Lanzer
(?)Admin Lead
- Posted: Mon, 29 Apr 2013 23:06:54 +0000
Hello everyone, ATA will start at 5pm today. Before that, I just wanted to share with all of you a message from us:
Last week was a tough week for all of us as we had to say goodbye to many of the staff members here in Gaia HQ. Those individuals were not only staff members but some of our closest friends, so there have been a lot of sleepless nights and high emotions for many of us. We've been partners in building such great features for Gaia, and it's tough to say goodbye to people we have grown to love.
The downsizing which happened last week was an unfortunate necessity of needing to balance our budget. Our new CEO Gary had a tough decision to make - he had to decide how many staff members we can afford to retain given the amount of revenue Gaia makes. Unlike Gaia Online (with dedicated members like you as our audience), not all of our new projects have turned out to be as successful as we anticipated. When projects don't turn out as well as expected, a company has to review the situation, and take steps to ensure the budget is balanced, and that the company is in a good position to continue going forward. As painful as last week's downsizing was, it was done in order to ensure that Gaia continues to remain a viable and vibrant community.
Please know that Gary, and all of us in the Gaia Online office, feel the strong presence of the Gaia Online community. Gary did what he could to prevent interruption of Gaia Online's features. As a result, all the engineers who had been programming for Gaia Online currently are all here, and dedicated to continuing to support the current site as well as creating the next set of features, events, and various updates.
One thing we want you to be aware of is this: We've heard your feedback, and the focus moving forward will be even more towards our Gaia Online community, and working to continue maintaining and growing this amazing site. We've made the decision to put less focus on multiple game titles, and the consolidation of teams (such as Heralds of Chaos) is what happened last week. While we aren't going to say that we'll never work on other off-site projects again, the focus is back on you, our loyal Gaia community.
We do understand that even though some team members had been working on these new game titles in the past years, most of these staff members had produced great features in the past, and their contributions will be missed and shall always be remembered. All staff members here at Gaia treat each other like family. And although this event is painful for us, we are friends forever and for many of us our paths will cross again at one point or another. Gaia is still a big family today, with over 50 staff members, dedicated to making things fun for all of you.
Last week was a tough week for all of us as we had to say goodbye to many of the staff members here in Gaia HQ. Those individuals were not only staff members but some of our closest friends, so there have been a lot of sleepless nights and high emotions for many of us. We've been partners in building such great features for Gaia, and it's tough to say goodbye to people we have grown to love.
The downsizing which happened last week was an unfortunate necessity of needing to balance our budget. Our new CEO Gary had a tough decision to make - he had to decide how many staff members we can afford to retain given the amount of revenue Gaia makes. Unlike Gaia Online (with dedicated members like you as our audience), not all of our new projects have turned out to be as successful as we anticipated. When projects don't turn out as well as expected, a company has to review the situation, and take steps to ensure the budget is balanced, and that the company is in a good position to continue going forward. As painful as last week's downsizing was, it was done in order to ensure that Gaia continues to remain a viable and vibrant community.
Please know that Gary, and all of us in the Gaia Online office, feel the strong presence of the Gaia Online community. Gary did what he could to prevent interruption of Gaia Online's features. As a result, all the engineers who had been programming for Gaia Online currently are all here, and dedicated to continuing to support the current site as well as creating the next set of features, events, and various updates.
One thing we want you to be aware of is this: We've heard your feedback, and the focus moving forward will be even more towards our Gaia Online community, and working to continue maintaining and growing this amazing site. We've made the decision to put less focus on multiple game titles, and the consolidation of teams (such as Heralds of Chaos) is what happened last week. While we aren't going to say that we'll never work on other off-site projects again, the focus is back on you, our loyal Gaia community.
We do understand that even though some team members had been working on these new game titles in the past years, most of these staff members had produced great features in the past, and their contributions will be missed and shall always be remembered. All staff members here at Gaia treat each other like family. And although this event is painful for us, we are friends forever and for many of us our paths will cross again at one point or another. Gaia is still a big family today, with over 50 staff members, dedicated to making things fun for all of you.