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Tres E'stuffuach
Name: Tresondros "Tres" Ecstuffuan
Age: 26
D.O.B July 15
Race: Human (Psionic Mutate)/Astral Construct

Skills



  • Martial Arts Lineage and History

    Knowledge of the workings of individual Martial Arts styles and there history. Sieg taught his son about the martial arts and its history as he trained him in it.

  • Religion (Christianity, Zuoken, Ioun)

    Sieg taught tres about Christianity, despite tres not being a christian; he knows the history and stories. He is also knowledgeable about the demi-god Zuoken due to his time in a psionic monastery. His own study of psionics and his experience at the Zuoken temple has revealed to him that Ioun is the true god of psionics.

  • Human Anatomy

    Detailed knowledge of the Human anatomy.

  • Throw Anything

    To fill the void of long range attacks, Tres studied the art of throwing objects. Tres has immense spacial awareness and can use small objects as lethal thrown weapons. He throws mainly using his left arm. Tres can accurately utilize any small object as a thrown weapon within 50 ft. He can even target small and specific targets on a persons body.

  • Sleight of Hand

    Tres can draw or create a small size (under 1 pound) or smaller weapons quickly, often without the opponent being able to see him arm himself with the weapon. This ability allows Tres to reveal a hidden weapon that he had drawn without the opponents knowing during a movement of the hands.

  • Unarmed Martial Arts

    Tres utilizes a combination of Muay Thai, Greco Roman and Catch style wrestling. He focuses on strikes, often targeting and focusing on a specific area, before he attempts to finish off the opponent with Impact throws.

  • Armed Martial Arts

    When it comes to weapons Tres fights like a Gladiator, changing weapons on the fly to best approach a specific situation. On the outside he uses a spear and a large shield, or a net. At close range he prefers the use of short swords and daggers, allowing him to take advantage of his grappling skill.

  • Psionics

    The use of psionic abilities works by training the mind to produce a special reservoir of energy known as power points. These power points are psychic energy stored in the mind for the use of special abilities.

    Having too little power points at any time can result in lightheadedness, dizzyness, temporary exhaustion, and nose bleeds. The effects of having no power points are worse and can include fainting, and debilitating migraine's that will almost certainly end the battle with Tres.

    While psychic powers lack the innate intensity of magical spells they can be augmented with additional power points are modified with the use of additional power points for increased utility.



Physical Abilities

Physical Fitness

Tres weigh's 225 pounds and is in peak human ability. Strength and speed wise he is at the maximum human potential for his weight class in all sports. Possible feats include maxing out on bench at 800, maxing out on dead lifts at 1500 pounds and maxing out the overhead press at 500 pounds. His body has morphic properties that allow him to excel in every physical task, so while he can sprint like an Olympian he can also perform power lifts like one as well.

Tres has acute physiological responses making him quick to respond to external stimuli. He can't do superhuman feats like dodge a bullet in flight but he does seem to have a developed an increased amount of neural connections due to his psychic abilities allowing him to process information related to combat (aggressive humanoid movements) and perform complex physical movements as if they were rehearsed.

So for instance, Tres could move to perform a wrist lock as an opponent attempts to grab his lapel slightly quicker and with more accuracy than the average individual. These reactions are within the realm of human possibility but with an unusual amount of precision.

Tres is a very tough individual who has survived all manner of damage and lived to tell the tale. However, he is a human being and as such being shot, stabbed, or otherwise maimed can result in heavy or fatal damage. He seems to have an increased capacity to whether blunt force trauma due to his fighting experience.

Supernatural Abilities



Psychic Body

Tres's cells have the same composition as a normal human except that their design has incorporated the same ectoplasmic material that makes up the Astral Plane, the realm of dreams, Memories and Ideas. Now, his body can metabolize ectoplasm, as his body acts as a Nexus between himself and the Astral Plane. Now his blood is infused with this highly psychomorphic material. His heart and lungs have mutated to account for this change in blood composition now pumping with a stronger and more rapid heart rhythm to pump the new silver like blood through his body.

