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Posted: Thu May 07, 2015 11:02 am
❧ Syqvara's ❧Journal(0/10 gold // 84/150 stats) Intricate Staff Stats || Conjurer || HP || 27 (+3)(+2) = Total Hp: 32/32 Attack || 14 (+1)(+0) = (+1) Defense || 14 (+1)(+1) = (+2) Magic || 21 (+2)(+3) = (+5) Speed || 8 (+1)(+1) = (+2)
Skill || 17 (+2) Luck || 16 (+2)
Special Attacks: Spiritual Insight: Using the water in the area the summoner is able to heal themselves and others. || The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Attack can be used on self or on an ally. || Can be used once every 3 turns. || Considered a half turn action.
Elemental Fury: || Roll 3d20. The first is the hit roll as normally calculated. The 2nd and 3rd roll determine damage. Add both numbers together along with your magic bonus and divide by 2. This is the total damage calculated. || This attack uses 2 of the same spell's slots. || Can be used every 4 turns. || Considered a full turn action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Syqvara: Conjurer Health: 32/32 Attk: (+1) || Def: (10 + 2) || Magic: (+5) || Spd: 1-8 (+2) Opponents Def:
[b]Special Attacks:[/b] [b]Spiritual Insight:[/b] The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Can be used once every 3 turns. || Considered a half turn action.
[b]Elemental Fury:[/b] || Roll 3d20. The first is the hit roll as normally calculated. The 2nd and 3rd roll determine damage. Add both numbers together along with your magic bonus and divide by 2. This is the total damage calculated. || This attack uses 2 of the same spell's slots. || Can be used every 4 turns. || Considered a full turn action.[/size][/color]
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Posted: Thu May 28, 2015 8:22 am
❖ V'demhe ❖Journal(10/10 gold // 162/175 stats) Master Blades Stats || Amazon ||HP || 40 (+5)(+3) = Total Hp: 48/48 Attack || 40 (+5)(+3) = (+8 ) Defense || 29 (+4)(+1) = (+5) Magic || 14 (+1)(+0) = (+1) Speed || 39 (+5)(+3) = (+8 )
Skill || 22 (+3) Luck || 20 (+2)Special Attacks:Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
Lotus Strike: Causes 3 attacks. Roll 5d20. The first roll is the hit of all three attack. The next three rolls are the dmg of the three attacks in succession. || The first attack is full dmg, the second and third are both 1/2 dmg. || The fifth roll is the chance of inflicting bleed on an opponent. Rolls 19-20 induce bleed and cause -2HP per turn for 3 turns. || Can only be used every 5 turns. || Considered a full turn action.
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Coding for Battles[color=#4b2c22][size=11][b]Battle post[/b] V'demhe: Amazon Health: 48/48 Attk: (+8 ) || Def: (10 + 5) || Magic: (+1) || Spd: 1-39 (+5) Opponents Def:
[b]Special Attacks:[/b] [b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
[b]Lotus Strike:[/b] Causes 3 attacks. Roll 5d20. The first roll is the hit of all three attack. The next three rolls are the dmg of the three attacks in succession. || The first attack is full dmg, the second and third are both 1/2 dmg. || The fifth roll is the chance of inflicting bleed on an opponent. Rolls 19-20 induce bleed and cause -2HP per turn for 3 turns. || Can only be used every 5 turns. || Considered a full turn action.[/size][/color]
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Posted: Thu Jun 11, 2015 10:24 am
❧ Phaedra ❧Journal(10/10 gold // 121/175 stats) Master Spear Stats || Melee Hunter || HP || 30 (+4)(+3) = Total Hp: 37/37 Attack || 40 (+5)(+4) = (+9) Defense || 19 (+2)(+1) = (+3) Magic || 12 (+1)(+0) = (+1) Speed || 20 (+2)(+2) = (+4)
Skill || 23 (+3) Luck || 19 (+2)
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: When attacking if you roll your 'to hit' and get 18-20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. If the user had a power up or a crit hit roll: the second attack is not effected. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Fury: Roll 'to hit' and if you succeed you strike your opponent five times. || Your damage is dealt like normal for the first attack, and the remaining attacks deal 2 dmg each (resulting in +8 to dmg). If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Phaedra: Melee Hunter Health: 37/37 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def:
