Okay. Back with more.
I'm guessing you're realizing the problem with Legacy control: single use effects, no matter how efficient, can't establish proper control.
It doesn't matter if you're running 8 Wraths, you're still going to die to the Lightning Bolts your opponent is holding. It doesn't matter if you're running 12 Counterspells, you're still going to die to the Kird Ape/Wild Nacatl that slipped through on turn 1 or 2. So, the problem becomes "how do I address both with repeatable effects?"
That's where you're going to have to find your own answer. I used a static effect (Ensnaring Bridge) to handle creatures, saving counters for artifact removal and anything else that was actually threatening. However, Bridge fails miserably against Affinity, which has so many 0 power creatures that all it turns into is a BB tax for Cranial Plating.
Any color can run Bridge, but in U/B, that's a little dangerous, as you don't have Enlightened Tutors. Sure, you could use Tezzeret, Agent of Bolas to help you find it, but that's expensive mana-wise, and while a turn 3 Bridge isn't too late, a turn 5 one might be.
I suggest, to have a better game against aggro, you completely rework the deck. Which is unfortunate, but right now, you have a deck that's meta'd against control/combo.
Indicators of why it's meta'd:
Duress
Hymn
Spell Pierce
Daze
Liliana
These spells, which comprise about 1/4th your deck, are anti-control/combo. In contrast, your anti-critter component
Liliana
Verdict
Swords
Dismember
comprises only 8 cards, or 1/15th. Since most Legacy decks tend towards aggro or tempo, I tend to prefer to build to handle those two, then board in for control and problem combo.
Something else to keep in mind is that unlike in Standard, control in Legacy should be able to operate on only 1 or 2 cards in hand. At this point in time, thanks to creature power creep, it almost has to, because the threats are too efficient to wait for "something big."