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Sound Ninja Profiles

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Cobra_X
Crew

Aged Gaian

PostPosted: Tue Nov 02, 2010 10:30 pm


-- Sound Village Profiles --

User Image


Place all APPROVED profiles here. All members are responsible for keeping their profiles up to date. Techniques learned (Ninjutsu, Genjutsu, Taijutsu, etc...) should be placed in an RPC's profile with a link to the posts where they learned the technique. Likewise any custom weapons attained or other events should be documented in your profile.

Remember: If it's not documented, it didn't happen... so it's in your best interest to keep your Profile up to date with LINKS so that no one can cast any doubt on the techniques you used or the mission points / items you've acquired.
 
PostPosted: Tue Nov 02, 2010 10:32 pm


Oniwa Kye
User Image


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Character Info
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Main Info

Character Name: Oniwa Kye (Oh-knee-wa Ka-eye-e)
Nicknames: Iron Fist
Title(s): None
Rank: Otokage
Village: Otogakure


Background Info

Physical Description

Age: 27
Sex: Female
Hair Color: Black with strands of white
Natural Eye Color: Amber
Body Type: Athletic
Distinguishing Features: ...is missing her Left Arm.


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Bloodline, Clan, or Demon
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Main Info

Bloodline: Satetsu (Iron Sand) ...[Clan Head]
Bloodline Stage: Stage 2
Abilities of the Bloodline:

1. Can easily control large amounts Metal Dust at will
2. The Metal Dust is very Durable, Fast, and Precise in it's movements.
3. Can control metal such as Shuriken, Kunai, and even smaller swords. (Nothing as large as a Fuuma Shuriken though.)
4. Fire is capable of melting the Metal Sand. (The Katon jutsu used must match the rank of the Iron Sand technique used.)
5. Cannot control Metal within the human body.
6. To get more Metal Dust from the earth, you must send a large amount of metal Sand to get it. It takes at least one post to reach the metal deep in the earth.



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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Taijutsu Specialist
Profession Base Benefit: Strong Bodied (Physical Strength +1 rank)
Learning Information: -2 posts for Taijutsu, +1 for Weaponstyles, +2 for Ninjutsu/Genjutsu
Weakness: Weak Genjutsu - All Genjutsu are counted as if one rank lower in power. (Down to a minimum of Academy Student)

Rank Benefits

Genin
Bird Watching - Jump height increased dramatically, allowing them to dodge attacks much more easily. (Can jump roughly 15 feet in the air, increases by 5 for every rank after --> Kage = 35 ft.)

Chuunin
Improved Reflexes - Can read movements as if the Taijutsu Specialist had a 1 tomoe sharingan, or the Ushio clan reaction speed; does not increase the effectiveness of the sharingan or ushio clan reaction speed.

Jounin
Tough Bodied - Offensive ninjutsus 3 ranks or lower than the Taijutsu Specialist cause no harm to the them, offensive ninjutsus 1 rank or lower are half as effective against the Taijutsu Specialist.)


Shinobi Type(s)

Speed Ninja: (Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)

Combo User: (Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High, +5/10

Chakra Point Total: 180

Chakra Color: Dark Forest Green, similar to the robes she wears.

Chakra Control: N/A

Elemental Affinities:
Doton, Raiton, Ototon


Jutsu Information

Ninjutsu/Genjutsu

(Unless otherwise specified, all jutsu listed were auto-ranked on character creation)

Universal Ninjutsu

• [E] - Henge No Jutsu (Transformation Technique)
• [E] - Kawarimi No Jutsu (Body Switch Technique)
• [D] - Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
• [C] - Suimen Hokou no Gyou (The Art of Water Walking)
• [A] - Tenkuu Hokou no Gyou (The Art of Walking on Air)
• [A] - Kage Bunshin No Jutsu (Shadow Clone Technique)
- Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)



Universal Genjutsu

• [E] - Bunshin no Jutsu
• [C] - Kai (Release)



Raiton - Lightning Release

Rank E - (Basic) - ( Jutsu Descriptions)

• Raikou Bunshin no Jutsu (Lightning Clone Technique)
• Yurayura Ranpu no Jutsu (Flickering Light Technique)
• Seiteki Suji no Jutsu (Static Strings Technique)
• Teikou no Kuntou (Electricity Resistance Training)

Rank D - (Genin) - ( Jutsu Descriptions)

• Raikou Boruto no Jutsu (Lightning Bolt Technique)
• Denshi no Jutsu (Electron Technique)
• Nagare Isou no Jutsu (Current Transfer Skill)
• Heki no Jutsu (Burst Technique)
• Raikou Henge no Jutsu (Lightning Transformation Technique)
• Kumo Keba no Jutsu (Cloud Wisp Technique)
• Seiteki Chikara no Jutsu (Static Force)
• Raikou Jishaku no Jutsu (Lightning Magnet)

Rank C - (Chuunin) - ( Jutsu Descriptions)

• Denki Hifu no Jutsu (Electric Skin Technique)
• Raikou Hitofuki no Jutsu (Lightning Blast Technique)
• Raikou Yaiba no Jutsu (Lightning Blade Technique)
• Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique)
• Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)
• Kumo Tate no Jutsu (Cloud Shield Technique)
• Dendou Kariyou no Jutsu (Electric Overdose Technique)
• Hikuhiku Eda no Jutsu (Twitching Limb Technique)
• Yusuburu Kasugai no Jutsu (Jolt Clamp)
• Raikou Shunshin no Jutsu (Lightning Instantaneous Body Technique)
• Kanri Soushitsu no Jutsu (Control Loss Technique)

Rank B - (Special Jounin) - ( Jutsu Descriptions)

• Raikou Kousen no Jutsu (Lightning Beam Technique)

Rank A - (Jounin) - ( Jutsu Descriptions)

• Inbikiri Seeji no Jutsu (Lightning Sage Technique)
• Chidori (Thousand Birds)
• Chidori Nagashi(One Thousand Birds Current)
• Rensa Raikou no Jutsu (Chain Lightning Technique)
• Jiten Rakou Dangan (Spinning Lightning Shot)
• Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique)
• Yobigoe no Raikou no Jutsu (Call of Lightning Technique)
• Kyuutai Tate no Jutsu (Sphere Shield Technique)
• Sai Sen no Jutsu (Rewire Technique)
• Dendou Enmu no Jutsu (Electric Fog Technique)
• Inbikiri Ekido no Jutsu (Lightning Rage Technique)
• Dendou Kaitengi no Jutsu (Electric Gyroscope Technique)
• Shinkou Arashi no Jutsu (Rising Storm Technique)
• Dendou Hebi no Jutsu (Electric Snake Technique)

Rank S - (Sannin/Kage) - ( Jutsu Descriptions)

• Kouseitan Kawa (Element Skin)
• Rairyu Rendan no Jutsu (Lightning Dragon Attack)
• Raiton: Ryouken (Lightning Hound)
• Kouten no Saiketsu (Heaven's Judgement)
• Shina no Kourin (The Descent of Shina)
• Raiden no Moui (Raiden's Fury)
• Hando no Semeku (Hands of Torture)
• Shina's Touch
• Sigh of the Yellow Dragon
• Limelight



Doton - Earth Release

Rank E - (Basic) - ( Jutsu Descriptions)

• Tsuchi Gunjikoudou no Jutsu (Earth Military Movement Technique)
• Bunshin no Jutsu (Earth Clone Skill)
• Koujin Bunshin no Jutsu (Dust Clone Technique)

