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Posted: Sun Feb 28, 2021 1:33 pm
This thread will contain a log of all major shop updates, patches and fixes that we have along the way. It will serve as a record if we need to reference a point where something was changed officially.
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Posted: Sun Jul 25, 2021 9:59 am
As some of you may have noticed, the Discord channel is now open! The link can be found in the third post on the front page of the thread for those interested in chatting there. We do, of course, fully encourage chatter in the thread as well as it's a great way to earn platinum AND interact with the community.
At this time we would ALSO like to announce that we are opening the guild for join requests! The guild can be found [HERE].
I would like to remind everyone that this is a soft open for the guild. Threads marked [UC] are still under construction and, at this time, there may still be changes to things here and there before the GRAND OPENING.
Players may post quest threads but we will not be approving anyone for role play until everything is 100% ready to go and all info has been completely refined.
Questions, if there are any, may be directed publicly to the Questions & Answers thread OR they may be PMed to Brilliant Moonbeams. Staff will redirect all questions asked on Discord to one of these two channels of communication as we conduct business on Gaia.
More details on the GRAND OPENING are on the way! Expect info to roll in over the course of the next couple of weeks,
THANK YOU ALL FOR YOUR SUPPORT SO FAR.
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Posted: Fri Aug 27, 2021 7:07 pm
We've had imports open for just over a month now and in that time we've worked with some brilliant people on some beautiful quests! In order to give our artists the opportunity to catch up so we can proceed with plans to roll out the first powered role plays we will be closing Character Imports effective 3pm EST on September 1, 2021.
The Name Reservations list will remain open for those who still have interest but may not be able to complete a quest in this time frame! Sign Ups for the Cosmos Knight RP prompts and the Guardian Cat interest thread will also remain open for the time being.
Questions may be directed to this account via PM or to the Questions & Answers thread in the guild.
And on an extra note...
Thank you all so much for your patience and support these past few weeks as we've dealt with some unexpected RL nonsense all around. We're looking forward to some good rest and good times moving forward into this next week! heart
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Posted: Sat Sep 25, 2021 5:53 pm
Hello, hello! Skye here bringing you an update for today.
We're working on updating the Information Table of Contents to be a comprehensive guide to where to find what information throughout the guild. Once this is complete we'll have a link on the front page as well for ease of access!
As you can see, the first subject to get an expansion is Guardian Cats! We've added an additional post to the Guardian Cat resource thread containing details on the expectations and requirements for players who have (or are interested in obtaining) Guardian Cats! This information is the same thing that some players may have already received a PM in regards to, but it is now available for everyone to see!
In addition to that we have opened the Mauvian Hub! This forum will be the home to all Guardian Cat communication and role play logs along with containing information that will aide players of Guardian Cats in interacting with the community as a whole. As we've let current cat-owners know, this is still a work in progress and it may require some tweaks here and there until we find something that will work out in the most beneficial way for everyone involved, but I at least wanted to share what we've got going so far!
We're looking forward to the next steps in our grand adventure and we thank all of you for sticking around for the ride so far. heart
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Posted: Mon Oct 04, 2021 12:37 pm
Game Mechanic Update! From time to time as we unlock new things and move further through our adventures we will add guides on Game Mechanics to the RP Rules & Growth Requirements thread. The first of those has been added TODAY in anticipation of our upcoming release of Powered Role Play. Powering Up and Disguises In order to gain access to their super-human abilities, all powered characters must power up to switch from standard civilian to magical being.
Sailor Soldiers
[Name] Power, Make Up! As silly as it might seem, there is no getting around that this phrase must be uttered in order to unlock a Sailor Soldier's henshin pen and the power locked within. Think of it as a voice activated password to a pocket dimension in which the transformation happens. It's mystical, it's magical, and while it might seem like it takes enough time to warrant a cut scene and background music to the Sailor Soldier that's transforming, in reality the transformation is instantaneous. One moment you're Usagi Tsukino and in the blink of an eye you're Sailor Moon. Neat, right?
