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A literate and semi-literate Naruto-based role playing guild. Active in 2025! 

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XV_Xarso_XV

Fanatical Zealot

PostPosted: Thu Aug 30, 2018 3:08 pm


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                        ▰ PERSONAL DATA

                        Full Name: Kugō Shimura
                        Nickname:
                        Age: 20
                        Birthdate: April 1
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Silver
                        Eye Color: Black
                        Height: 5’10”
                        Weight: 150lbs
                        Bloodline: N/A




                        ▰ SOCIAL AND PERSONALITY


                        Personality: Disorderly, very much the unfriendly to those that can’t take a joke. Very antisocial. Wouldn’t like you if he met you.

                        Village: Rouge
                        Title: N/A

                        Background: Living in poverty, Kugō had no option but to move up in the world. He was taught by mercenaries of ill repute. By the time he was nine, he’d been taking jobs. Only until an accident occurred several years later did he take a leave of absence from professional work.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu Class
                        ▱▰▱ {Mystic Hero}{You are much like a hybrid warrior, focusing on mixing ninjutsu into your personal arsenal. Through your great devotion to this path you can cast ninjutsu up to your body rank without hand seals while wielding a weapon. These techniques maintain the same description and criteria to use and require the same amount of time to mold the chakra through the weapon as would be needed to perform hand seals, meaning the techniques are not instantaneously cast. They also cannot be molded during another attack, meaning you cannot be swinging a sword and using this discipline to charge a ninjutsu at the same time. You also gain 2 extra ninjutsu slots per rank.}
                        Second Class: Sealing Class
                        ▱▰▱ {Inscriptions of Power}{Through tireless study and practice ninja of this discipline have learned to create fuuinjutsu that is stronger than those of their peers. Gaining the property of overwhelming all fuunjutsu will defeat techniques of the same rank unless they also overwhelm same rank, in which case they will cancel out.}

                        Chakra Pool: 350
                        Stamina Pool: 250
                        Chakra Element: Wind | Water | Lightning
                        Chakra Color: Black
                        Chakra Materialization: Sealing Fomula

                        Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Reflex ► 0
                        → N/A
                        • Fortitude ► 0
                        → N/A

                        Strengths:
                        • Forming Seals
                        • Escaping traps
                        Weaknesses:
                        • Slow when preforming genjutsu
                        • Can’t tie knots
                        Fears:
                        • Forceful Women
                        • Demons

                        Modifiers:
                        • Learn 1 extra Bukijutsu technique per post.
                        • Learn 1 extra Ninjutsu technique per post.
                        Personal Attributes:
                        • Gains access to an additional chakra nature
                        • +100 chakra
                        • +10 Ninjutsu slots
                        • Gains 3 Custom slots

                        ▰ JOBS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        AC: 10,000

                        Missions Complete: {all start at 0}
                        D Rank :: 0
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Jobs Complete: {all start at 0, remove this}
                        D Rank :: 0
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Job Titles
                        • {Job} || → {Current Title}
                        • {Job} || → {Current Title}

                        Job Missions Complete: {all start at 0}
                        D Rank :: 0
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Mission, Training, and Job Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, and jobs.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ] [ x ]
                        Jobs Claim: [ x ]
                        Event Claim: [ One Year Anniversary ]


                        ▰ INVENTORY

                        • x50 Yards of Wire
                        • x30 Chokutō (medium length)
                        • x06 Medium Scrolls




                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu : : 00 / 20
                        • Genjutsu : : 00 / 00
                        • Eiseijutsu : : 00 / 00
                        • Taijutsu Styles: : 00 / 00
                        • Bukijutsu Styles: : 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        {Fuuton}


                        {Suiton}


                        {Raiton}



                        Bukijutsu
                        {Kiss of Flesh and Steel }
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Seven Swords Dance}
                        • {Stage progression / techniques learned}


                        ▰ FORMLESS STYLES → 00 / 00 {REMOVE. Current formless slots.}
                        {Find in Formless Style and Class information}

                        Formless Styles
                        • {Formless style name}

                        Formless Techniques
                        • {Formless technique name}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Formless
                        • {Formless type learning}

PostPosted: Fri Sep 06, 2019 7:57 pm


                        ▰ PERSONAL DATA

                        Full Name: Akamitsu
                        Nickname: Akami, Mitsu
                        Age: 17
                        Birthdate: July 10
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: A

                        Hair Color: Orange
                        Eye Color: Orange
                        Height: 5’7"
                        Weight: 150lbs
                        Bloodline: Uzumaki/Senju




                        ▰ SOCIAL AND PERSONALITY


                        Personality: Disorderly, very much the unfriendly to many he meets. Very antisocial. Wouldn’t like you if he met you. Very witty, loves to act to gain information.

                        While these are some things that describe his temperament towards the masses, in private he’s quite the conversationalist. Deep down he feels a lingering sense of defeat that hasn’t left him since his birth which can cause him to lash out blindly during a fight. By venting his distractions through combat he becomes even more unstable.

                        Village: Rouge
                        Title: N/A

                        Background: Living in poverty, Akamitsu had no option but to move up in the world. He was taught by mercenaries of ill repute. By the time he was nine, he’d been taking jobs. Only until an accident occurred several years later did he take a leave of absence from professional work.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline Class
                        ▱▰▱ {Dual Ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3}


                        Second Class: Scholar Class
                        ▱▰▱ {Erudite Academic}{You compromise on excelling at one to be proficient in both sealing and sensory. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to their body rank. If you are double class and have a second discipline from this class then you may add the five slots to your mirrored amount of ninjutsu, using these techniques for ninjutsu, sealing and sensory. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost and this stacks with the cost reduction benefits of scholar specialization. All three of your activations can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Finally, Erudite Academic Ninja have the ability to Korabo their fuuinjutsu and sensory for 1 activation with varying cooldowns depending on the rank of the techniques.
                        E-D - None
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        }


                        ▱▰▱ Cross Class or Specialization:Bloodline – Scholar: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
                        Technique Name: Curse of the Family
                        Technique Type: Sealing
                        Technique Rank: B
                        Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.



                        Chakra Pool: 1,170
                        Stamina Pool: 1,060
                        Chakra Element: Water | Earth | Fire
                        Chakra Color: Red & Orange
                        Chakra Materialization: A thin veil of rising energy.

