Bravely, or perhaps fearfully, you follow the insistent youngster into the depths of the Asylum. Here very few opt to tread as it is ruled by darkness. There are no barred windows within these rooms to let in the sun's warming rays. And all lights had long since stopped working. Whether it be to a problem with the wiring or this all being some sick joke played by the doctors, no one knows.
You pause when something large, and furry, brushes against your legs. Rats? If only you could be so lucky. Whatever it was, it's smelled could only be compared to garbage that had been left to rot under the sun's hot rays for months on end. Even as you back pedal to escape the stench, the sound of claws on wood tells you that whatever it was had chosen to pursue you.
Clawed fingers reach out to grasp at your clothes, pulling and ripping as it tries to get a good hold on you. Then suddenly, the thing is gone.
"Hey! I told you to keep up!" A small hand grasps yours and with surprising strength, practically drags you through the dark halls. Through twists and turns he guides you, paying no mind to the eyes that are surely watching you. "We're almost there! See?
A light appears at the end of a hall, your foot steps pounding in time with the young boy's as you rush towards it. When you break through and your eyes adjust, you realize that you've been dragged to an old staff lounge lit by a bright lantern. And that you're not alone.
Resting on the rotted couch was a battered female.
"I found her in the darkness," expectantly, the boy stared up at you, "Can you help her?"
You pause when something large, and furry, brushes against your legs. Rats? If only you could be so lucky. Whatever it was, it's smelled could only be compared to garbage that had been left to rot under the sun's hot rays for months on end. Even as you back pedal to escape the stench, the sound of claws on wood tells you that whatever it was had chosen to pursue you.
Clawed fingers reach out to grasp at your clothes, pulling and ripping as it tries to get a good hold on you. Then suddenly, the thing is gone.
"Hey! I told you to keep up!" A small hand grasps yours and with surprising strength, practically drags you through the dark halls. Through twists and turns he guides you, paying no mind to the eyes that are surely watching you. "We're almost there! See?
A light appears at the end of a hall, your foot steps pounding in time with the young boy's as you rush towards it. When you break through and your eyes adjust, you realize that you've been dragged to an old staff lounge lit by a bright lantern. And that you're not alone.
Resting on the rotted couch was a battered female.
"I found her in the darkness," expectantly, the boy stared up at you, "Can you help her?"



