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Emergency fixes @ 6:00pm:

- changes to fix army editor scroller
- fixed bonus card granting for PvP

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Update @ 6:30pm:

There's a bug with the sellback -- it will potentially sellback cards that are already used in your decks. Will get a fix for this tomorrow.

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Emergency fix @1:01am:

- fixed bonus card granting for PvP

More bug fixes tomorrow, after sleep.

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Pushed @ 12:00pm:

- fixed retreat (was resolving before anything else)

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Note:

There's a bug in the end-of-game flow. If you click "View Map" and then "New Game," it will bypass the treasure chest.

We'll definitely get this fixed -- but, for now, if you would like the treasure chest rewards, just click through the dialogs.

Unique Hacker

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Note:

- Iona's Elite Reserves are being removed soon so we can retool it.

Unique Hacker

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Note @ 2:00pm:

- bunch more invites send out

Unique Hacker

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Bug fixes @ 11:00am:

- fix herald purchase
- defined sorting for units view
- sorting for deck editor is better
- fixed "empty slots" getting removed during deck edit
- fixed some irregularities in the essence min/max caps
- don't allow sellback of used cards
- changed scroll colors and tweaked scrollbar
- some font changes to improve readability on Windows

Unique Hacker

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Bug fixes @ 2:30pm:

- fixed Keljana and Cataclysm Dragon "solitary" attribute
- lowered Keljana's defender to 20
- bug fixes for Open the Gates
- adjusted essence cap up

Unique Hacker

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Many changes pushed @ 11:30am:

Server changes:

- more fixes for Open the Gates
- bumped up Chained Beserker a bit
- new spells available
- some spell targeting fixes
- some bug fixes for visibility resolution
- efactor is now 2 for friendly games
- Keljana and Nagle Mage now lock special 2, as well
- improved bot tactics a bit
- fixed Succubus special 2
- preparatory work for better tutorial (will be in-game)
- map tweaks
- better sellback (allows you to sell back all free cards, not just cards >= 4). With this change I expect our forum traffic to drop 50%.
- important change: we are experimenting with biasing the user level in matchmaking. Your base level will be scaled up depending on the quality of the cards in your deck. We'll try this out for a bit.
- map tweaks

Client changes:

- preparatory work for tutorial
- added some deltas for events
- fixed error in spell playback
- changed booster pack messaging on game over / level up screen
- added sword blurs
- improved artwork and unit icons
- some animations cleaned up
- fixed some issues with battle playback
- fixed green bar issue with cataclysm previews
- fixed progress bar on level up screen
- sound additions
- modified the position of the pointing arrow in combat to compensate for its bouncing animation.
- added guard and berserk to list of displayed status effects
- little UI tweaks everywhere
- fixes for treasure chest
- minor fixes for spell try + gnashing in strategic
- fixed fidget animation
- updated wings of victory
- updated background images
- fixed crash in preview when you moved more than 10 units into a region
- spells with multiple consequences in battle no longer play multiple times per casting.
- fixed issue where, under very difficult to reproduce circumstances, fidgets were non-interruptible.

Unique Hacker

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Emergency push @ 2:30pm:

- cleared out active games, did a database adustment

Please let us know if you're continuing to have whitescreen issues.

Unique Hacker

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We're trying to track down an apparently new bug that causes black screens during PvP (we think).

If you run into the problem, please use the beta bar to report the bug -- and go to this thread and let us know there as well.

Unique Hacker

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Minor push @ 10:50am:

Made some minor changes to try and fix the corrupted PvP game bug.

Unique Hacker

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Push @ 2:20pm:

- this game will only work with IE8 and above
- fixed IE bugs in PvP matchmaking and deck editing / stores
- fixed rendering issues with IE
- Tower Guardian's armor is now 20 (per description)

Unique Hacker

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Note @ 2:45pm:

- sent out a bunch of invites

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