                        Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 03
                        → N/A
                        • Speed ► 06
                        → N/A
                        • Reflex ► 03
                        → N/A
                        • Fortitude ► 2 (Onin Mask)
                        → N/A

                        Strengths:
                        • Forming Seals
                        • Escaping traps
                        Weaknesses:
                        • Slow when preforming genjutsu
                        • Can’t tie knots
                        Fears:
                        • Forceful Women
                        • Demons

                        Modifiers:
                        • Learn 4 extra Bloodline technique per post.
                        • Learn 4 extra of one technique type of your choice per paragraph.
                        • Learn 4 extra of any Jutsu type per paragraph.
                        Personal Attributes:
                        • Elemental Affinity: 1 additional elemental affinity - Fire
                        • One-handed hand seals
                        • Kitsune's Wit | The clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80] and this is the lowest it can possibly be reduced in cost. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Selecting this attribute requires the Scholar class.
                        • Touch of the Boundless: The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created.
                        • Naturalization: With their connection to natural energy, the Senju have learned to eliminate the usage of handseals for mokuton, instead able to form ninjutsu with simplistic somatic actions such as claps, waves of the arms, stomps etc. In addition, they are capable of creating their Mokuton techniques from any surface that isn't in use by another ninja. This includes their own Mokuton techniques.
                        Diversity is Key: The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, [One Tai], [One Buki] Style.


                        ▰ JOBS AND MISSIONS

                        Ryo: 両0
                        AC: 76,300

                        Missions Complete:
                        D Rank :: 0
                        C Rank :: 1
                        B Rank :: 8
                        A Rank :: 15
                        S Rank :: 1

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Jobs Complete:
                        D Rank :: 0
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Job Titles
                        • {Job} || → {Onin}
                        • {Job} || → {Beast Hunter}

                        Job Missions Complete:
                        D Rank :: 0
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Mission, Training, and Job Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, and jobs.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ] [ x ]
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        x
                        Jobs Claim: [ x ]
                        Event Claim: [ One Year Anniversary ]
                        x


                        ▰ INVENTORY


                        •Medium Basic Weapon [x1]
                        •Steel Weapon [x1]
                        •Custom Efreet Skin Coat [x1]
                        •Wire [x1]
                        •Flak Jacket (Chuunin) [x1]
                        •Specialty Armor [x1]
                        •Steel Hand Gloves [x1]
                        •Steel Arm Guard [x2]
                        •Sealing Arm Brace [x1]
                        •Vambraces [x1]
                        •Steel Toe Boots [x1]
                        •Iron Leg Braces [x1]
                        •Jounin’s Scroll [x1]
                        •Medium Elemental Weapon [x1]
                        •Metal Doll [x1]
                        •Chakra Steel Weapon: Medium [x1]
                        •Projectile Pack: Medium [x1]
                        •Chakra Projectile Pack: Medium [x1]
                        •Custom Projectiles
                        •Smoke Bombs [x1]
                        •Chuunin’s Scroll [x1]
                        •Kage's Scroll [x1]
                        •Kuroari, the Black Ant





                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu : : 29 / 54
                        • Genjutsu : : 00 / 34
                        • Eiseijutsu : : 00 / 00
                        • Taijutsu Styles: : 03 / 04
                        • Bukijutsu Styles: : 03 / 04