His unique blood cells deliver oxygen and nutrient to Tres's muscles and cells at a far more efficient rate while removing fatigue causing poisons in the muscles faster giving him his prodigious endurance. Tres's body now has the ability to break down food better than the average human giving him the energy to power his increased psionic abilities.

Tres has an increased measure of memory due to the ectoplasm flowing through his body. He finds it easier to recall information due to his increased ability to forge neural connections via the ectoplasm laced through his body. His physiological reactions and coordination have also increased a small degree due to his bodies increased ability to transfer impulses and commands via psionic energy.

The ectoplasm flowing through his body adds about 20 pounds of weight to his body. However, the additional crystal in his body does not slow him down or make him less agile due to the fact that he is able to manipulate and control that crystal at will. Tres's body is more difficult to injure due to his cells composition incorporating ectoplasm, so Tres can get back up after taking supernatural attacks. This results in a 10% reduction in the overall effectiveness of supernatural attacks (unless the attack is sonic based).

Tres's metaphysical flesh acts as a buffer between him and phenomena that would serve to dampen his abilities. As such Tres can use any psychometabolic power that acts on his body or within his body, without it being affected by these phenomena. So Tres could use certain powers (psychometabolic) within a anti-magic or psionic field, or around energies that would serve to harm or negate his powers.

The more astral contruct like aspects of Tres's body give him a resistance to negative energy attacks, such as those that would drain his energy. When he would be effected by a negative energy attack, the effect is 50% as effective as it would normally be. He also has a heightened resistance to poison and disease because his body is now less like an organic entity and more like a astral one.

Theatrics

The psion feeds from the crowd. His ideal fighting environment is in front of an audience. Tres finds it easier to concentrate under the applause and adoration of his fans. While Tres is no telepath, he has the uncanny ability to develop an unconscious link between himself and large groups of sentient creatures. This results in a 1 point reduction in all powers manifested. Powers point cost cannot be reduced lower than 1. When using the Astral Mirror, Tres may produce the initial shape in any construct for free.

This ability becomes even more potent when surrounded or psychically connecting with other psions. In the presence of other psions Tres subconsciously develops a symbiotic mind network. Psychics around Tres, including Tres become more powerful when in each others presence.

Isshouken

Isshouken meaning 'Crystal Fist' is the name Tres has given to his left arm. After the mutations Tres suffered after his battle against Deitric he found that his left arm had the highest degree of mutation. His entire left arm had seemingly been replaced with a copy of his left arm created with hardened ectoplasm that melded smoothly with his body at the shoulder. Tres later discovered that his left arm was not completely composed of Ectoplasm but was actually a unique meld of flesh and ectoplasm.

The arm bends at the joints like a normal arm would and possesses the same strength that his left arm would have (and also the same tactile sensation). However the crystal that composes the arm is supernaturally tough and can be used to block or grasp blades or heavy strikes. The arm however, is not invincible and with sufficient damage it can be broken.

While the arm possesses the same level of strength as his normal left arm would, the utter lack of muscles in the arm means that the arm is not subject to muscle fatigue. This allows for Tres to produce incredible gripping strength either with the entire crystal left arm or the crystalline fingers. It also gives the arm the ability to maintain a position to a greater extent than a normal left arm.

The arm has the hardness of stone but weighs the same as his normal left arm. Despite being hard, the Isshouken gains strength from the fact that it is not brittle like crystal as one would expect crystal to be but instead is somewhat more flexible, like steel. From far away the arm appears to be smooth like glass but upon closer inspection one can see the rough crystal matrix that makes the surface of the arm appear somewhat scaly.

At the core of the arm is a crystal matrix that functions in the same way as a human brain would as a center of neural connections. This neural network is dedicated to the increased use of psychic powers. If this neural network is damaged by an attack, Tres loses 10 power points per hit.

