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A literate and semi-literate Naruto-based role playing guild. Active in 2025! 

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XV_Xarso_XV

Fanatical Zealot

PostPosted: Mon Mar 09, 2020 1:06 pm



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                  xxxxxxxxxα΄„ Ιͺ Ι΄ α΄… ᴇ Κ€ ᴇ α΄… - ᴘ Κ€ Ιͺ Ι΄ α΄„ ᴇ xxxxxxxᴜ α΄’ ᴜ ᴍ α΄€ α΄‹ Ιͺ xxxxxxxΙͺ Ι΄ s α΄› Ιͺ Ι΄ α΄„ α΄› xxxxxxxxxxxx

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          xxxxxxxxxxxζ—§η«η‚ŽxxπŸ”₯x㍿ ㍿ ㍿xx/ / . x𝔭 𝔦 𝔬 𝔲 𝔰


                      Shifting over to open handed forms, Akami practiced several strong fist arts. One of which included an open-palm strike. With a downward angle, the blow would land with greater impact than one would readily expect.




                                    π”Ÿπ”¬π”©π”±π”°'𝔫 𝔭𝔦𝔒𝔠𝔒𝔰

                                    quotes

                                    BIG GUCCI EDO



                                    ο½Šο½•ο½”ο½“ο½• οΌ† ο½”ο½…ο½ƒο½ˆο½Žο½‰ο½‘ο½•ο½…ο½“
                                    πŸ’©

                                    Chakra Pool: 995
                                    Stamina Pool: 1,060


                                    Learned techniques:
                                    Leaf Shadow Dance | Rank C | Simple
                                    While the opponent is airborne, the user creates a body flicker speed action that places them behind the target. This leaves the user in a prime position for an unguarded attack, nullifying any agility bonuses for the attack following this motion.

                                    Pressure Palm | Rank X | Simple
                                    This is a Taijutsu technique where the ninja drives their fist or open palm downward. The user strikes the target, gaining a [1] point increase in strength for the attack per rank. If the user is on the ground or already beneath the user the user gains an additional [1] point increase per rank.

                                    Leaf Violent Wind | Rank X | Simple
                                    The user performs a sweeping kick at the target's legs. This action not only brings them horizontally off the ground but sends them flying five feet per rank of the technique. Should the opponent crash into any solid object during their flight, their bodies suffer a [1] point decrease in endurance the remainder of the fight for each rank of the technique.

                                    Lion Combo | Rank X | Simple
                                    A Taijutsu technique used in combination with the Leaf Shadow Dance. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. If the first strike of this technique lands, the remainder will be unavoidable. Each of these strikes are executed with basic combat at the rank of this technique and paid in chakra/stamina separately per strike while consuming both of the user's offensive activations. This combination has a three post cool down.

                                    Leaf Thunder Fist | Rank A | Complex
                                    The user will spin to gain momentum while in the air consuming an activation as they receive a [2] point increase in strength and speed. As they near their target below they deliver a powerful strike into the opponent using the momentum they had built. When an opponent is impacted by this technique, they are completely devastated. The target is paralyzed their next post and left barely conscious. Requires three post cool down.

                                    Brusing Sky Leg | Rank A | Complex
                                    This technique utilizes the userβ€˜s fine chakra control and monstrous strength. Raising their leg and driving it into the ground, the user releases a blast of chakra at the instant of impact. This release of chakra combined with their power devastates the earth within fifty feet of the user, causing the earth to churn and be broken into shards and destroying any structure within its radius. The uneven footing causes anyone within the area to suffer a [2] point decrease to speed and agility. The user is exempt from this drawback as they have trained to fight under such conditions.

                                    Raising Drop | Rank S | Simple
                                    This technique utilizes the user's optimal strength for a barrage of painful combinations. The user performs a low sweeping kick, transitioning into a backflip that allows the user's heel to strike upward into the opponent's body. Should this opening be unblocked the remainder of the attack is ensured to strike. Following this opening, the user leaps into the air, pressing their shin into the target's chin with a powerful rising kick. This combination ensures the opponent is airborne for the remainder of the technique. To complete the combination the user may launch an additional kick skyward, sending the target flying or perform a heel drop upon their head and drive them into the earth. Target's who are sent flying suffer a [2] point decrease in endurance for the remainder of the fight while opponents who are knocked into the earth are knocked unconscious after suffering a concussion, allowing the user to either greatly hinder an opponent or end the fight altogether.