                        {Maruton}

                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                        • Echo [ Yamabiko ] | Rank E
                        • Kaifū no Jutsu [ Unsealing Technique ]
                        • Fūnyū no Jutsu [ Enclosing Technique ]
                        • Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
                        • Kenchiki: Shunshin [ Sensor: Body Flicker ] | Rank D
                        • Fuuinjutsu: Shunshin no Jutsu [ Seal Release: Instant Movement Technique ]
                        • Leech [ Hiru ] | Rank X [ Learned as A ]
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        Description: The user forms a handsign, projecting chakra outward to pass through barriers composed of chakra of its own rank/potency and lower, destroying the chakra barrier. If the user has an ally to perform this with the cost may be paid between the two, but the ally does not require an activation to use this technique. Opponent's who have their barriers broken in this manner cannot reform barrier techniques for one post per rank of this technique.
                        • Manipulate Advancing Blades [ Soushuuha ] | Rank C
                        The user expels chakra from their body into the area surrounding them. The user's chakra is able to give any small or medium weapons the user has in their inventory the ability to hover freely around them. This technique does not launch weapons at a target, however, weapons launched using formless techniques or bukijutsu techniques gain an additional moderate increase to speed. Furthermore, the user is able to use these weapons to block incoming physical attacks by paying the rank of the technique in chakra to manipulate the weapon.
                        • Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B
                        The user releases their in-hand weapon, using chakra to allow it to levitate and be commanded by the user's hand motions. The weapon moves at a B Rank speed and strength naturally, but techniques known by the user for related bukijutsu may be used in this manner. The user may only control the weapon within a forty-foot range, requiring a D rank upkeep cost per post following this post.
                        •Exploding Dragon Strike [ Bakuryuugeki ] | Rank B
                        Requires to be set up outside of combat. The user seals their chakra into the form of an elemental dragon of their choice. The user pays a B-ranked amount of chakra with the seal. Then, when the user needs it, they release the dragon based projectile at the target by unsealing the technique. The unseal of this technique only cost five chakra. Can only seal four dragons at a time.
                        •Expansion [ Kakuchō ] | Rank B | Universal
                        Also known as, 'Lightning Blade Creation' this technique creates a seal on the user's clothing. This effectively turns the clothing of their choice into a B-ranked scroll, which may be used for sealing and scroll related techniques. This seal can only be made outside of combat and cost five chakra to make. Only one seal can be made on the user's clothing, and it must be labeled on the user's profile.
                        •Mayfly [ Kagerou ] | Rank X
                        The user channels chakra throughout their entire body, allowing them to meld into the ground beneath them. Doing so completely removes their presence from being picked up by dojutsu or sensory techniques of the rank of the technique and lower. In addition, the user may only use sensory techniques while this technique is active, requiring an upkeep cost of two ranks below the rank of this technique per post.
                        •Spore Technique [ Houshi no Jutsu ] | Rank X
                        * The user creates microscopic spores that cover a five foot radius per rank of the technique. The spores attach to all living beings within the range of the technique. Drains an amount of chakra equivalent to the rank of the technique per post once growth is initiated. Takes ten [10] posts, or completely draining the victim of their chakra, before growth is complete. Upon completion, the spore growth removes itself from the body as a white featureless humanoid clone that returns to the user, melding with them and granting them the chakra gained by the technique. Can be removed by a medical shinobi by using the Bacterial Removal Technique equal to its rank or higher.
                        •Chakra Draining Seal [ Chakra Kuuin no Fuuin ] | Rank B
                        The user places a person on a seal that will drain the latter's chakra, so that the user can use it to sustain a fuuinjutsu. The seal envelops the body of the target as 40 chakra is drained per post in order to maintain a seal of the user's choice. This negates the upkeep for the seal by 40 chakra. This seal last for six post. The technique latches onto its opponent by traversing along the ground like a shadow after the necessary handseals are formed.
                        •Collaboration [ Korabo ] | Rank X | Passive
                        technique allows the user to combine two techniques together in order to create a single, stronger technique. Both activations of the lesser techniques must be paid along with their original cost from the person casting the technique. If the techniques combining originate from separate individuals, both individuals must have this technique and be able to use techniques equal to their partner's body rank. Two techniques of equal rank fused will become a technique of power one rank higher. So two B-ranked techniques fuse to make one A-ranked technique. Furthermore, two techniques separated by one rank in power will take the rank power of the higher rank, but will eliminate any potential weaknesses of the two techniques, and give the fusion the property of overwhelming. So if a B-ranked an a C-ranked technique were fused through the use of Korabo, then the technique would be B-ranked power with the property of overwhelming to techniques of the same rank. Finally, the rules for what techniques can be fused are as followed. The first rule is that the two techniques need to fulfill the same general purpose. For example, two projectile techniques can be fused together through the use of Korabo. However, an elemental shield and projectile technique cannot be fused together. Second of all, if two techniques of the same elemental property, or the same technique performed twice, are fused then the two techniques maintain their elemental strength and weaknesses. If two techniques with differing elements are fused, then the fusion loses all elemental strength and weaknesses. Finally, techniques can only be fused of different elements so long as they are complimentary elements, aka elements which have no elemental strength or weakness against each other. The only exception is if you fuse a technique with one of one rank higher, and the technique of one rank higher is of a weaker elemental property than the element which is stronger. An example is if you wanted to fuse a C-ranked water ninjutsu with a fire ninjutsu, then the fire ninjutsu would have to be B-ranked. In this example, the jutsu would treat the B-ranked fireball as C-ranked, and thus two fused would act as a B-ranked technique. Techniques fused either have to be of the same rank, or one rank difference. Finally, despite the leaning toward ninjutsu, this technique allows one to fuse complex and spiritual tai and bukijutsu as well. For complex techniques, treat it's fusion with ninjutsu as the example with two opposing elements fusing, (aka, if you want to fuse a B-ranked complex punch with a ninjutsu, then the ninjutsu would have to be C-ranked). Medical ninjutsu can also be korabo'd, but only with other medical techniques.
                        •Clone Sealing [ Bunshin Houin ] | Rank A
                        A glowing purple seal which is drawn upon the user's skin, encompassing all limbs. After performing several hand signs, a purple seal will spread across the skin of the user and will send out a pulse of chakra. This bubble of chakra will expand outwards to a distance of half a mile, uncaring of any physical objects in its way. It will latch onto any and all clones within its range, transferring the control to the user, while keeping their upkeep cost to their original owner. Duration is until the clones die, but any chakra drain continues from the one stolen from. Can only be used twice per fight.
                        •Cursed Seal Technique [ Juin Jutsu ] | Rank S
                        Requires the mastery of sage mode. Allows the user to create curse marks for other rpcs. Cannot create a curse mark for themselves. Cost 400 nature chakra to make a curse mark. Cannot be used in battle. All curse marks must be submitted through the custom techniques thread.
                        •Secret Mark Seal: Enhance [ Fuuin: Kyōka ] | Rank S l Passive
                        After learning, the secret mark seal the ninja has learned is able to store twice as many chakra as it was previously. In addition, the storing of the chakra only takes ten post instead of twenty.



                        {Katon}

                        Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
                        Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        Kumoryuu Kaengiri [ Cloud Style Flame Slash ] | Rank C
                        Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B
                        Pheasant Hunter [ Kijigari ] | Rank B
                        Daitou no Jutsu [ Long Sword Technique ] Rank B
                        Running Fire [ Hibashiri ] | Rank A
                        Blaze Eruption [ Kasairyuu ] | Rank A
                        Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        True Hydra Technique [ Shinhidora no Jutsu ] | Rank S


                        {Suiton}

                        Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        Water Sword [ Mizu no Yaiba ] | Rank E-B
                        Black Clouds Technique [ Kokuun no Jutsu ] | Rank D
                        Violent Water Wave [ Mizurappa ] | Rank C
                        Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        Raging River Force [ Gekiryuu Chikara ] | Rank A
                        The power of this technique is enough to tear down most stone walls and defenses. Additionally, this technique produces enough water to flood a topic with up to one foot of water. This technique is not subject to Doton Weakness.
                        Crashing Pillar of Heaven [ Ten no Gachan Hashira ] | Rank A
                        A skill in which the user begins to gather a wide amount of moisture from the air. Within the air, more and more water gathers, being materialized by the users chakra. Coming together, it makes a large pillar of water within the sky, often going unnoticed by the opponent. The user then waits for the opportune moment, and sends the pillar crashing down in order to smash the opponent in an incredible amount of force. Applies Tier 4 Drench.



                        {Doton}

                        • Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.
                        • Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
                        • Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
                        The user forms the required hand sign. The earth around the targeted area molds into a perfect replica of the user. This clone can withstand up to S Rank damage without dissipating and is treated as a Shadow Clone with it's offensive and defensive capabilities as well as activation, drawing resources for it's techniques from the user. Upon contact with this clone, the target will suffer tier three petrification.
                        • Volcanic Earth Clone Skill [ Karyoku Bunshin no Jutsu ] | Rank B
                        The user forms the required hand sign, forming a clone that requires the user have access to the fire element as well. The earth around the targeted area molds into a perfect replica of the user. This clone can withstand up to A Rank damage without dissipating and is treated as a Shadow Clone with it's offensive and defensive capabilities as well as activation, drawing resources for it's techniques from the user. Upon contact with this clone, the target will simultaneously begin to suffer petrification, burning and burns at tier two.
                        • Stone Guard Creation [ Sekkai Keibou ] | Rank B
                        The user forms the required hand signs, creating eight soldiers standing approximately ten feet in height. Each soldier appear almost statuesque, equipped with any tier weapon the user desires to each of them individually. Each head of the creations may appear beastly or human. These creations share their activation count with the user and must remain within forty feet of their creator to remain active. Each guard is able to withstand up to a B Rank amount of damage without breaking and can be repaired passively for a C Rank amount of chakra. Each post of this technique requires an upkeep cost of twenty chakra.
                        • Iron Fist Prison [ Tekkenrou ] | Rank A
                        The user forms a string of required hand signs as a fifty foot center becomes barren, killing all plant life with chakra equal or lesser to it's own within it. From the radius of this circular area rise walls that stand thirty feet tall to form an arena. Melee combat within the arena is given the overwhelming property, if already obtained, the melee techniques are treated as one rank higher in potency and disregard the overwhelming trait.




