens, and go quietly into the night. After that point, the lower a character’s HP gets, the worse the hallucinations will be, the more persuasive they might feel, etc.
If your HP reaches 0, you are not knocked out, but your character will be experiencing VERY intense effects from the Chaos! You can choose how this manifests, and I look forward to your collective creativity in whumping your characters. <3
Damage will be carried between battles!
Physical Attacks:
Physical damage includes hitting with fists or weapons, throwing objects, or otherwise attacking the creature without the use of magic.
Cats in Cat Form should roll 1d6 for physical damage First Stage characters and Cats in Human Form should roll 1d8 for physical damage. Second Stage characters and Sailor Cats should roll 1d10 for physical damage Third Stage characters should roll 1d12 for physical damage Fourth Stage characters should roll 2d8 for physical damage
Magical Attacks
Magical attacks are divided into two categories: direct damage and indirect damage. All attack magic will damage the creature, even things that only affect its many, many feelings! Direct damage magic is any magic that specifies either pain sensations or actual damage in its description. Indirect damage magic is magic that targets opponents with emotional or other nonphysical effects--most debuff magic falls under this category! If you’re not sure which category your magic falls under, feel free to contact me privately and I’ll make a judgement call!
Spell attacks are based on the level of the spell, not the level of the character! However, Chibi senshi should subtract one die from their damage.
Mauvian lasers roll first stage direct damage dice. Sailor Cats using attack magic should roll at Super stage.
Direct Damage
First Stage: 10 + 1d6 damage Second Stage: 10 + 2d6 damage Third Stage: 10 + 3d6 damage Fourth Stage: 10 + 4d6 damage
Indirect Damage:
First Stage: 10 + 1d4 damage Second Stage: 10 + 2d4 damage Third Stage: 10 + 3d4 damage Fourth Stage: 10 + 4d4 damage
Magical Healing:
Magical healing is any ability that restores characters in any way, including Transcendent energy sharing. You can use these spells with a dice roll based on their level.
Spell healing is based on the level of the spell, not the level of the character (except in the case of Transcendent energy giving)! However, Chibi senshi should subtract one die from their healing.
First Stage: 10 + 1d4 healing Second Stage: 10 + 2d4 healing Third Stage: 10 + 3d4 healing Fourth Stage: 10 + 4d4 healing
Buff Magic:
Buff magic is any kind of magic that has an effect that boosts allies' abilities. When casting buff magic, roll as follows and quote any targets affected. They will add your total roll to their damage for the round. Chibi Senshi roll one less die!
First Stage: 2d4 Second Stage: 3d4 Third Stage: 4d4 Fourth Stage: 5d4
Shielding Magic:
Depending on the type of shielding magic, it may simply absorb a round's worth of attacks or provide some damage mitigation. Touch base with me individually for shield spells; I'll give you an answer depending on how they're written!
If you feel your magic doesn't fall into any of these categories, hit me up and we'll work something out!
The creature in front of the south bridge was, Daedalus supposed, the one that he was worst matched to. But while the others might be easier for him, running away felt wrong.
And anyway, his lungs couldn’t get worse.
Even if he felt dizzy already.
He’d warned the others to conserve their magic, and he intended to as well, but the idea of trying to punch smoke—no.
Name:Super Murikabushi of Hunger HP: 75 - 14 = 61 / 75. Action: Sticking close to Daedalus because Protecc Friend. Casting super magic (indirect damage). Damage Done: 10 + 2d4 [3] = 13 damage.
There was nowhere else that Murikabushi wanted to be more than at Daedalus’s side. Currently, that meant running right into a cloud of heinous Chaos smog. There were significantly worse things that Murikabushi would’ve done for his friends, though, so he didn’t even do the mild complaining part of “I will follow you to the ends of the Earth with only mild complaining.” ******** that noise, Muri figured; let’s just get right to the part about standing by one’s friend in the face of adversity and helping him however Daedalus needed help.
Even if, right now, Muri trusted Daedalus to not reveal anything about whatever help he might have needed. Aside from the usual level of insistent self-sufficiency that Daedalus usually had, he had all these people looking to him for direction. Daedalus had no way to guarantee that any of these people actually cared about his well-being (they easily could have been here for a free excuse to choose violence with something), or that they might have any semblance of respect about other people’s health. Admitting to something that they unfairly might have takes as weakness could have undermined Daedalus as much as Muri openly questioning him about his health instead of trusting him.
