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Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
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  • Jack-pot 100
PostPosted: Tue Nov 04, 2008 4:07 am


User Image

Akai Kaguya-Purple
Thantos Dante-Bold/Italic
Crius Akasun-Blue
Jerrik Jones-Royalblue
Nirvana-Silver
Reaver Senimaru-Green
Ammon Kodahma-Orange
Zeru Benimaru-Cyan
Ares Kami-Teal
Aeron Los Ganados-Olive
Zaman [DE]-Red
Serkan-Crimson
West, Abaddon -Blueviolet/Bold
Kaden Hyuuga-Darkgreen
Rience Orimara-Firebrick
Meliae, Parasito-Pink
Jinn and Loar Kon-Jinn=Red/Bold Loar=Red/Italic
Aircaur[Kakuzu], Aztios- Gray/Italic
Kitsuna, Enki- Sienna
Mizu, Kali- Italic



Special Nin Additions....Special Equipment....Special Abilities....Summons
Technique Compendium


Kaguya, Akai~~Asmodeus~~Dante, Thantos~~Senimaru, Reaver~~Nirvana~~Kodahma, Ammon~~Akasun, Crius
Serkan~~Benimaru, Zeru~~Zaman [DE]~~Aeron Los Ganados~~Jones, Jerrik~~Ares Kami~~Deimos~~Terra, Elek~~Jibaku, Nexus~~Daimyo, Perseus~~Virus [A108991753]~~Rasui, Seth~~West, Abaddon~~Descartes, Rei~~Mizu, Kali~~Hyuuga, Kaden~~Aeolos [Greek]~~Ichazuki, Velius~~Aburame, Akrisios~~Sinobi, Ishkur~~Maimu, Brian~~Entima, Kean~~Orimara, Rience~~Meliae, Parasito~~Jinn and Loar Kon~~Bikou, Leila~~Aircaur, Aztios~~Kitsuna, Enki



Since there were other Bios in here. And I wanted a place to put my puppets. As well as other information for my characters and the like.

Village Links::
Sound....Rain....Sand....Twilight....Nano....Leaf....Star....Mist....Moon....Heaven....Magic....Waterfall
Arts....Gears....Void....Time....Light....Cloud....Craftsmen....Snow....Slumber....Night....Stone....Alchemy
Afterlife....Blood....Grass....Katana

Feudal Tokyo....Kamakura....Spira....Feudal Japan....Feudal Spain....Feudal Egypt....Feudal China....Mirage Island

Federation....Movie....Volcano....Flame....Summit....Aviation....Fragment....Soul....Steel....Emotion
Love....Wind....Tree....Kitsuna....Creature....Mythology....Substance....Mask....Clown....Dance

Friend....Cool....DHC....Angra Mainyu....SCM....SLS....Akatsuki


Crius, beneath the cloak~
Crius now stood in a plain black unclosed vest, a black netting shirt seen beneath the vest. His arms were bare of anything, aside from two sheath like contraptions on either wrist, which were his retractable wrist blades. These blade's sheaths were also wrapped in graying wraps, in order to keep them still and concealed a little more when he wore his normal clothing. Across his chest, was a hilt held by a strap across his shoulder, in order for easy access through either his sleeve, or the inside of his coat. For there were two places it could be placed. Across his legs, were plain black pants, with nothing all that unordinary about them. Aside from the similar wraps that kept the pants close to his legs, so they did not make a sound when he moved.
PostPosted: Fri Nov 28, 2008 4:48 pm


Quote:

Kaguya, Akai
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Kaguya_Akai.jpg[/imgright]

Honekamen hensei [Bone-Mask Formation]
A variation off of the Kagyua bloodline technique, allowing a mask formed from pure bone to be made to cover his facial features from view. Allowing only enough for the eyes to be seen, though breathing is easier. It allows minimum protection against elements, such as sand due to the way it was created. Though more in terms of being within a storm, it only protects the face, jutsus may easily attack, without being hindered by it's formation. Upon forming the mask, the user may take the bones from the dead, and manipulate them to their liking. Making the bones into a sword, or into an attack, instead of using their own.
Level one allows for the manipulation of small animal's bones, that have been killed, and are within a five meter radius of the user. Greater levels, may come upon becoming stronger.[ Every 10,000 CP, allows for a level up.] The mask forms, as only covering one eye with it's ivory defense in Level One, greater levels, allow better protection, until the entire face is protected at Level 4. The higher in level, the stronger the manipulation of another corpse's bone may become, though it remains a 5 meter radius through out. Upon reaching level 4, minor bones can be shifted within the opponent, causing them to trip, or have to realign the bone in it's correct position.The effects only growing stronger, with time from that point.

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Bone-Risen Corpse Manipulation:
Coinciding with the bloodline technique Honekamen hensei, the user may instead of manipulating the bones of the dead, instead manipulate the dead to a certain degree per level that the Honekamen hensei takes. At the first level, instead of turning the bones into a weapon, with the use of chakra, the bones may instead rise and fight on their own, much like a puppet. Though the action is delayed, due to some skeletons being broken up, or buried too deeply to simply rise and attack. As in the Honekamen hensei technique, this jutsu works mainly on only the dead that are within a five meter radius. But at the Honekamen hensei's final level, it may harden the joints of the opponent, in a sense, causing them pain, to move their body within the stated area around the user.
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Dance of the Achlys
A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to strike out unexpectedly at his opponent. This technique allows for the bones formed by the user, to be so thin as to be extremely hard to see, yet strong enough to block, and attack. With no fear towards the chance that the bones might crack or break. Though this ability does not work for anything used to be thrown, or shot that involves bone. The sharp needle like blades of bone, make excellent use for assassination purposes.
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Cold as Ice
A passive technique, that is actually involved in both his blood, and chakra network. His body's veins and arteries are so cold, that they are almost like that of Liquid Nitrogen, in theory. This allows for when he is cut, the can be frozen so as to prevent the loss of blood, in less Akai permits such a loss. Due to this technique, Akai gains the ability to become resistant to almost all cold based techniques. [IE:: Ice and water] This technique slowly gains strength, as he gains strength. When Akai furthers on in strength, his chakra network become ice cold, causing a freezing effect to surround him, depending on the amount of chakra he uses for techniques. With the immunity, comes a sort of merging capability at the highest level. Akai would be able to pass into, and through Ice or Snow, as if it were not there to him. This technique also prevents the use of Ice Seals against him, upon reaching the highest level.

Level 1= 45,000 CP - Temperature Resistance.
Level 2= 60,000 CP - Blood
Level 3= 75,000 CP - Chakra
Level 4= 90,000 CP - Immunity

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Frozen Evil
This passive technique is the creation of a second presence that has taken hold within the body of Akai. Though this does not take the form of an alternate personality, but more of an alternate being all together. This being is the cause of the red glint and bloodthirsty nature that resides in the depths of Akai's mind, and even parts of his subconscious. Under intense pressure, this alternate being will come to rise into existence through the formation of his finger nails turning to a more clawed frame along with his teeth becoming sharp and dangerous seeming. The red glint in the pupil of his eyes, showing a little of it's menace becomes more defined and noticeable as the second being progresses in nature. Thanks to having this second being, Akai when placed under a decent amount of pressure within a battle will become faster and stronger with his physical attacks. Along with a few white scales that form across his face, mainly under his eyes and a little around his lips. The main effects of this sudden transformation, allows for Akai to gain the demonic traits of this alternate being's counter parts. Although with the boost of speed and strength, which would bring him to pap with the rank that was above his own and a minor regenerative ability towards limbs that have been cut clean off or a killing blow. He would also gain the side effects of such a transformation. The side effects to which he would be granted, are normally that of the gradual formation of an ice like tomb that once either Akai runs out of chakra, or gains such a high assortment of none lethal injuries that he is incampacitated by blood loss. Akai is instantly sealed inside the tomb to which there is no entrance nor exit for the maximum of 5 posts, while Akai is sealed within the ice. He slowly regains up to half of his total lost strength and chakra. Although the problem with such a feat is that when stuck inside the tomb, it is only ice. And a strong enough attack may essentially shatter and allow access to the frozen body within. Though fire attacks, to which most would believe to be effective, are not able to melt such thick hardened ice.
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Dance of the Gui
A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to cast a series of parasitic creatures into the enemy. Akai must be as close as possible to the opponent, or at least an arm’s distance away. He then uses what appears to be the Dance of the Rose in order to summon cloaws from his finger tips. Upon striking out, and sinking the bones into the opponent’s skin. These bones then seperate into the opponent. Due to being part of Akai’s skeletal structure Akai may then choose the time for this technique to activate. When the time is right, the small pieces of bone will erupt into small three inch balls. Which then becomes spikes that pierce the opponent’s skin, causing a decent deal of injury. Since they were Akai’s own bones. It is possible for him to simple launch a series of bones from his finger tips, and have them change to the spikked ball form before reaching the target, to create a deal of blunt and bladed damage. This technique is only effective, if Akai manages to pierce the skin, when he thrusts his clawed hands forward. Otherwise, the claws will remain as normal claws.
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Dance of the Furze
Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, the user will allow the customization of his weaponry, to be made of that of his own bones. And in doing so, he can control their movements as if they were still part of himself. In such a way, if his weapons were to be dropped they would be able to leap from even long distances into his hand, using his bloodline technique alone. This technique, is mainly for that of maniulation and control over his own weapons, and their sheaths. This also allows, for spikes of bone to emerge when someone who is not Akai lifts the weapons without his permission. This is the cause, of any and all weapons that he may have in his possession allowing for him to control any and all weapons that he owns. Though this does not give them the abilities to float in the air, or anything like that. But out of reach swords and other weapons, may be called back to him. The blades of his weapons, would be made of a special metal. Although they as well are forged to be mixed with the bone, and be control able.
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Cryokinesis
This passive technique is the ability to slow molecules to allow for the object of Akai's desire to slow down it's molecules, and reach the point of freezing. Though this is not the full effect. This technqiue actually allows for Akai to have an almost protective area of spread, where his technique may work into effect. The closer someone were to get within, they would feel as though they were slowing down, and freezing over. This being due to the properties of the technique, that would also make them colder and cause frost to cover them a little. The second ability of this technique, it to actually cause most fire based jutsu to slowly become cold. Making their molecules slow and cause them to slowly just either die out, or turn to ice. A decent defensive technique for an Ice and Wind based user like that of Akai. The technique stretches for exactly 16 feet around Akai, and no further.
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Frozen White Flame
This constant technique, is actually that of causing fire techniques, to be used and created into that of a pure white flame, that instead of causing heat, it actually freezes what it touches. Causing burns of frostbite on contact, instead of burns of fire. The amazing thing about this technique, is that it actually goes by all senses of the element of fire. Meaning that water will in fact put it out, and wind could either put it out,or make it stronger. This technique, essentially only allows for any fire element techniques that Akai may learn and use, to be used as this Frozen White Fire. In order to stay with his icy abilities, and yet give him a new branch of techniques to be able to learn. Naturally, this technique does not work, for any fire elements he does not cast himself. So only techniques he uses, allow for them to be created as the Frozen White Flame.
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Dance of the Henbane
A defensive technique using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability. The user will cover their body in an armor of pure bone. Making it possible for them to defend from certain attacks without gaining injury. This armor is highly flexible, and able to move in any direction, at any time thanks to the effects of it being their own bone. It grows over their face, covering and molding itself around anything that is already there, in order to cover everything but their hair, which remains free flowing and easily seen. Their body becomes covered with the bones, underneath their clothing in order to make a more secretive protection if needed. Though with all this, they become much stronger in hand to hand, since the bones that cover their hands may be able to form spikes at the knuckles, or finger tips depending on the situation.
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Bone Strengthening
Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, the user actually figured out a way, to make their already strong bones even stronger. Making them able to withstand stronger attacks, and defend against more magically enhanced weaponry without needing to worry about them breaking under the pressure. This constant technique causes any and all bones that are drawn from the user's body to be strong enough to protect against attacks from special weapons without needing to worry about being broken. It also makes them harder to break, from normal jutsu. Though the stronger jutsu may effect them, it would take more then one hit to completely destroy any bones that were drawn from the user's body.
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Concealed Blades
This technique is an ability that works for all of the weapons in Akai's arsenal. It allows for all weapons, including that of special weapons, to be completely hidden. As if they were not there at all. Allowing for him to appear as if he does not have a single weapon to be held. As soon as he is in need of a weapon, Akai may simply move his hand to where one of the weapons are, and then grip and draw it from where it is sheathed. As soon as he begins to draw the blade, it would appear in order to be used. This technique works much like the technique known as Cloak: Art of Nudity, and also allows for the weapons to be soundless, as if they were not even there. Though as soon as he draws one from it's sheath, it will appear as if from no where. This technique can last as long as the user wishes, once activated. And does not cost any chakra past activation of the technique.
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Bone Art: Wind Shards
This technique, using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability. This technique activates, as soon as any of the user's bones are broken the pieces will continue to shatter until they enter the air itself. Once in the air, they will become around an inch in size, before every one launches in the direction of the opponent. From any angle they they may have gone. These bones have one shot to be able to strike the opponent. These bones move at a swift speed, and due to it's size, is close to invisible. Since these pieces only have one chance to strike. They often move at a speed that is strong enough to pierce through the opponent. Or at least enter their bodies deeply. This technique is only activated, when the user's bones are destroyed, and is used as part of the user's bloodline abilities.
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Korps Gloves
A technique that is involved with Akai being a part of the Military Police. These gloves actually hold an almost infinate supply of Senbon to be used at his disposal. Each Senbon is summoned form the gloves themselves and coated in a light layer of chakra, to allow them to move like a ghost through the air. As well as pierce most normal armors. These gloves also allow for Akai to be able to use his chakra, to alter the trajectory of the thrown senbon by a slight degree, and allow them to hover in the air about him, instead of making him have to throw them himself. Of course, they can only hover within a foot around him, and it costs more chakra to have them float in this way.
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Ice Water
This technique allows for the use of water techniques as if they were ice based. It actually causes water techniques to be made of water so cold, that they were much like that of ice, freezing things and causing opponents to shiver from the cold. This technique is constant, working for any water attack that may be used, in order to make techniques that Akai may learn more plentiful. It also allows for ice based techniques that may be melted, to become a flooding ice water, that seems to follow and track down the opponent for one turn. Making a decent defense for melted techniques, seeing as the water that was once ice would lash out and try to engulf the opponent or opponents in a large wave, for one turn only.
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Blizzaga Seal: Spiraling Ice
This technique creates a spiraling blade of ice around Akai’s arm once his Curse seal has been put into use, and he wants it to be created. This spiral of ice works much like a drill, chakra coated ice blades spinning around his arm in such a way as to cause him to be able to slash and jab with taijutsu techniques, and rip into the opponent’s skin with a violent intent. Each blade able to cause a cut, or a larger wound the closer it comes in contact and create a bunch of little wounds with each strike. Each blade of ice is also able to cause the actual technique’s abilities to come forth, so each cut would be coated in frost bite.
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Blizzaga Seal: Reflective Scales
This technique is an advancement off of the physical alterations of Akai’s seal. It actually causes his skin to not only become paler and a shade of blue, but actually begin to produce white scales across his entire body. These scales actually reflect light and heat from them and into the air around them. Giving any and all heat or light to cause a shimmering effect that actually makes Akai seem as if he is a mirage. With application of his chakra, Akai can actually cause himself to use the scales and make himself almost disappear from sight. As if he were invisible. But this is not a genjutsu, but an actual effect from the scientific use of the scales. Not only can these scales be used to cause him to turn invisible, they also work as a decent armor, in order to deflect weak projectiles from causing harm.
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Blizzaga Seal: Chakra Regeneration
This technique, only possible once the Blizzaga seal is activated, allows for any cold based technique. Or even the drop in temperature around Akai's form to allow for him to slowly begin the regeneration of his chakra, as long as he's in this colder climate, or area. Allowing him to have an almost limitless supply of chakra, though it does not allow for him to gain all his chakra back in one swing. And causes a little minor strain to his Chakra network, since it actually causes him to use more chakra for attacks, since he has so much chakra to work with. Making attacks more deadly for himself, and those he fights.
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White Fire - Icicle Shower
This technique causes the entire sky to seem to catch aflame, with a few hand seals, and soon after, multiple needle like icicles are launched from the sky, each one burning with Akai's white flame. As soon as these icicles hit the ground, a small explosion of white flame is launched in a 3 foot radius around it's landing point. If it were to hit a person, it could easily cause minor burns from the explosion and then soon freeze them over, with the ice like properties of the White flames. This technique takes only a few hand seals, to make work, and causes a shower of flaming icicles to fall in a half mile radius.
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Korps Mask
A mask worn to cover the lower portion of his face and entire neck, it is actually form fitted and able to be hidden by the Cloak: Art of Nudity. This mask makes it possible to actually block a decent degree, if not all physically made attacks in that area, and protects his body from inhaling things like sand, or spores or anything else that is at a fine enough level to try and enter his body, and infect it in any way. This mask is chakra enhanced, to make it capable of these things. But it does not drain chakra, and cannot be taken away from him and used by someone else.
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Sub-Zero Shielding
Using his clan techniques, with the manipulation of bone. Akai found it possible to launch his bones from the ground in any direction around him and shoot up to become a curving wall that may block an attack heading in his direction. Of course, this wall can not be moved, once it is formed, and Akai can not be moving if he wants to make the wall of bone. The added feature to this wall, is that between each of the three bones that shoot up, are thick layers of ice that form and old it together, in order to stick with his theme of ice and bone. This ice is formed naturally, thanks to Akai’s abilities with that of Ice and the cold.
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Sub-Zero Degrees
This technique is simply a modifier to the use of Akais ice based abilities. It actually allows for his ice, snow and water attacks to be at such a temperature, that they freeze things upon contact. Allowing for Akai to cause a greater deal of harm to his opponents, as well as strengthen his attacks so they can not be stopped so easily. Although this technique is constant, it can not be used to freeze someone solid automatically. Instead, once someone is to be killed by Akai. Their bodies are frozen solid, either preserving them, or making it easier for them to be destroyed and resist the theft of the body. For the most part, the enhancement through cold temperature, makes them to be around -500º. Although it can not effect the opponent as such, meaning that the opponent may become much colder when in an ice based environment, but they will not be able to actually freeze completely, unless they are defeated or killed.
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Blizzaga Seal: Black Ice
When his seal is fully released, Akai finds it possible to administer a high speed and strength taijutsu style, revolving around the use of ice and wind as weapons. Moving in a flowing manner like the wind, he is able to dodge and defend with ease, as well as strike with fluent accuracy. The way this taijutsu actually works, is that with every strike, of either weapon or limb. Once stricken, the opponent's injury or wound is instantly frozen over with a black ice like substance, this substance actually being the opponent's own chakra, forming the ice upon their own bodies, thanks to spikes of Akai's ice cold chakra. The wounds that are given do not bleed, but they do cause serious pain to the opponent, thanks to their very skin freezing and making it hard to move, only where they are struck. If struck in vital spots, the wounds may actually freeze below the skin. Depending on the temperature around both Akai and the opponent. It must be a frozen environment, in order to freeze below the skin.
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Blizzaga Seal: Blizzard Landscape
This technique, used upon activation of his curse seal, allows for everything in a mile radius to instantly be struck by a series of elemental changes onto the environment. The over all area becomes cold and windy. A constant wind shifting the ice and causing snow to envelope the area entirely. Of course this only comes to effect, when his seal is at it's full released state. The wind, ice and snow continues to move about the battle field, constantly as long as the seal is activated, and may remain longer, although once the seal is released, the ice and snow can easily be melted, and the constantly shifting winds will die down before going away completely. This technique is meant to cause the opponent to have trouble traversing and seeing more than 5 feet in front of them, at any given time because of the swirling snow and ice. Along with the ice upon the ground, and anything else that is around when the seal is fully released. Costs 15% of total chakra to activate.
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Dance of the Flytrap
This dance, using the Kaguya's clan abilities is yet another severe manipulation of bone. It actually allows for his bone based creations to be able to create appendages of jaw like proportions that open and attempt to cut in half anyone that may try to move amongst his bone like summonings. Although they can not seperate, this technique allows for a further defense and offense, to be added. Thanks to bone like jaws that strike out at the opponent, when they try to stand or move amongst any of the bones that Akai can summon.
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Ice is Ice
This technique, is something that comes off of Akai's natural skill with ice. It actually causes any techniques that are supposed to be a ice like technique, but are actually changed into that of something different, but with the same properties, to be changed back into their true form of ice. Meaning that if a technique that was supposed to be ice at one point, was changed to crystal, it would be changed back into Ice once again. For the most part, this technique causes techniques based around crystal or other mock-ice substances, to become that of Ice once again, instantaneously.

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IceFang
This technique, is the basis behind the sword known as the IceFang. When using this technique, any contact with the sword's blade results in an instant freezing of the area, in order to cause the skin to die, and the wound to bleed much more then it would normally. A second benefit to this blade, is that it is able to have ice trail behind it's blade, and then be thrown like spikes, in order to lodge into the opponent and have the same effect. This sword can also be plunged into the ground, which would cause spikes of ice to shoot up from the ground in a full circle around Akai, this ice is hard enough to impale anyone who can not move away fast enough in order to not be hit by the spikes.
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IceFang: Claw Blade
By pulling and holding the blade's trigger the sword changes from a normal blade and warps to cover the hand that's holding it into a sort of claw. Once covered, ice and wind spiral around the clawed hand like that of a good deal of small blades. This Claw Blade can be used to defend or attack and actually allows ice to form upon this hand and become a shield, or a longer blade thanks to the Ice orochi that he has. Even small contact with this blade, freezes almost anything on contact, causing a layer of ice to form and freeze skin or clothing. It can even taint armor joints or robotic joints. This is amplified by the Ice Orochi.
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Dance of the Red Gentian
This bone based technique, created by Akai is actually a rather interesting ability. It causes him to be able to actually cause isolated spikes that resemble the Dance of the Seedling Ferns but it actually causes only a few thinner spikes to launch from one area as long as Akai is touching the ground. As a side effect, this technique actually allows for Akai to be able to constantly regenerate his bones at such a rate, that they cannot be broken, or run out, as he uses them.
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Dance of the Bindweed
A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to fight the opponent. This technique allows for Akai to cause his bones to shoot up from the ground around the opponent creating a sort of cage. If the opponent were to become trapped within this cage, more bones then shoot from all the large bones around them, piercing the cage in multiple directions in order to either kill or severely wound the opponent that is trapped. Of course it wouldn't be too hard to escape from the cage, but if an opponent were to be trapped, they're as good as dead.
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Dance of the Cypress
A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to fight the opponent. By thrusting a hand to the ground, or by thrusting a bone into the ground if he is using his bones as a weapon. Akai can cause a single large spike like bone to shoot up directly under the opponent. This bone being larger then an average sized house and especially sharp. If it hits the opponent or not, it will rise up to a good few hundred feet or more into the air, towering over the battle field for almost a thousand feet around from it's base, through hundreds of spike like bones that shoot from the tip in order to give it the appearance of a large tree. The turn after this tree rises from the ground, the 'branches' will begin to break and drop shards of bone down towards the ground with a devastating effect.
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Dance of the Hemlock
A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to fight the opponent. This technique causes him to be able to extend almost curved blades from just past his elbows on his fore arms, and extending past his hands by a foot. These bones are interesting, as instead of being a rounded shape they're actually rounded near his arms, and then they flatten out into extremely sharp blades at the opposite side and off the edge past the hands. With this technique, Akai can move at a swift speed in order to slash at the opponent with a dance like formation of ducking and dipping movements with sweeping, thrusting or pushing motions of his arms and the twin blades that are attached.
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Bladed Snowfall
With the use of his natural affinity for cold based techniques, as well as his Ice Orochi power. By making a few hand signs, Akai becomes able to cause black clouds to which are able to mask the sun or moon, despite whatever heat the sun may give off. Making these black clouds an odd anomaly. Once the clouds cover the sky, snow begins to fall. This snow is actually millions upon millions of ice like blades spinning rapidly as they fall to the ground. meaning that each flake would cut into the opponent leaving small cuts and scratches. The harder the snow, the worse the cuts could become. Every post the snow thickens as it falls, meaning more and more flakes will fall to the ground in order to cause more damage to the opponent.
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Touketsu Shikotsumyaku ("Frozen Corpse Bone Pathways")
This ability comes from his ice like chakra and nature. It causes his bones themselves to actually take on a sub zero tint, making it so anything that may touch these bones could begin to freeze solid, or even instantly become frostbitten upon contact, adding another severity to his arsenal of abilities. This effects any and all bone based techniques that he has, making anything from a simple bone needle to a forest of bone capable of causing ice based damage upon contact with the opponent.
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Nenshou Aisuuindo ("Burning Ice Wind")
Nenshou Aisuuindo is a taijutsu technique created by Akai in order to allow him to fight with his specific elements of choice. By activating this technique, Akai becomes able to cause any and all of his taijutsu techniques that he uses in the future to be improved with this technique's effects, furthermore he becomes able to use the frozen air around him to be able to dodge and strike quicker then he was already capable. Shifting currents in the wind, giving him what only seem to work as a set of 'third eyes' allowing him to tell when an attack is coming, and grant his calculations in order to fend it off or counter it with ease. The colder it is around him, the easier he can strike out and cause harm to the opponent, or prevent harm aiming for himself. Further more each of his strikes cause a blast of wind and white fire, which instead of burning, it freezes the opponent on contact, yet still acting like flames normally would, thus growing in size, but leaving glass like ice in it's wake. This technique must be activated for the cost of 1500 chakra and lasts until either deactivated or the battle is won. Adds 200 chakra per technique used as a branch from this one.
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Blizzaga Seal: Slow Them Down
This ability is able to be activated any time Akai's seal is released. What this ability does is cause the cold nature of his chakra and techniques themselves to be able to effectively slow the opponent to the point that even with enhancers Akai can be two times faster then they are. They will feel weighted down and actually believe their body is freezing over to the point that they can barely move. This is not a ninjutsu, but the body's actual reaction to cold temperatures, only heightened by the ability that this technique grants. It costs 2000 chakra to activate. 16 foot range.
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Bone-Clone Jutsu
An interesting technique that Akai has managed to create for his own use. This technique creates a clone of himself, out of his own bone structure. These clones can emerge from his body entirely, and manage to take on the appearance of Akai through the use of this jutsu. Each clone is made almost entirely of bone, but appear to have an element of skin to them, making them almost life-like in appearance. They are capable of taking severe damage, but cannot use any attacks passed the general use of the bones in their body. Each Bone-Clone is capable of being generated from Akai's body, or from any segment of his bones in a matter of seconds, and can easily be confused for Akai himself, if used correctly. Akai can only use one clone at a time, and the clones can only use projectile and close range bone-based jutsu. ~ 1000 Chakra
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Dance of the Wolfia
A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to create something to the likeness of bone based wings upon his back. These wings are capable of allowing for limited flight, though the actual take off is impossible, if he were to be shot into the air, he can instantly launch these wings from his back, in order to catch himself in the air, and slow his fall. The wings work by first creating the outer portion of the wings, to which appear like something to the likeness of large bat-like claws that emerge from his back and unfold to be double the length of his arm-span. As they snap outwards, to unfold completely the almost invisible webbing of natural bone based carbon fiber is connected in between each claw like finger of the wings, unseen unless you get right up close to them and look. Since they are natural bone based carbon fiber, they are capable of blocking attacks within flight, or upon the ground when completely necessary. Anything that could break through his own bones, is still capable of breaking through the carbon fiber in his wings. This technique also grants his bones to become light as a birds, while he is still in flight, of course they retain their normal defenses, in order to prevent them from being broken easily, yet still allow for swift change of direction in flight.
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Second Dance of the Wolfia
A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to create something to the likeness of bone based wings upon his back. This technique can be used any time after the Dance of the Wolfia technique. With this technique, Akai is capable of launching needle like barbs of bone forwards with even one flap of his wings. The barbs can number around one hundred at a time, per flap and each launch swiftly, and are capable of cutting through wind to reach the opponent. Furthermore, the claw portion of the wings are capable of acting like an assortment of blades. The webbing can harm the opponent, almost like sliding the flat side of a cheese shredder across someone's skin, but to a sharper degree. Making close range dangerous, to those that are struck by these wings.
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Weapon Superiority
A Kenjutsu technique created by Akai through his extensive training in the arts of the blade. This technique can instantly activate when blades are clashed with the opponent. Without even revealing too much effort, Akai appears capable of clashing with the opponent's weapon in such a way, that he can actually push the weapon back with little difficulty. Meaning a simple clash of blades, could turn into the opponent fighting to keep Akai's blade from forcing through their defense and striking them, instead of stopping his weapon. This technique works, by Akai pressing a small amount of his chakra, through his the bone hilts of his weaponry, and allowing him to over power his opponent, and strike through their blade in order to hit them instead of reaching a stand still when the blades connect. 800 Chakra must be paid each time this technique is used.
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Hydro-Fist
A taijutsu technique created by Akai to harness the powers of his water based attacks into a more supportive role. After activating this technique, Akai becomes capable of pulling the hydration from the air, and using that as a weapon to fight the opponent. By striking with any form of taijutsu other then his clan's bone based abilities. This technique allows Akai to draw the H2O from the air, and then accumulate it around his limbs in order to cause it to splash onto the opponent each time he strikes them. Thus adding more force to his attacks, and making his strikes harder, by adding the sudden force of water pressure behind each strike he makes. ~ 700 Chakra.