                        {Senju-Mokuton}

                        Mokuton: Sashiki no Jutsu [ Wood Release: Cutting Technique ]
                        Rank E
                        A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result.

                        Moku Bunshin no Jutsu [ Wood Clone Technique ]
                        Rank D
                        A clone that is created by using chakra to alter the user's own cells into vegetation. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique or completely mobile and able to perform techniques.[4] They have the ability to travel far from the user and are able to communicate with the original. Moreover, since the wood clone has the ability to merge with plants and trees, it is also great for reconnaissance missions.[5] By directly touching the wood clone with his hand, the user can absorb the information it gathered and change the shape of the clone.[6] Unlike the Shadow Clone Technique, the wood clone doesn't disappear when hit and even appears to take the damage. This, according to Madara Uchiha, makes it the perfect clone technique that only he, with his dōjutsu, was able to see through. If a wood clone is changed into a seed and ingested into the body or left on a target, it can be used as a transmission device of sorts. The user can use these to track their target as the seeds respond to their chakra only.
                        ( Each additional clone beyond the first costs [15] chakra to make. Each clone is able to be given their own chakra pool through donation during creation. )

                        Mokuton: Mokuryū no Jutsu [ Wood Release: Wood Dragon Technique ]
                        Rank A
                        After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. The dragon created by this technique resembles a creature predominantly seen in Hindu mythology known as the Makara. Over time, the myth surrounding this creature has spread throughout most of Asia, and in Chinese renditions of the creature it most resembles this one: a dragon with an elephant's trunk. If being used from the bark of the God Tree, this technique's name becomes 'Inukai Takeru no Mikoto'.

                        Tajū Mokuton Bunshin no Jutsu [ Multiple Wood Release Clone Technique ]
                        Rank A
                        This technique is essentially a mass version of the Wood Clone Technique wherein the user forms the clone-oriented hand seal and then, using the pre-existing vegetation in the immediate vicinity as a medium, creates a large number of wood clones.
                        Mokuton: Jukai Kōtan [ Wood Release: Nativity of a Sea of Trees ]
                        Rank A
                        Mokuton • Jukai Koutan is a Ninjutsu technique used by Yamato which uses the Wood Element. After doing the needed hand seals, a small woodland will grow from the ground. The size of the forest is dependent on how much Chakra is used. E-rank usage may only create a few small saplings, but an A-rank usage will create tens of adult trees.




                        {Uzumaki Clan}


                        •Akuma Fuuin [ Demonic Seal ]
                        Rank: Null
                        Official Description: The Uzumaki have, simply put, the greatest demon sealing fuuinjutsu at their disposal. Due to their incredibly strong life energy, they are both excellent hosts and excellent at combating the overwhelming will and power of a demon. As such, they possess a highly adaptive seal that may be applied on top of other demon seals as a second layer of protection. This seal will impart commands onto the prior seal, both strengthening it and creating particular circumstances in which this particular seal may converge upon the demon and further restrain it. This can be added later to a jinchuuriki who has already had a demon sealed within them, and dramatically reduces the risk of training a demon, or being compelled by one to surrender.

                        •Kemono Fuuin: Shitai [ Chakra Chains: Armed ]
                        Rank: X
                        Official Description: This technique creates armed chakra chains that may easily be manipulated by the Uzumaki, and can be used as a weapon. These chains are, by all means, a fuuinjutsu technique; they seal techniques of a lower rank, disbanding them, and can seal (and be mutually destroyed by) techniques of the same rank. The chains are flexible, but tend not to exceed thirty meters in range from the location of the Uzumaki. They can be sprouted from any part of the Uzumaki's body, and up to four chains can be created by one casting of this technique. If the chains manage to impact the target, they will sap life energy from them, rapidly deteriorating their physical condition - particularly with higher ranking chains. At S or S+, the chains will kill targets that maintain continuous contact with them within a short period of time.

                        •Kemono Fuuin: Hōki [ Chakra Chains: Uprising ]
                        Rank: C
                        Official Description: The Uzumaki may perform handseals or place a seal on the ground. Afterwards, delaying up to one post, a large plethora of chakra chains will weave out from the ground and will launch rapidly at the target in order to constrain them. While in contact with the chains, the target will begin to have their life energy slowly sapped, and the cost of techniques will increase by 10 per jutsu until freed. Equal rank chakra is required to escape the chains once bound.

                        •Uzu no Haaku [ Grasp of the Vortex ]
                        Rank: B
                        Official Description: Grasp of the Vortex creates a set of two spiritual, faint blue arms spanning out from the Uzumaki's shoulders and extending up to twelve feet. These arms cannot perform physical combat and cannot perform hand seals. However, they can place seals on targets through contact, and can korabo with the Uzumaki in order to perform fuuinjutsu. Additionally, they may defend against equal (mutually destroyed) or lower rank jutsu or spiritual taijutsu/bukijutsu. These arms last for six posts.

                        •Uzu no Mamoru [ Defense of the Vortex ]
                        Rank: A
                        Official Description: The Uzumaki will either create a seal on the ground, or perform a small string of handseals. Immediately after, a spiraling shield of 'water' - truthfully a sealing barrier - will appear before the Uzumaki, defending them from attacks and swiveling to their flank and back to protect them from any direction necessary. The dimensions of the shield can be changed, and it can be picked up and wielded.

                        •Fūjikome Fuuin [ Seal of Containment ]
                        Rank: A
                        Official Description: This is a powerful seal placed on the user or an ally that - simply speaking - keeps the target's life force contained within their body no matter what, preventing them from death while the seal remains in existence. This deters death by all means, up to and including decapitation and decimation. However, the target is still bound entirely by the functionality of their body. As such, although it may be beneficial for a target to deter death, doing so with few limbs and serious, life-threatening damage is unlikely to change the outcome of a battle very much. Targets will - depending on the nature of the damage - suffer from nausea, fatigue, dizziness and weakness akin to experiencing the total shutdown of their bodies, as if they were to have died anyway. Fujikome Fuuin is mostly useful for keeping targets alive until they can receive more extreme assistance. This technique lasts for 4 posts.