Rank D - (Genin) - ( Jutsu Descriptions)

• Kajuu No Doro (Mud Weights)
• Tsuka no Tsuchi Souzou (Earth Mound Creation)
• Jihibiki Kansei no Jutsu (Earth Tremor Sense Technique)

Rank C - (Chuunin) - ( Jutsu Descriptions)

• Doryu Taiga (Mud River)
• Doryuudan no Jutsu (Earth Dragon Blast)
• Doryu Heki (Mud Slide Barrier)
• Bakuyaku Iwa Kawarimi (Explosive Stone Body Replacement)

Rank B - (Special Jounin) - ( Jutsu Descriptions)

• Sekkai Saka (Rock Hill Creation)
• Rikujou Shougekiha no jutsu (Ground shockwave technique)

Rank A - (Jounin) - ( Jutsu Descriptions)

• Shindoryuudan no Jutsu (Earth Dragon God Blast)
• Sekkai Bunshin no Jutsu (Rock Clone Technique)
• Dosekiryuu no Jutsu (Rock Avalanche Technique)
• Bouseki Take (Spinning Peak)

Rank S - (Sannin/Kage) - ( Jutsu Descriptions)

• Tsuchi Tsunami no Jutsu (Earth Giant Wave Technique)
• Iwa Finaru (Rock finale)


Ototon - Sound Release

Rank E - (Basic) - ( Jutsu Descriptions)

• Yobiko (Whistle)

Rank D - (Genin) - ( Jutsu Descriptions)

• Kinsei Hakai (Balance Destroy)
• Kaze Senbon no Jutsu (Wind Needles Technique)

Rank C - (Chuunin) - ( Jutsu Descriptions)

• Kyoumeisen (Vibrating Sound Drill)
• Himei no Jutsu (Shriek)



Bloodline/Clan Jutsus

Satetsu - Iron Sand

Rank D - (Genin) - ( Jutsu Descriptions)

• Bihin Ejin Giryou (Equipment Conversion Technique)

Rank C - (Chuunin) - ( Jutsu Descriptions)

• Satetsu Kesshuu (Iron Sand Joint Attacks)
• Hagane Dama (Steel Bullet)
• Hagane Bunshin no Jutsu (Steel Clone Technique)
• Satetsu Irekawari (Iron Sand Substitution)

Rank B - (Special Jounin) - ( Jutsu Descriptions)

• Hagane Ame no Jutsu (Steel Rain Technique)
• Satetsu Shigure (Iron Sand Autumnal Showers)
• Satetsu Kaihou (Iron Sand World Method)
• Satetsu Shouheki (Iron Sand Barrier)
• Satetsu Yoroi (Iron Sand Armor)

Rank A - (Jounin) - ( Jutsu Descriptions)

• Kurogane Chiri Bakugou (Iron Dust Detonation)
• Tekkoudan (Armor Piercing Ammunition)
• Haganeryuu Rendan (Steel Dragon Barrage)

Rank S - (Sannin/Kage) - ( Jutsu Descriptions)

• Erai Gyokushou Kane Kame (Great King Metal Turtle)



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Taijutsu/Weapon Styles
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Daidoumyaku – Great Pulse Fist - Primary Style
By using chakra to concentrate energy within their hands the user of this taijutsu can transfer the energy from their hand into their target, creating violent vibrations. This involves a slight bit of chakra control, but this is not the focus of the style. Instead the focus is on speed in movement and striking, which helps to create stable sound waves. These vibrations can damage soft tissue of internal organs but the primary function of this style is to damage bones and create numbness in nerves.

Current stage: Stage 7 (Mastered)

Maneuvers:

Palm Strikes – At this level, the user of this style achieves a frightening level of power. Here, a direct blow from an attack will not only result in broken bones, but brutal, crushing blows. Often is the time when the limb of a shinobi struck by one of these blows is rendered limp and useless; a victim of compound fractures as well as chipped fragments of bone caused by the vibrations of the user’s palm. Furthermore, the tissue damage caused at this stage is intensive, as the blows now strikes harder and deeper than ever before, rending and bruising muscle tissue with an almost unspeakable ferocity, a fact that further adds to the sheer devastation of each landed strike.

Kicks- The kicks of a user at this level are now at their peak, capable of inflicting severe damage to any part of the target’s body at unprecedented speeds. Furthermore, the airwaves created by the kick now create messy gashes, painful bleeding wounds, and devastating burns to the flesh of the target. The wounds caused by this tend to cause excruciating pain to the victim, and thus tend to hamper the combat ability of the afflicted greatly.

Defense- The user has learned to block attacks purely by instinct and react to them almost before they are launched. Unless an attacker is careful, the results of their attack could leave them worse off than their opponent as the user can now inflict severe injury just by blocking. Without the aid of some type of jutsu technique, throwing weapons are virtually useless against the user now and can be turned aside in almost unlimited numbers.

Special Techniques:

• [E] - Hakike no Tsuki (Nausea Thrust)
• [D] - Daidoumyaku – Mimi Senshi (Ear Stab)
• [C] - Daidoumyaku – Saidan Assaiki (Altar Crusher)
• [C] - Daidoumyaku – Ibukuro Gusarito (Stomach Thrust)
• [A] - Daidoumyaku – Juushin Tomosen (Brutal Heart Stopper)
• [A] - Daidoumyaku – Parusuha Saiganki (Pulse Rock Crusher)
- Daidoumyaku – Manako Oshi (Eye Push)



Ishi no Karada Taijutsu (Stone Body taijutsu) - Secondary Style
A taijutsu style as old and timeless as the mountains themselves, it is unknown exactly how the Ishi no Karada came into existence. It is a style that has been passed down generation by generation in various dojos of Earth Country. When Iwagakure was created, it was only natural that the shinobi there would use the most popular fighting style in the Earth Country. Through the use of chakra, it was greatly enhanced into the mighty form of taijutsu that it is today.

Current stage: Stage 7 (Mastered)

Maneuvers:

• [E] - Tsuruhashihijishou (Pickaxe Elbow)
• [E] - Shoushitsu (Rising Knee)
• [E] - Hourakushou (Cave-in Palm)
• [D] - Hasai Houyou (Crushing hug)
• [D] - Kannyuu Tanima (Collapsing Valley)
• [D] - Axe Kick
• [D] - Mountain Rising
• [D] - Double Rock Swing
• [C] - Shougekishou (Rising Impact Palm)
• [C] - Tokken (Tackle Charge)
• [C] - Yamayagi Mozou (Mountain Goat Mimic)
• [C] - Elbow Smash
• [C] - Stone Floor Sweep
• [C] - Steady Mountain Palm
• [A] - Gangeki (Boulder Strike)
• [A] - Hanmahirushou (Sledgehammer Heel Impact)
• [A] - Hishoumaruishi (Flying Boulder)
- Kiretsu Kire (Fissure Chop)
- Bone Crusher
- Sky High Avalanche


Special Techniques:

• [D] - Gurabo (Stone Gloves)
• [D] - Kuma Kobushi (Bear Fist)
• [D] - Doryu Dango (Mud Cannonball)
• [D] - Jishin Ken (Earthquake Fist)
• [C] - Banjin Houru (Savage Throw)
• [C] - Jagged Dust
• [C] - Savage Downward Crash
• [C] - Rising Earth Pillar
• [A] - Saido Nadare (Second Avalanche)
• [A] - Gansaku Shindou (False Tremor
- Futae no Kiwami (Mastery of the Two Layers)
- Ishi Suji (Stone Muscle)



Shunko (Flash Cry) - Third Style
Created within the walls of Iwagakure by the former Tsuchikage, Jade Uchiha herself, this advanced form of Taijutsu combines hand-to-hand combat and materialized chakra energy to explosively increase a Shinobi's offensive capabilities. when utilizing the techniques, high-pressured chakra surges throughout the user's body, enhancing their arms and legs for battle as well as granting them special forms of movement around the battlefield. The chakra itself can also be controlled and fired at opponents from the body at later stages.

