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[SENSHI] Sailor Jarnsaxa of Dice: Haeli Young

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shyanimegrl

Combative Foe

15,225 Points
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  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sat Jan 14, 2017 7:03 pm


|| 1. Home World Symbol & Timeline; 2. Haeli Karla Ella Young; 3. Jarnsaxa; 4. Past Life; 5. Growth Items & Reqs Log; 6. Activity Tracker; 7. Relationships; 8. Art ||

|| 9. Closet; 10. Contacts; 11. Reserved; 12. Reserved; 13. Reserved; 14. Reserved; 15. Reserved ||


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[[ Timeline | Quest | Civilian | Senshi | Arrival ]]

(( Plot Thread ))

Henshin: Jarnsaxa Power, Make-Up!

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PostPosted: Mon Mar 20, 2017 2:33 am


Name: Haeli Karla Ella Young

Nickname: Li

Age: 18

Birthday: September 19

Sign: Virgo

Gemstone: Citrine

Blood Type: A+

Fav. Food: chicken salad

Hated Food: those salad greens she encounters rarely with an overwhelming bitter taste

School: Meadowview High School

Hobbies:

Reading - Li's memories contain bits and pieces of clear recollections of points in time that she attributes to her increasing love of going along on adventures told in pages. These include being assigned book reports in elementary school, summarizing what she read in class and mysteriously even to her, then finding herself writing book reports of her own accord. Her voluntary book report writing days have passed, but still she went on to continually delve into pages of stories such as those she encountered on the bookshelves of libraries, that were recommended to her by others, and so forth. Time after time she takes a hard copy or electronic print in her hands to relieve stress, have fun, indulge her curiosity, etc etc.

Gaming - Li finds playing various kinds of games fun, from roleplaying online to visiting arcades to booting up a title she either paid for or discovered for free and more. She finds the time she takes to have a break and play a game for a number of minutes or hours a breath of fresh air that helps energize her during her days. And she continues to learn from experience that along with other aspects of life, budgeting her time spent gaming so as to juggle it with other things is easier said than done but also worthwhile to ease tension and keep sane.

Virtues:

a level-headed person -- Li looks before she leaps. This trait gives her a calm and sensible air about her. She is inclined to constantly aim at making plans as carefully as she can manage before she acts so that they make sense to her and are pulled off as efficiently as possible. For example, if she wants to get some groceries on the way home, she will consider other errands she has to run along the way and avoid going home to then go back out because she forgot to do something. She would also consider what she intends to shop for since whether or not there are items for refrigeration on her list would influence if she does or doesn't add a stop between the grocery store and home. Yet, if she does forget something, she seeks a solution as promptly as she can muster while striving not to panic or pout to the point of being too overwhelmed to get problem solving done, such as taking to consider how soon the task she'd forgotten needs to be done and if she can't postpone it then she would also consider that it could turn out to serve as added exercise in her day to go back out and accomplish it.

a tenacious being -- Failure does not keep Li down. She is not at all immune to the disappointment that comes with it, but her eyes on her goal is not easily averted from endeavoring to accomplish what she has sought out to do. This ranges from beating a high score in a game to finally understanding a math computation and so forth.

Flaws:

an over-thinker -- It totally is not uncommon for Li to overdo thinking about something, especially the more important she finds it. It tends to take her a while to remember that she does not have to fuss over every little detail and possibility with regards to the course of action she is considering. And it can help her to receive a reminder to go ahead and act with what she has thought out and work with what comes up along the way so she is not stuck at inaction.

a soft-hearted soul -- From personally wanting or thinking then acting on something to make it happen is not the entire picture for Li. She is inclined to consider inclusions to also be affected by her decisions as well. It is a familiar occurrence for her to sacrifice minor comforts easily and from her experiences so far, make more complicated sacrifices when it concerns her family. This can lead to her being repeatedly taken for granted and often times she has experienced this with her own relatives. It could have to do with the financial strains her family circle is no stranger to and that she is an eldest child with an upbringing that has strict and from time to time questionable expectations of her that include obedience and respect. Her self-sacrifice in different degrees under difficult conditions can pile up within her, stressing her out inside while she outwardly strives to keep her composure and taunting her with feelings of confused melancholy.