                        •Chakra Chains: Contain [ Kemono Fuuin: Fukumu ] | Rank S
                        From the user erupts a plethora of golden chains. These chains are drawn to all of the weapons and armor in the area, both exposed ninja tools and ninja tools in pouches. These chains can phase through physical objects to make contact with weapons in the most direct manner as possible. Once the chains are made, which is done nearly instantly, the chains all return to the user, and all of the equipment is sealed within a vacant scroll of the user. If the user has no vacant scrolls then this technique just brings all of the items to the user's feet. The opponent may counter their weapons being sealed by paying an S-ranked amount of chakra to negate the chains for an activation.

XV_Xarso_XV

Fanatical Zealot


XV_Xarso_XV

Fanatical Zealot

PostPosted: Sat Apr 11, 2020 1:22 pm


Melee Capacity

Bukijutsu
{Kazeriki}

•Stage 1
Two Swords Drawing Art: First Blood | Rank X | Simple
The user prepares themselves with the sheathed swords at their sides and their hands hovering over the hilts. The user attacks the opponent by rapidly drawing and cutting at the opponent in a scissor like stroke. This technique gains a [1] point increase to speed for every rank it is executed at.

Primary Stance | Rank E | Stance
Holding one sword to their front in a horizontal angle and the second to their side at a vertical angle. A wide variety of techniques will be learned from this stance. While this stance is held in a stationary position the user is harder to strike due to crossed swords. This stance enables the user to parry or counter physical techniques from it's position as though they were simple. Holding this stance consumes an E rank amount of chakra per post however is supplemental, requiring no activation.

Secondary Stance| Rank E | Stance
The user will take the a stance with their swords spread, holding one to the right and one to the left to defend both sides. A large variety of techniques will be initiated from here. Techniques executed from the secondary stance cost 10 less stamina. This stance is sustained after it's first post.

•Stage 2
Body of the Short Armed Monkey| Rank D | Simple
Generally used as a follow up strike led by a slashing attack, this technique is a full forced shoulder check that stuns an opponent, causing them to have difficulty breathing their following post. If lead by a bukijutsu technique or basic combat bukijutsu attack this technique gains a [1] point increase to strength.

Hidden Thrust | Rank D | Complex
A technique generally used from the Primary Stance. By swinging the front-held blade, the user distracts the opponent and lowers their secondary blade to a thrusting position which is sent forward just as the front blade is brought horizontally across. By channeling chakra into the secondary blade, the user extends the strike by three feet, creating a chakra blade extension.

•Stage 3
Blade Storm | Rank C-A | Complex
The user will initiate a spiraling motion of attack that starts with the blade held to the side by delivering a horizontal slash at the foe. This is followed closely by the user's pivoting body following through with the first strike's motion to swing the other blade around and into the foe as well. From each of these strikes, chakra blades begin to fly away from the foe, creating a barrage of furious attacks. At it's base, this attack generates six blades that fly up to twenty feet from the user. For each additional rank the technique is executed at, another three blades are generated. These attacks are often said to level buildings with ease.

Vortex Counter | Rank X | Complex
The user will initiate a spiraling motion of attack that starts with the blade held to the side by delivering a horizontal slash at the foe. This is followed closely by the user's pivoting body following through with the first strike's motion to swing the other blade around and into the foe as well. From each of these strikes, chakra blades begin to fly away from the foe, creating a barrage of furious attacks. At it's base, this attack generates six blades that fly up to twenty feet from the user. For each additional rank the technique is executed at, another three blades are generated. These attacks are often said to level buildings with ease.

Heavy Gale | Rank C | Complex
The user begins a furious assault on the target, slashing wildly at them to overwhelm them with the sheer number of attacks they are using. While the slashes from these individual attacks are not necessarily powerful, this technique is used to create enough accumulative force to lift a target off their feet and send them flying up to thirty feet if undefended.

•Stage 4
Gale Force Twister | Rank B | Complex
Using chakra to orbit one sword around the other, the user's stationary blade is used to hurl the spiraling blade at the opponent. As this blade travels it shreds the air around it like a giant shuriken, cleaving through it's target. Should the attack be evaded, the sword will find it's way back to the user as though it were a boomerang.

Flash Wind | Rank B | Complex
The user slashes both blades vertically directly ahead, creating two chakra blades that tear the ground asunder as they move through anything in their path. These blades travel no more than two feet apart and can alternatively be launched one after another in order to utilize a surprise attack.

Silent Breeze | Rank B | Simple
The user hurls a blade directly at their target, using this as a diversionary tactic. Just as the blade would reach the target, the user vanishes using a shushin type movement. In tandem, the user slashes with the remaining blade from the target's blind spot. Using this technique consumes a use of the RPC body flicker count for a fight.

•Stage 5
Twin Blade Twister | Rank A | Complex
* The user rotates furiously, using chakra to maintain a high velocity as they rotate over and over, generating a tornado around their figure that extends ten feet in width and twenty feet in height. Anything caught in this tornado's range is minced by the rapid moving blades.

Piercing Gale | Rank A | Complex
* The user holds one blade above their head with the other blade before them, both pointed tip first at the foe. Using charka to enhance the straight forward attack's speed greatly, the user thrusts both blades in a charging action. The swords are thrust ten times, each attack sending a nearly invisible chakra blade that carry concussive winds to off balance the foe even if blocked.

•Stage 6
Inverted Gale Strike | Rank S | Complex
* The user brandishes both blades, striking down from above on a target. This attack consumes all activation of the user on the post it is utilized. In exchange, the initial post's attack gains a [4] point increase in strength. If the opponent does not block this strike, the user is able to cleave into the target completely. However, should the target block the strike, a powerful vacuum is created as the user lifts their blades from the blocked surface. Everything within fifty feet of the point of contact is drawn into this location, requiring an S Rank amount of Stamina to resist. Should anyone in the range of the attack have strength equal to the user's at the time of the first post's attack they are able to pay a B rank amount to resist. The purpose of the second post's attack is to draw a target in for a lethal strike, should they prove too difficult to defeat otherwise.