Dark Kingdom Soldiers
There is no catch phrase that Dark Kingdom Soldier's must use in order to power up, their mineral talisman seemingly linked specifically to them in a way that doesn't require Mauvian technology in order to channel. Holding this talisman they need only focus on the power within themselves in order to transform. The change is instantaneous -- one second a civilian, the next an officer of the Dark Kingdom, the transformation feeling unique to each individual. For some it may bring with it a chill that takes a second to shake off while others might describe it more as a warm embrace, enveloping them in shadows and leaving only their powered self behind.
Something to consider while moving forward into your powered life is the following:
Does powering up protect my civilian identity?
The answer is yes.... To an extent. Canonically, Sailor Moon was able to recognize that Sailor Uranus was Haruka Tenou after running into them casually a few times as a civilian. It's not that easy in By Moonlight, but the glamour provided by powering up only goes so far which is why it is incredibly important to ensure that any powered individual protect their civilian identity and only power up when they are certain that they are not being observed doing so.
In Passing - Any sighting of a powered individual that is 'in passing' or 'at a quick glance' will not lead to any recognition at all unless a character already knows another character's identity prior to the event in question. Situations where this might occur include large ORP Battles or Group Meetings wherein characters are present but they do not come face-to-face with one another.
Partial Recognition - Any sighting of a powered individual that results in a face-to-face interaction may result in partial recognition if the powered individuals know one another as civilians but do not consider their relationship to be close. Examples of this would include students at the same school, co-workers, acquaintances or friends -- people that you don't see every day but are at least familiar with.
Characters who fall under this category will get a strange sense that they've seen the other person before but they can't place where they've seen them or how they might know them. Think of it as seeing someone in a store and wondering if you shared a class together, or if maybe they're a cashier at a store you frequent. It's a nagging sense, but you won't be able to determine who they are no matter how much you try to think about it.
Full Reveal - Any sighting of a powered individual that results in a face-to-face interaction may result in full reveal if the powered individuals know one another as civilians and consider themselves to have a close relation. Examples of this would include individuals that live together, friends and family members that see each other at least a few times a week and significant others (specifically those in long term relationships) -- people that you don't necessarily see every single day, but have spent enough time with to form close bonds.
Characters who fall under this category may experience a brief moment of confusion along with varying levels of disbelief before coming to terms with the fact that they very much recognize the individual standing before them.
That said, it is up to individual players to decide on the closeness of their IC relationships and players should not assume that their character knows the civilian identity of any other character without first discussing it with the other player! We hope that this is a fun mechanic for players to plot around and play with when it comes to keeping their identities safe.As always, if you have any questions you can feel free to post in the Questions and Answers thread so we've got a reference to the answer for everyone or send us a PM at Brilliant Moonbeams!
★★★★★
Also tacking on a small update about Imports. If you have been contacted by the art team for your second slot and have not yet sent the custom trade, please do so! I believe at this time everyone who has an approved character for import should have been contacted and outstanding trades will be approved as WIPs are sent out!
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Posted: Wed Oct 13, 2021 8:13 pm
UPDATE: Guardian Cats As some players may have noticed, we have a newly opened forum in the guild: The Mauvian Hub!
This forum is where all players of Guardian Cats must set up a log to track their role plays and communications. Most Guardian Cat specific role plays hosted by the shop will be found in this forum along with the [IC] Guardian Cat Group Chat and a resource that will be incredibly useful for players with Sailor Soldiers once it's up-to-date: the Directory of Cats!
We're hoping that this will make it easier for players overall to feel comfortable communicating and networking with one another when it comes to picking a Guardian Cat to partner with as they proceed through their journey as a Sailor Soldier.
We would also like to introduce the newest information thread: How To: Awakenings & Upgrades. At this time the section on 'Upgrades' is not yet complete (an additional announcement will be made once that information is available), but the post on 'Awakening' should serve as a reference tool for plotting this role play and making sure that characters are well informed ICly.
For players with Imported Senshi this post gives a proper rundown of what your awakening would have been like and the sort of information that would have been covered at a base line across the board, no exceptions!
