Characters in this post: Victus Silenti, Eldür L'Aunorix. Use Ctrl+F to find the desired profile.
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------------------------------ x____________Personal Information:: ■ Full Name: Victus Silenti ■ Alias: Baron Silenti ■ Age: Died during transformation at 24. Around 80 years since death. In total, roughly 104. ■ Race: Human: Ra'shae- An elite "race" of unnaturally born Shade sorcerers who by definition ought to be considered undead, yet kept about by otherworldly magic which allows them conscious thought and motion without the need of living qualities. They are brought to life through a powerful cultist binding ritual. A fresh body as the vessel, both light and dark magics come together to form these abominations. A good-natured soul is bound to a freshly dead corpse after it is tainted with a surge of evil energies, creating the Ra'shae. On certain rarer occasions, the soul of someone already very evil in life is used, creating a significantly stronger Ra'shae. They serve as an eradicator of the living, bearing the will of cultist gods who are neither good nor evil, whose only calling is to keep humanity's numbers in control through these all-powerful puppets. Each Ra'shae has its own unique personality, the darker side of the soul bound to the corpse during creation. Some are more methodical, while others thrive on chaos and manipulating people into insanity. ■ Class: Sorcerer
■ Marital Status: Single ■ Sexuality: Zombiesexual
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Personality: Victus' personality mirrors that of a shrewd English man who ultimately went insane late in life, becoming an incredibly skilled torturer and eventually serial killer. His highly potent soul was used to create Victus, the Englishman's already severely twisted mind being amplified when tainted by evil energies. Victus is incredibly sadistic as well as masochistic, taking great delight in both dealing and receiving pain.
x____________Physical:: Victus.
■ Clothing: -Ra'shae Garb: The uniform clothing made by highly skilled tailors and imbued with powerful enchantments by well-trained warlocks. It consists of a hooded coat with attached gloves, pants, and a pair of boots. The garb is all black, bearing silver embroidery to signify Victus' status as an elite Ra'shae. The magics upon the clothing makes it capable of slightly resisting magic-based projectiles and turning away conventional weaponry and absorbing most of the impact as well as a suit of plate armor would, without being as cumbersome, though the enchantment is not as effective as resisting direct piercing attacks stronger than crossbow fire. The strongest point of the suit is the goggled mask over the face, as the face is Victus' greatest weak point. If Victus were to leave the body upon its death or when it ceased to serve his purposes adequately, the garb would destroy itself to prevent its use by unworthy non-believers.
■ Hair: N/A ■ Hair[Style]: Bald ■ Hair[Length]: N/A ■ Hair[Facial]: None ■ Skin: Pale white, terrible complexion. ■ Eyebrows[Shape, Color]: None ■ Eye[Shape, Color]: Caucasian, Pure White ■ Blood Type: AB ■ Height: Five Feet Ten Inches [ 5'10" ] ■ Weight: Ninety Pounds [ 90 lbs. ] ■ Voice: Monotone, devoid of feeling ■ Muscular Build: Below Average ■ Agility: Very Sluggish ■ Top Running Speed: N/A (Victus does not walk/run.)
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Weapon
Victus does not carry any fully tangible weaponry.
Armor Ra'shae Garb: Described above under Clothing.
Accessories Victus does not presently carry any accessories.
