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The Master Time Lord Captain
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Posted: Mon Oct 24, 2016 8:23 pm
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Posted: Sun Dec 11, 2016 6:29 pm
Groganofthewasteland [General Information] Name: George Wattson Nicknames: Titles: Sentinel of Galactic Liberty, Green Lantern Age: 32 Birthday: April 13th Star sign: Aries Gender: Male Race: Human Alliance: Hero Personality: George most of the time is the kind of guy that will do things his way if he feels it's the right way, even if it contradicts whatever orders he's been given. Selfless, good natured, and fiercely determined to fight for what is right. Unfortunately, this sometimes comes in conflict with the Guardians of the Universe, but they don't fire him because of his raw talent and that he has good intentions. Also, sometimes his maverick style actually works out.
But that doesn't mean he lacks flaws. He can be stubborn, a bit cocky, and attempts to hide his more gentle heart under a venear of a stern, no-nonsense, soldier, with varying degrees of success. [Personal Information] Height: 6'4" Weight: 207 pounds Occupation: Former Navy SEAL, Construction Worker Sexuality: Heterosexual Likes: Being a Green Lantern, Comic Books, drawing Comic Books, Hunting,The History Channel, Comedy Movies Dreams: George dreams of being recognized as a Green Lantern worthy of those that came before him. Dislikes: Some of the Guardians less noble shenanigans, Soap Operas, anyone who doesn't choose to do anything with their lives. Fears: Lack of Purpose: George invested a lot of time in the military, and now in the Green Lantern Corps. Some kind of service to a cause or military force makes up a lot of his being, and if he had it taken away, he would be utterly crushed. Darkest Secret: George blames himself for the loss of his best friend in the Navy SEALs. Although it wasn't technically his fault, he had a bit of a rough patch with him before he had his life taken from him. Favourite Food: Dark Chocolate, Skittles, Chicken Alfredo Favourite Drink: Cranberry Juice, Orange Juice Least Favourite Food: Green Beans Least Favourite Drink: Prune Juice Loyalties: George may be a Green Lantern, but he loyal to nothing except the ideal of a more peaceful Galaxy. He will fight to protect anybody who needs help. Intelligence Level: George has an IQ of about 146, he's smart, not Stephen Hawkings level, but he certainly an excellent strategist, and a quick study of most things. This can be attributed to the his time as a SEAL and his minute attention to detail is because he likes to draw Comic Books. Dominant Hand: Left Handed Strengths: Attention to detail, expert in unarmed combat, a marksman with firearms and throwing weapons, excellent strategist Weaknesses: Does not like failure, has a cocky streak, can become extremely morose if he forgets his purpose in life
Cherished Items: George keeps his old uniforms in pristine condition, with all of the ribbons, as a reminder of what he has done for his country. He tends to look on it with pride.
Philosophical/social viewpoint: George believes in working towards a better future, and will do anything to make sure someones life better.
Religious viewpoint: George does believe in other beings, but he doesn't worship anything in particular. That being said, after seeing the various aliens on Oa, not much can really surprise him, so a God showing up in front of him wouldn't be too surprising.
Romantic viewpoint: George has been single for a while, and although his parents and grandparents are urging him to have children, he's not in a hurry, especially now that he went from a Navy SEAL to basically a Galactic cop.
Biography Born on the outskirts of Bismarck, North Dakota on a farm, George was the oldest of 5 kids growing up in a happy family. His family line had a long tradition of military service across all branches, and George was no different. He wanted to be in the Navy since he was little, but at first George was pretty short and overweight, and kids thought his dreams were nothing but dreams, at least until middle school, when his determination, and puberty, proved them all wrong.
He joined the NROTC (Navy Reserve Officers Training Corps), and then the Navy. He served for a couple of years as an officer on board a small mining vessel until he applied to achieve his dream. George was to be trained as a Navy SEAL. The road was not easy, consisting of almost 2 and a half years of training in many areas. His determination to succeed, however trumped what he went through, even when he basically had at most 4 hours of sleep through an entire week (the Aptly titled 'Hell Week').
Already an officer when he went in, he eventually would rise up to the rank of Captain and command his own team. He led them through many different combat missions, and every time he brought all of his men back home. A new member named Evelyn, who was one of the first women to join his unit, would prove to be one of his best friends and would be the source of his greatest failure.
On one combat mission, Evelyn warned the team as they searched a building that it might be trapped, but George was determined to get them in, defeat the bad guys, and get them out. But after heavy close quarters fighting, the building began to collapse due to pre planted explosives and he was forced to get his whole team out of the building. Unfortunately, the building collapsed on Evelyn, who managed to find a safe place underneath the rubble. But she was trapped, and despite he and the others best efforts, he was forced to leave her due to arriving reinforcements. After he was forced to leave a soldier behind, he resigned from the SEALS and returned to the States, now living in Coast City, California.
Not even a month later, destiny would call for him, when a green glowing object zoomed through his open window and relayed another chance to serve a different cause: George Wattson of Earth, you possess great willpower. Welcome to the Green Lantern Corps. After some hesitation, he took the ring and was taken to the planet Oa, where he would be educated and trained as a Green Lantern.
Now six months after that fateful night, George is the newest Green Lantern of Sector 2814, and he takes his job very seriously. When he isn't around doing good around the planet, he trains with his ring so that he is prepared for whatever will come his way.
[Relationship information] Friends: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Enemies: ○ Evelyn Falk | Sinestro Corps (Evil) | Former Friend, now unknown Enemy Evelyn was the newest member of George's unit, and the soldier he lost during that fateful mission. He tried his best to save her, but he failed, and now the past was coming back to exact revenge. Unknown to him, she had become a Yellow Lantern earlier than he went Green. Thus even with his constant training, she had more experience with her Power Ring.
Family: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Romantic Relationships: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
[Weapon information] ○ Green Lantern Ring: A Green Lantern Ring, also known as a Power Ring, is a piece of jewelry that grants the wearer incredible and incomprehensible powers and abilities by harnessing willpower. They are considered by some to be the most powerful weapons in the known universe. Depending on the skill and willpower of the wearer, it can do almost anything. The first Green Lantern Ring on Earth in modern times was crafted and worn by Alan Scott and powered by the mystical Starheart. His proved to be the exception, the by-product of the efforts of the Guardians of the Universe to contain the magic of the universe. The Guardians also created the more widespread version, powered by individual Green Lantern Power Batteries through a connection to the Central Power Battery on Oa. With the exception of the ring worn by Alan Scott, the current rings are based on the one given to Kyle Rayner when he was the only Green Lantern in existence.
○ Green Lantern Power Battery: Power Batteries are constantly charged by the Central Power Battery to manually fuel about 7200 individual Green Lantern Rings. With few exceptions the Power Ring is limited to a 24 hour charge and must be recharged in the Power Battery on a daily basis. [Other item information] ○ Item name: Any item that is neither a cherished item nor a weapon would go here. For example armour, med kits etc. Please include an explanation for each item.
[Ability information]
○ Bright Green Energy Conduit: The rings use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum. Rot Lop Fan, from a race without eyes, perceives it as the sound "F-Sharp" and his 'ring' is actually a bell. A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that is bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.
○ Energy Projection: The ring can be used to fire blasts of Oan energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The ring can be used to produce kryptonite and kryptonite radiation. Kyle generally used fanciful constructs in the shape of advanced technology. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of the will of the user. Certain users (i.e. Hal Jordan) have been powerful enough to stagger even Superman. If the user wishes, they can alter the form of the blasts such as Kilowog's "booms."
○ Force Field: The ring can create various force fields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The force field seems to be created instantaneously whether this is due to programming or an instinctive reaction from intensive training has not been established. It could be considered as a subroutine of the ring's automatic defensive system, but as of yet this theory has not been proven. The only exception to that was attacks based on the color yellow. The newer version of the ring is not limited by the color yellow.
○ Energy Constructs: The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs are made out of bright green energy, which is a tangible form of pure willpower, and they exist only as long as a Green Lantern is fueling it with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality. For example, Kyle Rayner was an artist, so his constructs reflect his strong imagination. John Stewart is an architect so his constructs often appear mechanical as if he designed them in his mind before making them a reality.
○ Phasing: The Power Ring allows the wearer to pass through certain solid objects such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's willpower and the density of the object's molecular structure.
○ Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacra. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.
○ Invisibility & Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green. As Hal Jordan's experience grew, he was able to create power ring illusions of people and objects. It can be assumed the ring wielder would not risk the extra time and effort to create other colors in a combat situation. An invisibility shield was used by Hal Jordan to hide his power ring, which would only become visible when he changed to Green Lantern.
○ Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings and may only be perceived by the Guardians or another ring wielder as a green, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Green Lantern. As a rule, a ring wielder can not create actual, independent duplicates of him/her/itself, as the power ring cannot create life.
○ Energy Absorption: The ring can absorb and store other energies. Doing so does NOT replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.
○ Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Green Lantern's speed can be significantly greater and has been known to approach 99% of light speed in normal space. Flight has been shown to be velocities far exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.
○ Superhuman Strength: While not superstrength of the conventional sense, a Lantern while using constructs created by the ring becomes capable of lifting/moving tremendous weights far heavier than 100 tons with little effort.
○ Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. The Guardians established at least one known wormhole to Oa, which required the use of a power ring to enter. Black holes can be navigated by experienced ring wielders. During a battle with Sinestro and his ally, MadGod Sector 3600, members of the Green Lantern Corps of Earth and the Green Lantern Corps of the Klyminade traveled through a black hole to be deposited outside a white hole in Space Sector 872. The power ring cannot generate a Boom Tube as it needs a Mother Box and a sample of the highly unstable X-Element. There is no known way to duplicate either item even with the power ring. Should a Green Lantern make his/her/its way to the other-dimensional worlds of Apokolips or New Genesis through a Boom Tube, the ring will function as it does in the rest of the universe. John Stewart encountered no ring related difficulties during his stay on New Genesis, despite the loss of the Central Power Battery. The ring wielder would still need a Boom Tube to return to his/her/its dimension.
○ Limited Cellular Regeneration: The ring has an ability to heal physical injuries; this seems to be a feature held over from the previous incarnations of the ring. Green Lantern can use the ring to repair injuries in himself or others. Speculation has been rendered that if Kyle actually had medical knowledge he would be able to cure a wider variety of dysfunctions beyond normal physical injuries.
○ Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, radar, television, infrared, ultraviolet, microwave, and high frequency band communications.
○ Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their users. Having the vast knowledge of the Book of Oa to draw upon, each ring functioned as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Green Lanterns. The rings also served as a repository of adventures had by the Green Lantern and these mission reports were stored in the Prime Battery on Oa for review and training.
○ Universal Translator: Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why the Guardians added a translation system to the power ring. The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations. Complications arise when a frame of reference for translation is not available, as evidenced during Katma Tui's induction of Rot Lop Fan into the Green Lantern Corps. Katma Tui had the difficult assignment of explaining the concepts of "light" and "color" to the sightless Rot Lop Fan. She overcame this barrier by using sound rather than light as the basis of the ring's power. Some Green Lanterns, such as the planet form known as Mogo, have used the ring to create an intermediary "being" to expedite communication. However, this ability seems less effective since the restoration; it is possible that not all the data was recovered.
○ Material Alteration: The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default such as Hal Jordan's uniform. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. For example, Kyle Rayner was unsatisfied with the traditional Green Lantern uniform and created several of his own designs. John Stewart's uniform is similar to Hal Jordan's, but lacks a mask to hide his identity. Jack Chance is the most extreme example, refusing to wear a uniform save for a Lantern badge on his trench coat. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps' symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-circle" to describe a rookie Lantern..
○ Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. While the thought of an unauthorized person getting a hold of a power ring and making duplicates for nefarious purposes, their ability to inflict damage is limited because each duplicate still requires to be recharged by a personal power battery.
○ Emergency Beacon: A Green Lantern in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
○ Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another. This was one of the recent power ring upgrade features added by the Guardians of the Universe. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Guy Gardner successfully escaped the Green Lantern Corps of Earth by willing the power ring to keep his location a secret. Most often ring wielders will allow the beacon to signal their location to others. The Green Lantern Corps of Earth found the remnants of the Green Lantern Corps of The Klyminade by tracking them through their power rings.
○ Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. To protect his secret identity as Hal Jordan, Green Lantern created a mental block in the mind of Major Disaster. Green Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Green Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations.
○ Pocket Dimension: Within the ring exists the possibility of an entire world. When Green Lantern Abin Sur of Ungara defeated the evil sorcerer Myrwhydden, he reduced the magician to submicroscopic size and imprisoned him inside the power ring within a world created by the Green Lantern's will. This undefined space may be a tesseract or a virtual reality created by the power ring. Whether or not this area exists in all rings has yet to be proven. Years after Abin Sur's death, Myrwhydden's power grew, allowing him to alter his environment and escape to battle the next Green Lantern, Hal Jordan. The power ring's interior appeared as a barren wasteland, dotted with dead trees and sea shells which Myrwhydden used during an escape attempt. A few years ago, Mywhydden was removed from the power ring to be sentenced to an Oan Sciencell.
○ Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen. The ring will refuse to take an action that would kill a being unless they are on Oa or with permission. The Guardians recently removed the lethal force prohibition, first to allow lethal force against members of the Sinestro Corps, then against all enemies of the Green Lantern Corps.
○ Preset Conditions: Commands can be stored in the ring to be executed at a later date even if the bearer is not wearing the ring. This ability was demonstrated by Ch'p, who surrendered his ring but ordered it to restrain his enemy after a few moments had passed.
○ Thought Relay: Otherwise known as a telepathic link.
○ Indomitable Willpower: George's willpower is extremely powerful, even among most rookie and even some veteran Lanterns. Some have compared it to Hal Jordan's, although many are withholding any such lofty praise until he proves himself.
○ Expert Marksman: George has great accuracy with many firearms and thrown objects.
○ Leadership: George has successfully led at least 10 different combat missions in the SEALs and has gotten all of his men out most of the time, save for that one blemish on his record.
○ Hand to Hand Combat: Advanced: George is well trained in an MMA inspired fighting style taught by the Navy SEALS and was the best in his class. His skill only grew due to several combat missions, and additional training he took on his freetime.
○ Melee Weapons Expert: George is actually a really good knife fighter when he has to use it, and has used other melee weapons as well in a pinch. [Weakness information] ○ Mental Instability Protocol: Drug use, neural interference, vertigo or other forms of mental incapacitation can render the wearer unable to use their ring, rendered useless.
○ Yellow Impurity: Formerly, the rings were unable to directly affect yellow. Now, a wearer can bypass this if they can 'accept fear', which is personified by the color yellow. Rookie Lanterns are more susceptible to fear and thus vulnerable to the color yellow.
○ Recharge Protocol: Formerly, the rings needed to be charged after a period of one planetary axial rotation (dependent on each ring's location), regardless of how often it was used. Currently, the rings retain a charge until they run out of power. This variability ensures that the wearer takes great effort to keep it charged. This weakness does not apply to Ion's host.
○ Vibrational Interference: If a vibration from a device is set to a certain speed, it causes the ring to function only in miniature, so that if the user wanted to make hands to grab something, the hands would be too small to grab it. A clock has been seen to do this.
○ Red Power Rings: Red Power Rings can dissolve the energy from a Green Power Ring.
○ Failure: George has failed when he was needed the most, to save his comrade. He doesn't want to relive that failure again, or fail anyone again, and if he does, he takes it really hard...after a bit of delay to process what just happened (or with him trying to prevent it from happening)
○ Sense of Purpose: George unfortunately feels fighting for a cause is all he has, and if he doesn't have that, then he doesn't really feel he has a purpose. He had gone into depression for a couple weeks after resigning from the SEALs and got out just in time to be inducted into the Green Lantern Corps.
○ Cocky Streak: George for all of his strategic brilliance, sometimes blunders if he feels in a superior position, taunting his opponents, which end with him realizing that's a bad idea.
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ThisCloudedLife Vice Captain
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ThisCloudedLife Vice Captain
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Posted: Sun Dec 11, 2016 6:56 pm
Forks Anonymous [General Information] Name: 조 지현 (Romanized Cho, Chae-yeong) Nicknames: Cheon Titles: Cheon Age: 22 Birthday: January 8th Star sign: Capricorn Gender: Female Race: Homo magi Alliance: Hero Personality: Ever since anyone could remember, Chae-yeong had been a tomboy. In place of dolls and makeup, she grew up wanting to play with the boys and found more interest in being outdoors and getting dirty than staying in and being 'proper' all the time. She never believed in any limits or differences between sexes, always asking 'if they can do it, then why are you trying to stop me from doing it too?' whenever her mother or nanny would pull her aside. Never one to bow down or allow others to treat her inferiorly for any reasons other than her own personal inadequacy, Chae-yeong still exhibits that strength and resilience to this day. To the public eye, Chae-yeong is also seen to be playful and full of life, always smiling and teasing and friendly to those who approach her. Stubborn and hot headed, Chae-yeong was always getting into trouble in her youth, and still seems to have a knack for it even in adulthood, and although she has a strong moral compass and an indomitable will, Chae-yeong is also known to bend laws and break rules where she sees fit if a situation ever called for it. Her desire to help others far exceeds her fear of repercussions, making her a bit of a handful when it comes to her line of work as a new 'hero'. Her loyalty to her friends is ulfaltering, but her ability to trust is lacking as she has a hard time opening up to others and letting people into her life. To be classified as a friend by her means that a strong and potentially lifelong bond has been forged, and she would go to the ends of the earth to get her friends out of trouble if any situation ever occurred. But the moment she is betrayed, Chae-yeong is not above cutting all ties and completely shutting people from her life with no second thoughts. Beneath the strong exterior lies a fun loving and outgoing girl with a passion for adventure and a mind full of child-like curiosity.
[Personal Information] Height: 5'9 Weight: 114 lbs Occupation: PhD Student, Socialite Sexuality: Heterosexual Likes: Reading, Drawing, Languages, Cooking, Hiking, Biking, Climbing, Tennis, Soccer, Volleyball, Basketball, Martial Arts, Cars Dreams: Complete her PhD studies; receive tenure at an ivy league school; delve into the world of the occult. Dislikes: Being told what to do, Discrimination of any kind, Tight spaces, Being looked down on, Calculus and mathematics, Failure Fears: Cheon suffers from nyctophobia due to early childhood traumas. Darkest Secret: Cheon's magical abilities manifested at an early age after an 'incident' that left two elementary school students dead and one in a permanent vegetative state - there was no record of the event, courtesy of the family wealth. Favourite Food: Any exotic cuisine, seafood, beef Favourite Drink: Anything sweet and fruity Least Favourite Food: Anything deep fried and greasy Least Favourite Drink: Milk Loyalties: Her friends Intelligence Level: While she may not be the most intellectual person in the room, Cheon can still hold her own in the world of academia. Her greatest downfall is that her judgement is often clouded by her quick temper and her own natural tendency to react emotionally rather than logically. That being said, she also enjoys puzzles and challenges involving the mind every once in a while. Cheon is also fairly street smart, having actually spent a portion of her youth on the streets. She's a bit of a hustler, and though she's definitely out of that environment now, Cheon still maintains some connections with people for intel. Dominant Hand: Right handed Strengths: Indomitable will, Quick learner, Athleticism and physique, Familial influence and wealth Weaknesses: Short temper, Easily clouded judgement, Emotional thinker, Fear of the dark, Fear of her magic
Cherished Items:
Mother's Wedding Band: A simple gold band with the inscription '우리는 천생연분이야.'. Given to Cheon's mother on her wedding day, the ring symbolized the vows her father made through the sanctity of marriage. Prior to her leaving the house and her estrangement from the family, Cheon's mother gave the ring to her, and although she and her mother are still somewhat estranged, the girl still keeps the ring on her at all times as a reminder of her past, and of the undying loyalty and strength that her mother has despite all of the hardships she was faced with in the marriage. She wears the band around the ring finger of the right hand and uses its presence to focus her mind when she's stressed. Black Book: A small, leather-bound black book given to her by her very first mentor. While its contents may not be too significant - phone numbers, addresses, a few notes on magic and the occult - the object itself symbolizes the transitional period of Cheon's life and her first taste of freedom and hardship. Like the ring, it serves as a constant reminder of the journey that Cheon took to arrive at where she is now. Jinxey: A tattered old teddy bear. One of its eyes has been replaced by a coat button, part of its ear seems to have been chewed off, and one of its arms looks as if its about to fall apart. Jinxey is the first gift Cheon's father had ever given her, and it holds a special place in her heart for that very reason. Many of the innate protective spells around her seem to revolve around the image/idea of Jinxey.
Philosophical/social viewpoint: Magic always comes at a price, and this is one lesson that Cheon has learned time and time again. Part of her believes that being a Homo magi is almost like a curse, but there have been countless more times that having her powers has come in handy. Cheon also isn't one to blindly put her trust in others, making it difficult for her to work with strangers. While she may seem friendly, everything is at surface level and she won't reveal her true, inner self until she feels more comfortable. While she does believe that people are generally good and act in good nature, she also believes that the world has a tendency towards chaos and disorder, which contributes to her suspicions and distrust of people she's not fully familiar with.
Religious viewpoint: Cheon isn't a devout subscriber to any religious faith, though she has learned about and studied many of them in her time. Growing up, Cheon's family was devoutly Christian, but her faith in the church and in faith in general deteriorated over time. Part of her doctorate thesis is an exploration on the topic of faith and religion on different societies and cultures throughout history.
Romantic viewpoint: A mushy romantic at heart, beneath Cheon's seemingly tough and unfazed exterior lies a typical 22 year old female on the inside. When it comes to love, Cheon is a sucker for classic romance but is too proud to show it unless she's extremely comfortable with her person of interest. Among her guilty pleasures is her love for romance movies and dramas. She constantly finds herself questioning concepts like true love and soulmates and whether or not they exist.
Biography
Growing up in the Cho house was not all it seemed to be. To the public eye, they looked normal. Happy. Like any traditional American family. But with roots in Korea and steeped in tradition, the free-spirited Chae-yeong had always felt trapped. Born a little over a week after the new year, Chae-yeong was the only daughter of Baek-hyeon and Chae-ryung. She was the youngest of the large Cho family, who had moved from South Korea almost a decade prior to open the company’s American branch on the west coast. Widely successful in Korea, it took little time for the company to grow and expand once it was established in the United States. Born into wealth, it seemed to the outside world that Cheon had everything any child could ever ask for. Yet though she was spoiled like the little princess that her parents believed her to be, Cheon never seemed to be satisfied with anything. She was different – never really played with her toys her father brought home, never putting on the dresses her mother bought for her, never sitting still for any longer than a few minutes at a time before she needed to run around. Cheon preferred to run around with her elder brothers, or play with the family pets outside. Full of laughter and full of life, her parents knew from the very beginning that they wouldn’t be able to mould her into any pre-set personality. Chae-yeong was going to grow up to be a rebel, a girl that spoke her mind. One that would never back down from a fight, or bow to someone’s will or command without due reason. The dichotomy between her parents' traditional values, and the more liberal values that society had at the time served only to make things worse for the girl as she grew older and finally did enter her rebellious phase.
