Argus Underground Testing Facility*
Phase 1 Testing - Volunteers Needed!

Phase 1 Testing - Volunteers Needed!

This is a control test for the current capabilities of the Argus. Hunters of all divisions and ranks are invited to help with the newly revived Argus project, by providing valuable data through testing. Running this test requires two people - one to pilot the Argus, and one to sweep the area on foot. Communication is over headsets. You can run this test as many times as you want, in either role. Lucky and Mimsy will be observing the testing from the Argus lab, and assisting if anything disastrous happens.
Pilots will be hooked up to the machinery in the underground Argus lab, flying the Argus through a square of forest on the island, accompanied by a hunter to relay obstructions and investigate anything the Argus picks up on. There are five FEAR capsules hidden in the area to collect, and give off a disturbing orange glow in Argus readings. A test is concluded when all five capsules have been found, or when the hunter on the ground hits 0HP (and taken to the infirmary).
When you've completed a test, just fill out a quick test report and drop it off in this thread. For science.
Some Information
What is the Argus?
“The prequel to the golem, these are small floating discs that can be controlled by a hunter through use of a special headset and gloves (think this but with glowing hunter runes.) They offer a limited aerial view of the area's FEAR, the view works much like heat vision, only slightly more horrific and awful. They are also equipped with a remote self-destruct that can force dissipate Halloween creatures, however this feature is still very much in testing as the feedback can have a severely negative effect on the pilot. This will be the first time they've been equipped to an Argus outside of the labs.”
Argus measurements are like crude heat-vision, in shades of disconcerting orange and teal on a black background. Orange is FEAR, and teal is Runic - so a Halloween creature or object will register in orange, and a hunter weapon or runic weapon will register in teal. Nothing else registers, however, so normal objects, and people, are invisible to the Argus.
“The prequel to the golem, these are small floating discs that can be controlled by a hunter through use of a special headset and gloves (think this but with glowing hunter runes.) They offer a limited aerial view of the area's FEAR, the view works much like heat vision, only slightly more horrific and awful. They are also equipped with a remote self-destruct that can force dissipate Halloween creatures, however this feature is still very much in testing as the feedback can have a severely negative effect on the pilot. This will be the first time they've been equipped to an Argus outside of the labs.”
Argus measurements are like crude heat-vision, in shades of disconcerting orange and teal on a black background. Orange is FEAR, and teal is Runic - so a Halloween creature or object will register in orange, and a hunter weapon or runic weapon will register in teal. Nothing else registers, however, so normal objects, and people, are invisible to the Argus.
How To Test The Argus
To run a test, create a new PRP for it, much like you would a training course. One participant is in the labs wearing the Argus equipment, and the other is outside in the jungle.
Pilots will roll 1d100, and both hunters will respond to the corresponding prompt each time before a new roll. Hunters cannot see one another, but can communicate over headsets to inform each other of what's going on... or anything else they want to talk about.
The test is over when you have found 5 capsules, or if the assisting hunter in the jungle hits 0HP.
1-10 - Success! Your partner finds a fear capsule hidden in the branches of a tree.
11-20 - Your partner hears something click underfoot, and has the good sense to START RUNNING. A small, experimental runic mine detonates close behind them. -25% HP
21-30 - Success! Your partner finds a fear capsule hidden in the branches of a tree.
31-40 - Your partner didn’t find a capsule... but they did find an old (deactivated!) runic-powered trap. Guess this isn’t the first test done out here in the woods.
41-50 - Success! Your partner finds a fear capsule nestled in a pile of rocks.
51-60 - A wave of thick fog rolls in, disorienting your partner. You’ll have to pilot the Argus back to them - and now you’ve lost the signal. Better luck next time?
61-70 - Your partner didn’t find a capsule... but they did find an ACTIVE trap. And by find, they mean stepped right into. Ouch. -25% HP
71-80 - Success! Your partner finds a fear capsule hidden under leaves.
81-90 - ZZZZT - the screen is starting to glitch out on you. Your partner narrowly avoids a several foot drop hidden by bushes while following your directions.
91-100 - Your partner’s searching disturbs a nest of shadowlings. They’ll have to fend them off before you can keep searching. HP: 10, auto damage 5.
Pilots will roll 1d100, and both hunters will respond to the corresponding prompt each time before a new roll. Hunters cannot see one another, but can communicate over headsets to inform each other of what's going on... or anything else they want to talk about.
The test is over when you have found 5 capsules, or if the assisting hunter in the jungle hits 0HP.
1-10 - Success! Your partner finds a fear capsule hidden in the branches of a tree.
11-20 - Your partner hears something click underfoot, and has the good sense to START RUNNING. A small, experimental runic mine detonates close behind them. -25% HP
21-30 - Success! Your partner finds a fear capsule hidden in the branches of a tree.
31-40 - Your partner didn’t find a capsule... but they did find an old (deactivated!) runic-powered trap. Guess this isn’t the first test done out here in the woods.
41-50 - Success! Your partner finds a fear capsule nestled in a pile of rocks.
51-60 - A wave of thick fog rolls in, disorienting your partner. You’ll have to pilot the Argus back to them - and now you’ve lost the signal. Better luck next time?
61-70 - Your partner didn’t find a capsule... but they did find an ACTIVE trap. And by find, they mean stepped right into. Ouch. -25% HP
71-80 - Success! Your partner finds a fear capsule hidden under leaves.
81-90 - ZZZZT - the screen is starting to glitch out on you. Your partner narrowly avoids a several foot drop hidden by bushes while following your directions.
91-100 - Your partner’s searching disturbs a nest of shadowlings. They’ll have to fend them off before you can keep searching. HP: 10, auto damage 5.
[b][color=#00CCEE][size=16]Argus Testing Report[/b][/size][/color][size=10]
((OOC: PLEASE LINK YOUR RP HERE))
[b]Name:[/b] Name of Hunter here
[b]Division:[/b] Division of Hunter here
[b]Status:[/b] Ranking
[b]Role:[/b] Pilot or assistant
[b]Status of mission:[/b] Record what happened, and anything else that should be noted about the Argus.
((OOC: PLEASE LINK YOUR RP HERE))
[b]Name:[/b] Name of Hunter here
[b]Division:[/b] Division of Hunter here
[b]Status:[/b] Ranking
[b]Role:[/b] Pilot or assistant
[b]Status of mission:[/b] Record what happened, and anything else that should be noted about the Argus.
* did we say testing facility we mean a cleared out underground storage room