[b]Special Attacks:[/b] [b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
[b]Sudden Jab:[/b] If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
[b]Fury:[/b] Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.[/size][/color]
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Posted: Tue Jun 23, 2015 6:42 am
❖ Ming'we ღJournal(10/10 gold // 107/150 stats) Keen Crossbow Stats || Hunter ||HP || 25 (+3)(+2) = Total Hp: 30/30 Attack || 29 (+4)(+3) = (+7) Defense || 20 (+2)(+0) = (+2) Magic || 13 (+1)(+0) = (+1) Speed || 20 (+2)(+2) = (+4)
Skill || 20 (+2) Luck || 9 (+1)Special Attacks:Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action. _____________________________________________________
Coding for Battles[color=#4b2c22][size=11][b]Battle post[/b] Ming'we: Hunter Health: 30/30 Attk: (+7) || Def: (10 +2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def:
[b]Special Attacks:[/b] [b]Pointblank Shot:[/b] Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
[b]Uncanny Shot:[/b] Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.[/size][/color]
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Posted: Wed Oct 28, 2015 7:38 am
❖ Ariya ❖Journal(0/10 gold // 90/150 stats) Keen Spear Stats || Warrior ||HP || 19 (+2)(+2) = Total Hp: 23/23 Attack || 28 (+3)(+2) = (+5) Defense || 18(+2)(+1) = (+3) Magic || 10 (+1)(+0) = (+1) Speed || 15 (+2)(+2) = (+4)
Skill || 19 (+2) Luck || 20 (+2)Special Attacks:Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
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Coding for Battles[color=#4b2c22][size=11][b]Battle post[/b] Ariya: Warrior Health: 23/23 Attk: (+5) || Def: (10 + 3) || Magic: (+0) || Spd: 1-15 (+4) Opponents Def:
[b]Special Attacks:[/b] [b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]
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Posted: Sat Oct 31, 2015 11:04 am
✦ Gael ✦Journal(10/10 gold // 97/150 stats) Keen Shield Stats || Massif || HP || 28 (+3)(+1) = Total Hp: 32/32 Attack || 20 (+2)(+1) = (+3) Defense || 30 (+4)(+2) = (+6) Magic || 9 (+0)(+0) = (+0) Speed || 10 (+1)(+0) = (+1)
Skill || 12 (+1) Luck || 10 (+1)
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: This attack packs not only a punch, but also a chance to stun your opponent. || Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Gael: Massif Health: 32/32 Attk: (+3) || Def: (10 + 6) || Magic: (+0) || Spd: 1-10 (+1) Opponents Def:
[b]Special Attacks: Heavy Hitter:[/b] Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
[b]Bone Splitter:[/b] Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.[/size][/color]
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Posted: Thu Dec 17, 2015 9:24 am
❂ Kalliope ❂JournalCrafting StatsSkill || 25 (+3) Luck || 11 (+1)
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Posted: Wed Sep 21, 2016 6:47 am
❅ Huyana ❅JournalCrafting StatsSkill || 16 (+2) Luck || 14 (+1)
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Posted: Thu Sep 29, 2016 10:22 am
☾ Rajani ☾Journal(0/10 gold // 94/125 stats) Simple Hammer Stats || Guard || HP || 20 (+2)(+2) = Total Hp: 24/24 Attack || 19 (+2)(+2) = (+4) Defense || 19 (+2)(+0) = (+2) Magic || 17 (+2)(+0) = (+2) Speed || 19 (+2)(+0) = (+2)
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Rajani: Guard Health: 24/24 Attk: (+4) || Def: (10 + 2) || Magic: (+2) || Spd: 1-19 (+2) Opponents Def:
[b]Special Attacks: Heavy Hitter:[/b] Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
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Posted: Wed Oct 26, 2016 12:54 pm
❖ Masika ✦Journal(0/10 gold // 79/125 stats) Basic Runes Stats || Mage || HP || 20 (+2)(+1) = Total Hp: 23/23 Attack || 11 (+1)(+0) = (+1) Defense || 17 (+2)(+0) = (+2) Magic || 18 (+2)(+2) = (+4) Speed || 13 (+1)(+1) = (+2)
Special Attacks: Delayed Elemental Blast: || This attack doesn't deal damage until 2 rounds AFTER it has been cast. || Delayed Elemental Blast is treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a single battle and can only target one person at a time. || Considered a half turn action. || This attack is not effected by powering up.