Current stage: Stage IV (Jounin level)

Maneuvers:

• [E] - Fall Break: Can emit chakra from the body to soften the landing from a fall.
• [E] - Wall Climb: Can now use chakra to propel themselves up a vertical object.
• [D] - Shunko Slide: Can alternate chakra in the feet, allowing them to slide a short distance across the ground for a much easier transgression from offense to defense, or to evade attacks.
• [C] - Double Jump: At the apex of their first jump, the user can jump again.
• [A] - Flash Step (I): User can instantly transport themselves a short distance in battle.

Special Techniques:

• [E] - Minor Shunko: Can focus chakra to fingertips/toes to increase punching/kicking power.
• [D] - Hand/Foot Shunko: Can now engulf the entire hand/foot in chakra to make punches/kicks much stronger.
• [C] - Double Hand/Foot Shunko: Can now engulf both hands/feet in chakra to pack a much stronger attack then with just one limb
• [C] - Shunko Arms: Both arms can now be engulfed in chakra, enabling the lifting of large and bulky objects which can then be thrown a good distance
• [B.] - Shunko Legs: Both legs can now be engulfed in chakra, enabling the user to run at speeds up to 3 times faster then normal.



Ansatsuken: Assassination Fist - Fourth Style
The Ansatsuken is Taijutsu Style born from the intention to kill an opponent, whether it be by firing chakra blasts from your palm, or just beating them to a pulp. The crux of this style revolves around combos, with one attack leading directly into another. Practitioners of this art follow the code of a warrior, meaning that all fights against a stronger opponent are fought to the death. If the opponent is weaker however, it may be used simply to gauge their ability, using the high pressure techniques as a test of worthiness.

Current stage: Stage 3 (Ken Style)

Special Techniques:

• [D] - Hadouken (Surge Fist)
• [D] - Shou'oken (Little Dragon Fist)
• [D] - Shunpuu Kyaku (Twirling Gale Kick)
• [C] - Shinkuu Hadouken (Vacuum Surge Fist)
• [C] - Shoryuken (Rising Dragon Fist)
• [C] - Shoryu Reppa (Rising Dragon Rending Destruction)
• [C] - Shinryuken (Divine Dragon Fist)
• [C] - Tatsumaki Senpukyaku (Tornado Whirlwind Kick)
• [C] - Shippu Jinraikyaku (Gale Thunderclap Kick)
• [C] - Guren Senpukyaku (Crimson Whirlwind Kick)



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Equipment
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Weapons

Type of Weapon: Spear
Name of Weapon: Ki Ryū no Hōkō
Base Range:Melee, roughly between 5-8 feet away from the user.

Special Abilities: Lightning Chain - Ki Ryū no Hōkō was designed to give it's user maximal use of their chakra by allowing the channeling of lightning through it to extend it's range and to give the user greater variability in their attacks, as well as paralyzing their opponent. (Details in the link to the Custom Weapon Application)

Weapon Location: Ki Ryū no Hōkō is held by a golden rope which is used to hang the weapon diagonally across the length of Kye's back. The Spear's point is pointed downward and off to her right side slightly, the spear point facing towards the ground and the handle reaches above head (and to the left). this makes it easily within her grasp at all times, yet still does not create the sense of constant threat when traveling.


Shinobi Tools

Kunai: 10
Shuriken: 20
Makibishi: 0
Light bomb: 5
Smoke bomb: 5
Exploding Tags: 10
Steel wire: 5 strands of 50 feet each.


Apparel

Head-Band Style: Standard
Head-Band Location: Hangs off of the loose fabric where her left arm would be.
Head-Band Color:Black
 

Cobra_X
Crew

Aged Gaian


iAkura-kun

Prophet

PostPosted: Sun Nov 14, 2010 1:29 pm


Tenza Zangetsu


User Image
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Character Info
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Main Info

Character Name:Tenza Zangetsu
Nicknames: Zangetsu
Title(s): Crystal Fox, Crystal Wolf
Rank: Academy Student
Village:Otogakure ( Sound )




Physical Description

Age: 14
Sex: Male
Hair Color: Black
Natural Eye Color: Brown
Body Type: Avarage
Distinguishing Features: none


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Crystal Release
Bloodline/Clan Stage: none
Abilities of the Bloodline/Clan:

1. Can control crystal
2. can make crystal





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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: NInjutsu Specialist
Profession Base Benefit: Increased Chakra Pool
Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated) [see below for the extra chakra points given per rank]

Genin: +7 chakra points
Chuunin: +14
Jounin: +21
Sannin/Kage: +28 (do these numbers need to be increased?)


Learning Information: Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.

Weakness: Fewer Taijutsu Styles

(The Assassin Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)

Rank Benefits

Genin
(place chosen genin rank benefit here)

Chuunin
(place chosen chuunin rank benefit here)

Jounin
(place chosen Jounin rank benefit here)


Shinobi Type(s)

: Crystal, Sound
These ninja are masters of there elements allowing them to learn elemental jutsu with a easier time and make there elemental jutsu stronger. These ninja also get stronger jutsu when in extreme environments with there element. However when they are trying to learn jutsus of other elements they have a much more difficult time, and if they are in an extreme environment with the opposite of their element their jutsus are weaker.
(-3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element, +1 post when learning jutsus not of the shinobis chosen element, -1 rank to power of jutsu when used in an extreme environment near their elements weakness)





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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium

Chakra Point: 18



Elemental Affinities: Earth, Lightning, Crystal

Jutsu Information


Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Lightning






Second Element: Earth








Genjutsu

Universal
Bunshin no Jutsu





First Element: Lightning






Secound Element: Earth






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type:

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
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: (brief description of the style)
current stage: Stage 1

Maneuvers

Abilities

Hakike no Tsuki ( Nausea Thrust )

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Equipment
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Weapons



Shinobi Tools


Kunai: 15
Shuriken: 20
Makibishi: 15
light bomb: 2
smoke bomb: 2
steel wire: 30 feet


Apparel

Head-Band Style: Belt
Head-Band Location: Waist
Head-Band Color: Black
Flak-Jacket style: none
Flak-Jacket color: none
 
PostPosted: Wed Nov 24, 2010 7:16 am


Tsubasa DeidoUser Image

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Character Info
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Main Info

Character Name:Tsubasa Deido
Nicknames: Tsubasa
Title(s): NA
Rank: Gennin
Village:Otogakure


Background Info

Physical Description

Age: 15
Sex: Male
Hair Color: Black
Natural Eye Color: Blue
Body Type: Wiry.
Distinguishing Features: NA


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Suigetsu (Getting approved)
Bloodline/Clan Stage: 1
Abilities of the Bloodline/Clan:

1.
2.
3.


Companion Info.

