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x____________Basic Details____________x
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x____________Personal Information:: ■ Full Name: Shiro [ No acquired Last name ] ■ Alias: Basilisk ■ Age[Visually]: Seventeen/17 ■ Age[Since Alteration]: Thirty-Eight/38 ■ Race: Cybernetically Enhanced Humanoid ■ Class: Fighter
■ Marital Status: Single ■ Sexuality: Heterosexual/Straight
■ Personality[+]: Intelligent, Calculating, Proud ■ Personality[-]: Avaricious, Cruel, Manipulating, Cunning ■ Likes: Sparring, Drinking, Women ■ Dislikes: Cowardice, Authority, Silence
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x____________Further Details____________x
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x____________Physical:: Shiro.
■ Clothing: -Long, 14-button collared knee-length coat. Elbow-length sleeves. Woven mithril, highly durable, cut/tear-resistant, sufficiently flexible. Black, with silver buttons and designs. -Comfortable cloth shirt. Slightly raised neckline. Elbow-length sleeves. Dark blue. Highly flexible. -Woven mithril pants. Highly durable, cut/tear-resistant. Sufficiently flexible. -Tall military-style boots. Fashioned of a layer of woven mithril, 1/4" thick separate steel plates, and another layer of woven mithril. numerous 1/4 inch spikes covering the entire bottom for increased traction on all surfaces. Somewhat limited flexibility on the left and right sides, sufficient flexibility in the front and back. ■ Hair: Light brown, almost red ■ Hair[Style]: Unkempt ■ Hair[Length]: Chin level ■ Hair[Facial]: None ■ Eyebrows[Shape, Color]: Thin, natural color ■ Eye[Shape, Color]: American, Yellow, Snake-like Pupils ■ Blood Type: N/A [Inhuman blood type] ■ Height: Six foot two [ 6'2" ] ■ Weight: Two Hundred Seventy Pounds [ 270 lbs. ] ■ Voice: Calm, deep, indifferent. ■ Muscular Build: Highly muscular arms/legs, somewhat toned torso/abdomen. ■ Agility: Impeccable ■ Top Running Speed: 27mph
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x____________Inventory____________x
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x____________Weapon:: ■ Hands: Shiro's hands. <gasp.>
x____________Armor:: ■ Shiro wears no armor to be made note of.
x____________Enhancements:: ■ Neurostructures: [ Constantly effective, Sense-Enhancing Structure ] Prosthetic neural fibers installed into Shiro's brain to enhance all of his senses to superhuman levels. There are separate structures for every sense, as well as a structure for improving the speed of calculation, timing of movement, and processing information, allowing for a reaction time of approximately .8 seconds coupled with Shiro's optical implants. ■ Optical Implants: [ Constantly effective, Massive Vision Enhancement ] Cybernetic eye structures designed for extremely enhanced vision. They can zoom in on objects up to 500 yards away, and relay messages to the brain incredibly fast in comparison to the regular human eyes. They can shift between night vision, heat vision, and infrared vision as well as regular vision. Both of Shiro's original eyes were replaced with these. ■ Amplifiers: [ Constantly Effective, Chi empowering devices, Electricity absorbers ] Small circular devices embedded within Shiro's body his hands, forearms, chest, thighs, calves, and feet. They allow him to harness and concentrate his Chi more effectively than regular fighters, gathering it to different areas of his body as needed. The aura caused by this, amplified from the natural aura of Chi which all possess, allows for much stronger, and more potent attacks, as well as an effective defense against attacks in dire situations. These also absorb outside sources of electricity that could be potentially harmful to Shiro's prosthetics. ■ Cellular Regeneration Structure: [ Effective post-combat, Regenerates Shiro if dismembered to the point of inability to fight ] A small microchip-like structure embedded in Shiro's brain, designed to regenerate destroyed cells over a period of time. The regenerated cells are stronger than their originals, their life span lasting longer. This was implanted within Shiro so that, were he to be killed, his body could gradually bring itself back to life following the ordeal. ■ Cyberlung: [ Constantly Effective, Enhancers of Stamina and Endurance, Prevents suffocation in & out of water ] This implant is a full organ replacement, and replaces both lungs. This implant is designed to react to the increased stress levels on the body by maximizing oxygen intake during times of intense physical activity. The increased oxygen extremely improves awareness as well as stamina and endurance. Its is coupled with gill-like structures on Shiro's neck, just below his jaw, that only open when Shiro is fully submerged in a fluid. If Shiro cannot breathe through his mouth for any reason, they may also function as an alternate path of air intake. ■ Motorized Locking Mechanism: [ Constantly Effective, Enhanced Motion and Strength ] Not only are is Shiro's body incredibly strong alone, but it is also equipped with a powerful mechanism in all of his arm and leg joints, as well as those in his fingers. The primary feature is the locking system, which allows Shiro to, at will, halt any and all motion of his arm/leg joints in an instant, releasing just as quickly. The purpose of this is to keep Shiro ahead in close-quarters clashes, escaping grapples and binds with increased ease, and staying ahead in conflicts involving overpowering of the opponent. This enhancement also allows for unhindered range of motion for each limb.