It came quite early, in fact. By the time she started grade school, she was already constantly getting into trouble with her teachers and her peers, mostly for her behavior or her mannerisms. Like her elder brothers, Cheon was sent to boarding school, but she never really liked the kids there. She never really made any friends, either. The boys acted weird around her for being brave enough to speak to them, and the girls never liked her for whatever reason. As trivial as that may sound, it was traumatic for Cheon, who was only trying to find somewhere to fit into. Constantly teased and bullied, it didn’t take long for something bad to happen. Something that she would carry for the rest of her life. It was out of her control, yes, but the ramifications were severe. At the tender age of 7, the death of two classmates and permanent injury of a third was linked back to her, after an incident that would later be heavily covered up by the Cho family’s vast network of influences and monetary resources. After years of bullying at the hands of her classmates, Cheon was pushed over the edge when, after an altercation with the popular girls of her school, she was forcefully locked in a locker and left there screaming for help. When the survival instinct kicked in, that was when things had gotten out of hand: Unknown to Cheon at the time was the fact that she was born a Homo magi. Her parents actually came from a long line of magicians, but as neither of them had ever manifested any powers it was unknown to them. When her powers manifested for the first time, it was heavily linked to her emotional state – distress, panic, fear – and with only thoughts of the most recent events running through her head, the magic was naturally targeted to her assailants. Of course, Cheon didn’t remember any of it when she finally came to several days after. All she had been told was that the school was shut down after an incident and that she would be homeschooled from then on.
But Cheon knew. She knew what she had done the moment she started having nightmares about it. Her parents and siblings had started to treat her differently, distancing themselves from her. They had to hire a new nanny, who seemed to end up spending more time with Cheon than any of her family. She could tell that it wasn’t because they were afraid of her… but things were just different. Cheon herself fell into a slump, constantly having nightmares of the event. Her parents tried to help in the only way they knew how – hiring therapists, hiring experts, hiring doctors and even priests from all over the world to care for her, but it only pushed her away even more. Feeling isolated and alone, Cheon shut herself out from the world. As per a suggestion from one of the therapists that the family hired for Cheon, the family took to adoption as a potential last-ditch attempt to help with Cheon’s condition, and slowly but surely it seemed to work. The boy, only one year older than Cheon, was picked up from a local orphanage, putting the family and the company in the spotlight for their philanthropic endeavours.
It took Cheon a little time to accept the change – at her age, she didn’t really know what was going on. The only thing she knew was that there would be a new face in the house, a new presence that would eventually come to reject her for the very fact that she was different. She never accounted for the possibility that Kelli, like Cheon, was also different. That like Cheon, he refused to follow in her parent’s traditional values. That their personalities and passions were actually quite similar, and the burden that he seemed to bear as a child thrust into a new environment made him all the more approachable and relatable. Little by little, Cheon began to open up to him, and for what seemed like the first time in a long time, a true friendship was forged from the rubble. Inspired by his courage and resilience, Cheon would eventually blossom into her own person as she spent more and more time with Kelli, finding more courage to grow as an individual alongside someone who encouraged her to be herself. The pair were virtually inseparable for a time, with Cheon slowly guiding Kelli through living the life of a socialite and navigating around the family dynamic, and Kelli showing her the true value in being herself and refusing to follow the norms that her parents had set out for her. Their shenanigans had managed to win them a reputation for being rabble-rousers, which to the dismay of her parents seemed to permeate through their social circles. With his help, Cheon would even eventually come to accept her fate as a Homo magi with the power to tap into magical energies - sure, she might have been a little different, but at the end of the day she was still basically human. And while her parents attempted to restore some semblance of normalcy to Cheon’s life, it was still hard for the girl to adjust from having normal school lessons to her somewhat lackluster and mediocre lessons in magic.
Cheon showed great potential in magic, but despite the praise Cheon seemed never to really enjoy it as much as she did spending time with Kelli, and with her friends and people who knew nothing of her powers. Taking note of that, it then became in her best interest to focus more on that aspect of her life, leading Cheon to put magic aside for a time. Her parents had enrolled Cheon in a variety of sports, believing it important for their daughter to not only hone her mind, but also to hone her body in order to maintain perfect balance. She competed competitively in soccer, volleyball, and taekwondo, and also dabbled in aikido, ballet, and synchronized swimming.
Cheon's life would once again change at the age of 11. Following the boating accident that reportedly took Kelli’s life, a devastated Cheon was left to grieve while, yet gain, her father stepped in to try and cover the whole ordeal up. With his connections, Cheon's father had burned all record of Kelli and silenced the media. While his actions were sufficient in protecting the family and company name, the fact that he had refused Cheon the right to even to hold a funeral for Kelli made the girl see her father in a new light. Still young at the time, there was very little that Cheon could do apart from distancing herself from her immediate family and that toxic environment as a whole. Cheon would eventually move away to live with her aunt across the country, but being the rebellious soul she was, Cheon would always get herself into trouble with the authorities or with her relatives. She spent most of her time out doing her extracurricular activities, and with what little time she had left Cheon tended to spend that on the streets instead of at home. Her rebellious phase grew even worse with time, even becoming involved in illicit and illegal activities in the world of organized crime at one point just to spite her father.
Her life took another dramatic turn when at the age of 17 she was saved by an old Homo magi known only by the name Oana. It was a sale gone wrong, and when Cheon's magic had failed to protect her with what limited practice and knowledge she had, the blind old Romanian woman subdued her assailants rather quickly, cackling the whole way through. Oana became Cheon's first mentor in the world of magic and the occult, but was a brutal and ruthless teacher who pushed Cheon to the utmost mental and physical limits every day. Claiming that their 'fates had been intertwined by the cosmos', Osana taught Cheon almost everything she knew before she passed due to natural causes. After inheriting the old woman's estate, Cheon made the final decision that it was in her best interest to focus on the 'real world'. Devoting the remainder of her teen years to climbing the ladder in the world of academia, Cheon would attend an Ivy League institution where she pursued a degree in the arts.
Now at a crossroads between pursuing her doctorate or finally and fully embracing her powers as a Homo magi, Cheon's story is just about to finally unravel.
[Relationship information] Friends: ○ Oana | Good | Teacher/Mentor (Deceased) Cheon's first mentor, Oana was a Homo magi with the ability to tap into the spirit realm and harness lunar energy to cast her spells. Oana dabbled in many forms of magic in her youth, and at the time Cheon first met her she was adamant on becoming her teacher. Prior to her death, Oana gave Cheon a black leather book containing contact information, and very limited information about the world of magic. Having sworn to her mentor that she would use her powers for great deeds, just as Oana had done for Cheon when they first met, Cheon is torn between a life of normalcy and honoring her promise. To make matters worse, Oana left Cheon with most of her belongings in her last will, including books and various artifacts that Cheon now keeps in her apartment.
Enemies: ○ - | - | - N/A
Family: ○ 조채령 Chae-ryeong Cho | Neutral | Mother Cheon's mother is kind, caring, soft spoken, feminine, and patient... an almost stark contrast to her daughter's brash, bold, fearless attitude. Though she may appear weak, Chae-ryeong is much stronger than she appears, and many believe that Cheon actually inherited her mother's will and determination. Like the strong foundation of any building, Chae-ryeong keeps the whole family together, and although she is well aware of her husband's less than savory dealings and business endeavors, she refuses to let something of that nature tear the family apart. Though Cheon isn't really on speaking terms with her mother, the girl still feels that her mother is perhaps the biggest influence on her as a person, and even to this day Cheon wears her mother's wedding band - a little known fact is that though Chae-ryeong is still married in legal terms, the woman has long fallen out of love (hence why Chae-ryeong gave Cheon her wedding ring before Cheon left).
○ 조백현 Baek-hyeon Cho | Evil | Father Strong willed and driven, Cheon's father is perhaps one of the scariest men in her life. On the exterior he may seem soft and polite, but in reality Baek-hyeon is a viper waiting to strike. With his mindset focused solely on success and on his business, it seems that everything he does in life is either to boost his own status or to boost the sales of his company - even if it means engineering tech used to start and end wars. Time and time again, Baek-hyeon has proven that there are no limits to what money and influence is capable of doing, whether it be completely erasing the records of the adopted son he presumed was dead to preserve the family name and avoid legal battles, or covering up murders with money, threats, and exploitation to protect the family name and company brand. While he may be a genius, it seems that Cheon's father lacks any sense of humanity, and it is for that reason that Cheon is now estranged from the rest of her family.
○ Kelli King | Good | Adopted Brother Kelli was Cheon's first best friend growing up. The family adopted him as not only a last-ditch attempt at therapy for Cheon, but also a genius PR move to boost the family's name in terms of its philanthropic contributions. Though reluctant to get to know him at first, when Cheon finally accepted Kellis into her life, the two were almost inseparable. With very similar personalities and passions and ambitions in life, the two vibed so well that they'd developed a reputation in the community as always being up to no good. Following the presumably fatal boating accident, Cheon was devastated that she'd lost her best friend and was irate at the way her father was handling the situation. Though they had since lost contact, Cheon still constantly thinks about him today.
Romantic Relationships: ○ - | - | - N/A
[Weapon information] ○ Concealed Butterfly Knives: Cheon's choice weapon while living as a street vagrant. While it may not look it, Cheon is actually quite well equipped to use them in combat. With her years of training in martial arts in combination with her small frame and quick but carefully calculated movements, Cheon is known to be able to hold her own in street fights. ○ Gloves: Passed down to her from her mentor Oana, Cheon uses the black gloves that she's constantly seen wearing to channel her magic. Though she is more than capable of using magic without the need of her gloves, it seems that having them is almost like a crutch of sorts, especially for her as she is still fairly inexperienced. They seem to be charmed by some kind of ancient magic that prevents them from getting dirty or damaged. ○ Belt: Another gift from Oana, Cheon's belt is made from material dated from centuries ago. Imbued with powerful ancient magic, the belt serves almost like armor for Cheon, capable of shifting around her body and wrapping around her in a cocoon-like fashion to protect her from oncoming damage. The belt can also be used to bind her opponents as if by powerful magic restraints.
[Other item information] ○ Key to Shadowcrest: Sent to her via an unmarked envelope with only a small note that said 'Peek ti efas', Cheon has yet to learn of its origins or what it entails. Unbeknownst to her is that this key is linked to her predecessor, seeing as she now serves as the Legacy of Zatanna Zatara. The key that Cheon received gives her unprecedented access to the Zatara family ancestral home - Shadowcrest - and everything within. Cheon was given unprecedented access to the Zatara family's ancestral home and will in the future serve as its sole caretaker. ○ Tarot Cards: Cheon has a normal deck of tarot cards given to her by her mentor. Though they don't seem to have any magical properties, it seems that the material that the cards are made out of make it much easier to imbue magic into them. ○ Crystal Ball: A small, enchanted crystal ball that Cheon can channel her magic into. Part of her training with Oana was in the use of crystals as a conduit to her magic, and Cheon is also capable of trapping entities and beings of lesser magical power within the ball as a means of detainment, if she uses the proper spell.
[Ability information]
○ Magic: As a member of the magical human race, Cheon has been endowed with the innate ability to use powerful magics. While initially she learned her own forms of magic, upon becoming the Legacy of Zatanna the woman has found herself more comfortable with using Zatanna's more famous form of backwards incantation. Like Zatanna, Cheon can cast a vast number of spells, which she usually does by speaking backwards. However, the backwards-speaking is not always necessary for her to cast spells. With time and practice, speaking backwards was made as easy for her as it was to speak forwards. Cheon's sorcery even extends to being able to conjure and manipulate the elements themselves with verbal commands. She is also known to be capable of many incredible feats, ranging from flight, weather control, healing, illusion casting, telekinesis, telepathy, teleportation, force field generation, dimensional travel, size alteration, spectral sight, mystical invulnerability, probability manipulation, memory manipulation (erasing and altering people's memories), superhuman strength, superhuman durability and extraction and teleportation of souls (she only uses this ability in dire situations). The only known limitation to her magic is that she cannot bring the dead back to life. But unlike Zatanna, Cheon is not very adept at magical improvisation yet when it comes to high-pressure environments involving humans and/or other sentient beings. That being said, when she's in situations akin to those that she faced daily while traveling around the world for her doctorate thesis, Cheon is known to be able to think quickly on her feet and get herself (and others) out of sticky situations rather quickly. She often uses her magic to assist in performing everyday tasks, especially if she is too busy or fatigued to do them the mundane way. ○ Occultism: While not very knowledgeable in the realm of the occult, Cheon does seem to have a basic understanding of the general happenings. Her mentor's vast library is filled with information on the occult, but Cheon has yet to fully sift through everything that she inherited. Her passion for learning makes it much easier for Cheon to pick up information on topics that pique her interest. ○ Spiritualism: Cheon seems to be very well grounded in the real of spiritualism and self-realization. As a practitioner of yoga and meditation, Cheon has integrated her magical teachings with what she learned from her mentor and, on some occasions, has been capable of feats like astral projection, clairvoyance, and even precognition in rare instances. She believes that this is due to her being able to create bonds with beings of 'higher power'. ○ Multilingualism: Cheon is mostly fluent in dead and/or magical languages (i.e. Latin, Backwards Speech), but is also known to speak Korean, and German to varying degrees of fluency. ○ Hand-to-hand Combat: Trained from an early age in several forms of martial arts, Cheon is known to be able to hold her own when it comes to physical combat. It helps that Cheon is also somewhat naturally athletically inclined and a bit of an adrenaline junkie willing to take risks. Cheon specializes in both unarmed and armed combat, preferring the butterfly knife as her weapon of choice.
[Weakness information]
○ Mnemonic Incantation: Like Zatanna, Cheon typically casts her spells by saying the words of her incantations backwards. She must concentrate on her magic to make sure she is using the proper spell. It is at this point where she is most vulnerable. Mnemonic incantation is the most complicated of the mystic arts. To those who are familiar with Zatanna's magics, this flaw is easily recognizable in Cheon's own magic. She must be able to speak or read backwards in order for her to focus her spells. ○ Higher-Level Magics: If the magic power-level of her opponent is higher than hers, then it would be extremely difficult for her to win a battle. In addition, it is difficult to impossible to affect a spell that was set in motion with higher-level magics. Powerful enchantments against beings of magic, like gods, are able to restrict her as well, preventing her from accessing enchanted places or dispel the adverse charm. ○ Lack of Experience: While the thought of crime fighting is all well and good, at the end of the day Cheon is just a normal girl with relatively little training when it comes to actual crime-fighting or heroism in general.
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Posted: Sun Dec 11, 2016 10:06 pm
Yaroki [General Information] Name: Kira El-Zor-El Nicknames: La Mort de Dame, a name the French enemies of Star Labs referred to her by after the first few missions. It means Lady Death, as back then she did kill without remorse. Katherine St. Clair, the name she used in Paris France once she escaped the labs. Kari Kent, alias she adopts once event is over and is in the U.S. Its a way to honor her biological mother and father. Titles: Superwoman Age: Biologically 22, Chronology 2 Birthday: May 6th Star sign: Taurus Gender: Female Race: Alien/Kryptonian Alliance: Anti-Hero Personality: ~Pre-Discovering the truth about heroes Kira is a weapon without any real emotions, grown to be no different than a gun or missile she was denied human contact. This lead to her to seemingly have no emotions, often coming off as cold.
~Once she learns what it means to be human ~ Kira is a very outgoing and fun young woman. She is interested in the people around her, but she also very interested in having fun. She has a live it up attitude that can sometimes get her into trouble. Kira is pretty rebellous, and likes anything that goes against the grain. Kira likes to party, be around people, be the center of attention, and be the social controversy that she is. People either love her, or they hate her. She embraces the things that she's scared of the loves to surround herself with friends. She loves to watch superhero cartoons and her favourite fairy tale is Cinderella.
Kira is a spontaneous, free-spirited young woman. She is a romantic and a dreamer with a rich, poetic imagination. She has no fear of anyone or anything. She'll try anything once, twice if she had a good time. Her motto is: "Don't complain, never explain." And she trusts herself -- always has, always will. She is adventurous, curious, charming, funny, magnetic, proud and completely confident. She's also a smart-a** and very rebellious. To her credit, she can make the best out of any situation, no matter how bad or hopeless it may seem. Kira is a true original, one of a kind, and happy to stay that way. It's not that Kira dances to the beat of a different drummer, she's dancing to an entirely different band!
[Personal Information] Height: 5'6 Weight: 138 lb Occupation: Unemployed, Former Star Labs muscle Sexuality: Bi-curious (leans more towards women) Likes: The sky People Reading Singing Freedom Dreams: Kira wishes to live up to her biological parent's legacies Dislikes: Star Labs, they lied to and manipulated her Being confined People that lie and cheat Cowards Fears: Being locked up by Star Labs again Failing to save someone Failing to live up to her parents legacies Darkest Secret: She is the biologically engineered daughter of Kal El and Kara Zor-El Favourite Food: Anything not Spicy Favourite Drink: Nonalcoholic drinks Least Favourite Food: Anything Spicy Least Favourite Drink: Alcoholic Beverages Loyalties: Humanity, Herself, and the Future New Justice League Intelligence Level: Kira has an IQ of over 200 due to the engineering Star Labs did to create her. Dominant Hand: Right hand, but she has learned to be ambidextrous Strengths: She has a good heart, vast knowledge of what others would call "book smarts" and the whole kryptonian body thing. Weaknesses: Kira is mentally only a teenager which can cause her to have childish out burst. She is also naive about a lot having lived a sheltered life with Star Labs. She has also been known to doubt her actions recently, due to her fear Star Labs is still manipulating her from the shadows.
Cherished Items: A golden heart shaped locket with a picture of her mother, and her father. Kira got it shortly after escaping and finding old news stories on the missing heroes, which is where the pictures came from. She has it with her at all times, and will do anything to keep it safe.
Philosophical/ Social Viewpoint: Given only recently escaping Star Labs, Kira has yet to really experience the world. However she does believe people have a right to be free so long as they don't harm others. She also has the naive belief that everyone has good in them.
Religious Viewpoint: There's an all powerful being out there but she doesn't think any religion is correct on who or what it is. As such she refuses to confiden herself to anyone religion
Romantic Viewpoint: Kira is a hopeless romantic, she believes in true love and won't settle for anything less.
Biography
{Prolog} ~ Project SM2 ~ Professor Pierre Despereaux, Head of Paris Research Facility
Date: Sept/09/XXXX "I was approached by an unknown government agency who wished to utilize my unique knowledge and abilities. They wanted me to create a new man of steel, of course I was skeptical of this at first but when they provided a vile of his blood acquired after the supposed death of Superman at Doomsday's hand. While I agreed I warned its nearly impossible to clone a kryptonion."
Date: Oct/15/XXXX "Today the Batman enlisted my help in a medical check up for the remaining heroes. With Superman having vanished he believes it only a matter of time until whatever took the man of steel affects the rest of the league. Finally my expertise in extraterrestrials anatomy shall gain me access to the league and its raw data of aliens. This opportunity has also given new hope to the new Superman project I was given"
Date: Dec/1/XXXX "I can't believe it we finally got our hands on the last element of Project SM2. During Supergirl's check up we were able to get a few Kryptonion follicles cells. Unfortunately in our haste we damaged a many, we shall need to ensure it grows female so as to provide more material. "
Date: May/6/XXXX "Today is a glorious day, Project SM2 is finally ready; we grew her to the age of 18 having decided false parents would only create unneeded stress. While the agency wasn't happy the specimen grew female I sold them on the idea we can get more opportunities from a female krytonian, possibly growing an army. While this project is just a job I feel like a parent ready to see this child, or maybe I'm more akin to a child on Christmas. Yes that's it, I feel no connection to this thing other than fascination for its potential. Oh its time for the birth... "
{Chapter 1: Birth of a Bio-Weapon}
Kira's first memories are of stepping out of a strange pod and being surrounded by dozens of men in lab coats. While she felt the fear of being cornered for some reason her adrenaline wasn't rushing, she also had a sudden weakness overtake her. This was thanks to the room being filled with red sun radiation; they had done this to keep the newly awakened kryptonian in check, she had been grown under a highly refined concentration of yellow sun radiation. It was actually a very smart move as Kira wanted to fight her way out. Without any strength she was forced to listen as they explained who they were, who she was, and most important what she was made to do. They explained she was the first in a new age of hero's and they were there to help her.
Over the next few months the Pierre was able to keep Kira wrapped around his twisted charismatic little finger. He painted grant goals for her all the while crushing and suppressing any individuality; his plan was to mold her into a killing machine that was loyal not to Star Labs but to him. The more Pierre worked on Kira the less time she spent in red radiation, until 6 months after her "birth" she was introduced to a new chamber.
This new room was known as the "Eternal Day Room" on account of the constant supply of yellow sun radiation, yet this room was actually a cell. Unbeknownst to Kira, due to the lead wall, just outside the room was 75% of Star Lab's kryptonite supply. Pierre would likely have been able to keep his perfect soldier in this cell except for during missions if not for the incident that changed her life forever.
{Chapter 2: Super Discovery}
It was around one year after her "birth" that Kira say him on the television of a store while leaving the city of her latest assignment. Ordinarily she'd fly from her missions, but this one had been a covert operation thus walking was required. That requirement allowed her to see a news report of a man bathed in greenlight saving a group of people. It caused Kira to just stop, this was a hero; he wasn't hiding from the public but helping people in plain sight. The sight rekindled a long dormant curiosity in Kira, who was she really if not the last hero?
Upon arriving back at the lab Kira went straight to Pierre's office, and caught him closing a file by voice activation, something she'd be sure to remember. Questioning him in the green glowing man the "good doctor" was at first lost for words, he had no idea how she found out about the Green lantern nor did he have a ready response. So he played dumb telling he'd look into it before hurrying Kira off to the Eternal Day Room. Pierre thought that was the end because she left without any complaints, he was wrong.
After her next mission, Kira placed her communicator on a tree since it seconded as a locator becon, the girl claimed to be enjoying the breeze something she'd done in the past. Then utilizing her super speed she returned to Pierre's office. There she altered her voice by straining her vocal cords so her voice matched Pierre's, Kira then got to work.
~Kira's Discovery ~ "Activate Computer, open files related to Hero Kira." The computer would search through the files in an instant, but instead of a personnel file it came up with a project file, Project SG2. "Computer open file Project SG2 full reports," Reading over the information on not only her creation but the hero disappearances and other heroes around the world taking up the mantles; it all shook the girl. She was no hero, just a weapon to be used at their convenience. "Computer close file and erase Project SG2 as well as recent history." The fury she felt threatened to overtake Kira, yet thanks to the training the lab provided she kept her cool. Before leaving the office she checked the facility over with her X-ray vision, and found her cell was the only thing she couldn't see into. "They will pay for making me the fool, " she stated returning to her regular voice.
{Chapter 3: Fight and Flight}
After learning the truth Kira began regularly checking the facility before and after her missions. It seemed her deletion had gone unnoticed, possible due to them believing the "weapon" under control. Like a sniper Kira waited until she returned during the late night when security was its lightest. Once again leaving her communicator on the tree Kira returned with a vengeance. Starting just outside the Kryptonite room the "weapon" turned on its owner, she left nothing but death and destruction in her wake. With their only means of defense behind her the guards tried to fall with their back to her. The one survivor was Pierre Despereaux, who at the time was visiting the London Facility; seeing the ruins upon his return, it was easy to tell his project had failed.