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Isothermal Effect
A Powerful Genjutsu technique that appears much more like a ninjutsu to most shinobi. What this technique does, is cause the opponent to believe that their body temperature is lowering rapidly, as soon as they lay eyes upon Akai's form after this technique is activated. They will go from feeling like their body is lowering in temperature to where they actually believe their body is beginning to freeze over and cause them to be stuck inside an ice cube like block of pure ice. The funny thing about this Genjutsu, is that thanks to Akai's extensive abilities with ice and the cold, the opponent is actually freezing from being around him, but not to such an extent as to be frozen into a block of ice. And that is what makes this Genjutsu appear so real, since it effects not only visual stimulai, but also physical. As such, they would be freezing anyway, and more likely to believe that they were actually being frozen into a block of ice, as the genjutsu attempts to make them believe. ~ 1000 Chakra.
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Honekamen hensei: Hekiapa-to ["Bone-Mask Formation: Rip Apart"]
A modification of his Honekamen Hensei technique. This technique allows Akai to be able to throw off an opponent's attack, or even stop an opponent's movement by forcefully ripping a single limb from it's main joint in the opponent's body. This technique can only be used once for every 50,000 chakra that Akai possess. And it cannot be used on anything that could kill the opponent. [IE. Neck, Spine] All that is needed, is for Akai to have his gaze steady upon the opponent, and the attack will complete. Ripping a limb from it's socket, or breaking a joint to cause intense pain and weaken or stop an attack. Naturally with a little force, these appendages can be replaced into their respective spots with a little force, and a little pain, if the opponent can handle it.
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Dance of the Chervil
Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, the Akai will become able to use his bones in an entirely new formation. This formation is actually a long range ability that he had created in order to fight at the longer ranges when the opponent was too afraid to fight up close and personal like a true shinobi would. With this technique, Akai is able to emit forward a series of spike like bones out of his body, and then launch them outwards almost like his Dance of the Cactus technique, except the bones are larger and smaller in number. These particular bones are actually capable of being manipulated at a long range level, in order to be used as flying spears with full manipulation in an attempt to pierce through the opponent, or force them to move closer and continue fighting at a closer range.
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Frozen Wind Shift
A ninjutsu technique that functions like something close to teleportation. This technique actually rapidly dematerializes and then re-materializes Akai in an instant. His entire body will dematerialize, scattering into harmless ice and wind in the air almost like a cold snow. Although by the time his body is completely gone, the snow itself is not him, just the remains of his chakra causing him to be able to move. He will then reform an instant later in another area of his choice, as long as he has been there before, or he knows exactly what it looks like in his mind eye, this technique is possible. Of course, the formation of a single complex looking hand sign is required in order to activate. Akai must also be standing completely still for at least a single second before he is capable of using this technique.

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Fri Nov 28, 2008 5:26 pm


Quote:

Asmodeus[Demon]
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Asmodeus-1.jpg[/imgright]

Special Attack::
Emotion Drain
A technique which is caused by physical contact to the opponent. By touching the opponent, their literal emotions, or just the emotion's of his own choice are drained away from the opponent for the remainder of the battle. Once an emotion is drained away, it grants Asmodeus more Strength, Endurance, Agility, and Reaction time in return. This Attack, actually causes the opponent to go into a state where they do not care about themselves, or those that are around them. Causing them to be fueled by pure instinct, and primal urges.
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Togedoutsuuro [“Thorn Body Pathway”]
Remotely like Shikotsumyaku though hardly as powerful. To where a zetsu can manipulate their body, to have large black thorns emerge from their skin, as a type of condensed thorn like appendages, that emerge from the body at will. These thorns, though able to emerge from the body and become a high density close to that of steel but not exact. Though no where near the closeness of that of bone. This ability allows for the simple drawing of the thorns much like a sword from any part of their body. Since their body is close to that of a plant's. These black thorns, at later levels. May even allow for the emergence from their body, at such places for a more defensive posture against taijutsu based attacks.
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Kingblade Gauntlet
This gauntlet, invented at the same time that Slade was inventing a way to alter his form, was created to be the perfect accessory to him. It had his own cells and genetic structure placed into it, in order to have it become almost another part of himself. Though it does not bleed, or anything, it is almost alive. The main function of the weapon, is to have a large blade flip out from it's armored form, in order to be the main weapon. The armored part, stretches up the arm, and is perfectly fold able as if it were actually his arm itself. When the blade folds back, it can reveal a clawed gauntlet of a hand that still allows for easy mobility. The entire thing, is somehow almost completely phase able by Slade's black thorn based weaponry. As well as the leather like armored suit that came with it. The gauntlet's blade, when folded back appears to vanish without a trace, making it easily hidden, and appear only like an armor on his arm. The force to which the blade can whip out, is of a decent speed and caliber, making it hard to block if used up close.
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Communion with Nature
An ability that allows for Slade to be able to communicate at a telepathic level, with any and all plants in the area. Be they summoned or otherwise. Due to Slade being part plant himself, this allows for him to gather information swiftly, on an opponent's whereabouts in order to keep a constant watch on those shinobi that may be around him. Thus meaning he has a constant connection with plants and other things. Although he can draw his mind away from them at will. The problem with having his mind constantly connected with the plants that are around him, is that if one were to be suddenly hurt while he was listening to what they had to say, about his opponent's movements. He would feel the pain as if he were the tree or plant being hurt. Naturally, only the larger plants, like trees give this effect. Or large bushes.
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Jikou-Kiba
This technique is created from the swift and sporadic movements of one hand. What it does, is creates a blade like surge of chakra around the insanely swift, and unnaturally moving fingers of the hand, each finger twisting and curling at different rates, in order to cause friction of matter in the air around them and create the technique. Once the technique is created it causes the very air around the user's hand to become condensed with chakra and matter, and become much like multiple blades spiraling around each other in such a pace as hardly seen as more then a simple flare of chakra. To an untrained eye, this technique may even appear as something like a chidori. The differences are the lacking of the bird chirps, to which are replaced by a constant silence, and the fact that the weapon does not cause damage to the body, but it actually rips apart the matter that creates the part of the body that is struck. Almost as if that piece was hit by a large explosion, and the body part was gone. Since this technique is the manipulation of matter itself, it easily rips apart the user's arm as well. Though nothing as bad as it could do to the opponent, if untrained, it actually tears chunks from the user's arm. It takes one post, to charge this technique, before it can be put into use. When partially mastered, the user can create the attack, and use it in the same turn. When mastered fully, this technique can be used, with little injury to the user's arm, other then a good deal of small cuts and scratches.
40,000 - Partial Mastery
80,000 - Full Mastery

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Blackened Tendrils
This passive technique, is one that actually ties into the origin's of the demon name of Asmodeus. It consists of a vast series of black tendrils, that an emerge from his body in order to be used as weapons towards those that he may face. These tendrils have the ability to warp matter, in order to pass through solid objects, though these solid objects can be anything from walls, to just the ground itself. They can not be used to pass through an opponent's blocking weapon. When not warping matter to their whim. The tendrils are much harder then steel, and show an innate ability to be able to regenerate themselves, by recombining the two severed pieces together again. Of course, in order to recombine, there is a cost of a good 1000 Chakra per tendril to reform. When he gets stronger, he may have the tendrils emerge from further parts of his body, but until then, they can only emerge from his right arm.
80,000 - Fully Body

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Demonic Formulation
This is the actual genetic formulation of Asmodeus. Fully showing his demonic properties since he is in fact a Demon by race itself. This body that he possesses, actually consists of a good deal of rather gruesome details that make him just a tad more interesting. Some of these details include the ability to in a sense, bleed maggots. Meaning that when he is damaged, to such a degree as to bleed, and when he chooses it to happen, he can have maggots emerge instead of blood. These maggots are slightly acidic, and are known to attempt to burrow into people's skin, that may make contact with them. Although they do not move to attempt to get in the opponent. Aside from having these odd worms in making up his body. He also has an exceptional speed boost, thanks to being a demon. By adding a little strain to his muscles, he can use a movement that is much like that of a flash step. Moving as if he just flickered from one spot to the next. Most Doujutsu and similar techniques that allow movement to be tracked, can easily allow his movements to be tracked by those techniques.
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Emotion Funnel
This ability is actually one that effects anyone that is around him. It allows for him to actually grow stronger, the more anyone around him starts to use and show emotions. Although it does not work for all emotions, more definite ones such as Fear, Hatred, or Sadness fully fuel Asmodeus into an almost godlike stature. But this is not to be fooled for a move that may cause potential misuse. Only negative emotions are able to be used in this way, other emotions like that of happiness, joy, love or any other assortment of the more positive emotions have little to no effect, and at higher levels may actually cause Asmodeus to falter in his strength, and become weaker. How this technique works, is that it actually creates a sort of unseen funneling effect around Asmodeus, draining away at anyone in the vicinity's emotions and in turn making Asmodeus become stronger and stronger, the more negative feelings that his opponent, or those around him come to possess. He gains a multiplication to all physical traits that he can possess. More strength, more speed, endurance. Almost everything is liable to become stronger, with the more negative emotion that an opponent, or someone near the opponent shows while fighting. Of course, he does not keep these modifications, instead they are lost as soon as the emotion's source is defeated, or they flee from the area.
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Anti-Matter
This technique, is a new creation using the earth based techniques in Asmodeus' technique arsenal. Each earth based technique, is still drawn from the needed areas that they must be created for the technique. But instead of being created from the true earth, they are created from an odd sort of anti-matter that actually rips away at opponents, instead of crushing them or hitting them with mud or stone. The objects, taking a shimmery sort of color design, but still a rock like shape, actually cuts away at opponents, like multiple sets of knives hacking away at their skin, instead of crushing them under it's weight.
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Anti-Material Blades
This technique, allows for any and all weapons in his disposal to be able to hack away and destroy matter itself. Causing wounds that may be granted by them, to be much harder to heal as well as cause a good amount of severe damage to the body of the opponent at a cellular level too. Even most weapons, unless they are specially made and unbreakable, may not stand a chance against the Anti-Material Blades. [Special weapons, can not be destroyed by these blades]
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Emotion Gaze
This technique, known as the Emotion Gaze, is actually that of how Asmodeus' eyes truly work. They make it possible to actually be able to view the current emotions of the enemy, in order to know how they are feeling. As well as being able to see the enemy's emotions, no matter the barrier that stands in his way. Other then this, Asmodeus gains no real advantages until much later on, at around 70k in chakra. Where he is able to actually convert his gaze, into not only a gaze, but a literal ability to sense in all directions, much like a sixth sense. With this, he finds it possible to know where someone is, by their emotions alone. Any kind of emotion is possible. The final evolution of this Gaze, is when Asmodeus reaches 100k in chakra. Once at 100k Asmodeus is able to spread the sensing into such a degree, that he can actually refine it back into himself, allowing the ability to sense so great, that he can use it strictly in battle with deadly accuracy for fighting. Making it possible to read the emotions of his opponent, and then counter their attacks with little to no flaw unless he is physically becoming exhausted, where the technique actually drains away at him, causing his abilities with it to revert back into the previous stages, with prolonged use.
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Anti-Matter Pitfall
A technique created by Asmodeus in order to harbor more of his abilities with Anti-matter. With this ability, a one 100 sided die is rolled depending on the number, is the length and depth of the pitfall that can be created directly beneath the opponent. So if a 50 is rolled, the pitfall will instantly form in the ground to be exactly fifty feet deep into the ground, and fifty inches in radius. If an opponent were to fall into it, instead of recovering in some way, they would be effected by the anti-matter that makes up the edges and the pit below, causing them to be almost literally shredded to pieces. This pit appears almost instantly ~ 1500 chakra.
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Anti-Material Fumes
This ability activates as soon as his antimatter eats away at anything non-living. It sends small particles into the air in order to cause the opponent to inhale them. If an opponent is to inhale them, the anti-matter will slowly begin eating away at their insides, almost as if it were dissolving the innards slowly starting with the lungs. It takes 5 posts after the inhalation of the anti-mater before it eats holes into the opponent's lungs. Making it hard for them to breathe, and 10 posts later, it will eat away at their bloodstream, causing them to begin internal bleeding. After a total of 10 more posts after this point, if the battle even lasts for this long, the opponent is as good as dead.
PostPosted: Sat Dec 27, 2008 12:11 pm


Quote:

Dante, Thantos
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Thantos_Dante.png[/imgright]
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'Black' Hound[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Alive Images/wolf.jpg[/imgright]
'Black' Hound2[small][imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/1722101_6923872.gif[/imgright]

The Black
An evolutionary technique that was injested by a lone human long in the past, and then transfered to which ever host it chose. This entity, known as The Black resides inside of the host and grants the host a decent deal of abilities. Due to this being an entity, it is not classified as a made up ability, and therefore it prevents others from negating any made up abilities, used by Thantos. The most used are illusionary techniques, though they branch away from Genjutsu in the terms of their use. There are a wide assortment of different illusions that can be used, though the most basic is the summoning of people’s pasts or fears. All those that they may have killed, can be risen from the ground itself, out of an odd black mass and attack the opponent. Each fear is normally a little different, although the basis is the same. The peculiar thing about these illusions, are that they are not effected by the normal rules of a genjutsu, although anyone with over double his power or more are uneffected by them. Anyone else may be forced to deal with the illusions for up to five posts, before they may be released. Although the illusions are great in scale, not one may mask the host’s form in any way so the opponent may continue fighting, if they can ignore the illusionary world around them. If they can not, then they are cast into a state of fear, which may in fact cause them to die from the fear, though they actually kill themselves by mentally wounding their body themselves, as they believe they are being wounded by the illusions. Although those are the outcomes, most of the time, there is no injury at all to the opponent. Simply a load of distractions to bring their attention away from the host with a series of fears, or worries that the opponent of the hose may have. The second stage of The Black, allows for the host to create large hands made of the substance that it was created out of. Meaning that these hands could be summoned anywhere, but if created from grass, they can not turn to a different substance. And they can not be created from an opponent, or an opponent’s familiar. These hands can be used to grab onto and crush the opponent, or block attacks, although when being used, they’re only as strong as the substance that was used to create them. So if they are purely grass, they can be cut easily, but they can also be used to ensnare the opponent. An interesting thing about the hands, is that they can also be used, as a sort of servalicnce as eyeballs can be created on the tips of the fingers, in order to view opponents through barriers, or allow the host to see past walls. A surprising thing about these abilities, is that they take little chakra to be able to use, although a shift in mindset is in order to achieve these abilities. The host must be intent upon killing the one they are facing, in order to use this technique, and as soon the technique is activated, they lost the slow 100CP per post chakra loss, that they have. When entering this state, their chakra is instantly replenished up to half way, and upon exiting, the chakra begins it’s drain from where ever it remained, when the battle is finished.

Prevents made ups from being locked.

Illusions last 5 posts. To anyone above the User’s CP by 2x or more, It is ineffective.

100 CP lost, per post in battle, outside of ‘Black’ Influence, Half CP replenished when entering ‘Black’ Influence. No CP is drained, when in influence aside from techniques.

30,000 CP = Illusionary Techniques
50,000 CP = Hands

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Ethereal Chains-
A series of chains, to which emerge from a variety of substances including Than's form itself, they may even form from the air, though small pockets of a dark substance show where they are forming, when forming in the air only. They are intangible, which allows them to form and pass through most objects. [I.E. Trees, earth, walls, normal weaponry.] Though when they touch the opponent, they become tangible. as their hooks would connect to the opponent's flesh, which would then drain the chakra from the user until they are freed, or free themselves. The chakra drained form the opponent, only goes into keeping the chains at work. The chains may also wrap around the opponent, restricting their movement for another attack. Although, the amount of chakra drained is cut in half when the hooks are not connected. The chain double for every 10,000 chakra points of the user's possession. hey're a length of 20 ft. And can only be used 10 feet from his form. Any that do not make contact, simply vanish when they reach their total range. The amount of chakra they drain, consists with the amount needed to use them only. Basically, it's enough to keep the chakra from being drained from Than, since they are supplying the source.
Basically, the chains are a form of stopping movement of the opponent. Since they become solid once contact is made, breaking out of them would be fairly simple, if they are not wrapped around. [since when wrapped around, no chakra is drained. It would last until Than releases them from exhaustion]
Meaning::
At 10,000 CP He has Two.
At 20,000 CP He has Four.
At 30,000 CP He has Six.
And so on.

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Eternal Blades: Awakening of a Warrior
This technique grants Than to hold an infinite amount of bladed weapons concealed about his person within the odd black rifts that also harbor the chains of one of his other attacks. These weapons, although bring any number of blades ranging from simple daggers to long bladed scythes, can be drawn at will from anywhere within three feet of his form. Each weapon, having lack a true physical form are forced to not actually be able to cause a wound to an opponent. Instead, it drains chakra appropriate to the damage that a wound of that type of strike would cause. So that if a simple scratch would have been granted by a slash of a sword. Only a small percentage of chakra equal to the blood that should have been lost if it were a normal weapon. In that way, if the slash were to be a cut across the throat, a chakra drain of a larger percentage would be taken. Although chakra is drained from the opponent. It is dispersed into the air around him and formed into the feathers of the Kujaku Myouhou (Mysterious Peacock Method). In a sense, allowing the feathers of the fan to grow in volume though it does not add to the chakra total. Nor grant Than any sort of advantage, aside from an interesting view of the chakra taking a form of which can be seen, and being drawn through Than's ethereal form into the feathered fan behind him. This ability is the overall offensive technique for Than. Seeing as it works as his weapons, and his basic form of style towards chakra draining capabilities that go along with being of the Descartes clan.
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Beastly Transformation
A technique that Thantos learned from Ella. It allows for him to be able to change his form into that of an animal that he wishes to become. Though he can not change to more then one animal, for a long while from when he learned this technique. Even though he has no plans to change from more then his Hound form.
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The Black: Deathly Aura
A passive technique, only fully active when within 'Black' Influence. This technique allows for the consumption of the chakra, in order to prevent techniques like clones to be able to enter a certain distance near his form. When outside of 'Black' influence this technique only weakens the clones, dispersing half their chakra to which allowed them to be created into the air. When within 'Black' influence this aura causes the clones, or other chakra based techniques to instantly lose their chakra supply upon contact with Thantos' blackened aura. Though it does not drain the chakra from the actually user of the clones, it does make the clones vanish, and grant Thantos the chakra from the clone that was destroyed to refill his own supply. Thus enabling him to be able to keep most to all techniques of that likeness away from his form at all times. Since the aura, to which stretches a good 7 feet around his entire body, and appears much like that of shadow, although it is simply tainted particles by the contamination of The Black. Due to this Deathly Aura, Thantos has managed to not be able to cast a shadow. Since the aura makes him in a sense, immune to the reflective rays of light, that would allow for him or anything he may have in his possession to cast a shadow.
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The Black: Seventh Cycle of Deceit
This technique, which centers around the abilities associated with 'The Black' are once again centered around acts of fear that could be cast into the opponent with a good deal of skill involved, and the cooperation of 'The Black' in order to give the Host these abilities. With this technique, seven rings of what appear to be pure shadow will slowly create themselves from the Deathly Aura that surrounds the Host's form. Each ring takes exactly one post to complete, before it is fully created and seeming to float in the air in an unnatural way. Once all seven rings are completed, and hovering in a vertical fashion around the host's form, their effects will become clear. Each ring, when someone aside from the host's gaze is cast through it. Will either relive a fear that they currently have, or be cast into the slow dwindling efforts of a fear taking itself upon them. If the opponent claims to be fearless, or claims able to protect themselves against a fear. A single fear of the host's choosing will be cast upon the opponent in a rapid succession once a second ring is looked through by the opponent. The way this ability works, is that each ring, being the size of about a two foot diameter, has an almost unnoticed liquid pooling inside of it, completely against any laws of gravity. These liquids become that of a sort of scrying pool and once looked upon, act as a mirror, reflecting fear into the hearts of the opponent that looks into them. If a fear is not made present, and the opponent is in fact afraid of what they see, the illusion of their fear will bring itself out into reality, and attempt to strike them. Though not a single wound can be placed onto their bodies, the opponent can strike them off as they wish, fighting against an invisible entity as the host may stand off in enjoyment of such an action. If no fear becomes present, all seven rings will come together, in order to cast a fear into the opponent, the next time the rings are gazed into. Naturally not ever fear can be used, the most common are the fears of darkness, or specific animals. Some times that of even being alone can be cast into the opponent. Though this counts as that of a ninjutsu-genjutsu mix. It is simple that of an intricate illusion that is unbreakable until the sum of 7 turns. With each turn that passes after the technique is completed, for 7 turns, before all rings vanish. From there, this technique can not be used until 14 turns have past. All turns in this technique are only counted as the host's turns.

Only possible under 'Black' Influence. Illusions go the same as The Black's illusions go.

Summons seven, 2 foot diameter rings to float about the user.
Each ring is able to cast fear into the opponent, or amplify the fears an opponent already has.

Technique takes seven turns to start, one turn of the host's for each ring. Then lasts seven turns, from the turn after the technique is activated. Before the rings all vanish.
Fourteen turn waiting period, before next activation

Those that claim to not have fears, are given a fear, by the rings coming together, and then casting fear into the opponent. All fears are able to be drawn from the rings, and into the real world as illusions, in order to attack the opponent. But they are not able to cause any physical harm, only mental harm.

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The Black: Alchemic Spin
This technique allows his abilities with Alchemy to be enlightened a little more. With this, the host has taken the liberty to carve Alchemic circles onto his own body, and infusing them with chakra in order to keep them there. These circles are that of the major elementals that are needed. And they are all placed into one complex Alchemic circle that the host has named the Alchemic Spin. It reacts with 'The Black' in order to be activated, and like almost all his other techniques, only reaches it's full potential upon entering into the abilities of 'The Black'. This technique, allows for the Alchemic Spin to actually activate and then be used. This technique allows for a swifter creation of normal Alchemic circles, since it is in fact a mass combination of multiple circles that he uses. It enhances only speed, to the extent of allowing his body to move faster, in order to draw circles in a rapid pace that takes much less time then a normal person to make them, without having it count as creating without a circle. With this, the Host can create a circle, and in a matter of a few seconds, activate it to use it's creation. Although of course it is not the only thing it does, but it is the most logical. The second ability is only gained, once the host reaches a heightened ability in his own power. Thus allowing for him to easily manipulate any alchemic elements or attacks he may create with the use of alchemy. Though he needs to reach a decent strength, in order to do such a feat. This strength being a good 90,000 CPs worth. Naturally it only counts with Alchemy created techniques, and not jutsu that he could use.

Second Half Only Used When Under 'Black' Influence.

Makes the creation of Alchemic circles faster then normal, by enhancing speed.

At 90,000 CP it allows for the manipulation of Alchemic created attacks.

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Alchemic PhantasmaUser Image - Blocked by "Display Image" Settings. Click to show.
This taijutsu technique, is a callback on when Than was once of the Descartes Clan. It is a recollection of his abilities as such a being, and a recall of the abilities that were involved in such a place. And as such, he had sent himself under an intense amount of training in order to figure a way to bring back his abilities of draining chakra in a way that would be helpful for him. And due to this he discovered an Alchemic property that assisted a good deal with his abilities in Alchemy. This ability is that of a curious Alchemic circle that is placed on either palm and fingertips of his hands. Each circle is designed to drain away a small amount of chakra whenever it contacts the opponent. In such a way, making contact with these circles almost lethal when prolonged. Although since they only work on contact, it really does not make them all too powerful, they do take off a reasonable 500CP from the opponent, per post of strike. Longer losses when the a grip is prolonged.

Alchemic circles on palms and fingertips.

Drains 500CP per post, per hit. So if he hits the opponent with his palm, his opponent loses 500CP

Useable in either normal or 'The Black' Influence.

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The Black: Splinter
This technique is actually a sort of parasitic disease that hosts itself inside the host of 'The Black'. It is an organism that seems to be consisting of a single black thorn like splinter of some odd substance. Originating in his left hand's pointer finger. It gradually appears to spread black veins up his body when it's effects are taken use of. The further the infection grows, the more the bones rip and tear themselves out of place. As more black splinters emerge from the skin at different areas. When in battle, and using the powers of 'The Black' for an extended period of time, the Splinter organism emerges from what ever area it had grown to, and begins growing again. Though the disadvantages of this technique, actually hinder battle due to the host's body being broken as the Splinter Organism comes alive and tries to take it over. The advantages are also easily known. The Splinter Organism's splinters can be used as weapons, emerging from what ever area on the skin that they have grown and being used as lethal spikes. They also make it possible to restitch torn limbs off, by connecting the splinters on either side together, and drawing the limb back into place. Of course the host would feel this, and lose the blood for it. Once the Splinter Organism converts the entire body, it soon hides itself, in order to be used at the Host's will. Making splinters able to emerge from any where on their body, as well as shot out, in order to harm the opponents.

Activated under 'Black' Influence.
Takes ten posts in battle of constant pain, and mutilation of bones, in order to have a fully converted body. Once done, the effects are perminant

Allows for the splinters to be used as weapons
Able to recombine missing limbs, back into their sockets.

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Evolution Shot
Seeing as the spirit current known as Adonis Mercury has had experience with the strange devices known as "Chakra Rifles" in lives as both in part of the clan of great builders and those who destroy to only recreate what was destroyed the Akasun and the Howards Adonis has superior knowledge of the inner workings of the objects. In his previous life as Shiro Howard he was able to perfect the science of creating and replicating the weapons known as chakra rifles. He went so far as to modify and improve the existing design to better incorporate aspects of his alchemical abilities into the weapon. Though this single modified rifle proved it's usefulness it didn't stop Shirokarasu from creating something new, this powerful weapon was known as the Chakra Revolver, lacking the range and raw power of the rifle, this newly developed pistol had the advantages of a lightweight one handed wielding and massive versatility. This invention is the final evolution in the chakra rifle technology. using this smaller compact gun Adonis now uses Alchemy to utilize the Evolution Shot as opposed to the Infinite Shot used by his predecessor. This compact weapon of death has 6 different settings which can be accessed through a slide wheel where the thumb rests. By pulling the trigger back, the top part of the trigger slides forward completing a Alchemical Circle launching the bullet selected at the opponent.
Chakra Bullet-
The base setting, the most dangerous, but also consumes the most energy. This bullet is formed of compacted chakra at high amounts making it highly volatile. It isn't easily stopped with metal or even armor and takes a similar caliber of chakra to stop. If the bullet strikes an opponent not only they receive sizable physical damage they also incur serious damage to the chakra circulatory system near the injury.
Katon Bullet-
The bullet with the shortest range this seemingly small orb of fire emerges from the travels in a searing straight line for about five feet before separating into 25 similar orbs. This attack has the power of your standard assault Shotgun and has a heavy recoil value. The ignition source is a small store of oil used to spark the initial reaction.
Suiton Bullet-
This bullet draws in water vapor from the air condensing it into one hard swirling ball. When fired from the revolver this bullet achieves the highest velocity of those available, but unlike the other bullets this one causes no outward or inward physical damage to the victim. It's usefulness comes in that one it strike a target it sticks like adhesive and it draws in more water vapor from the air and freezes weighing down the opponent and in some cases sticking them to the ground or other nearby objects.
Doton Bullet-
This bullet is the most limited in supply, but the most powerful when it comes to piercing armor. It will shatter any metal, rock, mineral, or similar substance with ease even doing substantial to damage to specially developed armors. The compartment that holds the earthen ammunitions only holds enough material to fire fiver bullets. Theses bullets strike with stupendous force putting holes in the opponent much larger then the actual bullet itself.
Fuuton Bullet-
The most deadly bullet in terms of assassination purposes, not only is this ammunition infinite, but it is also for all intents and purposes invisible. This bullet can be fired just as quickly as the user can pull the trigger. This bullet has average power and relies on the fact that many can be fired in rapid succession with the opponent unable to see the path of the bullets.
Raiton Bullet
A bullet both powerful and deceptive the Raiton Bulllet is actually two bullets fired in quick succession. They appear as two large balls of electrical energy connected by a single stream of lightning energy. This bullet always curves to the meaning that it almost always comes from the left or from behind the opponent depending on angle fired. This twin shot of electrical energy works in the nature of the Bola wrapping and snaring the opponent wrapping them up, or often just tying their feet together. While in contact with the electrical energy the opponent would of course feel the appropriate shocks and burns across their skin where the tendrils of energy course. The ammunitions for this attack can be found in a store of metal shavings, only a small amount is required to focus the electrical energy, but at best a skilled user can get off fifty twin shots with the available ammunitions.

