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Posted: Wed Dec 31, 2014 3:21 pm
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series
TL DR This sort of spin of it's from the main Soul Eater Rivals gives and alternate approach to divergent dimensions.
The RP goes 30 years in the past. You can play as your character's parents or ancestors or create a new character. Read the Rules and PM me the profiles with the tittle "ACS". You can only have 1 Ability and 3 Skills So far. You'll unlock more as your Character Progresses. As the adventure progresses you'll find new Classes to play with. Right now, everyone Starts with either Meister, Weapon or Witch. This is an alternate reality, not the main rp. Remember that. Be Active. Every character will start with the basic Soul Form. Pick the one that suits you the most. Respect everyone's Characters and Have fun. More rules can be added if needed.
Mods Nebbia d Argento. Fiore di Giglio.
Plot Setting
Story
It was just the eve of the peace treaty between the witches and shibusen. The night was silent and everyone enjoyed the peace and tranquility that everyone wanted. But the harmonious ballad of morpheus was interrupted by a violent roar that echoed through the heavens. Awakening the world as it trembled in fear. A large amount of madness was released into the atmosphere meaning only one thing. The kishin, had returned. A thunderous blast would make madness rain into the city as the moon exploded and became black. Fragments of the moon began falling from the sky. landing on different spots of the globe. Releasing clowns, madness and some unknown substance that drove people into insanity, concealing areas and spreading as a dreadful plague. Among the debris that fall on death city, there was a figure that could be seen struggling to survive within the meteor storm. Kid was gliding full speed towards Death city. His trustworthy skateboard dashing through debris and fire, avoiding the bigger shards at all cost.
After a forceful landing at the entrance of the school, the guards took care of Kid and Maka who had fallen from the moon. They were taken to the inner chambers of Shibusen to be treated there since the upper levels weren't safe because of the moon fragments falling and the clowns attacking.
The situation was dark and erie for death city, luckily, the fast acting of their forces, mainly Stein and Black☆Star, were able to contain the clown population, securing various areas. Yet, they were warned to stay away from the fragments until further notice.
Days have passed and yet neither Kid of Maka had waken up to explain the strange events that unfolded in the moon, leading the world into this cataclysm. Would they manage to reveal the secret behind the black moon in time?

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Posted: Fri Jan 02, 2015 9:26 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Rules
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Posted: Fri Jan 02, 2015 9:27 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Moderators The moderators of this Series. You can consult any doubt you have regarding the RP.
Nebbia d Argento Corvo Bianco Fiore di Giglio
Banned / Blacklist You don't want to be here. - - -
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Posted: Fri Jan 02, 2015 9:28 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Events
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Posted: Fri Jan 02, 2015 9:30 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Locations
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Posted: Fri Jan 02, 2015 9:32 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Classes
This universe has a rather large variety of classes to choose from, each one with their own perks and flaws. If you wish to acquire any of them, be sure to be thoughtful to their strengths and weaknesses. After all there's no fun in having a completely unbeatable champion from the start.
Meisters
Probably the most practical of all the roles in Shibusen, meisters are the class that pairs with a weapon most of the time, with the hopes to forge a death scythe. However, once the peace has been declared, there's not much for them to do. They can still pair up with weapons and clean up those rogues that haunt the cities but the hopes of forging a Death Scythe are long gone. With Soul Eater Evan's being the last of them.
Yet, as the new threat has appeared. The dynamic Duo would rise against the foes such as the Clowns.
Evolutionary path:
Basic forms
Rookie Soul. Probably the most common kind of soul, eager to find new ways to evolve, This kind of soul is able to evolve into pretty much any kind of soul. A good starter if you are not sure of what to pick. But it has no ability. Evolves into Candle Soul, Kind Soul or Strong Soul
Candle Soul. This Soul is specialized in Soul perception. A Candle Soul Lights the way for their group. It is an excellent hunter or scout as the Soul Perception is good to locate the enemy in a small perimeter. Evolves into Flare Soull
Kind Soul. This Soul is specialized in Anti Madness Wavelength. Usually with a healing power. These souls have a soothing aura in their vicinity, protecting their allies against a certain amount of madness. Evolves into Grigori Soul
Advanced forms
Flare Soul. The advance form of Candle soul. It wears Super Soul Perception and Flare Crash. Which deals extra damage to revealed enemies by Super Soul Perception
Grigori Soul. The Advanced form of Kind Soul, it bears Anti madness wavelength and Flight of Grigory Which enables the ability to fly.