Now hiding in Paris under the guise of Katherine St. Clair, the former one person strike force of Star Labs tries to learn about the heroes past and present.
[Relationship information] Friends: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Enemies: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Family: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Romantic Relationships: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
[Weapon information] ○ Weapon name: Weapon explanation and description, Include factors such as range, piercing strength, etc.
[Other item information] ○ Pre-Fortress of Solitude outfit
[Ability information]
○ Kryptonian Physiology: Under the effects of a "yellow" sun, The average Kryptonian possesses the potential for the following power set: Solar Energy Absorption: Under optimal conditions, this is the main source of their super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Their biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and their bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
Heat Vision: Kryptonians can, as a conscious act, fire beams of intense heat at a target by looking at it. Typically, the power is seen as two beams of red light emanating from the eyes. These beams can be made invisible, allowing the power to be undetectable. The maximum temperature of their heat vision is said to be around that of a nuclear detonation. They can also consciously determine the area affected, down to the microscopic level.
Super-Hearing: Kryptonian hearing is sensitive enough to hear any sound at any volume or pitch. With skill, practice, and concentration, they can block out ambient sounds to focus on a specific source or frequency. As such, they can identify a person by their heartbeat, or pick out a single voice in an entire city.
Enhanced Vision: Kryptonian vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.elective perception and focus. This umbrella ability includes the following:
---Electromagnetic Spectrum Vision: Kryptonians can see well into most of the electromagnetic spectrum. They can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, they can avoid detection by radar or satellite monitoring methods. This also allows them to see the aura generated by living thing.
---Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
---X-Ray Vision: This is the ability to see through any volume of matter except lead. Kryptonians can see things behind a solid, opaque object as if it were not there. They can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived - such as x-rays, cosmic rays, or some other energy invisible to normal humans - is unclear. this ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
---Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
---Infrared Vision: Kryptonians can see with better acuity in darkness, and to a degree in total darkness.
Flight: Kryptonians are able to manipulate graviton particles, in an unknown and apparently unconscious manner, to defy the forces of gravity. Under one Earth gravity, they are capable of speeds of multi-Mach speeds in Earth's atmosphere. Their control of their flight is very precise and they can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.
Invulnerability: The bodies of Kryptonians are nigh-invulnerable to extreme energy forces. In addition, their immune systems protects them from toxins and diseases. The most common explanations for this rely on the presences of a super-dense molecular structure, a supercharged bio-electric aura which acts as an invisible force field, or a combination of the two. With the aura, it is presumed to extend a few millimeters from the skin as well as within the body.[citation needed] A byproduct of the aura is that items close to the skin share their invulnerability. Using clothing as an example, loose fitting fabric would tend to shred or burn in adverse conditions, but skin tight outfits would not.
Superhuman Stamina: Kryptonians have the ability to maintain continuous strenuous physical action for an indefinite period of time. In theory they have unlimited stamina as their enhanced nourishment is produced from the yellow solar energy their cells process, which also provides the majority of the power for their superhuman abilities. However, their base physical structures do need to process food stuffs and they have a psychological need to eat and drink just as Earth humans do. They also require sleep on occasion so that they can dream. They can also hold their breath for an indefinite period of time.
Superhuman Strength: A Kryptonian develops enhanced physical strength after absorbing a sufficient amount of yellow solar radiation. This radiation interacts with the greater than human density, resilience and biological efficiency of their musculature to trigger superhuman levels. While the exact magnitude of their strength is unknown, it is generally accepted that it is sufficient to lift 100,000 tons or more. The specific range is unknown as a their strength, like their other powers, may fluctuate over time. Their strength is also more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables them to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass. At full power, their normal strength levels are well into the multi-megaton range.
Superhuman Speed: Kryptonians are able to move at incredible speeds by sheer force of will. They can match most other speedsters in super-fast movements, reactions, and processes. They can use this power to disarm opponents without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds. This also confers: Superhuman Agility Superhuman Reflexes
Super-Breath: Kryptonians are able to create hurricane force winds by exhaling air from their lungs. They can chill the air as it leaves their lungs to freeze targets in a variation sometimes called "freeze" or "arctic breath". They can also reverse the process and pull large volumes of air or vapor into their lungs.
Hand-to-Hand Combat (Advanced): She has been trained by the best Star Labs could find
Multilingualism: Supergirl speaks a multitude of languages fluently. She learned all of Earth's languages in less then a month. She also speaks interlac. She is also fluent in Kryptonese. Plus, through precise muscle control, she can mimic other peoples voices.
Genius Level Intellect: Kryptonians, though otherwise completely human, were superior both intellectually and physically to natives of Earth.
Near Indomitable Will: Kira has an impressive amount of willpower, yet her episodes of self-doubt keep her from having an indomitable will. Should she overcome this its likely her ability to resist psychology and telepathic attacks will be increased considerably.
[Weakness information]
○ Vulnerability to Magic: Superwoman's biomatrix is her most powerful asset, but the strength of this field is also its greatest weakness. Its permeability to certain wavelengths makes her vulnerable to certain radiations, particularly magical energies whose chaotic electromagnetic or extra dimensional signatures disrupt this force field. Superwoman's vulnerability to magic varies depending upon the special effects of the magic. No magic seems to be able to directly destroy her unless it comes from a semi-divine or divine source. She can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects on Superwoman and her magical enemies have often proven to be the most dangerous.
○ Solar Energy Dependancy: Her abilities will eventually weaken without replenishing her energy reserves with normal (yellow) sun radiation. When exposed to the same red solar radiation as Krypton's red sun Rao, it causes Superwoman to lose her powers within a large amount of exposure until the exposure to yellow sunlight will reverse this effect.
○ Vulnerability to Kryptonite: Since the destruction of Krypton, its remains (rendered radioactive by the explosion) have been spreading throughout the universe as Kryptonite, a crystalline substance whose specific radioactive wavelength is lethal to Kryptonians native to this reality. The most common form of Kryptonite is Green Kryptonite, and its effect is directly poisonous to her. Kryptonite from other realities do not necessarily have the same effects on all Kryptonians.
○ Self-Doubt: Since escaping Star Labs and learning of her biological parents Kira has had episodes of self doubt that can even rob her of her strength. This stems from her massacre of the lab, causing her to doubt if she's worthy of calling herself the daughter of such heroes.
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ThisCloudedLife Vice Captain
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ThisCloudedLife Vice Captain
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Posted: Sun Dec 11, 2016 10:46 pm
Josh Starwind  [General Information] Name: Atreyu Ceallaigh Nicknames: Hellblazer, Smartass, other profanities that usually involve the word a**, detective of the Occult Titles: Private Investigator, Owner of the House of Mystery, Magician Age: 29 Birthday: October 31st Star sign: Scorpio Gender: Male Race: Homo Magi Alliance: Manipulative but good Personality: Atreyu is an arrogant, conniving, manipulative b*****d. He dislikes people considering most of them stupid for not understanding the things he talks about especially since it not incredibly hard information to pick up. However that is only the part of him everyone sees, deep down, and I mean deep deep deep welcome to the abyss down. Atreyu is a pretty awesome guy who enjoys sunshine and daisy lollipops, while he watches children play in the park.
[Personal Information] Height: 6'4" Weight: 215 Occupation: Private Investigator Sexuality: Heterosexual Likes: Being in control, learning, beating the ever loving s**t out of some punk messing with dark forces they couldn't even begin to understand, reading, and spending time in a pub Dreams: Gain as many magical artifacts as possible for his library Dislikes: Small minded idiots, ignorance, most people, anyone who relies on magic Fears: To cause the deaths of others. Darkest Secret: That he owns the House of Mystery and many magical artifacts located inside Favourite Food: Fast Food though has a soft spot for Apple Pie Favourite Drink: Alcohol of the strong variety and coffe Least Favourite Food: Salad Least Favourite Drink: Grape Juice Loyalties: Himself Intelligence Level: Atreyu has about a 10th grade formal education. However when it comes to the occult and the magical. He has a masters in, Atlantean, ancient Latin, Angelic and Demonic and Taoism, Kotodama, Shinto, and can speak and read the languages required for all of these. Dominant Hand: Left Strengths: His Cunning, wit, and the ability to think outside the box Weaknesses: Arrogance, and distrustful nature
Cherished Items: [A list of items your character holds in a high regard and an explanation as to their worth.]
Philosophical/social viewpoint: Power should be earned not given and ignorance is no excuse. Also he should get paid a lot more for what he does.
Religious viewpoint: Gods/Demons/Angels and all the things exist so can't really claim atheist, but he is akin to one he doesn't pray for assistance but he won't lick a gift horse in the mouth when the occasional miracle happens.
Romantic viewpoint: If I ever had the time or the money...sure why the hell not.
Biography Atreyu was born in Newcastle, England, his father, Bernard, ran a small book shop that was filled with tons of old classic leather bound books of all kinds. Atreyu found himself attracted to many books of the occult.
To be honest Atreyu's childhood was a bit chaotic mostly because of his own doing. Because of his attraction to the occult people thought him weird and would try to bully him. Try being the operative word as Atreyu rarely ever took it sitting and would often get suspended from school for getting into fights.
It was during one of these stints of suspension that Atreyu's natural magical abilities began to appear. As he got frustrated with and kicked a rock causing it to explode on contact. At first Atreyu thought it just a fluke however as time went on more and more supernatural things began to happen. Luckily he never floated in his sleep. Atreyu's search into the occult became a larger concern as he started to learn and master these new found abilities he had gained. Keeping many of this stuff secret as you really don't want to around announcing your a real life magician with magical powers. That sorta stuff get's you thrown in the loony bin. Luckily for him shortly after this Atreyustumbled upon a key that led him to a special house located outside of this dimension. He appropriately named it the mystery house, and laughed even more when he learned it to be it's actual name.
These new found skills and abilities would play hell on his academic and social life as he barely scooted through school often skipping classes to go to the mystery house and learn new things about the occult and the arcane. However it was great for his magical abilities as they grew exponentially and he used the power of the house to travel the world and learn from as many people who were willing to teach him or point him in the right direction.
When he became an adult he did his first act of heroism and as he stumbled upon a demon attacking a woman in a alley. Atreyu decided to teach the b*****d and lesson and confronted it....barely escaping with his own life. It was during this confrontation that Atreyu realized that their was always something bigger than him and that he would need to protection. So he enchanted his trench coat and several everyday items to protect him. He also opened a private detective agency that focuses on supernatural investigation, though occasional helps out with regular police consulting. Using it as a way to make money as a well as a front to learn about the occult and gather as many artifacts as he can.
Which it leads up to present day of Atreyu who has been spending 5 plus years as a magician and an investigator of the occult, and life just keeps seeming to steer him in the right direction. So let's see what trouble he gets into next.
[Relationship information] Friends: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Enemies: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Family: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Romantic Relationships: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
[Weapon information] ○ Colt 45. Revolver or some gun replacement: Hey not everything can be handled with magic sometimes you just need to put some good old fashion lead into people.
○ Gáe Dearg: The legendary spear of Diarmuiid Ua Duibhne. This spear is Atreyu's pride and joy and a weapon he has linked to him to be able to summon at any moment to use. Not only is it deadly it has the ability to pierce an magical enchantment even those created by gods themselves. Rendering magical barriers and protections useless. Making it incredibly useful when he engages other magical users.
○ Magical Paraphernalia : Not only is Atreyu's trench coat enchanted to have basic protection wards against harm on it. He also has special wards on many of the pockets that allow him to pull out items he needs for magic. Anything from chalk to potions in a bottle, to a talking shrunken head that tells you when your going to get laid next as well as full of other useful information. Though some of the larger items is usually left at the House of Mystery forcing him to go there to retrieve them.
○ Magical Tattooes : Atreyu has several tattoos on his person one on his arms that combine together to make a powerful summoning circle. One on the left side of his chest that protects him from being possessed and another on his back that when activated completely hides him from anything in this universe or the next, including god.
[Other item information] ○ House of Mystery : The House of Mystery is a magical that is supposedly located in Kansas next to it's sibling the House of Secrets. Each house is hosted by a different person the House of Mystery being hosted by Cain while the other Abel. The House itself is mystical in it's own right as it never looks the same and you never enter the same room twice as it is constantly shifting. Only Cain and the owner of the House are able to move through it's halls without getting completely lost. Many magical users have used it as a home to store knowledge as well as gain knowledge. Though Cain usually is always trying to remove the occupants of his lovely abode. A unique aspect of the house though is it can be used to travel through both time and space and is at the beck and call of the owner of the House. Atreyu has used hit for most of his magical career as both a place to do research and as an easy way to transport great distances in times of need or more importantly when he is broke. When he isn't using it though he usually keeps it hidden away lost in space. It should also be noted it is almost outright impossible to steal the house of Mystery, it must be either given or inherited. However if it's around anyone can break into it.
○ Spear of Destiny : This legendary Spear is a holy relic from ancient time that holds unknown amounts of power. Atreyu usually keeps it locked up in the House of Mystery though in dire times of need he will summon it and gift it to someone he deems worthy to hold it.
○ Excalibur: The legendary blade of Arthurian legend. that can conquer the wicked. Cut most metals and objects like butter and defend against magic. The legendary sword remains securely in the House of Mystery on a mantle over the fire. Linked to Atreyu by magical bonds. In dire times he may summon it to gift it to someone he deems worthy to use it.
[Ability information]
○ Magic: You know spells and other incantations of the magical variety. Atreyu knows a lot of different spells though rarely ever uses them as openly casting magic gets to much attention.
○ Divination : Has the ability to use various forms of divination to locate people and see the future. He is also able to reverse engineer these spells to hide himself from divination and other magical abilities including hiding himself from omnipotent beings even god himself.
○ Demon Summoning: Owns the names of several demons and can call them to gain information from them.
○ Spirit Ward Creation: He is able to erect wards and barriers of protection capable of stopping spirits, demons, and other supernatural beings from crossing or using their magic across.
○ Golemancy: Can create magical golems to do his bidding or seize control of existing golems.
○ Necromancy: Can raise and control the dead or put them back down. He is also knowledgeable in the death spells and life draining spells. Though has never actually performed any of them.
○ Illusion Casting : Can create all sorts of illusions and other things to deceive others. Including ones that can interact with physical objects.
○ Synchronicity Wave Traveling:An instinctual supernatural ability to be in the right place at exactly the right time. This has led Atreyu to uncanny luck, like winning incredible amounts of money from Arcade machines and Casinos. Avoiding harm. And more times than not - to meet the right kind of ally to help prevent or stop an apocalyptic event from happening. This also lets him reshape the battlefield to his advantage.
○ Mind Control:Atreyu is well versed in the abilities of mind control and telepathy able to invade even strong minds and bend them to his will. However it can be difficult with strong will minds. He himself is also incredibly resistant to mind control/ possession/ and telepathy. Able to hide his thoughts from omnipotent beings.
○ Time Travel: Atreyu knows the inner workings of time travel spells and can use to move forward and backward in time if necessary. However is intricately versed in the dangers of it and will only use it if absolutely necessary.
○ Deception: Atreyu is an excellent con artist and negotiator. These skills are often more useful than his magical ones. Cypher faces most of his challenges relying primarily on his cunning. He is widely considered as the world's greatest con man. It is joked that Atreyu could deceive God.
○ Occultism: Atreyu's knowledge in the Occult is incredibly vast having spent 2/3 of his life studying it. He is well versed in it's many intricacy even knowing everyone single entrance to heaven, hell, and the afterlife to where he is able to come and go as he pleases. He is also well versed in many different magical artifacts including the Book of Magic even. If he does not know of it's current location.
○ Prestidigitation: Aka parlor tricks of the magical world. But to him the most useful ability a sorcerer or magician could ever have. Manipulating the small things to get what he wants or to pull the sheet over the heads of anyone he wants.
○ Hypnosis : He is skilled in the finer points of Hypnotism able to use it to ascertain information from people without having to use magic or other chemical means on them.
○ Escapology: Harry Houdini holds nothing on Atreyu who is incredibly skilled at getting out of any situation or trap. A incredibly useful skill for someone who spends a lot of his time trying to avoid confrontation and stay as many steps ahead of his opponents as possible.
[Weakness information]
○ Arrogance: This is less his own cockiness as it is more his reluctance to ask anyone for help. He is a bigger loner than even Batman who at least has Alfred and the Robins to confide in.. Atreyu refuses to ever openly trust anyone but himself even his closest of allies are left in the dark and told only half truths and manipulations. This has causes people to question his motives constantly.
○ Prep Time Required: While many of his powers and spells can be down with simple evocations and prestidigitation. Many of the more complication spells such as time travel, demon summoning, necromancy, etc. require prep time and items to be prepared for the casting.
○ Payment and Exhaustion: All magic comes with a price and anyone who tells you otherwise is a fool. (This is partly why Atreyu rarely uses magic himself) The price always varies sometimes it just a little energy while other times it requires blood or some other payment, to be taken from the caster. Many of the high spells can completely drain Atreyu of his magical abilities.
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Posted: Mon Dec 12, 2016 3:10 am
Punished Knight [General Information] Name: Justin Hartzler Nicknames: None Titles: Green Arrow, The Hood, The Emerald Archer Age: 24 Birthday: 7/30 Star sign: Leo Gender: Male Race: Human Alliance: Hero Personality: Justin is a very tactical individual who relies on intel to take down those who threaten his city or his loved ones. He is very slow to trust, but if you manage to earn it you have a fiercely loyal friend for life. He is not above social manipulation in order to help conceal his identity which is rather reminiscent of Bruce Wayne. His playboy cover is very convincing but is also rather gifted in the area of politics.
[Personal Information] Height: 5'10 Weight: 185 lbs Occupation: CEO of Hartzler Consolidated Sexuality: Heterosexual Likes: Archery, Justice, Clean Business, Politics, Training Dreams: To make a difference in the world and to make it a better place. Dislikes: Corruption, Injustice, War Fears: Failing, Dying before his time Darkest Secret: He killed the man whole stole his fathers company from him in an act of vengeance. Its also how he reclaimed the family company. Favourite Food: Italian, Oriental, Cuban, Indian Favourite Drink: Tea, fruit juices, fine wines and whiskeys Least Favourite Food: Fast food Least Favourite Drink: Soda and other unhealthy sugary drinks. Loyalties: Justin is loyal to his crusade against evil and any who have proven themselves and earned his trust. Intelligence Level: Justin's IQ has been measured at 170 which is genius level. He is well educated holding a Masters in Business Management and Mechanical Engineering. He also has intimate knowledge of Forensic Science, Criminology, Biology, Chemistry, Mathematics, and is capable of surviving in the wild indefinitely. Dominant Hand: Ambidextrous Strengths: Tactics, intellect, quick adaptable thinking, situational analysis, multilingual Weaknesses: His preference to work alone, his low capacity for trust.
Cherished Items: Father's Bow: When stranded this tool is what allowed him to hunt and defend himself. He took it from his fathers body after his murder so it holds a lot of sentimental value.
Philosophical/social viewpoint: Justin cares little for the arbitrary lines that society sets and is generally considered a rebel of the cultural norm. He feels no one is better than the other and that hard work pays off in the long run, that nobody else is entitled to. Those with the ability to help others, always should.
Religious viewpoint: Some would label him as an atheist, choosing to follow the laws on science over all else. However, he is more accurately considered an Agnostic, not opposed to the concept of a higher power if sufficient evidence supports the claim. He chooses to put his hope and faith in humanity as they are the ones who influence change. He is often quoted saying "Faith is a belief based on the absence of data."
Romantic viewpoint: He believes that things like love do exist, but are extremely difficult to find. His inability to trust or allow others to get close make this extremely difficult however.
Biography Justin was born into a wealthy business family as the second generation born outside of Germany. His grandfather Norman Weis, was a scientist and businessman that fled the nation during the second World War. As he came to the states he was swiftly recruited for his extensive scientific knowledge even working alongside other great minds like Einstein on the Manhattan Project. After the wars end he started Weis Industries and continued to build an empire in the arms business. After handing the company to his business savvy daughter, she continued to expand their wealth and reputation before marrying and giving birth to Justin. Justin's father on the other hand was a bright engineer geared towards computers and other forms of electronic technology, and together the husband and wife duo began to expand into that territory as well. His father wasn't the best businessman, but his mother helped pick up the slack for him.
Justin was generally a happy kid with loving, yet busy parents. He enjoyed most things kids do like video games, fantasy films, and even began to learn guitar around age 10 finding a deep love for the universal language of music. At the age of 11 his mother was diagnosed with terminal cancer and despite seeing the best doctors on the planet, she lost her battle a mere few months later. His father inherited the burden of CEO and frankly he struggled with it quite a bit, hiring outside advisers to help him with what he couldn't handle. His mothers death also caused Justin a great deal of grief in school as well. He began to alienate himself from other students and instead poured his focus into his education, rising to the top of his class. Thanks to this he was even able to begin taking college courses early and chose to take the business route, as well as engineering to continue his tinkering.
As Weis Industries stock value began to drop the stress of the young mans life began to increase as well. His fathers big heart was growing weary of running a business that sold things that no other purpose than to kill others and rumors were beginning to spread that the company would begin to shy away from that in favor of other things. This pacifist belief was something he felt his son should at least see for himself, so at the age of 18 they took a hunting trip in rural China along with an adviser whom his father trusted in all his endeavors.
Not harboring any love for firearms, his father taught Justin how to hunt using a bow, something he picked up quite naturally. After a few days in the wilderness Justin returned from gathering firewood at the behest of a gunshot, only to find his fathers body lifeless in his sleeping bag. His fathers adviser, Edward Warren, had murdered him in cold blood. Upon his return Justin was also shot in the chest and left for dead as Edward returned to the States spreading the lie that they were killed in a tragic hunting accident. During this time he had accomplished his hostile take over of his families company and continued to supply warmongers in the East with various destructive weapons. Little did he know, Justin survived the attack and managed to crudely sew his wound shut when he woke.
He wandered the countryside for weeks, hunting and surviving on his own until one day he came across a field of crops. Particularly rice. Mistaking him for a thief the farmer approached him and quickly disabled Justin using only his hands. Noticing the poor sewing job and what appeared to be infection festering, the old farmer decided to take him in and nurse him back to health. Over the next several months Justin learned many different forms of martial arts from the man as well as how to speak the language. Feeling his old life was something he could never recover, Justin lamented, and the old farmer suggested Justin take a journey to rediscover himself so he could return home as the man he was destined to become. Following the mans sagely advice Justin departed.
Over the next 4 years Justin continued to travel through China and Japan, learning all he could about the martial arts and other methods of philosophical soul searching. During this time he met some of the greatest teachers the community had to offer, and thanks to his dedication, earned their respect and a great deal of skill. As he made his way West his final stop was in Russia. It was here that he saw first hand what crime, money, and power could corrupt. After witnessing a small village reduced to ash by soldiers, he saw the name of the company on one of the weapon crates: Weis Industries. Donning the bow he took from his father and the skills he learned in his travels, he eradicated the syndicate responsible before taking the first flight he could home.
