KolIy
(?)Community Member
Offline
- Posted: Wed, 28 Nov 2012 19:44:00 +0000
Well hey there, all you non-tinierme players and tinierme players.
I'm here to discuss the many reasons I have come across, that may or may not, have killed Tinierme.
Feel free to discuss any of them~
And please remember I am not trying to smear or ruin Tinierme, I loved that site and am sad to see it go, but I would like to offer users some ideas, so that tinierme didn't just leave everyone dazed and confused.
I'm here to discuss the many reasons I have come across, that may or may not, have killed Tinierme.
Feel free to discuss any of them~
And please remember I am not trying to smear or ruin Tinierme, I loved that site and am sad to see it go, but I would like to offer users some ideas, so that tinierme didn't just leave everyone dazed and confused.
REASON (1)
Tinierme for the past 3-4 years was claiming itself to be a "beta game." Betas normally don't last that long before they come perm or stable. Tinierme however, didn't.
Whether they were just using this title to push users into all sorts of new stuff or something sinister, I will never know.
REASON (2)
Tinierme has been promoting illegal gambling. Users that are about under the age of 14 were using money to try to win items. And on top of that, G-coins only lasted up to a year. When users found out the stuff they had payed for had disappeared, most were very unhappy. The Roulette was probably the worst of them all.
REASON (3)
Before the time of the Moonlight Detectives Gacha release, C-Coins had no monetary value. They were just a nice added bonus to any G-Coin a user had bought. When users were trying to get into the picture event, any pictures that were not needed to create items were to be sold for 250 C-Coins.
Thus giving C-Coins a value. That gacha I believe was 500 coins a play if you wanted to get one item. 500 coins = 250 C-Coins. Which if I remember correctly was around 50 cents. And C-Coins also disappear after a year as well.
REASON (4)
The Japanese version of Tinierme was way more popular, gaining them all more money. I'm not sure if anyone joined that version, but I did and was surprised to see way more items, more mods, and just more events in general.
The English Version may have just been a test to see how it fared in the English scene.
REASON (5)
Users were just plain leaving after they found out it cost money to even get any items to look good. Let's be honest, the C-Coin Gachas started a low spiral down term after the G-Coins were raised and Boy and Girl Gachas were removed. Users that didn't look like they had G-Coin items were often called noobs and treated pretty badly, most of the time.
REASON (6)
There were tons of unfair banning. Why? Probably because of the multiple accounts that Tinierme let users have as well as plain letting them break most rules that sites wouldn't allow. From there on, they kinda made their own rules, treating each case as they wanted.
And I'm not too sure that they were very good at following the root of stolen items, because users who were gifted a stolen items were banned. They were probably banned because Tinierme couldn't figure out if it was a mule or a real account. <-- Me speculating.
REASON (7)
For the longest time, Gachas were cheaper on the English version than the Japanese. But the English version was slowly catching up. By the time they did, users were outraged by the prices, seeing that it would cost them up to $17 for like five items. Most people either boycotted all gachas or quit the site altogether. This also completely messed up the already messed up system they had for trading. I'm not sure if Tinierme was trying to give us freedom for the prices or were just too lazy and believed they didn't need to do it since they were still in beta mode.