                                    First Stance: Lilly of the Valley | Rank X | Simple
                                    The primary offensive stance of Kyotouryuu is prepared with the user's left foot forward and pointed ahead, their right foot to the rear and angled sideways, the right hand forward with the palm facing ahead, and their left hand at the side but also directing the open palm forward. Any Kyotouryuu technique delivered from this stance is considered capable of inflicting wounds comparable to that of a sword after countless hours hardening their hands. Basic combat strikes retain cutting and stabbing capabilities from this stance when active. Swinging strikes can cut into flesh and thrusting strikes can impale or pierce. For each rank of the technique, the user's strength is increased by [1] point. This stance requires a single activation to enter, however, if a technique is executed from this stance, the user may return to it for no additional cost.

                                    Unused Seal:
                                    Fuuinjutsu: Shunshin no Jutsu [ Seal Release: Instant Movement Technique ]
                                    Type: Supplemental (Spiritual)
                                    Official Description: Nearly exactly like the Maruton version of Shunshin, this one leaves an unactivated Fuuin symbol at the beginning or ending of movement. The Fuuin symbol must be known prior to usage, & all other chakra costs involved must be included.
                                    Guild Description: See official description. Upon inscribing or drawing down two Fuuin within a short distance of each other (ie. the same thread), the user may use these to effectively transport their self from one to the other. Counts towards Shunshin limits in battle.





PostPosted: Mon Mar 09, 2020 1:32 pm



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                  xxxxxxxxxα΄„ Ιͺ Ι΄ α΄… ᴇ Κ€ ᴇ α΄… - ᴘ Κ€ Ιͺ Ι΄ α΄„ ᴇ xxxxxxxᴜ α΄’ ᴜ ᴍ α΄€ α΄‹ Ιͺ xxxxxxxΙͺ Ι΄ s α΄› Ιͺ Ι΄ α΄„ α΄› xxxxxxxxxxxx

          β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€
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          xxxxxxxxxxxζ—§η«η‚ŽxxπŸ”₯x㍿ ㍿ ㍿xx/ / . x𝔭 𝔦 𝔬 𝔲 𝔰


                      Evasive maneuvers are highly beneficial in battle. And so Akami, during his training in the art of Kyotoryu, planned to capitalize on this notion. By preparing a burst of chakra midflight, he allowed him self the ability to maneuver mid air by preparing a burst of chakra midflight, he allowed him self the ability to maneuver mid air




                                    π”Ÿπ”¬π”©π”±π”°'𝔫 𝔭𝔦𝔒𝔠𝔒𝔰

                                    quotes

                                    BIG GUCCI EDO



                                    ο½Šο½•ο½”ο½“ο½• οΌ† ο½”ο½…ο½ƒο½ˆο½Žο½‰ο½‘ο½•ο½…ο½“
                                    πŸ’©

                                    Chakra Pool: 995
                                    Stamina Pool: 1,060


                                    Learned techniques:
                                    Orchid | Rank X | Complex
                                    The Kyotouryuu jumps into the air to close distance on the opponent. With a burst of chakra prepared while jumping, they can redirect themselves on the way back down to the ground. This allows them to either tenaciously seek out the enemy to land their attack or simply evade an oncoming counterattack. The burst of chakra can propel the user up to five feet per rank of the technique in whatever direction they want, allowing for seemingly impossible aerial maneuvers. Once every three posts, this technique can be used in conjunction with an offensive technique for no activation cost.

                                    Magnolia | Rank X | Simple
                                    A feinting kick attack of the Kyotouryuu which produces powerful gusts capable of pushing and throwing objects or people that are up to the body rank of the target. The direction of the produced wind follows the direction of the kick and will throw anyone/anything caught in its 5 ft range surrounding the user flying for ten feet per rank of the technique.

                                    Peony | Rank X | Complex
                                    A powerful rising kick with the leg swung straight out, leaving the other leg at an obtuse angle from the ground. Generates a gust powerful enough to deflect those advancing upon them as well as ninjutsu or projectiles at or below its rank in strength and potency. Opponents directly impacted by the kick are flung into the air five feet per rank of the technique. This technique gains a [1] point
                                    increase in strength per rank of the technique.

                                    Second Stance - Daffodil | Rank X | Simple
                                    The primary defensive stance of Kyotouryuu is prepared when the user's left foot is positioned ahead of themselves with the right about one foot behind the left foot; their arms are poised at their sides, bent at the elbows with open palms facing upward. The user gains a [1] point increase in agility -or- endurance when defending from this stance per rank of the technique. This stance requires a single activation to enter, however if a technique is executed from this stance, the user may return to it for no additional cost.