After his return he decided to wage his war on various forms of white collar crime. Keeping to his foundation, he took down quite a few criminals with just his basic bow. After the first 2 months of being back, he decided it was time for him to exact his revenge. Making his way to Edwards penthouse he swiftly immobilized the security before kicking his bed over in the middle of the night. As the crook frantically awoke Justin pulled back his hood and readied an arrow directed at his heart. As Edward begged and plead for his life, Justin simply scoffed, remarking that his father never even had the chance to beg as he let go of the string, killing him. Quickly sweeping the scene he then left.
A few short days later he went public with his return to the living and through many legal hoops his company was rightfully returned to him. Seeing his fathers vision through, he rendered the weapons aspect inert and decided to focus on advanced technology, renaming it Hartzler Consolidated. A new face for a new vision. The leftover aspects of the weapon R&D he secretly put to use to craft himself a suit and various trick arrows to aid his war on crime. With the heroes of the world gone, he took up a mantle and became someone else, something else. He became the Green Arrow.
[Relationship information] Friends: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Enemies: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Family: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Romantic Relationships: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
[Weapon information] ○ Justin's Bow: Made of high density carbon fiber, the forest green bow is nearly indestructible through conventional means. Its nature allows it to be solid yet light weight. It also houses a switch to rotate the quiver to the appropriate arrowhead needed. ○ Justin's Quiver and Arrows: Storing up to 75 arrows, the quiver has a mechanical aspect built in that rotates to affix the appropriate arrowhead to the body. Broadheads, explosive arrows, and grappling hook arrows are always on hand while others may include the following. ○ Freezing Arrow: Beneath the head lies a canister filled with liquid nitrogen. ○ Injection Arrow: Arrow with a syringe in the tip to inject liquids into target. ○ Smoke Arrow: An arrow that delivers a thick heavy black smokescreen on impact. ○ Ensnarement Arrow: An arrow that on impact releases high density carbon steel wires to capture the target and pull them tight. ○ Nth Metal Arrow: An arrowhead made of a rare Thanagarian metal with both anti-gravity and anti-magic properties. Thanks to its properties, the arrow is not encumbered by wind resistance and thus can hit with the full force projected by the bow. ○ Proximity Dampener Arrows: A group of 4 arrows that form a proximity field between them that when fired, nullifies pre-programmed energy signatures. Mostly used against energy wielding metahumans but must be programmed with the signature beforehand. ○ Flashbang Arrow: An arrow equipped with a flashbang tip that is designed to debilitate and temporarily blind. ○ Router Arrow: An arrow that when fired near computer technology can either hack, or deliver various computer viruses. ○ Blackout Arrow: One of Justin's more fine creations. When fired it releases a large electromagnetic pulse that fries and shuts down most all forms of electronic technology that don't possess the proper safeguards. ○ Polarity Arrow: This is what Justin considers his greatest accomplishment. It polarizes the atomic of structure of the target, giving it its own magnetic charge for a brief moment if non-metallic, effectively turning the target into a magnet. This will cause other metallic substances to be drawn to the target until the charge dissipates, which takes about 10 minutes. ○ Splinter Arrow: One of Justin's favorite creations used to subdue groups of enemies. The shaft of the arrow is a brittle housing designed to break on impact. In doing so it releases 4 much thinner projectiles more akin to large acupuncture needles than projectiles. It is not uncommon for them to be dipped in sedatives to help make criminals easier to capture.
[Other item information] ○ Green Arrow Suit: Similar to Oliver's original in the fact it is comprised of high density kevlar for lightweight protection from various forms of injury encountered on the job (bullets, high falls, explosions etc) as well as being flame retardant and insulated. The gauntlets and boots also have a small percentage of titanium to help absorb the rebound of punches and kicks to help maximize damage output.
[Ability information]
○ Acrobatics: He has displayed on many occasions that he is an expert in acrobatics, and often uses this skill while evading enemy fire thanks to his extensive parkour training. ○ Archery: First and foremost of Justin's abilities is his prowess with a bow and arrow. He can use anything from the most simple bows and arrows to complicated composite bows and trick arrows with full efficiency. He has fought superheroes, supervillains and other opponents you couldn't normally hurt with arrows, yet his skill allowed him to persevere. Green Arrow has shown the ability to shoot an arrow down the barrel of a gun, pierce a drop of water as it leaves a tap, hit coin sized targets from a neutral stance, and shoot almost any part of the human body; although he aims only to wound and not kill when he shoots. He once shot two arrows down two different gun barrels while upside down, in mid-flip while somersaulting off a building. He claims to be able to shoot 29 arrows per minute and virtually has no equal. ○ Business Management: After inheriting his family's company he has shown to be able to take it to new heights under his leadership even after pulling out the weapons business; gearing it towards energy and various forms of technology. ○ Subterfuge: Justin is highly skilled in all things rogue-like. This includes hacking, escapology, stealth, deception, interrogation, and investigation. ○ Gadgetry/Engineering: Justin is capable of creating his own tools and updating his technology on his own. ○ Hunting/Survival: After surviving for years on his own Justin is a capable hunter, even able track deadly predators such as cougars without notice. His preferred method of hunting is bow, obviously. ○ Martial Arts/Stick Fighting: Justin has been trained by several of the best martial arts master on the planet, although does fall a tad short of Batman's skill. He is capable of fighting multiple opponents at once with relative ease and is able to use his bow as a melee weapon. His knowledge includes Escrima, Hapkido, Wing Chun, Jujitsu, Silat, Southern Mantis, and Karate. ○ Peak Human Condition: Thanks to his daily training Justin possesses the physique equivalent to the finest Olympic athlete. ○ Intimidation: As Green Arrow he can easily instill fear into the hearts of criminals thanks to his reputation. ○ Multilingualism: Thanks to his high education and travels Justin fluently speaks English, Mandarin, Cantonese, Japanese, and Russian
[Weakness information]
○ Human Clause: No matter how hard he trains he's still human, possessing no powers. He is vulnerable to any form of injury just like the average person. ○ Lack of Trust: His inability to trust others can easily be used against him, most often preferring to work alone.
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ThisCloudedLife Vice Captain
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ThisCloudedLife Vice Captain
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Posted: Mon Dec 12, 2016 10:24 pm
Reflected Perspective  [General Information] Name: Lee Kelly Nicknames: BB Titles: Beast boy Age: 20 Birthday: 11th April Star Sign: Aries Gender: Male Race: Human Alliance: Hero Personality: Lee is a joker in most eyes. Hiding his insecurities behind jokes and several layers. He's a helpful person and takes care of those he loves when he can, but when things go too far he is willing to show some tough love. He is also extremely spontaneous and somewhat dirty minded. Despite all this he has his own morals and sticks to them, and in the end can't turn his back on people so easily.
[Personal Information] Height: 5 foot 9 inches Weight: 9 stone Occupation: Unemployed Sexuality: Bisexual Likes: Pizza... Really likes pizza, video games, playing guitar and singing, drawing, winding people up, but also helping them. He also enjoys exploring and listening to music. Dreams: Wants to become a well known singer song writer, become a tattooist and just help everyone he can in anyway he can Dislikes: Lies, mushrooms, bullying, animal abuse, chihuahuas, seeing people upset, and people he can't see the good in/don't deserve that privilege (basically bad people) Fears: Losing the people he holds close, losing control of his powers Darkest Secret: He killed his parents when he was young as he couldn't control his powers. Favourite Food: Pizza, burgers, sushi, lasagna Favourite Drink: Orange juice, tea and energy drinks in general Least Favourite Food: Mushrooms, swede and sweet potato. They make him throw up upon eating Least Favourite Drink: Apple juice Loyalties: Himself, his friends and the happiness of people he deems "good" Intelligence Level: Quite a bit so above average but acts like an idiot. Excels in creativity based activities but doesn't have access to average education knowledge due to his upbringing. Dominant Hand: He is right handed Strengths: Extremely strong resolve, determined, sympathetic, kind, stronger and more agile than the average teen.good with animals. Talented artistically. Weaknesses: Too much of a joker, slight inferiority complex, socially awkward (he always feels out of place in new groups but is fine 1 to 1), puts everyone before himself too often.
Cherished Items: [A list of items your character holds in a high regard and an explanation as to their worth.] Philosophical/ Social Viewpoint: At the end of the day all that matters is that you enjoy yourself, alongside the social interactions you have with others. Because while you're here you wanna be happy and make others happy, Then when you're gone the people you've met will carry on your legacy.
Religious Viewpoint: Lee is buddhist and respects anyones religion or lack of; so long as it doesn't interrupt their capability of being a good person that is.
Romantic Viewpoint: Love is love, and everyone has the right to it. He however has no idea what love is, doesn't believe in soul mates in the typical sense.
Biography Lee was born in a small town in the county of Kent in England, he lived a relatively standard life with his mother Samantha and his father John. He came from a poor family and went to public school until the age of about 10 showing an above average level of intellect. However come the age of 10 his parents struggled financially even more so than they did in the past, especially considering the recession that England was put under. His mother worked full time and his father worked two jobs making him physically and mentally sick. This pressure sparked a change in his father, he became abusive. He would attack both Lee and his mother on a daily basis, all love had left the mans body leaving nothing but a violent husk. Soon under the pressure of losing his home John signed Lee up for an experiment. This experiment paid extremely handsomely but as usual, the higher the reward the larger the risk; however John's blackened heart cared not for his son, thus he took the deal without a second thought. Lee was placed into a facility with about 14 other children, it was as you would expect it to be. terrifying. There was a faint sound of fans from the ceiling, and every now and then you'd hear audible gurgles and screams from the test rooms. There were 3 in total, 3 children taken at a time, resulting in 5 batches. Lee was among the 4th batch. After hearing the screams for 3 batches Lee's every fiber started to scream in terror. Then when a pool of blood started forming from under one of the test doors Lee finally tried to make a break for it. However John held him in place. Samantha was too frightened to even move, she and Lee had been told by John that this was going to be a relatively safe drug test that would be done on the full family, the pay would also be enough to keep them in the green for two months. John had even offered to go first to put her at ease. Then the time came for the fourth batch to be done. Lee was physically dragged to the room by two staff members, while John dragged Sam into the room. They started injecting all manners of drugs and serums into Lee. Eventually the change started. From then all Lee can remember is his skin slowly turning green and black (however unlike the original beastboy he has black markings over his body like tattoos), his memory cuts off and carries on from himself sitting on his fathers corpse with a mouth full of raw flesh. From then on Lee was taken from facility to facility. He had no idea what was going to happen, he was told he was being rehabilitated to regular life and to "control" his new "talents". Everyday Lee was made to transform into a number of different forms. They key ones being: Cheetah, Gorilla, Eagle, Elephant, and Tiger. After several years of tests and trials Lee was informed he was ready to go into society. Upon the leaving of his last facility he was greeted by a kind elderly gent, who looked rather frail. The man had informed him that he was now a free citizen. The rules were simple, he try to avoid using his "talents" unless in a completely safe manner, for example becoming a house cat. Dangerous transformations are only to be used in extremely dire situations and can result in arrest even if no crime is committed. Lee was then given access to the money his parents had left behind from the experiment. He lived in England for a few months with a carer to adjust him to regular life, however he was relentlessly bullied and targeted both for his physical appearance and relation to that experiment several years back. Despite all his efforts to be a good person he was ruthlessly attacked. Eventually he took the leap to fly to America to leave behind the life he had and in the hopes of finding other "different" people, especially after reading about the reemergence of heroes. In his words "I mean they have to kinda be outsiders too right!" Landing in Metropolis he took his first steps in his new life. He rented an apartment and started researching into heroes, even going as far as to research for humans with just superpowers. He currently lives in his apartment playing music, when he's not doing that he's either actively or passively searching for someone who would be like him. He had already made a few friends, however he still felt out of place and was still targeted for how he looks.
[Relationship information] Friends: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Enemies: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Family: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Romantic Relationships: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
[Weapon information] ○ Weapon name: Weapon explanation and description, Include factors such as range, piercing strength, etc.
[Other item information] ○ Item name: Any item that is neither a cherished item nor a weapon would go here. For example armour, med kits etc. Please include an explanation for each item.
[Ability information]
○ Metamorphosis: Lee has the metamorphic ability to transform into any animal or animal-like protist. Can turn into animals from extinct, alien, and demon races so long as he has witnessed them. He can also turn into fictional creatures, also able to control their size. (For example a giant snake) Once transformed Lee retains his green and black colouration setting him apart from all other animals. It's also to be noted he can transform into groups of animals such as flies. ○ Chimera Metamorphosis: currently not learned The ability to combine aspects of different animals for specific purposes, an example could be a cheetah with the wings of a pterodactyl, and webbed feet, allowing for increased mobility on land, air, and in water. ○ Increased healing factor: Lee's healing factor is relatively large due to how much his form physically changes. He can heal from most wounds instantly. His brain is the weakest part of this (assuming he's in a form with a brain), enough damage to this will kill him or render him immobile until it heals. Any damage to his brain will cause memory loss due to the synapse connections in the brain being severed and replaced. ○ Efficient in hand to hand combat: Lee can fight on par with skilled fighters. He is not however able to contend with the likes of Batman or Deathstroke. ○ Peak human endurance: When in his natural human form Lee's strength, speed and stamina are at the peak of human capability. ○ Animal empathy: The ability to sense the presence of surrounding animals, it also allows him to understand their ways of communication fully, allowing communication with them and translation to human terms and language. He also has enhanced empathy in general thanks to this. ○ Enhanced senses: Due to his ability to change form and natural self preservation, his anatomy has improved allowing for stronger senses. For example his sense of smell is stronger than that of a dog. He can change his anatomy to increase/decrease his senses as necessary.
[Weakness information]
○ Hit the brain, Jim.: Despite his regenerative properties his brain is his weak spot. Any damage to his brain will cause memory loss due to the synapse connections in the brain being severed and replaced, the more damage the less memory he retains. Enough damage can make it shut down until the cells regroup and replace, rendering BB in a comatose state until healed. Destroying 70% or more of his brain will kill him indefinitely. ○ Extremely susceptible to mind control/manipulation: Due to beast boys genetic make up he has a relatively unstable brain. This makes him extremely susceptible to mind control and manipulation. When under full mind control he can under go forced transformations
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Posted: Mon Dec 12, 2016 10:26 pm
Akistro  [General Information] Name: Kelli King Nicknames: None Titles: Aquaman, King, Atlantean ambassador Age: 23 Birthday: January 11th Star Sign: Capricorn Gender: Male Race: Human and Atlantean Moral Alignment: Good Personality: Kelli is confident, charismatic, and charming. He speaks with little filter other than that of simple respect. He is a man who knows his worth, and being that of a King, Kelli knows his words have weight unlike most people in the world. Unless Kelli has a personal connection to someone, he would hardly give time out of his day to value their opinion. In order for Kelli to consider the words of another person, he'd need to know they were capable or respectable individuals themselves. Kelli was raised to behave with assurance in his every action, now to the point that he rarely even doubts himself. He has a tenacious, unwavering spirit. Although defeat or negative experiences would cripple some, Kelli's resolve is unyielding. He has a bit of an aristocratic behaviour simply out of his experiences in navigating those circles. He's a strong personality, speaking without care which can often seem brash or impulsive. He's also a fun seeker and adventurous to the core, never choosing to take his foot off the acceleration if the choice if he doesn't have to.
When it comes to friends and loyalties, Kelli is no slouch. He never forgets those who do him well. On the contrary, he is extremely vindictive towards those who betray his trust. He’s not afraid to pull the trigger on those who he used to call allies. Though Kelli values life as much as the next hero, he’s not against taking a life when the circumstances call for it. Although he tries his best to be a role model for his citizens as well as those on the surface, Kelli is more than willing to make the tough decision if it’s in the best interest of Atlantis.
[Personal Information] Height: 6’5” Weight” 240 lbs Occupation: King of Atlantis Sexuality: Heterosexual Likes: Kelli likes the prototypical fun things in life with a spice of thrill. Any adventure, plan, or event that takes a twist will always be entertaining for him. As much as he enjoys sitting in for fine dining at his favourite restaurant, he’d much rather go for a night of bar hopping that ends in a chaotic brawl. Kelli is a thrill seeker that has no gauge. Dreams: As King of Atlantis, Kelli’s political dream is to keep the city alive and functioning as best it could. He seeks to better the relations between Atlantis and the surface but isn’t overly keen on forcing it on his people. As King of his own personhood, Kelli’s dream is to travel the world for the rest of his life. He intends to one day leave his role as King to a successor or even abandon it because in honesty, Kelli was never happy with kingship. Dislikes: Kelli hates being patronized, lectured, and above all made to feel like he has to do something. He hates having to feel as if the city of Atlantis is going to crumble at his every wrong move. The lack of freedom to simply live outside the role of being King often leads him to feel emotionally frustrated. Fears: The Atlantean fears causing ruin for his city. Although he wants to simply live his own life, he fears that abandoning it for his own selfish desires would ultimately cause the downfall of it. But even more so, he fears that he’ll live his life as a permanent servant to others rather than dictating his own future. He’s scared that the role of King has a strangling grip on his own personhood. Darkest Secret: Kelli wishes to one day leave his role as King of Atlantis but keeps the desire within his own thoughts. It is a guilty wish and one that he isn’t sure is even possible given the heftiness of the throne. Favourite Food: Sushi Favourite Drink: Sapporo beer Least Favourite Food: Papayas Least Favourite Drink: Apple or any sweet juice drink. Loyalties: By default, Kelli holds deep loyalties to the city of Atlantis. Intelligence Level: Kelli has a very high intelligence level after being tutored for years against his wishes in polymath. He isn’t what some would consider as naturally gifted or genius, but his hard work has made him well versed in several topics, especially politics. Dominant Hand: Right Strengths: Atlantean physiology and abilities associated with the King’s bloodline. Vast resources of being a ruler. Unwavering will and tenacity. High levels of confidence and intellect. Weaknesses: Can be weakened severely if dehydrated. Still young and makes immature decisions. Impulsive and brash.
Cherished Items: Graduation Ring – A shimmering white gold ring gifted to Kelli upon being declared capable of ruling Atlantis. Engraved into it is the harpoon symbol that has been so closely affiliated with the previous Aquaman. Kelli wears the ring around his left ring finger as a symbolic message for his never ending duties for Atlantis.
Trident of Neptune – A large golden trident belonging to the kings of Atlantis. It is one of seven powerful Atlantean artifacts which belonged to Atlantis’s first king, Atlan. The owner of the Trident holds the right to the ocean and seas. It is a symbol of Atlantean royalty and serves as Kelli’s premier choice of weapon. Kelli feels a strong affinity to the object and refuses to let anyone touch it as it would be a challenge to his kingship. Kelli had never been allowed to wield the Trident until after his graduation into the role of king at the age of 18.
Philosophical/ Social Viewpoint: Ruling Atlantis has its ups and downs. For Kelli, it was never about power or followers. He ruled because he was forced into the role. Although he resisted it at first, he became evermore in love with Atlantis and its people as time went on. He does miss living on the surface world but more so for the relationships he once had. However, the current conflicts between Atlantis and the surface world often prompts him to carry out orders that leaves the surface dwellers in disdain of him. As much as he’d like to make it work for both worlds, Kelli understands that he’s the King of Atlantis first and human second.
Religious Viewpoint: Kelli isn’t much for religion but he has learned about the various histories of the main religions in Atlantis. Although he isn’t a devote follower of any religion, Kelli understands that religion holds power and it is best to not go against the Atlantean values that stems from it. Kelli does, however, go out of his way to make showings during religious events to show face and respect in the Atlantean communities.
Romantic Viewpoint: Kelli has always been too busy for romance and has always been advised against becoming too attached to others. As King of Atlantis, Kelli had to always be weary of other people’s intentions. Regardless of the fact that he’d like to have a partner and a companion, people are often put off by how skeptical he is. He does enjoy flirting and dating, but the relationships admittedly never have any substance. Perhaps it’s because he’s never found the right woman or perhaps the timing was never right. Either way, Kelli isn’t against romance but it’ll take the right woman for the relationship to work.
Biography
As far as Kelli can remember, he spent his early childhood in a local orphanage in San Francisco. From what the caretakers had told him, Kelli was simply left at their doorstep. It was always assumed that his parents were probably young adults who didn’t have it in them to raise a child. Life in the orphanage was pretty simple. It wasn’t abusive or hard, it was just like a boarding school where graduation meant finding a new home. However, Kelli didn’t find a home or any adoptive parents for years. He had many friends come and go, and many adults ‘interview’ him but nothing ever seemed to pan out well. Overtime, Kelli grew to be a bit destructive. He started to internalize the lack of attention and came to the conclusion that there had to be something innately wrong with him. He started causing trouble in the orphanage. He broke things, argued and fought with others, and even talked back to the caretakers.
It wouldn’t be until he was around eight years old that he was finally taken into a household. The adoption process, however, was unlike any he’d ever witnessed. There was no formal interview or “get to know you” talk. He was just taken like it was a merchandise exchange, almost like the orphanage was just trying to get unload him to the next poor soul. The family that adopted him however, were different from those he’d seen come through the orphanage doors before. They were intimidating and professional to the core, not a single thread out of place. He didn’t want to go with them, and from the looks on their faces it was clear the feelings were mutual. Once the process was finalized, they took him home in a fancy, sleek black car without a word of conversation spoken. The house they lived in was enormous and busy with an extensive staff taking care of its maintenance. In this house, Kelli was never treated like a child of the owners unless it was in public where all eyes were on them.
He was quickly introduced to their child of around the same age whom Kelli only ever called “Cheon”. The two kids were apprehensive of each other at first but for different reasons. Kelli was quite intimidated by the change in lifestyle. There were expectations in behaviours he had to live up to, especially in the public space. While Cheon was taught early on how to behave, Kelli was much rougher on the fringes. On the other hand, Cheon seemed primarily withdrawn from socializing with Kelli – or anyone else for that matter. It wouldn’t be until several months passed that the two began building up a trust for one another through their prolonged exposure. Eventually, and with Cheon’s help, Kelli picked up the mannerisms of the upper class. She worked with him closely on how to ‘properly’ navigate the life. It was a confusing process for the boy, but he’d eventually come to grasp it by the head. In time, Cheon also confided her secret to Kelli – that she had claimed the lives of her peers in a fit of fear. She divulged to him her Homo magi abilities and gave her reasoning for being distant. She also explained to him that his adoption was probably a stunt by her parents to help her get over the trauma. Much to her surprise, Kelli was indifferent about the facts. He assured her that it wouldn’t change anything between them, and that her powers didn’t change who she was to him.
Over the years, the two kids grew very close. Although Kelli was neglectfully treated by Cheon’s parents, Kelli still had a strong relationship with Cheon. Much to her parents’ dismay, Kelli continuously encouraged Cheon to grow into her own personhood and ignore the roles expected of her. Both of them quickly became the talk of the upper social community as a notoriously troublesome tandem. They were adventurous rule breakers who often went against the norms. Kelli, however, was especially difficult to deal with. Not only had he become irritating to some, he had also become unruly and some viewed him as inherently corrupting for Cheon. Nevertheless, he was utterly loyal to the girl, sticking up for her against authority figures and peers alike. While Cheon had to uphold her image to a certain degree, Kelli didn’t mind tarnishing his to get a point across with other kids.
