Gloaming Ghost
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:47:12 +0000
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:48:02 +0000
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1/9/11 || Grand Opening event is open!
5 prizes to be won~
Event Thread!
1/6/11 || OwO We're setting up
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:48:27 +0000
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- Rules are subject to change, but will usually be announced.
- GENERAL RULES
▶▶ You are required to roleplay. We will take away your faerie(s) and associated demons if you are inactive. We're conscious of all our members and won't hesitate to warn you. Fair warning will be given several times before removing your character. (We will not rehome most characters. They will simply be retired, usually "killed".)
Visit the "Detailed Roleplay Requirements" link for more information.
▶▶ There is no character limit. If you have the means to buy them, there is currently no technical limit on faeries. However, this is not an invitation to create your personal army of faeries; if this becomes a problem, a limit will be imposed. There is a limit on demons per character, which may be found in the Advancement post.
▶▶ Cosplays are not allowed. You may introduce your original characters, but they must transition well into the setting.
▶▶ About payment... Co-owning is not allowed. Payment is to be sent directly to your artist. Visit the "pricing information" quick link for price details.
▶▶ Ask questions. If anything is unclear, feel free to post a question here, in the questions thread, or PM it to Andrometer if it's a secret!
- ROLEPLAY RULES
▶▶ Follow the setting. If you read the Daisy Code linked above, you will find that it says this: "I will fit with the setting as best as I can. A wolf does not belong in a flock of sheep, just as a sheep does not belong in a pack of wolves."
Please stay true to the factions. Aphotic and Luminous faeries simply don't belong together in an everyday setting. Though they're permitted in the opposite kingdom, they are not well-received. Please be reasonable with interactions between the factions!
▶▶ What about demons? Your character cannot be a successful or powerful demon master until you have earned it through purchasing demons and roleplaying them with your faerie character!
▶▶ Literacy is important. Whether you post one sentence or five paragraphs, emoticons and chatspeak are not allowed. (Try to avoid one-liners.)
▶▶ To avoid conflict, before a battle, agree on its final outcome with your roleplay partner. If battles get out of hand, they may need monitoring or implementation of a system. Do your part to keep things running smoothly.
▶▶ Use the guild! Formal RP goes in the guild. Read the information threads. Use your journals. It's all there for a reason, you know the drill.
▶▶ Try not to roleplay with only one or two people. There are those out there who may want to play with you, but who are too nervous to ask. Try to help them out so that they can become an outgoing member of the B/C community too!
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:48:46 +0000
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Though more expansive than displayed on the map, Ersine is a tiny world. The two kingdoms are approximately the size of large cities. There is more land in the realm itself, but it is unpopulated, so our story is not focused there. The kingdoms themselves are usually referred to as "cities".
The kingdom of Ruse is the larger of the two, and is inhabited by the Luminous faeries. It's warm and sunny there for much of the year and has long beaches nearby. The queen's court is located in the north-west portion of the kingdom.
Crysus is smaller and more compact, home of the Aphotic faeries. Though it receives sunlight, it gets darker earlier. The northern part of Crysus intersects with The Frost, which is known as the coldest region in the faeries' realm. The king's court is located almost directly in the kingdom's center.
Between Ruse and Crysus lies an area known as the Midland, which is a sort of neutral ground, though it sees its fair share of fighting. Portions of the Midland are forested. To the north lies the northern mountain range. In history, a few large scale invasion attempts have been conducted by crossing north of these mountains, and the area is now heavily guarded. Further north lie the Wildlands, which is populated only by the beasts of the land.
The body of water surrounding Ersine is dubbed the Vytale sea. In the Luminous west, it is temperate and warm, but it gets progressively colder as you travel east. The Vytale sea forms several rivers which wind through the land.
As far as technology is concerned, you won't find many modern inventions in Ersine. For example, one could run a bath or flush a toilet, but televisions, computers, and fancy cars are out of the question; the carriage is back in style. The era is comparable to the 1800s of Earth, with some additions for ease of roleplay. Magic does have a pervasive effect on society, so it is permissible to imagine that some more basic devices, such as telephones, would have been devised by magical means.
Historical:
The faerie realm, Ersine, is an alternate one to our Earth. Many ages ago, our faeries' ancestors were, in fact, those of mythological lore. However, they have since lost touch with the ability to traverse the realms and have become entirely separate from man. However, it's proposed that their current society drew influence from man's history. There are conspirators who strive to locate a way to reach the human realm, but a positive outcome seems unlikely.

