spynoodle
This guide is awesome. I'm using it to totally revamp my ring set. Here's my plan:
Hack + Shuriken + Hunters Bow + Dervish + Diagnose + Rock Armour + Duct Tape + Divinity
I'm still not sure about a couple things. I'm thinking I might Keep my current Melee ring (Mantis) instead of switching to Hack, although Hack makes more sense since Shurken is already a good fast-attack ring for me, and I don't have any heavy-hitters. I'm also thinking about putting in Fleet Feet (If I find it) rather than Duct Tape just because running fast is really cool, and I might possibly keep Turtle over Rock Armour, although Rock Armour makes more sense, since if you have such a high damage block for 15 minutes, you probably won't need Turtle in the first place.
smile
Interesting strategy. Some suggestions:
- Unless you really want Hunter's Bows really long range, or are using it mostly for its footspeed debuff, Guns Guns Guns, Solar Rays, or Hot Foot would probably get you better damage for your stamina.
- Hack from Mantis can be a bit tricky to get used to, but you are right that it's good to have a heavy hitter along at some times. It makes a difference.
- If you want running fast, Coyote Spirit is a better deal than Fleet Feet (still very practically fast, but a much longer effect, shorter cooldown, and a luck bonus).
- Rock Armor makes a lot more sense. Turtle's duration isn't worth its cooldown (especially since it takes stamina and rage to make it actually effective - so it's not as useful as an emergency use ring) - also, it's only self only.
- Bandage will be a lot more efficient and powerful than Diagnose, especially for times of solo-ing. If you're always in crews, you might want to consider Wish - even more powerful and fast healing than Bandage can give at times, but it can't heal yourself.