Unfortunately, Kelli’s life with Cheon and her family would come to an abrupt end. Around the age of 12, Kelli became lost to the family and introduced to the Atlanteans. During a trip to the family’s vacation home, Kelli and a few others were out on the waterfront enjoying themselves when a storm crept in unexpectedly. Being the farthest out, Kelli was first on his jet ski to be caught in a series of large crashing waves. He could distinctly remember his name being called out as he sunk into unconsciousness and drifted into the ocean.
When he finally woke, Kelli found himself underwater and strapped to a stone operating table in a laboratory unlike any ever known to man. The room was filled with advanced equipment that buzzed and beeped to his every movement. Despite being fearful of the new environment, Kelli was surely calmed by the team of doctors around him. They eventually explained the situation to him as best they could without causing him too much alarm. In short, he is the illegitimate child of the previous king of Atlantis and an unknown woman from the surface. They had always been watching him but were unable to contact him due to fear of repercussion with the surface dwellers. Still, they had planned to reclaim him around the age of 12 as they knew his Atlantean physiology would no doubt be developing around then, similar to Arthur Curry. They briefed him that he had no choice but to prepare for a life of leading Atlantis as its new king now that his father had passed away and there existed no other heir.
Although Kelli was skeptical at first and ached to return home to Cheon, he eventually came around to the idea. Never in his life had he ever been wanted, and now that he had the opportunity for something meaningful, Kelli couldn’t force himself to turn it down. The training and lifestyle was difficult to say the least. Kelli was never the best swimmer and it took a lot of training with Atlantis’s best for him to properly adjust. For the first few weeks, he couldn’t even sleep properly and required being strapped down to his bed. The academic topics were difficult to comprehend and the literature was even worse because it was in a completely different language. Still, Kelli remained vigilant in learning the various polymath expected of him. Over the course of 6 years the boy had been inevitably groomed into the role of a King, capable of courting an entire population on whim.
Once Kelli was 18 and mature enough physically, intellectually, and emotionally, the kingdom of Atlantis was officially given over to him by his advisors. It was done through a traditional formal ceremony where the Trident of Neptune would finally be bestowed to him. While some were at first suspicious and doubtful of the 12 year old that rolled through Atlantis during a storm, many of them had been won over by Kelli over the years. He had since grown to be a capable young man with all the desire to better Atlantis.
Kelli’s first move as King of Atlantis would be one his boldest. Against the advising of his court, Kelli made a public reveal on the surface that would make international news. Appearing on the footsteps of a parliament building in the United States, Kelli drew forward the attention of heavy media outlets. He proclaimed to them the existence of Atlantis as a powerhouse state with the desire to work hand in hand with other countries to not only better the world but establish strong relations for the benefit of coexisting. His great reveal to the world would mark one of the few times the surface had an opportunity to work with the Atlanteans and, while some were hesitant, most were leaping at the opportunity.
With the success of his reintroduction to the surface world, Kelli had worked from then on to build up secure political relations with most of the world’s powerful countries. While the King of Atlantis navigates the social and political structures of the world, he continues to be in the limelight as a socialite. With all eyes on him, Kelli is left with the weight of a state on his shoulders and the ever recurring responsibility of dealing with criminals that threaten the safety of Atlantis and the rest of the world.
[Relationship Information] Friends: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Family: ○ Cheon Cho| Good | Step Sister Cheon was Kelli’s closest friend and step-sister growing up. The two used to be apprehensive of one another but grown to be inseparable. She was Kelli’s partner-in-crime and he was very fond of her, especially since she confided her secret to him. Even after being exposed to the Atlantean living, Kelli desperately wanted to go back to see Cheon but was never allowed to do so. It wasn’t until becoming a king that Kelli would have the independent choice to see Cheon again. However, he was always hesitant to do so because he was sure that she would have moved on with her own life and he didn’t want to drag her into his own political messes.
○ 조채령 Chae-ryeong Cho | Neutral | Step-Mother Kelli’s adoptive mother was generally very kind to him albeit not to the same degree as she was to Cheon. Regardless of her soft spoken image, Kelli still found her to be a powerful presence. She nonetheless made sure Kelli was always well taken care of even if she never gave him the attention he wanted. Kelli lost all contact with her after the boating incident which sent him spiralling into his next life.
○ 조백현 Baek-hyeon Cho | Evil | Step-Father Kelli’s adoptive father never acknowledged his existence unless it was in the public sphere. The man was never abusive towards Kelli but super neglectful. His adoption served as a publicity stunt to boost their image but Kelli never held it against the Cho family. If it hadn’t been for the man’s ambitious and self-serving behaviour, Kelli would never have met Cheon or been exposed to a better life. Kelli lost all contact with him after the boating incident.
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
[Weapon Information] ○ Trident of Neptune: The Trident is a magical weapon that grants its wielder great power and the divine right to rule the sea. The Trident is an unbreakable three-pronged leister that serves as an extension of the God's own power. It can be used for base offensive purpose, but can also be used for a variety of mystical effects, such as cleaving a spatial aperture in the middle of the ocean. The trident is capable of controlling any body of water, creating water elementals, speed ships and other water vehicles with water, create fogs and storms of high intensity, summon waves of water to propel him at great speeds, and create earthquakes by increasing water pressure. It can manipulate and conjure water, as well as disperse energy in the form of bolts and force fields. The Trident has command over the storm and ocean, be it wind and rain or other aquatic effects related to its namesake. Furthermore, the object is one of the sharpest weapons known, capable of piercing Darkseid. The magical item is also capable of transforming itself into a golden gladius and back again to a trident to suit the needs of Aquaman. In addition, the item is capable of shrinking down to a pin-sized version of its original form in order to make carrying it easier.
[Ability Information]
○ Atlantean biological adaptation: Atlanteans stem from humanity but are biologically adapted to the deep ocean environment.
-> Amphibious nature: Because of his Atlantean roots, Kelli is able to breathe underwater and on land. He can be immersed completely without suffering ill effects. Being super-Atlantean due to royal lineage, he can survive on land longer than an average Atlantean. His super-Atlantean physiology grants him resistance to several sea-life poison and toxins.
-> Enhanced sight: Through constant use underwater and Atlantean physiology, Kelli is able to see in murky depths of the ocean. On surface this transfers into exceptional night vision.
-> Enhanced hearing and smell: His Atlantean physiology allows both to be several times more acute than human capacity.
-> Superhuman strength: Aquaman possesses superhuman strength on the order of 150 times human maximum, but his strength is always underrated, considering the company that he keeps. His strength is more than a match for most barriers such as wood, metals, brick or concrete walls. Only extremely durable metal reinforced barriers, have any chance of slowing him for any length of time. Aquaman frequently displays feats of Super-Atlantean (the average Atlantean can lift/press approximately 2 tons) and Superhuman strength. His strength would appear somewhat dependent on how hydrated he is.
-> Superhuman speed and endurance/durability: Aquaman's regular speed is approximately 100mph swimming underwater, although slightly less on the surface. In times of distress this has shown to drastically increase, and he has reached 1,000 knots. Aquaman possesses strength and stamina that allows him to swim up to 150 mph for at least a 4 hour period without significant breaks for rest or recuperation. Aquaman's enhanced physiology enables him to withstand impacts that would kill an ordinary human, and critically injure an average Atlantean. He has been seen in ocean depths as deep as 20,000 feet (3.79 miles) below the surface of the water. It seems that Aquaman has been able to travel as deep as 36,000 feet (6.82 miles). He is not completely durable against large fire arms, but is able to take a direct hit by small arms fire without incapacitation. Regular bullets are shown to make him bleed but otherwise glance off his thick skin.
-> Superhuman reflexes: While no speedster, Aquaman's reflexes are superior to even near metahumans such as Deathstroke the Terminator, and his reflexes are on the order of 12-15 times faster than a normal human. Aquaman is probably the greatest swimmer in the world.
○ Marine telepathy: Kelli’s royal lineage and super-Atlantean physiology grants him the ability to communicate with sea life. He has the ability to communicate directly with sea life and has done so throughout most of his life. Lately he possesses a greater range of control that can actually force sea creatures to obey his whims. Currently, he requests their assistance and they comply. He has chosen to continue to request since, if he forces them to comply, they will ultimately lose respect for him.
○ Expert Combatant: Training with royal Atlantean programs, Kelli has developed exceptional martial ability in water and on land. Currently, he is the best combatant in Atlantis, able to defeat multiple soldiers and guards in hand to hand combat.
○ Experienced Tactician: Though no Batman, Kelli has an advanced strategic sense and natural leadership qualities. His studies in Atlantis has taught him about war plans, strategy, and history. He understands his strengths and weaknesses very well.
[Weakness Information]
○ Dehydration: His strength weakens severely if he is dehydrated. He must return to a body of water after a period of time. Villains can take advantage of this by creating very dry environments. He does not become dehydrated, however, through fire/energy blasts.
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ThisCloudedLife Vice Captain
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ThisCloudedLife Vice Captain
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Posted: Thu Dec 15, 2016 1:43 am
Destrukktokonn [General Information] Name: Liand'r Nicknames: Li, Andy Titles: None Age: 21 Birthday: September 12 (In Earth Time) Star sign: Virgo Gender: Male Race: Alien; Tameranean Alliance: Hero Personality: Liand'r is generally a happy and outgoing person, being a Tameranean he is used to openly expressing himself. Though he has learned to reign it in from time to time. He is hyper emotional, switching between emotions with very little provocation, particularly anger. This is due to experimentation on his mind and body that gives him very little control over his emotions. He still tries, but it is difficult for him. Under normal circumstances, he is a light and sunny person to be around, preferring to read comic books, play games and generally goof around with friends. At heart he's a hopeless romantic and longs for companionship, but is constantly afraid that his difficulty with his emotions will prevent that for him.
[Personal Information] Height: 5'4" Weight: 150lbs Occupation: Sexuality: Heterosexual Likes: Comics, Video Games, Sweets, Anime, Mythology, Movies, Romance Dreams: His biggest dream is that one day he'll be able to control his anger and be normal again, aside from having a successful relationship. Dislikes: Being angry, overly proud people, scientists (being an experiment), rejection Fears: Completely losing control of his anger, not finding a lasting relationship, being experimented on again. Darkest Secret: The fact that he was experimented Favourite Food: Cake Favourite Drink: Chocolate Shakes Least Favourite Food: Mostly anything with cheese Least Favourite Drink: Anything Alcoholic Loyalties: Himself for now Intelligence Level: While he may not appear very intelligent with his constant chipper or savagely angry demeanor, Liand'r was constantly bombarded with knowledge when he was the subject of numerous experiments. He has cursory knowledge of several worlds and has what earthlings would consider a 150 IQ. Dominant Hand: Right Strengths: Indomitable will, quick learner, strategic Weaknesses: Difficulty controlling his emotions is his biggest weakness, other than that his naivety about the actual workings of the world due to being locked away in isolation. He can be very gullible.
Cherished Items: Pirate Ring: A ring he was given as a gift from a member of the “pirate” crew that took him in after his escape from the Reach research vessel. It was used as a placebo that would help him to calm down when he felt himself getting angry. Even though he knows it has no special properties to help him relax, psychologically it does its job of reminding him of a happier time to calm him. He is slightly emotionally dependent on it and will do anything to get it back if it's taken from him
Philosophical/social viewpoint: Liand'r believes in freedom firstly, due to being a captive for a large portion of his life. Though he may not agree with everything others say or believe, he believes it is their right to have them. Just, don't impose them on others.
Religious viewpoint: He believes in one God, noticing a vast amount of similarities in different world's religions. He feels that they all must have stemmed from the same source and therefore believes in that Source.
Romantic viewpoint: He is a hopeless romantic and hopes that his unchecked emotions don't prove to be an undoing in any relationship he has. He desires to develop a lasting relationship with someone who is willing to look past his, emotional faults.
Biography Liand'r was a Tameranean noble who was a distant relative to Tameranean royal family. He was born with a rare defect among Tamaraneans, the inability to fly. Due to his defect he was considered inferior to other Tameraneans, but constantly remained optimistic that he could prove himself. Throughout childhood he was continually overlooked because of his disability and constantly had to push himself harder than others to be noticed in training and school. He trained under their fighters to become a bodyguard, being something he knew he could do with or without flight. In spite of his disability, he became a more than competent guard and was trusted by his fellow soldiers and the royal family. In the fall out of the royal family being sold out to the Psions, he attempted to aid them only to be captured as well.
While under Psion captivity, his natural ability to absorb energy was amplified and made to be channeled into different ways, such as through powerful blasts, called Starbolts, or through his body into super strength and durability. While he was constantly bombarded with solar energy, to the point of overload, he was intended to be used less as a ballistic bomb and more as a tactical strike. Because of his intended use, the Psions adapted his body to be able to take in energy from a multitude of star types, though his natural limitations could not be overcome and certain star types are more difficult to metabolize. He remained under experimentation on the Psion ship for years undergoing solar energy experiments and mental rehabilitation. Constantly being prodded to break, but frustratingly retaining his optimism. After 3 years of experimentation by the Psions, the group conducting the experiments came across a Reach research vessel. He was traded between Psions and The Reach between that time to further enhance his abilities. With their weapon ready for testing after roughly six years total of experimentation Liand'r was fitted with an implant device in his neck created by The Reach. Sold as a weapon of war, he was used to raze cities and end wars with massive displays of power. The device was developed to maintain his emotional state, putting him in insane fits of rage when needed and decreasing his emotional state to being more docile when he was put back. Seeing nothing more they could do without putting him in critical condition or killing him, The Reach research team decided it was time to test the effectiveness of their combined project.
For over a year, Liand'r was used as a weapon, loaned out by The Reach research team to potential buyers in order to see the effects of their experiments on both his physiology and the implant devices' effectiveness. Despite not being in control of his own actions during this time, Liand'r still retained all of the memory of the atrocities he committed while under the devices control. His own personal anger grew at being used in such a despicable way and his already harbored hatred towards his captors only grew more intense. Unfortunately for the hopeful Tameranean that only served the ends of the experimenters as the angrier he became the more powerful he grew, but the implant device and mental conditioning only allowed him to express it on those who he was directed to attack. An endless cycle, his rage grew only to serve the ends of his captors.
While on transport to the next buyer, the research vessel was attacked by a group of refugees turned pirates who were victims of previous Reach activity. In the ensuing scuffle, Liand'r's restraints became weakened. Seeing his opportunity, Liand'r managed to break free from the restraints and tore out the regulator in his escape, earning himself a nasty scar on the back of his neck. During his attempted escape, Liand'r was found by the pirates, who captured him believing him to be on the side of the Reach initially. Once on the ship, they noticed his injuries and came to the conclusion that he was another victim. Deciding to take him in, the pirates helped to acclimate Liand'r to life outside of captivity, the credit for all he knows about the outside world being credited to them. With the crew he gained his love of leisurely activities such as movies, comics, games and the like. It was also during this time where he learned better how to control his powers.
It was here that despite the events of his past he regained his cheerful attitude, but also began to realize that he couldn't fully control his emotions in spite of his efforts. The crew offered to help, teaching him methods to try and, not overcome anger, but not become angry at all. One of the crew members who had become a close friend of Liand'r gifted him with one of her rings. Noticing that his lack of life experience had made him easily manipulated, she told him that the ring was special and would help him calm down if he focused on it. For a while it seemed to work, but over time he began to realize it worked less and less. The results were overall a failure and so the crew opted to simply remove him from situations which would cause him to become angry if they saw the situation deteriorating.
During an event in which the pirate ship was attacked by a rival group, an actual band of space pirates instead of refugees. During the encounter Liand'r began to lose control while trying to defend his new friends. Realizing that he wouldn't be able to prevent himself from becoming angry, Liand'r opted instead to protect his friends over endangering both parties. Fighting his way through the pirate invaders, he made it to the opposing ship and managed destroyed it's controls, barely surviving as the ship was shifted off course. With no crew left to correct it, the veering ship headed towards and crashed on Earth.
[Relationship information] Friends: ○ None as of now
Enemies: ○ Because of his experiences, Liand'r has come to hate any and all members of the Psions as well as The Reach and all of their associates (to include the Beetles)
Family: ○ None in this timeline
Romantic Relationships: ○ None in this timeline
[Weapon information] ○ Weapon name: Starbolts; Blasts of concussive energy from his hands, eyes, or feet. He can shape them at will t perform certain tasks, but they are always the same in type of damage, concussive. Starbolts do generate heat, but only on the far extreme of his output. Considerable effort would be needed for them to melt metal or vaporize water due to heat.
[Other item information] ○ Item name: Any item that is neither a cherished item nor a weapon would go here. For example armour, med kits etc. Please include an explanation for each item.
[Ability information] ○ Rage and Aggression Enhancement: Liand'r was experimented on by separate alien forces, beginning with the Psions, who aimed to turn him into a living weapon by modifying his natural ability to absorb and metabolize solar energy. In an attempt to create the ultimate weapon, they boosted and modified his solar absorption, coupled with the Tameranean emotional connection to their natural abilities. The experiments drastically reduced Liand'r's ability to control his emotions, particularly when it come to his anger. As his anger increases, so does his physical strength and the amount of energy he expends in his Starbolts. If his anger goes completely unchecked, he becomes a machine of aggression. At a certain point, his mind becomes directed on a single objective, such as defeating a certain enemy or destroying a certain object. When in this state, while targeting a specific entity, he will remove anything that stands in his way of achieving that goal.
○ Super Human Strength: Due to experimentation, Liand'r has gained enhanced physical strength. His physical strength was enhanced beyond that of a normal Tameranean. His physical output is tied directly to his anger, and as such increases the angrier he becomes. At base level his strength is in the 90 tons range, above that of a normal Tameranean. When sufficiently enraged his strength increases to the 130 ton range.
○ Superhuman Endurance and Stamina: He is capable of withstanding the same amount of power he can put out. He possesses superhuman stamina, able to maintain his peak performance for prolonged periods of time.
○ Starbolts: He can fire beams of focused energy from his hands feet and eyes or in a spherical outward blast from his body due to experimentation. The solar absorption experiments performed on him by the alien Psions granted him the power and ability to channel and project that same energy into destructive blasts called "starbolts". Starbolts are highly concentrated solar energy that possess incredible power.
○ Starfield Generation: The Starfield is a passive force field around his body that is generated by the same energy as his Starbolts. Another ability he gained due to increased experimentation, the field increases his durability, making his skin resistant to puncturing and more resilient against blunt force and concussive damage. The power of the field fluctuates, though it consistently remains at a level where his skin is bullet proof and capable of withstanding considerable impact above what an average Tameranean could without it. It also extends to objects or people to protect them from the external forces exerted by gravity and physics and what not.
○ Sunlight Absorption: He passively absorbs and metabolizes sunlight radiation to fuel his powers, but he can also use this actively to increase the amount of energy. When absorbing ambient energy this looks little more than a haze around him as he pulls in light from the area around him. However he can also channel this ability and take solar energy from other beings that feed on solar energy such as plants or even other alien life like Kryptonians or other Tameraneans. The ability to do this requires active, sustained contact and is not instant, requiring time to draw out larger amounts of energy depending on resistance.
[Weakness information]
○ Emotional Control: He has very little control over his emotions, as previously stated. As his powers are directly tied to his emotions, this could mean that, if saddened or distracted, his power would drastically decrease. Also, while in the preliminary stages of his anger, he is wild and nearly uncontrolled, attacking with reckless abandon. His emotions can change quickly and drastically, which causes his power to fluctuate drastically depending on the situation.
○ Metallic Chromium: Many Tamaraneans are allergic to Metallic Chromium. When Liand'r is near Metallic Chromium he becomes devastatingly ill and his power is drastically reduced, regardless of his state of anger.
○ Susceptibility to Mind Control or manipulation: Because of the lingering effects of the device, Liand'r has weakened mental defenses, making him more easily influenced by those with mental powers. Not only that, but he spent a large part of his life cut off from actual sapient interaction outside of experimentation, so he has little to no knowledge on many typical things. As such he is very gullible and can be taken advantage of by people who are convincing enough. Mostly if they make him believe he's helping.
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Posted: Thu Dec 15, 2016 6:05 am
Klayko  [General Information] Name: Diego Jishwa Alvarez (see what I did there? emotion_awesome ) Nicknames: Diego Titles: The Flash, The Streak Age: 22 Birthday: April 7 Star sign: Aries Gender: Male Race: Human Alliance: Hero clearly Personality: An energetic youthful male full of passion and also stuck in a bit of his old habits from working in the criminal underground. Diego is a male in reform, so often times he's a bit conflicted. He will be the heroic male at times, but other times he may feel a bit overwhelmed to do things the "natural" way: that means he will often do things his way and say to the hero ethics and morals "to hell with them." He will deal with the consequences later if it means he's doing some good. Furthermore, he tends to differ from most of the usual Flash's. He's young, wild, and free. He's not one to abuse his powers, but is a bit more open with them just for pranks and other hilarities. He can get serious when he needs to be however.
[Personal Information] Height: 5'8 Weight: 150 lbs. Occupation: College Student / News Anchor part-time / Budding Social Media personality Sexuality: Demisexual Likes: Food, Video Games, The Media, Acting, Modeling Dreams: Diego has plans of making the A-List in the media world. He blames Bruno Mars and Travie McCoy for instilling the idea of wanting to be a Billionaire. Dislikes: Diego flat out dislikes attention whores. That ranges in other heroes that seem to have it set out that the job means they'll have a face planted everywhere on the news to just the simple figure that comes to help but causes more harm. The media is a very powerful tool to have. He also dislikes the buzzkillingtons of parties. Fears: He fears Bane himself finding out about the situation. Darkest Secret: Diego robbed from S.T.A.R. Labs to craft his power suit as well as robbed banks for college funds. Favourite Food: Greek Gyros and the ever lovely Mexican cuisine. Taquitos and Chimichangas the most Favourite Drink: Teas of any form and Coffee. Lots and lots and lots of coffee and energy drinks Least Favourite Food: Okra! Least Favourite Drink: Most forms of Soda published under Pepsi Loyalties: Diego's loyalties lie with himself and whoever he is affiliated with, but nothing villainous clearly. Intelligence Level: As a reporter, Diego carries a grain of salt with him (common sense). He prepares for any situation at hand. This compels him to acquire even a small amount of knowledge on a subject beforehand. He's smart, but not a Rocket Scientist. Dominant Hand: Left handed, but he will argue that he's ambidextrous Strengths:Diego is media oriented. His strengths come with being able to put others in a positive light as well as expand on his own growing career. Weaknesses: The same strength will also become his weakness. He is a bit of a perfectionist at times. He is also capable of shaming others if need be, prompting many to possibly aim for him, especially the heroes. It is to these extents and purposes that he goes to cover his tracks from his civilian and alter ego status.
Cherished Items:
Media Awards: Awards he won for his current works in the journalist field, both on and off campus
Professional Camera: A camera he carries around with him almost anywhere. He is able to record and take pictures and with speed, he could take some embarrassing shots.
Philosophical/social viewpoint: Diego believes that in order to achieve any goal in life, a person has to work hard at it.
Religious viewpoint: Being taught for a better lifestyle by Iris, Diego's beliefs are that of a Nazarene Christian. Being raised in a world full of the supernatural and other things deemed impossible, he has a slight open eye towards the world, not one to be a judgmental figure, but also firm to his beliefs. He is no Puritan.
