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Tres E'stuffuach
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Name: Sapphira, Sapphira Ecstuffuan
Alias: The Stone Queen, The Salt of the Earth, The Jewel of Ngranek,
Age: 17
Date of Birth: The Yuletide
Birthplace: Sigil: the City of Doors but was raised in Granek
Height: 5'8"
Weight: 120 Pounds
Race: Meta-Human

Sapphira's biological lineage is one of extreme metaphysical complexity and interest. Most mystic traditions would suggest that beings such as Tresondros Ecstuffuan and Lovi should not have been able to mate. The result of their coupling produced a completely unique type of supernatural being the likes of which the world has never seen.

Sapphira's father was a pseudo-psionic humanoid and was besides being flesh and bone, also physically composed of his own astral material and his own psychic energy. His Mother was the child of a Mountain Spirit and a human, a creature of earth and flesh.

Sapphira combines traits of her mother and father. She was born with a biological and mental connection with the elemental plane of earth similar to her father's connection to the Astral Plane. Her body contains on average a high amount of earth and metal minerals. Her skin is smooth and her complexion is fair, but her blood is thick like heavy molasses, her heart similar to her father's in that it is designed to pump this dense substance through her body. Her body is designed to topically absorb earth minerals and store them within her body. She has a unique mental connection to natural earth formations such as rock and stone.

Appearance:

Sapphira is a short, athletic and yet cute woman. Her round face is child like particularly because of the look of nephariousness that is often seen in her hawkish eyes. Her round blushed cheeks and smallish button of a nose betrays the ugly and reckless way she fights. The only facial feature that might be beneficial to her favorite past time might be the solid chin that she inherited from her mother. Her full pursed lips are usually in a confident smile. She is naturally blonde like her grandmother and usually wears various hairstyles, though all tend to be short. Currently she sports a relaxed short mohawk that covers one side of her head. She wears numerous gemstone piercings, in both ears, her left nostril, and her tongue.

Her body is also distinguished from her cute child like face. It was the form of a grown woman. Tall with long shapely legs, she is made eloquent with feminine curves made from lean athletic muscle. A modest bussom contrast with her wide, powerful hips and strong trunk like thighs. She is living proof to what the wonders of regular and vigorous exercise can do for a Woman. This does not appeal to everyone however. Her athletic frame is given to explosive and violent motion. Many fear her and rightly so.

She smells like the air just before rain falls. This is a result of the rock like properties of her physiology.

Backstory and Personality:

_____Sapphira was born in the majestic city of doors, the center of the mythic planes of the outlands. She barely recalls the adulation of her famous birth, to the heir of the Ecstuffuan name. The memories of that world with its alien creatures and amber sky are hidden within the haze of childhood. It was at the age of 6 when her parents seperated, when she left with her mother to attend school away from all the chaos and tribulation that seemed common within the City of Doors. She and her brother were brought to the remote gaian lands of N'Granek.

_____It was there that she was raised by her mother and her grandfather, whom while not being there all the time did teach Sapphira of her lineage and her inborn ability. Sieg saw considerable might in his grandchildren, even at their young age. They had been born awakened to their spiritual self. Sapphira's spiritual presence was kin to that of Gaia-Prime. However, like the earth, Sapphira was hard and unmoving. She was rebellious, vain, and quick to anger, trait's that still persist today. She skipped class, hung out with trouble makers, often left her mother and grandfather down, and generally had a inherent ambivalence towards authority. This drove a rift between her and her family.

______Despite never doing well in school, after turning seventeen she found steady work mining for Artifacts in the ruins of the cities ancient underground necropolis. She finds the work sporting, but is often dissatisfied with her pay. Sapphira hangs with a rough crowd that she grew up with, refferred to in the community as "The Hooligans". They are a roudy bunch who the town tolerates only because of their skill at mining the necropolis beneath the city. They are well known for being thugs, drunkards, and bully's who regularly engage in heavy drinking and drug use.

Attributes (these can be adjusted for whatever limits an RP needs)

Strength: 16

______Sapphira is monstrously strong betraying her stature. Her strength does not come from sheer bulk of muscle which she lacks but instead derives from her explosive full-body power and honed technique. You won't see her out-bench pressing the miners that she works with and maybe she can't curl nearly as much, but she is often thought to be the strongest person in the room. She is known for her skill as a wrestler, throwing men, women and monsters alike about with terrifying strength.

