A lot of times we balance the amout of time we have in creating new feature and items. We always try our best to make the best items with the amount of time we have at hand. Often when we have to share time with new features, we might not be able to put in as much brand new items versus re-releases. In ideal world, I do agree that we definitely should have everything as new items.
We definitely will be adjusting daily chance, and just recently we introduced a new rare gift box also. Thanks for the suggestion
We have about a dozen live zombies here, some would continuously create items on an endless cycle while others work on a combination of designs and drawings. Then there are ones who work on new manga.
b e a r y t o r t e
Hi Lanzer, some questions for you:
1) This is something that's been bugging me for a while and the reason I finally got up the nerve to post in the AtA so here goes:
What's up with the changes the last several months in the CS bundles? Now of course I'm not referring to actual mini-RIGs like the Starseeds as I understand that is meant to be all chance based, but the actual themed item bundles themselves. Aside from rarely getting -new- items in favor of re-releases, it seems like they're all mini-Chance Items nowadays. Like the most recent bundle that contained re-releases of not so popular items and if you're really, super, insanely lucky, you'll get this recolor. What made you guys decide to go this route? Has it really increased the cash flow? Because it has personally discouraged my spending on the site. Now to be fair, my spending decrease also has a lot to do with the decline of true EIs, but I miss the days of new themed-item bundles where the extra was actually part of the bundle, not something you might get.
2)This one's about alchemy but I think my request is actually reasonable so please don't ignore it. >w>
What would you guys say to increasing the Daily Chance's drop rate for alchemy components? I understand the backwings shouldn't just be handed to us on a silver platter or anything, but it would be nice to actually be able to use the feature, at least so we can get our feet wet making something here and there.
3)How many artists are there in total and can you give us some idea of what they're working on? Maybe what their daily routine consists of? Do you pass their cubicles and they look like little engrossed zombies, eyes locked on their screen as they draw, mumbling incomprehensible nonsense about frills? For some reason that's how I imagine them. xD;