Romantic viewpoint:Diego is a slight helpless romantic. When he considers a relationship, he thinks of all the aspects, loving that person unconditionally no matter what. That is if the stars truly align. To these reasons, he believes in courting before dating before anything else.
Biography Diego was abandoned as a baby, his actual parents deported back beyond the south of the American border. He was in an American orphanage for his parents believing he would have a better chance. Of course, he grew up and a family took him by the time he was one. Just not a family that was truly part of that picture perfect family idea. In this case, a family of drug dealers but not in the typical fashion in terms of the usual weed or cocaine and the likes. This was a family that worked for Bane and with proper papers and documentations as well as a clean appearance, the orphanage had no reason to deny such a thing. Diego was forced into the business at a young age. There went that idea, though truth be told, these figures themselves were also in quite the bind that caused them to work for such a figure. Didn't excuse the crimes they committed however.
As he got older, clearly he worked with being in the wrong crowd by living on the wrong tracks of Central City, often doing some tasks that Captain Cold and the likes designated whenever the big roided luchador of a hitman himself moved through Central. Diego was 17 at the time when the opportunity arrived to travel overseas. Bane was making a deal with some of the local cartels from Colombia. This product was new of the line, a new product of Velocity 9 courtesy of Deathstroke himself after the death of Inertia occurred. Bane "perfected" it so to say, adding a few more components to it with the Venom itself.
Of course, he needed people to test it out. There was no way he would use it on himself in case something went drastically wrong, so they were henchmen, but expendable. That included the young Diego. Of course with all this arising in Central City itself, it didn't take much for a certain investigative journalist to nosey her way into the situation. Iris was looking for means to sabotage this strain from getting out to a larger public. The thought of henchmen having these capabilities were catastrophic and would clearly change the game for organized crime. With a little help from the Rogues themselves, Iris giving them enough reason as to why this was a bad idea for their own careers, Heatwave crashed the deal, Weather Wizard assisting on the outside. Bane simply refused to let it go to waste however and used the strain to inject into someone nearby. That someone was Diego.
Everything felt like a blur in those moments. Slow, but still a blur. His body was reacting to the muscle twitches, his body expanding from the Venom strain, but not by much given how the Velocity 9 was also burning through. This entire moment left him in such a pained state that when Heatwave's reckless disregard to the environment caused a massive explosion to break loose, Diego himself was caught within it.
Iris herself felt bad, that a kid clearly died as a result, but also vindicated. This monstrous product was off the market for good. That didn't mean the disturbances however were any less. As the weeks pressed on, she had more stories to cover, all pertaining to the consequence of that explosion. Power outages here and there, soft and boring for her tastes. The Flash apparently making some outings. That was a lie as she knew the truth. She didn't know what happened, but they were just gone. There one day and gone another. She herself didn't even get the chance to say goodbye to Barry, which is what drove her to focus on her career so that she could in a way, forget. It made her become distant from anything else, naturally, That was until there was news of Ghost sightings in the same area from the explosion. Now that seemed to be interesting.
[Note:]the following is from the perceived idea I pitched. Therefore, if determined that it will not fit, removal and editing will gladly occur.
Iris looked at the scorched over facility. A far stretch from saying drugs like these were completely gone, but Bane had a major setback and that worked well enough for her. She went around, conducting man on the street interviews about the sightings. Some stated the figure would appear during some of the outages, the figure clearly male, but never being around long enough to actually last, hence the theory of a ghost. Other times, some stated they encountered him and whatever he spoke sounded completely garbled and in one of these individuals case, a mugger clearly that had to get told otherwise with a personal shock from her taser, they tried to touch him but phased through him. Iris could surmise a few situations from that alone, but she had no absolute way of being certain. After all, this wouldn't be the first time she came across a bogus case of myth to debug.
It was night when she witnessed it. He appeared like a flicker, orange electric surging around his body. His presence himself was transparent in form, orange in form, but it was the face alone that shocked her. This was no ghost. This was the male who was trapped in the explosion. Of course she tried to reach out to him, but it was true what was stated before in that she could not understand what he was saying and touching him was impossible. He was trapped between what she could only surmise to be the Speed Force and the actual reality around them itself, not quite in one spectrum to actually be pulled out entirely.
For the first time in months, she set foot inside Barry's lab in the basement, looking for anything that could possibly help with the situation. It took her hours, but she found something similar and figured out the best probable solution clearly was to alter frequency around the male. Clearly, Black Canary was a possible choice for this and so she set out for the last known locations of this hero, which led her to the doorsteps of the Emerald Archer himself. She had no idea who he was, but clearly he wasn't anything like the stories Barry occasionally shared with her as well as the occasional team ups that occurred whenever the threats arised. In fact, he had no idea who she even was, which eluded to her that Barry, Wally and others were not the only heroes who had simply vanished. She clearly was working with a rookie who was probably in over her head as much as she was and thus they both had to work together to solve this issue fast. There was no telling if those certain men were still around. Through the research she gathered and the intellect he could off, Justin crafted an arrow specifically designed to hit the frequency around the figure. It was simply the timing of when he appeared, which thanks to the interviews she conducted, she could easily arrange.
They both were present in the destroyed facility. She created the scenario, causing some of the power nearby to surge by trying to have it be restored to a very much destroyed building. Lights flickered and drawn to it so to say, he appeared. With the given command as there was no telling how long they would have, the new Green Arrow fired the arrow. In a few minutes, Diego vanished, but soon he appeared, in full form, his body vibrating slightly before coming to a calm, his body eventually passing out.
The male had awoken hours later in a hospital. The preferred method was to clearly try and detox him from the effects of the drug, but there was nothing to be found within his body. Clearly however, he looked different from the images she was able to pull up on him. His body was clearly affected by the Venom in physical appearance, but did the Velocity 9 do something else? Her answer came when the doctor's mentioned needles. Diego insisted he had to get home or else he would get in trouble, which is normal seeing as the poor thing thought it had only been hours compared to weeks. He went for his clothes across the room and that was when it was revealed that clearly this strain had permanent effects. Diego was just in the bed when the electric surged around his body and he appeared at the chair for the clothes she brought for him so fast, she barely had time to blink. He was freaked out just as much as she was, but she had to do the thinking for them both or else they would have some explaining to do.
For the next set of years, Iris remained on the side, keeping herself distant from her usual dealings with any Flash, on the outside at least. She did everything in her power to keep the boy out of trouble, contacting this Justin Hartzler to get him relocated to a different environment discreetly and in a better location away from the supposed parents of his while she let the local police handle them. She even began to teach him how to handle a camera as well as take him to work with the news station. She could not however, stop the male from using his powers to do some very illegal things like robbing a few banks here and there for money or by far the worst one: stealing a suit from Star Labs. He had become the new Flash and at the very least, she could at least train him, but keeping herself out from the picture in case Eobard or Zolomon were still out there somewhere. For four years, Diego became the new Flash.
[Relationship information] Friends: ○ Iris Allen | Good | Stand-in mentor With all the heroes gone, only Iris is truly able to offer Diego some form of tutelage, especially since taking him under her wing given the lifestyle he had before. To this, she has taught him news related skills, got him into college, even gave him some hobbies like soccer as well as learning how to play a guitar. She even set him up in his own apartment, a means to keep her distance. She even signed him up for self defense classes like Wrestling and Mixed Martial Arts. No need for him to just rely on his speed, after all.
○ Justin Hartzler| Good (Green Arrow Legacy) | Ally Justin helped him come back to the full reality and has occasionally helped him out of some situations
Enemies: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Family: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Romantic Relationships: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
[Weapon Information] Power Suit Watch: As opposed to a ring, Diego crafted his suit into a watch he wears almost every day. When activated, the watch reacts to the Speed Force conduit (him), attaching the suit to him like electromagnetism.
Power Suit Mk. I: Thanks to the Speed Force Conduit, Diego was able to craft a suit of his own. This suit allows him to push past the normal peaks of a human in perfect condition, granting him strength to five times his size, but nowhere truly near the might of Superman. Someone like Bane may feel the effects. These are not the only feats the suit has to offer the male. Enhancing his Sustenance abilities, the suit provides him with more features to help survive harsh environments, offering him oxygen that stores itself within his mask conveniently in case none is provided. Next is his Kinetic feature, allowing him to absorb most forms of kinetic based energy and store it as well, helping produce the enhanced strength feature to his suit. It also adds a boost to his 5'8 height.
[Ability Information]
Speed Force Conduit:While all speedsters are powered by the force, Vega mainlines the power from the force itself and cannot be cut off from the source, unlike the others. Diego has become a contender for the fastest of all the Flashes perhaps rivaled only by his predecessor, Wally West. He is arguably one of the fastest beings that has ever existed. He is currently fast enough to easily break all the barriers and even enter the Speed Force. Diego has, on several occasions, traveled much faster than light and been pulled into and exited the Speed Force by his own volition. The Flash is considered to be one of the most formidable and powerful meta-humans on the planet. .
Decelerated Aging: Along with every speedster that draws from the speed force, the loved ones of the speedsters will gain eternal youth like Jay's wife and Barry's wife ages have shown.
Energy Construct Creation: If he concentrated, the Speed Force could be used to create solid constructs which he used to compose his costume as well as stand in copies of himself when he needs to run off and needs a dummy (literally) to give him an alibi.
Sharing the Force: "Lending" velocity to objects or people already in motion. Since his interaction with the Speed Force, he may also lend his speed and angular momentum to another object or person. This may allow others to run alongside with the Flash.
Steal Speed: He is able to "steal" speed and/or momentum from anyone or anything, including beings such as Superman or Inertia effectively turning them into living statues. Also can steal speed from bullets and other fast moving objects thrown at him or at others. This ability is so great, that he once took the speed from the entire planet, and its population, including the very fast beings such as Superman, Jay Garrick etc. He cannot, however, steal speed from speedsters such as Doctor Zoom, who creates his own negative Speed Force and is able to corrupt/negate the Speed Force and Barry Allen who is the Speed Force and its sole creator.
Speed Force Aura: The Flash's body is surrounded by what he calls his "speed force aura". This aura protects him and anyone who is running with him or carried by him, from the effects of using his speed. This includes friction and airborne particulate matter. It also protects him from injury from high speed impacts such as punches he delivers and receives from his opponents. With this aura, he is able to absorb kinetic energy.
Superhuman Stamina: The Flash possesses vast superhuman endurance that is nearly inexhaustible. He was able to run non-stop for over 10 days straight without tiring, through time and space across existence (Everywhere from the fourth dimension to the Big Bang was their track field.) at speeds so far beyond light and so unimaginable, he was constantly breaking through all the barriers and even brushed the true Speed Force itself directly.
Self Sustenance: He has shown that he can survive in harsh environments such as space without any hindrance and has shown that he can gain all the energy he needs from the Speed Force's infinite storage of energy.
Superhuman Speed: It appears that the Flash may run at any speed that he thinks is possible. Diego Alvarez is by far one of the fastest beings on the planet, and is arguably one of the fastest beings to ever exist (Although the title of "Fastest Man" has been given back to Barry Allen in his return in "Final Crisis"). Theoretically, speeds greater than Mach 10, are dangerous to both the people and to the environment. This speed would still be the equivalent to approximately 2 miles per second, allowing him to cross the United States in about 23 minutes, or circle the world in about 3 hours, but the Speed Force has shown that if needed, Diego can use it to prevent such effects from occurring, hence why he is able to run at speeds much faster than light on the planet Earth without it having devastating effects on the planet. He can also run across bodies of water and up the sides of buildings. Diego has shown that he can achieve practically any speed he wishes and that there are no limits to his speed. He has been able to casually move beyond the speed of thought, easily move so fast that even an attack moving at the speed of light seems to be standing still and at the same time scans the face of over five hundred thousand people for a specific expression in less than a picosecond. He is able to easily save and carry over half a million people 35 miles away from a Nuclear Warhead that had already detonated including the ones at ground zero in only 100 picoseconds, and even move so fast that he exists everywhere at once. He is able to casually reach speeds such as 500 times the speed of light. He has moved and ran so fast, that he was capable of outrunning and defeating death itself (the Black Flash) by outracing it to the end of time/space, past entropy, the next Big Bang and into the next Universe. His speed is so immeasurable that he has moved and reacted by the attosecond (an attosecond is one quintillionth of a second. To put this in perspective, one attosecond is to one second, what one second is to the age of the universe.), and has even reacted and calculated by the zeptosecond (Which is one trillionth of one billionth of one second.) and has other feats of speed that are immeasurable.
Infinite Mass Punch: Traveling near the speed of light acquired the relativistic mass of such speed to impart blows which could hit with a force greater than that of "a white dwarf star", Flash's own durability regulated by the Speed Force in such cases. Realistic effects take over as a body approaches light-speed (His control over his powers and the Speed Force is so great, that he can choose to ignore these realistic effects if he wishes to). Visual input will begin to blueshift and his body's mass will increase towards infinity. With this ability, he is able to knock out a martian as durable/tough as Superman from Mount Rushmore to the plains of Africa, all with one devastating punch.
Dimensional Travel: Diego Alvarez has shown to be able to traverse time and dimensions with his own powers, unlike Barry Allen, and the other speedsters. However, Diego now accelerates to the point that he is skirting the very edge of the Speed Force dimension or even entering it. He can traverse along the time-stream to specific points as they become visible, much like watching a movie in fast forward or reverse. In order to enter the Speed Force and time travel to different periods, he must exceed light speed, which he can easily and instantly do.
Regeneration: Accelerating his healing factor while using the Speed Force to sustain him, he can heal from any injury instantly, without prematurely aging.
Phasing: The Flash has always possessed the ability to control his speed and angular momentum at the molecular level, and control his molecular interactions to allow his body to pass through any substance. If he chooses, Diego can excite the molecules of whatever substance he vibrates through to critical mass causing it to explode. While in an intangible state, the Flash is immune to any airborne viruses and can breathe regularly. He can also vibrate so fast that light does not reflect off him, rendering him invisible.
Flight: By spinning like a helicopter, he can even perform a limited kind of flight. Since his power is a quantum/molecular phenomenon, the Flash has been able to fly just as other metas do (and there have been other flying speedsters in the past, such as the deceased Johnny Quick) because he can control his absolute molecular energy and direction and force it in the direction he wished to move without running. Though he rarely makes use of this ability as he enjoys running. The Speed Force also allows him to run in frictionless environments, as he was able to run in space itself, as casually as he was running on the ground without any outside assistance.
Increased Perceptions: The Flash possesses the ability to alter his perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. He can disarm or jam any number of opponents weapons before they are even aware of his movement and can hurl small projectiles at hypersonic velocities. His ability to alter his own perception of time is so great, that if he wishes, the tick between a second can pass for millions of years. He can even push this ability to the point, that to him, it's as if the Universe is standing still. It does not truly stand still, it is his own perception of time that seems to stand still, and his body automatically adjusts to his perception, hence, the slower he views the world, the faster his body moves through time/space to adjust to his perception. He can even all together, break time through the time and dimension barrier, to truly be beyond time/space. He can do this so quickly as to have it happen invisibly to the normal human eye. He can effortlessly strike a single opponent or multiple opponents million of times in a second.
Supercharged Brain Activity: The Flash's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and his ability to perform normal feats at increased speeds has allowed him to build hundreds of force field generators in a matter of minutes, move sandbags to cover a beach or search an entire area for something as small as a paper clip. Diego can also read at super-speed, but rarely takes advantage of this ability to learn at increased speeds, although Jay Garrick has done so and has become a jack of all trades in several disciplines and languages.
Vortex Creations: By running in a circle at a certain speed, Flash is able to create a vortex with a variety of effects. One effect is pulling the air away from the center in order to suffocate an enemy. Another effect is levitating whoever and whatever was in the center. Also, able to send anyone or anything into another dimension when running around them. Some other effects are acting as barriers to movement or funnels for toxic gases. The Flash also can spin his arms to create directed funnels of hurricane speed air that can knock down barriers or reduce the speed of a falling object. When putting out forest fires, what the Flash does when he runs around the perimeter is create a pocket tornado. The updraft lowers the temperature inside the funnel and raises the fire off the ground which takes away its fuel source. .
[Weakness Information]
Human: Diego can take just as much damage as the next person or regular human being. To these extents, his suit offers him some defense from most forms of physical damage, but he is still susceptible to attacks like Magic, lasers, or energy to name a few.
Physical limitations: He may he the Fastest Man Alive, but he is not the strongest, the smartest, etc. Diego has his own limitations just as well as the next person.
Appetite: Diego has a huge one. He has to eat a lot to make up for any energy he uses while tapping into the Speed Force.
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ThisCloudedLife Vice Captain
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ThisCloudedLife Vice Captain
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Posted: Sat Dec 17, 2016 8:28 am
Robotic Dominican  [General Information] Name: Jayden Calderon - Civilian Nicknames: Jay, Cal, J.C Titles: Superboy Aliases: Ja-El [Pronounced Jay-El], Jayden Kent Age: Eighteen Birthday: March 15th Star Sign: Pisces Gender: Male Race: Human/Kryptonian-Hybrid Moral Alignment: Hero Personality One of Jayden's most easily noticeable characteristics is the kind, calm, cool, and collected manner in which he carries himself. He is an extremely laid-back young man who is nearly always seen smiling when not put into a tense situation. Jayden tries to see the good in all people, as per Kal's teachings, and often acts as the voice of reason in times of crisis. He tends to speak in a very composed manner, as a result of his upbringing, and rarely acts without thinking. He is also extremely perceptive of the world around him, allowing him to make comments towards others that are geared towards what they need to hear as opposed to what they may want to hear. This has led him to become something of brother to those he comes into contact with as it's easy to speak with him. However, despite his calm demeanor and actions, Jayden is a fun-loving young man who takes joy in hanging out with his friends and cracking jokes. Those who have managed to become his friend will often see this side as much as his calmer side. Seeing his friends laugh and smile brings him nothing but joy. As a result, the calm demeanor often fades when his friends are endangered or hurt in any way. He can become quite reckless and impulsive when he sees his friends attacked before his eyes.[Personal Information] Height: 5'10" Weight: 155lbs Occupation: Hero, Adventurer Sexuality: Bisexual Likes: Football, Baseball, Winning, The Beach, Traversing Space, Flying Dreams: No matter how old he gets or how powerful he becomes, Jayden's dream has remained the same since he got his powers. He wants to see his family again. Even if only for a moment, all he wants to do is see tham and apologize for what he did. Dislikes: Bugs, The Cold, Feeling Weak, Killing, Kryptonite Fears: Killing Someone, Being Buried Alive Darkest Secret: There is only one survivor of the town that was destroyed when his powers emerged. Her name is Briana and she has been in and out of the hospital due to radiation poisoning. Due to having no living family members, there was no one to pay her medical bills and when he found out, he decided to do something about it. As a result, Superboy has been taking money from Crime Lords, Mobsters, and the like whenever he catches them in order to pay for her medical expenses. The stolen money has given her the treatment she needs and now she is being treated regularly and will continue to be treated so long as the money continues to flow to the hospital in order to pay for the treatments. While he is slightly ashamed about stealing, he is happy that he is giving the girl a fighting chance at life. Favorite Food: Potato Chips Favorite Drink: Root Beer Least Favorite Food: Asparagus Least Favorite Drink: Grape Anything Loyalties: The House of El and Metropolis Intelligence Level: Despite how he may appear to some, Jayden is a young man possessing quite a high intellect. Both his photographic memory and the super speeds at which his brain can process information has given him a leg up, so to speak, over the competition. Thanks to Kal-El's training regiment from Hell, Jayden possesses a great deal of knowledge over quite a wide scope. Generally, he can be assumed to be very well-read and highly qualified on practically every academic subject, from quoting passages from world literature to correctly identifying the model of ex-Soviet ICBMs or the make and model of the guns often used in combat against him. However, he is not a tactician. Jayden works better with taking orders than he does with giving them and often fights using his wits, instinct, and past experiences. His IQ ranks in at about 183.
Dominant Hand: Right Strengths: Hand-to-Hand Combat, Close Combat, Prolonged Combat, Tenacious, Strong-Willed Weaknesses: Stronger Opponents, Kryptonite, Human Casualties, His Fear Of Killing
Cherished Items: The most cherished item in his possession would be the Kryptonian Biotech Armor he wears, but more specifically, the symbol of the House of El that he wears on the center of his chest. What has come to be known as Superman's Shield or Superman's "S" is actually the crest of the House of El and it means "Hope." Wearing it not only provides the people of Metropolis with hope for safety but
Philosophical/ Social Viewpoint: Those with power have an obligation to use their power to protect those without. Having grown up idolizing Superman, it goes without saying that he shares some of the same ideals as someone hailed as the big "Boy Scout." Jayden also believes that all life is precious having been at the epicenter of a horrible tragedy. If he can save someone's life, he will and the thought of sacrificing someone else's life is not something that he condones.
Religious Viewpoint: Jayden grew up in a very religious family but his belief in a higher power truly came into fruition after he got his powers. His name, Jayden, means "God has heard" and for a while Jayden complained and wondered why it was never him being saved by Superman. Then, he was saved by the Man of Steel and was saved from death when his powers emerged violently and destroyed everything around him. Jayden is also polytheistic thanks to having constantly been exposed to Kryptonian ideology and beliefs. Rao has become quite a focus point for him when things go wrong with his powers.
Romantic Viewpoint: For Jayden, love is love. It doesn't matter who you love so long as they love you back. Having said that, Jayden is something of an unconscious flirt. Sometimes the things he says can be interpreted as flirting when in actuality, he's simply being polite. Jayden is also a serial romantic and has never kept a relationship for over a year. He's sure that eventually he'll find someone that he can stay committed too, but for the time being, that person, boy or girl, has yet to reveal themselves. Though he would never say it aloud, part of the reason why his relationships don't last long is because of the life he leads as a hero and a constant target for villains. He'd rather break off a potential relationship than endanger his love interest.
Biography In Metropolis on March 15th, a little boy entered the world. This boy would be named Jayden Calderon and was the youngest of four older brothers. As a small child Jayden would often watch news reports that followed Superman and his fights in Metropolis. The Man of Steel was a true hero to Jayden and others like Batman and Green Lantern were simply imitations to him. The boy had toys and posters of the Man of Steel in his room and often went out of his way to try and stand in areas of Metropolis that were known to fall under attack simply for a shot at seeing the Man of Steel. He used to think "if only I could be one of the kids in the school bus that almost falls off of the bridge." And unfortunately for him, he would soon become one of those children.
On the day of his tenth birthday, his class went to the Superman museum for a field trip. However, on there way back the bus and the surrounding area was attacked by Toyman. The Man of Steel came as expected but as they evacuated the bus, Toyman decided to throw it at Superman. Having been stuck on the bus, when Superman flew straight through the bus Jayden's screams managed to catch the Man of Steel's attention as he fell towards the ground. Superman managed to catch him in time, but for the duration of the fight, had to hold onto Jayden thanks to Toyman never giving him a chance to put the boy down. When the fight came to an end all Jayden could do was cry in fear. Refusing to let the hero go, Superman volunteered to take Jayden back home and as he was reunited with his siblings and family, Superman gave Jayden his cape to calm him down some more before leaving to do his duty as Metropolis' defender.