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Undead Traits: Victus is totally lacking of any form of necessary bodily fluids and does not need any of his vital organs to survive. This makes him a very challenging opponent to defeat, as he does not have any of the usual targets that most people do. The weak point is his face, where his soul was bound to his body during creation, manifested upon the lifeless flesh as four runes: one on the forehead, one of each cheek, and one over the mouth. He must be struck directly at the face for significant damage to be sustained, otherwise, you’re trying to chop up morgue meat. Due to his movements being controlled entirely by a weak form of telekinesis, destroying his nervous system through massive electric shock or bleeding out his body to make it "die" will not debilitate him in any way. He will, however, be severely weakened in combat ability if his body is reduced to several pieces of smelly, rotted flesh. Shade Sorcerer: The main purpose of his existence, Victus can wield a terrible form of magic only usable by the Ra'shae and the most skilled of their cult's followers, due to the terrible stress it can put on a living body. The magic is neutrally aligned, bearing neither a label of good or evil, instead falling into the "chaotic neutral" field. It can manifest in millions of different ways, more or less useful, depending on the strength of the caster. Each Ra'shae bears one unique ability to wield the magic offensively, each as potent as the next. -Strange Marionette: His legs weakened from decades of disuse, Victus does not walk upon the ground, he instead is instead constantly suspended in the air by his own magic, and all his movements are controlled in this way as well. When moving about to cast a spell, move around etc, his motions are very shaky and jaunty, as though he were a puppet suspended by unseen strings. This ability cannot be interrupted by any force or spell. He can be knocked to the ground, but there is no guarantee he will stay there long or be drastically affected by it. Though Victus himself cannot move with any great agility, he can sidestep reasonably dodgeable projectiles or melee attacks, though he does not always bother to dodge aside if such an attack will not completely decimate his expendable flesh. -Tendrils of Shade: Sprouting from the back of each of Victus' hands are two constantly-present tentacles formed of pure Shade energies, visually manifested as Ra'shae runic symbols. They are by default about 4 yards in length, and can extend to roughly 10 yards in length. They are completely flat, and no matter what angle they are seen from the flat side always appears to be facing the observer. When they are slammed into an opponent, they both cause a strong blunt impact and slice across flesh like a blade. They can be blocked away like regular weapons, but cannot be severed or destroyed in any way. They come to a point at the end, which can be driven straight into an opponent through gaps in their armor. They can be blocked away like regular weapons, but cannot be severed or destroyed in any way. Victus is capable of controlling all of them at once like extra limbs, though they do not share the jerky movements of his actual body. -Shade Sight: Though Victus' body is completely and utterly blind, he is not devoid of sight. He instead feels around his surroundings with the same sort of weak telekinetic force that he uses to move around. He can "feel" anything within a human's average regular vision range, but is not affected by levels of light or smoke, fog, or any other airborne substance that would normally obscure one's vision. Cannot see through or around buildings or through walls that cannot be normally be seen through. He can discern very acute details on anything within 5 feet, able to gather increasingly less detail the farther away something is.
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[In Progress]
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------------------------------ x____________Personal Information:: ■ Full Name: Eldür L'Aunorix ■ Alias: N/A ■ Age: Twenty-Three//23 ■ Race: Shasinn- One of many unique races found only on the Isles of Anshelm. They are famous for being some of the greatest warriors history has known. Shasinn society has no true "leader", instead they have a circle of Shamans, who become such from an early age when they first show the ability to commune with the islander spirits. The Shamans are charged with all the major decision-making for the good of the tribe, and use advice from the spirits whom they speak with to make such choices. The males of the tribe are raised as hunters and fighters from the day they can carry a wooden spear. As the males reach age 14, they begin to undergo a ritual known as the Ordeal to join the Brotherhood of Spears, Brotherhood of the Anvil, or the Brotherhood of Huntsmen. The first is an elite corps of fighters devoted only to their people's protection, the second is composed of blacksmiths and armorers, while the third's task is hunting the lands, regulating animal populations and supplying the tribes with food. The females grow and gather plant-type food, craft numerous necessities, and birth children, as is typical of primitive civilizations' customs. In the past 100 years, they have begun to develop overseas transit technology in the form of massive canoes. This new technology has allowed them to begin to branch out to new lands, so small pockets of their population have begun springing up in villages all over the mainland. ■ Class: Spear-Brother
■ Marital Status: Married ■ Sexuality: Heterosexual/Straight
■ Personality[+]: Intelligent, Careful, Disciplined, Task-Oriented ■ Personality[-]: Skeptic, Reserved, Emotionless ■ Likes: Sparring, Hunting ■ Dislikes: Cowardice, Tranquility, Dishonor
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Personality: Eldür is as stoic a fighter as any, and typically reserved in his emotions, being taught to shut them away since early in his childhood. He is very charismatic in combat situations, and can inspire his allies with his combat prowess. His patience is unparalleled, as is his natural subtlety in his movements, characteristic of a warrior-hunter.
x____________Physical:: Eldür.
■ Clothing: -Armored Mantle w/ Cured Boar-hide Cape: Signature equipment of all Spear-Brothers, and they only true 'armor' they wear. The armored mantle protects the entirety of Eldur's upper torso, from neck to the bottom of the sternum, the attached pauldrons covering most of the upper arm. Its is jointed in all key locations to allow completely unhindered movement. Its bears a shrunken human skull on the left shoulder which belongs to the most recently deceased Spear-Brother of Eldür's family. The armor is fashioned of the same metal as all Shasinn equipment, but is layered over with a dark bronze-colored metal by artistic whim of the Anvil Brother who forged it. A tuft of feathers from the massive Draketalon birds of the islands adorns the clasp on the left shoulder, attaching the studded cured oar's hide cape branded with the L'Aunorix seal. -Cured Boar-hide Leather Armor: More standard equipment of Spear-brothers, these pieces of gear almost never come off, except to bathe and to slumber. They consist of a pair of gauntlets and sandals, an armored belt worn over belted bottoms.