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The Black: Wraith
This technique is an advancement off of the former skills of being that of the Descartes clan. Known as Wraith, this technique actually causes the host to defy gravity in such a way, as to make it appear as if he were a phantom. Naturally he does not gain any of the other properties, but he manages to be able to float into the air, making arial styled attacks more difficult to work against him, since he had a good deal of mobility even while in the air. At stronger levels, this technique actually allows for the host to be able to pass through solid objects like walls or some barriers, much like that of a ghost. Although there is nothing too great about this technique, it is just a few added ways to mobility. The host may not use this technique, to cause attacks to go through him, or be able to dodge swings of swords and other weapons. Only inanimate and unmoving objects can be passed through.

Usable under 'Black' Influence only.

Hovering Effect - 70,000
Ethereal Form - 90,000

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The Black: Evolution
Enhancement:: With the ever evolving abilities of 'The Black' as it constantly grows and becomes stronger within the body of it's host. It casually begins to gain a stronger sense of it's own abilities, and it's own strengths can be explored further into it's own abilities of fighting styles. Since the host has such a vast array of shadow like abilities, it also begins to gain the ability to do more then just what it was once able. Now, the Black has advanced so far, as to when it is activated it can actually allow shadows around him to warp and be passed into the Deathly Aura. Causing the area that his Deathly Aura reaches, to be extended to the point of the shadows themselves. As well, the host gains the abilities to use the special illusions for a longer period of time, this period being that of 10 posts. Aside from simply enhancing some of their given abilities. 'The Black' also gained a new power, which is that of a series of crimson eyes that can form across the host's body, anywhere 'The Black' chooses them to. These eyes act as a permanent series of Ultimate Eyes, and are normally most seen on the backs, or palms of the host's hands. Though this is really the only knew ability that is granted by this evolution. Everything else is simply an enhancement to the original technique. These eyes are all routed to the brain, in order to act just like the host's normal eyes. And when they close, they seem to vanish from the host's body, as if they were never there.

Use able under 'Black' Influence only.

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Alchemic Disintegration
Thanks to being of the Jounin level, and soon planning to become a kage to his village, Thantos created a technique to assist in his role as an Anbu, and a defender to his village. This technique, is thanks to the abilities that he has with alchemy. This technique is actually the cause of long hours, carving away at his own arm in order to have alchemy circles intertwining up and down his entire right arm and miss-matching with the ones that are already on his hand. With this technique, he actually manages to be able to drain away the opponent's actual substance as long as his hold is maintained. Meaning that if they are of a human base, he can grab hold and drain away both chakra and blood without actually causing a physical wound. Though at longer posts he may actually give the limb the look of being shriveled up thanks to losing up to all the blood in that location. It takes a single post to charge up the needed forces that would then cause the ability to drain away from the opponent. But once the opponent is held for that one post charging period, they are instantly taken in by the effects, losing blood and chakra at a rapid and dangerous pace from the next post onwards. Connection is needed to maintain the technique, and once connection is lost.
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Chakra Revolver: Revolation
This technique, allows for Thantos to take the properties of his Chakra revolver, and actually be able to merge himself with it, by using his Fusion clan technique. In this way, he can actually have the revolver' abilities be able to be used from his own body. For example, he could fire a pure Chakra Bullet from one of his fingers, instead of having to aim the gun. Although this technique does not allow for him to permanently have it in his body, it does allow him to seal it away, so he can use the weapon without needing to actually have it in his hand. The second half of this technique, actually allows for him to be able to enhance the abilities of the Chakra Revolver, in order for him to actually have a minimum amount of control to it's abilities. With a simple jarring of his mind, he can make himself able to curve the bullets a little in case an opponent were to dodge. He can also make the bullet at such a speed, that dodging would be close to impossible, the closer he is to his opponent.
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The Black: Take Over
Upon entering one of the more final stages of 'The Black' with this stage, 'The Black' actually begins to merge with the host in order to give the host the full abilities of 'The Black' all of the time, instead of only when it takes over. With this ability also comes the ability of being able to gain the chakra, through any Chakra draining methods that the host can use, or are used against the host. As such, if someone were to try to drain the host's chakra, they're chakra is drained instead, although in this way, the host does not gain any chakra.
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The Black: Darkness Halo
This technique, is one of the more final advancements in the abilities centered around 'The Black'. It is actually the creation of a halo that is made of a pure black light, radiating just off the top of the Host's head. With this technique the Host can actually draw in any and all light in the area, dragging it into his body and nullifying it. With this technique, it also allows for any technique that he has. That may give off a light source, to actually give off a dark black light just like that of the halo. So any fire or light based techniques, now give off a black glow that seems to absorb light sources, instead of giving off a source of light.
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The Black: Darkness Skin
This technique actually uses the abilities of 'The Black' to create a pitch black skin that covers the host's entire body in an odd sort of flexible armor. THis skin, strictly allows the protection of physical blows, including normal weaponry. As well as harnesses the black light that the Darkness Halo creates, in order to create a prevention against shadow techniques. This prevention is actually using an equal amount of chakra, that will nullify the effects of any shadow based technique. As well as cause both chakra sources, in either effects to be cast out into the air, much like the Chakra Absorbtion ability of the Mugen Kougai (Infinite Armor).
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The Black: Darkness Wings
This is yet another advancement to the abilities of 'The Black'. It causes demonic featherless wings to erupt from the host's back and soon enables the abilities of flight to the host. Of course there are little to no penalties, but this technique does increase evasion during flight and in air attacks. As well as the speed when in flight. These wings also are strong enough to defend against simple projectile attacks, as well as light based attacks that are sent his way. WHich would be absorbed for the equal price of the chakra that is used to cast them at him.
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Eclipse of Darkness
This technique was acquired after Thantos had gained the use of The Darkness, armor. As well as his kage status. It allowed for him to use the armor, and actually cause darkness to radiate upwards and into the sky, making the sky Eclipse in Darkness and become pitch black with no light visible at all. Preventing sunlight, or moonlight to emerge and sway down onto his battlefield. With this, his use of The Darkness is able to be redefined and used no matter what time of day it is. This attack lasts one turn for every 5k chakra he has.
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The Black: Darkness Tail
This advancement off the abilities of 'The Black' allows for a dark armor like tail to protrude from the host and actually become able to stretch and recede at the whim of the host itself. This tail is steel hard and razor sharp all the way down it's appendage. Allowing for it to curve around and slice or cut away at an opponent with ease, as well as move at almost it's own whim to block attacks or strike the opponent. Alchemic symbols are written down the entire length of the tail. These Alchemic symbols are the symbols for shadow, meaning that they actually cause an effect when the tail touches a shadow. The tail becomes able to actually absorb the shadow into it, and convert it into something that negates the control, if it is controlled, from the opponent by tainting it with the host's essence as long as the tail pierces the shadow itself.
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Alchemic Disintegration: Stage Two
This technique is an advancement off of the original Alchemic Disintegration technique. With this technique the speed at which the opponent's actual substance is drained away is sped up considerably, in fact it is doubled. With this, the one post waiting period is not needed any longer and the effects happen almost immediately upon contact.
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The Black: Optical Illusion
This ability given to the host by the use of 'The Black' allows for the host to be able to bend the light around themselves and in that way, causing themselves to essentially turn invisible. Although this is only effective as long as he is not attacking in any way or form. As soon as he begins an attack, he will become visible again making this useful for covert ops styled missions, or sneaking up on an opponent during battle. ~ 800 Chakra.
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Necromantics: Skeletal Binding
These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. Thantos is able to place one hand upon the ground, summoning a hoard of skeletal hands to shoot from the ground and attempt to bind the opponent. These hands with further extended forearms in order to be able to easily grab into the opponent with clawed fingers and either draw them to the ground and hold them in place. The arms range in a thirty foot circle around the current location an opponent is standing. ~ 1000 Chakra.
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Necromantics: Shadow Shields
These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. Thantos is able to warp his own shadow off his body, causing physical shields to form up before his hands as he moves them. These shields are hard enough to block even the strongest of physical strikes with a simple raise of his hand, shadow will conjure from his body and create that of pure darkness to block any physical attack that is sent his way, as long as he can move his hands to intercept them.
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Necromantics: Myrkul's Hand
These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. Myrkul's Hand is an interesting technique, which takes it's form on Thantos' left hand when used. It causes his entire left hand to become skeletal in appearance, what appears to be black flames of pure darkness these flames are capable of being shot outwards almost like a beam of pure darkness. If they are to strike the opponent they will burn away the opponent's actual essence, like a normal fire would, although it cannot be put out with water, but light. Once Myrkul's Hand is used, Thantos' hand will return back to it's normal appearance, until the attack is used again. ~ 1000 Chakra.
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Necromantics: Demonics
These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. Demonics are in essence the ability to summon demons in order to assist Thantos in battle. Instead of simply summoning a create as if it was a normal summon, all this actually does is create a beast like demon that seems to emerge from the shadow and attack the opponent for two turns. This demon will consist of pure black darkness in color, with glowing red eyes. Attacking with jaws and claws from any shadow excluding the opponent's own shadow. This demon will attempt to viciously maul the opponent. It has a wait period of 5 turns before the attack can be used again. ~ 1500 Chakra.
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InnerDarkness
This taijutsu technique known as InnerDarkness is a good offensive and defensive technique in Thantos' arsenal. It is a technique that allows for each of his strikes, to actually allow his chakra to be forced into the opponent's body in the form of darkness. With each hit that is to strike the opponent or opponents. Be it with a weapon, or with his hands or feet. A small spike of chakra is pushed out from the connecting point, and then causing a reaction to the opponent's own chakra network. Causing a spike of pure darkness to pierce back out of the skin, much like that of a spike that is coming from the opponent themselves. Each spike, is only a small splinter like piece of chakra, and is not meant to cause harm upon it's exposure. But instead to cause injury when the opponent tries to remove the splinter form their body. What they do, is actually tear away the chakra, and cause a gouge in the flesh around the area struck. When they are attempted to be removed, the spikes will rip away flesh, and cause chakra to evaporate from the wound into the air. These spikes are not caused by Thantos' chakra, but that of the opponents. Since each hit causes Thantos' chakra to aggravate the opponent's chakra, and causes their Inner Darkness to attack them from the inside out as a simple splinter of Darkness.

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Wed Jan 07, 2009 5:54 pm


Quote:

Senimaru, Reaver
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/tears-bandagedupblanklystaring-1-1.jpg[/imgright]

Blood Sample: Contagion Virus
This virus is a virus that must be made before, during or after battle to work against the opponent. What happens is Reaver uses his syringes to draw the blood of the opponent, and then he uses a special technique that is associated with this one, in order to create a disease with the use of the opponent's blood. This disease only effects the opponent, and may effect them in different ways depending on his level in Disease Immunity. With the highest he can only alter the way they battle, in a sense he could use the technique to halt the use of Bloodline abilities for the battle's duration. Of course, this does not mean effects that are passive, it only means attacks that must be activated and thus are canceled. Of course this technique means that blood must be drawn by the use of the syringe, and then a turn must be cast on Reaver simply creating the virus out of the user's blood. Once the blood is taken and turned into the virus, Reaver must then inject the virus back into the same person's body. Once injected, the opponent will actually seem to grow stronger and faster for up to three posts, before they gradually lose their strength until all their clan techniques are locked for the battle and they are at the same speed and strength as they were in the beginning of the battle. Although it is not actually the blood that is important, it just makes things easier. The syringe used is of a special set that actually not only take blood, but chakra as well. Meaning that Reaver is essentially fusing chakra with his opponent chakra, and then injecting them with it. Although the highest ability level, locks clan abilities. The lower ones only cause a series of sicknesses. Including that of the opponent feeling completely numb, as well as losing blood much faster for the second highest, and for the weakest the opponent simply undergoes a a sense of confusion. Their senses numbing a little, and making it harder for them to hear, see or smell things that they could normally have. Almost as if they have a terrible cold, but without the added symptoms. The blood he has left over, is placed into a vial and saved for when he needs it, along with the left over virus that he can create with the opponent's blood.

Blood must be drawn, within battle 7 turns are taken to create the disease before it can be injected into the opponent.

Lasts until the end of the battle, unless given Medical Treatment, by a Medic nin, or there is a way for the opponent to counter through a clan move/made up.

15,000CP - Numbed Senses
45,000CP - Numbed Body, Hemophilia
70,000CP - Clan Lock

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Chakra Mosquitoes
A breed of Mosquito, that is actually bred, and feed off of chakra itself. These mosquitoes are actually formed from Reaver's chakra itsled in order to be created. After a battle starts, it takes five turns in order for the mosquitoes to be hatched from their chakra based eggs, within Reaver's own body. Once hatched, they swarm out and go after the closest chakra sources that are in the area, and are not that of Reaver's. Once hatched, the swarm is about as large in number as that of 300 tiny normal sized mosquitoes. Out of the 300 normal sized ones, there is 1 female mosquito for every 15 male mosquitoes. As such, the amount of mosquitoes may double, for each mosquito that drinks the chakra of an opponent. These mosquitoes work much like normal mosquitoes, but they devour chakra instead of blood. As such, every time a mosquito manages to draw chakra, and get away. They may soon mate with the one of the females and then after five turns, another 300 will be hatched. This will last, as long as the mosquitoes can drain minimal amount of chakra from the opponent. The second part of this, allows for the mosquitoes to give diseases to the opponent, when they bite them. Although, they are limited by the diseases in Reaver's arsenal only. Then can also be used as a way to gather opponent's blood, but not often.

15,000 - Reproduction
20,000 - Blood Gatherers
30,000 - Disease Carriers

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Disease Strains: Constant Supply
This technique, is actually a combination of diseases, that are learned at different periods of chakra levels. Thus fullfilling it's name as a 'Constant Supply' of diseases to be used, when ever the need may be. A new disease is learned from the list at every 10k CP, until all diseases are used up and then the list shall go no further. Naturally, since it is a large listing of different diseases and viruses. It would be considered a rather strong technique. But since all diseases are treat able by Medic Nin. Or anyone with a specific made up, or technique to help them fight, or prevent infection by the disease. It's power becomes limited.

10,000 - Diaphoresis (excessive sweating)
20,000 - Lethargy (Exhaustion)
---All Above lasts 2 posts, or treatment is applied
30,000 - Arthralgia (Joint pain)
40,000 - Anemia (Fatigue,Shortness of breath,Discomfort,Poor Concentration)
---All Above lasts 3 posts, or treatment is applied
50,000 - Measles (Cough,Runny Nose,Red eyes,Fever,Itching,Rash)
60,000 - Malaria (Fever,Shivering,Vomiting,Convulsions)
---All Above lasts 4 posts, or treatment is applied
70,000 - Lyme Disease (Fever,Headache,Fatigue,Depression,Skin Rash)
80,000 - Hepatitis B (Loss of Appetite,Nausea,Vomiting,Body Aches,Mild Fever)
---All Above lasts 5 posts, or treatment is applied
90,000 - Rabies (Anxiety,Insomnia,Confusion,Agitation,Abnormal Behavior,Paranoia,Terror,Hallucinations)
---All Above lasts 6 posts, or treatment is applied
100,000 - Chakra Parasites (Skin Rash,Gradual Chakra loss)
---All Above lasts until battle ends, or treatment is applied

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Contamination: Stage 1
This technique is actually more of a special ability that Reaver had gained, upon experimenting with his diseases, viruses and poisons. It actually consists of him infecting himself, and allowing his immunity system to fight off the diseases and everything so many times, that nothing seems able to bypass his intense antibodies in order to infect him and do anything. Anything that may enter his body, through any means. Be it a poison, opponent's disease or some other substance that could cause internal harm. This technique actually fights it off with it's chakra enhanced anti-bodies. There being thousands upon millions more then there normally should, the infecting substance barely has time to enter his body, before it is devoured and destroyed by these anti-bodies. Along with being able to defeat anything that may enter his system, since that is actually a part of his clan's abilities to begin with. Reaver actually grows in strength, when someone attempts to infect him with something. Gaining more speed and strength, with each attempt from the opponent per battle. Of course, he does not keep the effects that are given from gaining these attributes, since they fade away as the battles comes to it's close.
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Contamination: Stage 2
Upon reaching a decent 45,000 Chakra. Reaver enters the stage 2 of his contamination. This technique actually allowing for him to be able to negate any made up based techniques, that prevent his diseases and viruses from working against an opponent. This technique actually working by a series of air-born diseases that enter when the opponent's body hen they breathe in, causing their techniques that are meant to block his own, to work against themselves, actually making them more likely to gain a virus or diseases from the air, then from Reaver himself. At a higher strength, 80,000, Reaver actually becomes able to negate the effects of medical jutsu as well, making his abilities to prevent people fighting off his diseases, much stronger.
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Contamination: Stage 3
This constant technique, is another stage off of the abilities that Reaver was implanting into himself. It is a self created anti body that actually prevents the more mundane physical impairments. Things like paralysis and assorted other stunning effects, that may actually effect his body, are soon negated after they are attempted to be used. Naturally, this technique does not work against things such as freezing, or burning. But techniques that my cause him to fall asleep, or paralyze him are caused to be useless against him. Thanks to a series of anti bodies, that he created himself that are actually enhanced with chakra to such a degree that they can fight off such status ailments in order to keep them from effecting him. This technique works as an actual part of Reaver's body, and activates itself, as soon as one of the ailments come into trying to effect the body in any way.
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Contamination: Stage 4
This stage of the contamination increases the healing properties that Reaver's body naturally has. It allows for most, if not all scratches,cuts, gashes and some more lethal, gaping wounds, that he may have to be able to heal themselves at a faster rate, then any other regular person's may be able to. Although it grants no other abilities, other then a swiftened healing time to most wounds, outside of the loss of limbs.
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Blood Sample: Advancement
This technique is just an advancement off of the original Blood Sample: Contagion technique. It allows for either blood, or now chakra to be stored and used as a virus for the opponent. With the same effects. Though it only takes half the original time for the samples to be made, and stored for later use.
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Contamination: Stage 5
This stage of the contamination, allows a mutation effect to come over Reaver's body. This mutation actually causing a series of bladed tentacles to emerge from his body, and slash out, or wrap around and impale the opponent. These tentacles are able to be severed, but the blades on their ends are strong enough to be able to even defend against a dim mak induced blade without a problem. Each tendril releases a series of spores when they're wounded, that can inflict poisons and diseases onto the opponent, if the opponent is hit by the greenish blood, or inhale the spores.
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Contamination: Stage 6
This stage of the contamination is another genetic modification caused by the in-placement of multiple viruses and poisons into Reaver's body. Once the contamination was complete, it actually allowed for Reaver to be able to resist the techniques that normally block or restrain his own made ups or other techniques. Successfully canceling out the opposing techniques that would cause his made ups, or his normal techniques from being restricted. This is done, by the advanced properties of his body, merging with his chakra points in order to keep them flowing through out the body and brain, preventing any techniques from being locked away from use.
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Disease Orbs
This technique allows for Reaver to actually create an orb of pure disease and cast it in his opponent's direction. or wield it much like that of a Rasengan. Pulling diseases and viruses from the air and forming them into a spiraling greenish black mass held with one open hand. Reaver can actually use that to infect his opponents with any number of diseases. The way this orb works, is that after pulling the diseases from the air and making them into a more solid ball. They actually take on every type of formation from liquid to gas in order to be used perfectly. When thrown it actually decompresses and releases a large secondary ball of fumes that makes it harder to dodge. As well as the actual ball can strike and stick onto the opponent, before entering their very pores. Surely a deadly technique and not one to be struck by. If the correct virus is used in conjunction with it.
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Contamination: Stage 7
Yet another stage in Reaver's self contamination experiments. this new series of contamination is something screwing with Reaver's genetic makeup all together. It actually caused his body to be able to modify it's substance in order to become a more gaseous state, allowing for his body to disassemble and become that of what could only be a pure strand of disease in a gas form. Allowing his body to be able to pass through even the smallest of places and escapes almost any hold as well as become able to infect the opponent, through the use of being able to multiply the diseases that his body becomes made of, and cause the opponent to breath it in, when they're too close.
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Disease Strains: Second Supply
This technique, is the second form of his Disease Strains. It is yet another combination of different diseases that can be used against his opponents in any variation of ways. They also go up by 10k each, with different lengths of time. Keep in mind that these are actually a stronger form of the first, so that they last for longer lengths. It also causes the previous set to continue onwards past the battle.

110,000 - Myotonic Dystrophy (weakness and muscle wasting to face,lower legs,forearms,hands,neck, with delayed relaxation of muscles after contraction)
120,000 - Cystic Fibrosis (Intestinal pain, constant coughing, )
---All Above lasts 6 posts, or treatment is applied
130,000 - Graves Disease (Increased energy expenditure[Techniques cost 50% more.])
140,000 - Jaundice (Yellow Skin,Yellow Eyes,Itching Skin,Confusion,Slow Pulse)
---All Above lasts 7 posts, or treatment is applied
150,000 - Meningitis (High fever,Severe headache,Nausea,Vomiting,Sound sensitivity,Stiff muscles,Reduced alertness)
160,000 - Narcolepsy (Drowsiness,Slight weakness,Slurred speech,Sleep paralysis)
---All Above lasts 8 posts, or treatment is applied
170,000 - Pertussis (Cough,Mild fever,Running nose,Sore throat,Nosebleeds,Vomiting blood)
180,000 - Leukemia (Fever,Chills,Flu-like symptoms,Bleeding/bruising easily,Bone/joint pain,Loss of muscle control)
---All Above lasts 9 posts, or treatment is applied
190,000 - Cataracts (Progressive blurring of vision,Sensitivity to light,Double vision,Degraded night vision)
---All Above lasts 10 posts, or treatment is applied
200,000 - Evolved Parasites (Skin Rash,Gradual Chakra loss,rupturing of skin through rash, increased chakra costs.)
---All Above lasts until battle ends, or treatment is applied

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Welcome To My Chest
A constant technique that lies with the addition of two hearts that were gained into his possession from a Kakuzu themselves. With these two hearts, added into his chest, Reaver finds himself able to actually have his endurance, strength and stamina enhanced to a degree much higher than a normal shinobi. These hearts allow for Reaver's endurance to spread out past normal wounds and defensive tactics. Now his body has hardened to such a degree that it is almost rock hard. As well his stamina has increased, allowing physical fights to not even begin to tire him out, in such a way he is kept in peak performance even as battle could wage for days. His strength is enough that he could lift large weights without wearing himself down, giving him an unnatural appearance when doing such a task. Due to the only way these hearts could have been added into his body, they have been contaminated by the diseases that Reaver harbors. Causing his disease and poison styled attacks to cost little to no chakra when used. Although all other techniques cost their specified amount.
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Contamination: Stage 8
Once again fiddling with his genetic makeup, in order to create the genetic modifications that are caused by the contamination of viruses, poisons and diseases into his body. Reaver has made it possible for his body to actually be able to shift from being able to become a gas like state, as he could already, into now also being able to become a liquid state that basically allows for him to be able to resist the majority of the damage when it comes to physical strikes. Things like punches simply rupture his 'surface' and continue through his body, slashes do much the same thing. A slash of a sword would cut him in half, but it would not actually cause damage. This is because his body becomes able to take on a liquid version of disease. Something that if someone were to touch, can go into their very form and infect them quite easily. Though there are errors to the use of this technique, he can not remain a liquid state for too long, and although his body is able to rapidly multiply in order to keep it's same mass. If he is struck by a lightening based technique, he will be much more severely damaged, and will find that holding his body together is much more of a struggle than it could have been before.
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Contamination: Stage 9
This stage of the mutational effects of his Contamination, cause his very pores to become hardened by disease and create an armor like layer across his body. This armor is oddly able to protect from attacks such as flame, or acidic properties. Even slicing attacks like wind, can be knocked away with ease from this odd armored skin made of disease. The odd thing about it, is that thrusting attacks, or slashing attacks with a chakra based weapon can easily cut through and harm Reaver tremendously. It is basically a protection from the elements, and when it is active, it prevents the use of other Contamination Stages. These stages include numbers 8, 7, 5, and 4. All being genetic alterations, and unable to be used in conjunction with this technique, due to the strain of the body. This technique is shown to reveal a sickening pale look that comes across Reaver's body, when he has it activated.
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Disease Storm
A technique invented by Reaver that allows for him to create a disease orb, and then cause it to scatter from his hand and spread outwards and soon fill an entire village in a thick smog of chakra filled disease and poison. Thus, allowing it to infect those that may be attempting to absorb chakra, or simply breathe it in, will be infected by the select diseases and undergo the symptoms. This is called a storm, because after a few turns [10] of being on the field, it rises up and falls from the sky like rain, sinking into anyone's skin through their very pores.
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Death's Disease
A technique that is actually an interesting strand of disease that Reaver has created. It actually allows for Reaver to implant a virus into a diseased character that is actually virtually impossibly to be found out by any means, unless they are told where to look. It's actually found within the soul chakra network itself, burrowing it's way inside like that of a worm. Once inside the soul chakra, it will harbor itself and wait for the appropriate time for it to resurface. As such, Reaver can implant this virus into any deceased body, and it actually connects itself to the bodies soul for a limited time of one use. Even if bodies are switched, the virus will linger. Once Reaver chooses, and he is in a close enough vicinity, which is the same village, Reaver can activate the disease, causing the opponent's true chakra to drop to zero, and instead force them to use their soul chakra as an alternative. The soul chakra is based upon half the user's total chakra, and is actually a stronger version of chakra. But the downfall is, soul chakra is tied to the user's soul, so going below the limit given, causes almost immediate death to the opponent.
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Contamination: Stage 10
This contamination is much more like a Taijutsu technique. It allows for him to manipulate the genes in his body to cause black blade like appendages to emerge from his body; namely his hands, fingers, elbows, knees and toes. Even one connection with one of these blades will cause the infection of any disease of his choosing. The true taijutsu portion of this, is the ability to be able to move in a fluid motion, ducking past an attack to slash or impale the opponent with at least one of the blades, which ever is possible. It does not allow him to dodge all attacks, but normal slashes or some weaker taijutsu can be just barely dodged enough that he can get close and infect the opponent.
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Blood Sample: Experimental Virus #147
This technique can only be used after Reaver has in his possession blood or chakra of the opponent. From then he must wait a total of six of his turns in order for the Experimental Virus to be able to be created. What this Experimental Virus does is it works in a way of three separate levels that depend on Reaver's strength. Upon re-injection by the opponent's blood or chakra into their bodies, the virus is placed into them as well. On the first turn this virus will cause the opponent to slowly begin forgetting techniques of their own creation. The way this works, is that the Virus attacks their memory and muscles. Driving away the knowledge and ability to actually use their made up techniques for the remainder of the battle unless Advanced Medical Jutsu is applied, or Reaver Draws it from their body. After drawing the blood/chakra, it is categorized and able to be used later if it is unused in the battle it is drawn. it costs 8,000 chakra per Virus created.
Level 1: 90,000 Chakra - Opponent forgets one made up technique every one of their turns.
Level 2: 110,00 Chakra - Opponent forgets two made up techniques every one of their turns.
Level 3: 160,000 Chakra - Opponent forgets three made up techniques every one of their turns.