The two would meet again on his eleventh birthday when Jayden, once again, managed to be in the wrong place at the wrong time. However, in order to make up for breaking Jayden's arm in the process of saving the boy, he was given a free day to himself with the Man of Steel. Questions upon questions were asked of the Man of Steel though Superman only had one question for Jayden. "If you could save others, would you do it?" The question was immediately answered with a yes before Superman laughed happily at his enthusiasm. After that, the two males would never again see each other. Later in the year a grim time would come as heroes around the globe and their associates began to disappear without a trace. Having been out in the countryside at the time, Jayden knew nothing of what was going on. But, out in the countryside something bit him.
As he slapped the back of his neck in pain, the crunching of metal could be heard. In his hands was a small robot bearing the symbol of Superman. On a genetic and cellular level, his body was forcibly being altered from the inside in order to graft the DNA of a Kryptonian onto his existing DNA. Sadly before he could think to question where the robot had come from his body heated up as a result of his body immediately absorbing large amounts of sunlight. Jayden fell to the ground and screamed in agony prompting his family to run to check up on him and as they touched him his body glowed brightly before a large explosion of heat and light occurred. When the light dimmed, the entire area around him had been decimated and only ash remained of his family. His eyes closed and he lost consciousness not long after. When his eyes opened once again the scenery had changed.
All around him were crystals of various sizes and shapes and on his body was an armor he could not comprehend. The Man of Steel's face appeared on a hologram before him and immediately began to apologize for what he had done but justified it under the pretense of the world needing Superman. Jayden's immediate concern was his family and as he tried to climb off of the operating table had been laid onto, his body went flying into the wall at super speeds. When the Superman hologram had managed to calm Jayden down enough to be spoken to without fear of his powers damaging himself, the news was revealed about the fate of his family. When Superman's robot had forcibly inserted his DNA into Jayden, the resulting change was a Solar Flare that decimated not only his family who was in close proximity, but the entirety of the small town that they had been staying in.
For two years, Jayden sat motionless within the Fortress, only ever moving in order to eat and sleep. He remained silent as he could not forgive Superman for what he had done to not only him, but his family and the families of those who had been living in that town. Eventually though, as the year came to a close, he accepted that Superman's actions were necessary and the consequences were simply unforeseen. The world needed Superman but he was a little too young for the title of "man" so for now, he would simply aim to be Superboy.
In the two years that would follow, Jayden would come to learn how to use his abilities as well as the functions of the Fortress of Solitude. He would also come to understand the Sunstone technology that housed the Man of Steel's holographic playback which allowed him to speak with him similarly to that of an AI system. Furthermore, he would also go on to learn how to speak Kryptonian as he wished to keep Superman's culture alive in him just as his genetics were in him. Unfortunately good things never last long and towards the end of his second year of training something went wrong.
The Phantom Zone had been opened as a result of one of the sunstone crystals having cracked during Jayden's training with the Superman Robots. The crackstone suntone freed the villain Dominus from his imprisonment and almost immediately the male sought to escape from the Fortress. Jayden engaged Dominus without waiting for Superman's advice on how to deal with the male, prompting the former Lord of Order to call him "Superboy" because he rushed into battle like a child. In an attempt to quickly win the fight, Dominus attempted to use his telepathy to control the Kryptonian-Hybrid but his time in the Phantom Zone had altered his powers. Instead of taking control of his mind, Dominus increased Jayden's rage and sent him into a fury that ended with one section of the Fortress being completely destroyed and Jayden's fist inside of the villain's chest.
Mortified by what he had done, Jayden fell into a deep depression and could not stop his trembling. It took a year of Superman talking to him non-stop about every time he failed to save someone or watched a loved one die, or had to take a life for Jayden to finally pick himself back up. In the following year his training began again, this time with Jayden focusing on Kryptonian techniques of the mind in order to try and prevent such an event from happening again. When it became obvious that Metropolis and the world needed him, it was decided that he would go out into the world and instill the people with hope once more. His re-emergence into the world came on the on the heels of a new attack by Toyman. It took watching Toyman threaten the lives of children and their families that pushed Jayden to the brink and as he broke the sound barrier moving from the Fortress to Metropolis. The problem was that he didn't come down from the brink as after wrecking each of Toyman's toys, Jayden continued to beat on the male until Superman's voice echoed in his ear begging him to stop. When Jayden looked down at Toyman, the armor that the male had been wearing had been ripped to shreds and he could hear the male's throat being crushed beneath his hand. Superman spoke of how Jayden was thinking of Dominus, his parents and how both they and the town had suffered because of his powers but he had to stop blaming himself and let go. After letting Toyman's neck go, small claps began to emerge around him as people praised him for saving their lives.
TV reports and newspapers alike broadcasted the return of the boy that must've had a relation to Superman. "Superboy" was the name given to him much like the Superboy of the past and with his re-emergence into the world, questions immediately arose about the whereabouts of Superman. Given that he could not rightfully tell them that their hero had disappeared, he simply promised to do his best to protect them. It's been two years since then and he has made good of his promise to protect the peace of Metropolis.
[Relationship Information] Friends: Jimmy Olsen | Good | Trusted Confidant After a trip to the Fortress of Solitude and a fight with Metallo that ended with Jimmy saving his life, he and the photo-journalist have become quite close. The reason is partially because Jayden is his last connection to Clark, but also because he wishes to be more active in the life of someone that balances the weight of the world on his shoulders daily. Jayden views the photo-journalist as an older brother and often goes to him in order to confide in him and talk about whatever may be troubling him. He's also given Jimmy a comm link that allows him to speak directly to Jayden at any given moment in case of emergency.
Brianna Smith | Good | Friend Brianna is the only living survivor of the town that was eradicated when Jayden's powers emerged. She is the same age as Jayden and for a long time she remained in a coma, hooked up to life support. As of late, thanks to Jayden's constant visits to her hospital and thanks to the payments he's made to her recovery, she has woken up and is receiving the proper treatment for the radiation poisoning she sustained. She, alongside Jimmy Olsen, are the only people that personally know him as Jayden instead of just Superboy. Like with Jimmy, she too has a comm link that allows her to speak directly to Jayden at any given moment in case of emergency.
Enemies: All Superman Villains | Anti-Villain to Villain | It's Complicated This one goes without saying. Simply by wearing the crest of the House of El he has garnered all forms of villains, both known and unknown. Anyone that wished the Man of Steel dead has redirected their attention to him and he doubts they'll ever come to an understanding in which they can just sit down and talk as opposed to waving Kryptonite at him.
Lex Luthor ("Superman") | Villain | Predecessor's Enemy One of the smartest men on the planet and he'd rather direct his anger, frustration, and money towards the "Kryptonian Menace" than towards the people that he so desperately wants to challenge. Jayden has heard from Kal of all the things that Lex has done in the past including up until Superman disappeared and as a result Jayden believes the man to be absolutely psychotic. Now he's parading around in armor, sporting the crest of the House of El, and trying to champion the people of Metropolis? Can you think of any reasons why he should like Lex? In the end it doesn't matter as Jayden intends to rip every piece of that armor off of him before destroying it.
Family: Kal-El (Clark Kent/Superman) | Hero | Half-Brother Superman serves as the Genetic Material that forcibly gave birth to Jayden's powers and with this loss of his family, the holographic essence contained within the Sunstone is the closest thing he has to family. The male has been training and watching over Jayden's progress for the past five years. While he will never forgive Kal-El for what he did to his life by forcibly altering his genetics, he has come to appreciate the male's presence via the Sunstone crystals.
Krypto the Superdog | Civilian/Occasional Hero | Family Pet/Best Friend When the world's heroes disappeared one by one, Krypto was left alone within the Fortress of Solitude. When no one returned to the Fortress of Solitude the dog fell into a deep depression. However, Jayden's arrival at the Fortress, coupled with the act that he smelled like the family Krypto knew and loved w , brought the dog out of his depression. Furthermore, the activation of Kal's sunstone crystal brought the dog great joy. Krypto is super protective of the remaining members of the House of El and while he may not leave the Fortress anymore, he will guard and attack anyone that threatens his family while within the walls of the Fortress.
Kira El-Zor-El (Kari Kent/Superwoman) | Anti-Hero | Half-Sister/Niece/Cousin He's only seen glimpses of the other person wearing the House of El's crest. He and Superman have got working theories as to who she is as well as why she wears his family's symbol but they're just theories. Without meeting her there's no way to find out who or what she is.
Romantic Relationships:[Weapon Information]
Kryptonian Biotech Armor: The Kryptonian armor that he wears is more technology than it is armor. Concentrated on its crest, the armor is more like a symbiote. It with the Kryptonian host and ‘reads’ it’s DNA, creating a crest of the familial lineage. The armor also takes on the durability and healing of the host that wears it. So as long as Superboy's healing factor is in effect, the armor will heal itself as well. The armor also helps regulate his solar battery while in area with a red sun, though only enough for him to use his powers for a short time (3 posts). As it is symbiotic, it is able to coat his body on command with his thoughts. However, seeing as he usually does not don a civilian identity, the armor can typically be seen on him at all times, if not under whatever clothing he's wearing.
Kryptonian War Armor:Created with the same technology that comprises his Biotech Armor, the Kryptonian Battle Armor was a suit typically worn when going to war. Given that he's bound to face enemies far greater than the Toyman, Kal-El gave him access to the War Armor and after having bonded to his genetic sequence, it now belongs to Jayden. Like the Biotech armor, the War Armor is symbiotic and takes on the healing ability of Superboy. The Kryptonian War Armor is also more durable than his Biotech armor, affording him a greater deal of durability in comparison to his standard armor.The War Armor is able to retain more absorbed sunlight for prolonged fighting if ever under the influence of a red sun (5 posts). Lastly, the War Armor also augments his strength to that of standard Kryptonian levels, allowing him to fight on a more leveled playing field.
[Ability Information]
Kryptonian-Hybrid Physiology: As a Kryptonian-Hybrid, Superboy's cellular structure is much more dense, resilient, and biologically more effective than human tissue. Strangely enough, he does not seem to possess superhuman strength levels despite his enhanced cellular ability without his cellular structure charged with yellow solar energy. Without such charging, his strength seems on par for a human of his height and weight who engages in regular physical activity. Superboy's body also stores energy actively within his bio-cellular matrix as an energy pattern that is linked to his body's electromagnetic field. As a hybrid though, he is missing some abilities that are typically found within the Kryptonian Powerset.
Solar Battery: Technically, this is the main source of Superboy's powers. As a Kryptonian, Superboy's cells absorb yellow solar energy, and this in turn, fuels all of his powers and abilities. Superboy's cells also store solar energy as well, allowing him to retain his powers under roofed structures or even at night, although he eventually needs a yellow sun to recharge his powers. Superboy can also absorb solar energies of other class stars such as when he absorbed the solar energies of a blue star that increased his abilities to a higher degree and gave him additional abilities. Superhuman Strength: A Kryptonian develops enhanced physical strength after absorbing a sufficient amount of yellow solar radiation. This radiation interacts with the greater than human density, resilience and biological efficiency of their musculature to trigger superhuman levels. While the exact magnitude of their strength is unknown, it is generally accepted that it is sufficient to lift 100,000 tons or more. The specific range is unknown as a their strength, like their other powers, may fluctuate over time. Their strength is also more an act of conscious will on energy fields than actual physical strength. It should be noted though, that as a hybrid he is not as strong as a full-bodied Kryptonian. Superhuman Speed: Kryptonians are able to move at incredible speeds by sheer force of will. Unlike Superman and other full-bodied Kryptonians, Superboy cannot match other speedsters in super-fast movements, reactions, and processes. However, having said that, he is able to visually keep up with their movements but it doesn't help if he can't react fast enough to stop them. He can use this power to disarm opponents with or without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds. Superhuman Stamina: Superboy like other Kryptonians does not get tired easily. He is able to exert himself at full capacity for 48 hours at max. This is based on his body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep. It should be noted that so long as he has Solar energy to either absorb or utilize from his own battery, he is able to breathe in space without a problem. Invulnerability: A Kryptonian's body is nigh-invulnerable to extreme energy forces. In addition, his immune system protects him from most, if not all, toxins and diseases. The most common explanations for his invulnerability are Superboy having a super-dense molecular structure and/or a supercharged bio electric "aura" which acts as an invisible "force field" around his body within a few millimeters from his skin, and presumably within his body as well. The proximity of this field to his skin means that loose clothes, for example, may be burned off of him, while cloth that is close to his body is protected by the "aura." Heat Vision: Superboy has the ability to expel stored (solar/electromagnetic) internal energy in the form of focused beams of radiation from his eyes. He emits light along various frequencies in high energy bursts that flash-melts materials instantly, weaken structural integrity over a smaller area, such as melting the barrel of a gun but leaving the handle untouched. The maximum temperature of a Kryptonian's heat vision is said to be around that of a nuclear detonation. They can also consciously determine the area affected, down to the microscopic level. Solar Flare: The Solar Flare is the zenith of his solar absorption and it works by forcing out all of the solar energy collected by each and every one of his cells. The end result is an explosion of heat and light that tends to incinerate everything within a quarter mile when used at full power. Naturally those of a super or metahuman variety have a greater chance at surviving the blast, but the same cannot be said for typical humans, buildings, and other weaker objects. He can use the same ability to a lesser extent in order to raise his body temperature to incredible levels and, more prosaically, to turn himself into a living torch by only heating and generating in small parts of his body, such as his hands in order to light up a dark area. Super Breath: Superboy is able to create hurricane force winds by exhaling air from his lungs. He can chill the air as it leaves his lungs to freeze targets. He can also reverse the process to pull large volumes of air or vapor into his lungs. Healing Factor: In the extreme event that Superboy is harmed, either by an alien matching his own strength or other occurrences, he has the ability to heal at a rapid rate, assuming that the process is not impeded from some outside factor i.e. Kryptonite, Red Sun Radiation, etc. This "healing factor" is supplemented by his storage of solar energy and also seems to be an unconscious ability, as Superboy does not seem to have the ability to control when he heals and when he doesn't. Much like a human has no control over their immune system. Due to the highly charged nature of his solar storage systems, his immune system deals with most normal poisons and diseases quickly and with no ill effect. Radiation and similar harmful energies are similarly neutralized. As a Hybrid though, his healing is considerably slower in comparison to that of a full-bodied Kryptonian. Flight: Kryptonian muscle tissue, when super-charged with solar-energy, can generate a powerful gravitational field. These fields in combination with Superboy's personal bioelectric field give him the ability to negate gravity, allowing him to fly. When in flight, he's fully suspended by this energy, almost completely repelling earth's gravimetric influence over him. He becomes his own center of gravity, and no longer has to physically leverage against the gravity of whatever planetary body he's on, or any object. Under one Earth's gravity Superboy is capable of reaching speeds of up to Mach 8 as opposed to Kryptonians and speedsters that usually clock in around Mach 10 or higher. Superboy also has the ability to fly in outer space. He has been seen to fly to the moon in minutes so it can be assumed that he can fly faster than that outside of atmospheric interference.
Photographic Memory: An ability all on his own that comes without the Kryptonian powerset. Jayden's photographic memory allows him to see something once and recall it with little to no trouble. His photographic memory helped him learn Kryptonese within the span of a few weeks and also allowed him to figure out Sunstone technology within the span of a month. Torquasm Vo: Torquasm Vo is a Kryptonian discipline that Jayden has been learning to utilize as of late. It is considered to be a "mental martial art" and is essentially a means of focusing one's mental discipline to help fight adverse effects such as mental domination. However, as he has only recently begun learning how to utilize Torquasm Vo. Expert Combatant: In many if not all combat situations, Superboy makes use of an improvised fighting style that relies on overwhelming force and speed. Having trained against the Superman Robots within the Fortress, he has become quite adept at holding his own in combat against stronger opponents. Still, there is no formal training behind his fists as he is essentially just a brawler. Multilingualism: Jayden is able to speak and write, English, Spanish, French, Russian, German, Japanese, Chinese, and Kryptonese. Likewise, thanks to Kal-El's continued help, he has been slowly learning other alien dialects. Through precise muscle control, he is also able to mimic the voices of other males that he has heard before. [Weakness Information]
Kryptonite: When Krypton exploded, its fragments crossed through a radiation belt that irradiated them, making the rocks extremely toxic to anyone with Kryptonian physiology, but mostly harmless to anyone else. The mineral causes Superboy to lose his powers and experience extraordinary pain and eventually death. If from suffering Kryptonite poisoning, he can recover if he gets away from the Kryptonite and exposes himself to yellow sun radiation, thus fueling his healing factor. Strength Matches: On the rare occasions where he has battled other Kryptonians, or others who rival his strength, they seem more easily able to harm one another. Typically, when in a fight with someone matching his strength, he'll use every power at his disposal in order to come out victorious. Solar Flare: While the Solar Flare is the most powerful move in his arsenal, it is also his most taxing. In exchange for creating a solar flare, his cells are left completely depleted and as a result, he is rendered powerless for quite some time (10 posts). It also goes without saying that the Solar Flare cannot be used consecutively as the forced discharge of the energy powering his body always runs the risk of killing him. Magic: Superboy's biomatrix is his most powerful asset, but the strength of this field is also its greatest weakness. It's permeability to certain wavelengths makes Superboy vulnerable to certain radiations, particularly magical energies whose chaotic electromagnetic or extradimensional signatures disrupt this forcefield. Superboy's vulnerability to magic varies depending upon the special effects of the magic. No magic seems to be able to directly destroy him unless it comes from a semi-divine or divine source. He can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects on Superboy and his magical enemies have often proven to be the most dangerous. Solar Energy: Superboy requires solar energy to function at peak capacity, or his powers fade to greatly reduced levels, some disappearing entirely if his solar reserves are empty. When his solar energy is depleted, his resistance to physical punishment drops to approximately one-quarter the normal amount. Withstanding large amounts of damage continuously over time will rapidly deplete his solar reserves. Similarly, fighting in complete darkness often causes him to pull from his own Solar Battery, thus speeding up the process of how quickly he depletes his energy. Electricity/Lightning: Electricity, and or Lightning, is one of the certain wavelengths that is able to pass through his biomatrix field in order to cause harm. No known lightning has been noted to destroy him, but he can be injured and severely own down by those who bend the element to their own will. Magical lightning serves as an extra punch that doubles the pain received from the attack itself. Red Sun Radiation: When exposed to the same red solar radiation as Krypton's red sun Rao, it causes Superboy to lose his powers within a large amount of exposure until the exposure to yellow sunlight will reverse this effect. A Green Lantern's ring is also a problem due to its ability to emulate radiations. Physical Exertion: For as mighty as he may be, Superboy is capable of physically overtaxing himself. Due to this, his body has little time to rest and recover and thus fails to absorb a sufficient amount of solar energy to continuously power his body. Psionics: Jayden is as vulnerable to psionic attacks as a normal human being. He is subject to mental domination attacks against him. Those whose mental powers are superior to his own will and reason have been able to render him unconscious or disrupt his natural thought processes. In the worst case, they've managed to take control of his mind.
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Posted: Sun Dec 18, 2016 10:11 am
The Master Time Lord [General Information] Name: Anthony Amell Nicknames: Tony, Bats Titles: Batman Age: 24 Birthday: June 16 Star sign: Gemini Gender: Male Race: Metahuman Alliance: Hero Personality: Unlike Bruce, Tony isn't prone to endless brooding, but he does have a bad habit of taking things too seriously, especially around people he doesn't really know. When he's around friends, he's able to relax more and joke around and, in general, be at ease. He likes hanging out with his friends in his free time, but also enjoys the time he has to himself when he's training or out on patrol. He has no problems being upfront and honest about things, or telling people what he's really thinking about things. As Batman, he has determined that he's not afraid to kill, if he sees it being for the greater good. He has already decided that if he gets the opportunity, he will be ending the Joker's life.
[Personal Information] Height: 6'4" Weight: 204 lbs Occupation: Owner of Wayne Enterprises Sexuality: Homosexual Likes:The Batfamily Work(Working on anything for the company helps him unwind, most of the time) Cats Gotham Technology Dreams: He wants to live up to the legacy that was left to him, and be as good a Batman as Bruce was Dislikes:Criminals/villains People who try to take advantage of him or his disability Snakes Arrogant people Fears: Death, mainly Darkest Secret: That he's actually not human. Nobody's caught on to it yet and he hopes no one figures it out Favourite Food: Fruit, mostly Favourite Drink: Root beer Least Favourite Food: Seafood Least Favourite Drink: Alcohol of any variation Loyalties: Bruce Wayne, Gotham Intelligence Level: IQ of 224 Dominant Hand: Neither Strengths: Well organized, genius level intelligence which he is able to utilize in combat, is able to rely on others if needed(something the last Bats had an issue with), his lack of sight is not a weakness, but is something people tend to think they can take advantage of, only to find out they can't slip anything by Tony, business management Weaknesses: Prone to overanalyzing things, tends to take things too seriously
Cherished Items: Wayne Manor, the cave, and everything in it, Damian Wayne's Katana
Philosophical/social viewpoint: People should be allowed a benefit of a doubt, but if they betray his trust, earning it back is nigh impossible
Religious viewpoint: Agnostic. He won't deny the existence of a god(or gods) but he doesn't personally believe in any
Romantic viewpoint: He's not looking for love, he doesn't want to put anyone at risk, since Batman is such a big part of his life.
Biography When Anthony was two, his parents were killed in a car crash when a drunk driver swerved into their lane. Whether due to laziness of the government or they just couldn't find any of his relatives to take him in, he was put into a foster home. When he was three, he was playing with a toy that one of the older kids wanted, and when the kid tried to take it from him, he refused to let it go. His reward for standing his ground was more bullying. One day, the older kid pushed him over, and as he fell, his head hit the edge of a table. He was rushed to the hospital, where they were able to mend his wounds. Unfortunately, the fall took away his eyesight, rendering him completely blind. Being so young, and now blind, he began to be moved from foster home to foster home, never spending more than six months at one home. A lot of the foster parents found it difficult to care for a blind child, so he was never able to stay in any one place for too long.
When he was thirteen, he ended up getting moved to a foster home in Gotham. He was there for a couple months and he recognized the pattern repeating itself, and he knew another move was inevitable. To save himself and the parents the trouble, he packed his bag and ran away late one night. It was difficult, as he didn't really know the city, but he didn't really care where he ended up. So with his staff in hand and bag over his shoulder, he left the home and began walking. As luck would have it, he took a wrong turn and ended up right in the middle of a group of thugs. Just as they were about to advance on him, Batman showed up and took down the group. Batman stopped and addressed Tony, asked him why he was out so late and where he lived. Tony explained that he was in a foster home, but he was running away because he didn't want to be moved again, that he kept getting moved and he hated it. The man assured him that he wouldn't be moved again, he'd make sure of it, and then walked with him back to the foster home. The next day, none other than Bruce Wayne showed up at the foster home and asked about adopting Tony. The parents were confused, but weren't stupid enough to turn down the billionaire. The paperwork was filled out and Tony went home with Bruce.