- Most roleplay should take place in the cities.
(Courts not necessarily to scale.)

Though more expansive than displayed on the map, Ersine is a tiny world. The two kingdoms are approximately the size of large cities. There is more land in the realm itself, but it is unpopulated, so our story is not focused there. The kingdoms themselves are usually referred to as "cities".
The kingdom of Ruse is the larger of the two, and is inhabited by the Luminous faeries. It's warm and sunny there for much of the year and has long beaches nearby. The queen's court is located in the north-west portion of the kingdom.
Crysus is smaller and more compact, home of the Aphotic faeries. Though it receives sunlight, it gets darker earlier. The northern part of Crysus intersects with The Frost, which is known as the coldest region in the faeries' realm. The king's court is located almost directly in the kingdom's center.
Between Ruse and Crysus lies an area known as the Midland, which is a sort of neutral ground, though it sees its fair share of fighting. Portions of the Midland are forested. To the north lies the northern mountain range. In history, a few large scale invasion attempts have been conducted by crossing north of these mountains, and the area is now heavily guarded. Further north lie the Wildlands, which is populated only by the beasts of the land.
The body of water surrounding Ersine is dubbed the Vytale sea. In the Luminous west, it is temperate and warm, but it gets progressively colder as you travel east. The Vytale sea forms several rivers which wind through the land.
As far as technology is concerned, you won't find many modern inventions in Ersine. For example, one could run a bath or flush a toilet, but televisions, computers, and fancy cars are out of the question; the carriage is back in style. The era is comparable to the 1800s of Earth, with some additions for ease of roleplay. Magic does have a pervasive effect on society, so it is permissible to imagine that some more basic devices, such as telephones, would have been devised by magical means.
Historical:
The faerie realm, Ersine, is an alternate one to our Earth. Many ages ago, our faeries' ancestors were, in fact, those of mythological lore. However, they have since lost touch with the ability to traverse the realms and have become entirely separate from man. However, it's proposed that their current society drew influence from man's history. There are conspirators who strive to locate a way to reach the human realm, but a positive outcome seems unlikely.
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:49:21 +0000
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- Faerie Factions
Faerie Castes
- The social systems of the Aphotic and Luminous faeries are remarkably similar. Both Ruse and Crysus are governed by kingdoms and contain parallel class structures.
Commoners: The term "commoners" covers a very broad range of faeries. Their professions may include anything from politics, to guards, to spellwriters, to anything else you can think of (that fits the setting, of course). They can be rich to poor to something inbetween. They are, by far, the most widely varied and interesting of the classes. Though they are the "lowest" in terms of rank, commoners have a good amount of influence over how their government is run and a great deal of freedom. (The absolute vast majority of characters in this shop will be commoners.)
Nobility: Nobles are the kingdom's overseers. They hold positions of governmental power, such as supreme judges and head guards. They are usually the top of the chain when it comes to important matters, but they mostly delegate information out to their underlings. (You cannot play a noble without permission. Noble slots are distributed as needed or approved.)
Royalty: The Aphotic faerie royal family favors male children. When possible, the new heir apparent will be the king's son. If the king does not have any sons, however, the position will be available to his daughters. If the king does not have any children whatsoever, the position will go to his closest male relative.
The Luminous royal family, alternately, favors females. However, if the current queen has no daughters, there is still a chance that a close female relative will be chosen over her sons.
The king or queen and his or her advisors propose and institute laws which are enforced by the nobles. (You cannot play a royal or an advisor.)
Faerie Wings
- Faeries' wings are made of light- that is, they are not a solid substance. Passing through a faerie's wings is entirely possible and will not harm them. The wings themselves emit a soft glow which, if brought into complete darkness, would allow the faerie to see a short distance in front of itself. A normal faerie's wings will only display colors, not shades of grey.
The intensity of the wings signals alertness in the faerie; while awake, a faerie's wings are at their normal (and highest) level, but disappear while asleep, and fade when passing out or the like. Additionally, a faerie can consciously choose to subdue or suppress its wings, but there is not usually much reason for this.
The wings are technically capable of flight. However, they simply cannot carry their owner long distances, making it far more practical to walk or take a carriage. A faerie might take a quick flutter as an expression of joy, or guards may conduct an ambush by aerially confronting the target.
Faerie Magic
- Spells: Faerie spells usually require an object through which to channel energy: a staff, wand, tome, or for very experienced faeries, an outstretched arm. Nearly anything can act as a medium. Spells tend to be directed at something and only affect that thing for as long as the spellcaster focuses his or her attention on it. Often, they require a spoken word, but practiced users may cast silent spells.
Charms: Charms are any bit of magic that alters the nature of an object or, in the case of advanced charmers, living things. Charms can change anything from behavior to appearance; for example, charming a book to flip pages of its own accord after a certain time period or charming an object to feel cold to the touch. Charms tend to wear off after some time and may need to be replenished.
Hexes: Hexes are spells or charms that have noticeably ill effects upon the receiver. They have immediate effects.
Curses: Like hexes, curses have ill effects placed upon the receiver. However, curses are long-term and generally less apparent. Curses are comparable to a dull, throbbing headache that lasts for months, whereas a hex would be comparable to a stab wound. It is notoriously difficult to successfully place a curse on another person.
Crafts: Magical crafts are objects imbued with magical properties. Making potions, carving staffs, and blending powders are all examples of magical crafts. Often, magical crafts are made by specialists who sell such products. Casters and other magic users who also craft- and craft well- are very rare.
For a more accurate idea of the different skill levels required for certain tasks, consult this chart. Remember, these are only examples, and by no means the only powers that exist. Illegality means that, if caught, the user may be tried for their actions. It does not mean that plots involving illegal magics are disallowed.

Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:49:54 +0000
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Demon Classes

Demon Summoning
Demon Abilities

Demon Classes
- (All classes, save Queen, can be male or female oriented.)
Commons: As the name might suggest, commons are the most abundant class of demon, being relatively easy to summon. They are also the weakest and are used for more mundane tasks in both demon and faerie society. Commons are usually small and always somewhat inhuman looking. Commons are capable of faerie speech, but awkward jaw structures and/or lack of intelligence make it fragmented.
Warriors: Warriors are more powerful than common demons. They are also harder to summon, but make excellent servants once their trust has been earned. In the demon realm, they are fiercely loyal to their higher-ups. They can be semi-humanoid, but usually assume an intimidating, beast-like appearance. Warriors are very capable of speech, but are generally less intelligent than their faerie summoners.
Lords: Save the Queen, lords are the most powerful demon class. Without a summoner, they command their own small troops of warriors and commons; a summoned lord can help rally his or her summoner's other ranks. They are very independent, answering only to their Queen; this makes them difficult to summon and keep, as they will leave if they are displeased. Lords are highly intelligent and speak fluently with faerie-kind. (Some female lords prefer to be called ladies.) A faerie may only keep one lord at a time. To summon another requires the release of the first.
Queens: Usually, there is only a single Queen at a time. A Queen is, essentially, a female lord who has become powerful enough to kill and overthrow the old Queen- and is often her daughter. All demons share a mental connection with their current Queen; even faerie-summoned demons are tempted by her calls. A faerie cannot summon a Queen.