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Disease Needles
This technique allows for Reaver to be able to use the same idea of his Disease Orbs in order to create a sort of needle of pure disease. By holding a single hand towards the opponent, Reaver can cause disease to form from his body and around him, forming into multiple small three inch needles of pure disease, that like the Disease orbs, they actually take on every type of formation from liquid to gas in order to be used perfectly. When shot it actually decompresses and releases a large ball of fumes that makes it harder to dodge. As well as the actual needle can strike and stick onto or even pierce, the opponent, before entering their very pores. These needles can be formed in groups of 100, and shot like a shotgun spray in a single direction from either of his hands, anytime he chooses.
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Disease Exhalation
This technique allows for Reaver to actually be able to breathe outwards and cause a large smog like blast of pure Disease to come from his mouth and nose. This smog, if inhaled or allowed to come in contact with bare skin will infect the opponent with any number of diseases of Reaver's choosing. This Exhalation is normally used for close range fighting, but it can be used as a jet of disease for medium range if he were to close his mouth partially. When shot as a jet is actually has an outer invisible layer of disease so if the opponent were to barely dodge, they would still be infected. As with his other disease like attacks, this one actually takes on every type of formation from liquid to gas in order to be used perfectly against the opponent.
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Disease Scythe
This technique is a Taijutsu technique that incorporates the diseases that he manipulates with the weapon that he uses the most. With this, a special disease is harbored on and around the entire weapon. This disease being known as Necrotizing fasciitis (NF), commonly known as flesh-eating disease or flesh-eating bacteria. NF will infect any portion of the body that is even scratched by the scythe will contract this disease. Causing their body at that point begins to experience intense pain that may seem in excess given the external appearance of the skin. With progression of the disease, tissue becomes swollen within a post after infection. Within a post later, Skin color may progress to violet, and blisters may form, with subsequent necrosis (death) of the subcutaneous tissues. By the end of that post, the opponent's skin around the wound will begin to decay and eat away at itself, growing off every post unless medical treatment is applied.
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Scythe Expert
This is nothing more then a sort of Kenjutsu technique that activates itself as soon as he begins using his scythe. Using his scythe, he becomes an expert, able to use swift strikes as if it were a sword, and counter with either side of the weapon. With this, he can spin the weapon by it's shaft, using it to deflect incoming strikes and knock them away, before being able to counter with a jab of the spiked end of the scythe, or a slash with the bladed end. This technique simply allows for him to have a skillful mastery of the use of a scythe.
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Blood Sample: Experimental Virus #285
This technique can only be used after Reaver has in his possession blood or chakra of the opponent. From then he must wait a total of eight of his turns in order for the Experimental Virus to be able to be created. Upon re-injection by the opponent's blood or chakra into their bodies, the virus is placed into them as well. This Experimental Virus has been nicknamed the 'Insanity Clause'. What it does is upon injection it casually weeds it's way through the opponent's body, eating away at chakra networks and solidifying itself in a sense, into creating new networks to join the old ones. This disease works much like if someone's nerves were being placed into different patterns, the body will become unable to correctly adjust to the change in the chakra patterns making using ninjutsu techniques, as well as any other techniques that involve chakra more difficult. With this experimental virus inside of the opponent's body, any ninjutsu, genjutsu, made up or chakra based technique that they try to use, will be jumbled up with another technique. As such if they were to use "Lightning Armor" the chakra networks would activate in order to use the technique, but instead of using the technique they would encounter an error due to having their lines all mixed up, and instead use the technique directly below the "Lightning Armor" technique on their technique list. As such, if the one below was the "Hidden Mist" technique, instead of activating an armor of lightning around their body, they would create a field of mist around them and the opponent. Though powerful, this virus only lasts for five of the opponent's turns, before it dies out inside the opponent's body. The solidified new networks would then evaporate in a puff of chakra that would leak out of the opponent's body and into the air around them like sparkling dust. The opponent would have complete control of what jutsu they plan to use, on the following turn after the dust is released from their body.
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Chakra Rodents
A breed of Rat, that is actually bred, and feed off of chakra itself. These rats are actually formed from Reaver's chakra itself in order to be created. After a battle starts, it takes five turns in order for the rats to be born from his chakra based nests, within Reaver's own body. Once born, they swarm out and go after the closest chakra sources that are in the area, and are not that of Reaver's. Once born, the swarm is about as large in number as that of 300 tiny normal sized rats. Out of the 300 normal sized ones, there is 1 female rat for every 15 male rats. As such, the amount of rats may double, for each rat that bites from the chakra of an opponent. These rats work much like normal rats, squeezing through small holes in a defense, and swarming around looking for the closest food source, in this case the food source being that of chakra. As such, every time a rat manages to draw chakra, and get away. They may soon mate with the one of the females and then after five turns, another 300 will be born. This will last, as long as the rats can draw minimal amount of chakra from the opponent. The second part of this, allows for the rats to give diseases to the opponent, when they bite them. Although, they are limited by the diseases in Reaver's arsenal only.
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Disease Plague
A technique that causes Reaver to be able to summon out the idealistic versions of a plague. By implanting this version of a disease into his mosquitoes or rats, he is capable of causing an entire village to be brought under the sickness of his choice. They will infect the food and water supplies, as well as infect shinobi directly. This technique successfully multiplies the number of mosquitoes and rats that can be created at one time by ten. But it can only be used if taking over a village before fighting an opponent. As such a black and green haze will soon befall the village, a haze that leads with sickness and death, 'causing anyone within to risk being infected with whatever disease that Reaver has decided to spread, and fall under the symptoms of the sickness.
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Liquid Disease
A technique that allows for Reaver to spread his diseases through water. With this, he can cause any water element techniques that he has to be capable of spreading his selection of diseases when he uses them. This is a passive technique that use used whenever he uses a water element technique.
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Nenshou-Chakra
A katana built in Hidden Katana. This blade known as Nenshou-Chakra is effectively used to literally burn through chakra. By drawing this weapon, the entire blade will appear as a deep red color for the entire blade. What this weapon can do, is it can not only cut the opponent in such a way that it would cut cleanly and burn the wounds at the same time. But it would also cause chakra to catch fire and burn itself away in a matter of seconds. This blade works by harboring it's chakra emitter with it's rocket blade. Causing pure chakra or the chakra that radiates off an opponent to be able to be caught aflame with a single slash. Meaning if a channel attack was sent Reaver's way, the blade could cut through the attack and incinerate all the chakra in one slash.
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Internal Burning
The second ability to his Nenshou-Chakra blade. What this blade is capable in this form, is to have it's entire form shift into something much like an extended blade with a forward curving fully bladed hook at the end. This hook is used to catch and pry at the flesh of the opponent in order to cause more serious damage. With this, should an opponent be cut by the blade, not only would their exterior chakra burn around them should any be released. But they will feel a burning sensation slowly spread pain through their body, each and every time they attempted to use chakra. The only way for this to be prevented, would be if the wound that they were given is healed completely.
PostPosted: Mon Jan 26, 2009 12:16 pm


Quote:

Nirvana
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Female Pictures/dark-1-1.jpg[/imgright]
Stitches [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Female Pictures/kizu.jpg[/imgright]
Huddled [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Female Pictures/89.jpg[/imgright]

Godiva's Assault
A technique much like that of Godiva's Rage. The user's hair comes to life, lashing out at the enemy with what seems to be a mind of it's own. It can form crude weapons or sharp edges. Though with this technique, the user may actually cause their hair to react, under their whim. It becomes steel strong, and may even grow or shrink depending on the need for it's length, although the needed length can not go past that of triple the length of their hair already. As well, this technique allows for the user to activate Godiva's Rage, and this technique without the need of even a single hand seal. Making a decent defensive or offensive technique for close range use. Though the user's hair may seem to have a mind of it' is actually controlled fully under instinct, of either it's own 'mind'. or that of the user's mind.
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Harboring of the Souls
Nirvana is a demon by all likeness. Needing not a technique, nor an ability to give her such a state in her being. This technique, which is a constant technique is actually the further manipulation of the souls that she had acquired. Aside from the one soul that she had, as being a living being. She also manages to combine the souls of those that she absorbs into her own body. Meaning that the soul can actually make itself seen, moving outside of the body in order to turn completely around, before Nirvana herself looks, and things of that nature. It is not possible for the souls to actually leave her body, only to show her movements, at certain points before she actually moves. Giving her an ethereal like trail of the spirit, as it's hand moves, able to fight and attack, and then her hand would follow as a sort of faster reaction time. With each number of souls this ability gains in strength. Being that, she can gain different abilities, with the more souls in her possession, the numbers including her own, and there abilities below.
1-2 Souls :: Faster reaction time, a sixth sense to things behind her.
3-4 Souls :: Significant speed boost, causing a trail of ethereal/spiritual energy to follow and her spirit seperates to gain distance first.
5-6 Souls :: Allows for the souls in her body to be able to seperate from her arms, and become ethereal to enter the opponent, and interrupt their chakra flow [1 post per connection]. Souls cant leave the body, only limbs can be seperated.
7-8 Souls :: Allows for a crippling pressure caused by the souls themselves, making the opponent feel as if they are being weighed down greatly. [Works on those of a weaker CP then her only]
9-10 Souls :: Allows for any movements she makes, to throw off even a successful movement tracking technique. Causing everything she does, to be just a little off of the opponent's belief, in order to make dodging her attacks, more difficult.

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Damage Converter
This automatic technique is automatically activated at Nirvana's will, once she uses a technique involving the absorption of damage. Any taijutsu or Kenjutsu damage that she absorbs, can instead of being reflected, or just nullified. It can be harnessed and converted into that of speed. Adding an addition property to when she absorbs something. Of course she also gains the added bonus, as she would with the technique known as Damage Absorption. This technique's effects will not end once the battle ends, but continue working for the battles to come. In order to make this young girl a challenging opponent. Although she only is able to keep half of her earnings after the battle. Her speed swiftens .5 times for each attack that she absorbs.
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Light Claymore
This is the very essence of her soul. Changed into the form of a claymore that is actually much larger then even her own body. She can wield this weapon, as if it were as light as a feather and in one hand, in order to deal damage to her opponent. The abilities behind this weapon, are based mainly off of the element of light. They allow for particles of light to gather around the wounds of each slash that she deals, causing an intense burning sensation to the wounds that she leaves with each strike. Since this is her soul, Nirvana can actually manipulate the blade much better then a normal person can with their own blade. If dropped or thrown, the blade can either be caused to float back to her hand, or just vanish in a shimmer of light, and then reform into her hand. The sword also acts as a light source, allowing her to use light based jutsu without the need of the sun, or another light source. This works even when the blade is not actually present, but inside her body instead.
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7 Orbs of the Sun
This technique, is actually that of seven small marble sized balls that she keeps somewhere on her form. With them, she may actually manipulate them at her whim. These orbs make it possible to hover around her, and be used as weapons. Each one can both create a blade or blades of light from their small forms, they can also produce light that is strong enough to thwart shadows. Though the beams are only in a small diameter. These beams of light, much like a sunlight bright flashlight are only able to be used, after a certain degree of mastery. These orbs allow for all light based techniques to be able to be used through them. When under sunlight, these orbs are able to use any light based technique without Nirvana having to do hand seals, though she needs a decent degree of mastery before that is possible. The manipulation of these orbs cost little to no chakra, but upon using a technique, the technique costs the normal amount. These orbs are able to be worked, anywhere within a half mile diameter of Nirvana.
Partial Mastery - 50,000
Mastery - 80,000

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Innerlight
This taijutsu technique known as Innerlight is a main offensive and defensive technique in Nirvana's arsenal. It is a technique that allows for each of her strikes, to actually allow her chakra to be forced into the opponent's body in the form of light. With each hit that is to strike the opponent or opponents. Be it with a weapon, or with her hands or feet. A small spike of chakra is pushed out from the connecting point, and then causing a reaction to the opponent's own chakra network. Causing a spike of pure light to pierce back out of the skin, much like that of a spike that is coming from the opponent themselves. Each spike, is only a small splinter like piece of chakra, and is not meant to cause harm upon it's exposure. But instead to cause injury when the opponent tries to remove the splinter form their body. What they do, is actually tear away the chakra, and cause a gouge in the flesh around the area struck. When they are attempted to be removed, the spikes will rip away flesh, and cause chakra to evaporate from the wound into the air These spikes are not caused by Nirvana's chakra, but that of the opponents. Since each hit causes Nirvana's chakra to aggravate the opponent's chakra, and causes their Inner Light to attack them from the inside out as a simple splinter of light.
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Light Pooling
This technique is a creation of Nirvana's that actually effects her surroundings where ever she goes. With this technique, everything around her that is not basked in shadow glows brightly as if it was radiating light. These pools of light work much like shadows do, allowing them to be shifted with the addition of shadows into their presence. The true effect of this technique, is to allow Nirvana significant patches of pure light that she may use to traverse easily through out the area. Her entire body actually merging with the light, in order to allow for her to move about anywhere that there is not a shadow. Of course, since the opponent casts a shadow, she could not appear directly behind them.This technique works much like a door way, as soon as she passes into the Pool of light. She must emerge from another at the same moment. Merging with the light, is not an instant thing, and could take more then a few seconds to fully become light and then pass through before becoming solid again. The Pools of light, can only be created in every non-shadowed place within a half a mile radius of here Nirvana stands at any given point.
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Light is Shadow
This technique invented by Nirvana allows for her attacks, that are supposed to be made of shadow, to actually be used with light. Thanks to her Light Pooling technique. This technique also allows for her InnerLight technique, to come into effect whenever the light based attacks strike the opponent. This technique also makes it so that her element based techniques, can not be locked by any made up, or other technique.
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Chain of Memories: Broken Chains
This technique is an advancement off of a weapon that Nirvana had come into possession of. It actually allows her to not only conceal the chain on her body, usually wrapped around one arm. But also to be able to manipulate it to her own whim and make it more dangerous. Naturally it keeps it's natural abilities. But it also takes on a factor of multiplication, allowing it to seem to "break" and become multiple chains that emerge from hidden points on her body, and are manipulated by her whim alone.
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Thousand Suns of Light
This technique cases the area that is pooling light to become so bright as to blind anyone aside from Nirvana. Causing any and all others to be unable to see and basically wander around blind, or else risk losing their sight to the blinding rays of light that surround them in every unshadowed place. This is really just an amplification of light, and not entirely a jutsu of any kind. Although it can only last for a total of 2 turns, for every 10k chakra she has.
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Soul Sealing
Reduces chakra to one if in battle / costs 3,000 chakra points if done in spare time | sealing jutsu | range: must touch an object with necklace | no element
Ella uses this jutsu to seal a soul trapped in her diamond necklace into a nonliving object (a dead body, a rock, a piece of lumber, a pencil, etc.) but NEVER into a living object. When the soul is placed into the object it is given the abilities of a homunculus like Ella as well as their own abilities. They're pretty much themselves and a homunculus.

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Not Just Another Look Alike
no chakra used | passive ability / alchemy | range: self | requires no hand signs
Ella can use any soul that she has collected with her diamond necklace by using Soul Absorption. She can use their skills as well as her own. All of their properties, even bloodline traits, are at her disposal. When performing the ninjas skills it costs double chakra which in most cases will tire her out quickly after long term use. Upon doing this Ella takes the greater of the two charkas. For example, if one soul is 3,000 cp and hers is 80,000 then she uses her total charka. If it is the other way around then she uses their chakra.
Some Properties:
- chakra surge
- bloodline traits
- skills
- appearance (optional)
- no seals
- demon
- no orochi powers
Basically anything that makes up the person the soul was taken from except for material objects.
This move has its limits. Ella can only absorb one soul per clan for the same rpc. So if Obscure Mistress, who is me, had an Ichazuki and the soul was abstracted and then say she had another rpc that was an Ichazuki too then she could have the two souls because they are two different rpc. But if she were to obtain the same soul from the same person of the same clan that is her rpc then the souls will fuse into one. If the Ichazuki soul is captured and the Ichazuki is turned into a Bikou then those two souls can reside in the necklace. But only one per clan for the same rpc.

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Infinite Light Blades
This technique, is one that actually allows Nirvana to summon an almost infinate number of blades from any light source that is under her control. These blades can not only impale or strike the opponent like spikes, but also allow the use of her Innerlight technique to be used automatically. This technique costs little chakra, but she can not be moving, when it is going to be used.
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Light Scimitar
This Scimitar is as light as a feather, in order to deal damage to her opponent. The abilities behind this weapon, are based mainly off of the element of light. As long as she wields this blade, her fighting speed and reaction time is enhanced to the point, where she can deflect projectiles, or even normal physical attacks with ease. Each strike of this blade particles of light gather around the blade, causing the blade to glow brightly, but also have a barrier of light around it's thin and light blade. Meaning that when she strikes, the blade actually has an invisible force, to which adds to her strikes. So if she misses a slash, the opponent would still be wounded, by the microscopic particles of light around the blade.
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Particle Armor
This armor is a creation of Nirvana's abilities with the use of light. It actually creates an invisible barrier of microscopic light based particles floating around her entire body at all times. Although they are so small, they do not even give off light. They do enhance the power and efficiency of all her light based techniques. They cause her light based techniques to be more deadly, and also allows for them to push back any sort of shadow without a problem. Allowing her light based techniques to negate shadows, or techniques that cause shadows to be unaffected by light based techniques.
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Thousandth Summoning of Light
This technique, being that of a constant technique issued about Nirvana's location, causes the light that pools around the shadow to actually slowly eat away at the shadow as well. Scientifically breaking rules that were not able to be broken, as so the light can actually defeat and eradicate shadow in any area, making it so not even another person can have a shadow. The only problem with this, is it actually only works against those weaker then her, meaning if a Nara come sup to fight and they're stronger, this piercing light will have little to no effect on their mastery of shadow. But if she is stronger, their shadows will do little to nothing.
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Advanced Particle Armor
This armor is a creation of Nirvana's abilities with the use of light. It actually creates an invisible barrier of microscopic light based particles floating around her entire body at all times. Although they are so small, they do not even give off light. With the advanced Armor, these particles can now be used to defend against attacks and protect against wide range attacks like explosions. This armor forms the particles of light into a barrier that actually moves to deflect the oncoming attack like a wall. But it is greatly weakened when it is night time.
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Chain of Memories: Light Transport
With this, she can use the many chains in her possession, and have them move through the pooling light and into the areas around the opponent, in order to attack them in that way. Making more ways, and more abilities to hit the opponent, as well as allow for sneaky ways to use the chain itself.
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Nirvana's Soul Sealing
This technique, created to be an advancement of the technique she had learned from the Own known as Ella. [Soul Sealing] And actually instead of trapping a soul into a non-living object. She actually becomes able to trap them in her own body, and then allow them to be released from her body into the real world as something close to a 'solidified' soul. This soul, being remade to appear as how Nirvana wanted it to appear, is able to become solid and fight as if it was a normal shinobi. After fighting, or when it is defeated, it disperses into a rather uselessly dramatic shiver of air around it's form, before seeming to vanish into a sort of void of the area. Once gone from the field, it is instantly back inside Nirvana's body in order to either be restored, or just stored within until it is called out to battle again. A 'killed' soul can not be returned to the field of battle, for the remainder of a battle once it is destroyed. But after the battle ends, the soul is restored and can be used again in it's same form next time, or a different form of Nirvana chooses to change it's form.
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Piece of Nirvana
Due to each soul being stored within Nirvana's own body, they slowly become tainted by the effects of being held within her body, instead of having simply their own techniques, and the techniques of a homunculus. They're actually granted a small piece of Nirvana's soul, implanted into their own soul. Thus allowing them to be able to tap into the use of Nirvana's clan's techniques as well as their own. Naturally things such as soul stealing, storing, and stuff like that is impossible. But they would become able to use Soul Summon, Damage Absorption, Damage Reflector, and Godiva's Rage. With the same restrictions, and issues that come with the techniques. But at the same time, making them more unique, then that of the original creator of this technique line's minions.
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Eternal Light
This technique, used only when Nirvana creates a single hand seal and then raises her hands to either side, causes light to radiate behind her as a large wall, that seems to rise up into the sky and block everything behind her in a blinding glow. Then, as she slowly brings her arms forward in such a way as to be going to point in the opponent's direction, the light behind her slowly shifts and takes the form of thousands upon thousands of reflective blades. Each blade giving off it's own light, and making the area even brighter. As soon as her outstretched hands are to slowly connect, as if she was doing a slow motion clap. Each and every blade for the entire wall behind her, will come crashing forward, even seeming to some how pass through her own body and fly towards the opponent. Each large sword is exactly five feet long, and the hilt and shaft are another foot added on. The blades will continue moving forward, until they meet a barrier, and will have a strong enough force as to sink the blade into anything that it reaches up to it's hilt before stopping. This wall of light blades, is able to stretch from behind Nirvana, so far as to appear to be limitless in distance it stretches to either side, and into the sky.
This technique is used in two steps. The first is creating the wall of light, which takes a single post to generate. And then the second is the action of the slow clap, which takes another post. After that, the blades are launched and continue to move in a straight line, until they hit something. Nirvana must be standing straight and unmoving. But actual location of where she stands, does not matter. This technique costs 2500 chakra to activate. And can only be used once for every 50k chakra she has in her possession.

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Negation Art: Shadow
Yet another technique, based around the Soul Swallower's abilities to absorb and nullify damage to their bodies. With this, she becomes able to actually take damage caused by the use of the element known as Shadow. Thus, allowing her to actually achieve more chakra, by converting shadow attacks that are sent her way, into chakra instead of having them harm her. Thus, allowing her clan abilities to work at a stronger level, due to her being at such a high power level.
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Light Axe
An Axe created from the soul of the one known as Ranmaru Bakuhatsu. Due to that clan's expertise in explosive techniques, it causes the axe to actually be layered in an explosive style of light. Each swing of the axe, causes a small explosion of chakra in the form of light, making even the weakest of attacks capable of tearing a limb from the opponent, if struck correctly. Of course, this weapon is also slow to be wielded, and close to impossible to used in a fast paced battle, without some kind of strength multiplier in use as well as it's abilities.
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Light Dagger: Right
A dagger made of the soul of Saizo Uchiha, with it, Nirvana is able to achieve a sort of ability that almost mocks the sharingan eye. Nirvana's eyes will become a sort of silvery version of the Sharingan, but that is the only real thing that's identical about it all. She becomes able to actually follow the movements of her opponents with ease, much like a Uchiha is able to. Even being able to do so much as copy simply movements but not techniques of any kind. This is only thanks to the abilities of the Uchiha soul she had collected, and can only be used, as long as the Dagger is in her hand.
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Light Dagger: Left
A twin, to the first dagger, it is made from the soul of Kengan Gekkou, and actually harbors the Gekkou virus within it's very light-chakra. Meaning that this dagger can actually cause this virus to be spread for a limited time, that is equal to one post, for every two made ups that Nirvana has. But, each slash of this weapon actually causes the opponent's infliction to speed up, and work at a faster rate. It is made to be used in conjunction with the Light Dagger: Right.
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Mask of Light
An armor like mask, that Nirvana is able to summon onto her face. This mask, actually causes her to become blind even though there are sockets in the mask to see out of. The mask slowly merges with Nirvana's skin, and can be activated at mere thought without using up an attack slot. With this mask, Nirvana becomes able to actually see and track people, by particles of light that bounce off of, and radiate around anything at all. Further more, the blindness enhances her natural abilities to dodge and react, and even can go so far as causing her own chakra, and those around her, to take physical form as pure light.
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Light Bracelets
Two interesting items that are bound tightly around Nirvana's wrists. They are created by the souls of Dawn and Knight Kon. What it does is actually allow Nirvana to tap into something close to the ability of the twins. She becomes able to allow her body to merge into those that she is facing. Or even an ally, of course she cant cause any damage to anything that she enters. But it becomes an interesting means of being able to merge with someone, or even with a clone, and attack from within them, or actually sneak past enemies in this way.
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Light Flames
This is a actually an interesting weapon made from the soul of Hurdy Enkou. It resembles a choker made of pure light, that is tightly held, and barely noticeable around her neck. This item has the interesting ability to generate light around her entire body, that actually works much like the Flame aura of an Enkou, releasing light that flickers like flame. And when an opponent gets too close, the light lashes out and burns like fire. But since it is not fire, it actually leaves a trail of light based spikes, from the Innerlight technique, in that area. Meaning they would get more damage, if they tried to pull the light spikes of chakra free.
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Light Glove
A single glove that is made of pure light, created from the soul of a Uchiha, that can simply appear upon her hand and up her arm to her elbow at will. It has the symbol for the Uchiha clan etched into it, at the back of it's hand. This weapon allows for her to create something remotely close to the uchiha's chidori, but of a slightly different creation. It is made of pure light, Shinning so brightly that it makes it hard to look at and crackling like flames for the sound. It takes only one post to create, but the creation must be done with a written 200 words before it can be used. It causes damage upon contact, and actually shreds apart what it hits in a devastating way.
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Draining the Soul
This technique is something that Nirvana came up with, to speedup her ability to take the souls of the dead. Now she can take away the souls of the living as well. By merging with an opponent, with the use of only one hand or her entire body, she can actually take away a fraction of the soul as well as gain the made up early before they actually die. Of course once they do die, her original technique can gain a made up for their death. But she can not continuously steal pieces of the soul and a made up from the same person. Pieces of the soul can be taken once, and the extra made up can be taken once. The made up from the death, is taken the same way it normally would. She must fully merge to gain the extra made up this way.
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Negation Art: Water
A technique that allows for Nirvana to actually absorb the element water, just like she can for her clan abilities. Taking in the element of water, she actually makes her body more flexible and easily able to bend and twist as if she herself was made of water. This technique can absorb and nullify the damage from water, and convert it into flexibility and reflexes as long as it's on the field.
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Neutral Seal: Combination
Once the seal is activated, this technique instantly comes into effect. Instead of the neutral seal being able to negate only one of some sort of ability in the area, it becomes able to negate all types. Meaning Demons, Seals of both kinds, Orochis and Special armor or weapons. Of course, the only thing it can not negate, is the negation orochi itself. For that level of negation is beyond this seal's own abilities.
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Negation Art: Fire
An art of Negation that allows for Nirvana to be able to use her Clan's ability of damage absorption, and use it upon the art of fire based techniques used against her. The damage that would be caused by that kind of technique, would be drawn into her body and negated. The negated attack would be then converted into strength that can be used to enhance and strengthen her body to higher points of ability, each time she absorbs a fire type attack. Thus, her physical strength gains 5% each time she absorbs fire. It does not last past the battle.
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Negation Art: Earth
An art of Negation that allows for Nirvana to be able to use her Clan's ability of damage absorption, and use it upon the art of earth based techniques used against her. The damage that would be caused by that kind of technique, would be drawn into her body and negated. The negated attack would be then converted into endurance, that she can use to make her frail body's skin into a much tougher and more durable substance. Each attack of earth she absorbs, causes her skin to strengthen, meaning she will become first as hard as a rock, and slowly advance to steel, and then diamond, and any substance in between. Without actually appearing any different. It does not last past the battle.
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Negation Art: Lightning
An art of Negation that allows for Nirvana to be able to use her Clan's ability of damage absorption, and use it upon the art of lightning based techniques used against her. The damage that would be caused by that kind of technique, would be drawn into her body and negated. The negated attack would be then converted into stamina, allowing her to battle for longer lengths, without needing to rest her body, or even worry about breaking a sweat. Each time she absorbs a lightning based attack, she gains more stamina, in order to battle longer. It does not last past the battle.
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Negation Art: Wind
An art of Negation that allows for Nirvana to be able to use her Clan's ability of damage absorption, and use it upon the art of wind based techniques used against her. The damage that would be caused by that kind of technique, would be drawn into her body and negated. The negated attack would be then converted into stability, allowing her body to be able to be less likely to be knocked over by a powerful explosion of wind or water, or anything of that nature. Each time something like happens, she can either more easily regain her balance or footing, or recover in the air. It does not last past the battle.
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Negation Art: Ice
An art of Negation that allows for Nirvana to be able to use her Clan's ability of damage absorption, and use it upon the art of ice based techniques used against her. The damage that would be caused by that kind of technique, would be drawn into her body and negated. The negated attack would be then converted into a greater form of defense, allowing her body to move at a more rapid pace, in order to block when she needs to. Of course, she becomes better able at blocking what appears to be the impossible, the more ice based attacks she absorbs. It does not last past the battle.
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Neutral Seal: Jutsu Shou Negation
This technique, allows for the Neutral seal to be able to instantly negate the effects of the Jutsu Shou technique, or anything like that technique.
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Neutral Seal: Negate The Use
This ability of the curse seal, allows for Nirvana to be able to use the abilities of the seal and cause the opponent or opponents to be unable to use a technique more then once. Meaning if they used the "Body Flicker" technique, they will be unable to use it a second time for a single turn per the amount of made ups that the opponent in question has in their possession.