■ Hair: Grey ■ Hair[Style]: Unkempt, lion's mane-esque ■ Hair[Length]: Short-Medium ■ Hair[Facial]: None ■ Skin: Dark tan, good complexion, very tough and resilient to puncture in comparison to normal humans. Red warrior tattoo art spanning head to toe. ■ Eyebrows[Shape, Color]: Thin ■ Eye[Shape, Color]: Pacific Islander(Most resembles Hawaiian) ■ Blood Type: B+ ■ Height: Six feet [ 6'0" ] ■ Weight: One Hundred Eighty Pounds [ 180 lbs. ] ■ Voice: Deep, primitive, consonant-stressing ■ Muscular Build: Extremely muscular throughout ■ Agility: Impeccable ■ Top Running Speed: 40mph
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All metallic armor Eldür possesses is made of the metal exclusive to his homelands. The material is equal in hardness to tempered steel, but it does not conduct electricity, and is more resistant to heat than shields of common material.
Weapon Ansgar: A powerful poleblade Eldür forged at the second stage of his Ordeal, using the blessed metal privileged to him. It is nigh unbreakable, and the shaft of the spear is able to bend about 65 degrees in any direction before it simply cannot bend further. It cannot break by bending, nor can it be chipped, cracked, or otherwise damaged/destroyed by other materials than its own. Its hardness is normal, equal to that of steel, and is incapable of losing it sharpened edge. If wielded by another other than Eldür, it feels substantially heavier, and cannot cut through any tangible material. The edge cannot harm Eldür, even if he were holding it and intentionally attempted to wound himself.
Armor Armor not requiring in-depth description can be found above, under "clothing". Krimhilde: The unique shield Eldür forged at the third stage of his Ordeal. Its overall shape is like that of a falling star. The shield's surface bears a face, shaped in the likeness of the chief Islander god. Its material is composed of the same blessed metal as his spear. It possesses the same quality of hardness, but its surface cannot be marred by blades of equal or stronger material, they instead tend to glance off of it, taking damage themselves if of lesser material. The straps with fasten it down to his forearm are interwoven into his gauntlet, in such a way that they can be tightened down, but the shield cannot come off his arm without extreme pulling force, or removing the gauntlet. The main portion of the shield is similar in size to that of a somewhat large buckler, covering his hand up to just below his shoulder. The large spike protruding from the top of the shield extends for about two feet in length. If a simple locking mechanism is released on the bottom side of the shield, it can rotate on Eldür's arm so that the spike points forward, turning it into somewhat of an improvisational weapon.
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Eldür has no special techniques to be spoken of.
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[In Progress]
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The Ordeal: A warrior's ritual all Shasinn males have undergone at age 14 since the first of their numbers were brought into existence by their "heathen" islander gods. They undergo 6 trials in order to join one of the three warrior factions. If the final product of any trial is deemed unsatisfactory, it must be repeated. During the period of time between each trial, the aspiring Brothers are trained to wield spears, to use a forge and craft hides, and to track and hunt beasts. Their first trial, performed on the day they turn 14, is to travel into the wilds alone, unclothed and unarmed, kill an adult boar, and return with its skin. Their next task occurs directly after. The boy must take their fresh hide and fashion it into a cape under instruction of an Anvil Brother, branding their family's seal on the back and adding adornments and trinkets of their choice to the collar. The third trial of the ordeal is performed two years later. First, the warrior must traverse an empty mining cave set aside for ordeals, and mine a specified quantity of gold and return within two hours. They are then sent into a different mine, and escorted by a circle of Spear Brothers to a shrine deep within where they must mine some of the precious blessed metal the Shasinn use for all weapons and tools. Once back in the village, they take this and forge it, with guidance, into a spear of their design. The gold is reserved for the final trial. Another year later, they retrieve more of the blessed metal in the same manner, but in a larger quantity. Their task this time is to forge a shield of a specific design, in the image of their chief god. The final trial of the ordeal happens at at eighteen. It is initiated by having an assistant file down the warrior's canine teeth to a point, signifying his achievements on the path to Brotherhood and his advancement as a warrior. Using special equipment for each style, the warrior uses the gold gathered in his second trial to forge on of three things to signify his official allegiance to one of the Brotherhoods. If he chooses to be of the Spear, he forges small amounts of the gold onto his sharpened canines using special equipment, so as not to injure himself, to make him appear more fierce. If of the Anvil, they apply the gold to their cape's clasp in an ornate design, to show their skill of crafting. If of the Huntsmen, they must forge the gold onto the grip of their spear in another design, to display the importance of their weapon to the tribe's prosperity.
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S0v13t Mudk1p · Fri Jan 23, 2009 @ 01:06am · 0 Comments |