By expending 1 power point, Tres may command his arm at will to grow jagged spikes of sharp crystal. He can also command his left hand fingers to morph into razor sharp claws. This takes no concentration or major psychic power and can be done on command. This function is considered a psychic power but also a physiological function.

Upon grasping someone with Tres's left hand by the skull or face, Tres can drain them of their mental energy and funnel it directly into his left arm for use for psychic powers. The average human, prolonged contact (1 or more post) can cause headaches (2 post), migraines (3 post), wooziness or unconsciousness (4 post) in the opponent depending on the length of contact. This is considered a free psychic power and requires no power point use. For every post Tres is able to maintain contact, he draws out 4 points of energy.

Tres may also interact with astral bodies using his left arm as if they were physical objects. This allows Tres to strike ghost and other incorporeal creatures. The arm does not conduct heat, electricity or magical energies well but is great for conducting Tres's own psychic energy. He can catch and punch supernatural phenomena as if it were physical, without harming himself.

Despite the fact that Tres can use the crystal left arm to defend against armed attacks without the arm being cut, if these blows are too heavy like any gauntlet or bracer defense the arm can be pushed aside if the block isn't supported. Also the arm can be broken via the proper application of leverage, such as an armbar. If the arm is broken, then it would hurt just as much as having his right arm broken, however the arm heals at a faster rate, though not at one that would have it heal during the battle in which it was broken.

Psionics (Psychometabolism/metacreation)

Tres is a peculiar case in terms of psionics. He can manifest psychometabolic powers with amazing ease, classifying him as an egoist but he also has a particular talent in the area of metacreation.

Psychometabolism is the use of psychic energy to manipulate or change organic tissue and its functions. Metacreation is the use of psychic energy to pull ectoplasm from the astral plane and forge it into temporary objects.

Tres is overall incapable of manifesting any telepathic, psychoportive, clairvoyant, or telekinetic abilities, which makes him very different from most psions.

Psion's at the start of their day engage in a period of meditation that gathers all of the latent and chaotic psychic energy within there mind into one reservoir. This reservoir of power are known as 'power points' and they can be used to manifest individual psychic abilities known as 'powers'. A psion has a limited amount of power points for use per day and utilizing all of those power points causes the psion to lose there psychic focus and enter a state of psychic enervation. If Tres ever reaches '0' power points he becomes dazed, fatigued and uncoordinated. For this reason a psion must take care to moderate there ability usage.

To manifest a psychic power, a psion must be allowed a reasonable amount of focus. Because Tres is a martial artist he can reasonably focus while moving or grappling but he cannot be in a striking exchange while manifesting a psychic power.

Tres can end any power that last a lengthy duration early at will.

Tres begins the day with 40 power points.

Mental Stability

Expelling power points too quickly can result in a drop in mental stability, which can lead to damaging psychic feedback resulting from a misuse of mental power.

Tres may forgo manifesting a power or engaging in strenuous physical activity to acquire a [Psi-Focus]. These charges may be expended to avoid gaining a feedback charge when manifesting a power costing more than 4 points. Tres can gain multiple [Psi-Focus] charges, to resist gaining feedback for every 4 points spent.

Otherwise, for every four power points Tres spends, he gains a [feedback] charge. Tres may remove a [feedback] charge each turn (six seconds) he does not use a power. If tres attempts to manifest a power while he has a [feedback] charge, then he may experience physical or mental trauma. In this situation, roll a dice for each feedback charge currently accrued, if the dice result is 5 or more, roll a d6 to determine the kind of damage incurred. After experiencing these effects, he may remove a feedback charge.

Backlash Effect


  • 1 - Vertigo -
      Tres experiences a brief sensation of being really high up, causing him to lose his balance.

  • 2 - Nausea -
      Tres experiences nausea, causing him to feel a little sick for about 12 seconds (two post) making it hard to focus with a strong chance of vomiting.

  • 3 - Bleeding -
      Small Random wounds open up all across Tres's body, causing his flesh to bleed, and causing significant pain.