Strong Soul. The perfect form of a strong willed soul. It boosts power, aiming to be the greatest of them all.
Strong Against: Witches (When paired with a weapon) Weak Against: Black bloods, Witches (Without weapon) Neutral against: Demons, Immortals, Monks.
 Weapons The meister's other half and DMWA's Signature Student, the Weapon. Little is known about their true nature, save for the fact that they were descendants of ancient demon weapons manufactured with witch's souls. Ultimately aspiring to become Lord Death's Companion by achieving the Death scythe status. However, with the pact of peace between weapons and meisters, the dream of becoming a Death scythe is long gone. With Soul Eater Evan's as the last Death Scythe. Yet, as the situation arises, new natures have been revealed by Eibon regarding this mysterious being.
Evolutionary path:
Basic forms
Rookie Soul: This is one of the most common, particularly in the NOT Class. A Diamond in the rough that awaits to be revealed. They don't have an ability in particular but they are always good pick for those that aren't sure of what to pick. Eventually developing a Quiet or Louder soul and eventually an Advanced Status. Evolves into Death Scythe, Quiet Soul, Loud Soul, Reaper's Blade or Blood Fang.
Quiet Soul: The Quiet soul is one of the most noble kind of souls. Gentle, Shy, Timid are usually some of the qualities the bearers of this kind of soul display. They are specialized in Madness Resistance Which protect the Meister on a certain amount of madness. Allowing them to face their opponent with a clear mind. And are the most likely to unfold their Ultimate Technique along with the meister rather faster then the Loud Soul. Evolves into Death Scythe, Reaper's Blade or Blood Fang.
Loud Soul The Loud Soul is one of the strongest kinds of souls among weapons. Energetic, explosive, extrovert and proud are just some of the qualities the bearers of this kind of soul display. They are specialized in Outburst Which give's them the ability to Deal large amounts of damage but are easy to worn out their meisters from energy. They are one of the hardest weapons to master. Even the bearers of said soul must train hard in order to maintain the strength of their weapon form. Otherwise they are likely to fall into madness.
Advanced forms
Death Scythe: Death's Legendary companion, the Death Scythe is a weapon able to resonate with Lord Death. Created by Consuming 99 evil souls and 1 witch soul. Currently this status is unavailable since it's considered a taboo given the truce between DMWA and the Witches.
Reaper's Blade: Given the situation at hand, lead to a surprising development. This new type of weapon Is capable of resonating with Witches, Demons and Immortals as well. Generated after Consuming 99 evil souls and 1 Clown soul.
Blood Fang: A dangerous travel awaits for those that strive for this title. Generated after consuming 10 Clown Souls and 90 Evil souls. They become Stained and acquire the infamous Black Blood. Gaining their Status. But also their weaknesses.
Strong Against: Witches (When paired with a Meister) Weak Against: Black bloods, Witches (Without Meister) Neutral against: Demons, Immortals, Monks.
 Witches Once DMWA's Sworn enemy, the witches are now in peace with the DMWA, while some of them still hold a grudge against them. They surely become one of DMWA's strongest Allies, with their natural resistance towards madness they are able to assist in many ways.
Evolutionary path:
Basic forms
Rookie Soul: A newly discovered Witch who has yet to develop their powers. Evolves into Sage Soul or Arcane Soul.
Sage Soul Possibly the rarest kind of soul there is. They seem to hold a large resistance to madness and posses the Healing Factor Which allows them to purify madness or heal wounds to a certain degree. Most of these witches are profitable with potions. Evolves into Entitled Witch
Arcane Soul The most generic type of witch, specialized in the offensive side of magic. Evolves into Great Witch
Advanced forms
Entitled Witch: Entitled witches dominate the healing factor and the Magic Calculation
Great Witch: Great Witches Dominate Spacial Magic and Magic Calculation
Strong Against: Monks, Black Bloods Weak Against: Meister, Weapon Neutral against: Demons, Immortals
 Demons A newly discovered Class, the crisis at the moon awoke this ancient race. Opening the portals to the netherworld for the first time. Known only by the witches in their Mithology, they are heavily resistant and perilous. Being inmune to Madness and actually using it as a boost for their powers.