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Neutral Seal: Strain Release
This technique allows for Nirvana to be able to selectively ease the strain of any and all seals, orochi powers, beast seals, or demons in the area. Making it so they're not effected by the counter actions they normally would be set under in order to restrict them. It can only stretch as far as a village in distance and can work on anyone she chooses including herself that is in that area. Thus, Nirvana can negate the effects of strain upon the bodies of those she chooses, so that they can continue using their abilities past normal shinobi.
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Neutral Seal: Gate Restraint
This technique can be used against those that use either the Reverse Gates or the Celestial Gates and negate them from being activated. And thus, prevent the use of those gates for the opponent or opponents in question.
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Rain of Light
This technique, created by Nirvana as another attack based off of pure light. Allows her to actually be able to cause the sky above the battle field causing it to glow a bright white color. From there this technique will actually simply generate an almost blinding amount of light onto the battle field. By the next turn, it will slowly begin to trickle short one inch beams of light onto the battle field that are white hot, much like the sun. With each passing turn after this phase the rain like beams of light will come down faster and in thicker clumps across the battle field. Burning away at the upper layer of the ground and setting trees aflame by the Fifth turn. By the fifteenth turn, the sky simply falls directly towards the earth, a full block of light that stretches as far as can be seen. This technique takes up both attack slots for the turn activated and the next turn after it is activated. As well as a ten thousand chakra cost.
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Negation Art: Light
An art of Negation that allows for Nirvana to be able to use her Clan's ability of damage absorption, and use it upon the art of Light based techniques used against her. The damage that would be caused by that kind of technique, would be drawn into her body and negated. The negated attack would be then converted into 5% more strength added to her light based techniques, each time she absorbs light.
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Negation Art: Chakra
An art of Negation that allows for Nirvana to be able to use her Clan's ability of damage absorption, and use it upon the art of Chakra based techniques used against her. The damage that would be caused by that kind of technique, would be drawn into her body and negated. The negated attack would be then converted into 5% strength added to any technique she has that costs chakra, each time she absorbs pure chakra.
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Four Point Ritual Trident of Light
This is a weapon created of light that Nirvana has created for herself. It is that of a four pronged trident used for medium range combat, that she can use with experienced skill. It generates a liquid light of sorts, causing any attack that she lands with it to cause the object or person to be splash with a golden substance that acts like mud, but is actually pure light. That substance works as if it were the weight of gold, weighing the person down and acting like an adhesive to hold the person in place should they step and stand in it for more then a post.
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#1: Connection
This is the first in a series of four techniques. It is activated upon Nirvana connecting the four points of her trident with the opponent. The golden adhesive substance will connect to the opponent and weigh them down, making them move a fraction slower compared to the number of strikes that they receive.
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#2: Rejection
This is the second in a series of four techniques. It is activated as soon as the adhesive golden substance becomes stuck to the opponent. It will begin to blend into the fibers of the opponent's clothing, and soon connect to their skin, causing rashes to form up around where the golden liquid light connects with the opponent's skin. This is caused by the opponent's body rejecting the off substance that is trying to gain access into their body.
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#3: Deflection
This is the third in a series of four techniques. Once a sufficient number of strikes has been achieved onto the opponent, this number being around ten. The infected areas will become as hard as the strongest metal, weighing the opponent down but granting them an armor that can deflect even the strongest of attacks without causing harm to the opponent. This is the only benefit of this odd substance.
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#4: Completion
This is the final in a series of four techniques. Five turns after the opponent has entered the third stage, the golden liquid will sharply piercing their skin with hundreds of needle like spikes, entering the opponent's body and causing an immense amount of pain in an instant. Depending on the areas that have been infected, this technique could in fact be lethal. Dice Roll of 3. 1 and 3 are successful. 2 is not successful.
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Purification Ritual: Thirteen Light Spikes
A soul based weapon that appears to be made of pure light. These thirteen spikes are about two feet long and are designed to enter the opponent swiftly and almost painlessly. They have an interesting design, that causes them to enter the opponent and actually not exit the other side. Even the slightest contact with these spikes cause the entire thing to instantly sink into the opponent's body and remain there until the end of the battle or all thirteen spikes are placed. Once all thirteen spikes are placed inside the opponent's body, they will all extend in an instant, emerging from either sides of the opponent's body in such a way that it should be completely harmful and painful but it is not. Once the spikes emerge from the opponent's body, extending a good two feet off of either side of the opponent's body. As these extend, a pure wall of light will form up behind the opponent, the spikes sealing with the wall and instantly trapping the opponent in place. From this point, the only way for the opponent to successfully move is to slide themselves off of the spikes. But by doing so, they will be subject to feeling the full pain of pulling themselves off of the spikes that are protruding through their body, without actually taking the wounds themselves. ~ 2000 Chakra.

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Tue Feb 17, 2009 10:10 am


Quote:
Kodahma, Ammon
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Laveen-1.jpg[/imgright]

Sound Amplifier Pistols
Although as the name implies. These are not actually guns, but extensions of the sound amplifier that his clan is known to use. Being a little more advanced then normal members of his clan, he actually invented an extension that works just as the sound amplifiers do. These guns, connected by small almost unseen and retract able bars are able to shoot sound based bullets of their own. In greater levels, they are even capable of using other sound based attacks through their form. Being retractable, they can actually recede into his sleeves, and become hidden. With these pistols, he is also granted two sound amplifiers that are much skinnier then the normal kind. On either for arm, and hand. giving him full use of his sound abilities. Although he can not use both at once. Meaning that if the Pistols are extended, the amplifiers on his arms are unable to be used, and vica-versa.
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Blank As Nothing
This technique, is actually a full description of how Ammon works, in a sense. His body is a ghostly white color, causing him to appear almost dead as if he has been dead for quite some time. Even though he appears dead, and is rather cold to the touch he is quite well alive. Due to being blank of any defining features that make other's human. He had undergone an operation to actually remove his real eyes from his body, replacing them with what seems to be some sort of endless shadow that is actually a permanently sealed genjutsu in order to mask his eyes from view. Because he had no eyes, he is actually able to move around, and note things by his other senses. Especially that of sound. No matter the condition, Ammon can locate something that is near him, by the sound it makes when moving or not. His hearing, and over all ability to sense vibrations in the air. Make it so he can actually almost 'hear' the heart of the opponent, in that way he can not be snuck up on, or at least not easily.
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Sound Amplifier Blades
These blades are used as a combination of both wind and sound. they appear as two plain gray and white hilts. Lacking in the usual pats of a blade, so they only appear as cylinder shaped shafts to be wielded, these weapons emit a constant drone of sound, and function some what like a whistle. With each swing of the shaft, an invisible blade of pure sound is shot from it, caused by both a manipulation of wind, and the sound of it moving through the air. With this technology, Ammon can also use the force of the wind in the strike, or the swing. In order to make a defensive barrier, much like a normal sword. Thus making a good offense, and a good defense for these weapons.
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Oto Soujuu Shousa (Sound Control Major)
Ammon becomes able to fully control sound, as far as it's basic use. He can prevent sounds from coming within range of him, or cause only specific sounds to be heard, when they are in use. For example, he may create dead silence around the blade of The Echo, in order for it to have full cutting compacity. While still have there be loud sounds through out the entire area. This technique also works to allow for him to isolate sounds, and prevent sounds he does not want to hear from getting in his way, when he is trying to listen to the opponent. This is mainly an advancement off of the Oto Soujuu Karui (Sound Control Minor) technique. Over all, it just gives Ammon a full control over sound, instead of the partial from the minor technique. This technique works as a constant, for when he is using another sound based technique.
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True Sound Barriers
This technique allows for Ammon to generate sound from his Sound Amplifiers and use it to create rapid waves of sound in a circle around his palm or palms. Thus creating a sort of sound barrier that can be used to deflect projectile techniques like thrown kunais or even attacks such as a slash from a sword with the force of pure sound pushing the attack backwards and to the side with ease.
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Oblivion Sound Lance
This technique allows for Ammon to harness the sound through his Sound Amplifiers and then fire off a large blast of pure sound that can actually rip away at the ground and anything else that comes into it's path. It is called a 'Sound Lance' because it is fired in a straight line, and pierces almost anything that it connects with as it moves. This technique has close to a six foot radius, to which the blast is launched and it rips apart most things that it connects with as if something was being hit by thousands of blades all at once. A soft ringing can be heard before and after this technique is used, for a good distance away in all directions. Making it not one for stealth in the least, after seeing it the first time if the opponent were to hear the ringing they would be more likely to know what to expect upon the second use of this technique.
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Sonic Jolt
This technique is actually more of a dash like lunge then an actual attack. Ammon raises one foot, and slams it into the ground, manipulating the sound from the slam in order to send himself forwards with the audio force caused by the hit against the ground. This technique actually causing the surface he was standing on to crack and break apart as he moves forward at something close to the speed of sound. He can move up four meters and if he is within range of the opponent he then uses both hands held close together to harness pure sound ringing from within his fingers, into an explosive blast meant to send the opponent spiraling into an unbalanced confusion as well as severely harm their body if the palms of his hands can come within a foot of the opponent. The force behind this attack could actually send the opponent flying if there is a full connection.
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Musical Ailment
A technique created by Ammon through the use of his Sound Amplifiers. This technique incorporates an almost soundless frequency that will begin to slowly create a toneless style of music. This music, once heard by the opponent will actually begin to install a sort of motion sickness upon the opponent among other effects. Each post after the opponent is hit, they will start to feel more and more sick, depending on how fast they are moving. So if they are at a full run, and hit by this technique they will begin to feel dizzy should they continue to run, and then every post onwards they will feel more and more sick, with more and more movement that they make. Until they are at the point where if they were to move at all, their heads will instantly spin, and cause them to throw up, due to the overwhelming amount of motion sickness they are under. This final effect will happen after ten posts. The full effect will last for five posts before it needs to be done again. ~ 1500 Chakra.
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Furious Rhythm
Through the connection of even one strike by the Ammon's hands, the opponent will instantly become overcome with an irritating sound running primarily through their spine. This sound actually refining after three posts, causing their spin to vibrate and causing severe pain up and down their spine and making it hard for them to move their neck and soon move at all without a severe dose of pain. This intense rhythm like vibration can be made worse if more strikes are made upon their body, and can actually go so far as causing the opponent's entire body to shake, after so many [20] hits. The effect of the attack lasts for 100 of the opponent's words, and stacks for each connected hit. ~ 2000 Chakra.
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Sound Amplifier Cannons
These four cannons, located upon Ammon's arms and legs are capable of actually launching Ten foot blasts of pure sound, with enough force to shatter solid rock with ease. Each one can flip out or in with ease, allowing him to use or hide them any time he wishes by simply threading his chakra into them as if they were just parts of his own body. These Sound Amplifier Cannons can actually cause Ammon to change trajectory in the air, by launching wind and sound from them at high velocities. And can extend his jumping ability by thrusting pure sound and wind from the cannons upon his legs and launching himself upwards with a burst of sound and wind. They are also capable of speeding him up, by alternating bursts of sound and wind to cause him to move a degree faster, although using it in this way will cause strain upon his body, and is not something that should do for more then a few minutes at a time.
PostPosted: Tue Feb 24, 2009 3:39 pm


Quote:

Akasun, Crius
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/anime133-1.jpg[/imgright]
Doujutsu [center][img]http://img.photobucket.com/albums/v321/cold_hearted_damian/finish1.jpg[/img][/center]
Angra Mainyu [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/horns-2.jpg[/imgright]
Friend [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/KaosFriendWhite.jpg[/imgright]

Maeva Akasun
Maeva is Crius' puppet. She was once his true love, though she had died during a brutal attack. Now her soul has been implanted into a puppet Crius had made to fit her likeness. She has multiple hidden weapons, mainly blades in her back, arms, hands and legs. Which can normally not be seen. When looking at her, most would believe she was human, for she seemed to lack even the usual puppet like features. She is able to use any ability that Crius knows, though using his chakra, through the strings. When not using an ability, she can move on her own, without the use of chakra strings to control her.In essence, she functions as a separate character, with her own attacks, but using Crius' chakra.
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Enter the Spider's Web.
A technique where Crius or Maeva draw upon their chakra to create an almost blade like series of chakra string, which would normally be used for controlling puppets. The strings are then cast into the field of battle before one of them, and controlled to whip and cut into opponents. It also allows for the strings to be cast into inanimate objects, and split into two directions. Making them thinner, and harder to see. Yet when split they become slightly weaker.

The level of this attack, raises every 10,000 CP. First allowing for only two sets of strings, Each level doubles the sets of strings possible.

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Puppetry Gaze
A series of small panels are set in the artificial areas around Crius’ eyes. When these panels open and with a surge of chakra they reveal pure chakra beneath, to which ‘veins’ of chakra hold his eyes in place on either side. These veins, allow for an automatic control to any of his own puppets in the area, with no use to the need of strings. This control is sent mentally, and only needs a glance to cause it to be placed into effect. Constant eye contact with a puppet is not needed, only a glance. They are controlled at a mental level. Through a sort of seal, placed somewhere within the body of the puppet itself. This seal is what receives the actual signals of both chakra, and mental signals in order to be manipulated without strings.

When Crius reaches a higher level of his manipulative knowledge [50,000 cp] Crius gains an ability that allows for the hypnotization of his opponents. This is not a genjutsu, but a direct link into his opponent’s mind in order to take a temporary control.
Normally used to pit allies against each other, or to convince the opponent to simply stop fighting, and flee. This ability can also force Crius’ opponent, to defend Crius from other attacks[but in a fighting way, not a dive in and get killed instead, way] This ability can not command opponents to kill themselves, or force them to kill an ally.
This second ability lasts as long as Crius remains untouched by an enemy. Or until the one under his control either reaches a point close to death, or nears killing their allies. This form of hypnotization, by use of the Puppetry Gaze is in a sense, making the opponent into a style of living puppet. It does not transfer the mind over, but instead grants a series of control with a decent limitations revolving around the obvious of Chakra capacity for it's draining. Death, and physical contact. The user of the ability almost literally first hypnotizes the opponent, by placing a seal onto the opponent's skin, by a single hit of the palm and then uses their chakra strings, to which are connected to the user's own chakra network in a special method only possible with the Puppetry Gaze, in order to allow for them to be taken control of and used as if they were a puppet until the already stated conditions are met. As stated, the effect lasts until the opponent either almost dies, or almost kills an ally. Or the final resolution of Crius being struck by an attack. Against opponents with 2x or more chakra. The effects may last as long as 5 posts, with the other limitations applied. Against anyone weaker, the puppetation may last as long as 10 posts, before the seal is released, and the opponent is brought back to their normal self. The posts, go for the opponent [hypnotized] person only.

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Ventriloquism
This specific, passive Puppet Art that was designed by Crius, allowed for him to be able to literally throw his voice, in such a way as to make it appear as if he was speaking through a puppet's lips. Though the true case was, his lips were simply not moving, and he was embedding his chakra into the air, in order to give a puppet, or just a random area the sound of Crius speaking right where he wanted it to be. In such a way, Crius could stand before someone, and without even moving his lips, his voice could resonate from behind that person, making them believe he had tricked them in some way or another and cause them to possibly look backwards. Crius also finds it possible to cause someone to believe that a puppet of his, was actually speaking like Crius, and then lead them to believe that, that puppet is in fact Crius. Aside from the small amount of chakra use, this technique only takes a decent amount of mastery in the arts of Ventriloquism. And allows for a decent tool, in masking his own presence, or speaking in long distances. Even though Crius would need to see the area he is speaking through, in order for his ability to work at longer distances. In a normal battle zone, Crius would not need to be able to see, as long as he knew the layout well enough to know where his voice was coming from. Crius may also even make his voice louder, so as to have it seem as if he was speaking, from everywhere around the opponent and easily confuse their senses.
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Puppet Recreation
After a long series of dealing with puppets, Crius had undergone injuries that were not able to be fully restored. Instead, he created his body and enhanced them with specialized puppet pieces. These pieces were created to be made out of a special material, that was not effected by most elemental attacks. Meaning they could not be burnt to ash, or electrified. Though they were still effected, so that when struck with a fire jutsu, he would still be scorched, and knocked back. Or hit with a lightning, he would be stunned or burnt by the blast. But they were also light weight so as to be easy to move around and hard to be struck with the hand, by normal means. These panels are at the edges of his eyes, on either side of his head, upon his chest, made to slide open, in circular panels and reveal the innards of his body, being that of mainly chakra strings forming a basis of the chakra network that was inside of a normal body. Situated somewhere within his body, is his heart. Which, like all people, keeps him alive. Even if it was armored, moved and modified for protection by his new body. Upon his arms are panels, to be used as a shield, able to flip open, and then twist out in order to do so. On his palms, are similar panels like the ones one his chest, spinning out in order to give him a suitable amount of clay for his Exploding Clay Techniques. Upon his legs, are plain panels, doing basically nothing. Although on his feet, are small blades that may emerge and be used as weapons. Upon Crius' back blades may either emerge, or flip up and out, in order to have attacks from behind. All this, was how Crius managed to recreate himself, in order to become stronger then the average shinobi. At least in a physical standpoint.
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Shivering Haze:: Art of Concealment
This technique summons a pure black haze to be summoned around Crius and his opponent or opponents. This haze, causes anything that could cast a shadow to lose it's shadow, and is seen as a fog of deep and dark blackness. Once the haze has completely settled, so as no light can be seen from within unless it is generated from inside. With this ability, Crius can pass through the haze easily, in order to attack his opponent from any side. Though as soon as he is within a five foot radius or any attack is in a five foot radius, the opponent can see it and possibly defend against it. Even though this is a normal haze, it allows to completely cloud the opponent's senses of sight, though their sound will enhance to such a degree as to make everything sound like an echo that surrounds them. Though it may appear as a genjutsu, it is actually a ninjutsu that requires little chakra to keep it in use. Although a decent deal of chakra is lossed, once it is activated, a deal of 2000 CP. From then on, only 100CP a post is lost, plus other chakra usage loss is applied.
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Senju Soubu
Senju Soubu is a Ninjutsu technique once used by puppet master Sasori. This allows for puppets to have their arms be multi-semented. That way any of his puppets will extend its multi-segmented arm. Each segment can expand to reveal a summoning seal, which summons a new arm. One arm is thus capable of summoning approximately six more arms, which can then summon even more arms. In total nearly one thousand arms will launch towards his opponent to overwhelm them. If he misses with a direct attack, the arms are also capable of releasing a poison mist. Though this technique is mainly only used for his own arms. He had also managed to make it so his human puppets can use the same techniques in order to attack with them. Making fighting a little more interesting when he faces an opponent.
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Dance of the Wires
A taijutsu technique that actually involves the use of his chakra strings. With the use of these strings, he can actually use them as if they were extensions of his body, whipping them out, but having them keep a straight edge, much like that of a blade. He can combine multiple strings at once, in order to fight off his opponent with extend able thin blades of chakra. That are actually just his strings. The other part of this dance, allows for him to be able to loop his strings around the opponent multiple times, and then pull back in order to catch them in a series of extremely sharp loops. That could possible even cut through normal steels, if given enough force when they are tugged upon
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String Funeral
This technique allows for the multiple hidden chakra strings to which hold Crius' body together, to actually have pieces of them emerge from multiple parts of his body, and then all lunge towards the opponent. These strings, being that of a razor sharp and highly hardened chakra would be able to pierce through chakra made defenses in order to reach their target. Meaning any armors or chakra based barriers could be pierced through by these superior strings. Once the chakra strings reach the opponent, they would simply either engulf them in a sea of razor sharp chakra strings. Or pierce through them and wrap around them before tugging back in order to kill them. Of course, since this technique has a decent deal of power, there are a few draw backs to it. Including that of they can only reach a maximum of twenty feet around Crius at any given angle. As well, these chakra strings radiate a high amount of chakra, though they don't use that much. They are clearly notice able even to the untrained eyes of an Academy student. As such, they reveal themselves when moving through the air, so the opponent may see them coming, though they do move rather fast anyway. The strings can be summed from any part of his body, including simply one out stretched hand. In order to be shot towards the opponent.
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Implosion Strings
This enhancement technique, that can be turned on or off at will in a passive manner. Allows for any and all chakra string based techniques that Crius may be able to use, to have an implosive effect to chakra itself. Upon touching an opponent, or anything made purely of chakra, or a clone. The strings will cause a vacuum of pure chakra to engulf the spot, this chakra being that of the opponents, as it explodes inwards, in order to cause pain from the chakra to issue through that part of the body. For chakra based things that the strings may touch, the barrier or attack is stopped as it explodes into chakra scattering into the air upon contact with Crius' chakra strings. And finally, any and all clones are caused to explode from the effects of the strings, not an actual firey explosion, but actually that of the chakra being torn apart, and dispersed into the air.[ costs 1,000 cp to activate ]
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Puppetry Recombination
This technique allows for Crius, and his puppets to be able to recombine themselves, when they suffer injuries that consist of missing limbs, and other issues to that extent. It also allows for if Crius, and a Human puppet are broken apart in the same area, he can recombine with the puppet, in order to gain their clan techniques alone, as part of his technique arsenal. Recombining takes one full post, and it doesn't work, if he's completely damaged, only if a limb was ripped off, or he was blown up or something along those lines. Merging with a Human puppet, can only be done once for every 20k in his possession, and he does not gain more chakra, for a merger, only the ability to use the techniques, clan techniques, and made ups, that the Human puppet had, at their original cost.
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Fake Metals
This is the technique that comes with the substance that Crius and all his puppets are made out of. Each fake metal is actually able to regenerate itself slightly. Though it is already a hard substance, any cracks or gashes that may be received in the puppet's or Crius' body, can be regenerated as if he were good as new. Since Crius' body is a little more advanced, with synthetic skin. His body can actually regrow the lost synthetic skin over his puppet like frame, once every day if it is damaged. In order to keep him concealed from others, as being more then just a normal human. These Fake Metals give Crius' puppets a single attack slot of their own. Meaning that each one of Crius' puppets, gets a single attack of their own, outside of Crius' two attacks.
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Infinite Chakra Blades
This technique, is a tie in to the use of his chakra strings, that are found around his entire body. This technique allows for any and all chakra strings he uses, to gain a series of tiny chakra blades along their edges. Each blade is able to pierce and latch onto the opponent, when the strings connect with them. Meaning that if the opponent were to try and escape they would be severely wounded by the blades on the strings.
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Tiny Little Things
These miniature puppets, created by Crius for the soul purpose of battle, are easily summoned in groups so they can swarm and overwhelm the opponent or opponents. For every 10k he possesses, he can summon 5 additional puppets. Each puppet is the size of a small child, and all deal with the use of chakra strings, and bladed limbs to deal damage. Each puppet is made out of the same substance Crius and his puppets are, and almost seem to be more alive, and able to think on their own, then be controlled like a puppet.
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Kon Puppet Merging
Thanks to the abilities of the Kon clan, Crius has become able to merge with his puppets, through the use of their own clan abilities. He can now merge with his puppets, without the need of being blown to pieces in order to do so. Of course he cant merge with other people, this technique only allows fusion with his own puppets. Can only fuse with one puppet at a time, using this method.
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U.F.O
Spending his time for over five years in the sands of Sunagakure, training and creating puppets that he could use was no easy task for Crius. This puppet was one of the creations that he had been working on during this period. In order to summon this monster of all puppets, Crius has to actually draw a large summoning seal from where ever he chooses to store it and then activate the seal to summon the puppet of his choice. This puppet, once summoned actually does not seem to appear at all, instead it will slowly come into existence on the turn that follows making it so the opponent assumes that it was a failed summoning or something in that likeness. As this massive puppet comes into existence a large mass will slowly move it's way across the sky, almost seeming to cover the sky in it's vast blackness. Each and every portion of this massive object is made out of the Fake Metals that Crius and his puppets are made out of. This puppet actually appears far more advanced then someone were to expect of it, and also has a large circular disk at it's center, to which constantly glows a blood red color. Having been tinkering with his Orochi power for Telekinesis; Crius managed to give this giant UFO the properties of a Tractor Beam, meaning that with a flash of light, a large red beam will drop to the ground below and take a hold of mainly anything that is living, dragging it up into the ship's compartments above. Of course other things can be dragged up as well, including the environment. Within the ship is a single large tournament styled room, a disk of water around the opening where anyone is pulled in. And windows around the entire circular area meant for battle. The basis of this room is protected between two walls by rather unbreakable barriers, but the floor itself can be broken at any time from the inside. From within this place, any sort of battle can be made and it counts as something close to Crius' "Stage".
Each use of the tractor beam costs 5k in chakra.
The U.F.O stretches larger then the length of a average village, and it's beam can sweep around for the entire length in order to attempt to trap opponents or civilians.

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U.F.O: The Stage
Within the U.F.O is a massive stadium like arena. Allowing for multiple opponents to fight against each other without the worry of destroying the village in question. Of course the floor is not reinforced, and as such some attacks may actually rupture the floor and send anyone plummeting to their death into the village below.
There is a constant wind flowing up through the hole in the center of the room, this hole is surrounded by a constantly flowing amount of water that stretches a good ten to fifteen feet from the twenty foot hole. The remainder of the room is a mixture of dirt, sand and metal. There are portions of the ground that are purely rock since rocks may be dragged up at times to repair the battle field. Pieces of buildings, and other objects can be found in this large battle area as well. The properties change depending on the location. So if people are abducted in Hidden Sand, there would be more sand upon the floor then anything else. And so on.
Air vents to which are located close to the ceiling of the room every five feet apart on the walls and ceiling, are there to suck in and release smoke, steam, mist, or anything that could be drained out two posts after they are released into the area. Meaning that sight is never entire obstructed for long.
Located along the entire ceiling, in multiple areas are sprinklers. These will only be set off when over 75% of the entire Stage is covered in flames. They will go off, putting out any average flames and covering the floor in an inch of water for one turn, before drains activate to dispose of the water onto the village below.