Companion Type: (dogs, bugs, etc...)
Companion Name: NA
Bug Evolutions: NA
1.
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: NA
Transplant Stage: NA
Abilities of Transplant:NA
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu specialist
Profession Base Benefit: Increased Chakra Pool: Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated) [see below for the extra chakra points given per rank]

Genin: +7 chakra points
Chuunin: +14
Jounin: +21
Sannin/Kage: +28
Learning Information: Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.
Weakness: 1) Weak Bodied: Ninjutsu users generally focus on keeping a safe distance from their opponent while they bombard them with jutsus, as a result often times ninjutsu users are not as physically tough as others.
(When hit with a damaging jutsu of equal or greater rank to the Ninjutsu Specialist, the Ninjutsu Specialist treats the jutsu as if it were one rank higher in terms of damage done)


Rank Benefits

Genin
(place chosen genin rank benefit here)

Chuunin
(place chosen chuunin rank benefit here)

Jounin
(place chosen Jounin rank benefit here)


Shinobi Type(s)

Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)


Summoning Specialist: If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: 32
Chakra Control:


Elemental Affinities: Suiton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)
Kinobori no Jutsu



First Element: Suiton






Genjutsu

Universal
Bunshin no Jutsu





First Element: Suiton






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: NA

Summons Known: na

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Taijutsu/Weapon Styles
----------------------------------------------------------------


Great Pulse Fist: By using chakra to concentrate energy within their hands the user of this taijutsu can transfer the energy from their hand into their target, creating violent vibrations. This involves a slight bit of chakra control, but this is not the focus of the style. Instead the focus is on speed in movement and striking, which helps to create stable sound waves. These vibrations can damage soft tissue of internal organs but the primary function of this style is to damage bones and create numbness in nerves.

current stage: Stage 1
Maneuvers
Nausea Thrust
Abilities


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Equipment
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Weapons

Type of Weapon:
Name of Weapon: NA
Base Range:NA


Shinobi Tools

Kunai:
Shuriken: 10
Makibishi: 32
light bomb: 1
smoke bomb: 0
steel wire: 0


Apparel

Head-Band Style: Normal
Head-Band Location: Waist
Head-Band Color: Normal
Flak-Jacket style: Vest
Flak-Jacket color:Cyan

Crimsondot


Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Wed Nov 24, 2010 12:39 pm


Nomiya YasashiUser Image

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Character Info
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Main Info

Character Name: Nomiya Yasashii
Nicknames:
Title(s): Spy Master
Rank: Jounin
Village:Otogakure


Background Info Coming Soon

Physical Description

Age: 25
Sex: Male
Hair Color: Black
Natural Eye Color: Silver
Body Type: Average
Distinguishing Features:


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Bloodline
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Main Info

Bloodline: Crystal
Abilities of the Bloodline/Clan:

1. Can form and control crystal jutsu
2. Can form and control crystal period
3. Crystal jutsu absorb lightning


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit:
Increased Chakra Pool
Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated) [see below for the extra chakra points given per rank]

Genin: +7 chakra points
Chuunin: +14
Jounin: +21
Sannin/Kage: +28

Learning Information: Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.

Weakness:
Fewer Taijutsu Styles
The Assassin Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank.

Rank Benefits

Genin
Signature Jutsu
Many Shinobi are known for picking one jutsu and focusing on its use above all others. Because of this focus they learn to use their signature jutsu more effectively.
(The Ninjutsu Specialist chooses one jutsu that they know when they pick this benefit, that jutsu becomes their signature jutsu and receives certain benefits. The chakra cost for the jutsu is treated as if one rank lower than normal.

At Chuunin rank, the Ninjutsu Specialist can either choose a second signature jutsu to receive the lower chakra cost, or they can choose to make their signature jutsu one rank higher in terms or power. Signature jutsus can never be made as powerful as an S-rank technique, nor can an S-rank technique be chosen as the signature jutsu.

At Jounin rank, the Ninjutsu Specialist once again gets the opportunity to either increase the power of a signature jutsu or pick another signature jutsu, however they cannot choose to have a third signature jutsu, nor can they choose to increase the rank of a signature jutsu twice. This means that at Jounin rank you will always have two signature jutsus, one of which will be empowered by one rank.

A Ninjutsu Specialist can change their signature jutsu by posting five times training in the use of a new signature jutsu, this can only occur outside of combat in a peaceful location.)

Chuunin
Elemental Resistance: Raiton
The Ninjutsu Specialist chooses an element that they can use, offensive jutsus of the chosen element 3 ranks or lower than the Ninjutsu Specialist cause no harm, offensive jutsus of 1 rank or lower are has effective against the Ninjutsu Specialist

Jounin
Access to Combination Jutsus
Can use combination jutsus by themselves at the regular chakra cost for the jutsus rank [normally requires at least one other particpant, or it will cost the chakra cost for both jutsus used for the combination]. The ability to use a combination jutsu by yourself has a three post cool-down. This ability does not give Ninjutsu Specialists the ability to use combination releases specific to bloodlines, it simply allows for the use of jutsus from the combination jutsu list.


Shinobi Type(s)

Support: Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too.
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)

Combo User: The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform.
(Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High 5/10

Chakra Point: 146

Chakra Control:


Elemental Affinities: Doton, Raiton, Crystal

Jutsu Information

Ninjutsu

Universal
E
• Kawarimi no Jutsu (Substitution)
• Henge no Jutsu (Transformation)
• Anrokku no Jutsu (Unlocking Technique)
D
• Chakra Hikari no Jutsu (Chakra Light Technique)
• Kinobori (Tree Walking)/Kabenobori (Wall Walking)
• Nin Shiki Kaado (Secret Information Cards)
C
• Suimen Hokou no Gyou (The Art of Water Walking)
• Nioi Ue Fuku no Jutsu (Smell Covering Technique)
• Saihen no Te (Hand of Debris)


First Element: Crystal
E
• Crystal Dragon
• Crystal Barrier
• Arrow of Light
D
• Crystal Shuruken
• Crystal Blades
• Crystal Hexagon Disks
• Crystal Gyrodes
• Crystal Shunshin
• Crystal Armor
• Crystal Fists
• Crystal Leg
• Crystal Senbon
• Crimson Fruit
• Crystal Clone
C
• Crystal Coffin
• Crystal Spikes
• Crystal Prison
• Wild Dance of Shuruken
• Flail
• Diamond Blade

Second Element: Raiton/Lightning
E
• Teikou no Kuntou (Electricity Resistance Training)
D
• Nagare Isou (Current Transfer)
• Raikou Boruto (Lightning Bolt)
• Denshi no Jutsu (Electron Technique)

Third Element: Doton/Earth
D
• Tamaishi Danmaku (Pebble barrage)
• Jihibiki Kansei (Earth Tremor Sense)


Genjutsu

Universal
E
• Bunshin no Jutsu
• Fukushi no Jutsu (Double Vision Technique)
• Ikamono Chishio (Fake blood)
D
• Magen: Kokuni Arazu (Demonic Illusion: False Surroundings)
• Meisai no Jutsu (Camouflage Technique)
C
• Genjutsu Kai (Release)
• Ataeru Kanjoo (Inflict Emotion)
• Nemuri (Sleep)



First Element: Crystal
D
• Field of Flowers
C
• Encasing Sight
• Ruby light



Taijutus






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Summoning Information
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Summoning Type:

Summons Known:

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Taijutsu/Weapon Styles
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<~>:
current stage:

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon:
Name of Weapon:
Base Range:


Shinobi Tools

Kunai: 0
Shuriken: 0
Makibishi: 0
light bomb: 0
smoke bomb: 0
steel wire: 0


Apparel

Head-Band Style: None. Most of Otogakure doesn’t even know he is a ninja.  
PostPosted: Sun Nov 28, 2010 1:08 pm


TakiJin HatsuUser Image

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Character Info
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Main Info

Character Name: Taki & Jin Hatsu
Nicknames: The Twins
Title(s): Double Demons
Rank: Jounin (ANBU)
Village: Otogakure



Physical Description

Age: 25
Sex: Males
Hair Color: White
Natural Eye Color: Brown
Body Type: When combined Jin's head protrudes from the back of Taki's neck as seen with Sakon and Ukon.