PHYSICAL DESCRIPTION

Eyes: They are a vibrant red in color.

Hair: Wavy black hair maintained short two inches over her shoulder, Li prefers to part her hair off-center.

Face: She has an oval-shaped face with small ears.

Skin Tone: Hers is a light cream.

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon Mar 20, 2017 3:48 am


Senshi: Sailor Jarnsaxa of Dice

Challenge: Dice are tricky.

Attacks:

The specialty of the Jarnsaxa in terms of battle style is bringing about anticipation while watching dice roll to hold off combatants.

Sailor Scout Attack: Dice Toss
Dice Toss involves Jarnsaxa summoning a cylindrical chamber with two rolling magical dice making up the walls and keeping the opponent feeling occupied with anticipation by watching the movement of the dice. The orbit of each dice is in the opposite direction of the other. The dice are in midair while orbiting the target. With the target as the central point, the dice are sent to begin orbiting the target with a radius of 4 feet. Thus, by causing a loss of focus, the target is distracted from battle. This attack can be cast at a target up to 7 feet away and its effect last for 35 seconds. It isn't impossible for Dice Toss to be interrupted, missed, dodged, or broken out of by exiting the spell's chamber or persisting to maintain a strong will not to be distracted. Its effect can only work on the intended receiver decided on when cast. This attack is limited to 2 times a day.

Visual details of Jarnsaxa's execution of this attack:
Jarnsaxa angles herself to face her target and lifts her hands in front of her with fingertips alight in vibrant colors while two dice are shown between the fingers of one of her hands before disappearing followed by the forward movement of her hands in the direction of the target so that her fingertips meet, one hand over the other, as the chamber surrounds the combatant.


Super Sailor Scout Attack: Dice Throw
Dice Throw involves Jarnsaxa summoning a cylindrical chamber with four rolling magical dice making up the walls and keeping the opponent feeling occupied with anticipation by watching the movement of the dice. The dice are in midair while orbiting the target. With the target as the central point, the dice are sent to begin orbiting the target with a radius of 4 feet. Thus, by causing a loss of focus, the target is distracted from battle. This attack can be cast at a target up to 9 feet away and its effect last for 40 seconds. It isn't impossible for Dice Throw to be interrupted, missed, dodged, or broken out of by exiting the spell's chamber or persisting to maintain a strong will not to be distracted. Its effect can only work on the intended receiver decided on when cast. This attack is limited to 3 times a day.

Visual details of Jarnsaxa's execution of this attack:

The changes from Dice Toss to Dice Throw involve there being double the dice and so each of her hands show two dice as she performs this attack.


Eternal Sailor Attack: Colorful Pinwheel of Dice
Jarnsaxa gathers colorful dice made of lights between her palms to then go zooming around the target as a loose cluster forming a cylindrical chamber. This has the effect of painting scenes around the target so they are entranced with wondering if the dice might be fortune telling in that they're watching or seeing, in a fashion akin to movie clips or views, a presentation of visions to their liking. The dice are in midair while orbiting the target. With the target as the central point, the dice are sent to begin orbiting the target with a radius of 4 feet. Thus, by causing a loss of focus, the target is distracted from battle. This attack can be cast at a target up to 11 feet away and its effect last for 45 seconds. It isn't impossible for Colorful Pinwheel of Dice to be interrupted, missed, dodged, or broken out of by exiting the spell's chamber or persisting to maintain a strong will not to be distracted. Its effect can only work on the intended receiver decided on when cast. This attack is limited to 2 times a day.

Visual details of Jarnsaxa's execution of this attack:
Colored dice of light appear in midair around Jarnsaxa then she spins in place with her arms reaching out to her sides as the dice circle her and the colors blend like that of a pinwheel. After the 360 degree turn, the dice have gathered between her palms to then be sent at the target.
PostPosted: Mon Mar 20, 2017 3:51 am


[[ Reserved ]]

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon Mar 20, 2017 3:52 am


[[ Reserved ]]
PostPosted: Mon Mar 20, 2017 3:54 am


[[ Activity Tracker ]]


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[ regular ] [ in progress ] [AWA-R] Game-like (Wendell and Haeli/Jarnsaxa)
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shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
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