It also means that you may begin plotting with players of Guardian Cats to see who would best suit your Sailor Soldier for touch-bases, updates and upgrades moving forward -- some of you may even choose to have established relationships over the course of the time you've been awakened as well!
For players with New Senshi you will now be able to begin plotting your Awakening Role Play. As soon as Cats are released to be played freely we will make a one time exception for your Awakening RPs to be backdated so your Sailor Soldiers can attend the first Senshi Meeting! In order to take advantage of this you must have your application completed and approved prior to 10/18/21!
We thank you once again for coming on this journey along with us and we look forward to bringing you more information updates over the course of this week!
For those looking forward to the ORPs: they are still coming. We're running slightly behind schedule on Cats and the Dark Kingdom information should be available tomorrow. We've been ironing out some last minute details and tweaking things to make sure we can continue to streamline the transition into powered RPs as easily as possible!
THANK YOU AGAIN. heart
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Posted: Wed Oct 13, 2021 8:16 pm
[ Link to Shop Post] UPDATE: Dark KingdomWhat's this! Another forum has unlocked?! The Foundation!
This forum is the current base of operations for the Dark Kingdom. It is where all role plays that take place inside a building owned and operated by the Foundation should be started. For reference, the Foundation currently consists of the following corporations: Chiron Enterprises, ThothCom, Aniketos Security.
While it is still a work in progress as far as additional information on Employee Resources goes, we wanted to go ahead and share the information on Recruitment!
Up until now, the majority of recruitment has been done by the Division Heads themselves, starting with a business-card hand off or a recruitment letter. Something has made individuals stand out in a way that they deemed it necessary to bring them in as they rebuild their resources essentially from the ground up.
For players with Imported Dark Kingdom Officers this post gives a proper rundown of what things might have been like following your initial recruitment. Your 'Start Up Gear' may have come via priority post depending on where you were stationed or living at the time, consisting of your standard uniform and your mineral talisman.
Items such as your communication device and weapon would have been issued upon arrival in Mayet, following your first tour of the Foundation building. Divining Crystals will be introduced to everyone, new and old, during the upcoming ORP. Oddly, most communications from those in 'Upper Management' have come via some form of overnight delivery or next-day certified post prior to communication devices... There may be an explaination for that as well.
Players with New Soldiers should stay tuned... Each one of you would have been handed a business card within the past month for one reason or another relating directly to why you were recruited. Sometime soon you will receive a quote-notification to an ORP that will start your adventure with the Dark Kingdom. This will tie in with the Dark Kingdom ORP.
As always, if you have any questions feel free to PM the mule or post in the Q&A so we have a way to keep track of answers and reference them in the future! Thank you again and happy reading!
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Posted: Tue Nov 02, 2021 12:38 pm
Game Mechanic Update! This information can be found in the RP Rules & Growth Requirements going forward, but today we're bringing you the information on Auras & Energy Signatures and how they will effect game play! Auras and Energy Signatures All powered characters give off a trace amount of energy once powered up and it is imperative that they pay attention to this fact if they don't wish to be detected by the opposing faction. Auras and Energy Signatures can be detected in the following ways:
Guardian Cats
Energy Sense is unique to Guardian Cats in that they are innately able to feel the shift in balance of the energy of the world around them. It is through this sense that they are able to get the first inkling about a Sailor Soldier that has not been awakened and how they can tell that there is danger nearby. They are incredibly sensitive to the presence of Chaos and, with practice, are able to tell an agent's rank by the strength of the Chaos radiating from them.
In the case of large gatherings of Dark Kingdom soldiers they cannot pinpoint the exact number of Chaos agents, but they will always know if one of the Shittenou are present once they've powered up.
Aura Suppression is unique to Guardian Cats in that they are able to extend the range of their personal tactical cloak to temporarily dampen the energy signature of a single Sailor Soldier or a small group of Sailor Soldiers when the ability is combined with that of other Guardian Cats. The more Sailor Soldiers involved, or the higher the rank of a single Scout, the shorter the duration of this ability's effect. **Important Note** After a Sailor Soldier hits Super stage or higher this ability will never completely mask their signature unless multiple cats are involved.