                                    Second Stance - Daffodil | Rank X | Simple
                                    The primary defensive stance of Kyotouryuu is prepared when the user's left foot is positioned ahead of themselves with the right about one foot behind the left foot; their arms are poised at their sides, bent at the elbows with open palms facing upward. The user gains a [1] point increase in agility -or- endurance when defending from this stance per rank of the technique. This stance requires a single activation to enter, however if a technique is executed from this stance, the user may return to it for no additional cost.

                                    Poppy | Rank X | Simple
                                    An upward palm strike executed with such precise strength that it will send any opponent(s) within ten feet of themselves five feet per rank of the technique into the air due to the blast of air pressure following the blow. The attack itself is executed so quickly that an intangible afterimage finishes its execution, reducing the target's agility for the next attack [1] point per rank of this technique. This technique is often used defensively, allowing the user to counter attacks.

                                    Third Stance- Iris | Rank X | Simple
                                    This movement-focused stance of Kyotouryuu is prepared by getting into a "race start" position (either with your fingers or the bottoms of your hands on the ground). Once done the user may rush forward at any angle, leaving behind an intangible afterimage in their place as a feint while moving at a [1] point increased speed per rank while reducing their agility the following post by [1] point per rank. If the conjoining attack is of the Kyotoryuu style, there is no activation paid.

                                    Scattered Blossoms | Rank X | Simple
                                    The Kyotoryuu delivers a powerful ax kick while above the target as they fall to earth. This ax kick carries the user's dangerous ability to slice with their taijutsu. The ax kick slices through its target with ease while delivering such a concussive blast that it sends the target plummeting into the earth. The sheer impact creates a cater five feet in width per rank of the technique, measuring half as deep.

                                    Unused Seal:
                                    Fuuinjutsu: Shunshin no Jutsu [ Seal Release: Instant Movement Technique ]
                                    Type: Supplemental (Spiritual)
                                    Official Description: Nearly exactly like the Maruton version of Shunshin, this one leaves an unactivated Fuuin symbol at the beginning or ending of movement. The Fuuin symbol must be known prior to usage, & all other chakra costs involved must be included.
                                    Guild Description: See official description. Upon inscribing or drawing down two Fuuin within a short distance of each other (ie. the same thread), the user may use these to effectively transport their self from one to the other. Counts towards Shunshin limits in battle.












XV_Xarso_XV

Fanatical Zealot


XV_Xarso_XV

Fanatical Zealot

PostPosted: Mon Mar 09, 2020 2:38 pm



          User Image

                  xxxxxxxxxα΄„ Ιͺ Ι΄ α΄… ᴇ Κ€ ᴇ α΄… - ᴘ Κ€ Ιͺ Ι΄ α΄„ ᴇ xxxxxxxᴜ α΄’ ᴜ ᴍ α΄€ α΄‹ Ιͺ xxxxxxxΙͺ Ι΄ s α΄› Ιͺ Ι΄ α΄„ α΄› xxxxxxxxxxxx

          β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€
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          xxxxxxxxxxxζ—§η«η‚ŽxxπŸ”₯x㍿ ㍿ ㍿xx/ / . x𝔭 𝔦 𝔬 𝔲 𝔰


                      After a decent amount of training in Kyotoryu, Akami’s body became much more durable than before. Like sharpened steel, he could cut and pierce through flesh and bone. With a single thrust he could pierce though solid wood without resistance.




                                    π”Ÿπ”¬π”©π”±π”°'𝔫 𝔭𝔦𝔒𝔠𝔒𝔰

                                    quotes

                                    BIG GUCCI EDO



                                    ο½Šο½•ο½”ο½“ο½• οΌ† ο½”ο½…ο½ƒο½ˆο½Žο½‰ο½‘ο½•ο½…ο½“
                                    πŸ’©

                                    Chakra Pool: 995
                                    Stamina Pool: 1,060


                                    Learned techniques:
                                    Dandelion | Rank A | Simple
                                    A thrusting technique comprible to Chidori's piercing power. This technique is a knife handed thrust that pierces through flesh and steel alike, ignoring armor tiered defenses and treating ninjutsu armors as one rank lower. This technique gains a great increase in strength.