Dexterity: 8

_______Sapphira lacks her father's or grandfathers precision, coordination or discipline. While she understands the techniques she often loses herself in battle rage and falls back to using reckless techniques that are potent but leave her open for counterattack. She frequently throws herself at the opponent to get her hands on them, lacking her father's beautiful footwork. She is often either planted close to the earth or charging head first into the opponent. Outside of battle, she is clumsy to her own frustration.

Constitution: 22

_______Don't let her cute face fool you. Sapphira can take a hit from the best of them and keep coming. The reason they call her the stone queen is because of her stone like resilience. Her preternaturally tough skin and the ability to coat her flesh in stone affords her a mighty ability to take punishment.

Intelligence: 10

______Sapphira was never quite book smart but she makes up for it with her common sense and street smarts. She lacks any increased ability to comprehend and retain information if it does not have to do with the earth, or the ground or soil or rocks. This isn't to say she is dumb, just certainly no genius.

Wisdom: 16

______Sapphira has an incredible intuition and commen sense. She is uncannily clever and often very aware of her surroundings via her connection with the earth. She is perceptive and while her own finesse may be limited she is good about devising strategies in combat to suit her own way of fighting. At times, despite her rash and sometimes juvenile behavior she has moments of wisdom beyond her age.

Charisma: 9

______Honestly she is kind of grating to be around. She is uncouth and is easily angered, or she is extremely overbearing. Sapphira hasn't really matured yet and is easily flustered, making people feel somewhat uneasy around her.

Religion:


Skills

Climbing

______Whether its ascending a sheer mountain cliff or climbing an old obelisk ruin, Sapphira was always a supperb climber. Her full body strength allows her to ascend any wall rapidly and her ability to manipulate the earth means she never has difficulty finding a foothold.

Craft

______Sapphira always had skill with clay and chiseling rock. Perhaps she inherited her creative skill from her father, but she can sometimes be seen whittling at a piece of rock and molding it into shape with her bare hands. It is both a display of artistic skill and brutal strength.

Intimidate

______The ability to cow others and shout them down has always come naturally to Sapphira. She can sense weakness and revels in the fear of others. As a natural bully she has no problems bending other weaker souls to her will.

Spelunking

______Descending into deep, dank and dark caverns was not something that came natural to Sapphira but was a learned skill that she took to rather quickly. The treacherous nature of her home towns necropolis has taught her the benefits of strong rope rigging and dependable partners.

Knowledge (Highschool)

______She was never a strong student but managed to pass highschool anyway, despite her relatively abysmal grades.

Knowledge (Planes)

______Being born in Sigil, Sapphira holds a curiosity of the planes. She would know more than the average person about the nature of the multiverse.

Knowledge (Martial Arts History)

______While it was never of any particular interest to her, Sieg would not let his granddaughter not know the lineage of her fighting style and the lore of other great fighting styles that she may encounter.

Linquistics

______Sapphira speaks Gaian Common, Dwarven and Tehoolian.

Perception

______Sapphira despite her brash behavior is attentive and aware of her surroundings. With naturally gifted eyesight, hearing and smell augmented by her tremorsense; there is little that she misses going about her day.

Drive

______She got her license at 15 against her mothers wishes. She learned how to drive in her friends car and is looking to buy her own car with the money she makes from mining.

Operate Computer

______Growing up in the modern age made sure that Sapphira had a basic understanding of how to operate a computer.

Psi-Craft

______Sapphira is very knowledgeable about the workings of psionics though perhaps not to the extent of her father. She learned about psionics mainly as a curiosity and under the tuteldge of her grandfather in an attempt to better understand her innate abilities.

Sense Motive

______Growing up around rough, primarily male cut throat people forced Sapphira to be careful about the motives and intent of others. She is good about knowing who to trust and who not to trust.

Natural Traits

Earthborn

______Sapphira's body contains an abnormally high amount of earth minerals. This high amount of earth material is incorporated into every aspect of her being, down to the composition of her cells. This makes her muscles and flesh more dense while retaining their flexibility, giving her a degree of supernatural strength and toughness. Besides her physical toughness and power she is as quick as a normal seasoned brawler ought to be.

______Sapphira maxes out at 400 pounds on bench press and maxes out on dead lifts at 1200 pounds. She can press 250 pounds over her head with both arms. When it comes to injury her skin is possessed of a leather like toughness and her bones can tolerate almost twice the strain of an average human before breaking. She has an incredible tolerance for pain and injury that makes her a terrible opponent to contend with.