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Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Masika: Mage Health: 23/23 Attk: (+1) || Def: (10 + 2) || Magic: (+4) || Spd: 1-13 (+2) Opponents Def:
[b]Special Attacks:[/b] [b]Delayed Elemental Blast:[/b] || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.[/size][/color]
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Posted: Wed Jan 04, 2017 10:20 am
▼ Fallon ▼JournalCrafting StatsSkill || 16 (+2) Luck || 16 (+2)
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Posted: Sat Feb 04, 2017 7:20 pm
❧ Shea ❧Journal(0/10 gold // 70/125 stats) Simple Sword Stats || Swordsman || HP || 20 (+2)(+1) = Total Hp: 23/23 Attack || 17 (+2)(+2) = (+4) Defense || 13 (+1)(+1) = (+2) Magic || 9 (+1)(+0) = (+1) Speed || 11 (+1)(+0) = (+1)
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Shea: Swordsman Health: 23/23 Attk: (+4) || Def: (10 + 2) || Magic: (+1) || Spd: 1-11 (+1) Opponents Def:
[b]Special Attacks:[/b] [b]Downward Slash: [/b]This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.[/size][/color]
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Posted: Wed Dec 20, 2017 9:28 am
❅ Iriyana ❅Journal(0/10 gold // 69/125 stats) Simple Bow Stats || Archer || HP || 19 (+2)(+1) = Total Hp: 22/22 Attack || 14 (+1)(+1) = (+2) Defense || 11 (+1)(+0) = (+1) Magic || 9 (+1)(+0) = (+1) Speed || 16 (+2)(+2) = (+4)
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Iriyana: Archer Health: 22/22 Attk: (+2) || Def: (10 + 1) || Magic: (+1) || Spd: 1-16 (+4) Opponents Def:
[b]Special Attacks:[/b] [b]Pointblank Shot:[/b] Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.[/size][/color]
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Posted: Wed Dec 20, 2017 9:33 am
❋ Akeldama ❋Journal(0/10 gold // 67/125 stats) Simple Spear Stats || Blade || HP || 20 (+2)(+1) = Total Hp: 23/23 Attack || 20 (+2)(+1) = (+3) Defense || 16 (+2)(+1) = (+3) Magic || 4 (+0)(+0) = (+0) Speed || 7 (+0)(+1) = (+1)
Special Attacks: Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Akeldama: Blade Health: 23/23 Attk: (+3) || Def: (10 + 3) || Magic: (+0) || Spd: 1-7 (+1) Opponents Def:
[b]Special Attacks:[/b] [b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
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Posted: Thu May 24, 2018 8:12 am
❖ Subira ❖Journal(0/10 gold // 75/125 stats) Simple Bow Stats || Blade ||HP || 20 (+2)(+1) = Total Hp: 23/23 Attack || 16 (+2)(+1) = (+3) Defense || 12 (+1)(+0) = (+1) Magic || 10 (+1)(+0) = (+1) Speed || 17 (+2)(+2) = (+4)Special Attacks:Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
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Coding for Battles[color=#4b2c22][size=11][b]Battle post[/b] Subira: Blade Health: 23/23 Attk: (+3) || Def: (1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def:
[b]Special Attacks:[/b] [b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
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