Bukijutsu
{Seven Swords Dance}

•Stage 1
Chakra Blade Connection
Rank: E :: Spiritual
Description:In order to keep all seven of the blades used in this style attached to the user's body from their various angles, the user must expend a small amount of chakra to retain this connection. These blades may be attached wherever the user desires.

Sweep the Leg
Rank: E :: Simple
Description:The user drops to the ground as though break dancing, allowing their attached blades to slice at an opponent's lower half, potentially slicing them from the ankles up.

Flip and Slice
Rank: X :: Complex
Description:The user attacks the opponent with their in hand blades, then preforming a front flip to allow the blades attached on the various other parts of their body to slice the opponent during the action. For each rank of the technique the user's speed is increased slightly and adds an additional flip.

•Stage 2
Falling Skies
Rank: X :: Complex
Description: The user leaps into the air above their target(s) and spins rapidly, creating a blurred image of themselves. While doing so the blades attached to their person shoot out like rockets, attacking opponents with pinpoint accuracy. Opponents are denied reflexive bonuses when interacting with this technique.

Bee Sting
Rank: X :: Simple
Description: Slashing two of your blades in hand into an "X" shape, you are able to slam a third blade into them, cutting an opponent many times. If the first two hits land, so does the third. This technique treats armor and armor techniques as one rank lower when interacting with it.

Blade Call
Rank: D :: Spiritual
Description: The user emits chakra outward from their body by holding out their hands in order to recall all their weapons from a fifteen foot radius back to their body. Opponent's reflexive bonuses are negated for this technique, allowing the user to easily recall without interruption. When this is preformed, all blades drawn to the user have the Chakra Blade Connection's abilities applied to them, sticking them to the user.

•Stage 3
Seven Sword Rhythm
Rank: C :: Spiritual
Description: The user channels chakra throughout their entire body. This Enhances their timing and speed with their attacks for three posts, making it extremely difficult to defend against their bukijutsu techniques as the opponent suffers a moderate reduction in reflex when combating the user.

Vibrating Blades
Rank: X :: Complex
Description: The user channels chakra into a specified blade which allows it to vibrate at a high frequency, increasing the user's cutting power and strength slightly per rank of the technique. If the user has the lightning element they are able to utilize it's properties into this attack.

•Stage 4
Lightning Rod
Rank: X :: Complex
Description: The user throws a chakra infused blade to the desired location, even holding it in their hands for the duration of the technique. This weapon while charged with chakra is able to draw in raiton based techniques within a five foot radius of itself, gaining an additional five feet per rank. If the user has trained in lightning resistance, they are able to withstand half the drawn in technique's damage so long as the weapon is held in hand.

Blade Stepping | Rank B | Simple
The user throws the desired number of blades at an opponent. The user then leaps at the target and begins to madly stomp on the hilt's of these blades to drive them deeper into a target. This technique gains a [2] point increase in strength.

•Stage 5
Infinite Sword Dance | Rank A | Simple
This techniques requires their weapons be stuck to themselves during the execution. The moves with a great increase in speed as they become a blur, attacking the target with a single sword stroke. If this attack goes unblocked the remainder will ensure to be successful. The user then preforms a round house kick that has a blade attached, then a front flip allowing all blades attached by the shoulders and back to strike, finally spinning clockwise to allow all their blades to slash once more.

Butterfly Float | Rank A | Spiritual
The user floods their system with chakra, augmenting their physical speed for four posts. During these four posts the user's speed is greatly increased.

Thunder Dance | Rank X | Complex
This technique combines the Blade Stepping and Vibrating blades, allowing one's blades to vibrate while being stomped upon into the target. This requires both the costs of the separate techniques but both are utilized for the single activation of Thunder Dance.

•Stage 6
Mad Dance | Rank S | Complex
The user scatters their swords in a similar manner to the Infinite Sword Dance. The floods their body with chakra, enhancing their strength by [2]. Dashing forward, the user grasps two swords and preforms an X Shaped slash across the opponent. Should this be unblocked, the remainder of this attack will land. The user takes control of the remainder of their swords and begins a cyclone type rotation that shreds the opponent while they are dazed from the initial slash. Adding the lightning element to this attack allows the user's cyclone like attack to create bolts of lightning that fly from their body during the attack and cause nerve damage that reduces the target's agility for the following post by [2].


Bukijutsu
{Infinite One Sword}


•Stage 1
Fields of War | Rank E | Spiritual
This technique is the most necessary technique above all to learn in order to execute the Infinite One-Sword style. The user user throws their large pack of sheathed katana into the air and forms a tiger hand seal. A large cloud of smoke erupts from the pack and all of the case's swords are unsealed from within and descend upon the battlefield, littering the area in about one hundred and fifty swords. The released swords are scattered randomly throughout the immediate area and stick out of the ground with only a few inches of their blades burrowed into the ground. Swords scattered by this technique rarely strike enemies during descent unless the battlefield is congested. A bright yellow caution tape that reads "KEEP OUT" in an even pattern is extended around the immediate area, wrapping around thin structures and even a few of the scattered blades. The tape serves no purpose on its own other than to seem oddly restricting to foes within its bounds. With a tiger hand seal the user can reseal any number of their swords back into the case they were summoned from.

Feign Counter | Rank C | Simple
The user swings the sword currently in-hand into an oncoming attack or opponent at full force, applying the speed and precision that they have trained for. Even if this attack is blocked, the raw power built up from the attack's momentum will land a bludgeoning blow upon the opponent's body as if they had been hit by the dull edge of the katana. The user's strength is increased by [1] during the execution of this technique.

•Stage 2
Super Chop | Rank C | Simple
The user rears the sword that they currently have in hand back then swings it at full force into an incoming attack or opponent with impressive speed and power. This attack carries enough force and momentum to dent or bend solid steel and cleave through wood, making it able to easily shatter bones.

Restrictive Current | Rank C | Spiritual
Forming a single hand-sign, the yellow caution tape distributed throughout the immediate battlefield by the Fields of War (or Bloody Fields of War) technique is imbued with durability bolstering chakra so that the tape can actually act to hold others within and outside of the ongoing fight. The tape cannot be cut or damaged by outside forces and only jutsu that are B-rank or higher can break the tape. This added durability endures for five posts before needing to be repaid.


•Stage 3
Vertical Line | Rank B | Complex
A continuation of the Sword Fang Technique. All three swords momentarily hover in the air from the prior technique, where the user will then proceed to use the current sword in their hand to sequentially hit each blade, thereby launching each of them directly at the enemy. For the duration of the technique, the user's speed is increased by [2].