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x____________Abilities____________x
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x____________Fighting Style(s):: Shiro is a master of the four animalistic styles of Southern Shaolin Kung Fu, and equally precise and deadly with each, as the styles allow.
x______Tiger::The Tiger does not need to defend, it is the ultimate predator. It has no evasion techniques, no blocking or defense. In any confrontation it leaps into attack going for the quick and direct resolution of the conflict. The Tiger uses any simple and direct approach. It's techniques and methods are easily understood with not a lot of strategic thinking or planning; and absolutely no preparation. The Tiger is purely reactive. Either the world is at ease or the Tiger will do something immediate and sudden.
■ Yang: Round sudden punches and direct kicks; round downward clawing techniques first impacting with the base of the palm and then clawing their way downward, including the famous Tiger Claw (hu zhua) technique (from which whole styles have developed). The techniques are in fairly large, wide and circular motions, much like a big cat swiping. The back legs of a Tiger are powerful and lend themselves to straight kicks and knees. ■ Yin: Digging the claws into the meat and separating tendons, muscles from bones with pulls, twist, tears, or strikes. Straight inward claws, again using the base of the palm to strike and in this case bunch up the flesh. Then clamping down with the sharp claws, digging deeply into the flesh, tearing, ripping and twisting without mercy.
x___Forms i. The War Tiger (Sparring Form) ii. Tiger and Crane (from Hung Gar) iii. Golden Lion (linear movement form) iv. Resting Tiger (Isometric, Strengthening Form) v. Striking Eagle (for tigers with a smaller frame) vi. Two Tigers (2 Person form) vii. The Tigers Claw (Hand & Arm Strengthening) viii. The Wise Tiger (Tai Chi style form) ix. The Tigers Eye (Multiple Attacker form)
"When two tigers fight, one is killed and the other is severely hurt."
x______Panther::The Panther Stylist chooses the time, the place, the conditions, the style, the everything. S/He is in command of any situation, not by brute power but by the breadth of their skills, abilities and cunning. It never does the expected unless that is the last thing you would expect. The Panther can attack from any direction, with any technique at any time in a hit and run fashion. It is always well prepared, well informed and always surprising. It likes to use and even create confusion for use to it's own advantage. It would never attack frontally unless that is where it is not expected. As a Style is has the greatest amount of technical expertise, widest range of techniques used in the most impossible ways. It is always the attacker, never the attacked. Whatever you expect, expect 1 million other possibilities! Panthers are the most complex of the 4 Animals with the most varied and interesting strategies, habits and solutions.
■ Yang: The Panther practitioner seeks quick and easy resolution and would use any means at it's disposal as long at it requires minimal action. Any technique, any defense, any strategy any, anything but in an unusual and unexpected way. The Panther would use and know every technique that there is to know and know it well. It would also know how to apply these techniques in unusual, interesting and sometimes seemingly impossible methods. It would be equally comfortable with all kicks, strikes, punches, blocks and stances, using them all to it's advantage and reckoning. It is a Master in Elbow, Knee, Forearm and Shin techniques, and would also use it's 'head'. ■ Yin: It is the master of close quarter conflict, (elbows, knees, shins, forearms and head), seeking to set it's opponents in an uncomfortable and unfamiliar, setting and environment.
x___Forms i. Hunting Panther (staking, quick action, recovery) ii. Stalking & Striking Panther (multiple attacker) iii. Chaos Panther ( . . .) iv. Black Panther/Fire (Speed and Accuracy) v. Drunken Panther (Deception, Misdirection and control)
"The outcome of a battle is decided long before the battle starts."
x______Crane::The Crane stylist prefers a harmonious environment and would sooner walk away from a conflict than even consider partaking in it. The Crane Stylist is a dancer, the most beautiful mover of all the Shaolin Animals. It's forms a beautiful, graceful and full of elegance. All though all movements, each turn and hop, each pause have a meaning, often a Crane stylists practice of form will look more like a dance. They are very light on their feet and can be mistaken for Ballet Dancers at the highest level.