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U.F.O: Self Destruct
This ability of the U.F.O is a safe guard in case someone were to win, within the arena that was not one of Crius' allies. It causes the entire ship to explode in one firey explosion, sending the entire mass plummeting to the ground in order to destroy anyone remaining inside as well as the whole village below. Most of the time, there is a warning given before Crius is actually defeated. So that the opponent realizes what may happen should they kill Crius while within or below this puppet.
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U.F.O: Ultimate Chakra Cannon
This technique to which can be used by the U.F.O actually allows for multiple cannons to emerge from the base of the UFO and then fire into a beam from a laser that unfolds around the tractor beam at the UFO's center. This beam has enough strength to completely obliterate over half a village in a single shot, although sirens will start going off, and then it must charge for a total of two posts, before firing. This attack costs Crius 25k of his chakra, and can only be used once a battle. It is actually possible to eradicate an entire village, and everything in it in just a single post. Leveling everything as if there was never anything there to begin with, and actually causing the earth to glass over.
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U.F.O: Invasion Tactics
Multiple compartments open up around the edges of the UFO and release what appears to be smaller bullet shaped objects from the openings. These bullet shaped objects shoot outwards, and seem to leave the skies entirely. A post later they will come flying back and release a toxic fume from their shells. Causing any and everything that inhales them to actually fall unconscious after five posts. These small objects continue to fly around, covering the whole village in this thick blueish green gas in order to put the whole village to sleep. This action drains 5000 chakra from Crius upon activation.
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U.F.O: Artillery Shells
Once per turn, after the UFO is brought into the area, multiple compartments open up around the base, half way between the center and the edge. Releasing large shells onto the village below. These shells contain an explosive round and a ring of napalm like substance. Meaning that once they hit the ground, releasing their first set of damage by impact, they also explode causing napalm to be launched up to thirty feet around the shell's impact zone. catching anything in range aflame. These shells are released from a constantly rotating ring upon the UFO, meaning they will never drop in the same spot every time.
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U.F.O: Auto Turrents
Within the UFO located randomly across the ceiling Auto Turrents are able to be released from access paneling in order to effect the opponent. These turrents follow enemy chakra signatures, much like a type of heat tracking system. They release a barrage of either senbon or kunai in order to attempt to pin down the opponent or just cause serious damage to them.
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U.F.O: The Watchers
These puppets number in around twenty. They sit behind the shielded and reflective windows of the UFO. They are actually able to watch and record all happenings into 'mainframe' of the UFO. Meaning that they will watch and record all things that the opponent does, in order for them to be able to almost memorize the abilities and strategies of all opponents that enter this Arena. They record all things into the database of the 'mainframe' much like a computer, and as such are able to inform Crius later of the strategies that were used when in battle, and what the opponents were capable of, and can be capable of in the future making a win more likely in the future. Other then a constant storing of information ,they serve no real purpose.
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U.F.O: Chakra Strings
Since the UFO is actually a puppet, that means that strings will come into play within here as well. These strings function like razor wire that can be dragged in a grid like formation across the entire area at any time. They stretch from wall to wall, and act like a moving wall towards the opponent. The squares of the grid are exactly one and a half feet wide, and casually spin in a circle as they move forwards across the arena's length. If an opponent were to touch these, they could be effectively diced to pieces. This technique costs 5,000 chakra to use, and can only be used once for every 20,000 chakra that Crius has. As well as it has a cool down of 5 posts before it can be used again.
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Crius: Melee Expert
This is yet another puppet created by Crius Akasun. It causes Crius to be able to create a puppet that looks almost entirely like him, and can actually use any and all Sword or Taijutsu based techniques that Crius himself knows. Meaning that without Crius needing to battle, he has a fully up close and personal puppet that has his very likeness, in order to fight for him. Of course this puppet can not use anything other then the Kenjutsu and Taijutsu techniques that Crius himself knows, it also has the ability to use Crius' Kon Puppet Merging, technique. In order to merge with one puppet. But this puppet must also be a straight Taijutsu or Kenjutsu type. Costs 1.5 more chakra.
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Crius: Illusion Expert
This is yet another puppet created by Crius Akasun. It causes Crius to be able to create a puppet that looks almost entirely like him, and can actually use any and all genjutsu and illusion based techniques that Crius himself knows. Meaning that without Crius needing to battle, he has a Genjutsu efficient and personal puppet that has his very likeness, in order to fight for him. Of course this puppet can not use anything other then the Genjutsu and illusion based techniques that Crius himself knows, it also has the ability to use Crius' Kon Puppet Merging, technique. In order to merge with one puppet. But this puppet must also be a straight Genjutsu and Illusion type.
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Telekinesis: Hundred Blade Cannon
By opening a panel upon his back, a summoning seal is activated causing what appears to be over a hundred blades to summon behind him held in the air by his Orochi power. From then, Crius can cause all one hundred or more blades to shoot forwards in an attempt to impale the opponent before they could react effectively. Due to the over all speed of this technique, it could successfully catch an unsuspecting opponent off guard, with the closer the range is.
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Telekinesis: Simulated Gravity Reversal
This is a technique created by Crius to be used in any range of combat situations. By using his fully mastered Orochi power. He can use advanced telekinesis to seem to alter gravity for a short period of time. Causing everyone and everything other then himself, unless he wishes to be effected, to instantly go shooting upwards towards the sky as if the earth's gravity just reversed in an instant. Although there is a limiter, any and all objects that are not attached to the ground, and opponents that are not attached to the ground, will actually be forced into a spin in the air, and land upside down upon the clouds, as if the clouds were the earth. If there are no clouds, they would stop at that height regardless. This technique costs 1000 chakra to activate, and lasts for one post for every kill he has on his Orochi power.
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Telekinesis: Simulated Gravity Sphere
This is a technique Crius created by using his fully mastered Orochi power. He can use advanced Telekinesis to seem to alter gravity for a short period of time. With this technique he created a sphere of reversed gravity between himself and the opponent, this sphere will drag anything and everything that is not forcefully held down in the earth towards it's center for a limited amount of time. Meaning that it can be used to not only draw attacks away from Crius, but also to draw the enemy into the line of their own attack. Although powerful, this technique will not work on Crius unless he wills it to. It costs 2000 chakra to activate, and can only be activated one time, for every two kills he has for his Orochi power.
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Multiple Puppet Construction
A skill created by Crius that allows for him to be able to take pieces from multiple different puppets and combine them together into one larger puppet that can be used with all the skills of the puppets that have been combined into it. This is simply an advancement off of Crius' ability to create puppets.
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Puppet Skill Manipulation
This is simply a follow up to his "Multiple Puppet Construction" technique. What this allows him to do, is pick and choose what techniques the Multi-puppet he creates will be able to use. Thus he can choose to allow only clan techniques of a specific type of jutsu, or only Kenjutsu techniques, or whatever he would like, to be placed into that puppet. Instead of having simply one large amount of techniques slammed into one puppet.
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Multiple Body Creation
A skill created by Crius that allows him to be able to create multiple bodies for himself to switch between. Each body has different sort of functions, and also is capable of using different clan techniques from the bodies that are placed into it. This way Crius can use different combinations of his puppets, without needing to recreate himself every time to do so. These bodies are stored much like any other puppet, and each have their own specific functions and gadgets hidden around the bodies themselves. IE: Different blade locations, etc.
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Telekinesis: Gravitational Flip Combo
A physical based technique created with the use of his Telekinesis Orochi power. By thrusting his palm forwards and connecting with the opponent, he can use his Orochi to send them into a complete flip from standing upright to standing upside down in an instant. Thus not only throwing them off balance, but also allow a combo attack to activate if this is to connect that the opponent would find it hard to get out of. ~ 1000 Chakra.
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Telekinesis: Completed Gravitational Flip Combo
This attack is instantly activated upon the opponent confirming the connection of the Gravitational Flip Combo and cannot usually be dodged by simple means, due to it being a combo of the original attack. Crius will grab them by their ankle and swing, sending them upwards over his body and slamming them into the ground on the other side by their ankle. He'll then push off the ground at the same time they connect, dragging them across the ground and then swinging them around a second time, this time swinging them around over his head and throwing them forwards with a push of Telekinesis to make them fly further. As soon as they reach ten feet away, he'll pull his hand back causing attached chakra strings to yank them back in his direction where a single uppercut strike will be sent directly into the opponent's stomach, stopping them in their tracks before dropping them to the ground. ~ Additional 2000 Chakra if completed.
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Taihou
An oddly crafted weapon, that functions much like a close range cannon in most aspects. This sword is actually that of a weapon to which possess only two blades. These two blades are capable of being launched outwards with a serious deal of force, enough to cause them to shatter into millions of small shard based projectiles directly after being fired. This weapon appears like a small cylinder with a pressure key trigger attached to it. Upon pressing the trigger, the weapon will fire a single blade which will shatter the moment it leaves the end of the tube sending a blast of fire and super heated shrapnel forwards in a large radius blast. This happens for both the original blade, and the second blade that is stored within the weapon as well.
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Dual Taihou
All that this second ability is, is allowing for Crius to possess two of these weapons to be used at once. Giving him a total of four shots. Two shots from each of the weapons.
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Futago
The weapon Crius created known as the Futago is an interesting katana, in the fact that it is slightly longer then a normal katana but just as sharp and powerful. Due to it being enhanced with the Melee emitter, it has no real special powers to it, other then being extremely useful in close range situations. This sword can be summoned into his hand in a pinch, allowing him to block or attack with ease even if it appeared he didn't have a weapon in hand a moment before. It's slightly extended blade is used to push back the opponent's weapons with ease, and cause it's slightly thicker blade to be able to overpower an opponent's weapon when clashing blades. In this form, the weapon appears slightly slower then a normal katana, although not significantly slower. What it loses in the small amount of speed, it makes up for in a great deal of impact force even if the weapon is striking with a soft tap, it will feel as if a full forced swing had struck the opponent.
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Twin Blades Futago
As soon as Crius feels the need, he can split Futago by grabbing it with both hands and moving them away from each other. By splitting the weapon, they retain all properties that they had previously, and actually are capable of moving faster then the average katana can be swung, do to their now significantly thinner blades. Despite how thin the blades are, they are still almost impossible to break, much like any other Katana blade. These swords are capable of being thrown towards the opponent, in order to function much like a boomerang, with even a small flick of the wrist they will go flying with a large deal of force behind them.
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Kusari
This is not actually a sword, but in fact a functioning disk like weapon that Crius has created. This weapon is fully manipulated by Crius' Telekinesis orochi and his chakra. By revealing this weapon and throwing it in any direction, it will shoot forwards and spin rapidly. Chakra forming around the entire surface and making a spinning disk of pure chakra that becomes capable of cutting through almost anything that is not deemed completely unbreakable. Kusari can only move in wide arcs, and moves with a decent degree of speed backed behind it.
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Kusari's Cyclone
By adding a different spin to the throw in the weapon, or reversing the direction of the disk into a reverse direction in an instant. Kusari will begin spinning in a rapid cyclone like motion in a small area of about ten feet radius. This cyclone is capable of cutting apart anything within the cyclone that it touches as if whatever is within was placed through a blender. After this attack is used, the weapon's effect will cause it to return to Crius and will not be able to be used for up to five turns afterwards.
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Gaidoku
This weapon is a plain looking sword that has the interesting ability to be able to extend itself at will for up to twenty feet past it's original length. This weapon functions much like a whip, when slashed it will extend and snap forwards in order to attack the opponent, and then it will instantly recede to it's original sword like form until it is slashed with again, or if it wraps around something to hold it in place. What makes this weapon dangerous, is that it works almost as if it is a living thing. Possessing a dangerous poison across it's entire blade. This poison works like a nerve agent. Causing the nerves of the point that it strikes to begin working against the user, tightening muscle and loosening muscle at random, and sending severe pain across the afflicted zone while it's trying to be used.
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Gaidoku's Wrath
This is activated if the opponent becomes wrapped in Gaidoku's blade. It causes the nerve agent to work faster then it would normally, sending the poison through the opponent's body in order to send them into a shiver like reaction to the poison. This will cause concentration and fighting to be difficult, because of the constant tremors and pain that will run through their body all at once.
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Naikatei
This weapon is actually a replacement to the tips of Crius' right hand's fingers. What this weapon is capable of doing, is releasing thing needle like projectiles at a rapid launch from his finger tips. The interesting about these needles, is that they possess a sort of homing ability upon them, as long as Crius has his eyes locked onto the opponent. These small sliver like blades are easily capable of sinking deeply into flesh, or slipping between the gaps in an armor with ease, of course at longer ranges they are much simpler to block.
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Naikatei Haze
By spending 5000 chakra and placing it into his hand, he can launch such a number of the blades from his hands that it actually looks like a pure haze flying towards the opponent. This haze is simply thousands of needle like blades that are all controlled with a sort of homing ability by Crius himself. Of course, by their large number they are easily able to be seen coming, and are not very effective at medium to long ranges.
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Ultimate Doujutsu Technique
This is the main ability that is fronted by Crius' own abilities. After combining with a clan that has a Doujutsu bloodline, he is capable of combining the Doujutsu techniques into one special doujutsu of his own creation. This Doujutsu combined all the abilities of every doujutsu he has, along with pieces of all their cosmetic appearances together into one design. The basis of this technique, allows for Crius to be able to activate all doujutsu in one turn, as well as causing little to no strain for using all these doujutsu at the same time. This is because Crius himself is not a living being, but a inhuman fabricated puppet. Thus physical strain is simply not possible to effect him as it would someone who was human and in his particular predicament. A minor modification from this technique, is that he can also use the technique known as Elemental Vision as if it was a Doujutsu technique. By spending 800 chakra, he can form his now closed eye on any element around him of his choice, and use all the Doujtusu he has at his disposal through this self fabricated eye.
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Puppet Recreation: Second Stage
The second stage of his creation of becoming a puppet through the techniques that he had gathered upon growing stronger, Crius actually discovered the means of allowing himself to continue living as if he was a normal shinobi, and yet not possess any of the means of a human body within. Actually using his sealing abilities to seal them away and yet still allow them to function as if they were harbored inside of his body. Aside from causing Crius to become just that final step inhumane, Crius also manufactured his body into a further way, causing himself to be able to strictly merge with his puppets through a combination of clan techniques. Along with this, he is capable of merging with one puppet for every 15,000 chakra, instead of every 20,000 chakra as it had been before. Thus allowing Crius to become stronger in a more rapid pace, while at the same time not needing to actually require himself to be torn apart every time he needed to merge with a puppet of his own.
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Mixed Genetics
A puppetry technique advancement off of the abilities he already possess. This technique causes the clans that he takes over to be actually mixed within the remainder of his body, instead of being parts. Thus his body is the clans, instead of mutliple parts of different clans that he merges with. Further more, the true purpose of this technique, is for Crius to actually push off the added abilities of the puppets that he creates. Shoving away all other abilities and made ups that the characters may possess, in order to gain only the important abilities that he seeks. Allowing him to utilize all clan based techniques of the puppets that he is fortunate enough to merge with.
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Caged Miniatures
A series of puppets Crius created, to which actually are capable of moving throughout any surface without needing to worry about being stopped by something. They move underneath the ground, or the waters surface, etc. In order to be used the way they're required. What these creature like puppets do, are function as a move able version of the Five Seal Barrier technique. Move able in the way that when they position themselves, they release a short chakra frequency in order to activate and create a dome like barrier around opponent and Crius. This hazy barrier is actually a sphere of whatever size Crius wishes, in order to prevent any sort of transportation inside or outside of the hazy barrier. This technique costs 1000 chakra to activate, and another 1000 chakra any time the dome needs to be expanded or shrunk.
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Telekinesis: Simulated Gravitational Force
A taijutsu technique being used through the use of the Telekinesis orochi power. With the Orochi, Crius becomes able to simulate the force of gravity around his limbs or appendages in order to increase the over all force in which an attack is administered. By increasing the force, the gravity around the attack will be increased and cause more devastating damage, as well as grant a throwback effect. Or even a sudden increase in gravity around the opponent, sending them harder into the ground, or a sudden decrease in order to send them higher into the air, depending on the direction the strike is. ~ 800 Chakra.
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Chakra Puppetization
After a long time of studying his abilities in puppetization, Crius had come up with one a more suiting way that he may be able to puppetize an opponent after defeating them. One such way, is through the use of using their very chakra essence in order to create a puppet. By taking their very chakra essence, and immediately implanting it into a waiting puppet body, in order to replicate the human puppetization technqiue. This technique is only capable, when there is an enemy without a standard body, or an enemy whose body may combust or dissapear directly after being defeated. Though this does not mean he can recreate all opponents, it is only opponents who's bodies are not normally able to be puppetized.
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Alchemic Mastery
This advancement off of the standard alchemy abilities is granted to him, thanks to him having the full Alchemy villages' reign of abilities. This ability allows him to go a step further then standard alchemy users by being able to transmute almost any amount of size, without any real restrictions.
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Telekinesis: Simple Thought
Yet another skill with the use of Telekinesis. This skill involves the full strainless use of the telekinesis orochi with out a problem. Actually taking away the cost and strain of the techniques or the use of his Orochi. Making him more capable of using these abilities within a combat situation, or outside of one.
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True Clone: Puppetry
This technique is a modification technique to all clone based jutsu. What this does is cause all clones to actually become puppets with the clone base as a power.As such, when using a clone jutsu it is actually a puppet jutsu instead. This also reinforces the strength of the clone jutsu's effects, and multiplies his puppet count.
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Technique Refraction
Through charging up chakra into an open palm, Crius becomes able to use this chakra in order to protect his hand from incoming ninjutsu style attacks, As such, anything with a projectile base like; chakra blasts, fireballs, etc. Can be caught and thrown in another direction, without causing injury to Crius' body. Costs chakra equal to the technique refracted

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Tue Feb 24, 2009 3:43 pm


Quote:

Serkan
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Serkan-1.jpg[/imgright]

Blood God: Crimson Aura
This ability known as Crimson Aura, allows for Serkan to create a virtually invisible aura of blood that floats through the air much like that of particles of dust. As well, it allows for the blood to pool at his feet, much like a shadow when looked upon. This ability allows for him to constantly have blood absorbed and combined when it reaches the contact of his aura. Only blood off the ground, or from the wounds of opponents or himself, may be taken. This aura, being that of around about seven feet in every direction around him, grants him a decent amount of blood to preform blood based jutsu with. As well, it allows for the movement of blood from longer areas when he grows in power. This essentially serves as a sort of vampire type effect. When blood is drawn from the ground and into the aura, This absorption of blood, grants him a regenerative ability, as long as there is blood to be absorbed. If the opponent moves out of the radius then the regenerative abilities stop, and the effect ends for him for the next ten posts of his. In this way, he may not abuse the powers that the blood grants him. Though there is no ending limit for the technique once started, aside from the opponent managing to get out of the radius of his Crimson Aura.
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Blood God: Infinite Recreation
This passive technique allows for Serkan to be able to cast his own body into a liquid state, the type of liquid being that of blood. In order for him to evade or prevent damage from certain attacks. Although there is a base limit for his ability to do so. He can not form himself into blood, in order to dodge close range attacks to which come from within his 7 foot aura limit. Although, any thrown or fired weapon or technique from outside this limit, could just as easily pass through his body, instead of causing damage. The wound will reform as if he was made out of blood, in order to keep his body clean of injury. The other half of this technique, calls for Serkan’s ability to be able to form himself into the blood itself, in order to move through it and form again around his opponent, or in another pool of blood. Of course, Serkan may not turn and merge with a puddle of blood, and then emerge from a user, for there would not be an ample amount of blood to pull off such a task, in only one wound. Therefore anything that is not an opponent, ally, or other shinobi can be used as a host, for Serkan to emerge out of it’s blood. Shinobi Familiar’s included as the not able to use, rule.
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Blood God: Blood Requiem
This technique, allows for Serkan to cause a deep crimson series of rain clouds to move across the sky, dimming even the sun in their effort to envelope the sky in their red masses. Once the clouds have formed, giving everything a dull crimson glow, blood begins to shower from the sky itself, with the help of these clouds in order to cover the entire field of battle in blood, and enhance the effects of blood based jutsu due to being able to use their effects anywhere. Thanks to this rain of blood, it will successfully cover both opponent and user in a layer of blood, along with the ground, or anyone else that is in the area. Creating a serene battle field for a decent Blood shinobi to battle in, as well as change the terrain for the battle. The interesting thing about this technique, is that it also allows for any nearby bodies of water, to become that of blood, to prevent their use as water for some techniques, Since it would be blood instead. Even though it is a thick and hard rain of blood, it will continue to rain hard, until around a normal man's waist, and then the rain will slow to a light drizzle.
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Blood God: Sounding of the Symphony of Blood
This technique calls upon a unique style of blood based abilities. That can only be used, once the Blood Requiem technique has been implimented. Over a dozen Blood Towers form in some area away from both the opponent, and the user, and act much like that of an organ. An airless symphony beginning to sound through the pipe like towers of blood. In order to send a haunting melody out into the field of play. This melody slowly begins to cast the Fear of Blood onto the opponent, or opponents that are not Blood Shinobi. This fear of blood being known as hemophobia. An abnormal and persistent fear of blood. Sufferers of this very common phobia dread the sight of their own blood, the sight of the blood of another person or an animal, and sometimes printed or filmed images of blood or even thoughts of blood. Blood may remind them of their own vulnerability to injury and of the eventuality of death. Some sufferers of hemophobia experience an increase in blood pressure and heart rate. Other sufferers experience an a typical phobic reaction characterized by a decrease in blood pressure and heart rate, causing paleness and weakness. They may even faint. Those with the latter reaction may develop a new fear: the fear of fainting. The music caused by this technique, lasts as long as the battle, but the effects will worsen with each post of the user. Once this is done, and the opponent either admits defeat or faints, the battle ends. Be it someone died or not.
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Blood God: Demon’s Bane
This technique, is the basis behind Serkan’s weapon to which he is able to create out of his own blood, or the blood of his Crimson Aura and then use as a weapon. This blade is able to siphone blood from the opponent, with each and every strike. Literally drawing it through their pores even if the blade’s attack is blocked or dodged. Anyone who comes within a foot of the swung blade, will surcome to the blade’s effects and lose their blood. With enough failed strikes, plus the ones that do strike. The opponent could possibly faint from bloodloss thanks to this technique. The reason that this blade is refered to as the Demon’s Bane is that it actually becomes stronger with every drop of blood it takes from it’s opponent. Each failed or missed strike or even a strike that does hit, will allow for the weapon to become sharper, and stronger in density. Along with the blade, comes a special fighting style involving it. Although this style has no true name, it consists of swift strikes, that seem almost impossible with the headcleaver sized weapon. Most movements are seen to be one handed, and normally sweeping. Each strike is strong and is mainly used to force the opponent backwards and keep them on the defensive.
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Blood God: Blood Drawing
A technique that can be used, with any amount of blood that is in the area. Serkan actually causes the blood to scatter into the air as a barely viewable mist, mixing with the normal liquids that are in the air. Then once they are inhaled, they will enter the blood stream of those that have inhaled it, and form there work as a massive amount of blood will be transfered directly from the opponent, to the user. Much like that of multiple uses of the Blood Bullet technique, used all at once. This blood that is taken, would emerge from the veins, causing small holes, unseen by even a highly accurate eye, and then have the blood shoot through the air and enter the Crimson Aura that surrounds Serkan. Easilly granting him more blood, to be added to his arsenal. This technique, can be used at a distance of up to 25 feet in all directions. Making it a good long distance attack, to gain blood from the opponent.
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Blood God: Blood Ties
This technique simply allows for Serkan to have ties to all Blood Based clans. Allowing him access to all of their jutsu. Allowing him one step further towards being the true Blood God. These ties are strong enough, that he is capable to prevent the restriction of his blood based abilities.
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Blood God: Art of Liquification
A constant technique, that allows for Serkan's blood based techniques to resist abilities that may attempt to make them harden and useless, or at least against Serkan's own will. This technique causes the blood to become liquid again, and keep it's move able flowing nature. So it cant be burnt and hardened. Of course, this technique also makes the blood able to flow freely through any area, and causes techniques that involving summoning blood, to double the amount that it summons. In order to cause more blood to be used, in order to make the technique stronger. But still not cost anything more, with it's use.
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Blood God: Second Art of Liquification
A constant technique, that allows for Serkan's blood based techniques to resist abilities that may attempt to make them harden and useless, or at least against Serkan's own will. This technique causes the blood to become liquid again, and keep it's move able flowing nature. So it cant be frozen and hardened. Of course, this technique also makes the blood able to flow freely through any area, and also allows for Serkan to be able to combine the two techniques, and with that, his blood is a force that can not be changed into anything against his own will.
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Blood God: Iron Composition
This technique is actually an enhancement to his blood like abilities. With this, he can cause the iron and other minerals in the blood to cause the blood, even in a liquid state. To become hard enough to block attacks with ease. Meaning that if Serkan creates a Blood Wall. It is less likely that the opponent could use a technique to be able to smash through it, or rip a whole through it as easily as if it ere just normal blood. As well, this technique causes electrical jutsu that are used in an attempt to electrify the blood. To instead of allowing the electricity to go through it, the iron settles at the bottom, and through out like microscopic spikes. Causing the electrical attacks to go straight to them, and then into the ground and making the blood remain unaffected by that electricity.
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Blood God: Tainted Blood
This technique causes any blood that may come into Serkan's control, to be able to be a more acidic property. Meaning that if someone is to be touched by blood based techniques, they would be harmed more severely, since parts of their layering of skin would be eaten through by the acidic properties in the blood itself. This works for any and all blood based techniques that Serkan can use.
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Blood God: Blood Diamond
This diamond, is an odd item that seems to have embedded itself deep under Serkan's skin. The properties of this diamond are severely unknown, but it's main use is to be able to lower the cost of most, if not all blood based techniques that Serkan is able to use. It is also capable of recreating itself, through the transfer of blood, to enter the bodies of deceased opponents when they are taken over in order to become puppets. This technique allows for all puppeted bodies to be summoned through the blood that Serkan uses, and then drawn back in, in order to be restored and used again. If they're damaged, or the battle ends. It also lowers their cost, from 4000 chakra per post, to around 500 chakra per post.
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Blood God: Ritual of the Sacrificial Lamb
This technique is one that takes more then one post to use, but actually starts as soon as a blood is drawn in battle, without the need of hand seals, or taking up an attack for that turn. This technique creates one thousand orbs of blood, being that of the size of an inch all around for each. From any of the opponents and even Serkan himself. Once these orbs of blood have been drawn to float up above the battle field, in a manner that causes any light from the sun or moon to be cast into a red glow onto the entire field of battle. With these orbs in the air, Serkan finds it possible to be able to then create a large pentagram of pure blood, as soon as the orbs drop. These orbs actually drawing energy from the living things around it. Although nothing more than plants to give them a dead appearance. And making the orbs glow. Once glowing, they create the pentagram and then anyone who may attempt to leave the pentagonal circle of blood, to which ranges a good 300 feet around them all, will instantly be effected by the drain of their own blood, into a larger and growing orb that would form in the center. This technique is nothing more then a way to confine any battlers and takes 5 turns of Serkans. The first turn draws the blood from both Serkan and his opponents, although this is not too notice able, and will not effect either of them too much.
The second causes the funneling blood to separate into one thousand orbs in the air.
The third causes the area to turn a violent red tint, and begins to absorb energy from everything around them.
The fourth causes the blood to take on the sinister glowing, after absorbing all the energy and making all plant life die.
The fifth and final turn causes the orbs to fall, and everyone within 300 feet to be sealed into the circular battle field.