Evolutionary path:
Basic forms
Rookie Soul A newly discovered Demon soul, it helds considerable resitances towards magic and mandness. It can evolve into either Malevolent Soul or Carnarge Soul
Malevolent Soul Elegant, yet deadly, The malevolent souls have tough defenses and resistances to both magical and physical attacks. They, however cannot heal. And their regenerative cells take time before kicking in. Yet They harness the power of madness as an extension of their body, as such they gain upper hand over other madness users.
Carnage Soul A gambler demon, who specializes in offensive techniques, being either physical or magic. They deal devastating charges but just as hey are tough they are also vulnerable to attacks.
Advanced forms
Noblesse Soul The final form of a Malevolent soul. Acquired after the Malevolent soul consumed 60 Evil souls and 40 Clown souls. They bear the Light of Enders Which boost their Allied Demon and Madness users defenses and offenses. As well as granting non madness users Allies resistance to Madness.
Legion Soul The final form of a Carnage soul. Acquired after the Carnage soul consumed 40 Evil souls and 60 clown souls. No soul should be allowed to harness this much power. The power of legion would grant this demon unworldly power. Yet, this would mean this character is too powerful to exist. Those pursuing the Legion soul are destined to meat their fate. But power would be great, while it lasts.
(Yes, this souls would require an Arc to honor their awesomeness. But as such, they will die at the end of the Arc.)
They bear the "Flare of Infernity" in which their soul reincarnates into a Young Carnage soul after meeting their demise. Their Techniques are sealed, but this allows them to re learn, and become even stronger on their next Ascension into the Legion throne.
(Memories may or may not be transferred, up to the user.)
Strong Against: Witches Weak Against: Monks Neutral against: Weapon, Meister, Black Bloods, Immortals
 Black Bloods The infamous Class Born by the Blood of Chrona. They are resistend and well suited for combat. But struggle fighting against Witches and Monks. Not to mention they have a hard time Harming Demons. None the less their force is to be renown as for each soul they eat they become stronger.
Evolutionary path:
Basic forms
Stained Soul. Stained soul makes the bearer resistant and capable of using black blood.
Advanced forms
Stained Souls Don't evolve.
Strong Against: Weapon, Meister Weak Against: Witches, Monks Neutral against: Demons,Immortals
Immortals Perhaps one of the rarest Classes. Thought to be extinct due to a magical weapon. Once the Incident of the moon fell onto earth, they have become more and more active. Where they hidden all this time? And Are they really Immortal? Besides the fact of their apparent immortality it doesn't mean they can take on everyone. But they are excellent tanks.
Evolutionary path:
Basic forms
Immortal Soul. This rare type of soul makes the bearer unable to die. Then again it doesn't improve much of the subject.
Advanced forms
Immortal Souls don't evolve.
Strong Against: None Weak Against: None Neutral against: Everyone
Monks Monks and nuns of the mysterious monastic organization known as phoenixes. The Brotherhood of the Iron Phoenix has been involved in the goings on of the school since time immemorial, the phoenixes working in the shadows as Death's aces to secure many tricky territories and defeat enemies not suited for standard weapon/meister teams. Perhaps their main function is to elevate one of their own to the coveted status of Iron Phoenix. Being a Phoenix takes dedication, sacrifice, and time. Do you have what it takes to master the way of the Phoenix?
(On a side note the brotherhood of the iron phoenix takes all kinds, so please don't feel you have to limit the creativity when designing your character's cultural background. Catholic priests are as welcome as Shinto monks, are as welcome as mystic Yogi.)
Evolutionary path:
Basic forms
Brothers/Sisters: Trainees in the way of the Phoenix. They are versatile and have momentum early in their career, because they train both body and mind with equal fervor striving to become an Iron Phoenix. However, they won't learn any of the higher skills of either discipline until much later in the training process. To become an Iron Phoenix takes a strong soul and 15 years of the most grueling training imaginable, but don't let that discourage you from playing this class! A brother is very balanced and embodies the motto of the school: a sound soul dwells within a sound body and a sound mind. They have soul perception right out of the gate as well as: minor telekinesis, telepathy, martial arts proficiency and a light anti-madness wavelength. They can also wield a wide range of weapons, and so make a handy alternative to meisters when looking at both classes' starting stats comparatively. They can choose to hone their skills in the way of the talon or wing if they choose to end their campaign to become iron phoenix. But don't worry, the path of the iron phoenix is not a lost cause. Those who fall short of the pinnacle become phoenixes, who are powerful in their own right. After all, Illo started as a phoenix.
