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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:36 pm
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Posted: Sun Mar 12, 2017 5:47 pm
Hylian Knight
Race: Hylian only
Gear: Hylian Armor, Hylian Shield, Long Sword, Health and stamina potions, Bow
Perks: +2 strength, +1 stamina
Deficiencies: -2 mana, -1 speed
Abilities/Moves:
Backslash
Shield thrust
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:51 pm
Medigoron
Race: Goron only
Gear: Hammer, Axe, Steel gloves,
Perks: +2 strength, +1 HP
Deficiencies: -2 mana, -1 speed
Abilities/Moves:
Crashing roll: Gorons can roll around (all of them), but the medigoron has been known to be especially devastating. (active)
The bigger they are... : Gorons inflict more damage on larger foes. (conditional)
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Posted: Sun Mar 12, 2017 5:52 pm
Seer
Race: Sheikah
Gear: Deku nuts, Lens of Truth, Sword, Chalk, Hookshot, Throwing knives, incense
Perks: +2 mana, +1 speed
Deficiencies: -2 HP, -1 strength
Abilities/Moves:
Vanish: With proper use of the deku nuts a Seer can vanish from a scene instantly. (conditional)
Acrobatics (passive)
Mystic Vision: They couldn't very well be called Seers if they couldn't, now could they? Every so often a Seer can see into the past (or future) and gain knowledge on some arcane magic--or something. It's up to you, but don't get too crazy. (active)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:55 pm
Blade Dancer
Race: Gerudo
Gear: Scimitar, whip, spear, throwing knives, stamina potions
Perks: +2speed, +1stamina
Deficiencies: -2mana, -1HP
Abilities/Moves:
*Sync up: Blade dancers can neutralise a lot (but not all) attacks by copying their opponent's form with amazing precision. (active)
*Terpsichorean: Being blade dancers wouldn't mean much if it didn't look like a dance. Blade dancers tend to be very fluid and can either dictate the flow of battle or roll with it. (passive)
*Tarantella: For three turns a Blade Dancer can crank up the heat and move amazingly swiftly. (active)
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Posted: Sun Mar 12, 2017 5:57 pm
Trader
Race: Deku
Gear: Ledger, Dagger, Shield, Deku Seeds, Large bag, Map of Hyrule
Perks: +2HP, +1mana (also has ties to major trade routes, like Death Moutain, in the game.)
Deficiencies: -2strength, -1 stamina
Abilities/Moves:
*Usurpation: Attacks against Traders cost double the energy of normal attacks. Drink your stamina potions! (passive)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 5:59 pm
Aquanaught
Race: Sea Zora
Gear: Helm, Trident, Health potions,
Perks: +2speed, +1strength
Deficiencies: -2HP, -1mana
Abilities/Moves:
Spiral: Aquanaughts possess a unique ability to twirl and dash forward with great speed in water.
Fastest swimming (passive)
Discharge: Zoras can use magic to discharge electricity around them like an eel. Needs mana; field shrinks as mana decreases.(active)
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Posted: Sun Mar 12, 2017 6:00 pm
Fae
Race: Kokiri
Gear: Crossbow, Boomerang, Deku Stick, Deku Seeds, Deku nuts, slingshot, Falcon, Health potions
Perks: +2Stamina, +1HP
Deficiencies: -2Mana, -1Speed
Abilities/Moves:
Bonus Round: If a Fae scores a direct hit their ammo is replaced. (conditional)
Curve Shot: Slight homing effect. (active)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 6:02 pm
Automation
Race: Ancient Robot
Gear: Dominion Rod, Timeshift stone, Sabre, Net, Wrecking Ball
Perks: +2Strength, +1Mana
Deficiencies: -2Speed, -1Stamina
Abilities/Moves:
Rebuild: Given enough time, and barring significant damage, the pieces of an Auto can be pulled back together. (conditional)
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Posted: Sun Mar 12, 2017 6:04 pm
Excavator
Race: Mogma
Gear: Digging claws, Sand Rod, Gunpowder, Mana potion
Perks: +2HP, +1Stamina
Deficiencies: -2Strength, -1Speed
Abilities/Moves:
Vibrations: Excavators can sense and read the vibrations through the earth around them. (passive)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 6:05 pm
Medusa
Race: Parella
Gear: Health, Mana, Stamina potions
Perks: +2HP, +1Speed
Deficiencies: -2Strength, -1Stramina
Abilities/Moves:
Inkjet: Medusae can spit out a cloud of ink to throw off threats. (active)
Whirlpool: Can conjure up a whirlpool with magic. (active)
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Posted: Sun Mar 12, 2017 6:06 pm
Salamander
Race: River Zora
Gear: Net, Spear, Shield, Health potion
Perks: +2Mana, +1Strength
Deficiencies: -2Stamina, -1Speed
Abilities/Moves:
Firebomb: Concentrated ball of energy that explodes into fire on impact.(active)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 6:08 pm
Phantom
Race: Ghost/Poe
Gear: Lantern, Scythe, Bottles,
Perks: +2Stamina, +1Mana
Deficiencies: -2HP, -1Speed
Abilities/Moves:
Deathly Touch: can slow opponents by touching them. (conditional)
Recruitment: Phantoms can call on other souls to help out. They can even try to take YOUR soul! (ask permission (active))
Elemental Magic (active)
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Posted: Sun Mar 12, 2017 6:09 pm
High One
Race: Oocca
Gear: Nothing (to start)
Perks: +2Mana, +1Speed
Deficiencies: -2Strength, -1HP
Abilities/Moves:
Teleportation (active)
Telepathy (active)
Barriers (active)
Godslink: High Ones are able to communicate directly with the goddesses. (active)
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Mr Wasteland Vice Captain
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Mr Wasteland Vice Captain
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Posted: Sun Mar 12, 2017 6:10 pm
Eagle
Race: Rito
Gear: Hookshot, Boomerang, Bow, Dagger, Health and Stamina Potions
Perks: +2Speed, +1Strength
Deficiencies: -2Mana, -1HP
Abilities/Moves:
Aerodynamic: Eagles can fly faster than anything, even Loftwings. (passive)
Eagle Eye: Can spot prey for miles! (passive)
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