As much as Muri understood Daedalus’s point about conserving his magic for the later fight, what else was Muri supposed to do when faced with a Chaos monster made of smog? Coughing so hard it was starting to hurt, Muri extended his hand, jerked down on the same invisible thread as always, and summoned his magic to hand.
Quote:
Super Sailor Scout Attack: Ravenous Hunger. Enemies within 15 feet of Murikabushi are wracked with an intense hunger—the sort of hunger that gnaws at your insides, like you haven’t eaten all day. The craving can be for anything—food, drink, affection/intimacy, alcohol or narcotics, the answers to the math homework, etc.—and enemies are compelled to satiate it, but find it even more difficult to do so than they would expect. In addition to the intensity, this hunger makes them feel somewhat sluggish, making it harder for them to think, decide what to do, and see any actions through to completion, even those that they believe will satiate their hunger. Affected targets are still capable of acting and fighting back—though people may react to Murikabushi’s hunger differently—but until the hunger abates, they will struggle.
This spell lasts for 35 seconds, and Murikabushi can use it twice per battle.
Name:Dunwich, Page of Neptune HP: 50 - 14 = 36 / 50 HP. Action: Thrashing at the smog with her driftwood heart. Damage Done: 1d8 = 4 damage.
When everyone started spilling out from the original point where they’d teleported in, Dunwich tried her best to stick close to the moth-looking senshi she’d gone over to during the meeting. She had, after all, promised that they’d stick together. Even though she’d only just met the moth-looking senshi, Dunwich didn’t intend to go back on a promise for an idea that she’d come up with on her own.
But the tides of the crowd moved against them tonight, almost like reality itself could tell that Dunwich hadn’t meant to come on this adventure initially. If any cosmic forces wanted to teach her a lesson about messing around in situations she didn’t understand, then yanking her away from the plan she’d made only a few seconds prior seemed like a good start. (She didn’t really think that the universe was against her in that way, if for no other reason than the way that she and d’If had stayed away from the magical side of their life for so long, they surely hadn’t done anything of particular note that might have attracted any great cosmic attention onto them.)
The monster that waited for the group at the southern bridge, likewise, seemed like a good way to make a point to Dunwich about getting herself into situations that she didn’t understand. Its horrific shriek made her cover her ears with one hand and her driftwood heart—but that only left her more vulnerable to the smog that the Chaos-monster spewed toward the group. Coughs wracked Dunwich’s body, and burying her face in the crook of her elbow didn’t help her much. Without entirely minding what she was doing, she thrashed at the smog monster. Mostly, she was trying to get the smog away from herself, but her driftwood heart could only do so much.
Gross!! Ew!! ******** nasty!! Whatever-his-name-was, the knight of... Ida? Ida, right?? She'd met Ida. Vaguely she knew Ida -- he'd given her enough cloth Anakeion could tie it over her mouth and nose, which helped, because she really didn't have a lot of options on her own uniform.
Maybe her underskirt? But that thing didn't tear easy. She was breathing easier, though, so whenever she actually saw the guy again she'd give him a better thanks than the rushed one she'd offered him in all the bustle. Anakeion was pretty sure he wasn't here, but, uh, there was a lot of bodies, and purple only stood out so much when some people were literally green.
Deep sigh. Deep breath. Nothing for it, huh? Anakeion summoned her staff to hand, tossed it up and down once or twice just for kicks, and did her best to hit a smoke monster with her weapon. That seemed like it'd at least felt it, but what did she know about reading ******** up evil chaos smog monsters' physical cues, really.
Tortuga of Jupiter HP: 75-14=61HP Action: Direct Damage - Zapping with Electric Ring Damage/Healing/Buff Done: 10 + 9 = 19
Tortuga had to stop himself from running after Sig and dragging the younger squire back. He was a grown man with a child! This is what Tortuga told himself even as he watched the purple clad squire wave and head off to a different bridge. "********, Antares is going to kill me," He muttered even as he turned his head in Viminal direction.