Sailor Soldiers
Aura Sense is unique to Sailor Soldiers in that upon powering up they gain the ability to feel the energy of other powered individuals around them. This ability grows with them as they power up, expanding the range at which auras can be sensed as well as the ability to become familiar with specific auras, such as those of their teammates or the particularly ominous feel of an arch nemesis.
Basic - All Basic Sailor Soldiers are capable of picking up a general 'vibe' on other powered individuals. At this stage the ability has a range of one city block with the clarity of the aura's strength depending on both how close they are to its source and the rank of the individual whose aura is being tracked.
Super - For Super Sailor Soldiers this ability becomes less of picking up a 'vibe' about someone and more about a deeper sense of feeling. At this stage the ability has a range of three city blocks with the clarity of the aura's strength depending on both how close they are to its source and the rank of the individual whose aura is being tracked. They may start to become feeling more familiar with specific auras at this time.
Eternal - Eternal Sailor Soldiers have a unique knowing, similar to a Spidey-sense, where they can almost pinpoint the general location of where someone might have powered up within their range of detection -- not entirely unlike a light going on or off. At this stage the ability has a range of five city blocks with the clarity of the aura's strength depending on both how close they are to its source and the rank of the individual whose aura is being tracked. Eternal senshi who have put additional time into honing this skill may find that they recognize specific auras that they have come in contact with multiple times, able to pick up the 'feel' of members of their team specifically out of a crowd of other senshi, for example.
Dark Kingdom Soldiers
Divining Shards appear to be nothing more than a simplistic wand-styled, faceted crystal, tapered slightly at one end and pointed at each. They are unique to Dark Kingdom Soldiers in that upon powering up they can imbue their personal shard with a bit of their own power in order to use it to track other sources of energy.
Soldier - At this stage the ability has a range of one city block with the cyrstal's glow intensifying based on both how close they are to its source and the rank of the individual whose aura is being tracked. In the event an individual is ranked at the third stage of their faction or a group of five or more are gathered the crystal's glow will pulse in warning as the glow intensifies.
Captain - At this stage Captains have more of an understanding of how to use their divining crystal to sense energy, be they aligned with the Dark Kingdom or otherwise, using the additional power they've gained to help focus on what they're trying to find -- or avoid -- when it comes to strong sources of energy. The ability has a range of three city blocks with the clarity of the aura's strength depending on both how close they are to its source and the rank of the individual whose aura is being tracked.
Commander - Commanders no longer need to use a diving crystal to sense auras in an immediate area, although they may still use one for training purposes or to strengthen their focus on a specific target not aligned with the Dark Kingdom. At this stage they are also able to differentiate between auras to the point where they can pick out those belonging to their subordinates, making it easier to coordinate recon, rescue and follow ups with those who have not checked in. At this stage the ability has a range of five city blocks with the clarity of the energy's strength depending on both how close they are to its source and the rank of the individual whose energy is being tracked.
Important!
For all factions, gathering in powered groups of five or more will lead to detection by the opposing faction (with the exception of Guardian Cats, who do not give off an energy signature).
Sailor Soldiers: This can be avoided through the use of Guardian Cats. A single Guardian Cat can dampen the energy signature of a team of 5 basic Sailor Soldiers for the purpose of training or a team meeting. More Sailor Soldiers will require the presence of additional Guardian Cats or they may find their role play interrupted by the opposing faction.
Dark Kingdom Soldiers: At this time there is no way to avoid this. Dark Kingdom Soldiers have been advised to only power up when necessary and to call for backup immediately using their communication devices if overwhelmed. Any large gatherings otherwise may find their role play interrupted by the opposing faction.
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Posted: Mon Nov 22, 2021 9:23 am
Small update!At this time we have closed Name Reservations for Sailor Soldiers and Dark Kingdom Soldiers. This list will remain open for Knights for the time being as we continue to work on releasing them. Thank you!
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