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Bloodline, Clan, or Demon
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Main Info

Bloodline: Soma No Ko

Abilities of the Bloodline/Clan:

1. Two bodies in one.
2. Bodies can split, or limbs can come out based on the situation I.e. a punch thrown can become two punches as the second body also throws a pun with both fists.
3. Can posses other bodies, but pain caused to them also comes to the possessor.



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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Genjutsu

Profession Base Benefit: Kai Resistant Genjutsu: Opponents of lower rank than the Genjutsu Specialist cannot Kai out of Genjutsus cast by the Genjutsu Specialist. Opponents of equal rank can Kai out of Genjutsu at double the normal cost, Opponents of Higher rank follow the normal rules. Those with Kekkai Genkai that make them resistant to Genjutsu are treated as if they were one rank higher when determining how they are affected by the Genjutsu Specialists Genjutsus. Those with Immunity to Genjutsu (ie Konaga clan) are treated as if they were 3 ranks higher when determining how they are affected, if their effective rank is 2 or more ranks higher then they retain immunity.

Weakness: The Genjutsu Specialist can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below them of their secondary style, their primary style can be mastered.

Genjutsu Specialists recieve a -1 post learning bonus when learning Genjutsus, but receive a + 1 post penalty for learning ninjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.

Rank Benefits

Genin
Improved Chakra Control - The Genjutsu Specialist receives a -1 chakra point bonus for all genjutsu, this bonus stacks with any other chakra control bonuses.

Chuunin
Mass Genjutsu - Can use genjutsu on multiple opponents at once. At regular chakra cost the genjutsu can affect up to two people, at 1.5x regular chakra cost for the genjutsu this can be increased to a maximum of 4 people, S-rank jutsus never apply for this benefit. Things that require eye contact cannot be used on multiple people either

Jounin
Mind Mastery: Thanks to their intense mental discipline and deep understanding of the inner workings of the mind, the Genjutsu Specialist is now highly resistant to Genjutsus.
(Genjutsus used against the Genjutsu Specialist that are 2 or more ranks below the Genjutsu Specialist no longer affect them, Genjutsus of equal rank to the Genjutsu Specialist cost half the normal Chakra cost to Kai out of, Genjutsus of higher rank than the GS cost the regular cost to Kai out of; Genjutsus cast by Genjtusu Specialists of equal or higher rank to the Genjutsu Specialist act as if they were 1 rank higher than normal when determining how the Genjutsu Specialist is affected; Genjutsus used by those that posess Kekkai Genkai that increase the effectiveness of Genjutsu are treated as if they were one rank higher when determining how the Genjutsu Specialist is affected; the previous two factors stack)



Shinobi Type(s)

Summon Specialists: If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)

Tactical Ninja These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High

Chakra Points: 125

Chakra Color:black

Chakra Control: N/A


Elemental Affinities: Sound,lightning,water

Jutsu Information

Ninjutsu

Universal
Basic
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)
Genin
Wall Walking
Chuunin
Water Walking
Jiriya's Toad Transfer Jutsu




Raiton Ninjutsu

Basic

Yurayura Ranpu no Jutsu (Flickering Light Technique)

Raikou Bunshin no Jutsu (Lightning Clone Technique)

Seiteki Suji no Jutsu (Static Strings Technique)

Teikou no Kuntou (Electricity Resistance Training)

Genin

Nagare Isou no Jutsu (Current Transfer Skill)

Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)

Raikou Henge no Jutsu (Lightning Transformation Technique)

Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)

Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)

Raiton: Denshi no Jutsu (Lightning Release: Electron Technique)

Chuunin

Denki Hifu no Jutsu (Electric Skin Technique)

Jounin
Chidori (Thousand Birds)



Suiton: Suiton Ninjutsu

Academy Student

Mizu no Waruasobi (Trick of Water)

Mizu Kagami no Jutsu (Water Mirror Technique)

Uo Tsuba (Fish Spit)


Genin

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)

Genjutsu


Universal
Basic
Bunshin no Jutsu
Chuunin
Kai
Sound Genjutsus

Academy:

Shihouhapou (All Directions)
Base Duration: 2 posts

Okuyuki Katawa (Depth Distortion)
Base Duration: 1 post

Kuuden (Static)
Base Duration: 2 posts

Shimaru Shikaku (Closed Sight)
Base Duration: 1 post

Genin:

Kugurinukeru Meikyou (Through the Looking Glass)
Base Duration: 2 posts

Youma Tacchi: Ghost Touch
Base Duration: 2 posts

Kenbou no Jutsu (Forgetfulness Technique)
Base Duration: 4 posts

Suzu Senbon no Genkaku (Illusion Bell Needles)
Base Duration: 1 post

Chuunin:

Mokugeki (Pantomime)
Base Duration: 3 posts

Atama Kusari No Jutsu (Chained Mind Technique)
Base Duration: 3 posts

Mimiuchi no Jutsu (Whisper Technique)
Base Duration: 1 post

Jouho no Koe (Voice of Compromise)
Base Duration: 2 posts (After user has ceased speaking.)

Itai Kanetsuki no Jutsu (Painful Ringing Technique)
Base Duration: 5 posts (see description for special rules)

Ataeru Kanjoo no Jutsu (Inflict Emotion Technique)
Base Duration: 4 posts

Nouzui Momiryouji (Brain Massage)
Base Duration: 2 posts

Tokitsukeru no Koe (Voice of Persuasion)
Base Duration: 4 posts (After user has ceased speaking.)

Jounin
Kodou Dousa (Beat Motion)
Base Duration: 4 posts

Kin'atsu no Shujouteki (Emotional Suppression)
Base Duration: 3 posts.

Kurayami no Oii (Shroud of Darkness)
Base Duration: 3 posts

Eikyou no Koe (Voice of Influence)
Base Duration: 5 posts (After user has ceased speaking.)

Sameru (Dampen)
Base Duration: 3 posts

Kokuangyo No Jutsu (Bringer of Darkness Technique)
Base Duration: 3 posts

Shibirekan (Numbness)
Base Duration: 3 posts

Kamei no Koe (Voice of Command)
Base Duration: 6 posts (After user has ceased speaking.)






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Summoning Information
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Summoning Type: Toads

Summons Known:Gama,GamaKen, Gamahiro

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Taijutsu/Weapon Styles
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Daidoumyaku – Great Pulse Fist
By using chakra to concentrate energy within their hands the user of this taijutsu can transfer the energy from their hand into their target, creating violent vibrations. This involves a slight bit of chakra control, but this is not the focus of the style. Instead the focus is on speed in movement and striking, which helps to create stable sound waves. These vibrations can damage soft tissue of internal organs but the primary function of this style is to damage bones and create numbness in nerves.