"You saw it... I told him to come back. Its not my fault, your my witness." He told his cousin before looking over at the creature that was on their bridge. "Oh goodie. A giant fart cloud." Any further insults were cut off by the smog the monster released. Tortuga started to gag and cough, quickly trying to burry his face in his shirtsleeve even as his eyes were watering. It didn't take him long to become exceedingly annoyed by the thing and it's smog.
He rapidly approached the bridge and once he was sure he was close enough the squire slapped his ring bedecked hand down on the ground and sent a flash of power from his extra ring through the ground and to the smog monster. It likely wasn't much but when fighting an insubstantial thing like air, he was willing to try damn near anything. He continued to send as many pulses of electricity through the ground as he could, hoping the minor charge would at least disrupt whatever chaotic magic that held it together.
Quote:
Electric Ring: The stone in this ring is a vivid, bright yellow and the ring grants the spark of Electricity. When the ring is equipped, the wearer can be in any form and will have the passive ability to function as a small emergency battery that has an undying charge. When wielded it is just strong enough to recharge a phone or other small electronic. It is not strong enough to short circuit anything or cause damage. Its true power shines while in powered form, though! Striking any inorganic surface with the ring will send an electrical charge through it up to ten feet away. The spark is just enough to startle the first person it reaches but it is not strong enough to cause any lasting damage. The target may feel a tingling sensation but all symptoms should fade within thirty seconds. While there is no limit to how many times the ring can be used, only one spark can be released at a time. The ring cannot be used directly on any organic material.
Character Name and journal linkRhea Super Senshi of Laughter HP: 61/75 Action: Cast Super Magic [Indirect?] Damage/Healing/Buff Done: 10+ 6 = 16
Everyone was running off splitting between the monsters that seemed to appear and Rhea had intended to stay with Palm, but he disappeared in the crowd and so she kept to Viminal and grinned when Tortuga showed up.
"How could you keep up with him? I lost Palm when everyone started to scramble..."
We've got bigger things to worry about, she started quickly trying to cover her mouth from the fumes that rushed at them. She found her coughing unable to escape whatever the monster spewed into the already less than clean air. She gave Viminal a grateful look as the older woman patted her back before pulling her sash off and trying to around her head to cover her nose in mouth hoping it would help.
"Time to fight," she said looking to her family, before moving to use her magic.
"Giggling fool," she shouted.
Quote:
Super Sailor Scout Attack: Giggling Fool
She moves her arms in an arc outward from her center and causes a stronger burst of wind that rushes as the target blowing over them and causing the person to burst into giggles whenever they try to talk or move for a minute. It lasts for 45 seconds, can only be used one person at a time, and can only be used 2 times per battle.
*The attack has a four foot radius in front of Rhea and can be easily dodged by simply jumping two feet to either side of her. The closer Rhea is to the target the harder it is to avoid.
Character Name and journal linkViminal Page of Venus HP: 36/50 Action: Physical attack Damage/Healing/Buff Done: 1
Viminal nodded at Tortuga and then Rhea turning to look briefly for the missing two, but it wasnt really something she could worry about right now. "We'll have to worry about it later. Along with hoping that none of us get particularly injured and then we can just pretend it didnt happen maybe."
She would have laughed at her cousins comment if it wasnt for the whatever the damn cloud sent their way. She tried to hold her breath and when you swim as often as she did, you got good at it, but that didnt keep her eyes from burning as she grabbing onto a hacking Rhea and give her back a few whacks to try to helping her almost chocking on the fumes.
Her cousin and Rhea were immediately more useful than her when it came to monster fighting. She chose to throw a rock, which seemed to mostly crumble as opposed to being of any real use.
She made a face thinking of the damn mirror and being relieved when the thing came to her. She didnt know how useful it would be again air, but it was all she had, since the rock wasnt particularly useful.
Character Name and journal linkUrania HP: 125-14=111 Action: Buff Magic Damage/Healing/Buff Done: 13
Urania nodded in silence to Daedalus. She would support him any way the senshi could. So she summoned her magic with barely a breath on her lips.