When he arrived, he discovered that he wasn't the only kid there. There was another boy, younger than him, and far more grown up than any child should be, but then again, at this point so was Tony. Years of being moved around from place to place left Tony with the realization that he couldn't rely on anyone else, other people always let you down. He and the other boy, Damian, got along fine, which Bruce seemed to be pleased by. Over the next week, he was introduced to several other people, all of whom had apparently been taken under Bruce's wing, including d**k Grayson, Jason Todd, Tim Drake, Stephanie Brown, and a few others. Tony spent several weeks slowly exploring every inch of the manor, trying to memorize it so he could find his way around easier. More than once, Damian would start to follow him without saying anything. They would walk in silence for a while and then Damian would leave him to it. Normally he wouldn't bother exploring like this in a new home, but this one felt different. The way he was treated, the way the others talked to him, was different than he'd ever been treated. They didn't pretend not to notice his disability, but rather treated him like his disability wasn't a big deal, like it was as normal as his hair color. They didn't tip toe around him like people had in the past, they let him handle things on his own, but still offered help when he appeared to be struggling. He felt more at home here than he had anywhere in his life.
After about 4 months living there, he overheard Bruce and d**k arguing over something. He would've ignored it if he hadn't heard his name come up. Worried they were going to send him away like everyone else had, he listened closer, but couldn't quite make sense of what they were arguing about. Bruce apparently wanted to start something but d**k didn't think it was a good idea. d**k was trying to insist that he leave well enough alone and Bruce didn't seem to want to take that suggestion. More confused than anything, Tony went on his way. Over the next week, nobody brought up the argument, and Tony worried they were actually going to send him away. More weeks passed and eventually Tony forgot about the argument entirely.
A couple months later, a short time after he turned fourteen, Tony was shown something he never could have dreamed of. Bruce, d**k, and Damian took him under the house, where they revealed to him that Bruce was, in fact, Batman, and Damian was Robin. d**k was apparently Nightwing, who mostly guarded Bludhaven, but often came back to Gotham when he was needed. At the time, they offered to give him training too, and would leave it up to him whether he wanted to be a hero or just use the training to get through his life. It took him a day to let this all sink in, and a couple more days to accept their offer for training, though he did it with trepidation, unsure if he would even be able to do anything like they do, with his very obvious disability. He accepted, figuring that if they were offering, they must know a way around it.
Over the next five years, Tony was given the best schooling available, and spent a lot of time training with everyone who came around, learning different skills from each of them. Though he learned from and trained with all of them, he spent the most time with Damian, and before too long, considered Damian his best friend. Damian was always trying to Tony on his toes, wanting to make him prepared for anything, any time. Sometimes, Damian would agree to let Tony go out as Robin in his place, so that Tony could test out his skills against actual criminals, in a setting where Batman would still be there to keep an eye on him if necessary. The first couple times were rocky, at best, but eventually Tony was able to hold his own against the criminals with no help from Batman. He knew he wasn't officially Robin, and probably never would be, but he was pleased that he was able to fight almost as well as Robin himself. He started thinking of if he wanted to be a hero too, and what hero could he be?
When he was nineteen, the heroes around the world started disappearing, and Bruce, realizing he would be following suit at some point, set up an legacy initiative. He prepared things so that Tony, currently the only one in the Wayne family that wasn't a hero, would inherit the manor and the company. Tony was worried that he, too, would go when the rest did, but in the end he and Alfred were the only ones left behind. After a week, Alfred informed Tony that he was taking a leave of absence, and that he'd found and hired someone to replace him in the manor while he was gone. Tony understood his need to leave, even if he wished he'd stay. He couldn't imagine how hard it must be for Alfred. He'd only known everyone for five years, Alfred had been with them for most of his life. Of course he needed time to grieve.
Over the next five years, Tony poured himself into his work. He devoted most of his time to training, knowing Gotham needed another Batman, and he was the only one left who could. When he wasn't training, he was working on an artificial intelligence system, or working on something or other for Wayne Enterprises. He requested a new suit from Lucius, putting Bruce's suit up in the cave with the others, though he didn't go out every night like Bruce did. He did go out when something major was happening, putting a stop to whatever was, but then he'd retreat back to the manor for more training.
One of the times he went out, Bane was causing an uproar, and Tony wasn't as prepared for Bane as he thought he was. Luckily for him, Wonder Boy showed up in time to help take him down, but Tony was still seriously injured from the fight. He managed to remain conscious long enough to direct Wonder Boy to Wayne Manor, but was unconscious by the time they reached it. Unfortunately, this revealed to Hazel(who Alfred had hired to replace him) that she was actually working for Batman, something he'd managed to keep hidden from her for years. In return, he learned of the secret she was keeping from him as well, when he woke up the next morning completely healed and feeling fine. The woman that had been working for him around the manor was actually a mage, though if he were being honest, he had suspected something was up with her, but he hadn't known what. He offered a room in the manor for Wonder Boy, and offered him access to the Cave and training room. Always one to capitalize on an opportunity, he trained with Wonder Boy, learning new skills that he could use as Batman.
After Wonder Boy moved into the manor, Tony started going out more frequently as Batman, but still not as much as he should. Recently, he's started going out several nights a week, with much assistance from his AI, who monitors his suit closely and is able to offer advice(or guidance) when he needs it.
[Relationship information] Friends: ○ Hazel McAllister | Civilian Good | Friend[Boss/Employee] After the heroes disappeared, Alfred sought out a replacement to maintain the manor so he could take a leave of absence. Hazel was the replacement, and has lived with and worked for Tony for the last five years, during which time they've grown as friends.
○ Damian Prince | Hero | Friend After Damian saved his hide against Bane, Tony offered a room in the manor for him to stay in, and they've become good friends and allies since then. He trusts Damian with his life.
Enemies: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Family: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Romantic Relationships: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
[Weapon information] ○ Tanto Blade: A short blade that he uses while fighting, and keeps on his lower back, hidden thanks to the cape until he pulls it out.
○ Weapon name: Weapon explanation and description, Include factors such as range, piercing strength, etc.
[Other item information] ○ Batsuit: The costume Batman wears i's bullet-proof and resistant to various types of attack (explosions, impacts, falls, etc...). It's also flame-retarding and insulating. The gloves and the boots are reinforced to rebound the impact of punches and kicks. The gloves have also some metallic blades on their sides. The cape is super-light and it can be used to glide. The mask has a little percentage of lead, which shields the face of Batman from x-ray powers or x-ray technology, and incorporates an infrared and night vision viewer, auditory sensors and a sonar. The mask is accessorized with some security systems (aggravating gas, electric blasts, etc.), like the utility belt, and integrates a transmitter receiver device for voice and video.
○ Utility Belt: Batman keeps most of his personal field equipment in a signature piece of apparel, a utility belt.The utility belt has a button to call the car, and a command for teleportation. It contains items such as plastic explosives, nerve toxins, batarangs, smoke bombs, a fingerprint kit, a cutting tool, a grappling hook gun, torches, and a "re-breather" breathing device. Superman had entrusted Batman with a ring made of kryptonite, to be used should the Man of Steel ever need to be reined in (due to being mind-controlled by a villain, etc.). The kryptonite ring is contained in a lead pocket, in order to shield Batman from its radiations. The belt has also its own automatic security systems.
○ Item Name: Any item that is neither a cherished item nor a weapon would go here. For example armour, med kits etc. Please include an explanation for each item.
[Ability information]
○ Blindsight: He is able to use sounds to "see" the environment around him. The more sounds there are, the better he can see.
○ Enhanced Senses: Due to being blind, Tony's other four senses have strengthened far past that of a normal human.
○ Acrobatics: Possesses peak human level of agility/acrobatic skills
○ Interrogation: Batman is adept in interrogation techniques, often using law enforcement methods as well as torture. Several methods seen include hanging a person over the edge of a building by one leg or chaining a person upside down and beating them. He usually just plain uses his frightening appearance to get answers.
○ Intimidation: It is widely known that Batman has the ability to instill fear in others, to the extent that even the people that know him best are intimidated by him, Batman regularly forces common criminals to flee in terror despite there being no evidence that he would actually kill anyone. Even those who aren't afraid of the likes of Superman fear Batman.
○ Investigation: The ability of some characters to use deductive reasoning to come to a conclusion. In most cases, this skill is applied to the arena of criminal investigation
○ Escapology: Due to his training with Batman, he possess extreme skill in escapology
○ Martial Arts: Has been trained by Bruce Wayne, d**k Grayson, Damian Wayne, and Tim Drake. Has mastered Aikido, Boxing, Capoeira, Dragon Style Kung Fu, Eskrima, Hapkido, Judo, Jujitsu, Ninjitsu, Savate, Tae Kwon Do, Taijiquan and various others
○ Multilingualism: Having had the finest education as Bruce Wayne's ward, he speaks fluent English, French, Italian, Chinese, Spanish, Russian, Japanese, German, Arabic, and Mandarin, and has some knowledge of other languages
○ Marksmanship: He has been trained to have an expert aim even despite his ability. He is best with batarangs, but he is capable of using guns if he needs to
○ Swordsmanship: Thanks to training received from Bruce, Damian, and d**k, Tony has excellent swordsmanship
○ Stealth: His Ninjutsu training has made him a master at stealth and capable of breaching high security facilities without being detected
○ Peak Human Condition: He has been trained to reach peak human conditioning, including endurance, durability, speed, agility, reflexes, and strength
○ Computer expertise: He was able to create an artificial intelligence from scrap without any help, and integrate it throughout the entire manor, as well as the grounds. The AI, by the name of Damian, monitors everything from the grounds to the manor and cave, to Tony's suit when he's got it on. He now uses the AI to remotely hack anything he needs to get into, since he is directly connected to the batcomputer and is able to quickly store any information gained.
○ Zoolingualism: He is able to understand the speech and emotions of animal life forms. He is able to understand their language, and communicates back with a form of telepathy that it is restricted to animals only.
○ Ability name: Ability explanation here.
[Weakness information]
○ Blindsight: Since he uses sound to "see", it can also be used against him, assuming his enemy figures this out about him(which is unlikely considering most don't realize he's blind). Sudden, loud sounds can disorient him and/or stun him.
○ Human Limitations: Despite all his training, he is still human and anything that can kill a human can kill him as well.
○ Weakness name: Weakness explanation here.
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ThisCloudedLife Vice Captain
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Posted: Thu Dec 22, 2016 12:34 pm
Ghost_Rios [General Information] Name: Shay Baldwin Nicknames: none Titles: Red Hood Age: 28 Birthday: November 6th Star sign: Scorpio Gender: Male Race: Human Alliance: Hero/Anti-Hero Personality: Shay can be very militant about his beliefs. He's constantly thinking in terms of Strategy and Tactical advantages, the kind of person you may want on your side in fight. He is die hard in his belief that Gangsters should be put down like dogs, to which this belief makes him belligerent. But he is fiercely loyal as well as honorable, a real man of word. But he is not to be betrayed because if so he will hunt you down and you may find a hole the size of a fist in you. To those he is romancing he is kind and caring, usually will to rush to that persons aid if need be.
[Personal Information] Height: 6' Weight: 240lbs Occupation: Ex-Marine, Bike/Car Mechanic, Boxer Sexuality: Straight Likes: Cars, Motorcycle, Guns, Working out, Boxing. Dreams: Own his own mechanic shop Dislikes: Blue Berries, Gangsters, Fixing small parts, disrespectful people Fears: Dying, killing an innocent person Darkest Secret: He was dishonorably discharged Favourite Food: Pizza Favourite Drink: Cream Soda Least Favourite Food: Blue Berries Least Favourite Drink: Beer Loyalties: Anyone in the Bat Family Intelligence Level: Mostly Street smarts, Basic Training in the Marines, and a little bit of schooling from Citadel University Dominant Hand: ambidextrous Strengths: Shooting, Driving, Boxing Weaknesses: Interacting with others, taking orders, working as a team
Cherished Items: -Dog tags: Besides his own from his time in the service he also carries the Dog Tags of his best friend who died in his arms during a firefight.
-Pocket Watch: He has his fathers pocket watch, given to him before his Father died in a fire..
Philosophical/social viewpoint: He believes all innocent lives are worth saving, also believes that all Gangsters should be put down like dogs. He believes in stronger police but that every man has the right bear arms.
Religious viewpoint: Believes in a God. Not sure if God cares for humanity though. In short he's like any other Christian.
Romantic viewpoint: It'll come when it comes
Biography Shay lived in the roughest slums of Gotham, often using the streets as an outlet, creating at a very young age a sense of recklessness within him. This often resulted in the male being pulled into a lot of trouble more often than not, especially with the thugs that often roamed. One of these altercations instilled fear into his parents so much that they decided that he needed to learn how to defend himself in the efforts they were not around to keep him safe. With the open public gyms, they allowed him to receive training, from boxing to exercising. This made something spike within his body, some form of aggression that allowed him to take great joy in hurting others, particularly those he thought that prided themselves in strength to claim they were the best. It made him haughty that he took it from the ring out to the streets again, a place he thought he could make easy cash to help support his family, where another lesson of reality smacked him hard; he fought against an opponent who utilized more than just boxing, Falcone’s proud son himself, Mario laying down the blows to the young teen.
How would he compensate? This was a crime lord’s son and the cash he put on the line for such a reckless fight was nowhere enough. Mario had an idea, something that Shay would regret the rest of his life. His family’s garage was lit ablaze one night and his parents were taken within it that very night. Shay became an orphan at the age of fifteen, where he was taken in by a close, but distant aunt in a much more safer area within Gotham and for obvious reasons too. His deceased grandmother cut his mother from the family when she chose “this sleeze of a man” for her husband. Living with his aunt was a bit tough. Through here, he was afforded proper education and introduced to a supreme being known as God, his aunt a devout Christian who helped bring the youth to seeking repentance for his actions.
For schooling, Shay attended the usual PS (Public Schools) within Gotham, particularly PS 118. It had some slight militaristic roles to it, something his aunt believed would make him a proper man, which fueled his mind with the notion that maybe he should enlist as he got older. He held that in high regards when he took notice of the criminal activities going on around him, the male personally wishing there was something he could do, but what could he do was the point? Gotham was gloomy and depressing as it would ever be. It was probably for the better that he got called to duty immediately after graduating from High School. He could not stand to be there any further, for both his memories and his aunt would have made him snap.
Like most, he was 19 by the time it came to Basic Training and that was hell. Thanks to some of the regiment he learned back at PS 118, he had some kind of training that made him just a little better than the others, which made him feel great right as he was being drilled like the others. That was saying much though. He was taught the roughest of trainings, from strict dieting to just scarf down anything all the way to bobbing in the water to build breath timing and endurance. Gone was he from the scrawny male that entered to what could be called a young man, buffer and stronger both mentally and physically as nobody wanted a Jarhead holding a rifle that would determine whose life was saved on the battlefield. None of the training could prepare him for what was to come next though.
He was a year into service and on tour when the attack hit. Shay and his company were patrolling the streets on their way back to the base when the Taliban attacked. Their makeshift molotovs were just the distraction as Shay soon realized, his scope providing cover from afar. A male teen had emerged out of the assault, a grenade fresh in hand. Shay yelled out to him to put it down. He refused to kill someone so young, but just like him, this kid was fixed on his moral ways. Shay commanded for him to do so again, but this time the pin was pulled and he was out of options. The round fired and echoed throughout the road. The kid was killed right through the head and the resulting explosion from the grenade sent the building he was on top of tumbling down from reckless stalling.
When he was found, he was disillusioned, sorry for what had occurred, helpless just like he was when he was a kid. His eyes were wandering, but he was not there so to say as he mumbled over and over again “I told him to stop.” Debriefing helped, but Shay was took shaken up. There was no other choice but to send him back to America with a discharge.
He had problems adjusting, his ears tuned to the noises of war and slight pops causing him to be shellshocked. His aunt was ready to write him off to some Asylum, Arkham in fact when his eyes opened to a revelation that had him visit his old home with the garage. It was slowly being repaired as nobody else had plans to take the space and now an adult, he had time to share a drink and take away his pains one sip at a time. It was here they noticed him as they were driving down the road in a pickup truck like paramilitant groups, complete with guns in their hands. Not everyone wore the same mask, but the bandanas, domino masks and red hoodies pointed out they belonged to the Red Hood Gang.
He was persuaded like everybody else, from youth to adult that could fight: The Red Hood Gang would bring crime to an effective halt. Why be Batman when he could go to a cause that ended the reign of Falcone once and for all. He had skills that was going to waste, something they reminded him by calling him Mr. Marine when he spoke with them. He could save lives, he thought. Put an end to the man that started it all for him. Kill Mario Falcone and spare Gotham pain. His thoughts were falsely proven through his two year career, the male casting aside his Aunt for his own beliefs, this of which she screamed “Devil!”
Being gone, he had no idea how this Gang rose up through the ranks, enough to know they were not saints themselves. Traveling with them on their numerous crusades, he naturally assumed that they were doing these things just like the military. He learned how expendable him and some of the lesser gang members were however when they came against the very thugs who caused him pain in the first place. There he was, Mario Falcone. The very man hardly seemed to have aged a day, now a Doctor at Gotham’s finest hospital, but still crooked all the same with just a slight premature graying to the sides of his black hair. Shay recklessly fired when the deal went south from Falcone wanting to see the Hoods just dead. He put his Marine expertise to use, killing from a blind fury, but it was a very similar situation that caused his eyes to open. One of the Red Hood members was a teen and he was shot, but not to a point where he would die. It was none of Falcone’s men who delivered the fatal shot to him however.
They saw him as a liability by being wounded and he could not hinder them. They pulled the trigger straight through his skull even though he insisted he would be alright. The young male was dead, but Shay was promoted from a bandana and hoodie to a sleek red mask. It did not feel great though, which triggered something else within his mind even further.
He wandered around again, prayed for the road he would take, but he found no cure to his solution. People got away with whatever they wanted over and over again. He spent his time brooding. Calculating and brooding, particularly over the Red Mask he had just received. Enough was enough. He would take actions into his own hands.
Gotham believed in heroes. They found their faith in the Dark Knight and the Boy Wonder. They found courage in Nightwing and Batgirl. Shay took this symbol and painted it crimson red on his shirt. The Red Hood Gang was too much to take out in one go. No, he would do what was necessary and cripple them. Being a part of their gang for years, he knew their locations and how to strike effectively. With a crimson hoodie drawn over the red mask, he made his move when the gang returned to the falsely painted abandoned facility for shipment. To the youth, he put them out of commission from a gang career, striking fear into their hearts just like Batman. To the adults however, they were set into their ways and no mercy would be spared for them. The facility went up in flames. A new Red Hood, a legacy to Jason Todd, was born.
Every gang, from the Red Hoods right down to Joker himself better beware. His motives were clear. Criminals lacked conviction. He would give it to them one bullet through the head at a time.
[Relationship information] Friends: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Enemies: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Family: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
Romantic Relationships: ○ Character name as URL link | Alliance | Relationship type Relationship explanation
[Weapon information] ○ Dual Custom Desert Eagles: Equiped with hair-triggers so they'll fire faster these pistols come with a few special treats such as; an extended magazine upgrading the weapon to hold twenty shots in total, Gas vents that help reduce the recoil, iron sights with glowing paint so no matter what you can aim better at your target.
○ Barret .50 Cal Sniper: The standard high powered weapon is a tool for choice to take down any vehicle. It has the standard four shot magazine before a reload is required. The weapon can, in proper hands, easily shoot up to a mile, which is a difficult shot for any armature shooter. Also having a standard sight you can see up to a mile clearly. The down side is the recoil can really mess up the shoulder if one doesn't know how to properly fire the weapon.
○ K-Bar Knife: The favorite steel knife of the United States Marine Corps. This ten inch long blade is a must for survival. Perfectly balanced and sharp enough to cut through flesh. After so many uses this knife will need to be sharpened again. No knife, not even the K-Bar, is infinitely sharp.
○ Claymore Mines: A must for any trap if that is your intention. This directional explosive can be set up in three ways. 1) A trip wire, a classic trap style but the wire may be missed when an enemy steps over or spots. 2) Detenation, hooking up a detonator to the mine you can activate anywhere within a hundred yards. But if the detonator breaks or an emp goes off or even a signal jammer is set up the explosive is rendered useless. 3) Proximity, one of the most dangerous to set up. Giving an area within a three foot range this weapon may go off, though anything trips it and it will go off. Loss of power or signal will render it as useless as a detonation mine.
[Other item information] ○ Red Hood Costume: Through contacts because of his time in the Marines the outfit is made from a leather jacket, AR 500 body plates molded to fit him. The plates can stop a NATO round, with two layers, but as a single lay Assault Rifle rounds will break skin. The plates will not however stop explosives. He'll be fine on taking a 9mm round but anything bigger he will react to the impact force.
○ Red Hood Helmet: The helmet comes with three basic systems. A basic gas mask to filter out most known toxins, a communications head set to coordinate with a team or even just the watch tower, and three basic lenses such as night vision, normal vision, and shades. The visions work based on voice commands, if not said in time a flash bang can stun the wearer. The gas mask can handle up to Scarecrows mildest gas and a mild dose of Jokers laughing Gas.
○ 1967 Chevrolet Impala : This four door hard top is a classic car. Housing under it's hood a Turbo-Jet V8 engine. The classic Impala is a resto-mod (restoration-modified) to make the vehicle faster and have better gas mileage. Though it won't keep up with the Batmoble it can keep pace with any modded street car and out run any cop car. Just like the Batmoble parts of the Impala is armored to stop small arms fire such as; Handguns, Shotguns, and assault rifles.
○ Grappling hook gun: Much like the Dark Knight this tool, with roughly a hundred feet of cable allows the user co climb easier or swing across the streets. It does have a weight limit, 450 pounds total, before the cable will break. So try not to catch cars with it. It is retractable to allow the user to either climb or for reuse.
[Ability information]
○ Climbing: IMPROVISE, ADAPT, OVERCOME! The Marine Corp motto when it comes to fighting. And in doing so Shay had to learn how to climb free hand. He cannot scale a tall building, but there is no fence or wall he can't climb or even a single story house. And if the retracting motor on his grappling gun dies he can climb the rope. Still being human too much climbing will drain him of stamina.
○ Acrobatics: Noticing his lack of speed and balance Shay began the process of learning acrobatics. After thousands of hours of practicing he got to the point where he can catch his balance, jump over an obstacle, or even do a flip to try to get around an enemy. Though in peak physical condition he can do a great deal of flips but he will tire like anyone else since he is moving so much mass. He still practices all the balancing aspects daily and rotates between jumps and flips.
○ Marksmenship: Spending many hours at the range Shay has been registered as a marksmen. To develope this skill he has spent over a thousand hours and close to a million rounds of ammo to perfect his shooting techniques. Though he doesn't have the resources like the Marines did, he maintains two hours and a hundred rounds a week.
○ Precision driving: As much as he loves to drive he cannot hit everything and keep repairing his vehicle so easily. In order to become a better driver he would set up various tracks and drive, learning how to drift so when turning he doesn't crash into everything or lose so much speed. He also practiced with various obstacles so if need be he can follow bad guys and avoid hazards. But like any human driver he will need to be careful on ice or even in the rain if he loses control of his tires and spins out.
○ Close-Quarters Combat: Through classes at Basic training and boxing as a youth he has developed himself as a fighter. When ammunition runs out or an enemy is two close Shay will use whatever he can to defend himself. Through experience and training he can fight just about anyone below a professional fighter and win. As he is still human and will make poor calls in a fight, he can still get hit just like anyone else.
[Weakness information]
○ Mortality: He can die just like anyone else.
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