Nimble Rush | Rank A | Spiritual
Forming a hand sign, all swords on the battlefield and the user's feet radiate a thin veil of chakra for five of the user's posts. As long as the user moves about the battlefield via treading along the hilts of the swords or between any two swords, their movement speed is increased by [2]. This allows for the user to maneuver to and from the opponent and to anywhere else on the battlefield in nimble blurring motions.

•Stage 4
Addition | Rank A | Complex
Channeling chakra into their body in order to make rapid, blurring movements before anyone within sight, the user attacks the opponent a total of twelve times in rapid succession. Each of the attacks are stricken from various angles, slicing the opponent from all sides; should the first strike land, the remainder are ensured to be successful. With each strike the opponent is left stunned by the impressive power and the sword is left behind attached to the opponent's body where the blade made contact by a chakra bond that remains until the user's next post or if the opponent breaks out by paying a B Rank amount of chakra. Utilizing this skill requires two activation due to it's strenuous assault.

Multiplicaiton | Rank A | Complex
This is a follow-up to the Addition technique. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords with their blade in hand so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts the opponent with the twelve swords all over again, digging deeper and causing the target to bleed profusely, ignoring endurance and lowering agility for the remainder of the fight.

•Stage 5
Disorderly Line | Rank A | Complex
The user initiates this technique by charging their current in-hand sword with their chakra then spinning the sword in hand in a series of circular motions, striking any and all of their swords in the area. By doing so the user is able to keep the several swords floating around him on their centrifugal paths, using them to conduct numerous other attacks, while integrating even more swords as he continues. The spinning stricken blades will not only hang in the air but will also orbit around the user for five total posts, shredding anyone who attempts to approach the user. The technique itself is extremely versatile, combining both a powerful defense with an overwhelming offense, while still retaining the ability to effortlessly switch between the two. Should an opponent attack while this technique is active, the technique may defend against techniques of it's own rank and lower. Should a technique of equal rank be used to attack the user, the technique's cost must be paid again to sustain it.

Burst Raid | Rank A | Complex
The user runs at their opponent and begins to swing their blade at the target. Just before the user would make contact or clash with the enemy they will suddenly build up their chakra in their body to instantly increase their speed. The user will suddenly blur out of sight as they bypass the enemy, cleaving into them as they move around the opponent. The user's movement goes unseen to those with a [2] point agility stat difference to the user's speed stat. Those with agility higher than that will perceive the movement as blurred, those with a [2] point difference in their favor will see the action as normal.

•Stage 6
Ultimate Slash | Rank X | Complex
The user angles the sword currently in hand and aims a swift and precise cut at an incoming projectile attack/jutsu while coating their blade with chakra. Thanks to the level of fluent skill in applied power, speed, and accuracy by this stage of the Infinite One-Sword style, the user will have the ability needed to throw the attack/jutsu back unto their opponent along with a pushing wave of air. When interacting with ninjutsu, this technique is treated as spiritual.

Riot Carousel | Rank S | Spiritual
This is a follow-up to the Disorderly Line technique. All blades that have been suspended into the user's "orbit" by the Disorderly Line technique increase the speed in which they revolve around the user by a [2] point amount. The user ceases to spin their chakra-infused sword and swings it straight out, releasing the gathered momentous force and the chakra stored in the blade unto the area. In response, all of the orbiting blades are sent outward as an expanding wall of spinning blades that will shred anyone or anything in their path, leveling the area before landing back into the ground with the swords sticking a few inches into the terrain. This technique mulches techniques of it's own rank and lower.


Taijutsu
{Strong Fist}


•Stage 1
Dynamic Entry | Rank X | Simple
A flying roundhouse kick directed at the enemies torso. This technique knocks the breath from a foe and sends them flying 5 feet per rank of the technique.

Dynamic Action | Rank X | Simple
The user launches themselves at the opponent and strikes them with two basic combat attacks. Both strikes are paid for in their respective reserves while both only cost the activation of this single technique. On impact, the opponent suffers a [1] point decrease in agility per rank of this technique for the remainder of the fight.

•Stage 2
Crushing Fist | Rank X | Simple
A Taijutsu technique where the ninja palm strikes their enemy, hurling them away five feet per rank of the technique. For ranks E-C the target has the wind knocked from them. B-A Rank, the target's lungs are collapsed. S-S+ Rank shatter bones in the target and deliver all of the lower ranks effects. For each rank of the technique, the opponent's agility is reduced by [1] point. This debuff lasts the remainder of the fight.

Leaf Spinning Wind | Rank X | Simple
A dropping action that places the user beneath the opponent by supporting themselves on all fours with their back to the earth. From this position the user launches a powerful straight kick into the target's chin or chest, sending them flying skyward five feet per rank of the technique. If used to dodge an opponent's physical technique, this technique gains a [1] point increase to speed.

•Stage 3
Leaf Shadow Dance | Rank C | Simple
While the opponent is airborne, the user creates a body flicker speed action that places them behind the target. This leaves the user in a prime position for an unguarded attack, nullifying any agility bonuses for the attack following this motion.

Pressure Palm | Rank X | Simple
This is a Taijutsu technique where the ninja drives their fist or open palm downward. The user strikes the target, gaining a [1] point increase in strength for the attack per rank. If the user is on the ground or already beneath the user the user gains an additional [1] point increase per rank.

•Stage 4
Leaf Violent Wind | Rank X | Simple
The user performs a sweeping kick at the target's legs. This action not only brings them horizontally off the ground but sends them flying five feet per rank of the technique. Should the opponent crash into any solid object during their flight, their bodies suffer a [1] point decrease in endurance the remainder of the fight for each rank of the technique.

Lion Combo | Rank X | Simple
A Taijutsu technique used in combination with the Leaf Shadow Dance. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. If the first strike of this technique lands, the remainder will be unavoidable. Each of these strikes are executed with basic combat at the rank of this technique and paid in chakra/stamina separately per strike while consuming both of the user's offensive activations. This combination has a three post cool down.

•Stage 5
Leaf Thunder Fist | Rank A | Complex
The user will spin to gain momentum while in the air consuming an activation as they receive a [2] point increase in strength and speed. As they near their target below they deliver a powerful strike into the opponent using the momentum they had built. When an opponent is impacted by this technique, they are completely devastated. The target is paralyzed their next post and left barely conscious. Requires three post cool down.