Falcon: The more physically adept of the brothers. These monks are blessed with more physical stamina than the monks striving for phoenix status at start, but seem to fall short in the mystic/psychic department. Their gongfu is quite impressive, and have begun their qigong training. They will become talons of the iron phoenix. Their qi gong is underdeveloped, and therefore only gives them a boost in attack strength, not defense.
Dove: These are the "learn to sit" people. They forgo qigong training in order to master zen and other mystic/psychic disciplines. Their soul perception is sharper than the average brother's, but still a little under a phoenix. They learn teleport. Will go on to either be the wings of the iron phoenix, or the phoenix's fire.
Advanced forms
Talon: Regarded as masters of their respective martial arts, the talons have mastered qi gong training and have have immense physical stamina and attack strength. They also have an iron fist finishing technique, which works like soul purge.
Wings: The mystics that specialize in support They send positive qi to their allies, mainly to stabilize a phoenix in battle, in addition to creating distracting illusions to slow down foes. They lack physical stamina, but are very hard to catch. They can learn an ultimate technique through their zen training to create a zone in which energy attacks cost double energy for three turns. Strong anti madness wavelength.
Fire: The phoenixes that focus their qi into energy attacks. They also have super soul perception. Instead of teleportation, they have a strong telekinetic attack. They are also slightly less inclined to channel the qi they can amass through zen training into physical attacks. Their ultimate technique draws energy from all around them and uses it to (possibly) obliterate their foes in what could be one of the most powerful techniques in existence.
Ultimate forms
Phoenix: A brother/sister who has taken the path of the iron phoenix, but has fallen short of the ultimate goal. They have super soul perception and abilities of both wings, fire and talons, but are not as skilled in either discipline. They have Crescendo. They are strong and balanced, but must be wary of their power usage; after a certain threshold is reached the phoenix will lose control. At first mistakes are minor, but control will deteriorate as power increases. They can't go to iron phoenix mode, which separates them from the iron phoenix. A possible ultimate is the sudden release of all their energy at once. Can at any time commit to another path.
Iron Phoenix: This is the pinnacle of achievement for all monks/nuns. After completing their training and attaining enlightenment, the monks/nun will attain almost limitless power. This, for all intents and purposes, is the Lord Death of the Phoenix Brotherhood. Only one soul may have this distinction at a time, and attaining the position requires defeating the previous Iron Phoenix (kind of like the Highlander, but not totally), so don't count on being this... But don't rule it out either! This is most likely an informative section.
Strong Against: Demon, Black bloods. Weak Against: Witches Neutral against: Immortals, Meister, Weapons
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Posted: Fri Jan 02, 2015 9:33 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Abilities The abilities are the natural talents inherited by your soul.
Skills
Skills that your character is capable of doing. Note that you can only have 2 combat skills of easy access while the third can be either an easy access move or an Ultimate move, which would have to have their restrictions of use.
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Posted: Fri Jan 02, 2015 9:37 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Profile Skeleton
Remember to PM me the profiles with "ACS" on the title.
IMAGE: Name: Class: Soul type: Partner: Ability : [*] Your Ability of choice here Skills: [*] Your normal skill here [*] Your normal skill here [*] Your Ultimate skill here
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Posted: Fri Jan 02, 2015 9:46 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Ranking
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Posted: Fri Jan 02, 2015 9:52 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Special thanks
Soul Eater Rivals For hosting each and everyone of us. If it weren't for their generosity none of us would have met. And this project would never have been born. Thank you so much, Crew, and Captain. We are all indebted to you.
Corvo Bianco, for supporting this idea and helping making it real.
Fiore di Giglio, for these awesome themes and layout organization for the event.
The School for Dedicated Roleplayers, for assisting Giglio in the preparation of this layout.
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Posted: Fri Jan 02, 2015 10:10 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Approved Profiles
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Posted: Fri Jan 02, 2015 10:16 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Reserved
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Posted: Fri Jan 02, 2015 10:22 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Reserved
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Posted: Fri Jan 02, 2015 10:31 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Reserved
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Posted: Fri Jan 02, 2015 10:35 am
Soul Eater : Fukyōwaon henkan || Alternate Convergence Series Reserved
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