■ Strategy: A twitch of the foot, a slap of the hand, a flick of the fingers, a short grab and twist at the wrist, and extended tripping leg, the Crane Stylist would use no or little force of their own choosing to allow their attacker to defeat themselves. Ideally, the Crane seeks to convince their attacker(s) to stop attacking by causing havoc, pain and small pains. The longer the Crane is attacked, the more damage the attacker will be subject to. The Crane will escalate their targeting of vital points if the attacker dose not cease soon. 3rd, 4th attack and the protagonist might find themselves without an eye, with a broken wrist, finger or even knee, bloodied forehead, sore genitalia or bleeding throat. None of these causing great damage but together being very dangerous.
x___Forms i. The Butterfly Crane (Flow and Grace) ii. Iron and Silk Crane (Form of Changes) iii. The Raptor Crane (Twin Swords) iv. The Dancing Crane (Movement and Interchange with Fans) v. The Flying Crane (Slow and Deliberate) vi. The Directional Crane (Change of speed, direction and height)
"A Crane is like a drop after drop of water, individually/seemingly doing nothing but wearing out over time, inevitably".
x______Snake::The Snake only has it's head as a weapon. It is a very vulnerable and vital area. It needs to be very accurate, quick, precise and safe when extending it's head for attack. The Snake stylists also only uses one limb, only once (generally) very simple emulating the attack of the Snake. When using the foot, it is not a power technique but one that focuses to get the big toe to a specific vulnerable target; once. Hands are in the Shape of a Snakes head but again, only the biggest, center finger is used for targeting, precise, quick and once. This will then be executed with minimum energy usage. The strike will only be then executed when you feel that it will have 99.999% success and if no further effort is required. For the Snake Style is that of a single, accurate, very high efficiency strike or kick. The Shaolin Snake style practitioner is never the attacker (much like the Shaolin Crane). It waits patiently for the right moment, the right spot, the right 'opportunity' for it's single, precise attack. It does not use any style of blocking but relies on it's agile body and quick reflexes being enough to avoid any contact what so ever. The Snake allows only one contact and that is it's attack. As a replacement a Shaolin Snake practitioner needs to learn the Snake Points, the points, when hit at the right time, in the right way will cause a person to either become dizzy or to drop because their strength is gone. This is not Poison Hand but something between Dim Mak and Poison Hand called the Black Touch (because it can cause unconsciousness). To practice Snake Style the practitioner must spend a lot of time working on accuracy and precision. He/she must be 100% in timing, distancing, effort, target and opportunity. They may use some distracting, swaying motions, occasional feints (each executed as if it were a real attack, which it could be) but that is as complex as it gets.
x___Forms i. White Snake form (19 years in the development) ii. The Coiling Snake (34 points, walking the circle) iii. White Ghost Spear
x____________Offensive:: ■ Concussive Strikes: [ Constant effect, amplified melee damage ] When Shiro makes a successful melee strike on an opponent, or his arms/legs come in contact with an object, a powerful concussive burst of Chi is released. The concussive burst is equivalent to about 200psi (about 2x the force of a high-quality nailgun, over a wider area), strong enough to cause heavy tissue damage and minor bone fractures, as well as knock back the target a few yards if not properly braced against. Against armored fighters, this amplification to Shiro's strikes allows him much more power than a normal fist fighter would. Where an unamplified strike would do close to nothing against armor besides hurt the fighter's own hand, Shiro's strikes cause considerably powerful impacts to the armor, typically denting it, and causing some blunt impact damage to the wearer's body beneath. Against steel plate armor, it takes 3 successful hits to an area or individual piece of one's armor to crack, or perhaps even break it. Anything weaker takes one or two strikes, dependent upon the material. ■ Gather Chi: [ Constantly effective, Gains +1 Charge/post, up to 5 ] Every one of Shiro's posts, he may gather and temporarily retain some energy using his Amplifiers. When 5 charges are reached, he may do 1 of 3 Effects: □□ Release a powerful burst of Chi, which homes in upon the opponent until striking an object. The energy burst can pass through solid shields and armor if it makes contact, dealing a heavy blow straight to the flesh. □□ Raise an energy-based shield to guard against the next regular attack or magical ability used upon Shiro. Every time the max number of charges is reached, Shiro may also choose to save the gathered energies for later use, up to 2 times. The two available effects may not occur more than once every 3 of Shiro's posts.
x____________Defensive:: [None as of yet.]
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x____________Background____________x
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[In Progress]
S0v13t Mudk1p · Wed Oct 13, 2010 @ 07:31am · 0 Comments |