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Blood God: Blood Mutation
This technique is a mutative property added to Serkan's blood through a great deal of trickery and genetics on his part, and the part of the scientists that decided to take him under their wing. With this, Serkan is able to create almost any simple weapon he wishes. Including items that are simply that of blades emerging from his own body to be used as a defensive style. With this, Serkan can create anything from bladed swords to fight with, or even spikes from his pores themselves to be used to defend from attacks. He can only create weapons though, and due to this, he can not create barriers or armors of any kind. Blood based weapons can be created as hard as he would like them to be. Although when struck they can instantly become a liquid state and cause them to reform if damaged, or trap an opponent's weapon inside of his own weapon. These weapons can not be thrown.
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Blood God: Bloody Spikes
This technique is called upon with the use of a single hand seal. Using any pool of blood in the area, Serkan can cause steel hard spikes of blood to shoot up and attempt to impale the opponent or any one else that may be standing upon them. These spikes can be as thick as he wishes. Meaning that he could have hundreds of tiny pin sized spikes, rise up to 8 feet from the pool of blood. Or he could have pillar sized spikes shoot up 8 feet high from the pool of blood. No matter what size in thickness they are. They will always rise only 8 feet from the pool. Just enough to be able to impale an opponent completely, if they are able.
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Blood God: Blood Surfacing
This technique allows for Serkan to implant blood into the ground itself, and, after making a few hand seals and then slamming his hands into the ground, allows him to slowly begin filling the earth beneath the battlefield with blood. Meaning that if an opponent were to use a technique that allows them to move beneath the ground, they would instantly become surrounded by Serkan's blood. This also means that he can make it so if an earth technique, that causes rock or earth to be ripped from the ground is used, blood sprays into the air, from that open area.
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Blood God: Bleeding Earth
After using the Blood Surfacing technique, Serkan can then wait one turn, before slamming his hands upon the ground and causing his blood to shoot from the ground and into the air as jets of blood. Creating a second way to have blood rain, as well as give the illusion of the effect of the earth bleeding. These jets are pressurized and can actually cut through a person, if they person is standing directly over a point of the explosion of blood and earth, and they do not move. Other wise, it will just be tons of holes in the ground, with blood spurting for the remainder of the battle.
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Blood God: Blood Forest
This technique, can be used either after Blood Requiem or Blood Surfacing. In either way, blood is made to cover the ground, and then is used to shoot up from the ground throughout the area in more solidified blood. Much like the Kaguya's bone forest in range and height. Although a lot of blood is needed, Serkan is easily able to cause the same effect with his blood, and if the opponent is struck, they may come to the same demise. Although with this, the opponent will still get blood on them, even if they were to stand on the spires of pure blood that come from the ground.
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Blood God: Bleeding Mask
This technique, is an advancement off of the Blood Armor technique. It creates an armor like mask of pure blood, that can form in a matter of seconds, by having the blood fall from his hair line and form across his face like a mask. This mask, gives the user a slight manipulation to any and all blood flows in the area. Meaning once the mask is formed, they become able to cause the opponent's blood to stop moving to certain parts of their bodies, meaning that that part goes numb. It normally works only for the hands, fingers, feet and toes. Due to his lack of ability with this technique in the beginning. The numbing effect, would cause the opponent to have severe trouble holding weapons, or walking, because it would feel like their limbs aren't even there. This effect only works when the mask is worn. The mask takes two turns, to fully create, before it can be worn.
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Blood God: Blood Chakra
This technique, allows for Serkan to be able to utilize his manipulation of his own blood, in order to attack and sap away at anyone's chakra that may be standing or even touching the blood that he may be using, or has sent out onto the field. This is mainly though extending the reach of his chakra Absorbing armor, and thus he does not gain any chakra, by draining it from the opponent.
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Blood God: Vein Rupturing
After creating the Bleeding Mask, Serkan becomes able to manipulate the blood in the opponent's vein's themselves. Making them begin to full with more blood then needed, and actually cause their veins to pop out form their body. Although this can create a hazard to the body, it also severely enhances the opponent's adrenaline and causes them to be a little more stronger and faster then usual. The problem is, the more the opponent attempts to use this enhancement to their advantage, the more it actually causes the blood to pump into their veins and arteries. After three posts of this technique being used, the opponent's veins and arteries will tear a little, causing possibly severe internal bleeding. Yet this can easily be fixed, by a medic ninja.
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Explosive Blood
By drawing his katana from it's sheath, Serkan can use it's water type emitter to transmute the blood in an area of fifty feet around him into a small explosion, simply by touching the sword to any blood covered surface and using the Rocket blade's effect to cause the blood to explode. This works, as a secondary attack by allowing the blood caused from wounds to have an explosive property and causing a small explosion upon the blade causing the wound, in order to make the wound more deadly.
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Bloody Release
By releasing the blade with another pull of the trigger the blade actually merges with Serkan's blood, dissapearing from sight and allowing the effects of his blood to have an explosive property to it. Meaning for one attack only, all the blood in the area will explode in a huge style explosion, that could even effect Serkan himself. Once it explodes, the sword will reform back in it's sheath and must be drawn in order to be used again. There is a charge period of five turns, before this attack can be used a second time.
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Bloody Mary
An advancement off of the Blood Bunshin no Jutsu, this technique creates a number of female shaped blood created beings. Each one with capable of utilizing the blood based in their body. These banshee like beings made of blood are capable of taking sword based strikes and reform, but blunt damage is capable of doing harm to them. These banshee like beings are capable of flowing freely across any surface, and they possess a sort of inhaling like scream, that creates a haunting melody to which actually draws in blood from any wound the opponent may have like a stream into their mouths. Their hair are capable of working like medium range tentacles of blood, and their hands are more like claws, both capable of injuring the opponent. ~ 1000 Chakra.
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Blood God: Auto Blood Retaliation
A passive technique created by Serkan for close range combat. This technique actually causes him to be able to activate techniques such as the Blood Whip, Blood Tentacles, Blood Tentacle Assault, and Blood Armor. What this does, is as soon as a parameter of five feet is entered, the above named techniques are instantly activated as an extension to the Blood Armor, creating the ability to use multiple manipulated tentacles to slash and attempt to ensnare the opponent. Creating a solid defense against close range assaults, unless the tentacles are severed first, and the armor pierced. The last technique that can be activated instantly along with these is the Blood Whip technique, allowing for Serkan to be able to fling his arms at the opponent, and use the whip instantly in order to harm the opponent and attempt to draw them towards him to be attacked by the tentacles. ~ 2000 Chakra.
PostPosted: Tue Feb 24, 2009 3:44 pm


Quote:

Benimaru, Zeru
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Zange-hyou1-1.jpg[/imgright]
Armored [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Anima__Kyler_by_Wen_M-1.jpg[/imgright]

Chakra Halo
A halo made of pure chakra the is constantly floating above Zeru's head. No matter which body he is using. It appears to be first like a simple item to make him look better. But when he takes a hold of it. It enlarges and becomes more solid, like a large chakra bladed ring. he can then use it to attack, or defend himself, before being able to return it to where he hangs. Though the weapon is made of chakra, it takes up such a small degree of chakra to keep it floating, that it really does not effect him any. But when he chooses to activate it into a weapon it drains a small percentage of chakra upon activation.
It's presence also comes with that of a fighting style, to which he needed to master. This fighting style is known as the Dance of Death. It revolves around sparradic movements, and swift dodges in order to use the Ring Blade weapon effectively. This ability is partially mastered at 5,000 CP and fully mastered at 10,000 Cp.

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Cryokinesis
This passive technique is the ability to slow molecules to allow for the object of Akai's desire to slow down it's molecules, and reach the point of freezing. Though this is not the full effect. This technqiue actually allows for Akai to have an almost protective area of spread, where his technique may work into effect. The closer someone were to get within, they would feel as though they were slowing down, and freezing over. This being due to the properties of the technique, that would also make them colder and cause frost to cover them a little. The second ability of this technique, it to actually cause most fire based jutsu to slowly become cold. Making their molecules slow and cause them to slowly just either die out, or turn to ice. A decent defensive technique for an Ice and Wind based user like that of Akai. The technique stretches for exactly 16 feet around Akai, and no further.
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Psychokinesis
This ability, is the umbrella term for a wide range of mind based abilities that can be used thanks to the powers of the Benimaru clan. This technique, allows for him to be able to harness a few of the more non-specific movement type mind based abilities. Including that of Self levitation, Teleportation. Although powerful in nature, they are based off of the Psychokinetic line, and as such are part of the clan's strengths. The teleportation works in much as the way of a Body Flicker, but with it being a direct disappearing and reappearing elsewhere, instead of a fast movement. This teleportation can only happen if Zeru knows where he is going, and can see it vividly in his mind's eye. Other wise, he may wind up dead inside a wall, or with an arm lodged inside of a tree. Anything that is attached to Zeru, or holding on to Zeru will be dragged with Zeru to his destination point.
Self Levitation, is simply allowing him to be able to make himself float up into the air, and stay there, at simple thought. He can also move himself forward, with a little more thought, to give a floating movement effect to his levitation.

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Energy Shield
Using his mind as a primary weapon, Zeru has become able to create a force field of invisible chakra, with the use of his Psychokinetic powers. This force field can be anything from a bubble, to a single wall, depending on his will and can be large enough to actually protect more then just one person beneath the bubble. The problem is, every post after the initial creation of the shield, 1000 chakra is drained away to keep it going for a longer duration. For ever post held, he has to wait two posts before being able to use this technique again.
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Influencing Events
This technique is an extremely powerful Psychokinetic ability. By causing a severe strain of the mind and using a good portion of chakra, Zeru is able to actually influence any events prior to the current time that he attempts to do so. Meaning that he can actually cause an attack that had struck, to have missed him. Or the cancellation of a technique, to not have happened in the past, making the Present different in comparison. This technique can be used freely outside of battle, but inside of battle it can only be used once for every 50k chakra, due to it taking 50k chakra instantly as soon as the technique is used.
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Thoughtform projection
Also known as telepathic projection is a physically perceived person, animal, creature, object, ghostly entity, etc., created in the mind and projected into three-dimensional space and observable by any and all others in the area. It is not a genjutsu, but an actual creation of something perceived only as an item or thing inside of his own mind. In the beginning, Zeru can only create weapons from his mind, but upon reaching 70k chakra he can create creatures and animals of a small size, that can help aid him in battle. But they only range in number form 1 to 5 total and have no special abilities of any kind. At 90k chakra he can create everything up to a living breathing person, but once again, they can do nothing more then physically fight. Finally at 130k chakra, he can create giant monsters, to help assist him in battle, but he can only create one at a time. Going by his will, the things he can create, can gradually change, as he forgets, or makes it better in his mind, sadly, he can not use normal techniques, only Psychokinetic techniques or his clan abilities, while using anything more then a weapon, with this technique.
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Magnetokinesis
A Psychokinetic ability that allows for Zeru to become able to actually fully control the use of magnetism through will power, and his mind alone. For example, with this, Zeru can cause metal weapons that are thrown or slashed in his direction to slow to the point of stopping if he is actually stronger then the opponent, or to slow to where the least amount of damage could be given, depending on how much weaker the opponent is compared to him. Zeru can also cause his own metal weapons to be thrown faster, or have more force behind their strikes. And even cause multiple kunai or shuriken to just weave around his body, thanks to a magnetic push from this ability.
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Psycho-Armor
A black and silver armor that is worn by Zeru. This armor is created through the use of his Thoughtform projection. This armor institutes a form of Biological healing to the body, and the armor itself. Actually merging into the user's skin, and causing itself to be able to heal damage done to the armor in order to prevent damage done to the body. Simple slashes against the armor, will heal on impact, meaning that they would rarely make it through without the armor healing the wounds to the armor itself. The interesting thing about this armor, aside from it seeming to have a mind of it's own, as if it was actually alive. it is able to reconstruct lost limbs like those of legs, feet, hands, arms and fingers. It costs 2000 chakra to regenerate a lost limb. But the torso itself is a vulnerable point, but since the armor can regenerate itself, it makes wounding the body beneath harder, of course it is only armor and it would have that same sort of protective quality, even though it would not be so light weight. This armor can be worn and taken off with a simple thought, and can even change itself into different articles of clothing with ease, thanks to it being a Thoughtform projection. When worn, it changes his hair from white, to golden, as long as his silver mask is on.
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Psychokinetic Grounding
This ability allows for Zeru to actually use his mind, and Psychokinetic abilities to cause a lock upon the telekinetic or psychokinetic abilities of other members. Causing them to be unable to do things such as teleport, or move things with their mind. This is a constant ability, that Zeru has become able to use.
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Mimicry: Remembrance
This ability, was developed after Zeru mastered the use of the Mimicry Orochi power, it allows him to actually be able to use his advanced intellect to memorize the things that his Orochi power mimics, in order for him to use it later on in other battles. In essence, he becomes able to actually have his own 'copy' of any weapon, armor, orochi, seal or demon that he has come in contact with, although he can not level them up from the level he had copied them or anything of the like. This ability simply allows for him keep track of things that he copies, in order to use them in the future battles to come.
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Aerokinesis
This ability is in essence, the ability to control and manipulate air or other gaseous forms that may be around him. With this technique, he can use his mind and his special chakra to shift vapor, powder or gas based attacks from being able to reach him, or an ally simply by thinking. He can create a small invisible orb like area around him and/or an ally that causes the air to shift and push back against the vapors, powders or gases in order to prevent them from entering the area to which he stands, and as such protect him from harm. The range that his orb can stretch is exactly 16 feet around him, making him the center of the orb at all times.
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Sonokinesis
This ability is in essence, the ability to control and manipulate pressure waves that create sound. Meaning that he could actually cause the waves of sound to not be able to reach his hearing, or to bounce off of him, instead of entering his body and causing harm. Of course this does not work on all sound, only the sound of melodies or songs that may be attempting to effect him in a dangerous way.
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Photokinesis
This ability is in essence, the ability to control and manipulate light in almost all forms. Meaning he can be able to bend light so that it moves around him, in order to prevent him from being blinded. Or even manipulate the light in the area in order to constantly be shifting it into the eyes of the opponent and making it almost impossible for them to see him, by the use of the glare of the bright light in the area. This technique could also cause light sources to become brighter, or dimmer depending on his will. Which means he could make the moon brighter to fight shadows, or dimmer to create them if he so pleased to.
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Telekinetic Assault
This ability is an advancement off of the "Invisible Punch" technique. It allows for Zeru to actually create over a dozen punches strike the opponent with his mind alone. Meaning that instead of a single punch like they may expect, they are hit again and again, and the only way for them to escape is for them to back away and attempt to dodge the attacks that they cannot see, due to them being invisible. 1000 Chakra per use.

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Tue Feb 24, 2009 3:46 pm


Quote:

Kagerou, Zaman
Human Form [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/url-1-1-1.jpg[/imgright]
Demon Form [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/FireDemon-1.jpg[/imgright]
Armor [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/firewarrior-1.jpg[/imgright]

Rebirth Process
Being of the Death Eater clan, certain aspects of their abilities have been made clear. This ability is to that of being able to change their form. Now since this is almost an undead prospect. Zaman had managed to create a technique to this aspect. Whenever Zaman is killed, his body will lay there for the series of one of the Opponent's posts. Once that post is finished, the body will explode into black flames, and then out of the fire will rise a brand new Zaman. This technique also enables any wounds once received in the battle that could be only moments before to be gone since they were given to the previous body. Now that Zaman has risen from his former corpse, the previous body will then be burned until the body is only ash. Thus preventing the theft of the body. This technique grants no real effects aside from the prevention of anyone who may try to steal the body. Though this is counted as a resurrection, when killed the first time, it still counts as a death.
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Spark of the Grand Death Fire:: Infernal Burning Technique.
Using the original technique, known as Spark of the Grand Death Fire. Zaman can split the first single flame, into five miniture flames. So he can then use them to attack his opponents. The flame may also be duplicated, in order to be used on either, or both hands at the same time. This technique keeps the original abilities of the Grand Death Fire, though it may at times, singe the finger tips, or even fingers of the user, if the black flame is allowed to float on his fingers for too long.
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Summoning of the Sword; Kurokaen ::
Upon reaching a certain level as a demon, Zaman managed to have his true weapon. The blade itself is the manifestation of Zaman's own true power, to which he can summon into the form of a sword. The sword, due to being created by Zaman's own power, was also granted powers of it's own. At it's first stage in evolution, the sword known as Kurokaen becomes resistant to the Grand Death Fire, to which Zaman controls. Allowing the blade to be smothered with the flame, and not become burnt.

At the second evolution, when Zaman reaches 50,000 CP. The weapon gains the ability to sort of merge with the flames themselves, causing the weapon to radiate a deep black shade, appearing to be almost like heated dust, and when it cuts into someone, it would cause the cut to continue growing at an extremely slow rate, though keeping a constant set of pain. Lasting until Zaman makes a hand seal, to stop the effect. Or if the opponent kills Zaman.

The third, and final evolution is attained at 70,000 CP. Kurokaen's blade, becomes able to shift normal flames, even if they were ones of attacking ninja, and change them into the Grand Death Fire. May part the flames, to keep Zaman mostly unharmed.

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Spark of the Grand Death Fire:: Welcome to Hell
Using the original technique, known as Spark of the Grand Death Fire, and retaining all normal abilities associated with it's flames. This technique, allows for a sudden change in battleground for the battle ahead. This sudden change is a blast of Grand Death Fire, that encircles both the user, and the opponent or opponent's in a half mile wide radius from where Zaman stands. The blast of Grand Death Fire literally makes a circle around both Zaman and his opponent, in order to keep them from being damaged by the flames from this blast placing them both on the only living patches of earth, within the large scorched and burning circle. This ability turns everything from grass to trees into burnt cinders. Grass turning to smoldering Ash, and trees becoming chalky, black and fragile. If within a village, the buildings will become scorched and some may even continue burning with the black flame. Stone weakens and becomes scorched. At certain points, the black flames may burn high and steadily, though their slow spread prevents them from leaving the circle of the half mile radius. The process, and way this technique is used, makes it appear as if it were a genjutsu, though it is not. To all appearances, an opponent should believe that it was a genjutsu. In such a way, if the opponent were to try and attempt a Genjutsu release, against their new surroundings, they would instantly become smothered in a deep dark smog like smoke. To which is of such a thickness, that it proves almost impossible to see within. Not only would this smoke blind, but it would also induce fits of coughing, to those that were unmasked and unprotected by it's particles. Naturally, it is only a darkened version of normal smoke, and all smoke like properties apply. The smoke is only the outcome, of someone mistaking this jutsu, for a Genjutsu instead of the Ninjutsu that it is.
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Spark of Grand Death Fire: Black Lightning
This technique is nothing more then a change in the abilities of the lightning jutsu that Zaman knows. It allows it to change from a normal lightning, to that of a black lightning that, if it were to strike something, will cause flames of The Grand Death Fire. This being because the lightning is actually that of a condensed and slightly altered version of that style of flames, allowing the flames that are cast on contact, from some lightning techniques, to be the Grand Death Fire, and keep it's abilities towards the usual effects of the original technique.
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Flame Lord: Dance of Corrupt Flames
This technique, is a basis behind the fighting abilities of Zaman. Taking in his advancement in speed, and his unnatural strength. He managed to work out a battle style that fit his personality and ability to manipulate his black flames. With this, he is able to draw out his battles, with only flames to come as his acceptance. When ever someone were to cast a fire based technique in his direction, the flames would literally dance around his body instead of actually effecting him with the attack. As such, he manages to move through them, and proceed with his own attacks. Using either blade or claws. As well, when ever Zaman moves, he seems to swerve and move about as if he were in some type of dance. Each movement causing black flames to trail behind him, making even a simple flick of his wrist a deadly combination. The interesting thing about this technique, is that it is actually closer to a taijutsu. The black flames being a cause of his own chakra reaching the air and taking form. Although they still own the same properties as the Grand Death Fire.
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Spark of Grand Death Fire: Lightning Effect
This technique, incorperating both his abilities with flames, and the new found ones involving black lightning. Slowly come to reveal the speed to which Zaman is capable. Once a battle rages for more then ten posts, Zaman would then enter what is known to him as the "Lightning Effect". This technique causes his very movement, to sound like lightning striking the ground where his foot hits, or the area even a single finger of his touches. The true reasoning behind this, is that once fighting for a long amount of time, lightning begins to spark up across his body. Once the black lightning is moving all around him, it shoots off to become grounded on other things. Causing each step that he takes, or each item that is touching the ground, that he touches. To become partially singed in that area, due to the lightning striking there from his body. Thanks to this effect, Zaman can strain his body, to allow for him to move as if he were simply a flash of lightning. Accelerating the black lightning around his body, to use their force in order for him to move at a swifter rate then he normally could. This one ability, making him faster then some of the more swifter shinobi of his rank. Due to the strain this places onto the body, Zaman is not able to use the speed in continual rapid succession. After using the speed a maximum of ten times in one battle, he runs the risk of hos body starting to shut down from the strain. After any more then twenty, his body will begin to be torn apart from the force of the lightning, and the strain this move causes.
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Flame Lord: True Form
Upon entering the stage of death, and then using his ability to Rebirth through the use of the technique known as Rebirth Process. Zaman has managed to refine the abilities that come with having a true demon form. Since he is of a skeletal appearance, with all around flames covering his body in certain places. Zaman has learned that it is actually possible to allow his deceased body to rise up, and even form together if it was torn apart. In order to be recreated as this flaming avatar of fire and bones. Though this recreation of his body, only works upon his death. Zaman also noted that he was given a distinct flexability and a unique power as well. This power actually allows for him to be able to cast flame based techniques without a single hand seal. Although it only works in this form. The only other thing that this grants, is the automatic restoration, and resistance against any kind of block that may prevent the use of his made ups, or his flame based jutsu.
-Allows recreation of body, upon resurrections.
-Able to cast fire based jutsu, with no hand seals. But no other jutsu are use able.
-Prevents the locking of fire based jutsu, and made ups.

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Flame Lord: Form Shifting
This technique allows for Zaman to be able to change back and forth from his True form, to his humane form at will. It also prevents the use of sealants on his elemental techniques. [Fireseal, Lightningseal, etc. Do not work on his attacks]
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Flame Eclipse
This technique, takes the use of the Grand Death Fire to an all new level. It causes the sky to swell up with the black flames, causing either the sun or the moon to be blocked and no light, aside from the blackened glow of the flames to radiate down on the area. This technique actually enhances the use of techniques involving the use of his Grand Death Fire. Along with blocking out techniques that need the sun or moon to be used.
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Flame Lord: Armor of the Flames
This is a crimson armor, that seems to create itself by will across Zaman's entire body. It actually allows as a decent deal of defense, and seems to be riddled by both silver blades, and give off it's own natural heat and flame. This armor makes it possible for Zaman to take more damage, as well as become slightly stronger in defense and offense. Black lightning is known to strike an opponent, who may try to grapple, or touch the armor with hand to hand combat.
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Flame Lord: Black Blades of Hell
These twin blades, are summoned from the flames themselves into Zaman's hands. Each blade is imbued with black flames, making it more painful to be struck with, since they will burn the wounds shut, to prevent bleeding, and yet they will continue to burn the wounds, making them grow with each strike that is given to the opponent. Much like that of flames burning the flesh away.
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Dark Fire
This brand of fire, is actually an advancement off of the Grand Death Fire techniques that he has created. With this, he can cause shadow itself to actually become flames, although at this stage, it is only the shadow in an area of thirty feet around Zaman, causing all the shadow to be cast instantly into black flames. This technique basically allows for him to turn shadow into flames in an instant. Thanks to his natural affinity with fire, and his clan's affinity to darkness, this technique was created with those thoughts in mind.
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Dark Fire: Flash
Using the Dark Fire technique, Zaman causes the fire to actually leap from the shadows and strike out at the opponent like a flash of flame. This flash causes a spray of fire in all directions, but it does not seem to actually affect Zaman. This attack, costs 500 chakra per flash in order to use.
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Shadow to Smoke
This technique, successfully managing to break some laws of physics. Is yet another use of the Dark Fire technique, with this, he can cause shadows that are around him to actually catch fire and then burn into smoke in the area. This smoke, oddly enough, does not seem to cast a shadow, and is actually pure darkness. This darkness spreads out into the air, causing everything around them to be shadowless, but oddly enough a darker color all around the area after the smoke as gone away. any shadow other then a shadow created by a character who's clan is used to manipulate or use shadow, can not be recreated under any means.This lasts for 1 post for every 5k chakra Zaman has.
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Darkness Blade Storm
This technique allows for Zaman to create a series of up to twenty Darkness Blades in the air around him, and then with a thrust of his hand he sends all of them spiraling in a drill like formation in order to attempt to harm the opponent with a flurry of blades in an instant. This technique can only be done in a straight line. ~ 1000 Chakra.
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Satanic Flash
Through harnessing his demon form, Zaman has become able to cause an explosive force of flame known as the Satanic Flash. By thrusting his chakra outwards from his body, it converts into pure grand death flame as it hits the air, causing a flash of flame for a split second at a radius of ten feet around him. This flash will set anything on fire that is within the radius aflame, and is a decently dangerous attack to be hit with. ~ 1000 Chakra.
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Satanic Flash: Condensed
Similar to the Satantic Flash but it is condensed to being primarily around his limbs. This is a taijutsu based technique, causing his chakra to launch itself outwards at a total of five foot radius around his arms or legs, making anything struck by his hands or feet catch flame that is within a five foot circle. ~ 500 Chakra.
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Anger's Flames
During a battle where Zaman may find himself filled with more anger, rage or hatred. He becomes able to produce a flame due to the level of his risen emotion. Due to this anger, his body actually begins to radiate heat, a heat enough that can melt ice or catch the ground around him on fire in an instant. This technique ranges a good 16 feet around him, and gets to the full length with the more angry he gets in battle. It also keeps a constant expanse of heat that is emitted from his body at all times, making him extremely hot to the touch, but not damagingly so.
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Anger's Flames: Heat Wave
A technique that incorporates his emotions during the battle. By thrusting a hand towards the opponent when he is fully angry, he can cause a sort of wall of pure heat to move forwards up to around 50 feet before him. This wave of heat will cast anything struck with it on fire in an instant, but costs 2000 chakra to use.
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Dark Fire: Black Flame Serpents
A technique created by Zaman, which causes any shadows or darkness in the area to launch serpents of black flame towards the opponent. These flames will be as big as the total area of the shadow that they are taken from, though they can only move in straight lines. ~ 1000 Chakra.
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Flame Lord: Bone Tail
Taking the effects of his true form into account, Zaman has gained the ability to actually fight at any point with the use of his bone like tail. Allowing the tail to emerge and act like an extra limb in order to block physical attacks even from the strongest of weapons, though it can still be cut by special weapons that are said to cut through anything. It has a piercing power capable of breaking through the sternum of a normal human, and is capable of lighting itself in black flame, in order to make it's attacks and defenses more dangerous. This technique is constant, due to him being able to switch back and forth between his human and true form. Flames last for five posts, and must wait six posts before being activated. Posts are only taken, when tail is in use.
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Demon's Eye
A technique that advances off the ability that his clan possesses. It allows for him to be able to negate the ability for someone to make themselves unseen through any means, although it only works for his eyes. So if someone were to use a technique that would make them unseen or unable to be noticed in some way, his eyes will be able to gaze upon them and notice them despite their technique.
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Extra Terrestrial Burning
A technique that, to put it simply, allows Zaman's flames to burn on all plains of living. Any and all dimensions, are capable of being set aflame by the fires he generates, despite being in different places. As such, setting fire to one realm, may actually cause fire to a reverse realm, or a realm that mimic's the appearance of the first on other planes, without needing to set those places on fire. This is simply a show of the strength the use of his flames are gaining. Costs 500 CP added onto the cost of the Jutsu used with it.
PostPosted: Tue Feb 24, 2009 3:51 pm


Quote:

Aeron Los Ganados
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Wayfaring_Stranger_byBacinta900-1.jpg[/imgright]