______Normally Sapphira generally weighs around 125 pounds, however, her weight and her physical abilities can fluctuate. Sapphira possesses the inborn ability to absorb earth minerals through her flesh and store them in her body. This material can be used to manifest certain Psi-Onyx powers. She can hold a maximum of six charges of earth material in her body, representing a general composition of earth minerals flowing through her blood stream. Each Earth Charge increases her virtual weight by 60 pounds.

______With each Earth Charge absorbed Sapphira's body takes on gradually more stone like qualities. At zero charges, her flesh is indistinguishable from normal human flesh. At six charges, her flesh appears to have the same texture as mountain rock. With each charge, she becomes slower and heavier, reducing her speed, and reaction speed by a noticeable degree (5%). However, she also becomes stronger and tougher, as if putting on 25 more pounds of muscle and increasing her strength and durability by a maximum of 50% at 6 charges.

______Naturally her body will attempt to release extraneous earth material from her body in the form of gaseous dust that sloughs away from her skin. After three post without charging, Sapphira will lose one earth charge. Gaining an Earth Charge requires one post per charge, in which Sapphira must be touching the ground with exposed flesh (hands, bare feet, etc). Gaining a charge requires only about two seconds of time.

Consume Earth

_____Sapphira can draw sustenance by consuming earth minerals and rocks. The more precious the stone the more power she can draw from the material. Sapphira must consume and swallow the rock or stone. Rock and Stone breaks down in Sapphiras mouth allowing her to eat it comfortably without hurting herself. Eating a precious stone mineral will allow Sapphira to gain 1 Earth charge. Sapphira may only gain this benefit three times per day.

Step Sideways

_____Sapphira may commune and communicate with Nature spirits, as they see her as kin. She is visible to all nature oriented spirits whether they have manifested in the physical world or not. Sapphira may also use this ability to step into the spiritual world/astral plane/Umbra by enacting a ritual in which she buries herself in rich soil. After 5 minutes, She can sit up and find herself physically in the spiritual world.

Tremorsense

______Sapphira has a sixth sense similar to those of the dwarven race. She can feel through the earth around her and sense nearby movement. As long as her feet are on the ground she can sense all movement across the ground around her in a 20 feet radius. This makes her difficult to sneak up on by grounded opponents. Creatures not touching the floor or walls within 20 feet of her are invisible to this sense.

Psi-Onyx

______Sapphira can manifest psionics as a naturally psychic creature. Her brain has numerous nerve clusters made up of earth minerals that contain and guide the psychic energy that her body produces to produce psionic phenomenon.

______Each morning Sapphira must engage in meditation to collect and consolidate the mental energy in her mind. This forms what is known as a power point pool. Each morning Sapphira starts off with 35 power points. Power points cannot be restored except by a decent meal and a nights rest. Manifesting powers requires the expenditure of power points, however certain powers may require Sapphira to spend Earth Charges as well.

______Sapphira may not use Psi-Onyx in the air, unless the power requires the use of a Earth Charge. This is due to the fact that her psychic power is dependent on a strong, mental and physical connection to the earth.

______To manifest a psychic power, a psion must be allowed a reasonable amount of focus. Because Sapphira is a martial artist she can reasonably focus while moving or grappling but she cannot be in a striking exchange while manifesting a psychic power. Sapphira may either manifest one standard power or two immediate powers per post. Only immediate powers can be manifested as a response or counter to an opponents action.


Learned Feats

Wrestling

_____Sapphira learned how to fight at an early age, first from her father, then later from her grandfather when her parents seperated. However, due to Sapphira's naturally headstrong and rebellious personality she never learned the disciplined style of her father and grandfather. Instead Sapphira relies on her natural athleticism and focuses on impact throws that let her get on top of the opponent and beat them into submission. Her style combines brawling and Greco-Roman Wrestling together.

Throw Anything

_____Chucking stones and other items at opponents provides Sapphira with a long range tactical options. Despite her reckless way of fighting, she can generally hit a target within 20 or 30 feet with a thrown object. Usually these objects are massive stones, so supreme precision is often unnecessary.

Improvised Weapon Mastery

______Her way of fighting was honed mainly in bar room brawls and slug fest with the monsters of the Necropolis. She has learned to use everything in her surroundings as a weapon as a means of survival in fights with desperate men and creatures. She has an uncanny ability to use anything at her disposal as a deadly weapon.

Psi-Onyx Powers (35 pp):


  • Telemetry

      [Standard - 4 points]

      ______Sapphira can read the residual psychic energy in a physical item, to determine the items histroy and the history of its previous owners. She can glean information from cherished or highly venerated items, objects that owners have put a lot of mental energy and focus on. For example, she could see the manor of a heroes death by touching the sword he was clutching at the time of his demise.


