I'm so encouraged to see so much enthusiasm and participation!
Some of you have way more knowledge on the subject than I do, and that's exactly why we all need to get together. =)
Experiences like yours are exactly why we can't give up.
It also proves that zOMG is fun just as it is, even though there can always be more.
That's the other thing about zOMG's community aspect. It's fun just doing stuff as a crew, no matter what level you're doing it at. I still have fun guiding new players through the sewers, for example.
When you go on adventures like that with people, there is always friending going on, to stay in touch. And you've made new friends that you might not have made otherwise, which you can then seek out further in other places of Gaia and the internet and who knows.
You don't need WoW to do that. And what's awesome is that you have something better than WoW forums to go to after the game!
Thank you so much, you two! I don't know about anyone else, but I love those ideas. I do hope no actual areas are "premium" in zOMG!'s future, like DMS was and might be after November 18th. Cash for extras like Revives and other power-ups is fine. Just not the area itself. There should be no premium *content.*
I do like the idea of having some areas be really hard and time consuming, while other areas are more normal, and then a few areas are not exactly hard to accomplish but are just really really hard to get into in the first place. Not like paying to get in, just like having to do a bunch of preliminary quests to get to it, or something.
I'd love that. Something for everyone. And having diversity like that provides an element of compare and contrast. You have your Newbie areas like the sewers, your Normal areas which make up more of the bulk of the locations, then your Gauntlet areas (like "running the gauntlet" ) that take time, and then your Experienced areas, which you need to do a lot to get into.
And there should be no Cash shortcuts to the areas, otherwise you'll get newbies in the high zones just because they have the money to throw around.
It's kind-of like the way zOMG! activity is tracked by enemies killed or screens visited, or whatever the correct terms are. Somethings can't be bought or botted. ^_^
Turning back to the money problem, though, I'm currently unmotivated to buy zOMG! cash items, because there's no certainty that my efforts to support zOMG! will actually support zOMG!, because the staff already said that the money goes to a general pool first. If we could be assured that the purchases do correlate somehow, I'm sure that would help.
Even with zOMG! cash items, though, isn't the main resource the non-zOMG! cash purchases. There's a lot of cash items for avatars, like with evolving items and MC's.
Is there a way to cross-check zOMG!-players and Avatar cash item purchases? Like, looking at players who play zOMG! who also buy cash items for their avatars? If we then compare those numbers to the purchases of zOMG!-specific cash items, will that give us a more accurate measurement of the revenue that zOMG! brings in?
The assumption is that part of the reason they're buying the cash items for the avatars is because of zOMG! Obviously that won't always be true, but knowing those numbers would give us a value to start with, right?