Current Stage: 4 ***

Maneuvers

Palm Strikes – A direct hit at this stage will almost always result in a broken or fractured bone where as a glancing blow will result in severe tissue damage and bruises. Having almost reached the pinnacle of perfection in their art, users at this level are dangerous and deadly opponents that few wish to contend with

Kicks – Striking with almost unperceivable speed and landing like the sting of a thousand whips, the kicks at this level are sufficient to cause severe injury to any portion of the body they strike. In addition to the damage from the kick the airwave created by this kick will cause severe lacerations and air burns to skin.

Defense – At this stage the defenses of the target grow to a stage of startling skill. The user is capable of using their superior speed to block long flurries of attacks, as well as using their own chakra to deflect stronger, more concentrated blows. Furthermore, at this stage the user is quite proficient at channeling his own energy into a kind of defensive weapon, therefore allowing them to hasten the pace of the numbing of the foe’s striking limbs. Finally, the user is able to deflect an even greater number of projectiles, making all but the largest and most accurate of volleys to deviate from their course.

Techniques

Hakike no Tsuki (Nausea Thrust)

Daidoumyaku – Mimi Senshi (Ear Stab)

Daidoumyaku – Saidan Assaiki (Altar Crusher)

Daidoumyaku – Ibukuro Gusarito (Stomach Thrust)

Daidoumyaku – Juushin Tomosen (Brutal Heart Stopper)

Daidoumyaku – Parusuha Saiganki (Pulse Rock Crusher)



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Equipment
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Weapons

Type of Weapon:Ninjato
Name of Weapon: None
Base Range: Melee, wakizishi length


Shinobi Tools

Kunai: 10
Shuriken: 25
Makibishi: 25
light bomb: 10
smoke bomb: 10
steel wire:50feet


Apparel

Head-Band Style: Around waist
Head-Band Location: Waist
Head-Band Color: Embroidered on his belt ((Which is always covered by their rather long shirts))
Flak-Jacket style: N/A
Flak-Jacket color: N/A

MistahSixxPathsGod


Augoeides

Romantic Hunter

PostPosted: Mon Nov 29, 2010 8:08 pm


Shinzou User Image - Blocked by "Display Image" Settings. Click to show.

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Character Info
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Main Info

Character Name: Shinzou
Nicknames:
Title(s):
Rank: Chuunin
Village: Otogakure


Background Info (To be added at a later date)

Physical Description

Age: 23
Sex: Male
Hair Color: Very dark brown
Natural Eye Color: Grey
Body Type: Athletic
Distinguishing Features: None

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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Puppeteer
Profession Base Benefit:
Puppets: [needs description]
(puppeteers can use puppets... What? Were you expecting more?)
Learning Information: None
Weakness: Weak Bodied: Puppeteers reliance on the use of their puppet and using it as a defense to protect themselves.
(When hit with a damaging jutsu of equal or greater rank to the Puppeteer, the Puppeteer treats the jutsu as if it were one rank higher in terms of damage done)

Rank Benefits

Genin

Extra Hidden Weapon: The Puppeteer's greatest weapon is their puppet, and the more capabilities that puppet has, the deadlier a weapon it becomes.
(This ability allows the puppet user to add an extra hidden weapon to their puppet(s) per rank, (one extra at genin, two at Chuunin, and so on). The hidden weapons can be spread between multiple puppets, or one puppet can be given multiple extra weapons. The puppet abilities must still be approved in the custom puppets section.)
Chuunin

Improved Defense: Puppeteers' greatest fear is the destruction of their puppet, and with this in mind some puppeteers learn to build puppets capable of with-standing stronger attacks.
(Puppets no longer treat fire jutsus as if they were one rank higher; the puppets can also take more damage than the average puppet before they are destroyed)

Jounin

Shinobi Types



Speed Shinobi Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)

Combo User: The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform.
(Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)



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Chakra and Jutsu
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Chakra Information

Chakra Level: Low
Chakra Point: 40
Chakra Control: None

Elemental Affinities: Earth/Sound
Jutsu Information

Ninjutsu

Universal
• [E] Kawarimi no Jutsu (Substitution)
• [E] Henge no Jutsu (Transformation)
• [D] Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
• [C] Hitoshizeru Bakuhatsu No Jutsu (Hidden Explosion Technique)
• [C] Suimen Hokou no Gyou (The Art of Water Walking)


Earth Ninjutsu:

• [E] Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
• [E] Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
• [D] Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique)
• [D] Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
• [C] Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
• [C] Iwagakure: Shunshin no Jutsu (Hidden Earth: Instantaneous Body Skill)
• [C] Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement)
• [C] Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)


Sound Ninjutsu:
• [E] Issei no Jutsu (Shout Technique)
• [C] Himei no Jutsu (Shriek)

Puppetry Ninjutsu:
Stage 2 (Chuunin)
• [C] Chakra strings
• [C] Puppet Summoning




Genjutsu

Universal
• [E] Bunshin no Jutsu (Clone Technique)
• [C] Genjutsu Kai (Release)



Earth Genjutsu:




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Summoning Information
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Summoning Type: None

Summons Known: None

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Taijutsu/Weapon Styles
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Great Pulse Fist: By using chakra to concentrate energy within their hands the user of this taijutsu can transfer the energy from their hand into their target, creating violent vibrations. This involves a slight bit of chakra control, but this is not the focus of the style. Instead the focus is on speed in movement and striking, which helps to create stable sound waves. These vibrations can damage soft tissue of internal organs but the primary function of this style is to damage bones and create numbness in nerves.
Current Stage: Stage 4 (Chuunin)
Maneuvers
Palm Strikes – The Daidoumyaku style takes its true form at this level. Palm strikes here are a true show of power and skill. Even blocking the attacks now is painful unless done properly. Palm strikes have the power here to put out a candle from 3 yards away. When a target is struck vibrations go through their body from the point of contact and out slightly in a cone, with the main damage being at the center of the cone while damage along the outside of the cone is less severe. These attacks now literally rattle bones causing extreme pain and hit nerves, causing both pain and numbness.

Kicks – The power of the kick has made a small jump, able to blow away candles from 5 feet away. The increased control allows for a greater snapping sound when the kick is performed. The snap of the air is now pronounced enough to lash at a target even if the kick does not connect directly and is more severe if the kick does connect directly.

Defense – The user is now highly proficient in the art at blocking or dodging then counter attacking. Single thrown weapons are now completely useless against the user of this style unless the attacker can catch them by surprise. This is the first level where a user is able to turn aside more than one ranged attack at once but the effectiveness of this ability drops significantly as the number of attacks increase.



Abilities



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Equipment
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Weapons

Type of Weapon: Claws
Name of Weapon: Fencer's Nails
Base Range: Hand-to-hand


Shinobi Tools


None carried at this time


Apparel

Head-Band Style: Choker
Head-Band Location: Around his neck
Head-Band Color: Steel Grey
Flak-Jacket style: Not worn
Flak-Jacket color:Not applicable
PostPosted: Thu Dec 09, 2010 10:59 pm


User Image
Sasayaka Kotone

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Character Info
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Main Info

Character Name: Sasayaka Kotone (translates into "the modest sound of the harp" for no particular reason.)
Nicknames: Yaka
Title(s):
Rank: Academy Student
Village: Otogakure no Sato


Background Info: Forget Me Not: Kotone Chronicles

Physical Description

Age: 19
Sex: Female
Hair Color: Muted crimson
Natural Eye Color: Wood Brown
Body Type: Frail-looking
Distinguishing Features: Sasayaka has burn scars marring her forearms, shoulders, and back.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Ranmaru
Bloodline/Clan Stage: Unawoken
Abilities of the Bloodline/Clan: Ranmaru has a kekkei genkai ability similar to the Byakugan. It includes penetrating vision and a unique chakra particle extension. He had the ability to use his vision abilities to penetrate the walls of his small shack and view the outside world and perform Genjutsu that can fool even the Byakugan. This ability does not appear to have the range of the Byakugan, but it actually has the ability to counter that Hyuga trait. Ranmaru's vision is also able to locate and track others by sensing life force, pick up life force from long distances, and notice changes in an individual's life force. It is also able to sense how many of them are present.