  • 4 - Blindness -
      Tres's is briefly blinded as if a flash of light had gone off right before his eyes, leaving him temporarily vulnerable for one post.

  • 5 - Doubt -
      Feelings of intense doubt and dread overwhelm Tres, reducing his force of will and temporarily distracting him from the fight. This will also cause him to take a single wound somewhere in his body.

  • 6 - Headache -
      An intense Migraine wracks Tres's brain, preventing him from manifesting powers or performing complex physical movements for 2 post.




Focusing Crystal - Astral Mirror



    This is a specially designed and treated cut of deep crystal. The matrix of the crystal are constructed to allow Tres to gain a deeper level of control over his own imagination. Tres can then pull ectoplasm from the astral plane and use the material to construct objects of variable designs for a limited duration of time.

    The Focusing Crystal itself was surgically embedded in Tres's body via psychometabolism. The face of the gemstone can be seen protruding from the flesh of his left bicep. Veins spreading out from the crystal are noticeably green in color and trail into the warped flesh that connects Isshouken to his body.

    By focusing into the crystal, Tres can see into his own imagination. A miniaturized floating 3 dimensional image emerges from the top of the green crystal that can be changed and edited via thought. The crystal provides tools with which to form these thoughts quickly via pre-recorded psychic routines. These psychic routines are basic geometric shapes, including, cubes, circles, squares, pyramids, Spheres, Torus's, Triangles, and Cylinders. Tres may use these shapes as building blocks to form the final construct. These basic shapes have a maximum 10 foot limit to height, length and width. Shapes may also be used to cut into other shapes that they intersect, allowing Tres to form holes and hollows (cost must be paid for the shape used to create the hollow). He may manipulate the scale of these shapes, but not the basic shape itself. The final object is limited to 30 feet in any dimension.

    Once the idea of the object is formed within the Astral Mirror, Tres may pay one power point for each shape used to create the final construct to manifest the construct in real space in any scale up to 30 feet. So for example, to form a crucifix, it would require two power points for each of the crossing cube shapes. To form a spear, he would need a triangle and a cylindrical shape, requiring him to pay 2 points. He could form a square panel, with one point for example.

    Once Tres has completed building the object, he must focus on a area of space within 50 feet of himself that can occupy the item that is not obstructed by any solid or liquid matter. Tres may also attach any created object to any point on his body. Tres may not create a construct inside of any living creature. This is because living creatures put off a psychic static that gets in the way of the ectoplasmic formation. By putting at least one power point, into each shape required to construct the final item, he may create that object with ectoplasm in real space.

    The construct object can have either a Hard or Soft properties. Hard has the similar hardness to an equal layer of stone. It is breakable but only with suffeceint force and heavy enough to be used as a weapon, but not particularly sturdy or long lasting. Soft is difficult to break but is springy and bendable. The "Elastic" like material can be used as a spring board, Rope, or trampoline. .

    Tres may maintain a maximum of 3 constructs at any one time. The object(s) remains in existence for two post (18 seconds). This duration can be augmented at the time of creation by expending one additional power point, per six seconds (post) of additional time. These objects are not subject to gravity and remain in a fixed position where ever they were created, unless they are moved or displaced by Tres via physical contact or mental manipulation via Ectokinesis (described under powers). Objects have the weight of what an object its volume and material (texture) would have. Tres may only have a maximum of three constructs in existence at one time.

    The Astral Mirror allows Tres to form ectoplasmic constructs quickly as long as they are simple. Using this item to create complex shapes leaves Tres very vulnerable to attack, and using it beyond creating only the simplest objects (objects of a single shape) in an altercation will leave him exposed.

    Creating complex items is best done when he is not being attacked. If tries is significantly injured and his concentration is broken while using this ability, the construct is lost.

    Obviously due to the nature of this method of creation. The more complex the object, the more power and time needed to create it. However the scale of the item is relatively unlimited and can range from very small to very large (max 50 sq. ft.)