Brusing Sky Leg | Rank A | Complex
This technique utilizes the user‘s fine chakra control and monstrous strength. Raising their leg and driving it into the ground, the user releases a blast of chakra at the instant of impact. This release of chakra combined with their power devastates the earth within fifty feet of the user, causing the earth to churn and be broken into shards and destroying any structure within its radius. The uneven footing causes anyone within the area to suffer a [2] point decrease to speed and agility. The user is exempt from this drawback as they have trained to fight under such conditions.

•Stage 6
Raising Drop | Rank S | Simple
This technique utilizes the user's optimal strength for a barrage of painful combinations. The user performs a low sweeping kick, transitioning into a backflip that allows the user's heel to strike upward into the opponent's body. Should this opening be unblocked the remainder of the attack is ensured to strike. Following this opening, the user leaps into the air, pressing their shin into the target's chin with a powerful rising kick. This combination ensures the opponent is airborne for the remainder of the technique. To complete the combination the user may launch an additional kick skyward, sending the target flying or perform a heel drop upon their head and drive them into the earth. Target's who are sent flying suffer a [2] point decrease in endurance for the remainder of the fight while opponents who are knocked into the earth are knocked unconscious after suffering a concussion, allowing the user to either greatly hinder an opponent or end the fight altogether.


Taijutsu
{Kyotoryu}


•Stage 1
First Stance: Lilly of the Valley | Rank X | Simple
The primary offensive stance of Kyotouryuu is prepared with the user's left foot forward and pointed ahead, their right foot to the rear and angled sideways, the right hand forward with the palm facing ahead, and their left hand at the side but also directing the open palm forward. Any Kyotouryuu technique delivered from this stance is considered capable of inflicting wounds comparable to that of a sword after countless hours hardening their hands. Basic combat strikes retain cutting and stabbing capabilities from this stance when active. Swinging strikes can cut into flesh and thrusting strikes can impale or pierce. For each rank of the technique, the user's strength is increased by [1] point. This stance requires a single activation to enter, however, if a technique is executed from this stance, the user may return to it for no additional cost.

Orchid | Rank X | Complex
The Kyotouryuu jumps into the air to close distance on the opponent. With a burst of chakra prepared while jumping, they can redirect themselves on the way back down to the ground. This allows them to either tenaciously seek out the enemy to land their attack or simply evade an oncoming counterattack. The burst of chakra can propel the user up to five feet per rank of the technique in whatever direction they want, allowing for seemingly impossible aerial maneuvers. Once every three posts, this technique can be used in conjunction with an offensive technique for no activation cost.

•Stage 2
Magnolia | Rank X | Simple
A feinting kick attack of the Kyotouryuu which produces powerful gusts capable of pushing and throwing objects or people that are up to the body rank of the target. The direction of the produced wind follows the direction of the kick and will throw anyone/anything caught in its 5 ft range surrounding the user flying for ten feet per rank of the technique.

Peony | Rank X | Complex
A powerful rising kick with the leg swung straight out, leaving the other leg at an obtuse angle from the ground. Generates a gust powerful enough to deflect those advancing upon them as well as ninjutsu or projectiles at or below its rank in strength and potency. Opponents directly impacted by the kick are flung into the air five feet per rank of the technique. This technique gains a [1] point
increase in strength per rank of the technique.

•Stage 3
Second Stance - Daffodil | Rank X | Simple
The primary defensive stance of Kyotouryuu is prepared when the user's left foot is positioned ahead of themselves with the right about one foot behind the left foot; their arms are poised at their sides, bent at the elbows with open palms facing upward. The user gains a [1] point increase in agility -or- endurance when defending from this stance per rank of the technique. This stance requires a single activation to enter, however if a technique is executed from this stance, the user may return to it for no additional cost.

Second Stance - Daffodil | Rank X | Simple
The primary defensive stance of Kyotouryuu is prepared when the user's left foot is positioned ahead of themselves with the right about one foot behind the left foot; their arms are poised at their sides, bent at the elbows with open palms facing upward. The user gains a [1] point increase in agility -or- endurance when defending from this stance per rank of the technique. This stance requires a single activation to enter, however if a technique is executed from this stance, the user may return to it for no additional cost.

•Stage 4
Poppy | Rank X | Simple
An upward palm strike executed with such precise strength that it will send any opponent(s) within ten feet of themselves five feet per rank of the technique into the air due to the blast of air pressure following the blow. The attack itself is executed so quickly that an intangible afterimage finishes its execution, reducing the target's agility for the next attack [1] point per rank of this technique. This technique is often used defensively, allowing the user to counter attacks.

Third Stance- Iris | Rank X | Simple
This movement-focused stance of Kyotouryuu is prepared by getting into a "race start" position (either with your fingers or the bottoms of your hands on the ground). Once done the user may rush forward at any angle, leaving behind an intangible afterimage in their place as a feint while moving at a [1] point increased speed per rank while reducing their agility the following post by [1] point per rank. If the conjoining attack is of the Kyotoryuu style, there is no activation paid.

•Stage 5
Scattered Blossoms | Rank X | Simple
The Kyotoryuu delivers a powerful ax kick while above the target as they fall to earth. This ax kick carries the user's dangerous ability to slice with their taijutsu. The ax kick slices through its target with ease while delivering such a concussive blast that it sends the target plummeting into the earth. The sheer impact creates a cater five feet in width per rank of the technique, measuring half as deep.

Dandelion | Rank A | Simple
A thrusting technique comprible to Chidori's piercing power. This technique is a knife handed thrust that pierces through flesh and steel alike, ignoring armor tiered defenses and treating ninjutsu armors as one rank lower. This technique gains a great increase in strength.

•Stage 6
Cherry Blossom | Rank X | Simple
Utilizing masterful levels of speed and power, the Kyotouryuu can deliver a series of fifteen powerful strikes in the time it would take them to launch a single punch. These attacks are enhanced by compressed air which carries the user's unbridled strength five feet per rank of the technique. The more energy expended for this attack, the more damage they become capable of. Should the first strike of this combination land, the remainder are guaranteed to strike. The bladed strikes of the user's hands decrease the target's endurance by [1] point per rank of the technique if successful. If used in combination with a concussive technique, that technique mirrors the stat increases of this technique.

Kyotoryuu Conditioning: Sunflower | Rank S | Training
As a result of intensive traini
PostPosted: Sat Apr 11, 2020 1:22 pm


TBA

XV_Xarso_XV

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