Ranmaru's vision has heightened perception and analytical powers not unlike the Sharingan, meaning Ranmaru can comprehend any details he sees to predict the opponent's next move. This ability contributed mainly to Raiga being so formidable in battle and becoming one of the Seven Swordsmen of the Mist. He can also see one's life force, allowing him to determine that Raiga, who had recently fallen in battle, was still alive,and he was able to transfer part of his own life force to Raiga. When activated, Ranmaru's eyes momentarily glow red.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Assassin
Profession Base Benefit: Shadow's Shroud: Assassin's are incredibly adept at moving unseen and unheard, learning to hide themselves from all but the most perceptive of individuals.
(cannot be found by shinobis of equal rank when hiding unless they have a Kekkai Genkai with extrasensory abilities; Shinobis of greater rank without an extrasensory Kekkai Genkai will be aware of the Assassin's presence, but not the exact location of the shinobi; Shinobis of lower rank with an extrasensory Kekkai Genkai will be aware of the presence of the Assassin, but not the exact location)

Stealth Focus: Assassin's are also highly skilled in the use of stealth based jutsus. Any stealth based jutsu is treated as if it were equal to the Assassin's rank in terms of effectiveness.
(stealth based jutsus treated as equal to the Assassin's rank)

Learning Information: N/A
Weakness: Fewer Weapon/Taijutsu Styles: [description here]
(The Assassin Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)


Rank Benefits


Shinobi Type(s)

Tactial Ninja: -3 posts for learning jutsu, reaction speed is one rank higher
Combo User: Can use 2 jutsu per post, at Jounin can use 3 jutsu per post


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium

Chakra Point: 18/18


Elemental Affinities: Suiton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




Suiton:






Genjutsu

Universal
Bunshin no Jutsu





First Element: Suiton






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: None

Summons Known:

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Taijutsu/Weapon Styles
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None (brief description of the style)
current stage:None

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: Katana
Name of Weapon: None
Base Range: 2 feet around the user


Shinobi Tools

Kunai: 15
Shuriken: 10
Makibishi: 10
light bomb: 5
smoke bomb: 5
steel wire: 10 feet


Apparel

Head-Band Style: Straight cloth
Head-Band Location: Tied around neck
Head-Band Color: Black
Flak-Jacket style: None
Flak-Jacket color: {See above}

iTammie-chan


iShayera

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PostPosted: Wed Dec 15, 2010 7:10 pm


Nike Taiya Kotone
User Image


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Character Info
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Main Info

Character Name: Nike Taiya Kotone (Nee-kay)
Nicknames: Nike
Title(s): None at the moment.
Rank: Academy Student
Village: Otogakure no Sato, the Village Hidden in the Sound
Personality: Nike is quiet and observant, but that has never stopped her from pushing her limits. She hardly ever speaks, with the exception of muttered incantations when moulding her chakra into a jutsu. She depends heavily on her sister's presence due to the twins' lack of memories.


Background Information
Forget Me Not: The Kotone Chronicles

Physical Description

Age: 19
Sex: Female
Hair Color: Muted crimson
Natural Eye Color: Ice blue
Body Type: Athletic
Distinguishing Features: Nike has burn scars marring her forearms, shoulders, and back. The only words she ever speaks are the incantations she utters when casting a jutsu.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Konaga (Approved by Cobra_X, creator, and bloodline head)
Bloodline/Clan Stage: One
Abilities of the Bloodline/Clan:
1. Limitless Chakra: Those of the bloodline which survive eventually find themselves to have a truly limitless supply of chakra, though there are limitations to what they can use without endangering themselves. This ability gives them amazing endurance in battle and allows them to use many more high level techniques in a given day then even most Sannins or Kages could. Also, as their chakra wells are truly unlimited, any attempt to absorb or drain a Konaga of their chakra will result in a flood of chakra back into the clan member's cells, which takes the form of a miniature Raging spirit, which threatens to overload whatever entity would attempt to drain it from them, and leave them heavily injured from the violent blow-back of the Raging Spirit.
2. Chakra Control: In the process of life for a Konaga clan member, to even simply stay alive, a complete mastery of chakra formation, augmentation, and control is necessary. As such, Konaga members are masters of these things and are able to use chakra beyond the normal capabilities of others, bending chakra almost effortlessly around their body (without the need for hand seals) to augment both their attacks and defense. This does not grant them any bonuses in performing jutsu, as the chakra control is trained for external use, rather then internal, but it does give them a natural affinity for skills such as walking up walls, or on water, allowing them to master such techniques at an early age.
3. Body Endurance - From birth, the body of a Konaga clan member is forced beyond it's normal limits and must adapt or be forced to shut down. As a member of the clan progresses in age, the body grows stronger and stronger, learning how to cope and hold the enormous wells of energy at bay. This gives all Konaga clan members incredibly conditioned muscles for endurance and metabolism and specifically gives very fast healing to burns on the skin. This conditioning also creates an enormous threshold for pain, allowing a member of the Konaga clan to push himself far beyond a normal person's limits.
4. Genjutsu Immunity : Just as Konaga clan members are incapable of molding or utilizing Genjutsu techniques, so also are they immune to it's effects. The same forces which prevent them from balancing and controlling a genjutsu's delicate form also overpowers any attempt for it to be used on them. A Konaga clan member is immune to any Genjutsu one rank higher then their current rank and below. Anything 2 ranks above and up, they are highly resistant to, but still susceptible. (Two ranks above, Highly resistant - lasts for 1/2 the normal time ... Three ranks above or more, Resistant - lasts 3/4 the normal time.)


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Taijutsu Specialist
Profession Base Benefit: Increased Number of Taijutsu Styles: Because of their focus and training in the martial arts, Taijutsu Specialists are able to practice more taijutsu styles others. (see below)

Academy Student: 1 Taijutsu Style
Genin: 2 Taijutsu Styles, 1 Weapon or Taijutsu Style
Chuunin: 3 Taijutsu Styles, 1 Weapon or Taijutsu Style
Jounin: 4 Taijutsu Styles, 2 Weapon or Taijutsu Styles

Strong Bodied: (Physical strength of the Taijutsu Specialist is increased by 1 rank)
Learning Information: Taijutsu Specialists receive a -1 post learning bonus when learning taijutsu, but receive a +1 post penalty for learning weapon techniques and styles and a +2 post penalty for learning nin/genjutsu.
Weakness:
1) Less Elements: [needs a description]
(A taijutsu specialist can only have 2 elements, starting with 1 at academy student and acquiring the second at jounin; if the character has a combination release Kekkai genkai they get their two primary elements and their combination element at academy student, but never get another element; demons that give their hosts access to elements can still learn the jutsus for that element, but only up to their churrent rank, unless they are willing to take it as 1 of their two primary elements)

Rank Benefits

Genin


Shinobi Type(s)

Tactical: -3 posts for learning jutsu, reaction speed is one rank higher
Combo User: Can use 2 jutsu per post, at Jounin can use 3 jutsu per post


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium (Konaga bloodline grants potential ability to use twice the average rank's amount of chakra.)