    Complexity is determined by simple shapes used in a construct. Therefore, a ladder is far more complex than a wall due to the amount of individual shapes needed to form the entire object. Tres must be smart about how he creates constructs, so as not to waste energy forming idea's (which is what essentially they are) that are too complex.

    The focusing crystal itself is very tough and durable, but if targeted enough and dealt significant damage by repeated blows, it can be broken. If the crystal is broken, Tres's ability to manifest constructs will be shut down until repaired.

    Ectoplasmic constructs created that are attached to Tres's body can be molded to the shape of his body, making a crude armor by pulling ectoplasm from his blood stream. Using this item in this way can only be done once every three post. However, ectoplasmic constructs created in this way cost 1 power point less than normal. Armor made in this way shatters after a single armed or unarmed impact.



    Psionic Powers



    • Dominate [Metacreation]

        [Standard - 12 points]

          If Tres is able to pin the opponents shoulders to the ground for three seconds with his left hand in contact with their body, he can manifest this power. Upon manifesting this power, he constructs the urge of submission, a powerful idea, in the opponents mind. If Tres is able to construct this thought, for 24 hours the opponent will be demoralized. Their willpower and focus will be burdened by this alien thought. They will have a harder time putting in effort, focusing, and will experience significant and deep depression.


    • Ectokinesis [Metacreation]

        [Immediate - 1 * the number of shapes used to forge the construct]

          Tres may manipulate the ectoplasm of his constructs to either augment or move the construct.

          When using Ectokinesis to move a construct, Tres may translate the construct in any direction the speed of an average humans walk for a distance of 12 feet per power point spent. He may rotate the construct at the speed of a hard doors swing a maximum of 180 degrees per power point spent. He may alternate the scale of a construct by 25% per power point expended.

          Tres may manifest this power whenever he is in physical contact with an ectoplasmic construct that was produced with 'Astral Mirror. He may charge psychic energy into the construct, extending its duration by two post and improving its quality. When this power is manifested on a target construct, Tres may alter small details, allowing himself to shape the object within the confines of its overall geometric shape. This lets him make curves and fine details within the object. Using the power in this way makes the object stronger, sharper and improves its intended qualities.

          The cost of this part power is multiplied by the amount of shapes used to create the target construct.

          [Augment - *3 Points]

          Tres may translate, rotate, or scale the targeted construct, three times more than he usually could. This allows him to translate a construct a total of 36 feet at the speed of a fastball pitch, enough to inflict damage. He may rotate a construct with equivalent speed of him physically swinging that object. He may scale (Up or down) that construct up to 50% of its size.

    • Primal Evolution [Psychometabolism]

        [Standard - 2 points]

          Tres may transform his teeth into shark like rows of sharp jagged crystalline fangs that can bite through tough organic matter and crush small bones. Using this power strengthens the jaw and neck muscles, allowing him to pull and rend at tough flesh with relative ease. Utilizing this power increases Tres's biting strength by a large degree comparable to a large animal. The wounds left by this bite are ugly and uneven, making them bleed profusely and are difficult to heal. This transformation last for 3 post.

          [augment - 6 points]

          Tres may temporarily regress himself into an primeval state, calling back to some primitive ancestor distant in humans pre-evolutionary state. He gains an enhanced sense of smell similar to that of a Gorilla. His physical features become more primate and feral. His feet transform into a shape that allow them to grasp, sprouting an opposable thumb while still retaining the foots function. The muscles of his calfs, right forearm and hands swell, giving him an augmented grip similar to that of a Silverback Gorilla. This transformation last for 4 post.


    • Seismic Core [Psychometabolism]

        [Immediate - 3 points]

          This ability allows Tres to briefly charge psychic energy into his abdomen and direct it. This technique helps Tres to defend against a sudden force threatening to knock him prone. However, this technique if misused can actually increase the amount of damage Tres takes from an attack by preventing Tres from rolling with the blow.