Quote:
Urania’s Heavenly Step. An ethereal astronomy chart manifests around Urania and three stars become platforms to stand on. For the next 15 seconds, she can use the stars to create a path either vertically or at a 45 degree angle and cross over them. Allies may follow her on this path. However, enemies that try to follow will find that the stars will glow brightly, blinding them for 3 seconds and then disappearing under their feet. Three uses.
Character Name and journal link Squire Irkalla HP: 75 - 14 = 61/75 Action: Throwing Objects at the Smog Guardian Damage/Healing/Buff Done:3 (halved) ... so 1.5 dmg
Irkalla gave a sound of disgust as her group trudged towards their target of the guardian of the southern bridge. It wasn't her fault, not really anyways. The fact that this poor planet of Daedalus was being overcome by chaos that took the form of pollution monsters caused her to put her back up. Just regular old pollution back on Earth was horrible. Considering everything that she had learned here, having pollution monsters, that was composed of sentient chaos, was one hundred times worse.
As the group reached the bridge and the guardian that stood in the way of progress further did Irkalla lob a rather impressively-sized rock she had picked up upon arrival towards the creature. The rock struck the beast squarely on target but it seemed to have little to no effect.
Character Name and journal linkLæraðr, Squire of Neptune HP: 61/75 Action: Attacking, second stage direct damage Damage/Healing/Buff Done: 10 + 6 = 16
Okay. Alright. This was. Yeah, totally fine and cool and everything was definitely smooth as butter here, no problems, none at all, ahhaha <********>. He choked on the rancid air, coughing mightily, and tried not to throw up. Ew. This was nasty.
He pulled part of his jacket over his mouth and took in a deep breath, and another, and another. Okay. He could do this. He swung his weapon and channeled his magic, glaring at the fog. He could help. He could totally handle this garbage.
Quote:
As he taps and twirls it in his hands rhythmically, a rush of sound sweeps through the area. It doesn't sound like any kind of music anyone has ever heard and it's strange and otherwordly. It's a little hard to think while it plays because it's so unusual and disorienting. The magic affects every enemy within an eight foot radius, and can last for up to 30 seconds.
Quote:
open for interactions~
genovianprince
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SSBrosB rolled 1 12-sided dice:
4Total: 4 (1-12)
SSBrosB
Springtime Noob
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Posted: Fri Jun 07, 2024 6:20 pm
Character Name and journal linkEternal Caliban of Sealing HP: 86/100 Action: Choking, barely getting a slap in to whatever it is Damage/Healing/Buff Done: 2 Damage
Caliban joined the South group with Daedalus, hoping that the Deep Space Senshi would have someway to combat this enemy, though he had to admit that the monster on his World was at least easier to hit in terms of it being solid. The shriek and choking smog that was blasted at him had him coughing, holding one arm in front of his face.
Perhaps they should have come with gas masks.
He tried to wave the smog wave away, hoping that he would be able to get some spot of air where he felt like he wasn't choking. Even a brief respite to allow him to take in a large breath would be better than nothing!
Posted: Fri Jun 07, 2024 6:38 pm
Super Sailor Ymir HP: 61/75 Action: Using basic magic on the smog monster. Damage: (10+1d6) 14 (Rolled in the post below)
Ymir stared at the smog with the beginnings of a scowl. He already regretted letting Surtur talk him into this. (Then again, he often regretted letting Surtur talk him into things, and yet it still somehow kept happening. Probably because he was lonely and Surtur was… not awful.) He lingered back, not at all interested in getting too close. Daedalus had said they were unlikely to come down with whatever was making him cough, but Ymir had to wonder how true that was with stuff like this in the air.
He sighed, then regretted that too, unsure if he wanted to be taking deep breaths. Maybe they should be covering their faces. Ymir considered ripping off part of his long bow to do so, but didn’t know if he cared enough to waste the time.
What were they supposed to do about this? Would magic even work on it?
Ymir gave it a try, using his weaker magic to start out with. If he was going to conserve anything, it would be his stronger magic.
Quote:
Sailor Scout Attack:Strike A target of Ymir’s choosing will find themselves struck by a barrage of small pellets of sleet for 30 seconds. These pellets cause a stinging sensation, and can result in thin, paper-cut-like injuries if the player chooses. Any pellets that find their way into the eyes can cause discomfort and temporary impairment.