                                    Cherry Blossom | Rank X | Simple
                                    Utilizing masterful levels of speed and power, the Kyotouryuu can deliver a series of fifteen powerful strikes in the time it would take them to launch a single punch. These attacks are enhanced by compressed air which carries the user's unbridled strength five feet per rank of the technique. The more energy expended for this attack, the more damage they become capable of. Should the first strike of this combination land, the remainder are guaranteed to strike. The bladed strikes of the user's hands decrease the target's endurance by [1] point per rank of the technique if successful. If used in combination with a concussive technique, that technique mirrors the stat increases of this technique.

                                    Kyotoryuu Conditioning: Sunflower | Rank S | Training
                                    As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their speed into an agility boost for two posts with a three post cooldown. This requires no activation or resource cost.

                                    Red Blossoms with Green Willows | Rank X | Simple
                                    A powerful strike directed at the opponent's body. The punch is an armor-piercing technique of the Kyotouryuu that can hit behind armor, shields, barriers, etc. without damaging the barrier that was immediately struck. However, whoever or whatever is behind the struck target will suffer damage as if they weren't protected at all. This technique requires it to be executed at the rank of the barrier or ranked technique it is bypassing and damages the opponent two ranks below that ranked technique.

                                    Gateway to Heaven | Rank X | Simple
                                    The user sits, or stays completely still and immobile, taking a meditative posture, closing their eyes and extending their arms outward often with legs folded one over the other. For each activation spent meditating in this manner, the user gains a post of concentration equal to the techniques rank without imparting a concentration cost. The user is able to sense hostile intent of those within a five foot radius to themselves per rank of this technique. This technique is sustained by paying two ranks below it's cost per post after it's initial casting. In addition, for each activation spent, the user accumulates an Enlightened Energy counter that is to be kept track of during the match. If the user has their meditation broken by an opponent's attack, the user loses their Enlightened Energy counters and the [Concentration] Bonus of Gateway to Heaven. Using a technique from any other style breaks Gateway to Heaven's meditative state and its bonus but does not inherently cause the counters to be lost.

                                    Divinity's Will | Rank X | Spiritual
                                    While meditating using the Gateway to Heaven technique, the user applies this technique for no activation up to once per post. By doing so, the user begins to glow with their chakra color as they meditate, appearing to have reached an enlightened state. As an opponent's attacks near the user's body, the chakra aura surrounding them swirls violently, throwing physical attacks and spiritual ones alike to the side, allowing the user to remain unharmed while maintaining focus.

                                    Angel's Caress | Rank X | Simple
                                    An attack used immediately after a dodge. Immediately after evading an incoming attack, the user closes the distance and delivers a powerful blow to a nearby opponent. Is treated as a rank higher in strength if the target is of frail constitution and receives double any speed boosts. Damage is determined by the technique’s rank. Any of the mobility techniques in this Style may be used to close the distance after this attack is prepared; the first such technique will consume no activations.

                                    Training of Enlightenment | Rank D | Training
                                    The user meditates on the utility of Ninjutsu in Taijutsu-heavy battles. At any time after the training is completed, the user can then sacrifice a number of Ninjutsu slots to grant their Taijutsu abilities up to a certain rank a permanent elemental affinity. The element must be one the user has access to, and repeating the process with another element stacks the benefit. Two Ninjutsu slots may be given up to increase the highest rank of techniques affected by this; for Shinobi whose Ninjutsu count is split amongst different categories, as in the Ninjutsu Class, the slots lost affect all categories. (i.e.: paying 2 slots will grant all Taijutsu techniques up to E-Rank with an element, paying 10 slots will affect up to A-Rank, etc.) Doing this will negate any and all learning reductions toward all Taijutsu, including those granted by personal attributes, being taught, being in a dojo, etc. If initially performed after this stage of training is mastered, the user must train every known technique in every known Taijutsu Style for the difference between the old required post count and the new one. Slots consumed this way must be marked as such on the user’s profile. Techniques altered this way count as both Taijutsu AND Ninjutsu in combat.



                                    Unused Seal:
                                    Fuuinjutsu: Shunshin no Jutsu [ Seal Release: Instant Movement Technique ]
                                    Type: Supplemental (Spiritual)
                                    Official Description: Nearly exactly like the Maruton version of Shunshin, this one leaves an unactivated Fuuin symbol at the beginning or ending of movement. The Fuuin symbol must be known prior to usage, & all other chakra costs involved must be included.
                                    Guild Description: See official description. Upon inscribing or drawing down two Fuuin within a short distance of each other (ie. the same thread), the user may use these to effectively transport their self from one to the other. Counts towards Shunshin limits in battle.