  • Earth Glide

      [Standard - 5 points or 1 Earth Charge]

      ______Sapphira may fall into any solid earth or soil surface and swim through it as if it were water at a speed of 30 feet across and 4 feet down per post. Solid materials that are destroyed while she is moving through them will instantly expel her from the earth and deal significant damage to her body. This form of supernatural burrowing leaves behind obvious signs of her passing, as the material contorts and bends to show that something is moving beneath it. if Sapphira goes more than 10 feet underground, she finds it difficult to breath and must hold her breath.



        [Augment - 3 Points]

        _____Sapphira may activate this power an an immediate action.



    • Earth-Bend

        [Standard - 3 power points or 1 Earth Charge]

        _____Sapphira may target 5 square feet of earth or rock in any natural or synthetic earth formation within 50 feet of her eyesight and manipulate that section of earth. Sapphira may translate, rotate, expand/contract, extrude, or bevel that section of earth. The section of earth may be translated or extruded at a rate of 5 feet per second to a maximum length of 50 feet, expanded or contracted to twice or half its size, or extruded to a length of 10 feet. These changes in the earth formation last for 18 seconds (3 post). Manifesting this power requires a physical motion coincide with the change. If she wants to rotate a section of earth, she might spin her arms, if she wants to extrude a section of earth she might push her arms out or clap them together.

        ______With this power, she can create walls or columns. She can create holes and elevated surfaces. She can elevate a section of stone before throwing it at an enemy. She could strike an opponent with a section of suddenly raised stone. The extrusion of the earth is enough to boost her jump, allowing her to leap high up into the air.

          [augment - 1 power point]

          ______Sapphira may target an additional five square feet of earth with this power. The transformation to the rock or earth formation last an additional 6 seconds (1 post)



          [Augment - 3 Points]

          _____Sapphira may activate this power an an immediate action.



    • Stone-Shape



        [Standard - 1 power point or 1 Earth Charge]

        ______Sapphira may pull earth minerals from her blood stream to produce six pounds of stone in a pre-determined shape on her body or in her possession. She may use this power to coat her body in temporary stone armor. She can use this power to produce stones for throwing or crude stone weapons for striking.

        ______If using this power to produce armor, she may cover a single limb, either her arms, legs, face, and torso. The stone is as tough as a thin sheet of mountain rock, brittle but hard. The stone remains in place wherever it is grown. After 18 seconds (3 post), the stone crumbles into dust.

        ______If using this power offensively, she can produce a large stone (about as big as a soft ball) that she can use to club her opponents or throw at them.

          [Augment - 2 Power Points]

          ______By augmenting tis power, she may produce an additional 12 pounds of stone (so a much larger or heavier stone) or cover an additional section of her body.


          [Augment - 2 power points]

          ______She may manifest this power as an immediate action.


      • Transmutation

        [Standard - 5 points, 2 Earth charges]

          ______Sapphira may transmute any rock, earth, soil, mud, or stone formation in her line of sight up to 250 pounds within a 10 feet area into a different form of rock, earth, soil, or stone. The state that she transmutes a surface in to must be a earth mineral that she has consumed that day, with Consume Earth ability. This allows her to do an assortment of things such as transmuting soil to mud, or mud into hard stone. She may turn a block of granite into an equal amount of Basalt or limestone into obsidian. This can be used in an assortment of ways, such as disrupting the footing of an opponent or causing a cliff face to beak off.



      • Seismic Core

          [Immediate - 3 points or 1 Earth Charge]

          ______This ability allows Sapphira to briefly charge psychic energy into her abdomen and direct it. This technique helps Sapphira to defend against a sudden force threatening to knock her prone. However, this technique if misused can actually increase the amount of damage Sapphira takes from an attack by preventing Sapphira from rolling with the blow.

          To use this technique Sapphira quickly assumes a stance with a low center of gravity. After using this technique and until she changes her position she becomes nearly immovable like the mountain she visualizes preventing her from being knocked to the ground. Despite making herself immovable she does not prevent herself from being damaged in any way.

          This power also adds the effect of supporting Sapphira's balance and by doing so can increase her leverage during standing grapples. It can make her hard to lift while improving her own ability to lift and throw particularly with the use of Greco-Roman style suplex's. Sapphira's grappling strength and leverage are heavily augmented by this power.






 
 
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