"Wild Area: Hammerlocke Hills"
Connecting Land Routes:
Giant's Cap, Lake of Outrage, Dusty Bowl, Giant's Mirror, Hammerlocke City
xXx xXx
Hammerlocke Hills is a cliffside area in the northern Wild Area. It features many areas surrounding the walls of Hammerlocke. There is a large dragon's head shaped gate that acts as a sort of guardian between the Wild Area and Hammerlocke City.
Connecting Land Routes:
Giant's Cap, Lake of Outrage, Dusty Bowl, Giant's Mirror, Hammerlocke City
xXx xXx
Hammerlocke Hills is a cliffside area in the northern Wild Area. It features many areas surrounding the walls of Hammerlocke. There is a large dragon's head shaped gate that acts as a sort of guardian between the Wild Area and Hammerlocke City.
Location specific items:
Rose Incense Boosts Power of Grass Type Moves by x1.2. Note: Causes Roselia and Roserade to produce a Budew Egg if holding this item while breeding. To Obtain: 30 Posts
Energy Powder: Effect: Heals 100HP, but the pokemon who consumes it loses 1 FP To Obtain: 8 posts
Energy Root: Effect:Heals 200HP, but the pokemon who consumes it loses 1 FP To Obtain: 20 Posts
Revival Herb Effect: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP To Obtain: 30 Posts
Heal Powder: Effect: Removes any and all status conditions, but the pokemon who consumes it loses 1 FP To Obtain: 15 Posts
White Flute: Effect: Reduces count for wild Pokemon by half for one week of active posting, rounded down. To Obtain: 30 posts
Pokemon Appearances:
- Pokemon encounters in the Wild Area function a little differently than most. Each day, the Wild Area has a different weather pattern depending on the date number, and depending on the weather, different pokemon are available in every area. You will need to refer to the weather and the corresponding list of pokemon for that weather pattern. Weather patterns change at midnight PST, so if you roll for an encounter, for that day, you should try to use it before the day is up.
Additionally, each area will have certain Special Encounter pokemon. These pokemon can only be encountered at a higher level than normal wild pokemon and might cost more posts to battle.
Weather in the Wild Area is as follows.
Days Ending In...
1 = Normal
2 = Overcast
3 = Raining
4 = Thunderstorm
5 = Snowing
6 = Snowstorm
7 = Sandstorm
8 = Intense Sun
9 = Fog
0 = Choose Your Own
This means that the 18th of Febuary would Intense Sun weather, the 19 would be Foggy weather, and the 20th would be a "free space" so to speak, allowing you to choose which weather pokemon list to pick from.
-5 rp posts are required, then roll a 12-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
Wild Pokemon:
1 = Greedent
2 = Cherubi
3 = Weather Pokemon #1
4 = Machoke
5 = Pumpkaboo
6 = Espurr
7 = Weather Pokemon #2
8 = Weather Pokemon #3
9 = Inkay
10 = Corvisquire
11 = Dubwool
12 = Klink
Weather Pokemon #1
Normal = Wobbuffet
Overcast = Thievul
Raining = Palpitoad
Thunderstorm = Wimpod
Snowing = Cubchoo
Snowstorm = Vanillite
Sandstorm = Axew
Intense Sun = Sudowoodo
Fog = Morelull
Weather Pokemon #2
Normal = Stufful
Overcast = Espurr
Raining = Karrablast
Thunderstorm = Toxel
Snowing = Snorunt
Snowstorm = Honedge
Sandstorm = Trapinch
Intense Sun = Maractus
Fog = Gastly
Weather Pokemon #3
Normal = Sudowoodo
Overcast = Stufful
Raining = Shelmet
Thunderstorm = Charjabug
Snowing = Sneasel
Snowstorm = Snorunt
Sandstorm = Dwebble
Intense Sun = Baltoy
Fog = Hatenna
Pokemon Levels
1 = Lv. 28
2 = Lv. 29
3 = Lv. 29
4 = Lv. 30
Special Encounters:
-7 rp posts are required, then roll an 8-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
Wild Pokemon:
1 - Hawlucha
2 - Vileplume
3 - Corviknight
4 - Klang
5 - Gourgeist
6 - Copperajah
7 - Roserade
8 - Abomasnow
Pokemon Levels:
1 = Lv. 38
2 = Lv. 40
3 = Lv. 42
4 = Lv. 44