PostPosted: Mon Mar 09, 2020 2:58 pm



          User Image

                  xxxxxxxxxα΄„ Ιͺ Ι΄ α΄… ᴇ Κ€ ᴇ α΄… - ᴘ Κ€ Ιͺ Ι΄ α΄„ ᴇ xxxxxxxᴜ α΄’ ᴜ ᴍ α΄€ α΄‹ Ιͺ xxxxxxxΙͺ Ι΄ s α΄› Ιͺ Ι΄ α΄„ α΄› xxxxxxxxxxxx

          β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€
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          xxxxxxxxxxxζ—§η«η‚ŽxxπŸ”₯x㍿ ㍿ ㍿xx/ / . x𝔭 𝔦 𝔬 𝔲 𝔰


                      After training nonstop, Akami moved for a bit of meditation. Mulling over the several forms he’d come to master, there had to be a way to incorporate different limbs for each attack. So long as the motions were alter just enough for the technique to land, he could substitute punches for kicks, knees for elbows and the like.




                                    π”Ÿπ”¬π”©π”±π”°'𝔫 𝔭𝔦𝔒𝔠𝔒𝔰

                                    quotes

                                    BIG GUCCI EDO



                                    ο½Šο½•ο½”ο½“ο½• οΌ† ο½”ο½…ο½ƒο½ˆο½Žο½‰ο½‘ο½•ο½…ο½“
                                    πŸ’©

                                    Chakra Pool: 995
                                    Stamina Pool: 1,060


                                    Learned techniques:

                                    Blind | Rank X | Spiritual
                                    A chakra enhanced open-palmed strike that aims for the target's face. With this open palm and a burst of chakra, the user inflicts blindness tiers upon the target-dependent on the rank of the technique. At E-C rank, Tier 1, B-A Rank, Tier 2 and S-S+ Tier 3.

                                    Full Step | Rank X | Complex
                                    The user performs a single linear movement that extends five feet per rank of the technique. This movement appears to those with speed lower than the user's by a [2] point amount to be done at Shunshin speeds. For those with a lesser difference, the action is blurry and difficult to see. The user gains a [1] point increase in speed per rank of the technique. If used in conjunction with a physical striking attack, this technique consumes no activation. However, this technique requires one of the user's three uses of Shunshin for the fight.

                                    Spiritual Striking | Rank B | Complex
                                    While meditating, the user creates a fist composed of chakra before them that measures approximately five feet in size. This fist fly's forward, striking at foes within their range using basic combat strikes for three posts. If the user has five or more counters during the current meditation without interruption, the user is able to use this technique and it's basic combat attacks for no activation.

                                    Four Limb Training | Rank B | Training
                                    Allows the practitioner to substitute feet for hands in any Taijutsu technique when learned, and vice-versa. Techniques function the same, regardless of how useful the result may be. Training is typically completed either through meditation or repetition of physical training.

                                    Becoming Whole | Rank X | Complex
                                    While meditating, the user may convert chakra to stamina and stamina to chakra without breaking meditation even though consuming an activation. The user must pay [10] of the resource being converted. For each [10] paid, a ranks worth of the opposite may be converted.

                                    Reality Bending | Rank A | Spiritual
                                    The user coats their body in chakra, preventing status effects and poisons from having influence over their body. Additional effects of ninjutsu ( concussive, burning, ect. ) are prevented on techniques up to the rank of this ability. Remains active for three posts.

                                    Mind's Eye | Rank S | Spiritual
                                    Rids the user’s mind of any distractions, allowing them to focus fully on the battle at hand and thereby drastically reducing reaction time. The user's agility is increased by a [2] point amount. This mimics the sensation the Uchiha get when using their Sharingan under the insight lens, ascetically slowing time. In addition, this acts as a Kai for the user up to it's rank.



                                    Unused Seal:
                                    Fuuinjutsu: Shunshin no Jutsu [ Seal Release: Instant Movement Technique ]
                                    Type: Supplemental (Spiritual)
                                    Official Description: Nearly exactly like the Maruton version of Shunshin, this one leaves an unactivated Fuuin symbol at the beginning or ending of movement. The Fuuin symbol must be known prior to usage, & all other chakra costs involved must be included.
                                    Guild Description: See official description. Upon inscribing or drawing down two Fuuin within a short distance of each other (ie. the same thread), the user may use these to effectively transport their self from one to the other. Counts towards Shunshin limits in battle.












XV_Xarso_XV

Fanatical Zealot

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