If Argus could help her retrieve her weapon, it was a priceless commodity that she would use if at all possible. She'd done some slight research on the matter - Argus could discern Fear-based entities from Runic-based entities.
It was worth a shot at the very least.
Quote:
To run a test, create a new PRP for it, much like you would a training course. One participant is in the labs wearing the Argus equipment, and the other is outside in the jungle.
Pilots will roll 1d100, and both hunters will respond to the corresponding prompt each time before a new roll. Hunters cannot see one another, but can communicate over headsets to inform each other of what's going on... or anything else they want to talk about.
The test is over when you have found 5 capsules, or if the assisting hunter in the jungle hits 0HP.
1-10 - Success! Your partner finds a fear capsule hidden in the branches of a tree.
11-20 - Your partner hears something click underfoot, and has the good sense to START RUNNING. A small, experimental runic mine detonates close behind them. -25% HP
21-30 - Success! Your partner finds a fear capsule hidden in the branches of a tree.
31-40 - Your partner didn’t find a capsule... but they did find an old (deactivated!) runic-powered trap. Guess this isn’t the first test done out here in the woods.
41-50 - Success! Your partner finds a fear capsule nestled in a pile of rocks.
51-60 - A wave of thick fog rolls in, disorienting your partner. You’ll have to pilot the Argus back to them - and now you’ve lost the signal. Better luck next time?
61-70 - Your partner didn’t find a capsule... but they did find an ACTIVE trap. And by find, they mean stepped right into. Ouch. -25% HP
71-80 - Success! Your partner finds a fear capsule hidden under leaves.
81-90 - ZZZZT - the screen is starting to glitch out on you. Your partner narrowly avoids a several foot drop hidden by bushes while following your directions.
91-100 - Your partner’s searching disturbs a nest of shadowlings. They’ll have to fend them off before you can keep searching. HP: 10, auto damage 5.
Pilots will roll 1d100, and both hunters will respond to the corresponding prompt each time before a new roll. Hunters cannot see one another, but can communicate over headsets to inform each other of what's going on... or anything else they want to talk about.
The test is over when you have found 5 capsules, or if the assisting hunter in the jungle hits 0HP.
1-10 - Success! Your partner finds a fear capsule hidden in the branches of a tree.
11-20 - Your partner hears something click underfoot, and has the good sense to START RUNNING. A small, experimental runic mine detonates close behind them. -25% HP
21-30 - Success! Your partner finds a fear capsule hidden in the branches of a tree.
31-40 - Your partner didn’t find a capsule... but they did find an old (deactivated!) runic-powered trap. Guess this isn’t the first test done out here in the woods.
41-50 - Success! Your partner finds a fear capsule nestled in a pile of rocks.
51-60 - A wave of thick fog rolls in, disorienting your partner. You’ll have to pilot the Argus back to them - and now you’ve lost the signal. Better luck next time?
61-70 - Your partner didn’t find a capsule... but they did find an ACTIVE trap. And by find, they mean stepped right into. Ouch. -25% HP
71-80 - Success! Your partner finds a fear capsule hidden under leaves.
81-90 - ZZZZT - the screen is starting to glitch out on you. Your partner narrowly avoids a several foot drop hidden by bushes while following your directions.
91-100 - Your partner’s searching disturbs a nest of shadowlings. They’ll have to fend them off before you can keep searching. HP: 10, auto damage 5.