Demon Summoning
- Demon summoning is a common thing among all faeries, and it is rare to meet an adult faerie who doesn't have at least one common summon for daily use. Summoning works in several stages:
Scrying: Access to the demon realm cannot be accomplished without the use of a medium- that is, an object or substance used to communicate with the demon, such as a mirror, water, or smoke; the object is at the discretion of the summoner. A charm must be placed upon the medium; the summoner then projects their desires upon the medium, usually verbally, or telepathically for the more experienced. If successful, a (usually) suitable demon will answer the request. After an agreement is formed, the demon will enter the faerie realm by way of its original scrying medium. (There is no artwork for the scrying phase.)
Summon: Once a demon is successfully summoned, it will appear in a form which is identical in appearance to all other summoned demons, its power diminished. It is a sign that the bond between the demon and summoner is very weak. A demon must be convinced to convert to its proper form; this is done by gaining and keeping its trust, or possibly by intimidation, in the case of very weak-willed demons. Though this form is solid, it is something of a "ghost", and it's very easy for demons to blink back to their own realm.
Final: If the summoner has earned his or her demon's trust, the demon will assume its rightful form. They become powerful again and can more aptly fulfill their summoner's wishes. It is more difficult for demons to return to their realm in this form, but a lord or determined warrior should never be underestimated. Mistreatment of any summon is considered criminal and will enrage officials, as well as the demon Queen. (Injuries sustained during fights and accidents are acceptable.)
Demon Abilities
- Demons usually have some sort of ability which makes them a valuable asset to their summoners. They will generally specialize in one of the following areas, with very minor talents in others; this is especially true in lower demon classes.
Magic: Many demons have some extent of magical ability, though they tend to focus on one area. Magic deals with the manipulation of their surroundings by way of spell, chant, or other means.
Mental: Mental abilities include things such as telekineses, future sight, mind reading, etc. Anything not specifically magical or physical is included.
Physical: Physical demon abilities include things such as winged flight, the ability to burrow, super strength, etc. Anything dealing with the body is included here.
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:50:18 +0000
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- For all prices and payment methods, visit Pricing Information.
- G.O. Event!
Flatsales
- Flatsales will offer only premade characters. Their faction and a general age range will be presented to you, but the rest of the information is usually for you to create. They will never be sold in a speed sale or luck event. They will always be some sort of entrant evaluation.
You may win more than one flatsale, but must sit out two flatsales inbetween.
Custom Sales
- Custom sales are similar to prompt/concept flatsales. They are an opportunity for those dedicated to their quests to obtain a custom for a relatively low price. The art is paid for in installments, as explained in the pricing thread. Custom sales are sold in slots, which are divided by faction and sometimes gender. Unless otherwise stated in the sale, only characters that have been approved in the quest subforum are allowed in custom sales.
You may only ever win one custom sale slot.
Auctions
- Auctions will be held for special events or to distribute important characters. Sometimes, they may instead be custom slots for a special character, such as a noble. If the payment deadline is not heeded, the winner will be the second highest bidder. Auctions will have a snipe guard, detailed within the auction thread.
You may win more than one auction, but must sit out two auctions inbetween.
Breeding
- Click here for information.
Bribe Customs
- Bribe customs are always open, but are a very pricey method of obtaining a character. They are available for those who have the gold, but don't want the wait and uncertainty of participating in a sale. Bribes require approval in the quest subforum or they will be denied. Please see the pricing thread.
You may bribe multiple times.
To offer a bribe, PM your artist.
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:51:08 +0000

*You cannot buy demons until you have a faerie.*
For prices and payment methods, visit Pricing Information.
For prices and payment methods, visit Pricing Information.
Flatsales
Flatsales are the most common way to get a demon, and are usually held by prompt. Flatsales will normally only offer commons and warriors. Final artwork will be previewed in the sale, but the first artwork you receive will be generic. Cost is explained in the Pricing Information thread and varies by class.
You may win multiple flatsales, but must wait one flatsale inbetween.
There are no ongoing flatsales at this time.
Auctions
Auctions are usually a good bet for obtaining a lord or a powerful lower class of demon. Like flatsales, final artwork will be previewed in the sale, but you will initially only receive the generic artwork.
You may win multiple auctions, but must wait one auction inbetween.
*Note: You may only own one lord per character at a time.
There are no ongoing auctions at this time.
Customs
Customs are offered by our artists by slots, viewable in their own threads. The slots are divided by class and may sometimes offer lords. They are usually opened every couple of months or so.
You may commission multiple customs, but may only claim one slot per opening.
*Note: You may only own one lord per character at a time.
Check slots subforum for more information.
Breedings
Demons may be bred. Click here for information.
*Note: You may only own one lord per character at a time.
Events
Obviously, anything that isn't classified within another category counts as an event. Events may be giveaways, creation contests, breeding results, etc.
Payment and winning policies vary by event.
*Note: You may only own one lord per character at a time.
There are no ongoing events at this time.
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:51:49 +0000
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:53:20 +0000
Faeries ►
- What we call "growths" are not actually progressing age groups. Instead, roleplaying earns your character advancement, which can be nearly anything you want, as long as your character is changing in some manner. You do not have to age them; it depends on your roleplay style.
All stages are unique artwork.
The roleplay requirements for the following stages are listed in this thread.
Baby: (Breeding only.) Cute and cuddly, faerie babies are generally loved by all around them. They sleep a lot and spend their days being carted around in carriages. They are both physically and magically weak, though they are learning even at this age.
Babies are between 0-4 years old.
Babies, obviously, cannot summon demons.
Child: (Breeding only.) Children are very inquisitive and quick learners. They spend their days in school and watching their parents. They are slowly developing their magical talents and other abilities.
Children are between 5-13 years old.
Children are usually introduced to summoning at this age, but are not permitted to do so.
Starter: The starting stage for your character. No matter their age, they are just getting started in their work. They should be fairly inexperienced in whatever they are doing. With regards to artwork, their dress and style is relatively simple.
Starter characters must be at least 14 years of age, but may be older.
Starter characters are allowed a max of 4 demons, classes commons and warriors.
Progressing: Characters are progressing in their abilities and powers, but should still be learning. More accessories and details may be added to their clothing and style.
Progressing characters are allowed a max of 9 demons, classes commons, warriors, and one lord. With a lord, they may have 13.
Rising: Characters are becoming more adept in all aspects of their life. Maybe they're prominent, maybe they work in secret. It's up to you. Artwise, they can have rather detailed ensembles and may have a staff or other props.
Rising characters are allowed a max of 13 demons, classes commons, warriors, and one lord. With a lord, they may have 19.
Advanced: Advanced characters are the epitome of growth. They're at the top of their game, whatever that is. Their clothing can be elaborate and they can have other, nonliving props.
Advanced characters are allowed a max of 20 demons, classes commons, warriors, and one lord. With a lord, they may have 30.
Demons ►
- Demons have three "phases" but only two stages of art. The first piece is a generic newly-summoned demon, divided by gender poses. The second piece is completely unique to every demon.
The roleplay requirements for the following stages are listed in this thread.
Scrying: (This phase is artless.) Scrying is what your faerie character does to summon their demon. This should be written into a journal entry.
Summoned: (This phase is generic art. It is also the baby stage in a breeding.) Newly summoned demons are weak and fairly powerless. They will spend time following their summoner and generally being a nuisance until they trust them.
Final: (This phase is unique art.) The final stage of the demon. Their full form is shown and their powers have returned. They don't progress from here.
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:53:48 +0000


Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:54:03 +0000

- GENERAL QUESTIONS
Why can I only have one custom sale faerie?
So you will concentrate on developing that one? Because you're basically getting a very inexpensive, completely custom character with unique art? To give others a chance? Because I'm a meanie-bo-beanie? Take your pick!
I don't want to roleplay. Can I bribe you guys out of it?
Absolutely not. The requirements are there for a reason, not just so we can be elitist. If you don't want to roleplay, go away.
Can my character be Japanese/Russian/etc.?
Considering there's no Japan/Russia/etc. in this world, technically no. However, if you want them to appear as a certain ethnicity, that's acceptable. (Personally, I imagine them to have a British accent, but pretend as you wish.)
Can I bribe you for a demon?
No, please wait for an event. They won't be too infrequent.
- ROLEPLAY QUESTIONS
Can I roleplay my other pets here?
No, it's strictly faeries and demons... or NPC normal pets or wild animals.
Can I go to the demon realm? What about the human realm?
Not at this time. But maybe your character has an interest in this field...
Does my character need to have demons?
Nope! You're welcome to roleplay a faerie who has no demons. c:
Can my faeries and lord/other demons be in love?
Let me liken that to you falling in love with a chimpanzee. Not so appealing anymore, is it?
Why can't I be an insanely rich and powerful demon summoner from the start?
Because that, my friend, would be cheating. :c
I'll write this Q back eventually lolz
The easy answer is, because it's my shop. You don't have to worry about me god modeing or controlling your character, so just let it be. You have to trust that I know what I'm doing within my own setting. Please don't ever use me as the mold for your own roleplay. I cannot stress that enough. :(
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:54:55 +0000

- Andrometer || Owner, Manager, Artist (dA)
Ottolla Nico || Roleplay Manager
Elgie-Chan || Roleplay Manager

- Credit for the concept, thread layout, and graphics goes to Andrometer. All character artwork is credited to its respective artist.
Inspiration for the concept goes to the Faerie Wars chronicles, written by Herbie Brennan. The Gloaming is very loosely based off of the series. No canon characters, locations, or plots have been or ever will be borrowed.
Gloaming Ghost
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- Posted: Fri, 07 Jan 2011 04:55:34 +0000

- Want to link back? Pick a side!
Below are our affiliate shops and interest threads. Please give them a visit!
If you want to affiliate with The Gloaming, send a PM to the mule (Gloaming Ghost) with your 200x40px banner.