          To use this technique Tres quickly assumes a stance with a low center of gravity. After using this technique and until he changes his position he becomes nearly immovable like the mountain he visualizes preventing him from being knocked on the ground. Despite making himself immovable he does not prevent himself from being damaged in any way.

          This power also adds the effect of supporting Tres's balance and by doing so can increase his leverage during standing grapples. It can make him hard to lift while dramatically improving his own ability to lift and throw particularly with the use of Greco-Roman style suplex's. Tres's grappling strength and leverage are heavily augmented by this power allowing him to perform superhuman feats of wrestling and apply leverage and pressure that should be impossible.

          [augment - 2 points]

          Tres may extend the duration of this ability by one post (6 seconds)

    • Body Equillibrium [Psychometabolism]

        [Immediate - 3 points]

          By focusing his mental energy inward and thinking happy thoughts, Tres can assume a greater degree of control over his own body and the way it interacts with his surroundings. Tres can alter the way his body interacts with the world, allowing him to briefly run about vertical surfaces, balance on incredibly light and thin objects, run across nonsolid surfaces, and generally move with a supernatural amount of grace. This ability last for two post, usually allowing him to complete a single action before his body reverts to normal. This ability does not make him any faster or physically lighter, but can be used to soften his landing from a harsh or large fall.

          [Augment - 2 points]

          Tres may augment his physical form with ectoplasm. This grants him the ability to skate along the ground and along vertical surfaces with a high amount of control and precision but prevents him from holding his ground well but he maintains a large degree of balance. He may move at a maximum rate of 5 feet per second, for one second. This power cannot be augmented in this way while using Seismic Core.

          [Augment - 3 points]

          Tres may condition his body to his natural surroundings. Using this power in this play replaces the function of his cardiovascular system and maintains a field of ectoplasm around the body that forms its own ecosystem, regulating both temperature and pressure. This alleviates the need to breath and can help him survive in extreme environments, such as deep underwater, in the fires of the elemental plane of fire, or in the vacuum of space. Augmenting this power in this way changes the duration to 3 hours.

          [Augment - 4 points]

          Tres may hold himself in the air and reduce his movement speed while in the air for a brief moment, allowing him to perform complex maneuvers in the air. Using this power in this way during a fall will slow his movement down into a calm descent.

          [augment - 1 point]

          Tres may augment this ability to increase the duration of this power or its augments by one.

    • Ectoplasmic Grapnel [Metacreation]

        [Standard - 6 Points]

          Tres can fire a sphere of ectoplasm from the palm of his crystal left hand. This ectoplasm is infused with psionic energy that gives the ectoplasm a powerful adhesive quality. This sphere of malleable ectoplasm is connected to Tres's hand via a line of thin silvery and incredible strong astral thread. The thread and the adhesive can support 1200 pounds before becoming stressed and possibly snapping.

          This silvery cord is strong and requires a powerful cutting force to sever. The sphere of ectoplasm travels at the rate of speed similar to a crossbow bolt to a maximum distance of 40 feet. The ball of adhesive ectoplasm remains sticky for two minutes or until Tres consciously ends the duration of the power. Tres may consciously sever the astral thread at any time without ending the duration of the power.

          Tres can use this power for several purposes. He can pull on the grapnel and use it as a rope to reel in living creatures or items. Tres can use the rope to swing and capture fleeing objects or opponents.

          [Augment - 3 Point]

          Tres may extend the range of this power to 120 feet.

          [Augment - 1 Point]

          Tres may augment this ability to reel the ectoplasmic grapnel back into his left arm with a pulling force equivalent to what he could produce simply by pulling on the cord with his arms.




Weaknesses



Self Confidence

Tres's strength and psionic ability is directly tied to his self confidence. By harming his self image via words, illusion, psychic attack or otherwise. Simply defeating Tres will not harm his self confidence but forcing him to second guess himself does. By absolutely destroying Tres's self confidence it is possible to kill him.

Telepathic Weakness

Tres has a significant weakness to Telepathic attack. Because he has encountered so few Telepaths in Gaia or Sigil, he has not built up any defenses to their attack. A telepathic effect has twice the chance of succeeding against Tres.