Chakra Point: 30 (Konaga bloodline grant potential to use twice the average rank's amount of chakra.)

Elemental Affinities: Raiton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




Raiton:






Genjutsu

Universal
Bunshin no Jutsu





Raiton:






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutsu






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Summoning Information
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Summoning Type: None

Summons Known:

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Taijutsu/Weapon Styles
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None
Current Stage:None

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: Twin daggers, sheathed on each hip
Name of Weapon: None
Base Range:10 inches past arm length


Shinobi Tools

Kunai: 15
Shuriken: 10
Makibishi: 10
light bomb: 5
smoke bomb: 5
steel wire: 10 feet


Apparel

Head-Band Style: Black band, silver plate
Head-Band Location: Belted around her waist, the plate of the band slightly askew towards her left hip.
Head-Band Color: Black and silver
Flak-Jacket style: None
Flak-Jacket color: {See above}
 
PostPosted: Wed Dec 15, 2010 7:50 pm


Shin NagaUser Image

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Character Info
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Main Info

Character Name:Shin Naga
Nicknames: Charms
Title(s): (what title(s), if any, has your character recieved)
Rank:A/S
Village:Sound


Background Info

Physical Description

Age: 13
Sex: Male
Hair Color:White
Natural Eye Color:Green
Body Type:Athletic
Distinguishing Features:Very angled face, eyes of a snake, and K9 teeth on top row are replaced snake fangs. (2/3 of a inch )


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon:
Bloodline/Clan Stage:
Abilities of the Bloodline/Clan:
1.
2.
3.


Companion Info.

Companion Type:
Companion Name:
Snake ability's:
1.
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession:Assassin
Profession Base Benefit:Shadow's Shroud: Assassin's are incredibly adept at moving unseen and unheard, learning to hide themselves from all but the most perceptive of individuals.
(cannot be found by shinobis of equal rank when hiding unless they have a Kekkai Genkai with extrasensory abilities; Shinobis of greater rank without an extrasensory Kekkai Genkai will be aware of the Assassin's presence, but not the exact location of the shinobi; Shinobis of lower rank with an extrasensory Kekkai Genkai will be aware of the presence of the Assassin, but not the exact location)

Stealth Focus: Assassin's are also highly skilled in the use of stealth based jutsus. Any stealth based jutsu is treated as if it were equal to the Assassin's rank in terms of effectiveness.
(stealth based jutsus treated as equal to the Assassin's rank)
Learning Information: None
Weakness: Fewer Weapon/Taijutsu Styles: [description here]
(The Assassin Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)

Rank Benefits

Genin


Chuunin


Jounin


Shinobi Type(s)

Speed Shinobie: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)



Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)

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Chakra and Jutsu
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Chakra Information

Chakra Level: Low
Chakra Point: 15
Chakra Control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques


Elemental Affinities: Doton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: (Doton)






Genjutsu

Universal
Bunshin no Jutsu





First Element: (Doton)






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
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: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon:
Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon)
Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)


Shinobi Tools

Kunai:5
Shuriken:10
Makibishi:5
light bomb:5
smoke bomb:5
steel wire:10 feet


Apparel

Head-Band Style:
Head-Band Location:Worn as a belt
Head-Band Color:Black
Flak-Jacket style:None
Flak-Jacket color:none

-o-Havik-o-


Malfrost

PostPosted: Mon Dec 20, 2010 12:38 pm


Keiichi MaebaraUser Image - Blocked by "Display Image" Settings. Click to show.
User Image
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Character Info
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Main Info

Character Name:Keiichi Maebara
Nicknames: Magician of Words, The Lost One
Title(s): )
Rank:AS
Village:Sound


Background Info
Keiichi is a kid surrounded by an air of mystery. He was first seen wandering the streets of villages muttering in a strange tongue and dressed in strange garbs. Later he ended up at the entrance of the Sound Village half dead and almost naked. A kind family took him and and neutered him back to health. After awhile he fully recovered and learned the language of the land. He helped his new family out around the house eventually became an accepted family member. When asked if he knew his name though, he would break down into a paranoid fit. Eventually he was granted the name Keiichi, and the family name Maebara. He now hopes to put his past behind him and move on, however this will be extremely hard as he still suffers from DID ( Dissociative Identity Disorder).

Physical Description

Age:17
Sex:Male
Hair Color:Brown
Natural Eye Color:Blue
Body Type:Fairly sleek with a hint of athleticism
Distinguishing Features:A very large slash across his front chest and a lion tattoo on his back.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon:Clanless (Name of your bloodline, clan, or Demon; erase what you don't have; provide a link to your bloodline, clan, or Demon)
Bloodline/Clan Stage: (current stage of your bloodline or clan; some start as dormant, will say in the bloodline/clan description; provide link to achievement of current stage if applicable)
Abilities of the Bloodline/Clan: (provide Basic Information on your bloodline/clan below)

1.
2.
3.


Companion Info.

Companion Type: (dogs, bugs, etc...)
Companion Name: (name of companion if applicable)
User Image - Blocked by "Display Image" Settings. Click to show.
Bug Evolutions: (Place Aburame Clan bug evolutions below with the effects of the evolution; provide link to the evolution post)
1. (ex: fire resistance- fire jutsus C rank and lower do not affect the bugs)
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession:Weapon Master
Profession Base Benefit: Increased Number of Weapon Styles.Because of their focus and training in the use of weapons, weapon masters are able to practice more weapon styles than others. (see below)

Academy Student: 1 weapon style
Genin: 2 weapon styles, 1 Weapon or Taijutsu Style
Chuunin: 3 weapon styles, 1 Weapon or Taijutsu Style
Jounin: 4 weapon styles, 2 Weapon or Taijutsu Style

In addition Weapon Masters can learn one stage higher than normal for weapon styles(exceptions apply) ,
Increased Number of Custom Weapons: Weapon Masters are allowed to have 4 custom weapons as opposed to just 3.
Learning Information:-1 to weapon styles. +1 to Tai. +2 to Nin/Gen (learning bonuses/penalties provided by your shinobi profession)
Weakness:Less Elements: [needs a description]
(The weapon master can only have 2 elements, starting with 1 at academy student and acquiring the second at jounin; if the character has a combination release Kekkai genkai they get their two primary elements and their combination element at academy student, but never get another element; demons that give their hosts access to elements can still learn the jutsus for that element, but only up to their current rank, unless they are willing to take it as 1 of their two primary elements)

Rank Benefits

Genin
(place chosen genin rank benefit here)

Chuunin
(place chosen chuunin rank benefit here)

Jounin
(place chosen Jounin rank benefit here)


Shinobi Type(s)

Tactical: These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)
Speed: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja


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Chakra and Jutsu
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Chakra Information

Chakra Level:Low
Chakra Point:15

Chakra Control:None )


Elemental Affinities:Katon

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element:Katon






Genjutsu

Universal
Bunshin no Jutsu





First Element:Katon






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

----------------------------------------------------------------
Taijutsu/Weapon Styles
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: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon:
Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon)
Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)


Shinobi Tools

Kunai:5
Shuriken:15
Makibishi:5
light bomb:3
smoke bomb:2
steel wire:1


Apparel

Head-Band Style:armband
Head-Band Location:Right Arm
Head-Band Color: Purple
Flak-Jacket style:N/A
Flak-Jacket color:N/A
 
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