X-Virus
An enhancement variant to the strains that Umbrella Corporation has created. This Virus strain is actually made to represent the quantum leap in killing power. Instead of simply boosting the subjects strength and ferocity. It also boosts the subjects fighting ability. This Virus augments the subject's strength into being that of ten times their normal strength. Meaning that they can actually lift objects that are much heavier, and larger then they should be able to normally. As well, their strength alone, could possibly cripple a normal human, or knock them away entirely. Thanks to having their fighting ability augmented as well, the subject finds it possible to be able to fight past pain, and injury almost like that of a Juggernaut.
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Reincarnate Salvador
This taijutsu technique, is a considerable technique created to be used much like that of the mentioned name. Going back to the original Dr. Salvador, and all his likeness of kin. Aeron managed to fulfill his own abilities with the use of a chainsaw or two. Spending a good deal of time within his own village, creating and perfecting a technique, with the assistance of some scientists. He managed to have created for him, two identical and yet reversed chainsaws that can actually be hidden beneath his sleeves. These chainsaws are able to retract, and extend from his sleeves, without a sound, the extension causing the blades to begin their rotation in the same amount of time it takes for them to emerge from the sleeves. These chainsaw's chains are capable of sawing through flesh with ease, making them a deadly tool for close range combat. Only a thought, and a spark of chakra, is needed to activate the chainsaws, for this taijutsu technique.
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Verdugo Mutation
This constant body modification technique, is an advancement from his clan's abilities. It allows for him to become that of The Verdugo, and have it be a more mutated form. His entire body actually taking on the properties of the transformation, although some of the more important features are taken away. His face becomes that of a much paler white color. His scars turning more black, and more defined. The remainder of his body's skin becomes thick and scale like. Almost like an outer shell, the tips of his fingers becomes clawed, and with this transformation he can use weapons once again. He also retains the ability to reveal a long, muscular tails which sport sharp, sickle-like blades, used for lethal surprise attacks. Of course, this tail gained the ability to become hidden within his body, and then emerge suddenly in order to attack.
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Cold Immunity
This constant technique is simply that of an immunity built up against the extreme cold, and cold based techniques all together. It prevents the damage that they would cause, against his The Verdugo (Executioner)'s skin type armor. Other than that, this technique has no other effects.
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Evolution Level 3
Allows the Los Plagas Victim to evolve to the rank 2, Regenerator. The rank 2, Regenerator is an inhuman creature that has a set of 9 parasites in their bodies that will regenerate their bodies from more severe damage, like impalements, large gashes, burns or other more severe wounds. Although it can not regenerate limbs.
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X-Virus: Second Dose
An enhancement variant to the strains that Umbrella Corporation has created. This Virus strain is actually made to represent the quantum leap in killing power. Instead of simply boosting the subjects strength and ferocity. It also boosts the subjects fighting ability. With the second dose of the X-Virus, it carves it's way through Aeron's system and amplifies his body further. Amplifying their fighting ability into making them more like a beast, then a zombie. With this, their over all muscle mass is multiplied by ten, causing their reflexes to be unmatched by the average shinobi, but their actual speed itself to remain at a constant normal speed. Muscles in the eyes, neck, arms, fingers, hands, shoulders, and torso are all strengthened to the point, that hand to hand fighting is a task that can take one hand, were two is required. Simple hits from the back of the hand, cause the opponent's weapon or hand itself to be knocked easily to the side, with enough force to knock an opponent in a complete circle. Due to this virus, the user's eyes are normally severely blood shot, and over all lower body is actually found to be a weak point, then a strong point. The only amplification to the lower body, is the added strength to allow for ducking swiftly, and supporting the body when things heavier than the body itself are lifted. Over all, this second dose does nothing aside from severely de-humanize the frame of an already inhumane creation of Science.
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Spiral Charge
This technique created by Aeron, takes in account his immense strength and his ability to withstand damage and pain as if he were a juggernaut, since in effect that is exactly what he is. By revving both custom chainsaws on his arms, he then thrusts his full strength upon the ground and rushes forwards with double the speed he can normal move with. His arms moving upwards and then being spun in a wide circle, as his entire body moves with them, in effect creating a cyclone like effect with a flurry of chainsaw blades allowing the damage factor to take effect. This technique causes his entire body to spin and the ground to be torn up in a direct line of up to one hundred feet before he can even consider stopping. Due to the speed and strength behind this technique, if an opponent does not pull off a dodge, they could actually be dragged with the cyclone and successfully ripped to shreds before they reach the end. ~ 1000 Chakra.
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Adjule Mutation
This ability associated with his Village, actually causes Aeron to take on a slight mutation that could actually appear gruesome to members of villages outside of Feudal Spain. It causes his body to actually ripple at certain points upon his shell like skin, and then appear to actually leap off of his body as a sort of black sludge like form. In mid air, it would quickly take the form of a pitch black dog with beady red eyes. This odd canine is capable of actually split their heads open, revealing a long ranged parasite and huge, 'dagger' teeth inside their necks. They are created from Aeron's full substance, and can be used much as if they were weapons. Commanded through physical movement or just thought, since they are in a way a part of Aeron. He can actually summon one Adjule for every 20k he has in his possession, and each can be used strategically for combat as a separate unit, or as a single unit for a rush style attack. Adjule are both strong, and fast. And are all effected by the X-Virus and it's alternative doses.
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Popokarimu Mutation
With this mutation, Aeron gains the distinct ability to actually mutate his body into giving it the properties of possessing a much more mutated version of bat's wings. These wings are able to thrust themselves from his back, ripping through his clothing and emerging as large flesh colored bony wings, with claws ranging at the tops. These wings are capable of sustaining flight, and holding the weight of the body up. But they are unprotected by the shell like cavities of the remainder of the body, meaning they could sustain any other sort of injury that the body itself can not.
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Kijuju Mutation
An interesting mutation based off of the Crocodile's to which live in these marshlands. It allows for Aeron's body to actually mutate to such a degree that his limbs or jaw themselves can open upwards and mutate until they are close to identical to that of a Crocodile's maw. As such, they can snap down and sever limbs or cause more serious damage just by coming in range of the opponent with their serrated teeth. A more interesting ability associated with his, is that upon reaching 100k in chakra, Aeron can actually send the Crocodile like jaws outwards as a more medium range attack, using a more tendril like fashion from his body. As such he can send an entire barrage of almost serpent looking jaws crashing towards the opponent, just with a thrust of a limb, or a kick of some kind. Taijutsu style technique.
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Bui Kichwa
By creating a single hand sign, Aeron becomes able to actually summon a swarm of Bui Kichwa from their lairs and have them attack the opponent for a short time. Their main form of attack is by them leaping onto the victim and wrapping their legs around them, draining their chakra. The real damage that these creatures cause, is that once they latch on, the opponent becomes slightly slower. Meaning the more that latch on, the more the opponent could become. And due to the slowness of trying to rip such spider like creatures off, it gives time for more to leap on and drain chakra from the opponent. They drain 100 chakra per attachment. As well as per turn. Meaning if five attach themselves, 500 chakra is drained, and then 500 more per turn unless one or more are removed. Though small, these creatures move fast and in large numbers. ~ 500 Chakra.
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Vibranium: Resist!
An ability that mainly allows for Aeron to be able to resist things that would normally effect the metals that make up his body. With this, he can use both sets of Vibranium in order to prevent the metal in his body from being manipulated through the means of magnetism or metal manipulation in any form. Thus, it prevents him from being manipulated through the use of those kinds of techniques, a back up in case he were to be attacked by such things.
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G-Virus
The G-virus, shown as a purple, aqueous liquid in a glass vial, greatly increases the host's metabolism, which accelerates cellular duplication and revitalization of dead cells. However, the continual destruction of mitochondria in the host's neurons causes an infected person to degrade to sub-human levels. The host exhibits animalistic behavior, loss of moral reasoning and memory, and becomes driven by self-preservation. This Virus is within Aeron and any of his mutagen counterparts that fight alongside him, or are made from him. What this virus does, is increase the rate of which cells are produced, without adding in the true effect of aging onto the body. When an injury is created, this virus will activate and instantly begin to mutate around the wound, generating new cells and strengthening the wound at the price of what little humanity that Aeron has left. With this, any wound he inflicts will heal and mutate in order to prevent the same thing from happening a second time. It will also cause him to be unable to fight alongside his allies, do to losing any reasoning, and granting him the will to fight anything and everything that he comes across, due to the effects of the G-Virus, and will continue to fight only for self preservation.

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Sun Apr 19, 2009 5:00 pm


Quote:
Jones, Jerrik
[align=center][img]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Animeboy6-1.jpg[/img][/align]

Illusion Mastery: Ninjutsu
This technique allows for any Genjutsu user that learns it to be able to learn Ninjutsu without actually using the techniques as if they were attacks. Instead they become simply illusions of the real attacks. Meaning that if someone were to use the Jutsu known as— Winter Drizzle: This techique allows the user to make rain come dow from the sky and as he hits the opponent it freezez to thier clothes and each drop may be small but each drop weighs 10lb. when they turn to ice. (600 Skill Points) From Hidden Light. This technique would actually be changed into a Genjutsu, allowing for the user to make the needed hand seals, and cause the opponent to only THINK that it is raining, and that every attack is causing them to gain weight from freezing water. This works for any Ninjutsu, including that of self assisting Ninjutsu. Although no attacks can cause physical damage to the opponent, only make the opponent believe that it is causing damage, due to all Ninjutsu being converted into Genjutsu techniques. Using any Ninjutsu technique as a Genjutsu costs the same amount of points as a normal Ninjutsu would. This technique does nothing more than giving the user more Genjutsu techniques to learn.
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Sacrificial Gathering Of Light
This genjutsu technique, an illusion created by Jerrik's mastery in the art of genjutsu is another seemingly light based technique that he uses to mask his true self in the Hidden Light Village. What this technique does, is with a single hand seal, a genjutsu activates that actually reveals the gathering of light into one huge ring around the user and opponent. A second ring will form, and then a third to create what seemed to be a large barrier around the opponent and the user. Once the rings have been formed, they begin to glow brighter and brighter until nothing can be seen beyond. Once this happens, the opponent will feel as though they are blinded by the light, before the light fades in a flickering instant. As soon as the light flickers, multiple blades of light are launched towards the opponent from all angles, piercing into them and causing severe mental pain, as the opponent feels that their body is being pierced and torn apart by the effects of this genjutsu.
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Hook Sword Augmentation
This technique is not only the main close range defense and offense that Jerrik can use. It uses twin Hook Swords that he owns, to be able to expertly wield them and fight against an opponent of even a high ability in taijutsu. Of course, this is not the main ability, but the secondary. The main ability in this technique, is that these swords have the amazing ability to cast the opponent under a genjutsu as soon as they draw blood. This genjutsu causes the opponent to believe that they are fighting an opponent that is far more skilled in close combat then they are. Of course, this genjutsu is not too powerful, and is only able to make the opponent believe they are losing the entire time they are caught in the genjutsu.
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Third Eye of the Illusionist
This revelation, being that of a modification to Jerrik's body, consists of a third eye found upon his forehead. Perfectly mimicking the Jagan eye as far as appearance. When this eye blinks or closes, it seems to actually vanish from his forehead. Until it were to be opened again. Upon opening this eye, it allows for Jerrik to instantly see through any Genjutsu that he himself knows, due to being a specialist, and part of a clan based upon Genjutsu. This eye, being black with a gray iris and an odd crimson pupil, stares out, and swivels in order to look upon the opponent. When Jerrik becomes stronger, and reaches 100k chakra, this eye becomes able to cast a genjutsu that causes the opponent to believe they are slowly rotting away and turning to dust, simply by having the opponent look into it through eye contact.
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Genjutsu Layering
A finely crafted technique, based off of the fact he has the use of only illusions, for his arsenal, for the most part. Genjutsu Layering, allows for Jerrik to be able to combine hand seals and cast two genjutsu at once. Using the same amount of chakra to cast, but halfing the total hand seals needed. Of course, this technique also has a second ability, which upon reaching 100k, allows for him to use a third attack in his turns. Although it only works for true genjutsu techniques. This third attack, can only be used once for every 50k that Jerrik possesses.
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Your Body: Pain
This constant technique, incorporates the abilities of a genjutsu into how it effects the body physically. Meaning that the opponent's body actually causes it's own chakra to induce the pain and suffering that is happening to the body when a genjutsu is used upon it. So if the body is burned, when the opponent leaves the genjutsu they will find slight burns upon their own body. If they under go more severe wounds, like decapitations or other killing blows. Their body will grant cuts and some times gashes around the fully decapitated area. Until Jerrik reaches such a strength, as to be able to fully commit the attack with the power of his Genjutsu. Upon reaching 150k Jerrik can fully wound an opponent, with the use of genjutsu techniques. An opponent cant be strictly killed, by the actions of the genjutsus, only wounded.
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Your Body: Mind
This constant technique, incorporates the abilities of a genjutsu into how it effects the body mentally. Meaning that the opponent's body actually causes it's own mind to perceive that what it is seeing is indeed real, and soon their own chakra and mind creates the image or scenery or whatever that the genjutsu is creating, into actually becoming a physical interpretation of what it really is. Meaning that the victim of a genjutsu, will actually come to believe that the genjutsu made beast they are fighting, really is real, to the point where it actually becomes real, and can adversely affect the physical realm. Upon reaching 100k, the opponent will instantly become to believe that the genjutsu is real, to the point where it will actually become real, completely.
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Wind Seal: Touch
This technique, activated instantly as soon as the curse seal is activated, causes anyone who tries to physically touch Jerrik to instantly undergo a genjutsu that causes them to believe they are fighting not Jerrik, but a clone of themselves. One that knows all of their abilities. But is strictly a genjutsu of high power. This illusion does not effect Jerrik, and does not give him any jutsu or change his appearance. It is almost like he just vanishes to the opponent eyes, being replaced by this odd clone of themselves, to which they would need to defeat in order to escape the genjutsu. Unless they have some power over Genjutsu themselves.
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Wind Seal: Genjutsu Amplification
This ability granted by the Wind Seal's activation, allows for the user to be able to just as the seal was intended. Cause an over all amplification to the effects of genjutsu upon the enemy or enemies. With this amplification, any genjutsu can be cast, and instantly able to be cast into use, even if the opponent was so far away as to only see Jerrik as a small smudge on the horizon. Meaning that as long as the opponent is looking in his direction, and nothing blocks their sight from him, they can be entrapped into a genjutsu of his choosing. With his seal activated, his genjutsu are also 3 times stronger, then they would be normally meaning they would be that much harder to escape from.
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Wind Seal: Defense Blades
These blades, being one of the few none genjutsu techniques that he possesses. Actually emerge from his skin as a mutation when his seal enters it's second stage. Numbering in their 20's. These foot long blades can be manipulated at his whim, for a range of a half mile, in order to defend his body from any kind of harm. If struck by a blade, not only would the body receive pain, but the mind would to. As if it had gone through a swift 'End of Reality Genjutsu'. Meaning that when struck, the opponent's mind would open to 100%, and then instantly return to it's normal. Causing severe head aches, and loss of concentration. But since it is only for a brief moment, it would not cause more then that. If impaled by these blades, someone may actually be able to think at 100% effeciency, until the blade is drawn free. Once drawn free, the mind of that person would instantly shut down, from strain. If impaled, the blades must be manually drawn out, they can not be pulled free by manipulation.
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Wind Seal: Chakra Defector
A technique that can be used once the Wind Seal is fully unleashed. This technique allows for Jerrik to be able to fully manipulate his chakra through his Genjutsu, causing his genjutsu to actually effect the use of doujutsu techniques that are used to defeat or push back genjutsu. This technique causes, instead of the genjutsu being defeated or seen through, it actually causes a systematic layering of genjutsu that causes the opponent to enter Genjutsu upon genjutsu, each time the new genjutsu will cause the opponent to use their chakra through their doujutsu in order to expel the genjutsu. Each time a Genjutsu is expelled, the chakra needed to defeat the technique, or see through it is raised, meaning that each time, the chakra cost is doubled until the opponent stops, or faints from loss of chakra. Jerrik must pay half of what they pay each time, in order for it to be used.
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Genjutsu Are Mine: Mirage
A technique that allows for Jerrik, being the first true all Genjutsu user, and first master of the Genjutsu gates, he has become able to learn any genjutsu technique from Mirage Island, at it's original cost.
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Genjutsu Immortal
This technique was actually created through the use of constantly casting himself into his own brain washing styled Genjutsu. In order to cause his body to actually believe itself to be immortal. This running down to his very fiber and causing his genetics themselves to be brainwashed into over drive. Thus actually allowing the appearance of him being Immortal. How he appears to be immortal is a simple enough thing to notice, when he takes wounds, they appear to actually heal themselves at such a speed that he rarely even bleeds past the initial attack. Yes, a rarely powerful technique and one that seems to be far too strong to be acceptable. But this technique is only able to heal wounds, not a decapitation or a cut off limb. For the most part, this technique can only heal flesh wounds, and burns. Anything from small scratches to chunks of flesh are healed a turn after they are given to him. Meanings if enough damage is done, he could very well bleed out before being able to have his body heal the damage. This technique costs 25,000 chakra in order to start this technique, upon the first injury he receives.
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The Symbol
A technique, that allows for Jerrik to need to place both hands somewhere upon an opponent before it could work. What it does is once both seals are placed, upon the opponent, they not only become more susceptible to Genjutsu, but are also placed into a unique genjutsu that causes the opponent's senses, those senses being that of hearing for the time being. It causes the opponent's brain to conceive that they can not hear at all, as if their eardrums had been blown, if the opponent is blind, or using a technique that causes them to ear better then someone would normally, splitting pain would seem to go through their head at all times because of this seal.
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The Symbol: 2nd Stage
This is the second stage of this technique, what it does is once the opponent has been stuck with the seals, they not only would lose their hearing, but now their smell as well. Causing them to not only be unable to smell anything, but sharp pain would shoot through their head, if they were to try and use a scent enhancing technique, or if they were some clan with a heightened sense of smell.
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The Symbol: 3rd Stage
This is the third stage of this technique, what it does is once the opponent has been struck with the seals, they not only would lose their ability to smell and hear, but also their ability to feel all together. Meaning that if they were to use techniques that allow them to feel the air around them, or the ground at their feet, or anything of the sort, shooting pain would seem to run through their entire body, each and every time they try to.
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The Symbol: Final Stage
The final stage of this technique, what it does it once the opponent has been struck with the seals, they not only lose their ability to smell, hear and feel. But now they also lose their sense of sight. Meaning that if they were to use techniques that enhance their sight, they would actually believe that their eyes are beginning to bleed as sharp pain goes through their eyes and head together. The interesting thing about this technique, is that it actually still allows for the opponent's mind to register the effects of genjutsu. Meaning that they could see a genjutsu, but not what is happening around it. So if a Dragon from a genjutsu attacked, they would see the dragon, but not the area around the dragon.
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Wind Seal: Wing Mutation
A technique that causes wings made of bone and skin to erupt from the back of Jerrik, once he reaches the final stage. These wings are as hard as bone, making them easily able to defend against the attacks of anything weaker then himself, and are a stark white color just like the bones that come from his head. They do also allow for a short range of flight, or the ability to hover. But Flight is slow, due to the size of the wings.
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Wind Seal: Wind Nature
Due to the nature of the Wind Seal, this is the final ability of the seal, it allows for Jerrik to make his own chakra of the wind nature type. Meaning he has the ability to actually use wind to his advantage within his own genjutsu. As such when an opponent receives a wound within a genjutsu that does not state they already receive damage. The wind chakra will move within the genjutsu and cut the wound in that place. This does not work for wounds that would be completely fatal to the opponent.
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You Must Believe. . .
This special ability was created by Jerrik after his most recent battle with an exceptionally powerful opponent, although victorious he had decided that a tad bit more refining needed to be done in order to make his use of Genjutsu more dangerous. With this technique, he is actually able to constantly prevent the opponent from being able to simply shrug off the effects of a Genjutsu, because they realize it is in fact a Genjutsu. Meaning that even if the opponent realizes they are in a Genjutsu, they will still be effected by the on goings of the technique, even if they know that nothing that is happening is real. This technique simply prevents an opponent from disbelieving that a Genjutsu they are trapped in, is not real.
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Black Metal Cage
A technique developed by Jerrik in order to cause a little more fun within his battles. This Genjutsu causes a pure black cage to shoot from the ground around both Jerrik and the opponent, trapping them inside within a few seconds of it shooting into the air from the ground. The cage is exactly 100 x 100 x 100 feet. The ability to dig is not possible when inside this Genjutsu based cage. As soon as it rises to it's full height, and the top slides on, a single eye will blink open at one of the edges before pulling back and large hands grab onto the cage and the illusion of being lifted into the air occurs. A child's laughter will occasionally be heard, every two [of my] posts, and then the cage is shaken or tossed into the air. When this happens, gravity is warped out of proportion and caused to make the opponent ten times as heavy for the duration of two posts [the post the cage is flipped, than one of their posts] This is due to the momentum of the cage being tossed or flipped, as well as a dizzy feeling as they seem to be thrown about in the air. ~ 1000 Chakra
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Welcome to Space!
This Genjutsu technique is something of an interesting one. It causes the opponent to believe that the air in their location is actually slowly thinning out. After about ten seconds the opponent will experience loss of vision and impaired judgement, and the cooling effect of evaporation will lower the temperature in the opponent’s mouth and nose to near-freezing. Unconsciousness and convulsions would follow several seconds later, and a blue discoloration of the skin would come soon afterwards. At this point the opponent would be in a blue, bloated, unresponsive stupor, but their brain would remain undamaged and their heart would continue to beat. If pressurized oxygen is administered within about one and a half minutes, a person in such a state is likely make a complete recovery with only minor injuries, though the hypoxia-induced blindness may not pass for some time. Without intervention in those first ninety seconds, the blood pressure would fall sufficiently that the blood itself would begin to boil, and the heart would stop beating. Due to being a genjutsu, the opponent would simply believe these effects were happening to them, and most likely faint from the effects long before the actual deadly effects may come into place. ~ 1200 Chakra
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You Don't Know Anything
A Genjutsu technique that causes the opponent to believe that every time they are using an enhancer to make themselves gain any sort of ability that raises a stat of any kind, they are actually lowering that stat and making themselves weaker. This technique activates, as soon as any kind of enhancer is used by the opponent. Furthermore, this technique continues to make the opponent believe they are losing their abilities with that kind of stat, until they feel as though they can not function through that means at all any longer, and begin to feel hopeless all together. ~ 1500 Chakra
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Dissociative Identity Disorder
This Genjutsu technique is a psychiatric diagnosis that describes a condition in which a person displays multiple distinct identities or personalities (known as alter egos or alters), each with its own pattern of perceiving and interacting with the environment. Symptoms once this genjutsu begins can and most likely will include; Multiple mannerisms, attitudes and beliefs that are not similar to each other, unexplainable headaches and other body pains, distortion or loss of subjective time, comorbidity, depersonalization, derealization, severe memory loss, depression, flashbacks of abuse/trauma, unexplainable phobias, sudden anger without a justified cause, lack of intimacy and personal connections, frequent panic/anxiety attacks, auditory hallucinations of the personalities inside their mind. It also causes the opponent to start switching back and forth between an alternate persona of the exact opposite alignment that they possess. Causing a great deal turmoil in their activities. This technique costs 5000 Chakra to activate, and can last up to the end of the battle, alternating between the two personalities every fourth post.
PostPosted: Sat Apr 25, 2009 11:58 am


Quote:
Ares Kami
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Ares-Kami.jpg[/imgright]

Supurifo
A technique specially created by Ares which he can use defensively against incoming opponent's attacks. Whether they be jutsu, or simply projectile based attacks; Ares can pay 1000 Chakra and cause a sudden explosion of energy which is completely different from the normal chakra. This energy harbors his "Annihilation" element. An element of power which he can use to nullify or crush the attacks and abilities of his opponents. With this defensive attack, the explosion like vertical wall of energy will negate the attack that goes through it, by completely incinerating anything that has to do with the attack. This can work against opposing physical attacks, but only if he can see the attacks coming, and react in speed. This attack costs 1000 to activate and block an attack. If the jutsu is lower then 1000, then a further cost if not needed. If the jutsu is above 1000, Ares must pay chakra equal to the remainder between his defense and their attack, times 2. (IE: Ares uses this attack, and the opponent uses "Typhoon Water Vortex" which costs 2000. Ares then must pay 1000 + 1000(2). So he must pay 3000 chakra, to dispose of their attack before it hits him.)
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Radisu
An attack similar to Ares' defensive jutsu. Ares becomes capable of generating a sphere of his special annihilation chakra, anywhere in the vicinity around him. This sphere, about six feet around from it's center, is actually capable of disintegrating anything that it comes in contact with. This jutsu can actually completely destroy anything that it comes in contact with, other then actual opponents. When faced with an opponent, the attack will actually disintegrate anything worn upon the opponent, or held by the opponent that it comes in contact, as well as severely weakening the defense of the opponent. When struck by this orb, the body will actually take on the feeling and appearance of being torn apart and crushed at the same time, sending immediate pain throughout the entire body, should it only connect on a limb. The one downside to this technique, even though it's immediate when he uses it. Is the fact that there is a small pop, almost like a bubble had burst nearby. If someone were to take notice of this pop, they would be more likely to be able to dodge the attack itself. ~ 1000 Chakra.
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Teoradisu
Yet another attack taking in the use of his annihilation chakra type. This being actually a powered up version of the original Radisu technique, Ares is capable of actually launching a full on blast of his own annihilation chakra forwards in a wide area beam like attack. This attack can actually completely disintegrate anything that it touches, or severely harm the opponent to a greater degree then the original Radisu was capable of doing. Should an opponent get struck by this attack, they will feel and appear as if their body had not only been torn to shreds and crushed, but also that their strength had been completely torn away from them momentarily. This attack extends a good 50 meters ahead of his directed hand, and can extend in a full radius of as much as 25 meters around. Much like the Radisu attack, this jutsu's attack is almost immediate, allowing not even the incoming beam to be seen by the opponent. The attack will actually simply generate itself in the entire area, instead of being launched outwards by his hand. The only thing to which will allow an opponent to know that this attack is coming, is the sudden sound of crackling a second before the attack is used, and the actual crackling of chakra almost like clear pure white electricity around Ares' arm. ~ 2000 Chakra.

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Sat Apr 25, 2009 2:19 pm


Quote:
Deimos
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Deimos.jpg[/imgright]

Shinra Tensei
Shinra Tensei is the ability to manipulate gravity to repulse matter away from the user, with such force that it can easily shatter stone. By using this technique as a defensive measure, most, if not all, attacks directed to the user will be deflected, no matter the size or mass. The ability can be used on individuals by directing the user's arm toward another person, or around the user in form of a perfect wave that repels all incoming attacks. The only downside to this technique is that there is a short period when it is unusable after being used, though only for roughly five seconds. The repulsion force of Shinra Tensei, because of its effect through air, can be resisted with enough force and contact to the ground. By focusing chakra at the feet, it is possible to partially resist minor repulsion.
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Banshō Ten'in
Banshō Ten'in is a technique similar to Shinra Tensei in that it manipulates gravity at the users will, however instead of pushing objects away, it draws them close. The only downside to this technique is that there is a short period when it is unusable after being used, though only for roughly five seconds.
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Chakra Disruption Blades
The Chakra Disruption Blades are blades made of the chakra receivers used by Deimos. Concealed in the cloaks of each path, Deimos can use these blades to disrupt the chakra of his victim, injuring them or rendering them incapable to move. When a victim is stabbed by the blades, the Rinnegan eyes appear in their mind.
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Chakra Disruption Spikes
This technique, allows for any of the Paths of Deimos to place their hands upon the ground, and summon spikes made of the chakra receivers used by Deimos, that shoot from the ground in order to impale the opponent. Deimos can use these spikes to disrupt the chakra of his victim, injuring them or rendering them incapable to move. When a victim is stabbed by the spikes, the Rinnegan eyes appear in their mind.
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Emperor's Domain: Grounding
A technique created with the use of the Taishaku Kaiten spear. By plunging the spear into the ground, Deimos becomes able to actually cause a force of gravity to be placed onto the battle field of up to a half mile around the placement of the spear. This force of gravity actually pressing down at the area, causing the area to become two times the force of gravity. This effects anyone within the area, causing them to move slower, and strain their body more to fight in these conditions. ~ 2000 Chakra.
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Emperor's Domain: Blackhole
A technique involved with the Taishaku Kaiten spear. By spinning the spear rapidly in front of him, Deimos can actually cause the entire spear to create a miniature blackhole directly in front of him, about an inch away from the spinning staff. As long as the staff is spinning, and Deimos is standing still, anything in front of him that is not correctly rooted to the ground can be dragged into the blackhole. The interesting thing about the blackhole, is that it transports anything inside, into an odd room of sorts, to which Deimos has easy access to, this room is known as the Ether-Network.
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Ether-Network
A pure white room that can only be accessed through some sort of dimension transporting technique, or through severe coding when within 'The World'. What this actually is, is a secret realm between the Shinobi world, and 'The World'. It consists of nothing more then a plain white room, with what appears to be a large assortment of slightly random things strewn about the area. Stuff like small uprooted plants, leaves, dirt and grass which oddly enough is slowly disintegrating and seeming to scatter away into chakra particles to which liter the air of the room like mist. This room is roughly a one hundred foot cube, suspended in pure data on all sides around it. It is breakable, but by breaking it, you run the chance of falling into data-space and then continuing to drop until a hole is made opposite of your exit, somewhere on the other wall. Once that hole is made, you will fall through it, and be back in the cube once again. The curious thing about this room, is that since it is a focal point between 'The World' And the Shinobi Realm, both technique types are possible here. As well, the chakra in the air actually is used to replenish lost and spent chakra. Though this process only lasts for two turns for each person in the room, and then any chakra spent, will actually cause chakra to begin leaking at 1000 chakra a turn for anyone who uses it past this initial time. Although strong, the room does have it's weakness. If the entire Ether-Network is destroyed, through the means of destroying every portion of the white room, any combatants will be released back into the world they had come, and granted 10k chakra as a benefit of battling in this realm.
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Emperor's Domain: Rotate
A technique involved with the Taishaku Kaiten spear. By slashing with the blade of the spear in a horizontal direction, the spear causes a wave of gravity to knock the opponent in whichever direction that the weapon was swung. With this, Deimos can cause the opponent to be sent flying in that same direction, this attack has an extension of ten feet, past the tip of the spear, and works as a seven foot high wall of gravity.
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Additional Points
This is not a technique, but more of an ability. This ability allows for Deimos to gain two more points, to be used in order to learn more Jobs from 'The World'.
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Further Points
This is not a technique, but more of an ability. This ability allows for Deimos to gain an additional two points to be used in order to learn more Jobs from 'The World'.
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Combination: Steam Gunner + Twin Blade
This is not a technique, but an actual combination of two classes that Deimos has in his possession. With this, he becomes capable of combining these two classes into one class better known as the "Twin Gunner" with this class, he has access to both sides of the technique spectrum at once, as well as a special attack known as "Rapid Fire". Rapid Fire is a technique that launches six bullets from one or both guns at one time, each bullet being a short burst of energy that actually burns to the point of setting on fire, things that it hits. This attack costs 800 Chakra to fire.
http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Weapons Album/SteamGunner-TwinBlade-Combo.jpg

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