Third Eye Stone

The Emerald Third Eye dot in the center of Tres's forehead isn't just for show or for religious significance. The third eye dot makes it easier for Tres to achieve psionic focus and to damage or remove the crystal would make it harder for Tres to manifest his psionic powers. If an attack hits Tres's forehead, Tres must roll a d4 as if he had trouble concentrating each time he manifest any psionic power. If the third eye dot is broken or removed, then if Tres roll's a two or one then he fails to manifest the power.

Sonic Damage Weakness

Tres is weak against high frequency sound based attacks because it effects structural integrity of the astral construct material that is laden throughout his body. This is most true for his left arm which is wholly composed of psionic crystal. Sonic damage however won't outright cause his body or his arm to shatter, due to the fact that mental energy is what partially holds it together but he will take additional damage. If Tres is bombarded with a very specific frequency of sound, he can be knocked out and critically injured instantaneously due to the destruction caused by resonance. Tres is not affected by sonic attacks he produces.


Weapons


Retiarus Psionica

Worn about Tres's right arm is a net mesh made with silvery cord. With a thought however this deep crystal weapon makes a subtle transformation. The net mesh falls away from Tres's right hand to reveal a weighted circular net about 9 feet in diameter (large enough to envelop a man), the end of the net is tied to Tres's right hand wrist with a long ghostly cord of 12 feet. The net has all the properties of a regular net and can be cut out of all the same, but the weapon is conveniently stored on Tres's arm. Once the net is transformed it cannot be transformed back and must be discarded. The net can be lost once it is cut away.

Astral Striker - Psionatrix Armlet

This psionic item has been adapted into Tres's flesh and is now a part of his body. On the underside of the forearm are a row of 5 emerald green hexagonal crystals. By twisting these crystals to certain configurations, Tres can expend 4 power points to call forth an ectoplasmic automaton. The automaton is a single disembodied limb, the same size as Tres's arm or leg. The automaton is not sentient and is not even under Tres's control after it is called forth with its action pre-programmed into it. The automaton instead performs a single programmed physical action before evaporating and vanishing.

The automatons are summoned in a in an unoccupied space within 10 feet of Tres. After a brief delay the crystal automaton performs one of six actions at a designated target. Once the action is performed, the construct evaporates. The psionatrix may be activated once every 6 post and requires that Tres be able to touch his right forearm with his left hand to turn the crystals.

The constructs are not particularly durable and can be shattered with an armed strike to the limb. This piece of equipment and the construct it creates is vulnerable to sonic damage, similarly to its creator. Sonic damage will easily break the item and prevent its use until the item is fixed.



  • Super Kick

      A crystalline leg erupts from a floating circular panel, performing high side kick.

  • Elbow Drop

      A crystal arm limb drops 10 feet, smashing into a target with a downard elbow strike.

  • European Uppercut

      A crystalline arm appears and strikes upward with an uppercut using the the top of the forearm at a target 10 feet up.

  • Shining Wizard

      A disembodied knee moves 10 feet forward, striking anything in its path with a powerful knee strike.

  • Clothesline

      A disembodied arm swings left or right at a target within 10 feet, with a powerful forearm strike





Armor



The Green Sight

After losing his right eye in a duel with Omi Barsait, Tres replaced the lost eye with a crystalline prosthetic. From afar, the deep crystal orb appears to be a normal eye but upon closer inspection the material is noticeably different from his flesh eye. The coloration of the stone appears to be a passive psionic effect. Tres cannot actually see out of the eye, unless he focuses a single point of psychic energy into the orb. Doing this allows him to see supernatural aura's as a various spectrum of color depending on the nature of the supernatural phenomenon for a total of six seconds until the vision fades. While using this object in this way, the orb shows its true form and transforms into a spherical emerald crystal where his eyeball once was.

Black Khaki Pants

Black Khaki pants are tucked into leather greaves.











 
 
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