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Posted: Sun Sep 18, 2016 6:27 pm
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Posted: Sun Mar 12, 2017 5:08 pm
Warrior
Predominant Race: Hylian, Goron. (open to any)
Gear: Shield, sword, hammer, armor, daggers, stamina potions
Perks: + strength, +HP
Deficiencies: -speed, -mana
Abilities/Moves:
*Moment of Truth: When a warrior is down to one quarter health they can more pull off decisive blows more often. (conditional)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:09 pm
Magician
Predominant Race: Hylian, Sheikah
Gear: Staff or wand (any casting tool), ONE timeshift stone, cloak, dagger, acid (for extracting herb essences), mana and health potions
Perks: +mana, +HP, as a rule are generally smarter than other classes.
Deficiencies: -strength, -stamina
Abilities/Moves:
* Musical Heart: a magician can learn to play a magical instrument like the Ocarina of Time. (passive)
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Posted: Sun Mar 12, 2017 5:11 pm
Thief
Predominant Race: Gerudo
Gear: Dagger, hood, health potions,
Perks: +speed, +stamina
Deficiencies: -strength, -mana
Abilities/Moves:
*Quiet Feet: Thieves are good at moving stealthily. Use it wisely. (passive)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:14 pm
Scrapper
Predominant Race: Humans, Gorons
Gear: Hand wraps, dagger, light armor, stamina potions
Perks: +Strength, +Stamina
Deficiencies: -HP, -Mana
Abilities/Moves:
*K.O Punch: If a scrapper is lucky they can end a match (NOT KILL) with one PUNCH. Please don't abuse this. (active)
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Posted: Sun Mar 12, 2017 5:17 pm
Merchant
Predominant Race: Deku, Goron
Gear: Dagger, small shield, large bag (to carry goods)
Perks: 10% off anything, can haggle for more
Deficiencies: -Strength, -HP
Abilities/Moves:
Costeffect: weapons sold or momentarily possessed by merchants seem to just work better. More durable, stronger, etc. Please be reasonable. (passive)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:21 pm
Adventurer
Predominant Race: Human, Hylian
Gear: Shortsword, light armor, lantern, two bottles
Perks: +Stamina, +HP
Deficiencies: -Speed, -Mana
Abilities/Moves:
Field-home advantage: Adventurers are boosted while in the great outdoors. (conditional)
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Posted: Sun Mar 12, 2017 5:24 pm
Noble
Predominant Race: Hylian
Gear: Cloak, Signet Ring, Dagger
Perks: + Mana, + Stamina
Deficiencies: - HP, - Speed
Abilities/Moves:
Goddess Emissary: Nobles can learn the coveted magics of the goddesses: Din's fire, Nayru's love, etc. Only exception is Link. (passive)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:27 pm
Black Mage
Predominant Race: Hylian
Gear: Casting tool (wand, stones, etc), Cloak, effigy, chalk (for magic circles)
Perks: +Mana, +Speed
Deficiencies: -Strength, -HP
Abilities/Moves:
Necromancy (active)
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Posted: Sun Mar 12, 2017 5:28 pm
Woodsman (archer)
Predominant Race: Kokiri, Human
Gear: Bow, knife, slingshot, falcon, hood, health potions, bottle
Perks: +Stamina, +HP
Deficiencies: -Strength, -Mana
Abilities/Moves:
Curve: Woodsmen are able to curve their shots for a slight homing effect. (active)
Forage: Necessities come to Woodsmen easier. Food, shelter, that type of thing. (passive)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:31 pm
Technician
Predominant Race: Hylian, Human
Gear: Ancient Robot, tool kit, Dominion rod, crossbow
Perks: +Strength, +Stamina
Deficiencies: -Speed, -Mana
Abilities/Moves:
Better Build: Things built by technicians just seem to perform better. Case closed. (passive)
Zero-in: Technicians have a nasty knack for scouting an enemy's weak point. Don't make this an excuse to meta. (active)
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Posted: Sun Mar 12, 2017 5:33 pm
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:34 pm
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Posted: Sun Mar 12, 2017 5:35 pm
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:35 pm
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